Check if a polygon overlaps with a rectangle: Difference between revisions

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* [[Check_if_two_polygons_overlap|Check if two polygons overlap]]
<br><br>
 
 
 
 
 
=={{header|ALGOL 68}}==
Basically the same as the Algol 68 sample for the [[Check if two polygons overlap]] task, with added rectangle handling (as in the Go, Wren, etc. samples) and using the same test cases as the Wren and other samples.
The Algol 68 Check if two polygons overlap sample was based on that task's Go sample.
<syntaxhighlight lang="algol68">
Line 306 ⟶ 303:
poly and rect2 overlap? true
</pre>
 
=={{header|C++}}==
This is just a special case of the [[Check if two polygons overlap]] task where one of the polygons is a rectangle.
This example shows the standard method of dealing with such a special case. The rectangle is converted to a polygon
and then the existing code for checking if two polygons overlap is invoked. A similar process can be used for
determining if two rectangles overlap, or two triangles overlap,or a triangle and rectangle overlap, etc.
<syntaxhighlight lang="c++">
#include <iostream>
#include <limits>
#include <string>
#include <vector>
 
class Point {
public:
float x;
float y;
};
 
class Projection {
public:
float min;
float max;
 
const bool overlaps(const Projection& other) {
return ! ( max < other.min || other.max < min );
}
};
 
class Vector {
public:
float x;
float y;
 
const float scalarProduct(const Vector& other) {
return x * other.x + y * other.y;
}
 
const Vector edgeWith(const Vector& other) {
return Vector(x - other.x, y - other.y);
}
 
const Vector perpendicular() {
return Vector(-y, x);
}
 
const std::string to_string() {
return "(" + std::to_string(x) + ", " + std::to_string(y) + ") ";
}
};
 
class Polygon {
public:
Polygon(const std::vector<Point>& points) {
computeVertices(points);
computeAxes();
}
 
const bool overlaps(Polygon& other) {
std::vector<Vector> allAxes = axes;
allAxes.insert(allAxes.end(), other.axes.begin(), other.axes.end());
 
for ( Vector& axis : allAxes ) {
Projection projection1 = projectionOnAxis(axis);
Projection projection2 = other.projectionOnAxis(axis);
if ( ! projection1.overlaps(projection2) ) {
return false;
}
}
 
return true;
}
 
const Projection projectionOnAxis(Vector& axis) {
float min = std::numeric_limits<float>::infinity();
float max = -std::numeric_limits<float>::infinity();
 
for ( const Vector& vertex : vertices ) {
double p = axis.scalarProduct(vertex);
if ( p < min ) {
min = p;
}
if ( p > max ) {
max = p;
}
}
 
return Projection(min, max);
}
 
const std::string to_string() {
std::string result = "[ ";
for ( Vector& vertex : vertices ) {
result += vertex.to_string();
}
 
result += "]";
return result;
}
 
private:
void computeVertices(const std::vector<Point>& points) {
for ( const Point& point : points ) {
vertices.emplace_back(Vector(point.x, point.y));
}
}
 
void computeAxes() {
for ( size_t i = 0; i < vertices.size(); i++ ) {
Vector vertex1 = vertices[i];
Vector vertex2 = vertices[( i + 1 ) % vertices.size()];
Vector edge = vertex1.edgeWith(vertex2);
axes.emplace_back(edge.perpendicular());
}
}
 
std::vector<Vector> vertices;
std::vector<Vector> axes;
};
 
class Rectangle {
public:
float x;
float y;
float width;
float height;
};
 
Polygon rectangleToPolygon(const Rectangle& rectangle) {
return Polygon(std::vector<Point> { Point(rectangle.x, rectangle.y),
Point(rectangle.x + rectangle.width, rectangle.y),
Point(rectangle.x + rectangle.width, rectangle.y + rectangle.height),
Point(rectangle.x, rectangle.y + rectangle.height) });
}
 
int main() {
Polygon polygon(std::vector<Point> { Point(0.0, 0.0), Point(0.0, 2.0), Point(1.0, 4.0),
Point(2.0, 2.0), Point(2.0, 0.0) } );
 
