Bitmap/Bresenham's line algorithm: Difference between revisions

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{{task|Raster graphics operations}}[[Category:Graphics algorithms]]
[[Category:Geometry]]
{{task|Raster graphics operations}}
 
;Task:
Using the data storage type defined [[Basic_bitmap_storage|on this page]] for raster graphics images, draw a line given 2 points with the [[wp:Bresenham's line algorithm|Bresenham's line algorithm]].
Using the data storage type defined on the [[Bitmap]] page for raster graphics images,
<br>draw a line given two points with [[wp:Bresenham's line algorithm|Bresenham's line algorithm]].
<br><br>
=={{header|11l}}==
{{trans|Python}}
 
<syntaxhighlight lang="11l">T Colour = BVec3
 
V black = Colour(0, 0, 0)
V white = Colour(255, 255, 255)
 
T Bitmap
Int width, height
Colour background
[[Colour]] map
 
F (width = 40, height = 40, background = white)
assert(width > 0 & height > 0)
.width = width
.height = height
.background = background
.map = (0 .< height).map(h -> (0 .< @width).map(w -> @@background))
 
F fillrect(x, y, width, height, colour = black)
assert(x >= 0 & y >= 0 & width > 0 & height > 0)
L(h) 0 .< height
L(w) 0 .< width
.map[y + h][x + w] = colour
 
F chardisplay()
V txt = .map.map(row -> row.map(bit -> (I bit == @@.background {‘ ’} E ‘@’)).join(‘’))
txt = txt.map(row -> ‘|’row‘|’)
txt.insert(0, ‘+’(‘-’ * .width)‘+’)
txt.append(‘+’(‘-’ * .width)‘+’)
print(reversed(txt).join("\n"))
 
F set(x, y, colour = black)
.map[y][x] = colour
 
F get(x, y)
R .map[y][x]
 
F line(x0, y0, x1, y1)
‘Bresenham's line algorithm’
V dx = abs(x1 - x0)
V dy = abs(y1 - y0)
V (x, y) = (x0, y0)
V sx = I x0 > x1 {-1} E 1
V sy = I y0 > y1 {-1} E 1
I dx > dy
V err = dx / 2.0
L x != x1
.set(x, y)
err -= dy
I err < 0
y += sy
err += dx
x += sx
E
V err = dy / 2.0
L y != y1
.set(x, y)
err -= dx
I err < 0
x += sx
err += dy
y += sy
.set(x, y)
 
V bitmap = Bitmap(17, 17)
L(x0, y0, x1, y1) ((1, 8, 8, 16), (8, 16, 16, 8), (16, 8, 8, 1), (8, 1, 1, 8))
bitmap.line(x0, y0, x1, y1)
bitmap.chardisplay()</syntaxhighlight>
 
{{out}}
<pre>
+-----------------+
| @ |
| @ @ |
| @ @ |
| @ @ |
| @ @ |
| @ @ |
| @ @ |
| @ @ |
| @ @|
| @ @ |
| @ @ |
| @ @@ |
| @ @ |
| @ @ |
| @ @ |
| @ |
| |
+-----------------+
</pre>
 
