Bitmap/Write a PPM file: Difference between revisions

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Automated syntax highlighting fixup (second round - minor fixes)
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[[Category:Input Output]]
{{task|Raster graphics operations}}
[[Category:Input Output]]
 
Using the data storage type defined [[Basic_bitmap_storage|on this page]] for raster images, write the image to a PPM file (binary P6 prefered).
Line 6:
(Read [[wp:Netpbm_format|the definition of PPM file]] on Wikipedia.)
<br><br>
 
=={{header|11l}}==
{{trans|Python}}
 
<syntaxhighlight lang="11l">T Colour
Byte r, g, b
 
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0 0 0 255 255 255 0 0 0 0 0 0
</pre>
 
=={{header|Action!}}==
{{libheader|Action! Bitmap tools}}
<syntaxhighlight lang=Action"action!">INCLUDE "H6:RGBIMAGE.ACT" ;from task Bitmap
 
PROC SaveHeader(RgbImage POINTER img
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63 31 127 127 31 63 127 63 31
</pre>
 
=={{header|Ada}}==
<syntaxhighlight lang="ada">with Ada.Characters.Latin_1;
with Ada.Streams.Stream_IO; use Ada.Streams.Stream_IO;
 
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end Put_PPM;</syntaxhighlight>
The solution writes the image into an opened file. The file format might fail to work on certain [[OS]]es, because output might mangle control characters like LF, CR, FF, HT, VT etc. The OS might also limit the line length of a text file. In general it is a bad idea to mix binary and text output in one file. This solution uses ''stream I/O'', which should be as portable as possible.
 
=={{header|Aime}}==
<syntaxhighlight lang="aime">integer i, h, j, w;
file f;
 
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} while ((i += 16) < w);
} while ((j += 1) < h);</syntaxhighlight>
 
=={{header|Applesoft BASIC}}==
<syntaxhighlight lang="gwbasic"> 100 W = 8
110 H = 8
120 BA = 24576
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=={{header|AutoHotkey}}==
{{works with|AutoHotkey_L|45}}
<syntaxhighlight lang=AutoHotkey"autohotkey">
cyan := color(0,255,255) ; r,g,b
cyanppm := Bitmap(10, 10, cyan) ; width, height, background-color
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}
</syntaxhighlight>
 
=={{header|AWK}}==
<syntaxhighlight lang=AWK"awk">#!/usr/bin/awk -f
BEGIN {
split("255,0,0,255,255,0",R,",");
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close(outfile);
}</syntaxhighlight>
 
=={{header|BBC BASIC}}==
{{works with|BBC BASIC for Windows}}
<syntaxhighlight lang="bbcbasic"> Width% = 200
Height% = 200
Line 353 ⟶ 346:
SWAP ?^col%,?(^col%+2)
= col%</syntaxhighlight>
 
=={{header|BQN}}==
<syntaxhighlight lang="bqn">header_ppm ← "P6
4 8
255
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"small.ppm" •file.Bytes bytes_ppm</syntaxhighlight>
{{trans|C}}
<syntaxhighlight lang="bqn">header_ppm ← "P6
800 800
255
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image_ppm ← @ + ⥊ > {256|𝕨‿𝕩‿(𝕨×𝕩)}⌜˜ ↕800
"first_bqn.ppm" •file.Bytes header_ppm ∾ image_ppm</syntaxhighlight>
 
=={{header|C}}==
 
This is one file program which writes one color in each step :
<syntaxhighlight lang="c">#include <stdlib.h>
#include <stdio.h>
 
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This program writes whole array in one step :
 
<syntaxhighlight lang="c">#include <stdio.h>
 
int main()
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Interface:
 
<syntaxhighlight lang="c">void output_ppm(FILE *fd, image img);</syntaxhighlight>
 
Implementation:
 
<syntaxhighlight lang="c">#include "imglib.h"
 
void output_ppm(FILE *fd, image img)
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(void) fflush(fd);
}</syntaxhighlight>
 
=={{header|C sharp|C#}}==
This implementation uses a StreamWriter to write the header in text, then writes the pixel data in binary using a BinaryWriter.
<syntaxhighlight lang="csharp">using System;
using System.IO;
class PPMWriter
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}
}</syntaxhighlight>
 
=={{header|C++}}==
{{trans|C}}
<syntaxhighlight lang="cpp">#include <fstream>
#include <cstdio>
 
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return EXIT_SUCCESS;
}</syntaxhighlight>
 
=={{header|Common Lisp}}==
 
<syntaxhighlight lang="lisp">(defun write-rgb-buffer-to-ppm-file (filename buffer)
(with-open-file (stream filename
:element-type '(unsigned-byte 8)
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(write-byte blue stream)))))))
filename)</syntaxhighlight>
 
=={{header|D}}==
The Image module contains a savePPM6 function to save binary PPM images.
 
