Bitmap/Write a PPM file: Difference between revisions

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[[Category:Input Output]]
{{task|Raster graphics operations}}
[[Category:Input Output]]
 
Using the data storage type defined [[Basic_bitmap_storage|on this page]] for raster images, write the image to a PPM file (binary P6 preferedpreferred).
 
(Read [[wp:Netpbm_format|the definition of PPM file]] on Wikipedia.)
<br><br>
 
=={{header|11l}}==
{{trans|Python}}
 
<langsyntaxhighlight lang="11l">T Colour
Byte r, g, b
 
Line 77 ⟶ 76:
print(bitmap.writeppmp3())
 
File(‘tmp.ppm’, ‘w’WRITE).write_bytes(bitmap.writeppmp6())</langsyntaxhighlight>
 
{{out}}
Line 91 ⟶ 90:
</pre>
 
=={{header|Action!}}==
{{libheader|Action! Bitmap tools}}
<syntaxhighlight lang="action!">INCLUDE "H6:RGBIMAGE.ACT" ;from task Bitmap
 
PROC SaveHeader(RgbImage POINTER img
CHAR ARRAY format BYTE dev)
 
PrintDE(dev,format)
PrintBD(dev,img.w)
PutD(dev,32)
PrintBDE(dev,img.h)
PrintBDE(dev,255)
RETURN
 
PROC SavePPM3(RgbImage POINTER img CHAR ARRAY path)
BYTE dev=[1],x,y
RGB c
 
Close(dev)
Open(dev,path,8)
SaveHeader(img,"P3",dev)
FOR y=0 TO img.h-1
DO
FOR x=0 TO img.w-1
DO
GetRgbPixel(img,x,y,c)
PrintBD(dev,c.r) PutD(dev,32)
PrintBD(dev,c.g) PutD(dev,32)
PrintBD(dev,c.b)
IF x=img.w-1 THEN
PutDE(dev)
ELSE
PutD(dev,32)
FI
OD
OD
Close(dev)
RETURN
 
PROC SavePPM6(RgbImage POINTER img CHAR ARRAY path)
BYTE dev=[1],x,y
RGB c
 
Close(dev)
Open(dev,path,8)
SaveHeader(img,"P6",dev)
FOR y=0 TO img.h-1
DO
FOR x=0 TO img.w-1
DO
GetRgbPixel(img,x,y,c)
PutD(dev,c.r)
PutD(dev,c.g)
PutD(dev,c.b)
OD
OD
Close(dev)
RETURN
 
PROC Load(CHAR ARRAY path)
CHAR ARRAY line(255)
BYTE dev=[1]
 
Close(dev)
Open(dev,path,4)
WHILE Eof(dev)=0
DO
InputSD(dev,line)
PrintE(line)
OD
Close(dev)
RETURN
 
PROC Main()
BYTE ARRAY rgbdata=[
0 0 0 0 0 255 0 255 0
255 0 0 0 255 255 255 0 255
255 255 0 255 255 255 31 63 127
63 31 127 127 31 63 127 63 31]
BYTE width=[3],height=[4]
RgbImage img
CHAR ARRAY path3="D:PPM3.PPM"
CHAR ARRAY path6="D:PPM6.PPM"
 
Put(125) PutE() ;clear the screen
InitRgbImage(img,width,height,rgbdata)
PrintF("Saving %S...%E%E",path3)
SavePPM3(img,path3)
PrintF("Saving %S...%E%E",path6)
SavePPM6(img,path6)
PrintF("Loading %S...%E%E",path3)
Load(path3)
RETURN</syntaxhighlight>
{{out}}
[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Write_a_PPM_file.png Screenshot from Atari 8-bit computer]
<pre>
Saving D:PPM3.PPM...
 
Saving D:PPM6.PPM...
 
Loading D:PPM3.PPM...
 
P3
3 4
255
0 0 0 0 0 255 0 255 0
255 0 0 0 255 255 255 0 255
255 255 0 255 255 255 31 63 127
63 31 127 127 31 63 127 63 31
</pre>
=={{header|Ada}}==
<langsyntaxhighlight lang="ada">with Ada.Characters.Latin_1;
with Ada.Streams.Stream_IO; use Ada.Streams.Stream_IO;
 
with Bitmap_Store; use Bitmap_Store;
-- This package is defined in the Bitmap task.
 
procedure Put_PPM (File : File_Type; Picture : Image) is
Line 117 ⟶ 230:
end loop;
Character'Write (Stream (File), LF);
end Put_PPM;</langsyntaxhighlight>
The solution writes the image into an opened file. The file format might fail to work on certain [[OS]]es, because output might mangle control characters like LF, CR, FF, HT, VT etc. The OS might also limit the line length of a text file. In general it is a bad idea to mix binary and text output in one file. This solution uses ''stream I/O'', which should be as portable as possible.
 