Rectangle rectangle1(4.0, 0.0, 2.0, 2.0);
 
Rectangle rectangle2(1.0, 0.0, 8.0, 2.0);
 
Polygon polygon1 = rectangleToPolygon(rectangle1);
Polygon polygon2 = rectangleToPolygon(rectangle2);
 
std::cout << "polygon: " << polygon.to_string() << std::endl;
std::cout << "rectangle1: " << polygon1.to_string() << std::endl;
std::cout << "rectangle2: " << polygon2.to_string() << std::endl;
std::cout << std::boolalpha << std::endl;
std::cout << "polygon and polygon2 overlap? " << polygon.overlaps(polygon1) << std::endl;
std::cout << "polygon and polygon3 overlap? " << polygon.overlaps(polygon2) << std::endl;
}
</syntaxhighlight>
{{ out }}
<pre>
polygon: [ (0.000000, 0.000000) (0.000000, 2.000000) (1.000000, 4.000000) (2.000000, 2.000000) (2.000000, 0.000000) ]
rectangle1: [ (4.000000, 0.000000) (6.000000, 0.000000) (6.000000, 2.000000) (4.000000, 2.000000) ]
rectangle2: [ (1.000000, 0.000000) (9.000000, 0.000000) (9.000000, 2.000000) (1.000000, 2.000000) ]
 
polygon and polygon2 overlap? false
polygon and polygon3 overlap? true
</pre>
 
=={{header|EasyLang}}==
{{trans|Go}}
<syntaxhighlight>
func dot a[] b[] .
return a[1] * b[1] + a[2] * b[2]
.
proc addAxes . poly[][] r[][] .
for i to len poly[][]
v1[] = poly[i][]
j = (i + 1) mod1 len poly[][]
v2[] = poly[j][]
r[][] &= [ -(v1[2] - v2[2]) v1[1] - v2[1] ]
.
.
proc projectAxis . poly[][] axis[] min max .
min = 1 / 0
max = -1 / 0
for i to len poly[][]
p = dot axis[] poly[i][]
min = lower min p
max = higher max p
.
.
proc polyOverlap . poly1[][] poly2[][] r .
axes[][] = [ ]
addAxes poly1[][] axes[][]
addAxes poly2[][] axes[][]
for i to len axes[][]
axis[] = axes[i][]
projectAxis poly1[][] axis[] min1 max1
projectAxis poly2[][] axis[] min2 max2
if max1 < min2 or max2 < min1
r = 0
return
.
.
r = 1
.
proc polyDraw col . poly[][] .
color col
linewidth 0.5
for i to len poly[][]
line poly[i][1] * 9 + 5 poly[i][2] * 9 + 5
.
line poly[1][1] * 9 + 5 poly[1][2] * 9 + 5
.
proc rectToPoly . r[] p[][] .
p[][] = [ [ r[1] r[2] ] [ r[1] + r[3] r[2] ] [ r[1] + r[3] r[2] + r[4] ] [ r[1] r[2] + r[4] ] ]
.
poly1[][] = [ [ 0 0 ] [ 0 2 ] [ 1 4 ] [ 2 2 ] [ 2 0 ] ]
rect1[] = [ 4 0 2 2 ]
rect2[] = [ 1 0 8 2 ]
rectToPoly rect1[] poly2[][]
rectToPoly rect2[] poly3[][]
#
polyDraw 900 poly1[][]
polyDraw 090 poly2[][]
polyDraw 009 poly3[][]
#
polyOverlap poly1[][] poly2[][] r ; print r
polyOverlap poly1[][] poly3[][] r ; print r
</syntaxhighlight>
 
=={{header|FreeBASIC}}==
{{trans|C}}
<syntaxhighlight lang="vbnet">Type Vector2
x As Double
y As Double
End Type
 