=={{header|360 Assembly}}==
{{trans|Rexx}}
<syntaxhighlight lang="360asm">* Bitmap/Bresenham's line algorithm - 13/05/2019
BRESENH CSECT
USING BRESENH,R13 base register
B 72(R15) skip savearea
DC 17F'0' savearea
SAVE (14,12) save previous context
ST R13,4(R15) link backward
ST R15,8(R13) link forward
LR R13,R15 set addressability
LA R10,DATAXY @dataxy
LA R8,1 p=1
DO WHILE=(C,R8,LE,=A(POINTS)) do p=1 to points
L R6,0(R10) x=dataxy((p-1)*2+1)
L R7,4(R10) y=dataxy((p-1)*2+2)
IF C,R8,EQ,=F'1' THEN if p=1 then
ST R6,MINX minx=x
ST R6,MAXX maxx=x
ST R7,MINY miny=y
ST R7,MAXY maxy=y
ENDIF , endif
IF C,R6,LT,MINX THEN if x<minx then
ST R6,MINX minx=x
ENDIF , endif
IF C,R6,GT,MAXX THEN if x>maxx then
ST R6,MAXX maxx=x
ENDIF , endif
IF C,R7,LT,MINY THEN if y<miny then
ST R7,MINY miny=y
ENDIF , endif
IF C,R7,GT,MAXY THEN if y>maxy then
ST R7,MAXY maxy=y
ENDIF , endif
LA R10,8(R10) @dataxy+=8
LA R8,1(R8) p++
ENDDO , enddo p
L R1,MINX minx
S R1,=A(BORDER*2) -border*2
ST R1,MINX minx=minx-border*2
L R1,MAXX maxx
A R1,=A(BORDER*2) +border*2
ST R1,MAXX maxx=maxx+border*2
L R1,MINY miny
S R1,=A(BORDER) -border
ST R1,MINY miny=miny-border
L R1,MAXY maxy
A R1,=A(BORDER) +border
ST R1,MAXY maxy=maxy+border
L R1,MINX minx
LCR R1,R1 -
A R1,=F'1' +1
ST R1,OX ox=-minx+1
L R1,MINY miny
LCR R1,R1 -
A R1,=F'1' +1
ST R1,OY oy=-miny+1
LA R1,HMAPX hbound(map,1)
S R1,OX wx=hbound(map,1)-ox
IF C,R1,LT,MAXX THEN if maxx>wx then
ST R1,MAXX maxx=wx
ENDIF , endif
LA R1,HMAPY hbound(map,2)
S R1,OY wy=hbound(map,2)-oy
IF C,R1,LT,MAXY THEN if maxy>wy then
ST R1,MAXY maxy=wy
ENDIF , endif
L R6,MINX x=minx
DO WHILE=(C,R6,LE,MAXX) do x=minx to maxx
L R1,OY oy
BCTR R1,0 1
MH R1,=AL2(HMAPX) dim(x)
AR R1,R6 x
A R1,OX ox
LA R1,MAP-1(R1) map(0+oy,x+ox)
MVC 0(1,R1),=C'-' map(0+oy,x+ox)='-'
A R6,=F'1' x++
ENDDO , enddo x
L R7,MINY y=miny
DO WHILE=(C,R7,LE,MAXY) do y=miny to maxy
LR R1,R7 y
A R1,OY +oy
BCTR R1,0 -1
MH R1,=AL2(HMAPX) *dim(x)
A R1,OX +ox
LA R1,MAP-1(R1) @map(y+oy,0+ox)
MVC 0(1,R1),=C'|' map(y+oy,0+ox)='|'
A R7,=F'1' y++
ENDDO , enddo y
L R1,OY +oy
BCTR R1,0 -1
MH R1,=AL2(HMAPX) *dim(x)
A R1,OX +ox
LA R1,MAP-1(R1) @map(0+oy,0+ox)
MVC 0(1,R1),=C'+' map(0+oy,0+ox)='+'
LA R10,POINTS points
BCTR R10,0 pn=points-1
LA R9,DATAXY @dataxy
LA R8,1 p=1
DO WHILE=(CR,R8,LE,R10) do p=1 to points-1
L R6,0(R9) x=dataxy((p-1)*2+1)
L R7,4(R9) y=dataxy((p-1)*2+2)
L R4,8(R9) xf=dataxy(p*2+1)
L R5,12(R9) yf=dataxy(p*2+2)
LR R2,R4 xf
SR R2,R6 -x
LPR R2,R2 abs()
ST R2,DX dx=abs(xf-x)