=={{header|Aime}}==
<langsyntaxhighlight lang="aime">integer i, h, j, w;
file f;
 
Line 137 ⟶ 250:
16.times(f_bytes, f, drand(255), drand(255), drand(255));
} while ((i += 16) < w);
} while ((j += 1) < h);</langsyntaxhighlight>
=={{header|Applesoft BASIC}}==
<syntaxhighlight lang="gwbasic"> 100 W = 8
110 H = 8
120 BA = 24576
130 HIMEM: 8192
140 D$ = CHR$ (4)
150 M$ = CHR$ (13)
160 P6$ = "P6" + M$ + STR$ (W) + " " + STR$ (H) + M$ + "255" + M$
170 FOR I = 1 TO LEN (P6$)
180 POKE BA + I - 1, ASC ( MID$ (P6$,I,1))
190 NEXT I
200 BB = BA + I - 1
210 BL = (BB + W * H * 3) - BA
220 C = 255 + 255 * 256 + 0 * 65536: GOSUB 600FILL
230 X = 4:Y = 5:C = 127 + 127 * 256 + 255 * 65536: GOSUB 500"SET PIXEL"
240 PRINT D$"BSAVE BITMAP.PPM,A"BA",L"BL
250 END
500 R = C - INT (C / 256) * 256:B = INT (C / 65536):G = INT (C / 256) - B * 256:A = BB + X * 3 + Y * W * 3: POKE A,R: POKE A + 1,G: POKE A + 2,B: RETURN
600 FOR Y = 0 TO H - 1: FOR X = 0 TO W - 1: GOSUB 500: NEXT X,Y: RETURN</syntaxhighlight>
=={{header|ATS}}==
For this code you will also need <code>bitmap_task.sats</code> and <code>bitmap_task.dats</code> from [[Bitmap#ATS]].
 
The static file provides templates for writing a PPM in either raw or plain format, regardless of what type you use to represent a pixel. The dynamic file, however, provides implementations ''only'' for the <code>rgb24</code> type defined in <code>bitmap_task.sats</code>.
 
===The ATS static file===
The following interface file should be named <code>bitmap_write_ppm_task.sats</code>.
<syntaxhighlight lang="ats">
#define ATS_PACKNAME "Rosetta_Code.bitmap_write_ppm_task"
 
staload "bitmap_task.sats"
 
(* Only pixmaps with positive width and height (pixmap1) are accepted
for writing a PPM. *)
 
fn {a : t@ype}
pixmap_write_ppm_raw_or_plain
(outf : FILEref,
pix : !pixmap1 a,
plain : bool)
: bool (* success *)
 
fn {a : t@ype}
pixmap_write_ppm_raw
(outf : FILEref,
pix : !pixmap1 a)
: bool (* success *)
 
overload pixmap_write_ppm with pixmap_write_ppm_raw_or_plain
overload pixmap_write_ppm with pixmap_write_ppm_raw
</syntaxhighlight>
 
===The ATS dynamic file===
The following file of implementations should be named <code>bitmap_write_ppm_task.dats</code>.
<syntaxhighlight lang="ats">
(*------------------------------------------------------------------*)
 
#define ATS_DYNLOADFLAG 0
#define ATS_PACKNAME "Rosetta_Code.bitmap_write_ppm_task"
 
#include "share/atspre_staload.hats"
 
staload "bitmap_task.sats"
 
(* You need to staload bitmap_task.dats, so the ATS compiler will have
access to its implementations of templates. But we staload it
anonymously, so the programmer will not have access. *)
staload _ = "bitmap_task.dats"
 
staload "bitmap_write_ppm_task.sats"
 
(*------------------------------------------------------------------*)
 
(* Realizing that MAXVAL, and how to represent depend on the
pixel type, we implement the template functions ONLY for pixels of
type rgb24. *)
 
(* We will implement raw PPM using "dump", and plain PPM using the
"get a pixel" square brackets. The latter method is simpler than
writing a different implementation of pixmap$pixels_dump<rgb24>,
and also helps us satisfy the stated requirements of the task.
("Dump" goes beyond what was asked for.) *)
 
implement
pixmap_write_ppm_raw_or_plain<rgb24> (outf, pix, plain) =
begin
fprintln! (outf, (if plain then "P3" else "P6") : string);
fprintln! (outf, width pix, " ", height pix);
fprintln! (outf, "255");
if ~plain then
dump<rgb24> (outf, pix)
else
let
val w = width pix and h = height pix
prval [w : int] EQINT () = eqint_make_guint w
prval [h : int] EQINT () = eqint_make_guint h
 
fun
loop {x, y : nat | x <= w; y <= h}
.<h - y, w - x>.
(pix : !pixmap (rgb24, w, h),
x : size_t x,
y : size_t y)
: void =
if y = h then
()
else if x = w then
loop (pix, i2sz 0, succ y)
else
let
val @(r, g, b) = rgb24_values pix[x, y]
in
fprintln! (outf, r, " ", g, " ", b);
loop (pix, succ x, y)
end
in
loop (pix, i2sz 0, i2sz 0);
true
end
end
 
implement
pixmap_write_ppm_raw<rgb24> (outf, pix) =
pixmap_write_ppm_raw_or_plain<rgb24> (outf, pix, false)
 
(*------------------------------------------------------------------*)
 
