Character codes: Difference between revisions

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{{task|Text processing}}
[[Category:Basic language learning]]
[[Category:String manipulation]]
[[Category:Simple]]
{{task|Text processing}}
 
 
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Conversely, given a code, print out the corresponding character.
<br><br>
 
=={{header|11l}}==
<syntaxhighlight lang="11l">print(‘a’.code) // prints "97"
print(Char(code' 97)) // prints "a"</syntaxhighlight>
 
=={{header|360 Assembly}}==
S/360 architecture and EBCDIC was born together.
In EBCDIC, the character 'a' (lowercase letter A) has a code of 129 in decimal and '81'x in hexadecimal.
To perform conversion, we use IC (insert character) and STC (store character) opcodes.
<syntaxhighlight lang="360asm">* Character codes EBCDIC 15/02/2017
CHARCODE CSECT
USING CHARCODE,R13 base register
Line 66 ⟶ 64:
The printing routine only understands ASCII characters as codes anyway, so the "given a code produce its character" part is trivial.
The <code>PrintChar</code> routine is omitted for brevity. It converts the two cursor variables to a FIX layer address and outputs the character using the NEOGEO's FIX layer (the layer where text is displayed). Characters are stored in ROM and arranged in ASCII order.
<syntaxhighlight lang="68000devpac"> JSR ResetCoords ;RESET TYPING CURSOR
 
MOVE.B #'A',D1
Line 141 ⟶ 139:
rts</syntaxhighlight>
Output can be seen [https://ibb.co/ngtDXpq here.]
 
=={{header|AArch64 Assembly}}==
{{works with|as|Raspberry Pi 3B version Buster 64 bits}}
<syntaxhighlight lang=AArch64"aarch64 Assemblyassembly">
/* ARM assembly AARCH64 Raspberry PI 3B */
/* program character64.s */
Line 205 ⟶ 202:
.include "../includeARM64.inc"
</syntaxhighlight>
 
=={{header|ABAP}}==
In ABAP you must first cast the character to a byte field and back to a number in order to get its ASCII value.
<syntaxhighlight lang=ABAP"abap">report zcharcode
data: c value 'A', n type i.
field-symbols <n> type x.
Line 216 ⟶ 212:
write: c, '=', n left-justified.</syntaxhighlight>
{{Out}}<pre>A = 65</pre>
 
=={{header|ACL2}}==
Similar to Common Lisp:
<syntaxhighlight lang=Lisp"lisp">(cw "~x0" (char-code #\a))
(cw "~x0" (code-char 97))</syntaxhighlight>
 
=={{header|Action!}}==
<syntaxhighlight lang=Action"action!">PROC Main()
CHAR c=['a]
BYTE b=[97]
Line 236 ⟶ 230:
97=a
</pre>
 
=={{header|ActionScript}}==
In ActionScript, you cannot take the character code of a character directly. Instead you must create a string and call charCodeAt with the character's position in the string as a parameter.
<syntaxhighlight lang=ActionScipt"actionscipt">trace(String.fromCharCode(97)); //prints 'a'
trace("a".charCodeAt(0));//prints '97'</syntaxhighlight>
 
=={{header|Ada}}==
<syntaxhighlight lang="ada">with Ada.Text_IO; use Ada.Text_IO;
 
procedure Char_Code is
Line 252 ⟶ 244:
{{out}}
<pre>a = 97</pre>
 
=={{header|Aime}}==
<syntaxhighlight lang="aime"># prints "97"
o_integer('a');
o_byte('\n');
Line 260 ⟶ 251:
o_byte(97);
o_byte('\n');</syntaxhighlight>
 
=={{header|ALGOL 68}}==
In ALGOL 68 the '''format''' $g$ is type aware, hence the type conversion operators '''abs''' & '''repr''' are used to set the type.
<syntaxhighlight lang="algol68">main:(
printf(($gl$, ABS "a")); # for ASCII this prints "+97" EBCDIC prints "+129" #
printf(($gl$, REPR 97)) # for ASCII this prints "a"; EBCDIC prints "/" #
Line 270 ⟶ 260:
a foreign tape is mounted, the characters will be converted transparently as the tape's
records are read.
<syntaxhighlight lang="algol68">FILE tape;
INT errno = open(tape, "/dev/tape1", stand out channel)
make conv(tape, ebcdic conv);
Line 277 ⟶ 267:
using the ''stand conv'' query routine and then the conversion applied to a particular
file/tape. eg.
<syntaxhighlight lang="algol68"> make conv(tape, stand conv(stand out channel))</syntaxhighlight>
 
=={{header|ALGOL W}}==
<syntaxhighlight lang="algolw">begin
% display the character code of "a" (97 in ASCII) %
write( decode( "a" ) );
Line 286 ⟶ 275:
write( code( 97 ) );
end.</syntaxhighlight>
 
=={{header|APL}}==
{{works with|Dyalog APL}}
{{works with|GNU APL}}
In GNU APL and Dyalog, <tt>⎕UCS</tt> with an integer returns the corresponding Unicode character:
<syntaxhighlight lang="apl"> ⎕UCS 97
a</syntaxhighlight>
and <tt>⎕UCS</tt> with a character returns the corresponding code:
<syntaxhighlight lang="apl"> ⎕UCS 'a'
97</syntaxhighlight>
Like most things in APL, <tt>⎕UCS</tt> can also be used with an array or with a string (which is an array of characters):
<syntaxhighlight lang="apl"> ⎕UCS 65 80 76
APL
⎕UCS 'Hello, world!'
72 101 108 108 111 44 32 119 111 114 108 100 33</syntaxhighlight>
 
=={{header|AppleScript}}==
<syntaxhighlight lang=AppleScript"applescript">log(id of "a")
log(id of "aA")</syntaxhighlight>
{{out}}
Line 311 ⟶ 298:
The converse instruction is <tt>character id</tt> — or either of its synonyms <tt>string id</tt> and <tt>Unicode text id</tt>. Because of a bug admitted to in Apple's AppleScript Language Guide, the expression <tt>text id</tt>, which one might expect to work, can't be used.
 
<syntaxhighlight lang="applescript">character id 97
--> "a"
 
Line 322 ⟶ 309:
Unicode text id {72, 101, 108, 108, 111, 33}
--> "Hello!"</syntaxhighlight>
 
=={{header|ARM Assembly}}==
{{works with|as|Raspberry Pi}}
<syntaxhighlight lang=ARM"arm Assemblyassembly">
/* ARM assembly Raspberry PI */
/* program character.s */
Line 453 ⟶ 439:
 
</syntaxhighlight>
 
=={{header|Arturo}}==
 
<syntaxhighlight lang="rebol">print to :integer first "a"
print to :integer `a`
print to :char 97</syntaxhighlight>
Line 465 ⟶ 450:
97
a</pre>
 
=={{header|AutoHotkey}}==
<syntaxhighlight lang=AutoHotkey"autohotkey">MsgBox % Chr(97)
MsgBox % Asc("a")</syntaxhighlight>
 
=={{header|AWK}}==
AWK has no built-in way to convert a character into ASCII (or whatever) code;
but a function that does so can be easily built using an associative array (where the keys are the characters).
The opposite can be done using <tt>printf</tt> (or <tt>sprintf</tt>) with <tt>%c</tt>
<syntaxhighlight lang="awk">function ord(c)
{
return chmap[c]
Line 487 ⟶ 470:
print s
}</syntaxhighlight>
 
=={{header|Axe}}==
<syntaxhighlight lang="axe">Disp 'a'▶Dec,i
Disp 97▶Char,i</syntaxhighlight>
 
=={{header|Babel}}==
 
<syntaxhighlight lang="babel">'abcdefg' str2ar
{%d nl <<} eachar</syntaxhighlight>
 
Line 507 ⟶ 488:
</pre>
 
<syntaxhighlight lang="babel">(98 97 98 101 108) ls2lf ar2str nl <<
</syntaxhighlight>
{{out}}
babel
 
=={{header|BASIC}}==
{{works with|QBasic|1.1}}
{{works with|QuickBasic|4.5}}
<syntaxhighlight lang="qbasic">charCode = 97
char = "a"
PRINT CHR$(charCode) 'prints a
Line 521 ⟶ 502:
On the ZX Spectrum string variable names must be a single letter but numeric variables can be multiple characters:
{{works with|ZX Spectrum Basic}}
<syntaxhighlight lang="zxbasic">10 LET c = 97: REM c is a character code
20 LET d$ = "b": REM d$ holds the character
30 PRINT CHR$(c): REM this prints a
Line 528 ⟶ 509:
==={{header|Applesoft BASIC}}===
CHR$(97) is used in place of "a" because on the older model Apple II, lower case is difficult to input.
<syntaxhighlight lang="qbasic">?CHR$(97)"="ASC(CHR$(97))</syntaxhighlight>
{{Out}}<pre>a=97</pre>
 
Line 535 ⟶ 516:
 
==={{header|BaCon}}===
<syntaxhighlight lang="qbasic">' ASCII
c$ = "$"
PRINT c$, ": ", ASC(c$)
Line 547 ⟶ 528:
$: 36
€: 8364, 36</pre>
 
==={{header|Chipmunk Basic}}===
<syntaxhighlight lang="qbasic">10 print "a - > ";asc("a")
20 print "98 -> ";chr$(98)</syntaxhighlight>
 
==={{header|Commodore BASIC}}===
Commodore BASIC uses PETSCII code for its character set.
<syntaxhighlight lang="gwbasic">10 CH = 65: REM IN PETSCII CODE FOR 'A' IS 65
20 D$ = "B": REM D$ HOLDS THE CHARACTER 'B'
30 PRINT CHR$(CH): REM THIS PRINTS 'A'
Line 556 ⟶ 541:
{{Out}}<pre>A
66</pre>
 
==={{header|GW-BASIC}}===
{{works with|PC-BASIC|any}}
{{works with|BASICA}}
<syntaxhighlight lang="qbasic">10 PRINT "a - > "; ASC("a")
20 PRINT "98 -> "; CHR$(98)</syntaxhighlight>
 
==={{header|IS-BASIC}}===
<syntaxhighlight lang=IS"is-BASICbasic">100 PRINT ORD("A")
110 PRINT CHR$(65)</syntaxhighlight>
 