Type Projection
min As Double
max As Double
End Type
 
Type Rectangle
x As Double
y As Double
w As Double
h As Double
End Type
 
Function dot(v1 As Vector2, v2 As Vector2) As Double
Return v1.x * v2.x + v1.y * v2.y
End Function
 
Sub getAxes(poly() As Vector2, axes() As Vector2)
Dim As Integer i, j
Dim As Vector2 vector1, vector2, edge
For i = 0 To Ubound(poly)
vector1 = poly(i)
j = Iif((i + 1 = Ubound(poly)+1), 0, i + 1)
vector2 = poly(j)
edge.x = vector1.x - vector2.x
edge.y = vector1.y - vector2.y
axes(i).x = -edge.y
axes(i).y = edge.x
Next i
End Sub
 
Function projectOntoAxis(poly() As Vector2, axis As Vector2) As Projection
Dim As Vector2 vector
Dim As Double min, max, p
vector = poly(0)
min = dot(axis, vector)
max = min
For i As Integer = 1 To Ubound(poly)
vector = poly(i)
p = dot(axis, vector)
If p < min Then
min = p
Elseif p > max Then
max = p
End If
Next i
Return Type<Projection>(min, max)
End Function
 
Function projectionsOverlap(proj1 As Projection, proj2 As Projection) As Boolean
If proj1.max < proj2.min Then Return False
If proj2.max < proj1.min Then Return False
Return True
End Function
 
Sub rectToPolygon(r As Rectangle, poly() As Vector2)
poly(0).x = r.x: poly(0).y = r.y
poly(1).x = r.x: poly(1).y = r.y + r.h
poly(2).x = r.x + r.w: poly(2).y = r.y + r.h
poly(3).x = r.x + r.w: poly(3).y = r.y
End Sub
 
Function polygonOverlapsRect(poly1() As Vector2, rect As Rectangle) As Boolean
Dim As Integer i
Dim As Vector2 axis
Dim As Projection proj1, proj2
Dim As Vector2 poly2(3)
rectToPolygon(rect, poly2())
Dim As Vector2 axes1(Ubound(poly1)), axes2(3)
getAxes(poly1(), axes1())
getAxes(poly2(), axes2())
For i = 0 To Ubound(poly1)
axis = axes1(i)
proj1 = projectOntoAxis(poly1(), axis)
proj2 = projectOntoAxis(poly2(), axis)
If projectionsOverlap(proj1, proj2) = 0 Then Return False
Next i
For i = 0 To Ubound(poly2)
axis = axes2(i)
proj1 = projectOntoAxis(poly1(), axis)
proj2 = projectOntoAxis(poly2(), axis)
If projectionsOverlap(proj1, proj2) = 0 Then Return False
Next i
Return True
End Function
 
Sub printPoly(poly() As Vector2)
Print "{";
For i As Integer = 0 To Ubound(poly)
Print "{" & poly(i).x & ", " & poly(i).y & "}";
If i < Ubound(poly) Then Print ", ";
Next i
Print "}"
End Sub
 
Dim As Vector2 poly(4) = {Type<Vector2>(0, 0), Type<Vector2>(0, 2), Type<Vector2>(1, 4), Type<Vector2>(2, 2), Type<Vector2>(2, 0)}
Dim As Vector2 poly2(3)
Dim As Rectangle rect1 = Type<Rectangle>(4, 0, 2, 2)
Dim As Rectangle rect2 = Type<Rectangle>(1, 0, 8, 2)
 
Print "poly = ";
printPoly(poly())
Print "rect1 = {" & rect1.x & ", " & rect1.y & ", " & rect1.w & ", " & rect1.h & "} => ";
rectToPolygon(rect1, poly2())
printPoly(poly2())
Print "rect2 = {" & rect2.x & ", " & rect2.y & ", " & rect2.w & ", " & rect2.h & "} => ";
rectToPolygon(rect2, poly2())
printPoly(poly2())
Print
Print "poly and rect1 overlap? "; Iif(polygonOverlapsRect(poly(), rect1), "true", "false")
Print "poly and rect2 overlap? "; Iif(polygonOverlapsRect(poly(), rect2), "true", "false")
 