#ifdef BITMAP_WRITE_PPM_TASK_TEST #then
 
implement
main0 () =
let
val bgcolor = rgb24_make (217u, 217u, 214u)
and fgcolor1 = rgb24_make (210, 0, 0)
and fgcolor2 = rgb24_make (0, 150, 0)
and fgcolor3 = rgb24_make (0, 0, 220)
 
stadef w = 300
stadef h = 200
val w : size_t w = i2sz 300
and h : size_t h = i2sz 200
 
val @(pfgc | pix) = pixmap_make<rgb24> (w, h, bgcolor)
val () =
let
var x : Size_t
in
for* {x : nat | x <= w}
.<w - x>.
(x : size_t x) =>
(x := i2sz 0; x <> w; x := succ x)
begin
pix[x, i2sz 50] := fgcolor1;
pix[x, i2sz 100] := fgcolor2;
pix[x, i2sz 150] := fgcolor3
end
end
 
val outf_raw = fileref_open_exn ("image-raw.ppm", file_mode_w)
and outf_plain = fileref_open_exn ("image-plain.ppm", file_mode_w)
 
val success = pixmap_write_ppm<rgb24> (outf_raw, pix)
val () = assertloc success
val success = pixmap_write_ppm<rgb24> (outf_plain, pix, true)
val () = assertloc success
in
fileref_close outf_raw;
fileref_close outf_plain;
free (pfgc | pix)
end
 
#endif
 
(*------------------------------------------------------------------*)
</syntaxhighlight>
 
There is a test program that you can compile and run thus:
<pre>$ patscc -std=gnu2x -g -O2 -DATS_MEMALLOC_LIBC -DATS BITMAP_WRITE_PPM_TASK_TEST bitmap_{,write_ppm_}task.{s,d}ats
$ ./a.out
</pre>
If everything worked, you should end up with two image files, <code>image-raw.ppm</code> and <code>image-plain.ppm</code>. The former will have been made with the "dump" functionality that outputs the raw pixel data in one call to <code>fwrite(3)</code>. The latter will have been written more in the way the task assumes: reading pixels individually, left-to-right and top-to-bottom.
 
The images should appear thus:
 
[[File:Bitmap write ppm task ATS.png|alt=A gray background with red, green, and blue horizontal stripes, one pixel thick each, evenly placed, top to bottom.]]
 
=={{header|AutoHotkey}}==
{{works with|AutoHotkey_L|45}}
<syntaxhighlight lang="autohotkey">
<lang AutoHotkey>
cyan := color(0,255,255) ; r,g,b
cyanppm := Bitmap(10, 10, cyan) ; width, height, background-color
Line 173 ⟶ 470:
return 0
}
</syntaxhighlight>
</lang>
 
=={{header|AWK}}==
<langsyntaxhighlight AWKlang="awk">#!/usr/bin/awk -f
BEGIN {
split("255,0,0,255,255,0",R,",");
Line 188 ⟶ 485:
}
close(outfile);
}</langsyntaxhighlight>
 
=={{header|BBC BASIC}}==
{{works with|BBC BASIC for Windows}}
<langsyntaxhighlight lang="bbcbasic"> Width% = 200
Height% = 200
Line 221 ⟶ 517:
col% = TINT(x%*2,y%*2)
SWAP ?^col%,?(^col%+2)
= col%</langsyntaxhighlight>
=={{header|BQN}}==
 
<syntaxhighlight lang="bqn">header_ppm ← "P6
4 8
255
"
red ← 255‿0‿0 # a 3-element 1D list
grn ← 0‿255‿0
ble ← 0‿0‿255
blk ← 0‿0‿0
gry ← 128‿128‿128
wht ← 255‿255‿255
all ← ∾red‿grn‿ble‿blk‿gry‿wht # join "colors" to 1D list
image_ppm ← 8‿4‿3 ⥊ all # reshape "all" to 8 rows by 4 cols by 3, "all" gets reused as needed to fill
image_ppm ↩ @ + ⥊ image_ppm # deshape, convert to chars (uint8_t)
bytes_ppm ← header_ppm ∾ image_ppm
"small.ppm" •file.Bytes bytes_ppm</syntaxhighlight>
{{trans|C}}
<syntaxhighlight lang="bqn">header_ppm ← "P6
800 800
255
"
image_ppm ← @ + ⥊ > {256|𝕨‿𝕩‿(𝕨×𝕩)}⌜˜ ↕800
"first_bqn.ppm" •file.Bytes header_ppm ∾ image_ppm</syntaxhighlight>
=={{header|C}}==
 
This is one file program which writes one color in each step :
<langsyntaxhighlight lang="c">#include <stdlib.h>
#include <stdio.h>
 
Line 248 ⟶ 566:
(void) fclose(fp);
return EXIT_SUCCESS;
}</langsyntaxhighlight>
 
 
This program writes whole array in one step :
 
<langsyntaxhighlight lang="c">#include <stdio.h>
 
int main()
Line 288 ⟶ 606:
printf("OK - file %s saved\n", filename);
return 0;
}</langsyntaxhighlight>
 
 
Line 297 ⟶ 615:
Interface:
 