LR R2,R5 xf
SR R2,R7 -y
LPR R2,R2 abs()
ST R2,DY dy=abs(yf-y)
IF CR,R6,LT,R4 THEN if x<xf then
MVC SX,=F'1' sx=+1
ELSE , else
MVC SX,=F'-1' sx=-1
ENDIF , endif
IF CR,R7,LT,R5 THEN if y<yf then
MVC SY,=F'1' sy=+1
ELSE , else
MVC SY,=F'-1' sy=-1
ENDIF , endif
L R2,DX dx
S R2,DY -dy
ST R2,ERR err=dx-dy
LOOP EQU * loop forever
LR R1,R7 y
A R1,OY +oy
BCTR R1,0 -1
MH R1,=AL2(HMAPX) *dim(x)
AR R1,R6 +x
A R1,OX +ox
LA R1,MAP-1(R1) @map(y+oy,x+ox)
MVC 0(1,R1),=C'X' map(y+oy,x+ox)='X'
CR R6,R4 if x=xf
BNE STAYDO ~
CR R7,R5 if y=yf
BE EXITLOOP if x=xf and y=yf then leave loop
STAYDO L R0,ERR err
A R0,ERR err+err
ST R0,ERR2 err2=err+err
L R0,DY dy
LCR R0,R0 -dy
IF C,R0,LT,ERR2 THEN if err2>-dy then
A R0,ERR -dy+err
ST R0,ERR err=err-dy
A R6,SX x=x+sx
ENDIF , endif
L R0,DX dx
IF C,R0,GT,ERR2 THEN if err2<dx then
L R0,ERR err
A R0,DX +dx
ST R0,ERR err=err+dx
A R7,SY y=y+sy
ENDIF , endif
B LOOP endloop
EXITLOOP LA R9,8(R9) @dataxy+=2
LA R8,1(R8) p++
ENDDO , enddo p
LA R9,MAP+(HMAPX*HMAPY)-HMAPX @map
L R7,MAXY y=maxy
DO WHILE=(C,R7,GE,MINY) do y=maxy to miny by -1
MVC PG(HMAPX),0(R9) output map(x,*)
XPRNT PG,L'PG print buffer
S R9,=A(HMAPX) @pg
S R7,=F'1' y--
ENDDO , enddo y
L R13,4(0,R13) restore previous savearea pointer
RETURN (14,12),RC=0 restore registers from calling sav
BORDER EQU 2 border size
POINTS EQU (MAP-DATAXY)/L'DATAXY/2
HMAPX EQU 24 dim(map,1)
HMAPY EQU 20 dim(map,2)
DATAXY DC F'1',F'8',F'8',F'16',F'16',F'8',F'8',F'1',F'1',F'8'
MAP DC (HMAPX*HMAPY)CL1'.' map(hmapx,hmapy)
OX DS F
OY DS F
MINX DS F
MAXX DS F
MINY DS F
MAXY DS F
DX DS F
DY DS F
SX DS F
SY DS F
ERR DS F
ERR2 DS F
PG DC CL80' ' buffer
REGEQU
END BRESENH </syntaxhighlight>
{{out}}
<pre>
...|....................
...|....................
...|.......X............
...|......X.X...........
...|.....X...X..........
...|....X.....X.........
...|...X.......X........
...|...X........X.......
...|..X..........X......
...|.X............X.....
...|X..............X....
...|.X............X.....
...|..X..........X......
...|...X.......XX.......
...|....X.....X.........
...|.....X...X..........
...|......X.X...........
...|.......X............
---+--------------------
...|....................
</pre>
=={{header|Action!}}==
Part of the task is available in [http://www.rosettacode.org/wiki/Category:Action!_Bitmap_tools#RGBLINE.ACT RGBLINE.ACT].
{{libheader|Action! Bitmap tools}}
<syntaxhighlight lang="action!">INCLUDE "H6:RGBLINE.ACT" ;from task Bresenham's line algorithm
 