==={{header|MSX Basic}}===
{{works with|MSX BASIC|any}}
<syntaxhighlight lang="qbasic">10 PRINT "a - > "; ASC("a")
20 PRINT "98 -> "; CHR$(98)</syntaxhighlight>
 
==={{header|QBasic}}===
{{works with|BASICA}}
{{works with|Chipmunk Basic}}
{{works with|FreeBASIC}}
{{works with|GW-BASIC}}
{{works with|MSX BASIC}}
{{works with|PC-BASIC}}
{{works with|Run BASIC}}
{{works with|Yabasic}}
<syntaxhighlight lang=QBasic>PRINT "a - > "; ASC("a")
<syntaxhighlight lang="qbasic">PRINT "a - > "; ASC("a")
PRINT "98 -> "; CHR$(98)</syntaxhighlight>
 
==={{header|Sinclair ZX81 BASIC}}===
<syntaxhighlight lang="basic">10 REM THE ZX81 USES ITS OWN NON-ASCII CHARACTER SET
20 REM WHICH DOES NOT INCLUDE LOWER-CASE LETTERS
30 PRINT CODE "A"
Line 575 ⟶ 577:
<pre>38
A</pre>
 
==={{header|SmallBASIC}}===
<syntaxhighlight lang="qbasic">
Print "a -> "; Asc("a")
Print "98 -> "; Chr(98)
</syntaxhighlight>
 
==={{header|True BASIC}}===
<syntaxhighlight lang="qbasic">PRINT "a - > "; ord("a")
PRINT "98 -> "; chr$(98)
END</syntaxhighlight>
 
==={{header|XBasic}}===
{{works with|Windows XBasic}}
{{works with|Linux XBasic}}
<syntaxhighlight lang="qbasic">PROGRAM "Character codes"
VERSION "0.0000"
 
DECLARE FUNCTION Entry ()
 
FUNCTION Entry ()
PRINT "a - >"; ASC("a")
PRINT "98 -> "; CHR$(98)
END FUNCTION
END PROGRAM</syntaxhighlight>
 
==={{header|Yabasic}}===
<syntaxhighlight lang="yabasic">print "a - > ", asc("a")
print "98 -> ", chr$(98)</syntaxhighlight>
 
 
=={{header|BASIC256}}==
<syntaxhighlight lang="freebasic"># ASCII char
charCode = 97
char$ = "a"
Line 603 ⟶ 623:
π
960</pre>
 
 
=={{header|Batch File}}==
<syntaxhighlight lang="dos">
@echo off
 
Line 651 ⟶ 669:
a
</pre>
 
=={{header|BBC BASIC}}==
<syntaxhighlight lang="bbcbasic"> charCode = 97
char$ = "a"
PRINT CHR$(charCode) : REM prints a
PRINT ASC(char$) : REM prints 97</syntaxhighlight>
 
=={{header|Befunge}}==
The instruction <tt>.</tt> will output as an integer. <tt>,</tt> will output as ASCII character.
<syntaxhighlight lang="befunge">"a". 99*44*+, @</syntaxhighlight>
 
=={{header|BQN}}==
BQN's character arithmetic makes it easy to convert between numbers and characters. Since arithmetic generalizes to arrays, the same function works for both integers and arrays. Here, only the conversion from number to character is defined, since it can be automatically inverted with Undo (<code>⁼</code>): the inverse simply subtracts <code>@</code>.
 
<syntaxhighlight lang="bqn"> FromCharCode ← @⊸+
@⊸+
FromCharCode 97
Line 673 ⟶ 688:
FromCharCode⁼ 'a'
97</syntaxhighlight>
 
=={{header|Bracmat}}==
<syntaxhighlight lang="bracmat">( put
$ ( str
$ ( "\nLatin a
Line 700 ⟶ 714:
UTF-8: 97 = a
Cyrillic а (UTF-8): 1072 = а</pre>
 
=={{header|C}}==
<tt>char</tt> is already an integer type in C, and it gets automatically promoted to <tt>int</tt>. So you can use a character where you would otherwise use an integer. Conversely, you can use an integer where you would normally use a character, except you may need to cast it, as <tt>char</tt> is smaller.
 
<syntaxhighlight lang="c">#include <stdio.h>
 
int main() {
Line 711 ⟶ 724:
return 0;
}</syntaxhighlight>
 
=={{header|C sharp|C#}}==
C# represents strings and characters internally as Unicode,
so casting a char to an int returns its Unicode character encoding.
<syntaxhighlight lang="csharp">using System;
 
namespace RosettaCode.CharacterCode
Line 728 ⟶ 740:
}
}</syntaxhighlight>
 
=={{header|C++}}==
<tt>char</tt> is already an integer type in C++, and it gets automatically promoted to <tt>int</tt>. So you can use a character where you would otherwise use an integer. Conversely, you can use an integer where you would normally use a character, except you may need to cast it, as <tt>char</tt> is smaller.
 
In this case, the output operator <tt><<</tt> is overloaded to handle integer (outputs the decimal representation) and character (outputs just the character) types differently, so we need to cast it in both cases.
<syntaxhighlight lang="cpp">#include <iostream>
 
int main() {
Line 740 ⟶ 751:
return 0;
}</syntaxhighlight>
 
=={{header|Clojure}}==
<syntaxhighlight lang="clojure">(print (int \a)) ; prints "97"
(print (char 97)) ; prints \a
 
Line 752 ⟶ 762:
(print (.codePointAt "𝅘𝅥𝅮" 0)) ; prints 119136
(print (String. (int-array 1 119136) 0 1)) ; prints 𝅘𝅥𝅮</syntaxhighlight>
 
=={{header|CLU}}==
<syntaxhighlight lang="clu">start_up = proc ()
po: stream := stream$primary_output()
Line 768 ⟶ 777:
<pre>97
a</pre>
=={{header|COBOL}}==
Tested with GnuCOBOL on an ASCII based GNU/Linux system.
Running this code on EBCDIC native hardware would display a control code and 000000093.
<syntaxhighlight lang=COBOL"cobol"> identification division.
program-id. character-codes.
remarks. COBOL is an ordinal language, first is 1.
Line 786 ⟶ 794:
)
000000043</pre>
 
=={{header|CoffeeScript}}==
CoffeeScript transcompiles to JavaScript, so it uses the JS standard library.
<syntaxhighlight lang="coffeescript">console.log 'a'.charCodeAt 0 # 97
console.log String.fromCharCode 97 # a</syntaxhighlight>
 
=={{header|Common Lisp}}==
<syntaxhighlight lang="lisp">(princ (char-code #\a)) ; prints "97"
(princ (code-char 97)) ; prints "a"</syntaxhighlight>
 
=={{header|Component Pascal}}==
BlackBox Component Builder
<syntaxhighlight lang="oberon2">PROCEDURE CharCodes*;
VAR
c : CHAR;
Line 810 ⟶ 815:
<pre>A:> 65
Ω:> 937</pre>
 
=={{header|D}}==
<syntaxhighlight lang="d">void main() {
import std.stdio, std.utf;
 
Line 826 ⟶ 830:
{{out}}
<pre>97</pre>
 
=={{header|Dc}}==
A dc program cannot look into strings. But it can convert numeric values into single char strings or print numeric codes directly:
<syntaxhighlight lang="dc">97P</syntaxhighlight>
{{out}}
<pre>a</pre>
 
=={{header|Delphi}}==
Example from Studio 2006.
<syntaxhighlight lang="delphi">program Project1;
 
{$APPTYPE CONSOLE}
Line 854 ⟶ 856:
Readln;
end.</syntaxhighlight>
=={{header|Draco}}==
 
<syntaxhighlight lang="draco">proc nonrec main() void:
=={{header|Dyalect}}==
writeln(pretend(97, char)); /* prints "a" */
<syntaxhighlight lang=dyalect>print('a'.Order())
writeln(pretend('a', byte)); /* prints 97 */
print(Char(97))</syntaxhighlight>
corp</syntaxhighlight>
 
=={{header|DWScript}}==
<syntaxhighlight lang="delphi">PrintLn(Ord('a'));
PrintLn(Chr(97));</syntaxhighlight>
 
=={{header|Dyalect}}==
<syntaxhighlight lang="dyalect">print('a'.Order())
print(Char(97))</syntaxhighlight>
=={{header|E}}==
<syntaxhighlight lang="e">? 'a'.asInteger()
# value: 97
 
? <import:java.lang.makeCharacter>.asChar(97)
# value: 'a'</syntaxhighlight>
 
=={{header|EasyLang}}==
<syntaxhighlight lang="text">print strcode "a"
print strchar 97</syntaxhighlight>
 
=={{header|Ecstasy}}==
<syntaxhighlight lang="java">
module CharacterCodes {
@Inject Console console;
void run() {
for (Char char : ['\0', '\d', 'A', '$', '¢', '~', '˜']) {
// character to its integer value
UInt32 codepoint = char.codepoint;
 
// integer value back to its character value
Char fromCodePoint = codepoint.toChar(); // or: "new Char(codepoint)"
 
console.print($|Character {char.quoted()}:\
| Unicode codepoint={char.codepoint},\
| ASCII={char.ascii},\
| UTF8 bytes={char.utf8()},\
| char from codepoint={fromCodePoint.quoted()}
);
}
}
}
</syntaxhighlight>
 
{{out}}
<pre>
Character '\0': Unicode codepoint=0, ASCII=True, UTF8 bytes=0x00, char from codepoint='\0'
Character '\d': Unicode codepoint=127, ASCII=True, UTF8 bytes=0x7F, char from codepoint='\d'
Character 'A': Unicode codepoint=65, ASCII=True, UTF8 bytes=0x41, char from codepoint='A'
Character '$': Unicode codepoint=36, ASCII=True, UTF8 bytes=0x24, char from codepoint='$'
Character '¢': Unicode codepoint=162, ASCII=False, UTF8 bytes=0xC2A2, char from codepoint='¢'
Character '~': Unicode codepoint=126, ASCII=True, UTF8 bytes=0x7E, char from codepoint='~'
Character '˜': Unicode codepoint=732, ASCII=False, UTF8 bytes=0xCB9C, char from codepoint='˜'
</pre>
 
=={{header|Eiffel}}==
All characters are of the type CHARACTER_8 (ASCII encoding) or CHARACTER_32 (Unicode encoding). CHARACTER is a synonym for either of these two (depending on the compiler option). Characters can be assigned using character literals (a single character enclosed in single quotes) or code value notation (of the form '%/value/' where value is an integer literal of any of the recognized forms).
<syntaxhighlight lang="eiffel">
class
APPLICATION
Line 908 ⟶ 947:
 
Limitations: There is no "put_character_32" feature for standard io (FILE class), so there appears to be no way to print Unicode characters.
 