<langsyntaxhighlight lang="c">void output_ppm(FILE *fd, image img);</langsyntaxhighlight>
 
Implementation:
 
<langsyntaxhighlight lang="c">#include "imglib.h"
 
void output_ppm(FILE *fd, image img)
Line 310 ⟶ 628:
(void) fwrite(img->buf, sizeof(pixel), n, fd);
(void) fflush(fd);
}</langsyntaxhighlight>
 
=={{header|C sharp|C#}}==
This implementation uses a StreamWriter to write the header in text, then writes the pixel data in binary using a BinaryWriter.
<langsyntaxhighlight lang="csharp">using System;
using System.IO;
class PPMWriter
Line 338 ⟶ 655:
writerB.Close();
}
}</langsyntaxhighlight>
 
=={{header|C++}}==
{{trans|C}}
<langsyntaxhighlight lang="cpp">#include <fstream>
#include <cstdio>
 
int main() {
constexpr auto dimx = 800u, dimy = 800u;
 
std::ofstream ofs("first.ppm", ios_base::out | ios_base::binary);
using namespace std;
ofs << "P6\n" << dimx << ' ' << dimy << "\n255\n";
ofstream ofs("first.ppm", ios_base::out | ios_base::binary);
ofs << "P6" << endl << dimx << ' ' << dimy << endl << "255" << endl;
 
for (auto j = 0u; j < dimy; ++j)
for (auto i = 0u; i < dimx; ++i)
ofs << (char) (i % 256) static_cast<< (char) (j % 256) << (char) (>(i * j) % 256); // red, green, blue
<< static_cast<char>(j % 256)
 
<< static_cast<char>((i * j) % 256);
ofs.close();
}</syntaxhighlight>
 
return EXIT_SUCCESS;
}</lang>
 
=={{header|Common Lisp}}==
 
<langsyntaxhighlight lang="lisp">(defun write-rgb-buffer-to-ppm-file (filename buffer)
(with-open-file (stream filename
:element-type '(unsigned-byte 8)
Line 390 ⟶ 702:
(write-byte green stream)
(write-byte blue stream)))))))
filename)</langsyntaxhighlight>
 
=={{header|D}}==
The Image module contains a savePPM6 function to save binary PPM images.
 
=={{header|Delphi}}==
Helper class to enable bitmap export to ppm.
<syntaxhighlight lang="delphi">
<lang Delphi>
program btm2ppm;
 
Line 449 ⟶ 759:
end;
end.
</syntaxhighlight>
</lang>
 
=={{header|E}}==
 
The code for this task is incorporated into [[Basic bitmap storage#E]].
 
=={{header|Erlang}}==
Writes a bitmap to PPM file. Uses 24 bit color depth (color max value 255).
<langsyntaxhighlight lang="erlang">
-module(ppm).
 
Line 504 ⟶ 812:
integer_to_list(Number).
 
</syntaxhighlight>
</lang>
 
=={{header|Euphoria}}==
{{trans|C}}
<langsyntaxhighlight lang="euphoria">constant dimx = 800, dimy = 800
constant fn = open("first.ppm","wb") -- b - binary mode
sequence color
Line 522 ⟶ 829:
end for
end for
close(fn)</langsyntaxhighlight>
 
Procedure writing [[Bitmap#Euphoria|bitmap]] data storage:
<langsyntaxhighlight lang="euphoria">procedure write_ppm(sequence filename, sequence image)
integer fn,dimx,dimy
dimy = length(image[1])
Line 538 ⟶ 845:
end for
close(fn)
end procedure</langsyntaxhighlight>
 
=={{header|FBSL}}==
This code converts a Windows BMP to a PPM. Uses FBSL volatiles for brevity.
Line 545 ⟶ 851:
'''24-bpp P.O.T.-size BMP solution:'''
[[File:FBSLWritePpm.PNG|right]]
<langsyntaxhighlight lang="qbasic">#ESCAPECHARS ON
 
DIM bmpin = ".\\LenaClr.bmp", ppmout = ".\\Lena.ppm", bmpblob = 54 ' Size of BMP file headers
Line 567 ⟶ 873:
WEND
 
FILEPUT(FILEOPEN(ppmout, BINARY_NEW), ppmdata): FILECLOSE(FILEOPEN)</langsyntaxhighlight>
 
=={{header|Forth}}==
<langsyntaxhighlight lang="forth">: write-ppm { bmp fid -- }
s" P6" fid write-line throw
bmp bdim swap
Line 583 ⟶ 888:
s" red.ppm" w/o create-file throw
test over write-ppm
close-file throw</langsyntaxhighlight>
 
=={{header|Fortran}}==
{{works with|Fortran|90 and later}}
It loads <code>rgbimage_m</code> module, which is defined [[Basic bitmap storage#Fortran|here]].
<langsyntaxhighlight lang="fortran">program main
 
use rgbimage_m
Line 613 ⟶ 917:
call im%write('fig.ppm')
 
end program</langsyntaxhighlight>
 
=={{header|GAP}}==
<langsyntaxhighlight lang="gap"># Dirty implementation
# Only P3 format, an image is a list of 3 matrices (r, g, b)
# Max color is always 255
Line 666 ⟶ 969:
PutPixel(g, 2, 2, [255, 255, 255]);
PutPixel(g, 2, 3, [0, 0, 0]);
WriteImage("example.ppm", g);</langsyntaxhighlight>
 
