Anonymous user
Chaos game: Difference between revisions
→{{header|Using SDL}}: move render.present into loop
(→{{header|Nim}}: add SDL2 version) |
(→{{header|Using SDL}}: move render.present into loop) |
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Line 1,461:
render.drawPoint(r.x, r.y)
inc it
render.present▼
while runGame:
▲ render.present
delay(100)
while pollEvent(evt):
if evt.kind == QuitEvent:
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