Call an object method: Difference between revisions

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=={{header|ActionScript}}==
=={{header|ActionScript}}==
<lang actionscript>// Static
<syntaxhighlight lang=actionscript>// Static
MyClass.method(someParameter);
MyClass.method(someParameter);


// Instance
// Instance
myInstance.method(someParameter);</lang>
myInstance.method(someParameter);</syntaxhighlight>


=={{header|Ada}}==
=={{header|Ada}}==
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Specify the class My_Class, with one primitive subprogram, one dynamic subprogram and a static subprogram:
Specify the class My_Class, with one primitive subprogram, one dynamic subprogram and a static subprogram:
<lang Ada> package My_Class is
<syntaxhighlight lang=Ada> package My_Class is
type Object is tagged private;
type Object is tagged private;
procedure Primitive(Self: Object); -- primitive subprogram
procedure Primitive(Self: Object); -- primitive subprogram
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private
private
type Object is tagged null record;
type Object is tagged null record;
end My_Class;</lang>
end My_Class;</syntaxhighlight>


Implement the package:
Implement the package:
<lang Ada> package body My_Class is
<syntaxhighlight lang=Ada> package body My_Class is
procedure Primitive(Self: Object) is
procedure Primitive(Self: Object) is
begin
begin
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Put_Line("Greetings");
Put_Line("Greetings");
end Static;
end Static;
end My_Class;</lang>
end My_Class;</syntaxhighlight>


Specify and implement a subclass of My_Class:
Specify and implement a subclass of My_Class:
<lang Ada> package Other_Class is
<syntaxhighlight lang=Ada> package Other_Class is
type Object is new My_Class.Object with null record;
type Object is new My_Class.Object with null record;
overriding procedure Primitive(Self: Object);
overriding procedure Primitive(Self: Object);
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Put_Line("Hello Universe!");
Put_Line("Hello Universe!");
end Primitive;
end Primitive;
end Other_Class;</lang>
end Other_Class;</syntaxhighlight>


The main program, making the dynamic and static calls:
The main program, making the dynamic and static calls:


<lang Ada>with Ada.Text_IO; use Ada.Text_IO;
<syntaxhighlight lang=Ada>with Ada.Text_IO; use Ada.Text_IO;


procedure Call_Method is
procedure Call_Method is
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Ob1.Dynamic;
Ob1.Dynamic;
Ob2.Dynamic;
Ob2.Dynamic;
end Call_Method;</lang>
end Call_Method;</syntaxhighlight>


{{out}}
{{out}}
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=={{header|Apex}}==
=={{header|Apex}}==
<lang Java>// Static
<syntaxhighlight lang=Java>// Static
MyClass.method(someParameter);
MyClass.method(someParameter);


// Instance
// Instance
myInstance.method(someParameter);</lang>
myInstance.method(someParameter);</syntaxhighlight>


=={{header|AutoHotkey}}==
=={{header|AutoHotkey}}==
{{works with|AutoHotkey_L}}
{{works with|AutoHotkey_L}}
(AutoHotkey Basic does not have classes)
(AutoHotkey Basic does not have classes)
<lang AHK>class myClass
<syntaxhighlight lang=AHK>class myClass
{
{
Method(someParameter){
Method(someParameter){
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myClass.method("hi")
myClass.method("hi")
myInstance := new myClass
myInstance := new myClass
myInstance.Method("bye")</lang>
myInstance.Method("bye")</syntaxhighlight>


=={{header|Bracmat}}==
=={{header|Bracmat}}==
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Inside an object, the object is represented by <code>its</code>, comparable to <code>this</code> in other languages.
Inside an object, the object is represented by <code>its</code>, comparable to <code>this</code> in other languages.
<lang bracmat>( ( myClass
<syntaxhighlight lang=bracmat>( ( myClass
= (name=aClass)
= (name=aClass)
( Method
( Method
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& !MyObject:?Alias
& !MyObject:?Alias
& (Alias..Method)$"Example of calling an instance method from an alias"
& (Alias..Method)$"Example of calling an instance method from an alias"
);</lang>
);</syntaxhighlight>
Output:
Output:
<pre>Output from aClass: Example of calling a 'class' method
<pre>Output from aClass: Example of calling a 'class' method
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=={{header|C}}==
=={{header|C}}==
C has structures and it also has function pointers, which allows C structures to be associated with any function with the same signature as the pointer. Thus, C structures can also have object methods.
C has structures and it also has function pointers, which allows C structures to be associated with any function with the same signature as the pointer. Thus, C structures can also have object methods.
<syntaxhighlight lang=C>
<lang C>
#include<stdlib.h>
#include<stdlib.h>
#include<stdio.h>
#include<stdio.h>
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return 0;
return 0;
}
}
</syntaxhighlight>
</lang>
And yes, it works :
And yes, it works :
<pre>
<pre>
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=={{header|C++}}==
=={{header|C++}}==
<lang cpp>// Static
<syntaxhighlight lang=cpp>// Static
MyClass::method(someParameter);
MyClass::method(someParameter);


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// Pointer
// Pointer
MyPointer->method(someParameter);
MyPointer->method(someParameter);
</syntaxhighlight>
</lang>


=={{header|C_sharp|C#}}==
=={{header|C_sharp|C#}}==
<lang csharp>// Static
<syntaxhighlight lang=csharp>// Static
MyClass.Method(someParameter);
MyClass.Method(someParameter);
// Instance
// Instance
myInstance.Method(someParameter);</lang>
myInstance.Method(someParameter);</syntaxhighlight>


=={{header|ChucK}}==
=={{header|ChucK}}==
<syntaxhighlight lang=c>
<lang c>
MyClass myClassObject;
MyClass myClassObject;
myClassObject.myFunction(some parameter);
myClassObject.myFunction(some parameter);
</syntaxhighlight>
</lang>


=={{header|Clojure}}==
=={{header|Clojure}}==
<lang clojure>(Long/toHexString 15) ; use forward slash for static methods
<syntaxhighlight lang=clojure>(Long/toHexString 15) ; use forward slash for static methods
(System/currentTimeMillis)
(System/currentTimeMillis)


(.equals 1 2) ; use dot operator to call instance methods
(.equals 1 2) ; use dot operator to call instance methods
(. 1 (equals 2)) ; alternative style</lang>
(. 1 (equals 2)) ; alternative style</syntaxhighlight>


=={{header|COBOL}}==
=={{header|COBOL}}==
COBOL has two ways to invoke a method: the <code>INVOKE</code> statement and inline method invocation.
COBOL has two ways to invoke a method: the <code>INVOKE</code> statement and inline method invocation.
<lang cobol>*> INVOKE
<syntaxhighlight lang=cobol>*> INVOKE
INVOKE FooClass "someMethod" RETURNING bar *> Factory object
INVOKE FooClass "someMethod" RETURNING bar *> Factory object
INVOKE foo-instance "anotherMethod" RETURNING bar *> Instance object
INVOKE foo-instance "anotherMethod" RETURNING bar *> Instance object
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*> Inline method invocation
*> Inline method invocation
MOVE FooClass::"someMethod" TO bar *> Factory object
MOVE FooClass::"someMethod" TO bar *> Factory object
MOVE foo-instance::"anotherMethod" TO bar *> Instance object</lang>
MOVE foo-instance::"anotherMethod" TO bar *> Instance object</syntaxhighlight>


To call factory methods of objects of an unknown type (such as when you may have a subclass of the class wanted), it is necessary to get a reference to the class's factory object by calling the <code>"FactoryObject"</code> method.
To call factory methods of objects of an unknown type (such as when you may have a subclass of the class wanted), it is necessary to get a reference to the class's factory object by calling the <code>"FactoryObject"</code> method.
<lang cobol>INVOKE foo-instance "FactoryObject" RETURNING foo-factory
<syntaxhighlight lang=cobol>INVOKE foo-instance "FactoryObject" RETURNING foo-factory
*> foo-factory can be treated like a normal object reference.
*> foo-factory can be treated like a normal object reference.
INVOKE foo-factory "someMethod"</lang>
INVOKE foo-factory "someMethod"</syntaxhighlight>