=={{header|Go}}==
Code below writes 8-bit P6 format only. See Bitmap task for additional file needed to build working raster package.
<langsyntaxhighlight lang="go">package raster
 
import (
Line 723 ⟶ 1,025:
}
return f.Close()
}</langsyntaxhighlight>
Demonstration program. Note that it imports package raster. To build package raster, put code above in one file, put code from Bitmap task in another, and compile and link them into a Go package.
<langsyntaxhighlight lang="go">package main
 
// Files required to build supporting package raster are found in:
Line 743 ⟶ 1,045:
fmt.Println(err)
}
}</langsyntaxhighlight>
 
=={{header|Haskell}}==
<langsyntaxhighlight lang="haskell">{-# LANGUAGE ScopedTypeVariables #-}
 
module Bitmap.Netpbm(readNetpbm, writeNetpbm) where
Line 795 ⟶ 1,096:
stToIO (getPixels i) >>= hPutStr h . toNetpbm
where magicNumber = netpbmMagicNumber (nil :: c)
maxval = netpbmMaxval (nil :: c)</langsyntaxhighlight>
 
=={{header|J}}==
'''Solution:'''
<langsyntaxhighlight lang="j">require 'files'
 
NB. ($x) is height, width, colors per pixel
Line 805 ⟶ 1,105:
header=. 'P6',LF,(":1 0{$x),LF,'255',LF
(header,,x{a.) fwrite y
)</langsyntaxhighlight>
'''Example:'''
Using routines from [[Basic_bitmap_storage#J|Basic Bitmap Storage]]:
<langsyntaxhighlight lang="j"> NB. create 10 by 10 block of magenta pixels in top right quadrant of a 300 wide by 600 high green image
pixellist=: >,{;~i.10
myimg=: ((150 + pixellist) ; 255 0 255) setPixels 0 255 0 makeRGB 600 300
myimg writeppm jpath '~temp/myimg.ppm'
540015</langsyntaxhighlight>
 
=={{header|Java}}==
 
See [[Basic_bitmap_storage#Java|Basic Bitmap Storage]] for the <tt>BasicBitmapStorage</tt> class.
 
<langsyntaxhighlight lang="java">import java.io.BufferedOutputStream;
import java.io.File;
import java.io.FileOutputStream;
Line 846 ⟶ 1,145:
}
}
}</langsyntaxhighlight>
 
=={{header|Julia}}==
{{works with|Julia|0.6}}
 
<langsyntaxhighlight lang="julia">using Images, FileIO
 
h, w = 50, 70
Line 861 ⟶ 1,159:
 
save("data/bitmapWrite.ppm", img)
save("data/bitmapWrite.png", img)</langsyntaxhighlight>
 
=={{header|Kotlin}}==
For convenience, we repeat the code for the class used in the [[Bitmap]] task here.
<langsyntaxhighlight lang="scala">// Version 1.2.40
 
import java.awt.Color
Line 916 ⟶ 1,213:
}
}
}</langsyntaxhighlight>
=={{header|LiveCode}}==
 
LiveCode has built in support for importing and exporting PBM, JPEG, GIF, BMP or PNG graphics formats
<syntaxhighlight lang="livecode">
export image "test" to file "~/Test.PPM" as paint -- paint format is one of PBM, PGM, or PPM
</syntaxhighlight>
=={{header|Lua}}==
===Original===
<langsyntaxhighlight lang="lua">
 
-- helper function, simulates PHP's array_fill function
Line 1,028 ⟶ 1,329:
 
example_colorful_stripes():writeP6('p6.ppm')
</syntaxhighlight>
</lang>
===Alternate===
Uses the alternate Bitmap implementation [[Bitmap#Alternate|here]], extending it with..
<langsyntaxhighlight lang="lua">Bitmap.savePPM = function(self, filename)
local fp = io.open(filename, "wb")
if fp == nil then return false end
Line 1,043 ⟶ 1,344:
fp:close()
return true
end</langsyntaxhighlight>
Example usage:
<langsyntaxhighlight lang="lua">local bitmap = Bitmap(11,5)
bitmap:clear({255,255,255})
for y = 1, 5 do
Line 1,054 ⟶ 1,355:
end
end
bitmap:savePPM("lua3x5.ppm")</langsyntaxhighlight>
 
 
=={{header|LiveCode}}==
LiveCode has built in support for importing and exporting PBM, JPEG, GIF, BMP or PNG graphics formats
<lang LiveCode>
export image "test" to file "~/Test.PPM" as paint -- paint format is one of PBM, PGM, or PPM
</lang>
 