=={{header|Elena}}==
ELENA 46.x :
<syntaxhighlight lang="elena">import extensions;
 
public program()
Line 917 ⟶ 955:
var ch := $97;
 
console.printLine:(ch);
console.printLine(ch.toInt())
}</syntaxhighlight>
Line 928 ⟶ 966:
=={{header|Elixir}}==
A String in Elixir is a UTF-8 encoded binary.
<syntaxhighlight lang="elixir">iex(1)> code = ?a
97
iex(2)> to_string([code])
"a"</syntaxhighlight>
 
=={{header|Emacs Lisp}}==
<syntaxhighlight lang=Lisp"lisp">(string-to-char "a") ;=> 97
(format "%c" 97) ;=> "a"</syntaxhighlight>
 
=={{header|EMal}}==
<syntaxhighlight lang="emal">
^|ord and chr work with Unicode code points|^
writeLine(ord("a")) # prints "97"
writeLine(chr(97)) # prints "a"
writeLine(ord("π")) # prints "960"
writeLine(chr(960)) # prints "π"
writeLine()
var cps = int[]
for each var c in text["a", "π", "字", "🐘"]
var cp = ord(c)
cps.append(cp)
writeLine(c + " = " + cp)
end
writeLine()
for each int i in cps
var c = chr(i)
writeLine(i + " = " + c)
end
</syntaxhighlight>
{{out}}
<pre>
97
a
960
π
 
a = 97
π = 960
字 = 23383
🐘 = 128024
 
97 = a
960 = π
23383 = 字
128024 = 🐘
</pre>
 
=={{header|Erlang}}==
In Erlang, lists and strings are the same, only the representation changes. Thus:
<syntaxhighlight lang="erlang">1> F = fun([X]) -> X end.
#Fun<erl_eval.6.13229925>
2> F("a").
97</syntaxhighlight>
If entered manually, one can also get ASCII codes by prefixing characters with <tt>$</tt>:
<syntaxhighlight lang="erlang">3> $a.
97</syntaxhighlight>
Unicode is fully supported since release R13A only.
 
=={{header|Euphoria}}==
<syntaxhighlight lang=Euphoria"euphoria">printf(1,"%d\n", 'a') -- prints "97"
printf(1,"%s\n", 97) -- prints "a"</syntaxhighlight>
 
=={{header|F Sharp|F#}}==
<syntaxhighlight lang="fsharp">let c = 'A'
let n = 65
printfn "%d" (int c)
Line 959 ⟶ 1,032:
{{Out}}<pre>65
A</pre>
 
=={{header|Factor}}==
<syntaxhighlight lang="factor">CHAR: katakana-letter-a .
"ア" first .
 
12450 1string print</syntaxhighlight>
 
=={{header|FALSE}}==
<syntaxhighlight lang="false">'A."
"65,</syntaxhighlight>
 
=={{header|Fantom}}==
A character is represented in single quotes: the 'toInt' method returns the code for the character. The 'toChar' method converts an integer into its respective character.
<syntaxhighlight lang="fantom">fansh> 97.toChar
a
fansh> 'a'.toInt
97</syntaxhighlight>
 
=={{header|Fennel}}==
<syntaxhighlight lang="fennel">
(string.byte :A) ; 65
(string.char 65) ; "A"
</syntaxhighlight>
 
=={{header|Forth}}==
As with C, characters are just integers on the stack which are treated as ASCII.
<syntaxhighlight lang="forth">char a
dup . \ 97
emit \ a</syntaxhighlight>
 
=={{header|Fortran}}==
Functions ACHAR and IACHAR specifically work with the ASCII character set, while the results of CHAR and ICHAR will depend on the default character set being used.
<syntaxhighlight lang="fortran">WRITE(*,*) ACHAR(97), IACHAR("a")
WRITE(*,*) CHAR(97), ICHAR("a")</syntaxhighlight>
 
=={{header|Free Pascal}}==
''See [[#Pascal|Pascal]]''
 
=={{header|FreeBASIC}}==
<syntaxhighlight lang="freebasic">
' FreeBASIC v1.05.0 win64
Print "a - > "; Asc("a")
Line 1,007 ⟶ 1,080:
98 -> b
</pre>
 
=={{header|Frink}}==
The function <code>char[x]</code> in Frink returns the numerical Unicode codepoints for a string or character, or returns the Unicode string for an integer value or array of integer values. The <code>chars[x]</code> returns an array even if the string is a single character. These functions also correctly handle upper-plane Unicode characters as a single codepoint.
<syntaxhighlight lang="frink">println[char["a"]] // prints 97
println[chars["a"]] // prints [97] (an array)
println[char[97]] // prints a
println[char["Frink rules!"]] // prints [70, 114, 105, 110, 107, 32, 114, 117, 108, 101, 115, 33]
println[[70, 114, 105, 110, 107, 32, 114, 117, 108, 101, 115, 33]] // prints "Frink rules!"</syntaxhighlight>
 
 
=={{header|FutureBasic}}==
<syntaxhighlight lang="futurebasic">
print "a -> "; ASC("a")
print "98 -> "; CHR$(98)
 
handleevents
</syntaxhighlight>
{{output}}
<pre>
a -> 97
98 -> b
</pre>
 
 
=={{header|Gambas}}==
<syntaxhighlight lang="gambas">Public Sub Form_Open()
Dim sChar As String
 
Line 1,033 ⟶ 1,120:
</pre>
 
 
=={{header|GAP}}==
{{header|GAP}}==
<syntaxhighlight lang=gap># Code must be in 0 .. 255.
<syntaxhighlight lang="gap"># Code must be in 0 .. 255.
CharInt(65);
# 'A'
IntChar('Z');
# 90</syntaxhighlight>
 
 
=={{header|Go}}==
In Go, a character literal ''is'' simply an integer constant of the character code:
<syntaxhighlight lang="go">fmt.Println('a') // prints "97"
fmt.Println('π') // prints "960"</syntaxhighlight>
<syntaxhighlight lang="go">package main
 
import (
Line 1,059 ⟶ 1,148:
The variable and constant types most commonly used for character data are <code>byte</code>, <code>rune</code>, and <code>string</code>.
This example program shows character codes (as literals) stored in typed variables, and printed out with default formatting. Note that since byte and rune are integer types, the default formatting is a printable base 10 number. String is not numeric, and a little extra work must be done to print the character codes.
<syntaxhighlight lang="go">package main
 
import "fmt"
Line 1,088 ⟶ 1,177:
</pre>
For the second part of the task, printing the character of a given code, the <code>%c</code> verb of <code>fmt.Printf</code> will do this directly from integer values, emitting the UTF-8 encoding of the code, (which will typically print the character depending on your hardware and operating system configuration).
<syntaxhighlight lang="go">b := byte(97)
r := rune(960)
fmt.Printf("%c %c\n%c %c\n", 97, 960, b, r)</syntaxhighlight>
Line 1,099 ⟶ 1,188:
 
Examples showing strings constructed from integer constants and then printed:
<syntaxhighlight lang="go">fmt.Println(string(97)) // prints "a"
fmt.Println(string(960)) // prints "π"
fmt.Println(string([]rune{97, 960})) // prints "aπ"</syntaxhighlight>
 
=={{header|Golfscript}}==
To convert a number to a string, we use the array to string coercion.
<syntaxhighlight lang="golfscript">97[]+''+p</syntaxhighlight>
To convert a string to a number, we have a many options, of which the simplest and shortest are:
<syntaxhighlight lang="golfscript">'a')\;p
'a'(\;p
'a'0=p
'a'{}/p</syntaxhighlight>
 
=={{header|Groovy}}==
Groovy does not have a character literal at all, so one-character strings have to be ''coerced'' to '''char'''. Groovy '''printf''' (like Java, but unlike C) is ''not type-agnostic'', so the cast or coercion from '''char''' to '''int''' is also required. The reverse direction is considerably simpler.
<syntaxhighlight lang="groovy">printf ("%d\n", ('a' as char) as int)
printf ("%c\n", 97)</syntaxhighlight>
{{Out}}
<pre>97
a</pre>
 
=={{header|Haskell}}==
<syntaxhighlight lang="haskell">import Data.Char
 
main = do
Line 1,128 ⟶ 1,214:
print (ord 'π') -- prints "960"
print (chr 960) -- prints "'\960'"</syntaxhighlight>
 
=={{header|HicEst}}==
<syntaxhighlight lang="hicest">WRITE(Messagebox) ICHAR('a'), CHAR(97)</syntaxhighlight>
 
=={{header|HolyC}}==
<syntaxhighlight lang="holyc">Print("%d\n", 'a'); /* prints "97" */
Print("%c\n", 97); /* prints "a" */</syntaxhighlight>
 
=={{header|Hoon}}==
<syntaxhighlight lang="hoon">|%
++ enc
|= char=@t `@ud`char
Line 1,143 ⟶ 1,226:
|= code=@ud `@t`code
--</syntaxhighlight>
 
=={{header|i}}==
<syntaxhighlight lang="i">software {
print(number('a'))
print(text([97]))
}</syntaxhighlight>
 
=={{header|Icon}} and {{header|Unicon}}==
<syntaxhighlight lang=Icon"icon">procedure main(arglist)
if *arglist > 0 then L := arglist else L := [97, "a"]
 
Line 1,160 ⟶ 1,241:
{{Out}}<pre>97 ==> a
a ==> 97</pre>
 
=={{header|Io}}==
Here character is a sequence (string) of length one.
<syntaxhighlight lang=Io"io">"a" at(0) println // --> 97
97 asCharacter println // --> a
 
"π" at(0) println // --> 960
960 asCharacter println // --> π</syntaxhighlight>
 
=={{header|J}}==
<syntaxhighlight lang="j"> 4 u: 97 98 99 9786
abc☺
 
Line 1,176 ⟶ 1,255:
97 98 99 9786</syntaxhighlight>
 
<code>7 u:</code> converts fromto utf-16 (<code>8 u:</code> would convert to utf-8, and <code>9 u:</code> would convert to utf-32), and <code>3 u:</code> converts what the uncode consortium calls "code points" to numeric form. Since J character literals are utf-8 (primarily because that's how OS interfaces work), by itself <code>3 u:</code> would give us:
 
<syntaxhighlight lang="j"> 3 u: 'abc☺'
97 98 99 226 152 186</syntaxhighlight>
 
Also, if we limit ourselves to ascii, we have other ways of accomplishing the same thing. <code>a.</code> is a list of the 8 bit character codes and we can index from it, or search it (though that's mostly a notational convenience, since the underlying type already gives us all we need to know).
 