=={{header|CoffeeScript}}==
=={{header|CoffeeScript}}==
While CoffeeScript does provide a useful class abstraction around its prototype-based inheritance, there aren't any actual classes.
While CoffeeScript does provide a useful class abstraction around its prototype-based inheritance, there aren't any actual classes.
<lang coffeescript>class Foo
<syntaxhighlight lang=coffeescript>class Foo
@staticMethod: -> 'Bar'
@staticMethod: -> 'Bar'


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foo.instanceMethod() #=> 'Baz'
foo.instanceMethod() #=> 'Baz'
Foo.staticMethod() #=> 'Bar'</lang>
Foo.staticMethod() #=> 'Bar'</syntaxhighlight>


=={{header|Common Lisp}}==
=={{header|Common Lisp}}==
In Common Lisp, classmethods are methods that apply to classes, rather than classes that contain methods.
In Common Lisp, classmethods are methods that apply to classes, rather than classes that contain methods.
<lang lisp>(defclass my-class ()
<syntaxhighlight lang=lisp>(defclass my-class ()
((x
((x
:accessor get-x ;; getter function
:accessor get-x ;; getter function
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(format t "Value of x^2: ~a~%" (square-x *instance*))
(format t "Value of x^2: ~a~%" (square-x *instance*))
</syntaxhighlight>
</lang>
Output (CLISP v2.49):
Output (CLISP v2.49):
<pre>$ clisp object.cl
<pre>$ clisp object.cl
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=={{header|D}}==
=={{header|D}}==
<lang d>struct Cat {
<syntaxhighlight lang=d>struct Cat {
static int staticMethod() {
static int staticMethod() {
return 2;
return 2;
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d = new Dog;
d = new Dog;
assert(d.dynamicMethod() == "Woof!");
assert(d.dynamicMethod() == "Woof!");
}</lang>
}</syntaxhighlight>


=={{header|Dragon}}==
=={{header|Dragon}}==
Making an object of class and then calling it.
Making an object of class and then calling it.
<lang Dragon>r = new run()
<syntaxhighlight lang=Dragon>r = new run()
r.val()</lang>
r.val()</syntaxhighlight>


=={{header|Dyalect}}==
=={{header|Dyalect}}==
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Dyalect supports both instance and static methods. Instance methods have a special <code>this</code> reference that returns an instance. Static method are always invoked through the type name.
Dyalect supports both instance and static methods. Instance methods have a special <code>this</code> reference that returns an instance. Static method are always invoked through the type name.


<lang dyalect>//Static method on a built-in type Integer
<syntaxhighlight lang=dyalect>//Static method on a built-in type Integer
static func Integer.Div(x, y) {
static func Integer.Div(x, y) {
x / y
x / y
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print(Integer.Div(12, 3))
print(Integer.Div(12, 3))
print(12.Div(3))</lang>
print(12.Div(3))</syntaxhighlight>


{{out}}
{{out}}
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A method call in E has the syntax <code><var>recipient</var>.<var>verb</var>(<var>arg1</var>, <var>arg2</var>, <var>...</var>)</code>, where <var>recipient</var> is an expression, <var>verb</var> is an identifier (or a string literal preceded by <code>::</code>), and <var>argN</var> are expressions.
A method call in E has the syntax <code><var>recipient</var>.<var>verb</var>(<var>arg1</var>, <var>arg2</var>, <var>...</var>)</code>, where <var>recipient</var> is an expression, <var>verb</var> is an identifier (or a string literal preceded by <code>::</code>), and <var>argN</var> are expressions.


<lang e>someObject.someMethod(someParameter)</lang>
<syntaxhighlight lang=e>someObject.someMethod(someParameter)</syntaxhighlight>


In E, there are no distinguished "static methods". Instead, it is idiomatic to place methods on the maker of the object. This is very similar to methods on constructors in JavaScript, or class methods in Objective-C.
In E, there are no distinguished "static methods". Instead, it is idiomatic to place methods on the maker of the object. This is very similar to methods on constructors in JavaScript, or class methods in Objective-C.
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=={{header|Elena}}==
=={{header|Elena}}==
The message call:
The message call:
<lang elena>
<syntaxhighlight lang=elena>
console.printLine("Hello"," ","World!");
console.printLine("Hello"," ","World!");
</syntaxhighlight>
</lang>


=={{header|Elixir}}==
=={{header|Elixir}}==
Elixir doesn't do objects. Instead of calling methods on object you send messages to processes. Here's an example of a process created with spawn_link which knows how to receive a message "concat" and return a result.
Elixir doesn't do objects. Instead of calling methods on object you send messages to processes. Here's an example of a process created with spawn_link which knows how to receive a message "concat" and return a result.
<lang elixir>
<syntaxhighlight lang=elixir>
defmodule ObjectCall do
defmodule ObjectCall do
def new() do
def new() do
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IO.puts(obj |> ObjectCall.concat("Hello ", "World!"))
IO.puts(obj |> ObjectCall.concat("Hello ", "World!"))
</syntaxhighlight>
</lang>


=={{header|Factor}}==
=={{header|Factor}}==
In Factor, there is no distinction between instance and static methods. Methods are contained in generic words and specialize on a class. Generic words define a <i>method combination</i> so methods know which object(s) to dispatch on. (But most methods dispatch on the object at the top of the data stack.) Under this object model, calling a method is no different than calling any other word.
In Factor, there is no distinction between instance and static methods. Methods are contained in generic words and specialize on a class. Generic words define a <i>method combination</i> so methods know which object(s) to dispatch on. (But most methods dispatch on the object at the top of the data stack.) Under this object model, calling a method is no different than calling any other word.


<lang factor>USING: accessors io kernel literals math sequences ;
<syntaxhighlight lang=factor>USING: accessors io kernel literals math sequences ;
IN: rosetta-code.call-a-method
IN: rosetta-code.call-a-method


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0.75 <cat> speak
0.75 <cat> speak
0.1 <cat> speak
0.1 <cat> speak
"bird" speak</lang>
"bird" speak</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
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{{trans|D}}
{{trans|D}}
There are numerous, mutually incompatible object oriented frameworks for Forth. This one works with the FOOS preprocessor extension of [[4tH]].
There are numerous, mutually incompatible object oriented frameworks for Forth. This one works with the FOOS preprocessor extension of [[4tH]].
<lang forth>include lib/compare.4th
<syntaxhighlight lang=forth>include lib/compare.4th
include 4pp/lib/foos.4pp
include 4pp/lib/foos.4pp


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; \ same for dynamic methods
; \ same for dynamic methods


main</lang>
main</syntaxhighlight>


Works with any ANS Forth
Works with any ANS Forth
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Needs the FMS-SI (single inheritance) library code located here:
Needs the FMS-SI (single inheritance) library code located here:
http://soton.mpeforth.com/flag/fms/index.html
http://soton.mpeforth.com/flag/fms/index.html
<lang forth>include FMS-SI.f
<syntaxhighlight lang=forth>include FMS-SI.f


:class animal
:class animal
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Frisky speak \ => meow ok
Frisky speak \ => meow ok
Sparky speak \ => woof ok
Sparky speak \ => woof ok
</syntaxhighlight>
</lang>


=={{header|Fortran}}==
=={{header|Fortran}}==
In modern Fortran a "derived type" concept corresponds to "class" in OOP. Such types have "type bound procedures", i.e. static methods. Procedure pointer components depend on the value of the object (so they are object-bound), can be redefined runtime and correspond approx to instances.
In modern Fortran a "derived type" concept corresponds to "class" in OOP. Such types have "type bound procedures", i.e. static methods. Procedure pointer components depend on the value of the object (so they are object-bound), can be redefined runtime and correspond approx to instances.
<lang Fortran>
<syntaxhighlight lang=Fortran>
! type declaration
! type declaration
type my_type
type my_type
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mytype_object%method2() ! call method2 defined as function
mytype_object%method2() ! call method2 defined as function


</syntaxhighlight>
</lang>


=={{header|FreeBASIC}}==
=={{header|FreeBASIC}}==
<lang freebasic>
<syntaxhighlight lang=freebasic>
' FB 1.05.0 Win64
' FB 1.05.0 Win64


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Print "Press any key to quit the program"
Print "Press any key to quit the program"
Sleep
Sleep
</syntaxhighlight>
</lang>