RGB black,yellow,violet,blue
 
PROC DrawImage(RgbImage POINTER img BYTE x,y)
RGB POINTER ptr
BYTE i,j
 
ptr=img.data
FOR j=0 TO img.h-1
DO
FOR i=0 TO img.w-1
DO
IF RgbEqual(ptr,yellow) THEN
Color=1
ELSEIF RgbEqual(ptr,violet) THEN
Color=2
ELSEIF RgbEqual(ptr,blue) THEN
Color=3
ELSE
Color=0
FI
Plot(x+i,y+j)
ptr==+RGBSIZE
OD
OD
RETURN
 
PROC Main()
RgbImage img
BYTE CH=$02FC,width=[81],height=[51],st=[5]
BYTE ARRAY ptr(12393)
BYTE c,i,n
INT x,y,nx,ny
RGB POINTER col
 
Graphics(7+16)
SetColor(0,13,12) ;yellow
SetColor(1,4,8) ;violet
SetColor(2,8,6) ;blue
SetColor(4,0,0) ;black
 
RgbBlack(black)
RgbYellow(yellow)
RgbViolet(violet)
RgbBlue(blue)
 
InitRgbImage(img,width,height,ptr)
FillRgbImage(img,black)
 
nx=width/st ny=height/st
FOR n=0 TO 2*nx+2*ny-1
DO
IF n MOD 3=0 THEN col=yellow
ELSEIF n MOD 3=1 THEN col=violet
ELSE col=blue FI
 
IF n<nx THEN
x=n*st y=0
ELSEIF n<nx+ny THEN
x=width-1 y=(n-nx)*st
ELSEIF n<2*nx+ny THEN
x=width-1-(n-nx-ny)*st y=height-1
ELSE
x=0 y=height-1-(n-2*nx-ny)*st
FI
RgbLine(img,width/2,height/2,x,y,col)
OD
 
DrawImage(img,(160-width)/2,(96-height)/2)
 
DO UNTIL CH#$FF OD
CH=$FF
RETURN</syntaxhighlight>
{{out}}
[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Bresenham's_line_algorithm.png Screenshot from Atari 8-bit computer]
=={{header|Ada}}==
<langsyntaxhighlight lang="ada">procedure Line (Picture : in out Image; Start, Stop : Point; Color : Pixel) is
DX : constant Float := abs Float (Stop.X - Start.X);
DY : constant Float := abs Float (Stop.Y - Start.Y);
Line 43 ⟶ 433:
end if;
Picture (X, Y) := Color; -- Ensure dots to be drawn
end Line;</langsyntaxhighlight>
The test program's
<langsyntaxhighlight lang="ada"> X : Image (1..16, 1..16);
begin
Fill (X, White);
Line 52 ⟶ 442:
Line (X, (16, 8), ( 8, 1), Black);
Line (X, ( 8, 1), ( 1, 8), Black);
Print (X);</langsyntaxhighlight>
sample output
<pre>
Line 77 ⟶ 467:
{{works with|ALGOL 68G|Any - tested with release [http://sourceforge.net/projects/algol68/files/algol68g/algol68g-2.6 algol68g-2.6].}}
{{wont work with|ELLA ALGOL 68|Any (with appropriate job cards) - tested with release [http://sourceforge.net/projects/algol68/files/algol68toc/algol68toc-1.8.8d/algol68toc-1.8-8d.fc9.i386.rpm/download 1.8-8d] - due to extensive use of '''format'''[ted] ''transput''.}}
'''File: prelude/Bitmap/Bresenhams_line_algorithm.a68'''<langsyntaxhighlight lang="algol68"># -*- coding: utf-8 -*- #
 
line OF class image := (REF IMAGE picture, POINT start, stop, PIXEL color)VOID:
Line 118 ⟶ 508:
END # line #;
 
