Bitmap/Bresenham's line algorithm: Difference between revisions

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(→‎{{header|zkl}}: added cross)
Line 3,273:
else{ x-=1; radiusError+=2*(y - x + 1); }
}
}
fcn cross(x,y,rgb=0xff|00,len=10){
a:=len/2; b:=len-a;
line(x-a,y, x+b,y,rgb); line(x,y-a, x,y+b,rgb);
}
fcn line(x0,y0, x1,y1, rgb){
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