{{out}}
{{out}}
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=={{header|Go}}==
=={{header|Go}}==
Go distances itself from the word "object" and from many object oriented concepts. It does however have methods. Any user-defined type in Go can have methods and these work very much like "instance methods" of object oriented languages. The examples below illustrate details of Go methods and thus represent the concept of instance methods.
Go distances itself from the word "object" and from many object oriented concepts. It does however have methods. Any user-defined type in Go can have methods and these work very much like "instance methods" of object oriented languages. The examples below illustrate details of Go methods and thus represent the concept of instance methods.
<lang go>type Foo int // some custom type
<syntaxhighlight lang=go>type Foo int // some custom type


// method on the type itself; can be called on that type or its pointer
// method on the type itself; can be called on that type or its pointer
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Foo.ValueMethod(myValue, someParameter)
Foo.ValueMethod(myValue, someParameter)
(*Foo).PointerMethod(myPointer, someParameter)
(*Foo).PointerMethod(myPointer, someParameter)
(*Foo).ValueMethod(myPointer, someParameter)</lang>
(*Foo).ValueMethod(myPointer, someParameter)</syntaxhighlight>
Go has no direct equivalent to class methods as long as you think of a Go type as a class. A Go ''package'' however can be organized and used much like a class, and in this context, any function exported from the package works much like a class method.
Go has no direct equivalent to class methods as long as you think of a Go type as a class. A Go ''package'' however can be organized and used much like a class, and in this context, any function exported from the package works much like a class method.


An example package:
An example package:
<lang go>package box
<syntaxhighlight lang=go>package box


import "sync/atomic"
import "sync/atomic"
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func Count() uint32 {
func Count() uint32 {
return atomic.LoadUint32(&sn)
return atomic.LoadUint32(&sn)
}</lang>
}</syntaxhighlight>
Example use:
Example use:
<lang go>package main
<syntaxhighlight lang=go>package main


import "box"
import "box"
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// Call class method. In Go terms, another exported function.
// Call class method. In Go terms, another exported function.
box.Count()
box.Count()
}</lang>
}</syntaxhighlight>


==Icon and {{header|Unicon}}==
==Icon and {{header|Unicon}}==
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Unicon has no concept of static methods; all methods are normally invoked using an instance of a class. While it is technically possible to call a method without an instance, it requires knowledge of the underlying implementation, such as the name-mangling conventions, and is non-standard.
Unicon has no concept of static methods; all methods are normally invoked using an instance of a class. While it is technically possible to call a method without an instance, it requires knowledge of the underlying implementation, such as the name-mangling conventions, and is non-standard.
<lang unicon>procedure main()
<syntaxhighlight lang=unicon>procedure main()


bar := foo() # create instance
bar := foo() # create instance
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initially
initially
L := [cp1]
L := [cp1]
end</lang>
end</syntaxhighlight>


=={{header|Haskell}}==
=={{header|Haskell}}==
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Dummy example:
Dummy example:
<lang haskell>data Obj = Obj { field :: Int, method :: Int -> Int }
<syntaxhighlight lang=haskell>data Obj = Obj { field :: Int, method :: Int -> Int }


-- smart constructor
-- smart constructor
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-- adding method from a type class
-- adding method from a type class
instanse Show Obj where
instanse Show Obj where
show o = "Obj " ++ show (field o) </lang>
show o = "Obj " ++ show (field o) </syntaxhighlight>


<pre>*Main> let o1 = Obj 1 (*5)
<pre>*Main> let o1 = Obj 1 (*5)
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Static:
Static:


<lang j>methodName_className_ parameters</lang>
<syntaxhighlight lang=j>methodName_className_ parameters</syntaxhighlight>


and, given an object instance reference:
and, given an object instance reference:


<lang j>objectReference=:'' conew 'className'</lang>
<syntaxhighlight lang=j>objectReference=:'' conew 'className'</syntaxhighlight>


an instance invocation could be:
an instance invocation could be:


<lang j>methodName__objectReference parameters</lang>
<syntaxhighlight lang=j>methodName__objectReference parameters</syntaxhighlight>


Note that J also supports infix notation when using methods. In this case, there will be a second parameter list, on the left of the method reference.
Note that J also supports infix notation when using methods. In this case, there will be a second parameter list, on the left of the method reference.


<lang j>parameters methodName_className_ parameters</lang>
<syntaxhighlight lang=j>parameters methodName_className_ parameters</syntaxhighlight>
or
or
<lang j>parameters methodName__objectReference parameters</lang>
<syntaxhighlight lang=j>parameters methodName__objectReference parameters</syntaxhighlight>


These variations might be useful when building combining words that need to refer to two different kinds of things. But mostly it's to be consistent with the rest of the language.
These variations might be useful when building combining words that need to refer to two different kinds of things. But mostly it's to be consistent with the rest of the language.
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Finally, note that static methods can be referred to using the same notation as instance methods -- in this case you must have a reference to the class name:
Finally, note that static methods can be referred to using the same notation as instance methods -- in this case you must have a reference to the class name:


<lang j>classReference=: <'className'
<syntaxhighlight lang=j>classReference=: <'className'
methodName__classReference parameters</lang>
methodName__classReference parameters</syntaxhighlight>


This might be useful when you are working with a variety of classes which share a common structure.
This might be useful when you are working with a variety of classes which share a common structure.
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You can also refer to a dynamic method in the same fashion that you use to refer to a instance method -- in this case you must know the object name (which is a number). For example, to refer to a method on object 123
You can also refer to a dynamic method in the same fashion that you use to refer to a instance method -- in this case you must know the object name (which is a number). For example, to refer to a method on object 123


<lang j>methodName_123_ parameters</lang>
<syntaxhighlight lang=j>methodName_123_ parameters</syntaxhighlight>


This last case can be useful when debugging.
This last case can be useful when debugging.
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=={{header|Java}}==
=={{header|Java}}==
Static methods in Java are usually called by using the dot operator on a class name:
Static methods in Java are usually called by using the dot operator on a class name:
<lang java>ClassWithStaticMethod.staticMethodName(argument1, argument2);//for methods with no arguments, use empty parentheses</lang>
<syntaxhighlight lang=java>ClassWithStaticMethod.staticMethodName(argument1, argument2);//for methods with no arguments, use empty parentheses</syntaxhighlight>
Instance methods are called by using the dot operator on an instance:
Instance methods are called by using the dot operator on an instance:
<lang java>ClassWithMethod varName = new ClassWithMethod();
<syntaxhighlight lang=java>ClassWithMethod varName = new ClassWithMethod();
varName.methodName(argument1, argument2);
varName.methodName(argument1, argument2);
//or
//or
new ClassWithMethod().methodName(argument1, argument2);</lang>
new ClassWithMethod().methodName(argument1, argument2);</syntaxhighlight>


Instance methods may not be called on references whose value is <code>null</code> (throws a <code>NullPointerException</code>). <!--Maybe add reflection stuff here too? It might be too complicated or it might not belong here-->
Instance methods may not be called on references whose value is <code>null</code> (throws a <code>NullPointerException</code>). <!--Maybe add reflection stuff here too? It might be too complicated or it might not belong here-->
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=={{header|JavaScript}}==
=={{header|JavaScript}}==
If you have a object called <tt>x</tt> and a method called <tt>y</tt> then you can write:
If you have a object called <tt>x</tt> and a method called <tt>y</tt> then you can write:
<lang javascript>x.y()</lang>
<syntaxhighlight lang=javascript>x.y()</syntaxhighlight>


=={{header|Julia}}==
=={{header|Julia}}==
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=={{header|Kotlin}}==
=={{header|Kotlin}}==
Kotlin does not have static methods as such but they can be easily simulated by 'companion object' methods :
Kotlin does not have static methods as such but they can be easily simulated by 'companion object' methods :
<lang scala>class MyClass {
<syntaxhighlight lang=scala>class MyClass {
fun instanceMethod(s: String) = println(s)
fun instanceMethod(s: String) = println(s)


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mc.instanceMethod("Hello instance world!")
mc.instanceMethod("Hello instance world!")
MyClass.staticMethod("Hello static world!")
MyClass.staticMethod("Hello static world!")
}</lang>
}</syntaxhighlight>