SKIP</langsyntaxhighlight>'''File: test/Bitmap/Bresenhams_line_algorithm.a68'''<langsyntaxhighlight lang="algol68">#!/usr/bin/a68g --script #
# -*- coding: utf-8 -*- #
Line 133 ⟶ 523:
(line OF class image)(x, ( 8, 1), ( 1, 8), black OF class image);
(print OF class image)(x)
)</langsyntaxhighlight>'''Output:'''
<pre>
ffffffffffffffffffffffffffffffffffffffffff000000ffffffffffffffffffffffffffffffffffffffffffffffff
Line 152 ⟶ 542:
ffffffffffffffffffffffffffffffffffffffffff000000ffffffffffffffffffffffffffffffffffffffffffffffff
</pre>
=={{header|Applesoft BASIC}}==
<syntaxhighlight lang="gwbasic"> 10 HGR :FULLSCREEN = PEEK (49234)
20 HCOLOR= 3
30 FOR N = 3 TO 279 STEP 4
40 X1 = 276:Y1 = 189:X2 = N:Y2 = 1: GOSUB 100"PLOT LINE"
50 NEXT N
60 FOR N = 3 TO 191 STEP 3
70 X1 = 276:Y1 = 190:X2 = 2:Y2 = N: GOSUB 100"PLOT LINE"
80 NEXT N
90 END
100 DX = ABS (X2 - X1)
110 SX = SGN (X2 - X1)
120 DY = - ABS (Y2 - Y1)
130 SY = SGN (Y2 - Y1)
140 ERR = DX + DY
150 FOR WHILE = 0 TO 1 STEP 0
160 HPLOT X1,Y1
170 IF X1 = X2 AND Y1 = Y2 THEN RETURN
180 E2 = 2 * ERR
190 IF E2 > = DY AND X1 = X2 THEN RETURN
200 IF E2 > = DY THEN ERR = ERR + DY:X1 = X1 + SX
210 IF E2 < = DX AND Y1 = Y2 THEN RETURN
220 IF E2 < = DX THEN ERR = ERR + DX:Y1 = Y1 + SY
230 NEXT WHILE</syntaxhighlight>
=={{header|Assembly}}==
16 bit Intel 8086\80486 Assembly for dos, see [http://en.wikipedia.org/wiki/X86_assembly_language x86 assembly language].
To run this code you will need to use Dos emulator.
<pre>
.486
IDEAL
;---------------------------------------------
; case: DeltaY is bigger than DeltaX
; input: p1X p1Y,
; p2X p2Y,
; Color -> variable
; output: line on the screen
;---------------------------------------------
Macro DrawLine2DDY p1X, p1Y, p2X, p2Y
local l1, lp, nxt
mov dx, 1
mov ax, [p1X]
cmp ax, [p2X]
jbe l1
neg dx ; turn delta to -1
l1:
mov ax, [p2Y]
shr ax, 1 ; div by 2
mov [TempW], ax
mov ax, [p1X]
mov [pointX], ax
mov ax, [p1Y]
mov [pointY], ax
mov bx, [p2Y]
sub bx, [p1Y]
absolute bx
mov cx, [p2X]
sub cx, [p1X]
absolute cx
mov ax, [p2Y]
lp:
pusha
call PIXEL
popa
inc [pointY]
cmp [TempW], 0
jge nxt
add [TempW], bx ; bx = (p2Y - p1Y) = deltay
add [pointX], dx ; dx = delta
nxt:
sub [TempW], cx ; cx = abs(p2X - p1X) = daltax
cmp [pointY], ax ; ax = p2Y
jne lp
call PIXEL
ENDM DrawLine2DDY
;---------------------------------------------
; case: DeltaX is bigger than DeltaY
; input: p1X p1Y,
; p2X p2Y,
; Color -> variable
; output: line on the screen
;---------------------------------------------
Macro DrawLine2DDX p1X, p1Y, p2X, p2Y
local l1, lp, nxt
mov dx, 1
mov ax, [p1Y]
cmp ax, [p2Y]
jbe l1
neg dx ; turn delta to -1
l1:
mov ax, [p2X]
shr ax, 1 ; div by 2
mov [TempW], ax
mov ax, [p1X]
mov [pointX], ax
mov ax, [p1Y]
mov [pointY], ax
mov bx, [p2X]
sub bx, [p1X]
absolute bx
mov cx, [p2Y]
sub cx, [p1Y]
absolute cx
mov ax, [p2X]
lp:
pusha
call PIXEL
popa
inc [pointX]
cmp [TempW], 0
jge nxt
add [TempW], bx ; bx = abs(p2X - p1X) = deltax
add [pointY], dx ; dx = delta
nxt:
sub [TempW], cx ; cx = abs(p2Y - p1Y) = deltay
cmp [pointX], ax ; ax = p2X
jne lp
call PIXEL
ENDM DrawLine2DDX
Macro absolute a
local l1
cmp a, 0
jge l1
neg a
l1:
Endm
MODEL small
STACK 256
DATASEG
TempW dw ?
pointX dw ?
pointY dw ?
point1X dw ?
point1Y dw ?
point2X dw ?
point2Y dw ?
Color db ?
CODESEG
start:
mov ax, @data
mov ds, ax
mov ax, 13h
int 10h ; set graphic mode
mov [Color], 61
mov [point1X], 300
mov [point2X], 6
mov [point1Y], 122
mov [point2Y], 88
call DrawLine2D
mov ah, 00h
int 16h
exit:
mov ax,03h
int 10h ; set text mode
 
