Category:Locomotive Basic: Difference between revisions
Content deleted Content added
No edit summary |
No edit summary |
||
(38 intermediate revisions by 4 users not shown) | |||
Line 1:
{{language|Locomotive Basic
|exec=interpreted
|site=http://www.
|hopl=no
}}
{{implementation|BASIC}}
'''Locomotive BASIC'''
The easiest way to use Locomotive BASIC today is [https://benchmarko.github.io/CPCBasic/cpcbasic.html CPCBasic], a very fast implementation in JavaScript which also allows easy pasting of code from Rosetta Code. Note that programs will run much faster in CPCBasic than on a real CPC. To slow down a program, add an extra delay loop to the main loop, e.g. <code>for delay=1 to 5:frame:next</code>which will pause for five frames or 0.1 seconds.
Version 1.0 of Locomotive BASIC shipped with the CPC 464, later models shipped with Locomotive Basic v1.1 which brought some important improvements. Despite the fact that all later version call themselves v1.1, ROM headers show that e.g. the Amstrad Plus version is actually v1.40.<ref>http://www.grimware.org/doku.php/documentations/software/locomotive.basic/start#basic.1.1</ref>▼
[https://retroshowcase.gr/cpcbox-master/ CPCBox] is another option for the web browser, a whole-machine JavaScript CPC emulator mainly for games which has good compatibility but which lacks copy and paste support.
Locomotive BASIC was comparatively advanced for its time (with e.g. software interrupts and comprehensive graphics and audio commands) and was very cleanly implemented, just like the rest of the Amstrad CPC ROM. System calls could be made via "CALL" and dedicated jump blocks in RAM, which meant that addresses for system calls remained unaffected when the actual ROM addresses changed between CPC models.▼
Locomotive BASIC can also be used via native CPC emulators such as [http://www.winape.net/ WinAPE] (Windows) or [http://sourceforge.net/projects/javacpc/ JavaCPC] (Windows/macOS/Linux). All these CPC emulators are also perfectly legal because Amstrad has given their permission for distributing CPC ROM images with emulators.
==Getting started with Locomotive BASIC==
Either use the CPCBasic browser-based Locomotive Basic emulator (https://benchmarko.github.io/CPCBasic/cpcbasic.html) or download a native CPC emulator binary for your platform. A list of emulators is available at http://cpcwiki.eu/index.php/Emulators. JavaCPC (http://sourceforge.net/projects/javacpc/) or WinAPE (http://www.winape.net/) are particularly recommended.
In CPCBasic, enter your program, e.g.
<code>10 print "Hello World!"</code>
into the "CPC Basic" text box at the top and then press the Run button below it. Output goes to the blue CPC screen below. You can also interact with the CPC screen directly if you first click on it with the mouse. The Reset button stops a running program and returns you to the Ready prompt.
In a native emulator, just type
<code>10 print "Hello World!"
run</code>
to run your first Locomotive BASIC program.
==CPC Features==
The CPC was based on a Zilog Z80 CPU running at 4 MHz and came with a built-in cassette deck (CPC 464) or 3" disk drive (CPC 664 and
6128) as storage devices and a green screen or color monitor which also housed its power supply. Amstrad CPC sales were particularly strong in the UK, Germany, France, and Spain.
▲Locomotive BASIC was comparatively advanced for its time (with e.g. software interrupts and comprehensive graphics and audio commands) and
System calls are made with <tt>CALL</tt> via dedicated jump blocks in RAM, so they are unaffected by changes to the ROM between CPC models. This makes software very compatible between the original three CPC models and ''mostly'' compatible for the later, considerably less popular "Plus" models that came out in 1990. Together with AMSDOS, the '''Ams'''trad '''D'''isk '''O'''perating '''S'''ystem, Locomotive BASIC is also used for disk and tape operations. (Some commands however, e.g. <tt>disckit3</tt> for formatting disks, are only available under CP/M.)
===Screen modes===
*mode 0: 160x200 pixels, 16 colors, 20x25 characters
*mode 1: 320x200 pixels, 4 colors, 40x25 characters
*mode 2: 640x200 pixels, 2 colors, 80x25 characters
*mode 3 (CPCBasic only!): 640x400 pixels, 16 colors, 80x50 characters
Pixels are addressed in physical units from BASIC, i.e. the center of the screen is always at 320, 200 and the top right corner is always at 639, 399, regardless of selected mode.
==Z80 Extensions==
As on many other 8-bit machines of the era, BASIC programs are often extended with [[Z80 Assembly|Z80]] machine code which is <tt>READ</tt> from <tt>DATA</tt> statements, <tt>[[wp:PEEK and POKE|POKE]]</tt>-d to RAM, and then <tt>CALL</tt>-ed—an approach that was especially popular with type-in games in CPC magazines. The CPC also has a more convenient form of BASIC extensions, RSX<ref>http://www.cpcwiki.eu/index.php/RSX</ref> commands ('''r'''esident '''s'''ystem e'''x'''tensions). They are easily recognized by being prefixed with a pipe character and have the advantage of being freely relocatable in memory. Some RSX commands, such as "|ren" to rename files, are part of the AMSDOS ROM, but RSX routines can also reside in RAM, e.g. to provide new graphics primitives or other new capabilities to BASIC.
==Memory management==
Memory on the CPC 464 and 664 is subdivided into four 16 kB blocks (0 to 3), with block 3 at &c000 normally reserved for the screen. The CPC 6128 features a second 64 kB bank (blocks 4 to 7) which can be accessed from BASIC with [[wp:Bank switching|bank switching]] in block 1 (&4000 and &7fff), e.g.
<code>out &7fff,&x11000100</code>
would make block 4 accessible in the address space of block 1.<ref>http://k1.dyndns.org/Vintage/Schneider%20CPC/Das%20Schneider%20CPC%20Systembuch/z87.htm</ref> This way, the entire 128 kB of memory can be used by BASIC. Alternatively, RSX commands for bank switching and copying between banks are included on the system discs and discussed in chapter 8 of the CPC user manual.<ref>http://www.cpcwiki.eu/index.php/User_Manual</ref> Even on the 64 kB models, it is possible to do [[wp:Multiple buffering|double buffering]] in BASIC by reserving another RAM block for the screen, drawing into the hidden screen, and then setting the CRTC screen address to the currently hidden screen with the BASIC [[wp:I/o port|port I/O]] command <tt>OUT</tt>.
==Language versions and user manual==
▲Version 1.0 of Locomotive BASIC shipped with the CPC 464, later models
The extensive CPC user manual features a finely written introduction to BASIC that does not feel as rushed or dumbed-down as in some other manuals of the time. Obviously Amstrad expected many customers would want to program their CPCs themselves, not just use them with off-the-shelf software. There are even some pretty decent BASIC type-in games in appendix 3, such as clones of the arcade classics ''[[wp:Breakout (video game)|Breakout]]'' and ''[[wp:Pong|Pong]]''.
==References==
Line 17 ⟶ 72:
==See Also==
*
** [[wp:Locomotive BASIC|Locomotive BASIC]] at Wikipedia
** [http://www.grimware.org/doku.php/documentations/software/locomotive.basic/
** [http://www.cpcwiki.eu/index.php/
** [http://www.cpcwiki.eu/index.php/Locomotive_BASIC Locomotive BASIC] at the [http://www.cpcwiki.eu/ Amstrad CPC Wiki]
* CPC emulators:
** [http://sourceforge.net/projects/javacpc/ JavaCPC emulator]
** [http://www.cpcwiki.eu/index.php/Emulators List of CPC emulators]
|