Chaos game: Difference between revisions

→‎{{header|Using SDL}}: move render.present into loop
(→‎{{header|Nim}}: add SDL2 version)
(→‎{{header|Using SDL}}: move render.present into loop)
Line 1,461:
render.drawPoint(r.x, r.y)
inc it
 
render.present
 
while runGame:
render.present
delay(100)
while pollEvent(evt):
if evt.kind == QuitEvent:
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