Bitmap/Bresenham's line algorithm: Difference between revisions

Applesoft BASIC
(Applesoft BASIC)
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=={{header|Applesoft BASIC}}==
<lang gwbasic> 10 HGR :FULLSCREEN = PEEK (49234)
20 HCOLOR= 3
30 FOR N = 3 TO 279 STEP 4
40 X1 = 276:Y1 = 189:X2 = N:Y2 = 1: GOSUB 100"PLOT LINE"
50 NEXT N
60 FOR N = 3 TO 191 STEP 3
70 X1 = 276:Y1 = 190:X2 = 2:Y2 = N: GOSUB 100"PLOT LINE"
80 NEXT N
90 END
100 DX = ABS (X2 - X1)
110 SX = SGN (X2 - X1)
120 DY = - ABS (Y2 - Y1)
130 SY = SGN (Y2 - Y1)
140 ERR = DX + DY
150 FOR WHILE = 0 TO 1 STEP 0
160 HPLOT X1,Y1
170 IF X1 = X2 AND Y1 = Y2 THEN RETURN
180 E2 = 2 * ERR
190 IF E2 > = DY AND X1 = X2 THEN RETURN
200 IF E2 > = DY THEN ERR = ERR + DY:X1 = X1 + SX
210 IF E2 < = DX AND Y1 = Y2 THEN RETURN
220 IF E2 < = DX THEN ERR = ERR + DX:Y1 = Y1 + SY
230 NEXT WHILE</lang>
=={{header|Assembly}}==
16 bit Intel 8086\80486 Assembly for dos, see [http://en.wikipedia.org/wiki/X86_assembly_language x86 assembly language].
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