Category:OoRexx: Difference between revisions

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{{DISPLAYTITLE: Category:ooREXX}}
ooRexx (aka Open Object Rexx) is an object oriented successor of 'Classic' [[REXX|Rexx]] (another one is [[NetRexx|NetRexx]]).
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Both Object Rexx and NetRexx were created by IBM and are now, open sourced, maintained by the Rexx Language Association.
{{language
ooRexx can be used to run many programs shown here in the REXX category.
|site=http://www.oorexx.org/}}
We are in the process of documenting the incompatibilies and shall publish them soon.
{{implementation|REXX}}
ooRexx (aka Open Object Rexx) is an object oriented successor of 'Classic' [[REXX|Rexx]] (another one is [[NetRexx|NetRexx]]).
(another one is NetRexx). Both Open Object Rexx and NetRexx were created by IBM and are now, open sourced, maintained by the Rexx Language Association.
open sourced, maintained by the [http://www.rexxla.org/ Rexx Language Association].
 
ooRexx can be used to run many programs shown here in the [[REXX]] category.
Notable differences are
-- the use of some 'special' characters such as @ and $ in sumbols
-- use of a=; instead of a='';
 
See http://rosettacode.org/wiki/Rosetta_Code:Village_Pump/Dialects#REXX.2C_ooRexx.2C_and_others
The 24 game under REXX was meanwhile adapted so that it can be played with ooRexx.
Notablefor differences are .