Category:LSL: Difference between revisions

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The [http://en.wikipedia.org/wiki/Linden_Scripting_Language '''Linden Scripting Language'''], usually just called '''LSL''' for short, is a language developed by [http://en.wikipedia.org/wiki/Linden_Lab Linden Labs] for their [http://en.wikipedia.org/wiki/Second_Life Second Life] virtual world. LSL allows Second Life objects to sense, respond to events, and interact with the (virtual) world around them, and the Avatars in that world.
{{language}}The [[wp:Linden_Scripting_Language|'''Linden Scripting Language''']], usually just called '''LSL''' for short, is a language developed by [http://en.wikipedia.org/wiki/Linden_Lab Linden Labs] for their [[wp:Second_Life|Second Life]] virtual world. LSL allows Second Life objects to sense, respond to events, and interact with the (virtual) world around them, and the Avatars in that world.


==Flavors of LSL==
==Flavors of LSL==
There are currently three flavors of the LSL language
There are currently three flavors of the LSL language
# LSL compiled under [http://en.wikipedia.org/wiki/Mono_(software) Mono] (the most recent)
# LSL compiled under [[wp:Mono_(software)|Mono]] (the most recent)
# The original interpreted version (no longer being developed and only exists for backward compatibility)
# The original interpreted version (no longer being developed and only exists for backward compatibility)
# A largely compatible version of LSL that can run in the [http://en.wikipedia.org/wiki/OpenSimulator OpenSimulator] virtual world.
# A largely compatible version of LSL that can run in the [[wp:OpenSimulator|OpenSimulator]] virtual world.


==Documentation==
==Documentation==