=={{header|Delphi}}==
Helper class to enable bitmap export to ppm.
<syntaxhighlight lang=Delphi"delphi">
program btm2ppm;
 
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end.
</syntaxhighlight>
 
=={{header|E}}==
 
The code for this task is incorporated into [[Basic bitmap storage#E]].
 
=={{header|Erlang}}==
Writes a bitmap to PPM file. Uses 24 bit color depth (color max value 255).
<syntaxhighlight lang="erlang">
-module(ppm).
 
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</syntaxhighlight>
 
=={{header|Euphoria}}==
{{trans|C}}
<syntaxhighlight lang="euphoria">constant dimx = 800, dimy = 800
constant fn = open("first.ppm","wb") -- b - binary mode
sequence color
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Procedure writing [[Bitmap#Euphoria|bitmap]] data storage:
<syntaxhighlight lang="euphoria">procedure write_ppm(sequence filename, sequence image)
integer fn,dimx,dimy
dimy = length(image[1])
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close(fn)
end procedure</syntaxhighlight>
 
=={{header|FBSL}}==
This code converts a Windows BMP to a PPM. Uses FBSL volatiles for brevity.
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'''24-bpp P.O.T.-size BMP solution:'''
[[File:FBSLWritePpm.PNG|right]]
<syntaxhighlight lang="qbasic">#ESCAPECHARS ON
 
DIM bmpin = ".\\LenaClr.bmp", ppmout = ".\\Lena.ppm", bmpblob = 54 ' Size of BMP file headers
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FILEPUT(FILEOPEN(ppmout, BINARY_NEW), ppmdata): FILECLOSE(FILEOPEN)</syntaxhighlight>
 
=={{header|Forth}}==
<syntaxhighlight lang="forth">: write-ppm { bmp fid -- }
s" P6" fid write-line throw
bmp bdim swap
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test over write-ppm
close-file throw</syntaxhighlight>
 
=={{header|Fortran}}==
{{works with|Fortran|90 and later}}
It loads <code>rgbimage_m</code> module, which is defined [[Basic bitmap storage#Fortran|here]].
<syntaxhighlight lang="fortran">program main
 
use rgbimage_m
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end program</syntaxhighlight>
 
=={{header|GAP}}==
<syntaxhighlight lang="gap"># Dirty implementation
# Only P3 format, an image is a list of 3 matrices (r, g, b)
# Max color is always 255
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PutPixel(g, 2, 3, [0, 0, 0]);
WriteImage("example.ppm", g);</syntaxhighlight>
 
=={{header|Go}}==
Code below writes 8-bit P6 format only. See Bitmap task for additional file needed to build working raster package.
<syntaxhighlight lang="go">package raster
 
import (
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}</syntaxhighlight>
Demonstration program. Note that it imports package raster. To build package raster, put code above in one file, put code from Bitmap task in another, and compile and link them into a Go package.
<syntaxhighlight lang="go">package main
 
// Files required to build supporting package raster are found in:
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}
}</syntaxhighlight>
 
=={{header|Haskell}}==
<syntaxhighlight lang="haskell">{-# LANGUAGE ScopedTypeVariables #-}
 
module Bitmap.Netpbm(readNetpbm, writeNetpbm) where
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where magicNumber = netpbmMagicNumber (nil :: c)
maxval = netpbmMaxval (nil :: c)</syntaxhighlight>
 
=={{header|J}}==
'''Solution:'''
<syntaxhighlight lang="j">require 'files'
 
NB. ($x) is height, width, colors per pixel
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'''Example:'''
Using routines from [[Basic_bitmap_storage#J|Basic Bitmap Storage]]:
<syntaxhighlight lang="j"> NB. create 10 by 10 block of magenta pixels in top right quadrant of a 300 wide by 600 high green image
pixellist=: >,{;~i.10
myimg=: ((150 + pixellist) ; 255 0 255) setPixels 0 255 0 makeRGB 600 300
myimg writeppm jpath '~temp/myimg.ppm'
540015</syntaxhighlight>
 
=={{header|Java}}==
 
See [[Basic_bitmap_storage#Java|Basic Bitmap Storage]] for the <tt>BasicBitmapStorage</tt> class.
 