{{out}}
{{out}}
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In Latitude, everything is an object. Being prototype-oriented, Latitude does not distinguish between classes and instances. Calling a method on either a class or an instance is done by simple juxtaposition.
In Latitude, everything is an object. Being prototype-oriented, Latitude does not distinguish between classes and instances. Calling a method on either a class or an instance is done by simple juxtaposition.
<lang latitude>myObject someMethod (arg1, arg2, arg3).
<syntaxhighlight lang=latitude>myObject someMethod (arg1, arg2, arg3).
MyClass someMethod (arg1, arg2, arg3).</lang>
MyClass someMethod (arg1, arg2, arg3).</syntaxhighlight>
The parentheses on the argument list may be omitted if there is at most one argument and the parse is unambiguous.
The parentheses on the argument list may be omitted if there is at most one argument and the parse is unambiguous.
<lang latitude>myObject someMethod "string constant argument".
<syntaxhighlight lang=latitude>myObject someMethod "string constant argument".
myObject someMethod (argument). ;; Parentheses are necessary here
myObject someMethod (argument). ;; Parentheses are necessary here
myObject someMethod. ;; No arguments</lang>
myObject someMethod. ;; No arguments</syntaxhighlight>
Finally, a colon may be used instead of parentheses, in which case the rest of the line is considered to be the argument list.
Finally, a colon may be used instead of parentheses, in which case the rest of the line is considered to be the argument list.
<lang latitude>myObject someMethod: arg1, arg2, arg3.</lang>
<syntaxhighlight lang=latitude>myObject someMethod: arg1, arg2, arg3.</syntaxhighlight>


=={{header|LFE}}==
=={{header|LFE}}==
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===With Closures===
===With Closures===
<lang lisp>(defmodule aquarium
<syntaxhighlight lang=lisp>(defmodule aquarium
(export all))
(export all))


Line 912: Line 912:
(defun get-children-count (object)
(defun get-children-count (object)
(funcall (get-method object 'children-count) object))
(funcall (get-method object 'children-count) object))
</syntaxhighlight>
</lang>


With this done, one can create objects and interact with them. Here is some usage from the LFE REPL:
With this done, one can create objects and interact with them. Here is some usage from the LFE REPL:
<lang lisp>; Load the file and create a fish-class instance:
<syntaxhighlight lang=lisp>; Load the file and create a fish-class instance:


> (slurp '"object.lfe")
> (slurp '"object.lfe")
Line 959: Line 959:
children: ["fdcf35983bb496650e558a82e34c9935",
children: ["fdcf35983bb496650e558a82e34c9935",
"3e64e5c20fb742dd88dac1032749c2fd"]
"3e64e5c20fb742dd88dac1032749c2fd"]
ok</lang>
ok</syntaxhighlight>


===With Lightweight Processes===
===With Lightweight Processes===
<lang lisp>(defmodule object
<syntaxhighlight lang=lisp>(defmodule object
(export all))
(export all))


Line 1,062: Line 1,062:


(defun get-children-count (object)
(defun get-children-count (object)
(call-method object 'children-count))</lang>
(call-method object 'children-count))</syntaxhighlight>


Here is some usage from the LFE REPL:
Here is some usage from the LFE REPL:
<lang lisp>; Load the file and create a fish-class instance:
<syntaxhighlight lang=lisp>; Load the file and create a fish-class instance:


> (slurp '"object.lfe")
> (slurp '"object.lfe")
Line 1,109: Line 1,109:
children: ["fdcf35983bb496650e558a82e34c9935",
children: ["fdcf35983bb496650e558a82e34c9935",
"3e64e5c20fb742dd88dac1032749c2fd"]
"3e64e5c20fb742dd88dac1032749c2fd"]
ok</lang>
ok</syntaxhighlight>


=={{header|Lingo}}==
=={{header|Lingo}}==
<lang lingo>-- call static method
<syntaxhighlight lang=lingo>-- call static method
script("MyClass").foo()
script("MyClass").foo()


-- call instance method
-- call instance method
obj = script("MyClass").new()
obj = script("MyClass").new()
obj.foo()</lang>
obj.foo()</syntaxhighlight>


=={{header|Logtalk}}==
=={{header|Logtalk}}==
In Logtalk, class or instance are ''roles'' that an object can play depending on the relations in other objects. Thus, a "class" can be defined by having an object specializing another object and an instance can be defined by having an object instantiating another object. Metaclasses are easily defined and thus a class method is just an instance method defined in the class metaclass.
In Logtalk, class or instance are ''roles'' that an object can play depending on the relations in other objects. Thus, a "class" can be defined by having an object specializing another object and an instance can be defined by having an object instantiating another object. Metaclasses are easily defined and thus a class method is just an instance method defined in the class metaclass.
<lang logtalk>
<syntaxhighlight lang=logtalk>
% avoid infinite metaclass regression by
% avoid infinite metaclass regression by
% making the metaclass an instance of itself
% making the metaclass an instance of itself
Line 1,132: Line 1,132:
:- end_object.
:- end_object.
</syntaxhighlight>
</lang>
<lang logtalk>
<syntaxhighlight lang=logtalk>
:- object(class,
:- object(class,
instantiates(metaclass)).
instantiates(metaclass)).
Line 1,143: Line 1,143:
:- end_object.
:- end_object.
</syntaxhighlight>
</lang>
<lang logtalk>
<syntaxhighlight lang=logtalk>
:- object(instance,
:- object(instance,
instantiates(class)).
instantiates(class)).


:- end_object.
:- end_object.
</syntaxhighlight>
</lang>
Testing:
Testing:
<lang logtalk>
<syntaxhighlight lang=logtalk>
| ?- class::me(Me).
| ?- class::me(Me).
Me = class
Me = class
Line 1,159: Line 1,159:
Class = class
Class = class
yes
yes
</syntaxhighlight>
</lang>


=={{header|Lua}}==
=={{header|Lua}}==
Line 1,165: Line 1,165:


Instance methods, in their most basic form, are simply function calls where the calling object reference is duplicated and passed as the first argument. Lua offers some syntactical sugar to facilitate this, via the colon operator:
Instance methods, in their most basic form, are simply function calls where the calling object reference is duplicated and passed as the first argument. Lua offers some syntactical sugar to facilitate this, via the colon operator:
<lang lua>local object = { name = "foo", func = function (self) print(self.name) end }
<syntaxhighlight lang=lua>local object = { name = "foo", func = function (self) print(self.name) end }


object:func() -- with : sugar
object:func() -- with : sugar
object.func(object) -- without : sugar</lang>
object.func(object) -- without : sugar</syntaxhighlight>


Using metatables, and specifically the __index metamethod, it is possible to call a method stored in an entirely different table, while still passing the object used for the actual call:
Using metatables, and specifically the __index metamethod, it is possible to call a method stored in an entirely different table, while still passing the object used for the actual call:
<lang lua>local methods = { }
<syntaxhighlight lang=lua>local methods = { }
function methods:func () -- if a function is declared using :, it is given an implicit 'self' parameter
function methods:func () -- if a function is declared using :, it is given an implicit 'self' parameter
print(self.name)
print(self.name)
Line 1,179: Line 1,179:


object:func() -- with : sugar
object:func() -- with : sugar
methods.func(object) -- without : sugar</lang>
methods.func(object) -- without : sugar</syntaxhighlight>


Lua does not have a specific way of handling static methods, but similarly to Go, they could simply be implemented as regular functions inside of a module.
Lua does not have a specific way of handling static methods, but similarly to Go, they could simply be implemented as regular functions inside of a module.


