Closest-pair problem: Difference between revisions
Content added Content deleted
(Previous Divide and Conquer algorithm didn't work correctly. If all points had the same X, it degenerated into a N^2 algorithm) |
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And divide-and-conquer. |
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And divide-and-conquer. Notice that the code has been written for brevity and to demonstrate the algorithm, not true optimization. There are further language-specific optimizations that could be applied. |
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<lang csharp> |
<lang csharp> |
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public static Segment MyClosestDivide(List<PointF> points) |
public static Segment MyClosestDivide(List<PointF> points) |
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{ |
{ |
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return MyClosestRec(points.OrderBy(p => p.X).ToList()); |
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} |
} |
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private static Segment MyClosestRec(List<PointF> pointsByX) |
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{ |
{ |
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int count = pointsByX.Count; |
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if (count <= 4) |
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return Closest_BruteForce(pointsByX); |
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// left and right lists sorted by X, as order retained from full list |
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var leftByX = pointsByX.Take(count/2).ToList(); |
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var leftResult = MyClosestRec(leftByX); |
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var rightByX = pointsByX.Skip(count/2).ToList(); |
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var rightResult = MyClosestRec(rightByX); |
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var result = rightResult.Length() < leftResult.Length() ? rightResult : leftResult; |
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// There may be a shorter distance that crosses the divider |
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// Thus, extract all the points within result.Length either side |
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var midX = leftByX.Last().X; |
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var bandWidth = result.Length(); |
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var inBandByX = pointsByX.Where(p => Math.Abs(midX - p.X) <= bandWidth); |
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// Sort by Y, so we can efficiently check for closer pairs |
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var inBandByY = inBandByX.OrderBy(p => p.Y).ToArray(); |
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int iLast = inBandByY.Length - 1; |
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for (int i = 0; i < iLast; i++ ) |
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{ |
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var pLower = inBandByY[i]; |
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for (int j = i + 1; j <= iLast; j++) |
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{ |
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{ |
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var pUpper = inBandByY[j]; |
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// Comparing each point to successivly increasing Y values |
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// Thus, can terminate as soon as deltaY is greater than best result |
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if ((pUpper.Y - pLower.Y) >= result.Length()) |
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break; |
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if (Segment.Length(pLower, pUpper) < result.Length()) |
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result = new Segment(pLower, pUpper); |
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} |
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} |
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} |
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return result; |
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} |
} |
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</lang> |
</lang> |
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}</lang> |
}</lang> |
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Targeted Search: |
Targeted Search: Much simpler than divide and conquer, and actually runs faster for the random points. Key optimization is that if the distance along the X axis is greater than the best total length you already have, you can terminate the inner loop early. However, as only sorts in the X direction, it degenerates into an N^2 algorithm if all the points have the same X. |
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<lang csharp> |
<lang csharp> |