<syntaxhighlight lang="java">import java.io.BufferedOutputStream;
import java.io.File;
import java.io.FileOutputStream;
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}
}</syntaxhighlight>
 
=={{header|Julia}}==
{{works with|Julia|0.6}}
 
<syntaxhighlight lang="julia">using Images, FileIO
 
h, w = 50, 70
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save("data/bitmapWrite.ppm", img)
save("data/bitmapWrite.png", img)</syntaxhighlight>
 
=={{header|Kotlin}}==
For convenience, we repeat the code for the class used in the [[Bitmap]] task here.
<syntaxhighlight lang="scala">// Version 1.2.40
 
import java.awt.Color
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}
}</syntaxhighlight>
=={{header|LiveCode}}==
 
LiveCode has built in support for importing and exporting PBM, JPEG, GIF, BMP or PNG graphics formats
<syntaxhighlight lang=LiveCode"livecode">
export image "test" to file "~/Test.PPM" as paint -- paint format is one of PBM, PGM, or PPM
</syntaxhighlight>
=={{header|Lua}}==
===Original===
<syntaxhighlight lang="lua">
 
-- helper function, simulates PHP's array_fill function
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===Alternate===
Uses the alternate Bitmap implementation [[Bitmap#Alternate|here]], extending it with..
<syntaxhighlight lang="lua">Bitmap.savePPM = function(self, filename)
local fp = io.open(filename, "wb")
if fp == nil then return false end
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end</syntaxhighlight>
Example usage:
<syntaxhighlight lang="lua">local bitmap = Bitmap(11,5)
bitmap:clear({255,255,255})
for y = 1, 5 do
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end
bitmap:savePPM("lua3x5.ppm")</syntaxhighlight>
 
 
=={{header|LiveCode}}==
LiveCode has built in support for importing and exporting PBM, JPEG, GIF, BMP or PNG graphics formats
<syntaxhighlight lang=LiveCode>
export image "test" to file "~/Test.PPM" as paint -- paint format is one of PBM, PGM, or PPM
</syntaxhighlight>
 
 
=={{header|M2000 Interpreter}}==
Added ToFile in group which return the function Bitmap. In this example we export using ToFile and get bytes (unsigned values) from buffer, and we export from outside, using getpixel and convert the RGB value to bytes (color returned as a negative number, so we have to invert before further process it)
===P3 type===
<syntaxhighlight lang=M2000"m2000 Interpreterinterpreter">
Module Checkit {
Function Bitmap (x as long, y as long) {
Line 1,356 ⟶ 1,324:
 
===P6 type===
<syntaxhighlight lang=M2000"m2000 Interpreterinterpreter">
Module PPMbinaryP6 {
If Version<9.4 then 1000
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</syntaxhighlight>
 
=={{header|Mathematica}}/ {{header|Wolfram Language}}==
<syntaxhighlight lang=Mathematica"mathematica">Export["file.ppm",image,"PPM"]</syntaxhighlight>
 
=={{header|MATLAB}} / {{header|Octave}}==
<syntaxhighlight lang=MATLAB"matlab">R=[255,0,0;255,255,0];
G=[0,255,0;255,255,0];
B=[0,0,255;0,0,0];
Line 1,553 ⟶ 1,519:
fwrite(fid,[r,g,b]','uint8');
fclose(fid);</syntaxhighlight>
 
=={{header|Modula-3}}==
<code>Bitmap</code> is the module from [[Basic_bitmap_storage#Modula-3|Basic Bitmap Storage]].
<syntaxhighlight lang="modula3">INTERFACE PPM;
 
IMPORT Bitmap, Pathname;
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END PPM.</syntaxhighlight>
<syntaxhighlight lang="modula3">MODULE PPM;
 
IMPORT Bitmap, Wr, FileWr, Pathname;
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=={{Header|Nim}}==
<syntaxhighlight lang="nim">import bitmap
import streams
 
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=={{Header|OCaml}}==
 
<syntaxhighlight lang="ocaml">let output_ppm ~oc ~img:(_, r_channel, g_channel, b_channel) =
let width = Bigarray.Array2.dim1 r_channel
and height = Bigarray.Array2.dim2 r_channel in
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flush oc;
;;</syntaxhighlight>
 
=={{header|Oz}}==
As a function in the module <code>BitmapIO.oz</code>:
<syntaxhighlight lang="oz">functor
import
Bitmap
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end
end</syntaxhighlight>
 
=={{header|Perl}}==
{{libheader|Imager}}
<syntaxhighlight lang="perl">use Imager;
 