<syntaxhighlight lang="j"> 97 98 99{a.
abc
a.i.'abc'
Line 1,189 ⟶ 1,268:
 
=={{header|Java}}==
In Java, a <code>char</code> is a 2-byte unsigned value, so it will fit within an 4-byte <code>int</code>.<br />
<tt>char</tt> is already an integer type in Java, and it gets automatically promoted to <tt>int</tt>. So you can use a character where you would otherwise use an integer. Conversely, you can use an integer where you would normally use a character, except you may need to cast it, as <tt>char</tt> is smaller.
<br />
 
To convert a character to it's ASCII code, cast the <code>char</code> to an <code>int</code>.<br />
In this case, the <tt>println</tt> method is overloaded to handle integer (outputs the decimal representation) and character (outputs just the character) types differently, so we need to cast it in both cases.
The following will yield <kbd>97</kbd>.
<syntaxhighlight lang=java>public class Foo {
<syntaxhighlight lang="java">
public static void main(String[] args) {
(int) 'a'
System.out.println((int)'a'); // prints "97"
</syntaxhighlight>
System.out.println((char)97); // prints "a"
You could also specify a unicode hexadecimal value, using the <kbd>\u</kbd> escape sequence.
}
}</syntaxhighlight lang="java">
(int) '\u0061'
Java characters support Unicode:
</syntaxhighlight lang=java>public class Bar {
To convert an ASCII code to it's ASCII representation, cast the <code>int</code> value to a <code>char</code>.
public static void main(String[] args) {
<syntaxhighlight lang="java">
System.out.println((int)'π'); // prints "960"
(char) 97
System.out.println((char)960); // prints "π"
</syntaxhighlight>
}
<br />
}</syntaxhighlight>
Java also offers the <code>Character</code> class, comprised of several utilities for Unicode based operations.<br />
Here are a few examples.<br /><br />
Get the integer value represented by the ASCII character.<br />
The second parameter here, is the radix.
This will return an <code>int</code> with the value of <kbd>1</kbd>.
<syntaxhighlight lang="java">
Character.digit('1', 10)
</syntaxhighlight>
Inversely, get the ASCII representation of the integer.<br />
Again, the second parameter is the radix.
This will return a <code>char</code> with the value of '<kbd>1</kbd>'.
<syntaxhighlight lang="java">
Character.forDigit(1, 10)
</syntaxhighlight>
 
=={{header|JavaScript}}==
Here character is just a string of length 1
<syntaxhighlight lang="javascript">console.log('a'.charCodeAt(0)); // prints "97"
console.log(String.fromCharCode(97)); // prints "a"</syntaxhighlight>
 
Line 1,214 ⟶ 1,307:
in addition to the usual 2-byte unicode characters.
 
<syntaxhighlight lang=JavaScript"javascript">['字'.codePointAt(0), '🐘'.codePointAt(0)]</syntaxhighlight>
 
{{Out}}
 
<syntaxhighlight lang=JavaScript"javascript">[23383, 128024]</syntaxhighlight>
 
and
 
<syntaxhighlight lang=JavaScript"javascript">[23383, 128024].map(function (x) {
return String.fromCodePoint(x);
})</syntaxhighlight>
Line 1,228 ⟶ 1,321:
{{Out}}
 
<syntaxhighlight lang=JavaScript"javascript">["字", "🐘"]</syntaxhighlight>
 
=={{header|Joy}}==
<syntaxhighlight lang="joy">'a ord.
97 chr.</syntaxhighlight>
 
=={{header|jq}}==
jq data strings are JSON strings, which can be "explode"d into an array of integers, each representing a Unicode codepoint. The inverse of the <tt>explode</tt> filter is <tt>implode</tt>. <tt>explode</tt> can of course be used for single-character strings, and so for example:
<syntaxhighlight lang="jq">"a" | explode # => [ 97 ]
[97] | implode # => "a"</syntaxhighlight>
Here is a filter which can be used to convert an integer to the corresponding
character:<syntaxhighlight lang="jq">def chr: [.] | implode;
</syntaxhighlight>
Example:
1024 | chr # => "Ѐ"
 
=={{header|Julia}}==
Julia character constants (of type <code>Char</code>) are treated as an integer type representing the Unicode codepoint of the character, and can easily be converted to and from other integer types.
 
<syntaxhighlight lang="julia">println(Int('a'))
println(Char(97))</syntaxhighlight>
 
{{out}}<pre>97
a</pre>
 
=={{header|K}}==
<syntaxhighlight lang=K"k"> _ic "abcABC"
97 98 99 65 66 67
 
_ci 97 98 99 65 66 67
"abcABC"</syntaxhighlight>
 
=={{header|Kotlin}}==
<syntaxhighlight lang=scala"kotlin">fun main(args: Array<String>) {
var c = 'a'
var i = c.toInt()code
println("$c <-> $i")
i += 2
Line 1,279 ⟶ 1,367:
{{VI snippet}}<br/>
[[File:LabVIEW_Character_codes.png]]
 
=={{header|Lang}}==
{{trans|Python}}
<syntaxhighlight lang="lang">
fn.println(fn.toValue(a)) # Prints "97"
fn.println(fn.toChar(97)) # Prints "a"
 
# Unicode
fn.println(fn.toValue(π)) # Prints "960"
fn.println(fn.toChar(960)) # Prints "π"
</syntaxhighlight>
 
=={{header|Lang5}}==
<syntaxhighlight lang="lang5">: CHAR "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[" comb
'\\ comb -1 remove append "]^_`abcdefghijklmnopqrstuvwxyz{|}~" comb append ;
: CODE 95 iota 33 + ; : comb "" split ;
Line 1,290 ⟶ 1,389:
'a ord . # 97
97 chr . # a</syntaxhighlight>
 
=={{header|langur}}==
Langur has code point literals (enclosed in straight single quotes), which may use escape codes. They are integers.
 
The s2cp(), cp2s(), and cp2ss2gc() functions convert between code point integers, grapheme clusters and strings. Also, string indexing is by code point.
 
<syntaxhighlight lang="langur">val .a1 = 'a'
val .a2 = 97
val .a3 = "a"[1]
Line 1,306 ⟶ 1,404:
writeln .a3 == .a4
writeln "numbers: ", join ", ", [.a1, .a2, .a3, .a4, .a5]
writeln "letters: ", join ", ", map cp2s, [cp2s(.a1), cp2s(.a2), cp2s(.a3), cp2s(.a4), cp2s(.a5)]</syntaxhighlight>
 
{{out}}
Line 1,317 ⟶ 1,415:
 
=={{header|Lasso}}==
<syntaxhighlight lang=Lasso"lasso">'a'->integer
'A'->integer
97->bytes
Line 1,325 ⟶ 1,423:
a
A</pre>
 
=={{header|LFE}}==
In LFE/Erlang, lists and strings are the same, only the representation changes. For example:
<syntaxhighlight lang="lisp">> (list 68 111 110 39 116 32 80 97 110 105 99 46)
"Don't Panic."</syntaxhighlight>
 
As for this exercise, here's how you could print out the ASCII code for a letter, and a letter from the ASCII code:
<syntaxhighlight lang="lisp">> (: io format '"~w~n" '"a")
97
ok
Line 1,338 ⟶ 1,435:
"a"
ok</syntaxhighlight>
 
=={{header|Liberty BASIC}}==
<syntaxhighlight lang="lb">charCode = 97
char$ = "a"
print chr$(charCode) 'prints a
print asc(char$) 'prints 97</syntaxhighlight>
 
=={{header|LIL}}==
LIL does not handle NUL bytes in character strings, char 0 returns an empty string.
<syntaxhighlight lang="tcl">print [char 97]
print [codeat "a" 0]</syntaxhighlight>
 
Line 1,353 ⟶ 1,448:
<pre>a
97</pre>
 
=={{header|Lingo}}==
<syntaxhighlight lang="lingo">-- returns Unicode code point (=ASCII code for ASCII characters) for character
put chartonum("a")
-- 97
Line 1,362 ⟶ 1,456:
put numtochar(934)
-- Φ</syntaxhighlight>
 
=={{header|Little}}==
<syntaxhighlight lang=C"c">puts("Unicode value of ñ is ${scan("ñ", "%c")}");
printf("The code 241 in Unicode is the letter: %c.\n", 241);
</syntaxhighlight>
 
=={{header|LiveCode}}==
<syntaxhighlight lang=LiveCode"livecode">Since 7.0.x works with unicode
put charToNum("") && numToChar(240)</syntaxhighlight>
 
=={{header|Logo}}==
Logo characters are words of length 1.
<syntaxhighlight lang="logo">print ascii "a ; 97
print char 97 ; a</syntaxhighlight>
 
=={{header|Logtalk}}==
<syntaxhighlight lang="logtalk">|?- char_code(Char, 97), write(Char).
a
Char = a
yes</syntaxhighlight>
<syntaxhighlight lang="logtalk">|?- char_code(a, Code), write(Code).
97
Code = 97
yes</syntaxhighlight>
 
=={{header|Lua}}==
<syntaxhighlight lang="lua">print(string.byte("a")) -- prints "97"
print(string.char(97)) -- prints "a"</syntaxhighlight>
 
=={{header|M2000 Interpreter}}==
<syntaxhighlight lang=M2000"m2000 Interpreterinterpreter">
\\ ANSI
Print Asc("a")
Line 1,416 ⟶ 1,504:
\\ 97 98 99 100
</syntaxhighlight>
 