Example module, named <code>box.lua</code>:
Example module, named <code>box.lua</code>:
<lang lua>local count = 0
<syntaxhighlight lang=lua>local count = 0
local box = { }
local box = { }
local boxmt = { __index = box }
local boxmt = { __index = box }
Line 1,199: Line 1,199:
return count
return count
end
end
return M</lang>
return M</syntaxhighlight>


Example use:
Example use:
<lang lua>local box = require 'box'
<syntaxhighlight lang=lua>local box = require 'box'


local b = box.new()
local b = box.new()


print(b:tellSecret())
print(b:tellSecret())
print(box.count())</lang>
print(box.count())</syntaxhighlight>


=={{header|M2000 Interpreter}}==
=={{header|M2000 Interpreter}}==
In M2000 there are some kinds of objects. Group is the one type object. We can compose members to groups, with functions, operators, modules, events, and inner groups, among other members of type pointer to object. Another type is the COM type. Here we see the Group object
In M2000 there are some kinds of objects. Group is the one type object. We can compose members to groups, with functions, operators, modules, events, and inner groups, among other members of type pointer to object. Another type is the COM type. Here we see the Group object
<lang M2000 Interpreter>
<syntaxhighlight lang=M2000 Interpreter>
Module CheckIt {
Module CheckIt {
\\ A class definition is a function which return a Group
\\ A class definition is a function which return a Group
Line 1,260: Line 1,260:
}
}
Checkit
Checkit
</syntaxhighlight>
</lang>


=={{header|Maple}}==
=={{header|Maple}}==
There is no real difference in how you call a static or instance method.
There is no real difference in how you call a static or instance method.
<lang Maple># Static
<syntaxhighlight lang=Maple># Static
Method( obj, other, arg );</lang>
Method( obj, other, arg );</syntaxhighlight>
<lang Maple># Instance
<syntaxhighlight lang=Maple># Instance
Method( obj, other, arg );</lang>
Method( obj, other, arg );</syntaxhighlight>


=={{header|MiniScript}}==
=={{header|MiniScript}}==
MiniScript uses prototype-based inheritance, so the only difference between a static method and an instance method is in whether it uses the <code>self</code> pseudo-keyword.
MiniScript uses prototype-based inheritance, so the only difference between a static method and an instance method is in whether it uses the <code>self</code> pseudo-keyword.
<lang MiniScript>Dog = {}
<syntaxhighlight lang=MiniScript>Dog = {}
Dog.name = ""
Dog.name = ""
Dog.help = function()
Dog.help = function()
Line 1,284: Line 1,284:


Dog.help // calling a "class method"
Dog.help // calling a "class method"
fido.speak // calling an "instance method"</lang>
fido.speak // calling an "instance method"</syntaxhighlight>


{{out}}
{{out}}
Line 1,291: Line 1,291:


=={{header|Nanoquery}}==
=={{header|Nanoquery}}==
<lang Nanoquery>class MyClass
<syntaxhighlight lang=Nanoquery>class MyClass
declare static id = 5
declare static id = 5
declare MyName
declare MyName
Line 1,317: Line 1,317:
// and call the class method
// and call the class method
myclass = new(MyClass, "test")
myclass = new(MyClass, "test")
println myclass.getName()</lang>
println myclass.getName()</syntaxhighlight>
{{out}}
{{out}}
<pre>5
<pre>5
Line 1,323: Line 1,323:


=={{header|Nemerle}}==
=={{header|Nemerle}}==
<lang Nemerle>// Static
<syntaxhighlight lang=Nemerle>// Static
MyClass.Method(someParameter);
MyClass.Method(someParameter);
// Instance
// Instance
myInstance.Method(someParameter);</lang>
myInstance.Method(someParameter);</syntaxhighlight>


=={{header|NetRexx}}==
=={{header|NetRexx}}==
Like [[#Java|Java]], static methods in NetRexx are called by using the dot operator on a class name:
Like [[#Java|Java]], static methods in NetRexx are called by using the dot operator on a class name:
<lang NetRexx>SomeClass.staticMethod()</lang>
<syntaxhighlight lang=NetRexx>SomeClass.staticMethod()</syntaxhighlight>
Instance methods are called by using the dot operator on an instance:
Instance methods are called by using the dot operator on an instance:
<lang NetRexx>objectInstance = SomeClass() -- create a new instance of the class
<syntaxhighlight lang=NetRexx>objectInstance = SomeClass() -- create a new instance of the class
objectInstance.instanceMethod() -- call the instance method
objectInstance.instanceMethod() -- call the instance method


SomeClass().instanceMethod() -- same as above; create a new instance of the class and call the instance method immediately</lang>
SomeClass().instanceMethod() -- same as above; create a new instance of the class and call the instance method immediately</syntaxhighlight>


=={{header|Nim}}==
=={{header|Nim}}==
In Nim there are no object methods, but regular procedures can be called with method call syntax:
In Nim there are no object methods, but regular procedures can be called with method call syntax:
<lang nim>var x = @[1, 2, 3]
<syntaxhighlight lang=nim>var x = @[1, 2, 3]
add(x, 4)
add(x, 4)
x.add(5)</lang>
x.add(5)</syntaxhighlight>


=={{header|OASYS Assembler}}==
=={{header|OASYS Assembler}}==
Line 1,348: Line 1,348:


The following code calls a method called <tt>&amp;GO</tt> on the current object:
The following code calls a method called <tt>&amp;GO</tt> on the current object:
<lang oasys_oaa>+&GO</lang>
<syntaxhighlight lang=oasys_oaa>+&GO</syntaxhighlight>


=={{header|Objeck}}==
=={{header|Objeck}}==
<lang objeck>
<syntaxhighlight lang=objeck>
ClassName->some_function(); # call class function
ClassName->some_function(); # call class function
instance->some_method(); # call instance method</lang>
instance->some_method(); # call instance method</syntaxhighlight>
Objeck uses the same syntax for instance and class method calls. In Objeck, functions are the equivalent of public static methods.
Objeck uses the same syntax for instance and class method calls. In Objeck, functions are the equivalent of public static methods.


Line 1,360: Line 1,360:
Object Pascal as implemented in Delphi and Free Pascal supports both static (known in Pascal as class method) and instance methods. Free Pascal has two levels of static methods, one using the class keyword and one using both the class and the static keywords. A class method can be called in Pascal, while a static class method could be called even from C, that's the main difference.
Object Pascal as implemented in Delphi and Free Pascal supports both static (known in Pascal as class method) and instance methods. Free Pascal has two levels of static methods, one using the class keyword and one using both the class and the static keywords. A class method can be called in Pascal, while a static class method could be called even from C, that's the main difference.


<lang pascal>// Static (known in Pascal as class method)
<syntaxhighlight lang=pascal>// Static (known in Pascal as class method)
MyClass.method(someParameter);
MyClass.method(someParameter);


// Instance
// Instance
myInstance.method(someParameter);
myInstance.method(someParameter);
</syntaxhighlight>
</lang>


=={{header|Objective-C}}==
=={{header|Objective-C}}==
In Objective-C, calling an instance method is sending a message to an instance, and calling a class method is sending a message to a class object. Class methods are inherited through inheritance of classes. All messages (whether sent to a normal object or class object) are resolved dynamically at runtime, hence there are no "static" methods (see also: Smalltalk).
In Objective-C, calling an instance method is sending a message to an instance, and calling a class method is sending a message to a class object. Class methods are inherited through inheritance of classes. All messages (whether sent to a normal object or class object) are resolved dynamically at runtime, hence there are no "static" methods (see also: Smalltalk).
<lang objc>// Class
<syntaxhighlight lang=objc>// Class
[MyClass method:someParameter];
[MyClass method:someParameter];
// or equivalently:
// or equivalently:
Line 1,382: Line 1,382:


// Method with no arguments
// Method with no arguments
[myInstance method];</lang>
[myInstance method];</syntaxhighlight>


=={{header|OCaml}}==
=={{header|OCaml}}==
Line 1,388: Line 1,388:
We can only call the method of an instantiated object:
We can only call the method of an instantiated object:


<lang ocaml>my_obj#my_meth params</lang>
<syntaxhighlight lang=ocaml>my_obj#my_meth params</syntaxhighlight>


=={{header|Oforth}}==
=={{header|Oforth}}==
When a method is called, the top of the stack is used as the object on which the method will be applyed :
When a method is called, the top of the stack is used as the object on which the method will be applyed :
<lang Oforth>1.2 sqrt</lang>
<syntaxhighlight lang=Oforth>1.2 sqrt</syntaxhighlight>


For class methods, the top of the stack must be a class (which is also an object of Class class) :
For class methods, the top of the stack must be a class (which is also an object of Class class) :
<lang Oforth>Date now</lang>
<syntaxhighlight lang=Oforth>Date now</syntaxhighlight>