 
=={{header|M2000 Interpreter}}==
Added ToFile in group which return the function Bitmap. In this example we export using ToFile and get bytes (unsigned values) from buffer, and we export from outside, using getpixel and convert the RGB value to bytes (color returned as a negative number, so we have to invert before further process it)
===P3 type===
<syntaxhighlight lang="m2000 interpreter">
<lang M2000 Interpreter>
Module Checkit {
Function Bitmap (x as long, y as long) {
Line 1,180 ⟶ 1,472:
Checkit
 
</syntaxhighlight>
</lang>
 
{{out}}
Line 1,201 ⟶ 1,493:
 
===P6 type===
<syntaxhighlight lang="m2000 interpreter">
<lang M2000 Interpreter>
Module PPMbinaryP6 {
If Version<9.4 then 1000
Line 1,380 ⟶ 1,672:
PPMbinaryP6
 
</syntaxhighlight>
</lang>
 
=={{header|Mathematica}}/ {{header|Wolfram Language}}==
<langsyntaxhighlight Mathematicalang="mathematica">Export["file.ppm",image,"PPM"]</langsyntaxhighlight>
 
=={{header|MATLAB}} / {{header|Octave}}==
<langsyntaxhighlight MATLABlang="matlab">R=[255,0,0;255,255,0];
G=[0,255,0;255,255,0];
B=[0,0,255;0,0,0];
Line 1,397 ⟶ 1,687:
fprintf(fid,'P6\n%i %i\n255\n',size(R));
fwrite(fid,[r,g,b]','uint8');
fclose(fid);</langsyntaxhighlight>
 
=={{header|Modula-3}}==
<code>Bitmap</code> is the module from [[Basic_bitmap_storage#Modula-3|Basic Bitmap Storage]].
<langsyntaxhighlight lang="modula3">INTERFACE PPM;
 
IMPORT Bitmap, Pathname;
Line 1,407 ⟶ 1,696:
PROCEDURE Create(imgfile: Pathname.T; img: Bitmap.T);
 
END PPM.</langsyntaxhighlight>
<langsyntaxhighlight lang="modula3">MODULE PPM;
 
IMPORT Bitmap, Wr, FileWr, Pathname;
Line 1,437 ⟶ 1,726:
BEGIN
END PPM.</langsyntaxhighlight>
 
=={{Header|Nim}}==
<langsyntaxhighlight lang="nim">import bitmap
import streams
 
Line 1,475 ⟶ 1,764:
for col in 0..<image.w:
image[col, row] = color(0, 0, 255)
image.writePPM("output.ppm")</langsyntaxhighlight>
 
=={{Header|OCaml}}==
 
<langsyntaxhighlight lang="ocaml">let output_ppm ~oc ~img:(_, r_channel, g_channel, b_channel) =
let width = Bigarray.Array2.dim1 r_channel
and height = Bigarray.Array2.dim2 r_channel in
Line 1,492 ⟶ 1,781:
output_char oc '\n';
flush oc;
;;</langsyntaxhighlight>
 
=={{header|Oz}}==
As a function in the module <code>BitmapIO.oz</code>:
<langsyntaxhighlight lang="oz">functor
import
Bitmap
Line 1,534 ⟶ 1,822:
end
end
end</langsyntaxhighlight>
 
=={{header|Perl}}==
{{libheader|Imager}}
<langsyntaxhighlight lang="perl">use Imager;
 
$image = Imager->new(xsize => 200, ysize => 200);
Line 1,545 ⟶ 1,832:
xmin => 50, ymin => 50,
xmax => 150, ymax => 150);
$image->write(file => 'bitmap.ppm') or die $image->errstr;</langsyntaxhighlight>
 
=={{header|Phix}}==
Copy of [[Bitmap/Write_a_PPM_file#Euphoria|Euphoria]]. The results may be verified with demo\rosetta\viewppm.exw
<langsyntaxhighlight Phixlang="phix">-- demo\rosetta\Bitmap_write_ppm.exw
constant dimx = 512, dimy = 512
constant fn = open("first.ppm","wb") -- b - binary mode
Line 1,562 ⟶ 1,848:
end for
end for
close(fn)</langsyntaxhighlight>
The following more general purpose routine is used in several other examples (via include ppm.e):
<langsyntaxhighlight Phixlang="phix">global procedure write_ppm(string filename, sequence image)
integer fn = open(filename,"wb"),
dimx = length(image),
Line 1,578 ⟶ 1,864:
end for
close(fn)
end procedure</langsyntaxhighlight>
 
=={{header|PHP}}==
Writes a P6 binary file
<langsyntaxhighlight PHPlang="php">class Bitmap {
public $data;
public $w;
Line 1,633 ⟶ 1,918:
$b->fill(2, 2, 18, 18, array(240,240,240));
$b->setPixel(0, 15, array(255,0,0));
$b->writeP6('p6.ppm');</langsyntaxhighlight>
 
=={{header|PicoLisp}}==
<langsyntaxhighlight PicoLisplang="picolisp">(de ppmWrite (Ppm File)
(out File
(prinl "P6")
(prinl (length (car Ppm)) " " (length Ppm))
(prinl 255)
(for Y Ppm (for X Y (apply wr X))) ) )</langsyntaxhighlight>
 