=={{header|Maple}}==
There are two ways to do this in Maple. First, there are procedures in StringTools for this purpose.
<syntaxhighlight lang=Maple"maple">> use StringTools in Ord( "A" ); Char( 65 ) end;
65
 
Line 1,425 ⟶ 1,512:
</syntaxhighlight>
Second, the procedure convert handles conversions to and from byte values.
<syntaxhighlight lang=Maple"maple">> convert( "A", bytes );
[65]
 
Line 1,431 ⟶ 1,518:
"A"
</syntaxhighlight>
 
=={{header|Mathematica}} / {{header|Wolfram Language}}==
Use the FromCharacterCode and ToCharacterCode functions:
<syntaxhighlight lang=Mathematica"mathematica">ToCharacterCode["abcd"]
FromCharacterCode[{97}]</syntaxhighlight>
{{Out}}<pre>{97, 98, 99, 100}
 
"a"</pre>
 
=={{header|MATLAB}} / {{header|Octave}}==
There are two built-in function that perform these tasks.
To convert from a number to a character use:
<syntaxhighlight lang=MATLAB"matlab">character = char(asciiNumber)</syntaxhighlight>
 
To convert from a character to its corresponding ascii character use:
<syntaxhighlight lang=MATLAB"matlab">asciiNumber = double(character)</syntaxhighlight>
 
or if you need this number as an integer not a double use:
<syntaxhighlight lang=MATLAB"matlab">asciiNumber = uint16(character)
asciiNumber = uint32(character)
asciiNumber = uint64(character)</syntaxhighlight>
 
Sample Usage:
<syntaxhighlight lang=MATLAB"matlab">>> char(87)
 
ans =
Line 1,471 ⟶ 1,556:
 
87</syntaxhighlight>
 
=={{header|Maxima}}==
<syntaxhighlight lang="maxima">ascii(65);
"A"
 
cint("A");
65</syntaxhighlight>
 
=={{header|Metafont}}==
Metafont handles only ''ASCII'' (even though codes beyond 127 can be given and used as real ASCII codes)
<syntaxhighlight lang="metafont">message "enter a letter: ";
string a;
a := readstring;
Line 1,495 ⟶ 1,578:
message char hex"c3" & char hex"a8"; % since C3 A8 is the UTF-8 encoding for "è"
end</syntaxhighlight>
 
=={{header|Microsoft Small Basic}}==
<syntaxhighlight lang="vb">TextWindow.WriteLine("The ascii code for 'A' is: " + Text.GetCharacterCode("A") + ".")
TextWindow.WriteLine("The character for '65' is: " + Text.GetCharacter(65) + ".")</syntaxhighlight>
 
{{out}}
<syntaxhighlight lang="basic">The ascii code for 'A' is: 65.
The character for '65' is: A.
Press any key to continue...</syntaxhighlight>
=={{header|MiniScript}}==
{{trans|Wren}}
MiniScript does not have a ''character'' type as such but one can use single character strings instead. Strings can contain any Unicode code point.
<syntaxhighlight lang="miniscript">cps = []
for c in ["a", "π", "字", "🐘"]
cp = c.code
cps.push cp
print c + " = " + cp
end for
print
for i in cps
print i + " = " + char(i)
end for</syntaxhighlight>
 
{{out}}
<pre>a = 97
π = 960
字 = 23383
🐘 = 128024
 
97 = a
960 = π
23383 = 字
128024 = 🐘
</pre>
 
=={{header|Modula-2}}==
<syntaxhighlight lang="modula2">MODULE asc;
 
IMPORT InOut;
Line 1,525 ⟶ 1,632:
END asc.</syntaxhighlight>
{{out}}
<syntaxhighlight lang=Modula"modula-2">jan@Beryllium:~/modula/rosetta$ ./asc
a 97 1</syntaxhighlight>
 
=={{header|Modula-3}}==
The built in functions <code>ORD</code> and <code>VAL</code> work on characters, among other things.
<syntaxhighlight lang="modula3">ORD('a') (* Returns 97 *)
VAL(97, CHAR); (* Returns 'a' *)</syntaxhighlight>
 
=={{header|MUMPS}}==
<syntaxhighlight lang=MUMPS"mumps">WRITE $ASCII("M")
WRITE $CHAR(77)</syntaxhighlight>
 
=={{header|Nanoquery}}==
<syntaxhighlight lang=Nanoquery"nanoquery">println ord("a")
println chr(97)
 
Line 1,548 ⟶ 1,653:
960
π</pre>
 
=={{header|Neko}}==
Neko treats strings as an array of bytes
 
<syntaxhighlight lang="neko">// An 'a' and a 'b'
var s = "a";
var c = 98;
Line 1,568 ⟶ 1,672:
Neko also has standard primitives for handling the byte array as UTF-8
 
<syntaxhighlight lang="neko">// While Neko also includes some UTF-8 operations,
// native strings are just arrays of bytes
var us = "¥·£·€·$·¢·₡·₢·₣·₤·₥·₦·₧·₨·₩·₪·₫·₭·₮·₯·₹";
Line 1,594 ⟶ 1,698:
<pre>UFT-8 code for '€': 8364
UTF-8 code 8356: ₤</pre>
 
=={{header|NESL}}==
In NESL, character literals are prefixed with a backtick. The functions <tt>char_code</tt> and <tt>code_char</tt> convert between characters and integer character codes.
<syntaxhighlight lang="nesl">char_code(`a);
 
it = 97 : int</syntaxhighlight>
<syntaxhighlight lang="nesl">code_char(97);
 
it = `a : char</syntaxhighlight>
 
=={{header|NetRexx}}==
NetRexx provides built-in functions to convert between character and decimal/hexadecimal.
<syntaxhighlight lang=NetRexx"netrexx">/* NetRexx */
options replace format comments java crossref symbols nobinary
 
Line 1,666 ⟶ 1,768:
32| '₴' 8372 20B4 '₴' '₴'
33| '₵' 8373 20B5 '₵' '₵'</pre>
 
=={{header|Nim}}==
<syntaxhighlight lang="nim">echo ord('a') # echoes 97
echo chr(97) # echoes a
 
Line 1,675 ⟶ 1,776:
echo int("π".runeAt(0)) # echoes 960
echo Rune(960) # echoes π</syntaxhighlight>
 
=={{header|NS-HUBASIC}}==
NS-HUBASIC uses a non-ASCII character set that doesn't include letters in lowercase.
<syntaxhighlight lang=NS"ns-HUBASIChubasic">10 PRINT CODE "A"
20 PRINT CHR$(38)</syntaxhighlight>
{{Out}}
<pre> 0A
&</pre>
 
=={{header|Oberon-2}}==
<syntaxhighlight lang="oberon2">MODULE Ascii;
IMPORT Out;
VAR
Line 1,699 ⟶ 1,798:
97
a</pre>
 
=={{header|Objeck}}==
<syntaxhighlight lang="objeck">'a'->As(Int)->PrintLine();
97->As(Char)->PrintLine();</syntaxhighlight>
 
=={{header|Object Pascal}}==
''See [[#Pascal|Pascal]]''
 
=={{header|OCaml}}==
<syntaxhighlight lang="ocaml">Printf.printf "%d\n" (int_of_char 'a'); (* prints "97" *)
Printf.printf "%c\n" (char_of_int 97); (* prints "a" *)</syntaxhighlight>
 
The following are aliases for the above functions:
<syntaxhighlight lang="ocaml"># Char.code ;;
- : char -> int = <fun>
# Char.chr;;
- : int -> char = <fun></syntaxhighlight>
 
=={{header|Oforth}}==
 
Oforth has not type or class for characters. A character is an integer which value is its unicode code.
 
<syntaxhighlight lang=Oforth"oforth">'a' println</syntaxhighlight>
 
{{out}}
Line 1,727 ⟶ 1,822:
97
</pre>
 
=={{header|OpenEdge/Progress}}==
<syntaxhighlight lang=Progress"progress (Openedgeopenedge ABLabl)">MESSAGE
CHR(97) SKIP
ASC("a")
VIEW-AS ALERT-BOX.</syntaxhighlight>
 
=={{header|Oz}}==
Characters in Oz are the same as integers in the range 0-255 (ISO 8859-1 encoding). To print a number as a character, we need to use it as a string (i.e. a list of integers from 0 to 255):
<syntaxhighlight lang="oz">{System.show &a} %% prints "97"
{System.showInfo [97]} %% prints "a"</syntaxhighlight>
 
=={{header|PARI/GP}}==
<syntaxhighlight lang="parigp">print(Vecsmall("a")[1]);
print(Strchr([72, 101, 108, 108, 111, 44, 32, 119, 111, 114, 108, 100, 33]))</syntaxhighlight>
 
=={{header|Pascal}}==
<syntaxhighlight lang="pascal">writeln(ord('a'));
writeln(chr(97));</syntaxhighlight>
=={{header|Plain English}}==
 
<syntaxhighlight>
\ Obs: The little-a byte is a byte equal to 97.
Write the little-a byte's whereabouts on the console.
Put 97 into a number.
Write the number's target on the console.
</syntaxhighlight>
=={{header|Perl}}==
===Narrow===
The code is straightforward when characters are all narrow (single byte).
<syntaxhighlight lang="perl">use strict;
use warnings;
use utf8;
Line 1,800 ⟶ 1,897:
===Wide===
Have to work a little harder to handle wide (multi-byte) characters.
<syntaxhighlight lang="perl">use strict;
use warnings;
use feature 'say';
Line 1,843 ⟶ 1,940:
UTF-8: f0 9f 91 a8 e2 80 8d f0 9f 91 a9 e2 80 8d f0 9f 91 a7 e2 80 8d f0 9f 91 a6
Round trip: 👨‍👩‍👧‍👦</pre>
 
=={{header|Phix}}==
{{libheader|Phix/basics}}
Characters and their ascii codes are one and the same. (See also printf, %d / %s / %c.)
<!--<syntaxhighlight lang="phix">(phixonline)-->
 