Sleep</syntaxhighlight>
{{out}}
<pre>poly = {{0, 0}, {0, 2}, {1, 4}, {2, 2}, {2, 0}}
rect1 = {4, 0, 2, 2} => {{4, 0}, {4, 2}, {6, 2}, {6, 0}}
rect2 = {1, 0, 8, 2} => {{1, 0}, {1, 2}, {9, 2}, {9, 0}}
 
poly and rect1 overlap? false
poly and rect2 overlap? true</pre>
 
=={{header|Go}}==
Line 418 ⟶ 770:
poly and rect1 overlap? false
poly and rect2 overlap? true
</pre>
 
=={{header|Java}}==
This is just a special case of the [[Check if two polygons overlap]] task where one of the polygons is a rectangle.
This example shows the standard method of dealing with such a special case. The rectangle is converted to a polygon
and then the existing code for checking if two polygons overlap is invoked. A similar process can be used for
determining if two rectangles overlap, or two triangles overlap,or a triangle and rectangle overlap, etc.
<syntaxhighlight lang="java">
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import java.util.List;
 
public final class CheckIfARectangleOverlapsWithAPolygon {
 
public static void main(String[] args) {
Polygon polygon = new Polygon(List.of( new Point(0.0, 0.0), new Point(0.0, 2.0), new Point(1.0, 4.0),
new Point(2.0, 2.0), new Point(2.0, 0.0) ));
Rectangle2D.Double rectangle1 = new Rectangle2D.Double(4.0, 0.0, 2.0, 2.0);
Rectangle2D.Double rectangle2 = new Rectangle2D.Double(1.0, 0.0, 8.0, 2.0);
Polygon polygon1 = rectangleToPolygon(rectangle1);
Polygon polygon2 = rectangleToPolygon(rectangle2);
System.out.println("polygon = " + polygon);
System.out.println("rectangle1 = " + polygon1);
System.out.println("rectangle2 = " + polygon2);
System.out.println();
System.out.println("polygon and rectangle1 overlap? " + polygon.overlaps(polygon1));
System.out.println("polygon and rectangle2 overlap? " + polygon.overlaps(polygon2));
}
private static Polygon rectangleToPolygon(Rectangle2D.Double rectangle) {
return new Polygon(List.of( new Point(rectangle.x, rectangle.y),
new Point(rectangle.x + rectangle.width, rectangle.y),
new Point(rectangle.x + rectangle.width, rectangle.y + rectangle.height),
new Point(rectangle.x, rectangle.y + rectangle.height) ));
}
private static class Polygon {
public Polygon(List<Point> points) {
vertices = points.stream().map( point -> new Vector(point.x, point.y) ).toList();
computeAxes();
}
public boolean overlaps(Polygon other) {
List<Vector> allAxes = new ArrayList<Vector>(axes);
allAxes.addAll(other.axes);
for ( Vector axis : allAxes ) {
Projection projection1 = projectionOnAxis(axis);
Projection projection2 = other.projectionOnAxis(axis);
if ( ! projection1.overlaps(projection2) ) {
return false;
}
}
return true;
}
public Projection projectionOnAxis(Vector axis) {
double min = Double.POSITIVE_INFINITY;
double max = Double.NEGATIVE_INFINITY;
for ( Vector vertex : vertices ) {
double p = axis.scalarProduct(vertex);
if ( p < min ) {
min = p;
}
if ( p > max ) {
max = p;
}
}
return new Projection(min, max);
}
public String toString() {
StringBuilder result = new StringBuilder("[ ");
for ( Vector vertex : vertices ) {
result.append(vertex);
}
result.append("]");
return result.toString();
}
private void computeAxes() {
axes = new ArrayList<Vector>();
for ( int i = 0; i < vertices.size(); i++ ) {
Vector vertex1 = vertices.get(i);
Vector vertex2 = vertices.get(( i + 1 ) % vertices.size());
Vector edge = vertex1.edgeWith(vertex2);
axes.addLast(edge.perpendicular());
}
}
private List<Vector> vertices;
private List<Vector> axes;
}
final record Vector(double x, double y) {
public double scalarProduct(Vector other) {
return x * other.x + y * other.y;
}
public Vector edgeWith(Vector other) {
return new Vector(x - other.x, y - other.y);
}
public Vector perpendicular() {
return new Vector(-y, x);
}
public String toString() {
return "(" + x + ", " + y + ") ";
}
}
 