=={{header|ooRexx}}==
=={{header|ooRexx}}==
<lang ooRexx>say "pi:" .circle~pi
<syntaxhighlight lang=ooRexx>say "pi:" .circle~pi
c=.circle~new(1)
c=.circle~new(1)
say "c~area:" c~area
say "c~area:" c~area
Line 1,427: Line 1,427:
Say self~class
Say self~class
Say self
Say self
return self~class~pi * radius * radius </lang>
return self~class~pi * radius * radius </syntaxhighlight>
'''Output:'''
'''Output:'''
<pre>pi: 3.14159265358979323
<pre>pi: 3.14159265358979323
Line 1,436: Line 1,436:


=={{header|Perl}}==
=={{header|Perl}}==
<lang perl># Class method
<syntaxhighlight lang=perl># Class method
MyClass->classMethod($someParameter);
MyClass->classMethod($someParameter);
# Equivalently using a class name
# Equivalently using a class name
Line 1,452: Line 1,452:
# the package and calling it on the class name or object reference explicitly
# the package and calling it on the class name or object reference explicitly
MyClass::classMethod('MyClass', $someParameter);
MyClass::classMethod('MyClass', $someParameter);
MyClass::method($myInstance, $someParameter);</lang>
MyClass::method($myInstance, $someParameter);</syntaxhighlight>


=={{header|Phix}}==
=={{header|Phix}}==
Line 1,459: Line 1,459:
Phix does not demand that all routines be inside classes; traditional standalone routines are "static" in every sense.<br>
Phix does not demand that all routines be inside classes; traditional standalone routines are "static" in every sense.<br>
There is no way to call a class method without an instance, since "this" will typecheck even if not otherwise used.
There is no way to call a class method without an instance, since "this" will typecheck even if not otherwise used.
<!--<lang Phix>(notonline)-->
<!--<syntaxhighlight lang=Phix>(notonline)-->
<span style="color: #008080;">without</span> <span style="color: #008080;">js</span> <span style="color: #000080;font-style:italic;">-- (no class in p2js)</span>
<span style="color: #008080;">without</span> <span style="color: #008080;">js</span> <span style="color: #000080;font-style:italic;">-- (no class in p2js)</span>
<span style="color: #008080;">class</span> <span style="color: #000000;">test</span>
<span style="color: #008080;">class</span> <span style="color: #000000;">test</span>
Line 1,471: Line 1,471:
<span style="color: #000000;">t</span><span style="color: #0000FF;">.</span><span style="color: #000000;">inst</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">t</span><span style="color: #0000FF;">.</span><span style="color: #000000;">show</span>
<span style="color: #000000;">t</span><span style="color: #0000FF;">.</span><span style="color: #000000;">inst</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">t</span><span style="color: #0000FF;">.</span><span style="color: #000000;">show</span>
<span style="color: #000000;">t</span><span style="color: #0000FF;">.</span><span style="color: #000000;">inst</span><span style="color: #0000FF;">()</span> <span style="color: #000080;font-style:italic;">-- prints "this is a test"</span>
<span style="color: #000000;">t</span><span style="color: #0000FF;">.</span><span style="color: #000000;">inst</span><span style="color: #0000FF;">()</span> <span style="color: #000080;font-style:italic;">-- prints "this is a test"</span>
<!--</lang>-->
<!--</syntaxhighlight>-->


=={{header|PHP}}==
=={{header|PHP}}==
<lang php>// Static method
<syntaxhighlight lang=php>// Static method
MyClass::method($someParameter);
MyClass::method($someParameter);
// In PHP 5.3+, static method can be called on a string of the class name
// In PHP 5.3+, static method can be called on a string of the class name
Line 1,482: Line 1,482:


// Instance method
// Instance method
$myInstance->method($someParameter);</lang>
$myInstance->method($someParameter);</syntaxhighlight>


=={{header|PicoLisp}}==
=={{header|PicoLisp}}==
Method invocation is syntactically equivalent to normal function calls. Method names have a trailing '>' by convention.
Method invocation is syntactically equivalent to normal function calls. Method names have a trailing '>' by convention.
<lang PicoLisp>(foo> MyClass)
<syntaxhighlight lang=PicoLisp>(foo> MyClass)
(foo> MyObject)</lang>
(foo> MyObject)</syntaxhighlight>


=={{header|Pike}}==
=={{header|Pike}}==
Line 1,493: Line 1,493:


regular methods can be called in these ways:
regular methods can be called in these ways:
<lang Pike>obj->method();
<syntaxhighlight lang=Pike>obj->method();
obj["method"]();
obj["method"]();
call_function(obj->method);
call_function(obj->method);
call_function(obj["method"]);</lang>
call_function(obj["method"]);</syntaxhighlight>
<code>call_function()</code> is rarely used anymore.
<code>call_function()</code> is rarely used anymore.


because <code>()</code> is actually an operator that is applied to a function reference, the following is also possible:
because <code>()</code> is actually an operator that is applied to a function reference, the following is also possible:
<lang Pike>function func = obj->method;
<syntaxhighlight lang=Pike>function func = obj->method;
func();</lang>
func();</syntaxhighlight>
as alternative to static function, modules are used. a module is essentially a static class. a function in a module can be called like this:
as alternative to static function, modules are used. a module is essentially a static class. a function in a module can be called like this:
<lang Pike>module.func();
<syntaxhighlight lang=Pike>module.func();
module["func"]();</lang>
module["func"]();</syntaxhighlight>
it should be noted that <code>module.func</code> is resolved at compile time while <code>module["func"]</code> is resolved at runtime.
it should be noted that <code>module.func</code> is resolved at compile time while <code>module["func"]</code> is resolved at runtime.


=={{header|PL/SQL}}==
=={{header|PL/SQL}}==
<lang PLSQL>create or replace TYPE myClass AS OBJECT (
<syntaxhighlight lang=PLSQL>create or replace TYPE myClass AS OBJECT (
-- A class needs at least one member even though we don't use it
-- A class needs at least one member even though we don't use it
dummy NUMBER,
dummy NUMBER,
Line 1,534: Line 1,534:
DBMS_OUTPUT.put_line( myClass.static_method() );
DBMS_OUTPUT.put_line( myClass.static_method() );
DBMS_OUTPUT.put_line( myInstance.instance_method() );
DBMS_OUTPUT.put_line( myInstance.instance_method() );
END;/</lang>
END;/</syntaxhighlight>


=={{header|PowerShell}}==
=={{header|PowerShell}}==
<lang PowerShell>$Date = Get-Date
<syntaxhighlight lang=PowerShell>$Date = Get-Date
$Date.AddDays( 1 )
$Date.AddDays( 1 )
[System.Math]::Sqrt( 2 )</lang>
[System.Math]::Sqrt( 2 )</syntaxhighlight>


=={{header|Processing}}==
=={{header|Processing}}==
<lang processing>// define a rudimentary class
<syntaxhighlight lang=processing>// define a rudimentary class
class HelloWorld
class HelloWorld
{
{
Line 1,562: Line 1,562:


// and call the instance method
// and call the instance method
hello.sayGoodbye();</lang>
hello.sayGoodbye();</syntaxhighlight>


=={{header|Python}}==
=={{header|Python}}==
<lang python>class MyClass(object):
<syntaxhighlight lang=python>class MyClass(object):
@classmethod
@classmethod
def myClassMethod(self, x):
def myClassMethod(self, x):
Line 1,588: Line 1,588:
# You can also call class or static methods on an instance, which will simply call it on the instance's class
# You can also call class or static methods on an instance, which will simply call it on the instance's class
myInstance.myClassMethod(someParameter)
myInstance.myClassMethod(someParameter)
myInstance.myStaticMethod(someParameter)</lang>
myInstance.myStaticMethod(someParameter)</syntaxhighlight>


=={{header|Quackery}}==
=={{header|Quackery}}==
Line 1,599: Line 1,599:
(It would be possible to extend this technique to a more fully-fledged object oriented system. See Dick Pountain's slim volume "Object Oriented FORTH: Implementation of Data Structures" (pub. 1987) for an example of doing so in Forth; a language to which Quackery is related, but slightly less amenable to such shenanigans.)
(It would be possible to extend this technique to a more fully-fledged object oriented system. See Dick Pountain's slim volume "Object Oriented FORTH: Implementation of Data Structures" (pub. 1987) for an example of doing so in Forth; a language to which Quackery is related, but slightly less amenable to such shenanigans.)


