Category:Insitux: Difference between revisions
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{{language|Insitux |
{{language|Insitux |
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|site=https://insitux.github.io |
|site=https://insitux.github.io |
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|hopl=no |
|hopl=no |
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|tags=insitux}} |
|tags=insitux}} |
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Insitux (pronounced /ɪnˈsɪtjuːɪks/) is a dynamically-typed functional scripting language inspired by Clojure, originally commissioned in July 2021 for safe and extensible in-game scripting in a popular Roblox game. It has retained compatibility with Roblox by using two sets of "poly-fills" between [https://roblox-ts.com/ roblox-ts] and Node.js / web, meaning it can target Roblox, Node.js, and web with two slightly varying codebases. |
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Despite its origins it is a capable language, with development focusing on the language itself, its Node.js ecosystem, and to a lesser extent its web ecosystem. This primarily involves adding to the already 200+ built-in operations, which tend to cause existing Insitux programs to shrink in size over time. |
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Insitux currently does not have a performance focus, and due to its syntactic flexibility, and its engine being transpiled into both JavaScript and [https://luau-lang.org/ Luau], it is difficult to optimise. Eventually Roblox support will be dropped / forked, pivoting mainline Insitux into AOT and JIT JavaScript transpilation. |
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{{language programming paradigm|functional}} |
{{language programming paradigm|functional}} |