final record Projection(double min, double max) {
public boolean overlaps(Projection other) {
return ! ( max < other.min || other.max < min );
}
 
}
 
final record Point(double x, double y) { }
 
}
</syntaxhighlight>
{{ out }}
<pre>
polygon = [ (0.0, 0.0) (0.0, 2.0) (1.0, 4.0) (2.0, 2.0) (2.0, 0.0) ]
rectangle1 = [ (4.0, 0.0) (6.0, 0.0) (6.0, 2.0) (4.0, 2.0) ]
rectangle2 = [ (1.0, 0.0) (9.0, 0.0) (9.0, 2.0) (1.0, 2.0) ]
 
polygon and rectangle1 overlap? false
polygon and rectangle2 overlap? true
</pre>
 
Line 467 ⟶ 963:
poly1 and r1 overlap? false
poly1 and r2 overlap? true
</pre>
 
=={{header|Julia}}==
{{trans|Nim}}
<syntaxhighlight lang="julia">import LinearAlgebra: dot
 
const Vector2 = Tuple{Float64, Float64}
const Projection = NamedTuple{(:min, :max), NTuple{2, Float64}}
const Polygon = Vector{Vector2}
const Rectangle = NamedTuple{(:x, :y, :w, :h), NTuple{4, Float64}}
 
function axes(poly::Polygon)::Polygon
result = [(0.0, 0.0) for _ in eachindex(poly)]
for (i, vertex1) in enumerate(poly)
vertex2 = i == lastindex(poly) ? first(poly) : poly[i+1] # wraps around
edge = (first(vertex1) - first(vertex2), last(vertex1) - last(vertex2))
result[i] = (-last(edge), first(edge))
end
return result
end
 
function projectiononaxis(poly::Polygon, axis::Vector2)::Projection
resultmin, resultmax = Inf, -Inf
for vertex in poly
p = dot(axis, vertex)
p < resultmin && (resultmin = p)
p > resultmax && (resultmax = p)
end
return Projection((resultmin, resultmax))
end
 
projectionoverlaps(p1::Projection, p2::Projection) = p1[2] <= p2[1] && p2[2] >= p1[1]
 
Polygon(r::Rectangle) = [(r.x, r.y), (r.x, r.y + r.h), (r.x + r.w, r.y + r.h), (r.x + r.w, r.y)]
 
function polygonoverlapsrect(p1::Polygon, rect::Rectangle)::Bool
p2 = Polygon(rect)
return !any(projectionoverlaps(projectiononaxis(p1, axis), projectiononaxis(p2, axis))
for a in [axes(p1), axes(p2)] for axis in a)
end
 
const poly = [(0.0, 0.0), (0.0, 2.0), (1.0, 4.0), (2.0, 2.0), (2.0, 0.0)]
const rect1 = Rectangle((4.0, 0.0, 2.0, 2.0))
const rect2 = Rectangle((1.0, 0.0, 8.0, 2.0))
println("poly = a polygon with vertices: ", poly)
println("rect1 = Rectangle with ", rect1)
println("rect2 = Rectangle with ", rect2)
println("\npoly and rect1 overlap? ", polygonoverlapsrect(poly, rect1))
println("poly and rect2 overlap? ", polygonoverlapsrect(poly, rect2))
</syntaxhighlight>{{out}}
<pre>
poly = a polygon with vertices: [(0.0, 0.0), (0.0, 2.0), (1.0, 4.0), (2.0, 2.0), (2.0, 0.0)]
rect1 = Rectangle with (x = 4.0, y = 0.0, w = 2.0, h = 2.0)
rect2 = Rectangle with (x = 1.0, y = 0.0, w = 8.0, h = 2.0)
 