mov ax, 4C00h
int 21h
; procedures
;---------------------------------------------
; input: point1X point1Y,
; point2X point2Y,
; Color
; output: line on the screen
;---------------------------------------------
PROC DrawLine2D
mov cx, [point1X]
sub cx, [point2X]
absolute cx
mov bx, [point1Y]
sub bx, [point2Y]
absolute bx
cmp cx, bx
jae DrawLine2Dp1 ; deltaX > deltaY
mov ax, [point1X]
mov bx, [point2X]
mov cx, [point1Y]
mov dx, [point2Y]
cmp cx, dx
jbe DrawLine2DpNxt1 ; point1Y <= point2Y
xchg ax, bx
xchg cx, dx
DrawLine2DpNxt1:
mov [point1X], ax
mov [point2X], bx
mov [point1Y], cx
mov [point2Y], dx
DrawLine2DDY point1X, point1Y, point2X, point2Y
ret
DrawLine2Dp1:
mov ax, [point1X]
mov bx, [point2X]
mov cx, [point1Y]
mov dx, [point2Y]
cmp ax, bx
jbe DrawLine2DpNxt2 ; point1X <= point2X
xchg ax, bx
xchg cx, dx
DrawLine2DpNxt2:
mov [point1X], ax
mov [point2X], bx
mov [point1Y], cx
mov [point2Y], dx
DrawLine2DDX point1X, point1Y, point2X, point2Y
ret
ENDP DrawLine2D
;-----------------------------------------------
; input: pointX pointY,
; Color
; output: point on the screen
;-----------------------------------------------
PROC PIXEL
mov bh,0h
mov cx,[pointX]
mov dx,[pointY]
mov al,[Color]
mov ah,0Ch
int 10h
ret
ENDP PIXEL
END start
</pre>
=={{header|ATS}}==
See [[Bresenham_tasks_in_ATS]].
 
=={{header|AutoHotkey}}==
 
<langsyntaxhighlight AutoHotkeylang="autohotkey">Blue := Color(0,0,255)
White := Color(255,255,255)
Bitmap := Bitmap(100,100,Blue) ;create a 100*100 blue bitmap
Line 173 ⟶ 788:
Temp1 := ErrorValue << 1, ((Temp1 > DeltaY) ? (ErrorValue += DeltaY, PosX1 += StepX) : ""), ((Temp1 < DeltaX) ? (ErrorValue += DeltaX, PosY1 += StepY) : "") ;move forward
}
}</langsyntaxhighlight>
 