<lang Quackery>( ---------------- zen object orientation -------------- )
<syntaxhighlight lang=Quackery>( ---------------- zen object orientation -------------- )
[ immovable
[ immovable
Line 1,669: Line 1,669:
say "Current value of mycounter: "
say "Current value of mycounter: "
report-counter mycounter echo cr cr</lang>
report-counter mycounter echo cr cr</syntaxhighlight>


{{out}}
{{out}}
Line 1,701: Line 1,701:
The following snippet shows a call to the <tt>start</tt> method of the <tt>timer%</tt> class.
The following snippet shows a call to the <tt>start</tt> method of the <tt>timer%</tt> class.


<lang racket>#lang racket/gui
<syntaxhighlight lang=racket>#lang racket/gui


(define timer (new timer%))
(define timer (new timer%))
(send timer start 100)</lang>
(send timer start 100)</syntaxhighlight>


=={{header|Raku}}==
=={{header|Raku}}==
Line 1,710: Line 1,710:
{{works with|Rakudo|2015.12}}
{{works with|Rakudo|2015.12}}
=== Basic method calls ===
=== Basic method calls ===
<lang perl6>class Thing {
<syntaxhighlight lang=raku line>class Thing {
method regular-example() { say 'I haz a method' }
method regular-example() { say 'I haz a method' }


Line 1,736: Line 1,736:
my $foo = new Thing: ;
my $foo = new Thing: ;
multi-example $thing: 42;
multi-example $thing: 42;
</syntaxhighlight>
</lang>


=== Meta-operators ===
=== Meta-operators ===
Line 1,742: Line 1,742:
The <code>.</code> operator can be decorated with meta-operators.
The <code>.</code> operator can be decorated with meta-operators.


<lang perl6>
<syntaxhighlight lang=raku line>
my @array = <a z c d y>;
my @array = <a z c d y>;
@array .= sort; # short for @array = @array.sort;
@array .= sort; # short for @array = @array.sort;


say @array».uc; # uppercase all the strings: A C D Y Z
say @array».uc; # uppercase all the strings: A C D Y Z
</syntaxhighlight>
</lang>


=== Classless methods ===
=== Classless methods ===
Line 1,753: Line 1,753:
A method that is not in a class can be called by using the <code>&</code> sigil explicitly.
A method that is not in a class can be called by using the <code>&</code> sigil explicitly.


<lang perl6>
<syntaxhighlight lang=raku line>
my $object = "a string"; # Everything is an object.
my $object = "a string"; # Everything is an object.
my method example-method {
my method example-method {
Line 1,760: Line 1,760:


say $object.&example-method; # Outputs "This is a string."
say $object.&example-method; # Outputs "This is a string."
</syntaxhighlight>
</lang>


=={{header|Ring}}==
=={{header|Ring}}==
<lang ring>
<syntaxhighlight lang=ring>
new point { print() }
new point { print() }
Class Point
Class Point
x = 10 y = 20 z = 30
x = 10 y = 20 z = 30
func print see x + nl + y + nl + z + nl
func print see x + nl + y + nl + z + nl
</syntaxhighlight>
</lang>
<lang ring>
<syntaxhighlight lang=ring>
o1 = new System.output.console
o1 = new System.output.console
o1.print("Hello World")
o1.print("Hello World")
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Func Print cText
Func Print cText
see cText + nl
see cText + nl
</syntaxhighlight>
</lang>


=={{header|Ruby}}==
=={{header|Ruby}}==
<lang ruby># Class method
<syntaxhighlight lang=ruby># Class method
MyClass.some_method(some_parameter)
MyClass.some_method(some_parameter)


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# Calling a method with no parameters
# Calling a method with no parameters
my_instance.another_method</lang>
my_instance.another_method</syntaxhighlight>


=={{header|Rust}}==
=={{header|Rust}}==
<lang rust>struct Foo;
<syntaxhighlight lang=rust>struct Foo;


impl Foo {
impl Foo {
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let lots_of_references = &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&foo;
let lots_of_references = &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&foo;
println!("The answer to life is still {}." lots_of_references.get_the_answer_to_life());
println!("The answer to life is still {}." lots_of_references.get_the_answer_to_life());
}</lang>
}</syntaxhighlight>


=={{header|Scala}}==
=={{header|Scala}}==
<lang scala>/* This class implicitly includes a constructor which accepts an Int and
<syntaxhighlight lang=scala>/* This class implicitly includes a constructor which accepts an Int and
* creates "val variable1: Int" with that value.
* creates "val variable1: Int" with that value.
*/
*/
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assert(n.memberVal == 3)
assert(n.memberVal == 3)
println("Successfully completed without error.")
println("Successfully completed without error.")
}</lang>
}</syntaxhighlight>


=={{header|Sidef}}==
=={{header|Sidef}}==
<lang ruby>class MyClass {
<syntaxhighlight lang=ruby>class MyClass {
method foo(arg) { say arg }
method foo(arg) { say arg }
}
}
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# Alternatively, by asking for a method
# Alternatively, by asking for a method
instance.method(:foo)(arg);</lang>
instance.method(:foo)(arg);</syntaxhighlight>


=={{header|Smalltalk}}==
=={{header|Smalltalk}}==
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Classes are first class objects, meaning that references to them can be passed as argument, stored in other objects or returned as the result of a message send. This makes some of the common design patterns which deal with creation of objects trivial or even superfluous. (see also: ObjectiveC)
Classes are first class objects, meaning that references to them can be passed as argument, stored in other objects or returned as the result of a message send. This makes some of the common design patterns which deal with creation of objects trivial or even superfluous. (see also: ObjectiveC)


<lang smalltalk>" Class "
<syntaxhighlight lang=smalltalk>" Class "
MyClass selector: someArgument .
MyClass selector: someArgument .
" or equivalently "
" or equivalently "
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" Binary (operator) message"
" Binary (operator) message"
myInstance + argument .</lang>
myInstance + argument .</syntaxhighlight>




Example for dynamic class determination:
Example for dynamic class determination:
<lang smalltalk>theCar := (someCondition ifTrue:[ Ford ] ifFalse: [ Jaguar ]) new.</lang>
<syntaxhighlight lang=smalltalk>theCar := (someCondition ifTrue:[ Ford ] ifFalse: [ Jaguar ]) new.</syntaxhighlight>


Message names (selectors) can be chosen or constructed dynamically at runtime. For example:
Message names (selectors) can be chosen or constructed dynamically at runtime. For example:
<lang smalltalk>whichMessage := #( #'red' #'green' #'blue') at: computedIndex.
<syntaxhighlight lang=smalltalk>whichMessage := #( #'red' #'green' #'blue') at: computedIndex.
foo perform: whichMessage</lang>
foo perform: whichMessage</syntaxhighlight>


or:
or:


<lang smalltalk>theMessage := ('handleFileType' , suffix) asSymbol.
<syntaxhighlight lang=smalltalk>theMessage := ('handleFileType' , suffix) asSymbol.
foo perform: theMessage.</lang>
foo perform: theMessage.</syntaxhighlight>
This is often sometimes used as a dispatch mechanism (also, to implement state machines, for example).
This is often sometimes used as a dispatch mechanism (also, to implement state machines, for example).