poly and rect1 overlap? false
poly and rect2 overlap? true
</pre>
 
Line 611 ⟶ 1,164:
poly and rect2 overlap? true
</pre>
 
=={{header|Python}}==
{{works with|Python|3.x}}
{{trans|C}}
<syntaxhighlight lang="python">#!/usr/bin/python3
 
class Vector2:
def __init__(self, x, y):
self.x = x
self.y = y
 
class Projection:
def __init__(self, min, max):
self.min = min
self.max = max
 
def dot(v1, v2):
return v1.x * v2.x + v1.y * v2.y
 
def get_axes(poly):
axes = []
for i in range(len(poly)):
vector1 = poly[i]
j = 0 if i + 1 == len(poly) else i + 1
vector2 = poly[j]
edge = Vector2(vector1.x - vector2.x, vector1.y - vector2.y)
axes.append(Vector2(-edge.y, edge.x))
return axes
 
def project_onto_axis(poly, axis):
vector = poly[0]
min = dot(axis, vector)
max = min
for i in range(1, len(poly)):
vector = poly[i]
p = dot(axis, vector)
if p < min:
min = p
elif p > max:
max = p
return Projection(min, max)
 
def projections_overlap(proj1, proj2):
return not (proj1.max < proj2.min or proj2.max < proj1.min)
 
def polygons_overlap(poly1, poly2):
for axis in get_axes(poly1) + get_axes(poly2):
proj1 = project_onto_axis(poly1, axis)
proj2 = project_onto_axis(poly2, axis)
if not projections_overlap(proj1, proj2):
return False
return True
 
def print_poly(poly):
print([{'x': p.x, 'y': p.y} for p in poly])
 
if __name__ == "__main__":
poly1 = [
Vector2(0, 0),
Vector2(0, 2),
Vector2(1, 4),
Vector2(2, 2),
Vector2(2, 0)
]
poly2 = [
Vector2(4, 0),
Vector2(4, 2),
Vector2(5, 4),
Vector2(6, 2),
Vector2(6, 0)
]
poly3 = [
Vector2(1, 0),
Vector2(1, 2),
Vector2(5, 4),
Vector2(9, 2),
Vector2(9, 0)
]
print('poly1 = ', end='')
print_poly(poly1)
print('poly2 = ', end='')
print_poly(poly2)
print('poly3 = ', end='')
print_poly(poly3)
print()
print('poly1 and poly2 overlap? ', polygons_overlap(poly1, poly2))
print('poly1 and poly3 overlap? ', polygons_overlap(poly1, poly3))
print('poly2 and poly3 overlap? ', polygons_overlap(poly2, poly3))</syntaxhighlight>
{{out}}
<pre>poly1 = [{'x': 0, 'y': 0}, {'x': 0, 'y': 2}, {'x': 1, 'y': 4}, {'x': 2, 'y': 2}, {'x': 2, 'y': 0}]
poly2 = [{'x': 4, 'y': 0}, {'x': 4, 'y': 2}, {'x': 5, 'y': 4}, {'x': 6, 'y': 2}, {'x': 6, 'y': 0}]
poly3 = [{'x': 1, 'y': 0}, {'x': 1, 'y': 2}, {'x': 5, 'y': 4}, {'x': 9, 'y': 2}, {'x': 9, 'y': 0}]
 
poly1 and poly2 overlap? False
poly1 and poly3 overlap? True
poly2 and poly3 overlap? True</pre>
 
=={{header|Raku}}==
Line 681 ⟶ 1,330:
{{libheader|Wren-dynamic}}
This is just a special case of the [[Check if two polygons overlap]] task where one of the polygons is a rectangle though, for convenience, the common code is repeated here.
<syntaxhighlight lang="ecmascriptwren">import "./vector" for Vector2
import "./dynamic" for Tuple
 
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