Create an object at a given address: Difference between revisions

Applesoft BASIC
(Applesoft BASIC)
Line 180:
 
</lang>
=={{header|Applesoft BASIC}}==
<lang gwbasic> 0 DEF FN P(A) = PEEK (A) + PEEK (A + 1) * 256
100 :
110 REM CREATE AN INTEGER OBJECT
120 :
130 I$ = CHR$ (42)
140 POKE 236, PEEK (131)
150 POKE 237, PEEK (132)
160 PRINT "HERE IS AN INTEGER : " ASC (I$)
200 :
210 REM PRINT THE MACHINE ADDRESS OF THE OBJECT
220 :
230 PRINT "ITS ADDRESS IS : " FN P( FN P(236) + 1)
300 :
310 REM TAKE THE ADDRESS OF THE OBJECT AND CREATE ANOTHER INTEGER OBJECT AT THIS ADDRESS
320 :
330 O$ = CHR$ (0)
340 POKE 250, PEEK (131)
350 POKE 251, PEEK (132)
360 POKE FN P(250) + 1, PEEK ( FN P(236) + 1)
370 POKE FN P(250) + 2, PEEK ( FN P(236) + 2)
400 :
410 REM PRINT THE VALUE OF THIS OBJECT TO VERIFY THAT IT IS SAME AS ONE OF THE ORIGIN
420 :
430 PRINT "COMPARE OTHER INTEGER : " ASC (O$)
500 :
510 REM CHANGE THE VALUE OF THE ORIGIN AND VERIFY IT AGAIN
520 :
530 POKE FN P( FN P(236) + 1),69
540 PRINT "NEW INTEGER VALUE : " ASC (I$)
550 PRINT "COMPARE OTHER INTEGER : " ASC (O$)</lang>
{{out}}
<pre>
HERE IS AN INTEGER : 42
ITS ADDRESS IS : 38399
COMPARE OTHER INTEGER : 42
NEW INTEGER VALUE : 69
COMPARE OTHER INTEGER : 69
</pre>
=={{header|ARM Assembly}}==
{{trans|68000 Assembly}}
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