$image = Imager->new(xsize => 200, ysize => 200);
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xmax => 150, ymax => 150);
$image->write(file => 'bitmap.ppm') or die $image->errstr;</syntaxhighlight>
 
=={{header|Phix}}==
Copy of [[Bitmap/Write_a_PPM_file#Euphoria|Euphoria]]. The results may be verified with demo\rosetta\viewppm.exw
<syntaxhighlight lang=Phix"phix">-- demo\rosetta\Bitmap_write_ppm.exw
constant dimx = 512, dimy = 512
constant fn = open("first.ppm","wb") -- b - binary mode
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close(fn)</syntaxhighlight>
The following more general purpose routine is used in several other examples (via include ppm.e):
<syntaxhighlight lang=Phix"phix">global procedure write_ppm(string filename, sequence image)
integer fn = open(filename,"wb"),
dimx = length(image),
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close(fn)
end procedure</syntaxhighlight>
 
=={{header|PHP}}==
Writes a P6 binary file
<syntaxhighlight lang=PHP"php">class Bitmap {
public $data;
public $w;
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$b->setPixel(0, 15, array(255,0,0));
$b->writeP6('p6.ppm');</syntaxhighlight>
 
=={{header|PicoLisp}}==
<syntaxhighlight lang=PicoLisp"picolisp">(de ppmWrite (Ppm File)
(out File
(prinl "P6")
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(prinl 255)
(for Y Ppm (for X Y (apply wr X))) ) )</syntaxhighlight>
 
=={{header|PL/I}}==
<syntaxhighlight lang=PL"pl/Ii">/* BITMAP FILE: write out a file in PPM format, P6 (binary). 14/5/2010 */
test: procedure options (main);
declare image (0:19,0:19) bit (24);
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end put_integer;
end test;</syntaxhighlight>
 
=={{header|Prolog}}==
This is an extremely straight forward way to write in Prolog, more complicated methods might use DCGs:
<syntaxhighlight lang="prolog">
:- module(bitmapIO, [
write_ppm_p6/2]).
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usage:
 
<syntaxhighlight lang="prolog">
:- use_module(bitmap).
:- use_module(bitmapIO).
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</syntaxhighlight>
 
=={{header|PureBasic}}==
<syntaxhighlight lang=PureBasic"purebasic">Procedure SaveImageAsPPM(Image, file$, Binary = 1)
; Author Roger Rösch (Nickname Macros)
IDFiIe = CreateFile(#PB_Any, file$)
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EndIf
EndProcedure</syntaxhighlight>
 
=={{header|Python}}==
{{works with|Python|3.1}}
 
Extending the example given [[Basic_bitmap_storage#Alternative_version|here]]
<syntaxhighlight lang="python">
# String masquerading as ppm file (version P3)
import io
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ppmfileout.close()
</syntaxhighlight>
 
=={{header|R}}==
{{libheader|pixmap}}
<syntaxhighlight lang="r">
# View the existing code in the library
library(pixmap)
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write.pnm(theimage, filename)
</syntaxhighlight>
 
=={{header|Racket}}==
<syntaxhighlight lang="racket">
;P3
(define (bitmap->ppm bitmap output-port)
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</syntaxhighlight>
 
=={{header|Raku}}==
(formerly Perl 6)
{{works with|Rakudo|2016-01}}
 
<syntaxhighlight lang="raku" line>class Pixel { has uint8 ($.R, $.G, $.B) }
class Bitmap {
has UInt ($.width, $.height);
Line 2,079 ⟶ 2,032:
 
[[File:Ppm-perl6.png‎]]
 
=={{header|REXX}}==
<syntaxhighlight lang="rexx">/*REXX program writes a PPM formatted image file, also known as a P6 (binary) file. */
green = 00ff00 /*define a pixel with the color green. */
parse arg oFN width height color . /*obtain optional arguments from the CL*/
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/*stick a fork in it, we're all done. */</syntaxhighlight>
<br><br>
 
=={{header|Ruby}}==
Extending [[Basic_bitmap_storage#Ruby]]
<syntaxhighlight lang="ruby">class RGBColour
def values
[@red, @green, @blue]
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alias_method :write, :save
end</syntaxhighlight>
 
=={{header|Rust}}==
<syntaxhighlight lang="rust">use std::path::Path;
use std::io::Write;
use std::fs::File;
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}
}</syntaxhighlight>
 
=={{header|Scala}}==
Extends Pixmap class from task [[Read_ppm_file#Scala|Read PPM file]].
<syntaxhighlight lang="scala">object Pixmap {
def save(bm:RgbBitmap, filename:String)={
val out=new DataOutputStream(new FileOutputStream(filename))
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}
}</syntaxhighlight>
 