=={{header|PL/I}}==
<langsyntaxhighlight PLlang="pl/Ii">/* BITMAP FILE: write out a file in PPM format, P6 (binary). 14/5/2010 */
test: procedure options (main);
declare image (0:19,0:19) bit (24);
Line 1,690 ⟶ 1,973:
write file (out) from (ch);
end put_integer;
end test;</langsyntaxhighlight>
 
=={{header|Prolog}}==
This is an extremely straight forward way to write in Prolog, more complicated methods might use DCGs:
<langsyntaxhighlight lang="prolog">
:- module(bitmapIO, [
write_ppm_p6/2]).
Line 1,711 ⟶ 1,993:
maplist(maplist(maplist(put_byte(Output))),Pixels),
close(Output).
</syntaxhighlight>
</lang>
 
usage:
 
<langsyntaxhighlight lang="prolog">
:- use_module(bitmap).
:- use_module(bitmapIO).
Line 1,724 ⟶ 2,006:
write_ppm_p6('AlmostAllBlack.ppm',AlmostAllBlack).
 
</syntaxhighlight>
</lang>
 
=={{header|PureBasic}}==
<langsyntaxhighlight PureBasiclang="purebasic">Procedure SaveImageAsPPM(Image, file$, Binary = 1)
; Author Roger Rösch (Nickname Macros)
IDFiIe = CreateFile(#PB_Any, file$)
Line 1,760 ⟶ 2,041:
CloseFile(IDFiIe)
EndIf
EndProcedure</langsyntaxhighlight>
 
=={{header|Python}}==
{{works with|Python|3.1}}
 
Extending the example given [[Basic_bitmap_storage#Alternative_version|here]]
<langsyntaxhighlight lang="python">
# String masquerading as ppm file (version P3)
import io
Line 1,829 ⟶ 2,109:
bitmap.writeppm(ppmfileout)
ppmfileout.close()
</syntaxhighlight>
</lang>
 
=={{header|R}}==
{{libheader|pixmap}}
<syntaxhighlight lang="r">
<lang r>
# View the existing code in the library
library(pixmap)
Line 1,840 ⟶ 2,119:
#Usage
write.pnm(theimage, filename)
</syntaxhighlight>
</lang>
 
=={{header|Racket}}==
<langsyntaxhighlight lang="racket">
;P3
(define (bitmap->ppm bitmap output-port)
Line 1,885 ⟶ 2,163:
;or any other output port
 
</syntaxhighlight>
</lang>
 
=={{header|Raku}}==
(formerly Perl 6)
{{works with|Rakudo|2016-01}}
 
<syntaxhighlight lang="raku" perl6line>class Pixel { has uint8 ($.R, $.G, $.B) }
class Bitmap {
has UInt ($.width, $.height);
Line 1,920 ⟶ 2,197:
}
 
$*OUT.write: $b.P6;</langsyntaxhighlight>
Converted to a png. (ppm files not locally supported)
 
[[File:Ppm-perl6.png‎]]
 
=={{header|REXX}}==
<langsyntaxhighlight lang="rexx">/*REXX program writes a PPM formatted image file, also known as a P6 (binary) file. */
green = 00ff00 /*define a pixel with the color green. */
parse arg oFN width height color . /*obtain optional arguments from the CL*/
Line 1,946 ⟶ 2,222:
call charout oFID, _ /*write the image's raster to the file.*/
call charout oFID /*close the output file just to be safe*/
/*stick a fork in it, we're all done. */</langsyntaxhighlight>
<br><br>
 
=={{header|Ruby}}==
Extending [[Basic_bitmap_storage#Ruby]]
<langsyntaxhighlight lang="ruby">class RGBColour
def values
[@red, @green, @blue]
Line 1,970 ⟶ 2,245:
end
alias_method :write, :save
end</langsyntaxhighlight>
 
=={{header|Rust}}==
<langsyntaxhighlight lang="rust">use std::path::Path;
use std::io::Write;
use std::fs::File;
Line 2,041 ⟶ 2,315:
Ok(())
}
}</langsyntaxhighlight>
 
=={{header|Scala}}==
Extends Pixmap class from task [[Read_ppm_file#Scala|Read PPM file]].
<langsyntaxhighlight lang="scala">object Pixmap {
def save(bm:RgbBitmap, filename:String)={
val out=new DataOutputStream(new FileOutputStream(filename))
Line 2,057 ⟶ 2,330:
}
}
}</langsyntaxhighlight>
 
=={{header|Scheme}}==
{{Works with|Scheme|R<math>^5</math>RS}}
<langsyntaxhighlight lang="scheme">(define (write-ppm image file)
(define (write-image image)
(define (write-row row)
Line 2,082 ⟶ 2,354:
(display 255)
(newline)
(write-image image)))))</langsyntaxhighlight>
Example using definitions in [[Basic bitmap storage#Scheme]]:
<langsyntaxhighlight lang="scheme">(define image (make-image 800 600))
(image-fill! image *black*)
(image-set! image 400 300 *blue*)
(write-ppm image "out.ppm")</langsyntaxhighlight>
 
=={{header|Seed7}}==
<langsyntaxhighlight lang="seed7">$ include "seed7_05.s7i";
include "draw.s7i";
include "color.s7i";
Line 2,114 ⟶ 2,385:
close(ppmFile);
end if;
end func;</langsyntaxhighlight>
 
=={{header|Sidef}}==
{{trans|Raku}}
<langsyntaxhighlight lang="ruby">subset Int < Number {|n| n.is_int }
subset UInt < Int {|n| n >= 0 }
subset UInt8 < Int {|n| n ~~ ^256 }
Line 2,160 ⟶ 2,430:
}
 
%f"palette.ppm".write(b.p6, :raw)</langsyntaxhighlight>
 
=={{header|Stata}}==
 
P3 format only, with Mata.
 
