Bitmap/Midpoint circle algorithm: Difference between revisions
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→{{header|Wren}}: Changed to Wren S/H
(→{{header|evaldraw}}: evaldraw solution for midpoint circle aka bresenham circle) |
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{{trans|Kotlin}}
{{libheader|DOME}}
<syntaxhighlight lang="
import "dome" for Window
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var Game = MidpointCircle.new(400, 400)</syntaxhighlight>
=={{header|XPL0}}==
<syntaxhighlight lang="xpl0">include c:\cxpl\codes; \include 'code' declarations
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