Bitmap/Bresenham's line algorithm: Difference between revisions

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m →‎Maple: Cleaned up a bit, and changed a few variable names.
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drawLine(i, 1, 1, 3, 18, makeColor.fromFloat(0,1,1))
drawLine(i, 1, 1, 3, 18, makeColor.fromFloat(0,1,1))
i.writePPM(<import:java.io.makeFileOutputStream>(<file:~/Desktop/Bresenham.ppm>))</lang>
i.writePPM(<import:java.io.makeFileOutputStream>(<file:~/Desktop/Bresenham.ppm>))</lang>

=={{header|Erlang}}==
<lang erlang>
build_path({Sx, Sy}, {Tx, Ty}) ->
if
Tx < Sx -> StepX = -1;
true -> StepX = 1
end,
if
Ty < Sy -> StepY = -1;
true -> StepY = 1
end,
Dx = abs((Tx-Sx)*2),
Dy = abs((Ty-Sy)*2),
if
Dy > Dx -> Path = through_y({Sx, Sy}, {Tx, Ty}, {StepX, StepY}, {Dx, Dy}, Dx*2-Dy, []);
true -> Path = through_x({Sx, Sy}, {Tx, Ty}, {StepX, StepY}, {Dx, Dy}, Dy*2-Dx, [])
end,
lists:reverse(Path).

through_x({Tx, _}, {Tx, _}, _, _, _, P) -> P;
through_x({Sx, Sy}, {Tx, Ty}, {StepX, StepY}, {Dx, Dy}, F0, P) when F0 >= 0 ->
Ny = Sy + StepY,
F1 = F0 - Dx,
Nx = Sx + StepX,
F2 = F1 + Dy,
through_x({Nx, Ny}, {Tx, Ty}, {StepX, StepY}, {Dx, Dy}, F2, [{Nx, Ny}|P]);
through_x({Sx, Sy}, {Tx, Ty}, {StepX, StepY}, {Dx, Dy}, F0, P) when F0 < 0 ->
Ny = Sy,
Nx = Sx + StepX,
F2 = F0 + Dy,
through_x({Nx, Ny}, {Tx, Ty}, {StepX, StepY}, {Dx, Dy}, F2, [{Nx, Ny}|P]).

through_y({_, Ty}, {_, Ty}, _, _, _, P) -> P;
through_y({Sx, Sy}, {Tx, Ty}, {StepX, StepY}, {Dx, Dy}, F0, P) when F0 >= 0 ->
Nx = Sx + StepX,
F1 = F0 - Dy,
Ny = Sy + StepY,
F2 = F1 + Dx,
through_y({Nx, Ny}, {Tx, Ty}, {StepX, StepY}, {Dx, Dy}, F2, [{Nx, Ny}|P]);
through_y({Sx, Sy}, {Tx, Ty}, {StepX, StepY}, {Dx, Dy}, F0, P) when F0 < 0 ->
Nx = Sx,
Ny = Sy + StepY,
F2 = F0 + Dx,
through_y({Nx, Ny}, {Tx, Ty}, {StepX, StepY}, {Dx, Dy}, F2, [{Nx, Ny}|P]).
</lang>


=={{header|F Sharp|F#}}==
=={{header|F Sharp|F#}}==