<langsyntaxhighlight lang="stata">mata
void writeppm(name, r, g, b) {
n = rows(r)
Line 2,185 ⟶ 2,454:
b = J(6, 6, 255)
writeppm("image.ppm", r, g, b)
end</langsyntaxhighlight>
 
=={{header|Tcl}}==
{{libheader|Tk}}
Referring to [[Basic bitmap storage#Tcl]]:
<langsyntaxhighlight lang="tcl">package require Tk
 
proc output_ppm {image filename} {
Line 2,208 ⟶ 2,476:
binary scan [read $fh 3] c3 pixel
foreach colour $pixel {puts [expr {$colour & 0xff}]} ;# ==> 255 \n 0 \n 0 \n
close $fh</langsyntaxhighlight>
 
=={{header|UNIX Shell}}==
{{works with|ksh93}}
Line 2,215 ⟶ 2,482:
 
Add the following function to the <tt>Bitmap_t</tt> type
<langsyntaxhighlight lang="bash"> function write {
_.to_s > "$1"
}</langsyntaxhighlight>
Then you can:
<langsyntaxhighlight lang="bash">Bitmap_t b
# do stuff to b, and save it:
b.write '$HOME/tmp/bitmap.ppm'</langsyntaxhighlight>
 
=={{header|Vedit macro language}}==
 
Line 2,245 ⟶ 2,511:
Return
</pre>
 
=={{header|Visual Basic .NET}}==
 
<langsyntaxhighlight lang="vbnet">Public Shared Sub SaveRasterBitmapToPpmFile(ByVal rasterBitmap As RasterBitmap, ByVal filepath As String)
Dim header As String = String.Format("P6{0}{1}{2}{3}{0}255{0}", vbLf, rasterBitmap.Width, " "c, rasterBitmap.Height)
Dim bufferSize As Integer = header.Length + (rasterBitmap.Width * rasterBitmap.Height * 3)
Line 2,264 ⟶ 2,529:
Next
My.Computer.FileSystem.WriteAllBytes(filepath, bytes, False)
End Sub</langsyntaxhighlight>
 
=={{header|Wren}}==
{{libheader|DOME}}
{{libheader|Wren-str}}
This takes a while to run as DOME needs to build up the file contents in string form before saving them to a PPM file. It is not currently possible to write files a line at a time.
<langsyntaxhighlight ecmascriptlang="wren">import "graphics" for Canvas, ImageData, Color
import "dome" for Window, Process
import "io" for FileSystem
import "./str" for Strs
 
class Bitmap {
Line 2,292 ⟶ 2,557:
init() {
// write bitmap to a PPM file
var ppm = ["P6\n%(_w) %(_h)\n255\n"]
for (y in 0..._h) {
for (x in 0..._w) {
var c = pget(x, y)
ppm = ppm + .add(String.fromByte(c.r))
ppm = ppm + .add(String.fromByte(c.g))
ppm = ppm + .add(String.fromByte(c.b))
}
}
FileSystem.save("output.ppm", Strs.concat(ppm))
Process.exit(0)
}
Line 2,314 ⟶ 2,579:
}
 
var Game = Bitmap.new("Bitmap - write to PPM file", 320, 320)</langsyntaxhighlight>
 
=={{header|XPL0}}==
<langsyntaxhighlight XPL0lang="xpl0">include c:\cxpl\codes; \intrinsic 'code' declarations
def Width=180, Height=135, Color=$123456;
 
Line 2,354 ⟶ 2,619:
WriteImage;
SetVid(3); \restore display to normal text mode
]</langsyntaxhighlight>
 
=={{header|Yabasic}}==
<langsyntaxhighlight Yabasiclang="yabasic">clear screen
 
wid = 150 : hei = 200
Line 2,386 ⟶ 2,650:
 
poke #fn, asc("\n")
close #fn</langsyntaxhighlight>
 
=={{header|zkl}}==
<langsyntaxhighlight lang="zkl">// convert Windows BMP (bit map) image to PPM
 
// Read BMP file
Line 2,405 ⟶ 2,668:
}
 
File("foo.ppm","wb").write(ppm); // File.stdout isn't binary, let GC close file</langsyntaxhighlight>
{{out}}
<pre>
Line 2,413 ⟶ 2,676:
-rw-r--r-- 1 craigd craigd 786476 Aug 30 01:31 foo.ppm
</pre>
 
{{omit from|PARI/GP}}
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