=={{header|Scheme}}==
{{Works with|Scheme|R<math>^5</math>RS}}
<syntaxhighlight lang="scheme">(define (write-ppm image file)
(define (write-image image)
(define (write-row row)
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(write-image image)))))</syntaxhighlight>
Example using definitions in [[Basic bitmap storage#Scheme]]:
<syntaxhighlight lang="scheme">(define image (make-image 800 600))
(image-fill! image *black*)
(image-set! image 400 300 *blue*)
(write-ppm image "out.ppm")</syntaxhighlight>
 
=={{header|Seed7}}==
<syntaxhighlight lang="seed7">$ include "seed7_05.s7i";
include "draw.s7i";
include "color.s7i";
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end if;
end func;</syntaxhighlight>
 
=={{header|Sidef}}==
{{trans|Raku}}
<syntaxhighlight lang="ruby">subset Int < Number {|n| n.is_int }
subset UInt < Int {|n| n >= 0 }
subset UInt8 < Int {|n| n ~~ ^256 }
Line 2,316 ⟶ 2,262:
 
%f"palette.ppm".write(b.p6, :raw)</syntaxhighlight>
 
=={{header|Stata}}==
 
P3 format only, with Mata.
 
<syntaxhighlight lang="stata">mata
void writeppm(name, r, g, b) {
n = rows(r)
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writeppm("image.ppm", r, g, b)
end</syntaxhighlight>
 
=={{header|Tcl}}==
{{libheader|Tk}}
Referring to [[Basic bitmap storage#Tcl]]:
<syntaxhighlight lang="tcl">package require Tk
 
proc output_ppm {image filename} {
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foreach colour $pixel {puts [expr {$colour & 0xff}]} ;# ==> 255 \n 0 \n 0 \n
close $fh</syntaxhighlight>
 
=={{header|UNIX Shell}}==
{{works with|ksh93}}
Line 2,370 ⟶ 2,313:
 
Add the following function to the <tt>Bitmap_t</tt> type
<syntaxhighlight lang="bash"> function write {
_.to_s > "$1"
}</syntaxhighlight>
Then you can:
<syntaxhighlight lang="bash">Bitmap_t b
# do stuff to b, and save it:
b.write '$HOME/tmp/bitmap.ppm'</syntaxhighlight>
 
=={{header|Vedit macro language}}==
 
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Return
</pre>
 
=={{header|Visual Basic .NET}}==
 
<syntaxhighlight lang="vbnet">Public Shared Sub SaveRasterBitmapToPpmFile(ByVal rasterBitmap As RasterBitmap, ByVal filepath As String)
Dim header As String = String.Format("P6{0}{1}{2}{3}{0}255{0}", vbLf, rasterBitmap.Width, " "c, rasterBitmap.Height)
Dim bufferSize As Integer = header.Length + (rasterBitmap.Width * rasterBitmap.Height * 3)
Line 2,420 ⟶ 2,361:
My.Computer.FileSystem.WriteAllBytes(filepath, bytes, False)
End Sub</syntaxhighlight>
 
=={{header|Wren}}==
{{libheader|DOME}}
This takes a while to run as DOME needs to build up the file contents in string form before saving them to a PPM file. It is not currently possible to write files a line at a time.
<syntaxhighlight lang="ecmascript">import "graphics" for Canvas, ImageData, Color
import "dome" for Window, Process
import "io" for FileSystem
Line 2,470 ⟶ 2,410:
 
var Game = Bitmap.new("Bitmap - write to PPM file", 320, 320)</syntaxhighlight>
 
=={{header|XPL0}}==
<syntaxhighlight lang=XPL0"xpl0">include c:\cxpl\codes; \intrinsic 'code' declarations
def Width=180, Height=135, Color=$123456;
 
Line 2,510 ⟶ 2,449:
SetVid(3); \restore display to normal text mode
]</syntaxhighlight>
 
=={{header|Yabasic}}==
<syntaxhighlight lang=Yabasic"yabasic">clear screen
 
wid = 150 : hei = 200
Line 2,542 ⟶ 2,480:
poke #fn, asc("\n")
close #fn</syntaxhighlight>
 
=={{header|zkl}}==
<syntaxhighlight lang="zkl">// convert Windows BMP (bit map) image to PPM
 
// Read BMP file
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-rw-r--r-- 1 craigd craigd 786476 Aug 30 01:31 foo.ppm
</pre>
 
{{omit from|PARI/GP}}
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