<span style="color: #0000FF;">?</span><span style="color: #008000;">'A'</span>
<!--<syntaxhighlight lang=Phix>-->
<span style="color: #7060A8;">puts</span><span style="color: #0000FF;">?(</span><span style="color: #008000000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">65</span><span style="color: #0000FF;">'A')</span>
<span style="color: #7060A8;">puts<span style="color: #0000FF;">(<span style="color: #000000;">1<span style="color: #0000FF;">,<span style="color: #000000;">65<span style="color: #0000FF;">)
<!--</syntaxhighlight>-->
 
{{out}}
<pre>
Line 1,860 ⟶ 1,954:
 
=={{header|Phixmonti}}==
<syntaxhighlight lang=Phixmonti"phixmonti">'a' print nl
97 tochar print</syntaxhighlight>
 
=={{header|PHP}}==
Here character is just a string of length 1
<syntaxhighlight lang="php">echo ord('a'), "\n"; // prints "97"
echo chr(97), "\n"; // prints "a"</syntaxhighlight>
 
=={{header|Picat}}==
<syntaxhighlight lang=Picat"picat">main =>
println(chr(97)),
println(ord('a')),
Line 1,878 ⟶ 1,970:
97
97</pre>
 
=={{header|PicoLisp}}==
<syntaxhighlight lang=PicoLisp"picolisp">: (char "a")
-> 97
: (char "字")
Line 1,890 ⟶ 1,981:
: (mapcar char @)
-> (25991 23383)</syntaxhighlight>
 
=={{header|PL/I}}==
<syntaxhighlight lang=PL"pl/Ii">declare 1 u union,
2 c character (1),
2 i fixed binary (8) unsigned;
c = 'a'; put skip list (i); /* prints 97 */
i = 97; put skip list (c); /* prints 'a' */</syntaxhighlight>
 
=={{header|PowerShell}}==
Powershell does allow for character literals with [convert]
<syntaxhighlight lang="powershell">$char = [convert]::toChar(0x2f) #=> /</syntaxhighlight>
 
PowerShell does not allow for character literals directly, so to get a character one first needs to convert a single-character string to a char:
<syntaxhighlight lang="powershell">$char = [char] 'a'</syntaxhighlight>
Then a simple cast to int yields the character code:
<syntaxhighlight lang="powershell">$charcode = [int] $char # => 97</syntaxhighlight>
This also works with Unicode:
<syntaxhighlight lang="powershell">[int] [char] '☺' # => 9786</syntaxhighlight>
For converting an integral character code into the actual character, a cast to char suffices:
<syntaxhighlight lang="powershell">[char] 97 # a
[char] 9786 # ☺</syntaxhighlight>
 
=={{header|Prolog}}==
SWI-Prolog has predefined predicate char_code/2.
Line 1,919 ⟶ 2,007:
?- char_code(X, 97).
X = a.</pre>
 
=={{header|PureBasic}}==
PureBasic allows compiling code so that it will use either Ascii or a Unicode (UCS-2) encoding for representing its string content.
Line 1,925 ⟶ 2,012:
A one-character string is used here to hold the character and a numerical character type is used to hold the character code.
The character type is either one or two bytes in size, depending on whether compiling for Ascii or Unicode respectively.
<syntaxhighlight lang=PureBasic"purebasic">If OpenConsole()
;Results are the same when compiled for Ascii or Unicode
charCode.c = 97
Line 1,938 ⟶ 2,025:
 
This version should be compiled with Unicode setting and the source code to be encoded using UTF-8.
<syntaxhighlight lang=PureBasic"purebasic">If OpenConsole()
;UTF-8 encoding compiled for Unicode (UCS-2)
charCode.c = 960
Line 1,949 ⟶ 2,036:
CloseConsole()
EndIf</syntaxhighlight>
 
=={{header|Python}}==
{{works with|Python|2.x}}
Line 1,955 ⟶ 2,041:
 
8-bit characters:
<syntaxhighlight lang="python">print ord('a') # prints "97"
print chr(97) # prints "a"</syntaxhighlight>
 
Unicode characters:
<syntaxhighlight lang="python">print ord(u'π') # prints "960"
print unichr(960) # prints "π"</syntaxhighlight>
 
{{works with|Python|3.x}}
Here character is just a string of length 1
<syntaxhighlight lang="python">print(ord('a')) # prints "97" (will also work in 2.x)
print(ord('π')) # prints "960"
print(chr(97)) # prints "a" (will also work in 2.x)
print(chr(960)) # prints "π"</syntaxhighlight>
 
=={{header|Quackery}}==
 
Line 1,986 ⟶ 2,071:
a
Stack empty.</pre>
 
=={{header|R}}==
<syntaxhighlight lang=R"r">ascii <- as.integer(charToRaw("hello world")); ascii
text <- rawToChar(as.raw(ascii)); text</syntaxhighlight>
 
=={{header|Racket}}==
<syntaxhighlight lang=Racket"racket">#lang racket
 
(define (code ch)
Line 2,003 ⟶ 2,086:
(char 97)
(char 955)</syntaxhighlight>
 
=={{header|Raku}}==
(formerly Perl 6)
Both Perl 5 and Raku have good Unicode support, though Raku attempts to make working with Unicode effortless. Note that even multi-byte emoji and characters outside the BMP are considered single characters. Also note: all of these routines are built into the base compiler. No need to load external libraries. See [[wp:Unicode_character_property#General_Category|Wikipedia: Unicode character properties]] for explanation of Unicode property.
<syntaxhighlight lang="raku" line>for 'AΑА𪚥🇺🇸👨‍👩‍👧‍👦'.comb {
.put for
[ 'Character',
Line 2,014 ⟶ 2,096:
'Unicode script',
'Unicode block',
'Added in Unicode version',
'Ordinal(s)',
'Hex ordinal(s)',
Line 2,021 ⟶ 2,104:
'Round trip by name',
'Round trip by ordinal'
]».fmt('%21s25s:')
Z
[ $_,
Line 2,028 ⟶ 2,111:
.uniprops('Script').join(', '),
.uniprops('Block').join(', '),
.uniprops('Age').join(', '),
.ords,
.ords.fmt('0x%X'),
Line 2,039 ⟶ 2,123:
}</syntaxhighlight>
{{out}}
<pre> Character: A
Character name: LATIN CAPITAL LETTER A
Unicode property: Lu
Unicode script: Latin
Unicode block: Basic Latin
Added in Unicode version: 1.1
Ordinal(s): 65
Hex ordinal Ordinal(s): 0x4165
Hex UTF-8ordinal(s): 410x41
UTF-16LE8: 410041
UTF-16BE16LE: 00414100
UTF-16BE: 0041
Round trip by name: A
Round trip by ordinalname: A
Round trip by ordinal: A
 
Character: Α
Character name: GREEK CAPITAL LETTER ALPHA
Unicode property: Lu
Unicode script: Greek
Unicode block: Greek and Coptic
Added in Unicode version: 1.1
Ordinal(s): 913
Hex ordinal Ordinal(s): 0x391913
Hex UTF-8ordinal(s): CE 910x391
UTF-16LE8: 9103CE 91
UTF-16BE16LE: 03919103
UTF-16BE: 0391
Round trip by name: Α
Round trip by ordinalname: Α
Round trip by ordinal: Α
 
Character: А
Character name: CYRILLIC CAPITAL LETTER A
Unicode property: Lu
Unicode script: Cyrillic
Unicode block: Cyrillic
Added in Unicode version: 1.1
Ordinal(s): 1040
Hex ordinal Ordinal(s): 0x4101040
Hex UTF-8ordinal(s): D0 900x410
UTF-16LE8: 1004D0 90
UTF-16BE16LE: 04101004
UTF-16BE: 0410
Round trip by name: А
Round trip by ordinalname: А
Round trip by ordinal: А
 
Character: 𪚥
Character name: CJK UNIFIED IDEOGRAPH-2A6A5
Unicode property: Lo
Unicode script: Han
Unicode block: CJK Unified Ideographs Extension B
Added in Unicode version: 3.1
Ordinal(s): 173733
Hex ordinal Ordinal(s): 0x2A6A5173733
Hex UTF-8ordinal(s): F0 AA 9A A50x2A6A5
UTF-16LE8: 69D8F0 AA 9A A5DEA5
UTF-16BE16LE: D86969D8 DEA5A5DE
UTF-16BE: D869 DEA5
Round trip by name: 𪚥
Round trip by ordinalname: 𪚥
Round trip by ordinal: 𪚥
 
Character: 🇺🇸
Character name: REGIONAL INDICATOR SYMBOL LETTER U, REGIONAL INDICATOR SYMBOL LETTER S
Unicode property: So, So
Unicode script: Common, Common
Unicode block: Enclosed Alphanumeric Supplement, Enclosed Alphanumeric Supplement
Added in Unicode version: 6.0, 6.0
Ordinal(s): 127482 127480
Hex ordinal Ordinal(s): 0x1F1FA127482 0x1F1F8127480
Hex UTF-8ordinal(s): F0 9F 87 BA F0 9F 870x1F1FA B80x1F1F8
UTF-16LE8: 3CD8F0 9F 87 BA F0 FADD9F 3CD887 F8DDB8
UTF-16BE16LE: D83C3CD8 DDFAFADD D83C3CD8 DDF8F8DD
UTF-16BE: D83C DDFA D83C DDF8
Round trip by name: 🇺🇸
Round trip by ordinalname: 🇺🇸
Round trip by ordinal: 🇺🇸
 
