Boids: Difference between revisions

From Rosetta Code
Content added Content deleted
Line 34: Line 34:


=={{header|Phix}}==
=={{header|Phix}}==
See [[Boids/Phix]]<br>
See demo/pGUI/boids3d.exw at [https://bitbucket.org/petelomax/phix/src https://bitbucket.org/petelomax/phix/src]
Screenshot: [http://phix.x10.mx/shots/boids.png http://phix.x10.mx/shots/boids.png]

Revision as of 10:33, 7 June 2017

Boids is a draft programming task. It is not yet considered ready to be promoted as a complete task, for reasons that should be found in its talk page.

A Boids algorithm simulates the flocking behavior of birds. This task requires the creation of a graphical or purely textual simulation of a flock of birds navigating the cave with obstacles depicted below.

.......###############...............................................................
.......###############...............................................................
......#################..............................................................
O......###############...............................................................
OO.....###############...............................................................
OO.....###############....................#.........................#................
OO......#############...................#####...................#########............
OO......#############...................#####..................###########...........
OO.......###########...................#######................#############..........
OO.........#######......................#####................###############.........
OO............#.........................#####...............#################........
OO........................................#.................#################........
O...........................................................#################........
............................................................#################........
...........................................................###################.......
............................................................#################........

If you implement a purely textual simulation, this is a possible board representation, where "O" are the boids that should go toward the right, "#" are fixed walls that should be avoided by the boids, and "." is free space (using a space is also acceptable for free space, if you add some kind of frame around the board).

A simulation that doesn't contain obstacles but only shows flocking behavior is acceptable.

See also



C

See Boids/C

Java

See Boids/Java

Phix

See Boids/Phix
Screenshot: http://phix.x10.mx/shots/boids.png