Of course, especially with all that dynamics, a selector for an unimplemented message might be encountered. This raises a MessageNotUnderstood exception (runtime exception).
Of course, especially with all that dynamics, a selector for an unimplemented message might be encountered. This raises a MessageNotUnderstood exception (runtime exception).
<lang smalltalk>[
<syntaxhighlight lang=smalltalk>[
foo perform: theMessage
foo perform: theMessage
] on: MessageNotUnderstood do:[
] on: MessageNotUnderstood do:[
Dialog information: 'sorry'
Dialog information: 'sorry'
]</lang>
]</syntaxhighlight>


=={{header|SuperCollider}}==
=={{header|SuperCollider}}==
In SuperCollider, classes are objects. To call a class or object method, a message is passed to the class or the object instance. In the implementation, class method names are prefixed with an asterix, all other methods are instance methods.
In SuperCollider, classes are objects. To call a class or object method, a message is passed to the class or the object instance. In the implementation, class method names are prefixed with an asterix, all other methods are instance methods.
<lang SuperCollider>
<syntaxhighlight lang=SuperCollider>
SomeClass {
SomeClass {
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a = SomeClass.new;
a = SomeClass.new;
a.someInstanceMethod;
a.someInstanceMethod;
</syntaxhighlight>
</lang>


=={{header|Swift}}==
=={{header|Swift}}==
In Swift, instance methods can be declared on structs, enums, and classes. "Type methods", which include static methods for structs and enums, and class methods for classes, can be called on the type. Class methods are inherited through inheritance of classes, and are resolved dynamically at runtime like instance methods. (see also: Smalltalk).
In Swift, instance methods can be declared on structs, enums, and classes. "Type methods", which include static methods for structs and enums, and class methods for classes, can be called on the type. Class methods are inherited through inheritance of classes, and are resolved dynamically at runtime like instance methods. (see also: Smalltalk).
<lang swift>// Class
<syntaxhighlight lang=swift>// Class
MyClass.method(someParameter)
MyClass.method(someParameter)
// or equivalently:
// or equivalently:
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// Method with multiple arguments
// Method with multiple arguments
myInstance.method(red:arg1, green:arg2, blue:arg3)</lang>
myInstance.method(red:arg1, green:arg2, blue:arg3)</syntaxhighlight>


=={{header|Tcl}}==
=={{header|Tcl}}==
<lang tcl>package require Tcl 8.6
<syntaxhighlight lang=tcl>package require Tcl 8.6
# "Static" (on class object)
# "Static" (on class object)
MyClass mthd someParameter
MyClass mthd someParameter


# Instance
# Instance
$myInstance mthd someParameter</lang>
$myInstance mthd someParameter</syntaxhighlight>


=={{header|Ursa}}==
=={{header|Ursa}}==
<lang ursa># create an instance of the built-in file class
<syntaxhighlight lang=ursa># create an instance of the built-in file class
decl file f
decl file f


# call the file.open method
# call the file.open method
f.open "filename.txt"</lang>
f.open "filename.txt"</syntaxhighlight>


=={{header|VBA}}==
=={{header|VBA}}==
First we have to create a class module named "myObject" :
First we have to create a class module named "myObject" :
<syntaxhighlight lang=vb>
<lang vb>
Option Explicit
Option Explicit


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If myStr <> "" Then strTemp = myStr
If myStr <> "" Then strTemp = myStr
Debug.Print strTemp
Debug.Print strTemp
End Sub</lang>
End Sub</syntaxhighlight>
In a "standard" Module, the call should be :
In a "standard" Module, the call should be :
<lang vb>Option Explicit
<syntaxhighlight lang=vb>Option Explicit


Sub test()
Sub test()
Line 1,999: Line 1,999:
Obj.Method_1
Obj.Method_1
Obj.Method_2
Obj.Method_2
End Sub</lang>
End Sub</syntaxhighlight>
{{out}}
{{out}}
<pre>Hello to you
<pre>Hello to you
Line 2,008: Line 2,008:
=={{header|Wren}}==
=={{header|Wren}}==
Note that it's possible in Wren for instance and static methods in the same class to share the same name. This is because static methods are considered to belong to a separate meta-class.
Note that it's possible in Wren for instance and static methods in the same class to share the same name. This is because static methods are considered to belong to a separate meta-class.
<lang ecmascript>class MyClass {
<syntaxhighlight lang=ecmascript>class MyClass {
construct new() {}
construct new() {}
method() { System.print("instance method called") }
method() { System.print("instance method called") }
Line 2,016: Line 2,016:
var mc = MyClass.new()
var mc = MyClass.new()
mc.method()
mc.method()
MyClass.method()</lang>
MyClass.method()</syntaxhighlight>


{{out}}
{{out}}
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You can call object methods using two types of structures. Classes and Objects.
You can call object methods using two types of structures. Classes and Objects.
===Classes===
===Classes===
<lang XBS>class MyClass {
<syntaxhighlight lang=XBS>class MyClass {
construct=func(self,Props){
construct=func(self,Props){
self:Props=Props;
self:Props=Props;
Line 2,037: Line 2,037:


set Class = new MyClass with [{Name="MyClass Name"}];
set Class = new MyClass with [{Name="MyClass Name"}];
log(Class::GetProp("Name"));</lang>
log(Class::GetProp("Name"));</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
Line 2,043: Line 2,043:
</pre>
</pre>
===Objects===
===Objects===
<lang XBS>set MyObj = {
<syntaxhighlight lang=XBS>set MyObj = {
a=10;
a=10;
AddA=func(self,x){
AddA=func(self,x){
Line 2,050: Line 2,050:
}
}


log(MyObj::AddA(2));</lang>
log(MyObj::AddA(2));</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
Line 2,058: Line 2,058:
=={{header|XLISP}}==
=={{header|XLISP}}==
Class methods and instance methods are defined using <tt>DEFINE-CLASS-METHOD</tt> and <tt>DEFINE-METHOD</tt> respectively. They are called by sending a message to the class or to an instance of it: the message consists of (<i>a</i>) the name of the object that will receive it, which may be a class; (<i>b</i>) the name of the method, as a quoted symbol; and (<i>c</i>) the parameters if any.
Class methods and instance methods are defined using <tt>DEFINE-CLASS-METHOD</tt> and <tt>DEFINE-METHOD</tt> respectively. They are called by sending a message to the class or to an instance of it: the message consists of (<i>a</i>) the name of the object that will receive it, which may be a class; (<i>b</i>) the name of the method, as a quoted symbol; and (<i>c</i>) the parameters if any.
<lang xlisp>(DEFINE-CLASS MY-CLASS)
<syntaxhighlight lang=xlisp>(DEFINE-CLASS MY-CLASS)


(DEFINE-CLASS-METHOD (MY-CLASS 'DO-SOMETHING-WITH SOME-PARAMETER)
(DEFINE-CLASS-METHOD (MY-CLASS 'DO-SOMETHING-WITH SOME-PARAMETER)
Line 2,080: Line 2,080:
(DEFINE MY-INSTANCE (MY-CLASS 'NEW))
(DEFINE MY-INSTANCE (MY-CLASS 'NEW))


(MY-INSTANCE 'DO-SOMETHING-WITH 'BAR)</lang>
(MY-INSTANCE 'DO-SOMETHING-WITH 'BAR)</syntaxhighlight>
{{out}}
{{out}}
<pre>I am the class -- #<Class:MY-CLASS #x38994c8>
<pre>I am the class -- #<Class:MY-CLASS #x38994c8>
Line 2,090: Line 2,090:
Zig does not have classes nor objects. Zig's structs, however, can have methods; but they are not special. They are only namespaced functions that can be called with dot syntax.
Zig does not have classes nor objects. Zig's structs, however, can have methods; but they are not special. They are only namespaced functions that can be called with dot syntax.


<lang zig>const assert = @import("std").debug.assert;
<syntaxhighlight lang=zig>const assert = @import("std").debug.assert;


pub const ID = struct {
pub const ID = struct {
Line 2,122: Line 2,122:
assert(person1.getAge() == 18);
assert(person1.getAge() == 18);
assert(ID.getAge(person2) == 20);
assert(ID.getAge(person2) == 20);
}</lang>
}</syntaxhighlight>


=={{header|zkl}}==
=={{header|zkl}}==
In zkl, a class can be static (there will only exist one instance of the class). A function is always a member of some class but will only be static if it does not refer to instance data.
In zkl, a class can be static (there will only exist one instance of the class). A function is always a member of some class but will only be static if it does not refer to instance data.
<lang zkl>class C{var v; fcn f{v}}
<syntaxhighlight lang=zkl>class C{var v; fcn f{v}}
C.f() // call function f in class C
C.f() // call function f in class C
C.v=5; c2:=C(); // create new instance of C
C.v=5; c2:=C(); // create new instance of C
Line 2,136: Line 2,136:
D.f.isStatic //-->False
D.f.isStatic //-->False


class E{var v; fcn f{}} E.f.isStatic //-->True</lang>
class E{var v; fcn f{}} E.f.isStatic //-->True</syntaxhighlight>


<!-- Same omits as Classes page -->
<!-- Same omits as Classes page -->