Character: 👨‍👩‍👧‍👦
Character name: MAN, ZERO WIDTH JOINER, WOMAN, ZERO WIDTH JOINER, GIRL, ZERO WIDTH JOINER, BOY
Unicode property: So, Cf, So, Cf, So, Cf, So
Unicode script: Common, Inherited, Common, Inherited, Common, Inherited, Common
Unicode block: Miscellaneous Symbols and Pictographs, General Punctuation, Miscellaneous Symbols and Pictographs, General Punctuation, Miscellaneous Symbols and Pictographs, General Punctuation, Miscellaneous Symbols and Pictographs
Added in Unicode version: 6.0, 1.1, 6.0, 1.1, 6.0, 1.1, 6.0
Ordinal(s): 128104 8205 128105 8205 128103 8205 128102
Hex ordinal Ordinal(s): 0x1F468128104 0x200D8205 0x1F469128105 0x200D8205 0x1F467128103 0x200D8205 0x1F466128102
Hex ordinal(s): 0x1F468 0x200D 0x1F469 0x200D 0x1F467 0x200D 0x1F466
UTF-8: F0 9F 91 A8 E2 80 8D F0 9F 91 A9 E2 80 8D F0 9F 91 A7 E2 80 8D F0 9F 91 A6
UTF-16LE8: 3DD8F0 9F 91 A8 E2 80 8D F0 9F 91 A9 E2 80 8D F0 68DC9F 0D2091 3DD8A7 69DCE2 0D2080 3DD88D 67DCF0 0D209F 3DD891 66DCA6
UTF-16BE16LE: D83D3DD8 DC6868DC 200D0D20 D83D3DD8 DC6969DC 200D0D20 D83D3DD8 DC6767DC 200D0D20 D83D3DD8 DC6666DC
UTF-16BE: D83D DC68 200D D83D DC69 200D D83D DC67 200D D83D DC66
Round trip by name: 👨‍👩‍👧‍👦
Round trip by ordinalname: 👨‍👩‍👧‍👦</pre>
Round trip by ordinal: 👨‍👩‍👧‍👦</pre>
 
=={{header|RapidQ}}==
<syntaxhighlight lang="vb">
Print Chr$(97)
Print Asc("a")
</syntaxhighlight>
 
=={{header|Red}}==
<syntaxhighlight lang=Red"red">Red []
print to-integer first "a" ;; -> 97
print to-integer #"a" ;; -> 97
Line 2,130 ⟶ 2,219:
print to-char 97 ;; -> a
</syntaxhighlight>
 
=={{header|Retro}}==
<syntaxhighlight lang=Retro"retro">'c putc</syntaxhighlight>
 
=={{header|REXX}}==
REXX supports handling of characters with built-in functions (BIFs), whether it be hexadecimal, binary (bits), or decimal code(s).
===ASCII===
<syntaxhighlight lang="rexx">/*REXX program displays a char's ASCII code/value (or EBCDIC if run on an EBCDIC system)*/
yyy= 'c' /*assign a lowercase c to YYY. */
yyy= "c" /* (same as above) */
Line 2,178 ⟶ 2,265:
 
===EBCDIC===
<syntaxhighlight lang="rexx">/* REXX */
yyy='c' /*assign a lowercase c to YYY */
yyy='83'x /*assign hexadecimal 83 to YYY */
Line 2,197 ⟶ 2,284:
129
10000001</pre>
 
=={{header|Ring}}==
<syntaxhighlight lang="ring">
see ascii("a") + nl
see char(97) + nl
</syntaxhighlight>
=={{header|RPL}}==
{{in}}
<pre>
"a" NUM
97 CHR
</pre>
{{out}}
<pre>
2: 97
1: "a"
</pre>
 
=={{header|Ruby}}==
In Ruby 1.9 characters are represented as length-1 strings; same as in Python. The previous "character literal" syntax <tt>?a</tt> is now the same as <tt>"a"</tt>. Subscripting a string also gives a length-1 string. There is now an "ord" method of strings to convert a character into its integer code.
 
<syntaxhighlight lang="ruby">> "a".ord
=> 97
> 97.chr
Line 2,213 ⟶ 2,310:
 
=={{header|Run BASIC}}==
<syntaxhighlight lang="runbasic">print chr$(97) 'prints a
print asc("a") 'prints 97</syntaxhighlight>
 
=={{header|Rust}}==
<syntaxhighlight lang="rust">use std::char::from_u32;
 
fn main() {
Line 2,233 ⟶ 2,329:
960
π</pre>
 
=={{header|Sather}}==
<syntaxhighlight lang="sather">class MAIN is
main is
#OUT + 'a'.int + "\n"; -- or
Line 2,242 ⟶ 2,337:
end;
end;</syntaxhighlight>
 
=={{header|Scala}}==
{{libheader|Scala}}
Scala supports unicode characters, but each character is UTF-16, so there is not a 1-to-1 relationship for supplementary character sets.
===In a REPL session===
<syntaxhighlight lang="scala">scala> 'a' toInt
res2: Int = 97
 
Line 2,260 ⟶ 2,354:
===Full swing workout===
Taken the supplemental character sets in account.
<syntaxhighlight lang="scala">import java.lang.Character._; import scala.annotation.tailrec
 
object CharacterCode extends App {
Line 2,375 ⟶ 2,469:
65: 𠀀 "\uD840\uDC00" U+20000 (131072) NN HIGH SURROGATES D840
66: 𪚥 "\uD869\uDEA5" U+2A6A5 (173733) NN HIGH SURROGATES D869</pre>[http://illegalargumentexception.blogspot.nl/2009/05/java-rough-guide-to-character-encoding.html More background info: "Java: a rough guide to character encoding"]
 
=={{header|Scheme}}==
<syntaxhighlight lang="scheme">(display (char->integer #\a)) (newline) ; prints "97"
(display (integer->char 97)) (newline) ; prints "a"</syntaxhighlight>
 
=={{header|Seed7}}==
<syntaxhighlight lang="seed7">writeln(ord('a'));
writeln(chr(97));</syntaxhighlight>
 
=={{header|SenseTalk}}==
<syntaxhighlight lang="sensetalk">put CharToNum("a")
put NumToChar(97)</syntaxhighlight>
 
=={{header|SequenceL}}==
SequenceL natively supports ASCII characters.<br>
'''SequenceL Interpreter Session:'''
<syntaxhighlight lang="sequencel">cmd:>asciiToInt('a')
97
cmd:>intToAscii(97)
'a'</syntaxhighlight>
 
=={{header|Sidef}}==
<syntaxhighlight lang="ruby">say 'a'.ord; # => 97
say 97.chr; # => 'a'</syntaxhighlight>
 
=={{header|Slate}}==
<syntaxhighlight lang="slate">$a code.
97 as: String Character.</syntaxhighlight>
 
=={{header|Smalltalk}}==
<syntaxhighlight lang="smalltalk">($a asInteger) displayNl. "output 97"
(Character value: 97) displayNl. "output a"</syntaxhighlight>
 
{{works with|Smalltalk/X}}
Ansi Smalltalk defines <tt>codePoint</tt>
<syntaxhighlight lang="smalltalk">Transcript showCR:$a codePoint.
Transcript showCR:(Character codePoint:97).
Transcript showCR:(98 asCharacter).
Line 2,437 ⟶ 2,524:
120097
120098</pre>
 
=={{header|SmileBASIC}}==
<syntaxhighlight lang="smilebasic">PRINT CHR$(97) 'a
PRINT ASC("a") '97</syntaxhighlight>
 
=={{header|SNOBOL4}}==
Snobol implementations may or may not have built-in char( ) and ord ( ) or asc( ).
These are based on examples in the Snobol4+ tutorial and work with the native (1-byte) charset.
<syntaxhighlight lang=SNOBOL4"snobol4"> define('chr(n)') :(chr_end)
chr &alphabet tab(n) len(1) . chr :s(return)f(freturn)
chr_end
Line 2,463 ⟶ 2,548:
A
65</pre>
 
=={{header|SparForte}}==
As a structured script.
<syntaxhighlight lang="ada">#!/usr/local/bin/spar
pragma annotate( summary, "charcode" )
@( description, "Given a character value in your language, print its code (could be" )
@( description, "ASCII code, Unicode code, or whatever your language uses). For example," )
@( description, "the character 'a' (lowercase letter A) has a code of 97 in ASCII (as" )
@( description, "well as Unicode, as ASCII forms the beginning of Unicode). Conversely," )
@( description, "given a code, print out the corresponding character. " )
@( category, "tutorials" )
@( see_also, "http://rosettacode.org/wiki/Character_codes" )
@( author, "Ken O. Burtch");
pragma license( unrestricted );
 
pragma restriction( no_external_commands );
 
procedure charcode is
code : constant natural := 97;
ch : constant character := 'a';
begin
put_line( "character code" & strings.image( code ) & " = character " & strings.val( code ) );
put_line( "character " & ch & " = character code" & strings.image( numerics.pos( ch ) ) );
end charcode;</syntaxhighlight>
 
=={{header|SPL}}==
In SPL all characters are used in UTF-16LE encoding.
<syntaxhighlight lang="spl">x = #.array("a")
#.output("a -> ",x[1]," ",x[2])
x = [98,0]
Line 2,475 ⟶ 2,584:
98 0 -> b
</pre>
 
=={{header|Standard ML}}==
<syntaxhighlight lang="sml">print (Int.toString (ord #"a") ^ "\n"); (* prints "97" *)
print (Char.toString (chr 97) ^ "\n"); (* prints "a" *)</syntaxhighlight>
 
=={{header|Stata}}==
The Mata '''ascii''' function transforms a string into a numeric vector of UTF-8 bytes. For instance:
 
<syntaxhighlight lang="stata">: ascii("α")
1 2
+-------------+
Line 2,493 ⟶ 2,600:
ASCII characters are mapped to single bytes:
 
<syntaxhighlight lang="stata">: ascii("We the People")
1 2 3 4 5 6 7 8 9 10 11 12 13
+-------------------------------------------------------------------------------+
Line 2,501 ⟶ 2,608:
Conversely, the '''char''' function transforms a byte vector into a string:
 
<syntaxhighlight lang="stata">: char((73,32,115,116,97,110,100,32,104,101,114,101))
I stand here</syntaxhighlight>
 
=={{header|Swift}}==
The type that represent a Unicode code point is <code>UnicodeScalar</code>.
You can initialize it with a string literal:
<syntaxhighlight lang="swift">let c1: UnicodeScalar = "a"
println(c1.value) // prints "97"
let c2: UnicodeScalar = "π"
println(c2.value) // prints "960"</syntaxhighlight>
Or, you can get it by iterating a string's unicode scalars view:
<syntaxhighlight lang="swift">let s1 = "a"
for c in s1.unicodeScalars {
println(c.value) // prints "97"
Line 2,522 ⟶ 2,628:
 
You can also initialize it from a <code>UInt32</code> integer:
<syntaxhighlight lang="swift">let i1: UInt32 = 97
println(UnicodeScalar(i1)) // prints "a"
let i2: UInt32 = 960
println(UnicodeScalar(i2)) // prints "π"</syntaxhighlight>
 
=={{header|Tailspin}}==
Tailspin works with Unicode codepoints
<syntaxhighlight lang="tailspin">
'abc' -> $::asCodePoints -> !OUT::write
'$#10;' -> !OUT::write
Line 2,539 ⟶ 2,644:
a
</pre>
 
=={{header|Tcl}}==
<syntaxhighlight lang="tcl"># ASCII
puts [scan "a" %c] ;# ==> 97
puts [format %c 97] ;# ==> a
Line 2,547 ⟶ 2,651:
puts [scan "π" %c] ;# ==> 960
puts [format %c 960] ;# ==> π</syntaxhighlight>
 
=={{header|TI-83 BASIC}}==
TI-83 BASIC provides no built in way to do this, so in all String<-->List routines and anything else which requires character codes, a workaround using inString( and sub( is used.
In this example, the code of 'A' is displayed, and then the character matching a user-defined code is displayed.
<syntaxhighlight lang="ti83b">"ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789→Str1
Disp inString(Str1,"A
Input "CODE? ",A
Disp sub(Str1,A,1</syntaxhighlight>
 
=={{header|TI-89 BASIC}}==
The TI-89 uses an 8-bit charset/encoding which is similar to ISO-8859-1, but with more mathematical symbols and Greek letters.
Line 2,565 ⟶ 2,667:
The below program will display the character and code for any key pressed. Some keys do not correspond to characters and have codes greater than 255.
The portion of the program actually implementing the task is marked with a line of “©”s.
<syntaxhighlight lang="ti89b">Prgm
Local k, s
ClrIO
Line 2,586 ⟶ 2,688:
EndLoop
EndPrgm</syntaxhighlight>
 
=={{header|Trith}}==
Characters are Unicode code points, so the solution is the same for Unicode characters as it is for ASCII characters:
<syntaxhighlight lang="trith">"a" ord print
97 chr print</syntaxhighlight>
<syntaxhighlight lang="trith">"π" ord print
960 chr print</syntaxhighlight>
 
=={{header|TUSCRIPT}}==
<syntaxhighlight lang="tuscript">$$ MODE TUSCRIPT
SET character ="a", code=DECODE (character,byte)
PRINT character,"=",code</syntaxhighlight>
{{Out}}<pre>a=97</pre>
 
=={{header|uBasic/4tH}}==
uBasic/4tH is an integer BASIC, just like Tiny BASIC. However, the function ORD() is supported, just as CHR(). The latter is only allowed within a PRINT statement.
<syntaxhighlight lang="text">z = ORD("a") : PRINT CHR(z) ' Prints "a"</syntaxhighlight>
 
=={{header|UNIX Shell}}==
<syntaxhighlight lang="bash">
Aamrun$ printf "%d\n" \'a
97
Line 2,612 ⟶ 2,710:
Aamrun$
</syntaxhighlight>
 
=={{header|Ursa}}==
<syntaxhighlight lang="ursa"># outputs the character value for 'a'
out (ord "a") endl console
# outputs the character 'a' given its value
out (chr 97) endl console</syntaxhighlight>
 
=={{header|Ursala}}==
Character code functions are not built in but easily defined as reifications of
the character table.
<syntaxhighlight lang=Ursala"ursala">#import std
#import nat
 
Line 2,632 ⟶ 2,728:
test = (chr97,asc`a)</syntaxhighlight>
{{Out}}<pre>(`a,97)</pre>
 
=={{header|Uxntal}}==
<syntaxhighlight lang="Uxntal">
( uxnasm char-codes.tal char-codes.rom && uxncli char-codes.rom )
 
|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
|10 @Console &vector $2 &read $1 &pad $4 &type $1 &write $1 &error $1
 
|0100
[ LIT "a ] print-hex
newline
#61 .Console/write DEO
newline
 
( exit )
#80 .System/state DEO
BRK
 
@print-hex
DUP #04 SFT print-digit #0f AND print-digit
JMP2r
 
@print-digit
DUP #09 GTH #27 MUL ADD #30 ADD .Console/write DEO
JMP2r
 
@newline
#0a .Console/write DEO
JMP2r</syntaxhighlight>
 
Output:
<pre>61
a</pre>
 
=={{header|VBA}}==
<syntaxhighlight lang="vba">Debug.Print Chr(97) 'Prints a
Debug.Print [Code("a")] ' Prints 97</syntaxhighlight>
 
=={{header|VBScript}}==
<syntaxhighlight lang="vb">
'prints a
WScript.StdOut.WriteLine Chr(97)
Line 2,645 ⟶ 2,773:
WScript.StdOut.WriteLine Asc("a")
</syntaxhighlight>
 
=={{header|Vim Script}}==
The behavior of the two functions depends on the value of the option <code>encoding</code>.
<syntaxhighlight lang="vim">"encoding is set to utf-8
echo char2nr("a")
"Prints 97
Line 2,654 ⟶ 2,781:
echo nr2char(97)
"Prints a</syntaxhighlight>
 
=={{header|Visual Basic .NET}}==
<syntaxhighlight lang="vbnet">Console.WriteLine(Chr(97)) 'Prints a
Console.WriteLine(Asc("a")) 'Prints 97</syntaxhighlight>
=={{header|V (Vlang)}}==
 
<syntaxhighlight lang="v (vlang)">fn main() {
=={{header|Vlang}}==
<syntaxhighlight lang=vlang>fn main() {
println('a'[0]) // prints "97"
println('π'[0]) // prints "207"
Line 2,681 ⟶ 2,806:
=={{header|Wren}}==
Wren does not have a ''character'' type as such but one can use single character strings instead. Strings can contain any Unicode code point.
<syntaxhighlight lang=ecmascript"wren">var cps = []
for (c in ["a", "π", "字", "🐘"]) {
var cp = c.codePoints[0]
Line 2,708 ⟶ 2,833:
=={{header|XLISP}}==
In a REPL:
<syntaxhighlight lang="scheme">[1] (INTEGER->CHAR 97)
 
#\a
Line 2,714 ⟶ 2,839:
 
97</syntaxhighlight>
 
=={{header|XPL0}}==
A character is represented by an integer value equal to its ASCII code.
Line 2,720 ⟶ 2,844:
character to an integer equal to its ASCII code.
 
<syntaxhighlight lang=XPL0"xpl0">IntOut(0, ^a); \(Integer Out) displays "97" on the console (device 0)
ChOut(0, 97); \(Character Out) displays "a" on the console (device 0)</syntaxhighlight>
 
=={{header|Z80 Assembly}}==
The Z80 doesn't understand what ASCII codes are by itself. Most computers/systems that use it will have firmware that maps each code to its corresponding glyph. Printing a character given its code is trivial. On the Amstrad CPC:
<syntaxhighlight lang="z80">LD A,'a'
call &BB5a</syntaxhighlight>
 
Printing a character code given a character takes slightly more work. You'll need to separate each hexadecimal digit of the ASCII code, convert each digit to ASCII, and print it. Once again, thanks to Keith of [[http://www.chibiakumas.com Chibiakumas]] for this code:
<syntaxhighlight lang="z80">ShowHex:
push af
and %11110000
Line 2,748 ⟶ 2,871:
jp PrintChar ;this is whatever routine prints to the screen on your system.
; It must end in a "ret" and it must take the accumulator as its argument.</syntaxhighlight>
 
=={{header|Zig}}==
<syntaxhighlight lang="zig">const std = @import("std");
 
const debug = std.debug;
const unicode = std.unicode;
 
pub fn main() !void {
test "character codes" {
const stdout = std.io.getStdOut().writer();
debug.warn("\n", .{});
 
try characterAsciiCodes(stdout);
try characterUnicodeCodes(stdout);
}
 
fn characterAsciiCodes(writer: anytype) !void {
try writer.writeAll("Sample ASCII characters and codes:\n");
 
// Zig's string is just an array of bytes (u8).
const message: []const u8 = "ABCabc";
 
for (message) |val| {
debugtry writer.warnprint(" '{c}' code: {d} [hexa: 0x{x}]\n", .{ val, val, val });
}
try writer.writeByte('\n');
}
 
fn characterUnicodeCodes(writer: anytype) !void {
test "character (uni)codes" {
try writer.writeAll("Sample Unicode characters and codes:\n");
debug.warn("\n", .{});
 
const message: []const u8 = "あいうえお";
 
const utf8_view = unicode.Utf8View.initUnchecked(message);
Line 2,776 ⟶ 2,904:
while (iter.nextCodepoint()) |val| {
var array: [4]u8 = undefined;
varconst slice = array[0..try unicode.utf8Encode(val, &array)];
 
debugtry writer.warnprint(" '{s}' code: {d} [hexa: U+{x}]\n", .{ slice, val, val });
}
try writer.writeByte('\n');
}</syntaxhighlight>
 
{{out}}
<pre>TestSample [1/2]ASCII testcharacters "characterand codes"...:
'A' code: 65 [hexa: 0x41]
'B' code: 66 [hexa: 0x42]
Line 2,790 ⟶ 2,919:
'b' code: 98 [hexa: 0x62]
'c' code: 99 [hexa: 0x63]
 
Test [2/2] test "character (uni)codes"...
Sample Unicode characters and codes:
'あ' code: 12354 [hexa: U+3042]
'い' code: 12356 [hexa: U+3044]
'う' code: 12358 [hexa: U+3046]
'え' code: 12360 [hexa: U+3048]
'お' code: 12362 [hexa: U+304a]</pre>
All 2 tests passed.</pre>
 
=={{header|zkl}}==
The character set is 8 bit ASCII (but doesn't care if you use UTF-8 or unicode characters).
<syntaxhighlight lang="zkl"> "a".toAsc() //-->97
(97).toChar() //-->"a"</syntaxhighlight>
 
=={{header|Zoea}}==
<syntaxhighlight lang=Zoea"zoea">
program: character_codes
input: a
output: 97
</syntaxhighlight>
 
=={{header|Zoea Visual}}==
[http://zoea.co.uk/examples/zv-rc/Character_codes.png Character Codes]
 
=={{header|ZX Spectrum Basic}}==
<syntaxhighlight lang="zxbasic">10 PRINT CHR$ 97: REM prints a
20 PRINT CODE "a": REM prints 97</syntaxhighlight>
 
{{omit from|bc}}
{{omit from|GUISS}}
18

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