=={{header|BASICAutoIt}}==
<lang basic>
1500 REM === Draw a line. Ported from C version
1510 REM Inputs are X1, Y1, X2, Y2: Destroys value of X1, Y1
1520 DX = ABS(X2 - X1):SX = -1:IF X1 < X2 THEN SX = 1
1530 DY = ABS(Y2 - Y1):SY = -1:IF Y1 < Y2 THEN SY = 1
1540 ER = -DY:IF DX > DY THEN ER = DX
1550 ER = INT(ER / 2)
1560 PLOT X1,Y1:REM This command may differ depending on BASIC dialect
1570 IF X1 = X2 AND Y1 = Y2 THEN RETURN
1580 E2 = ER
1590 IF E2 > -DX THEN ER = ER - DY:X1 = X1 + SX
1600 IF E2 < DY THEN ER = ER + DX:Y1 = Y1 + SY
1610 GOTO 1560
</lang>
 
<syntaxhighlight lang="autohotkey">Local $var = drawBresenhamLine(2, 3, 2, 6)
=={{header|BBC BASIC}}==
{{works with|BBC BASIC for Windows}}
<lang bbcbasic> Width% = 200
Height% = 200
REM Set window size:
VDU 23,22,Width%;Height%;8,16,16,128
REM Draw lines:
PROCbresenham(50,100,100,190,0,0,0)
PROCbresenham(100,190,150,100,0,0,0)
PROCbresenham(150,100,100,10,0,0,0)
PROCbresenham(100,10,50,100,0,0,0)
END
DEF PROCbresenham(x1%,y1%,x2%,y2%,r%,g%,b%)
LOCAL dx%, dy%, sx%, sy%, e
dx% = ABS(x2% - x1%) : sx% = SGN(x2% - x1%)
dy% = ABS(y2% - y1%) : sy% = SGN(y2% - y1%)
IF dx% < dy% e = dx% / 2 ELSE e = dy% / 2
REPEAT
PROCsetpixel(x1%,y1%,r%,g%,b%)
IF x1% = x2% IF y1% = y2% EXIT REPEAT
IF dx% > dy% THEN
x1% += sx% : e -= dy% : IF e < 0 e += dx% : y1% += sy%
ELSE
y1% += sy% : e -= dx% : IF e < 0 e += dy% : x1% += sx%
ENDIF
UNTIL FALSE
ENDPROC
DEF PROCsetpixel(x%,y%,r%,g%,b%)
COLOUR 1,r%,g%,b%
GCOL 1
LINE x%*2,y%*2,x%*2,y%*2
ENDPROC</lang>
[[File:bresenham_bbc.gif]]
 
Func drawBresenhamLine($iX0, $iY0, $iX1, $iY1)
Local $iDx = Abs($iX1 - $iX0)
Local $iSx = $iX0 < $iX1 ? 1 : -1
Local $iDy = Abs($iY1 - $iY0)
Local $iSy = $iY0 < $iY1 ? 1 : -1
Local $iErr = ($iDx > $iDy ? $iDx : -$iDy) / 2, $e2
 
While $iX0 <= $iX1
ConsoleWrite("plot( $x=" & $iX0 & ", $y=" & $iY0 & " )" & @LF)
If ($iX0 = $iX1) And ($iY0 = $iY1) Then Return
$e2 = $iErr
If ($e2 > -$iDx) Then
$iErr -= $iDy
$iX0 += $iSx
EndIf
If ($e2 < $iDy) Then
$iErr += $iDx
$iY0 += $iSy
EndIf
WEnd
EndFunc ;==>drawBresenhamLine</syntaxhighlight>
=={{header|bash}}==
<syntaxhighlight lang="bash">#! /bin/bash
 
function line {
x0=$1
y0=$2
x1=$3
y1=$4
if (( x0 > x1 ))
then
(( dx = x0 - x1 ))
(( sx = -1 ))
else
(( dx = x1 - x0 ))
(( sx = 1 ))
fi
if (( y0 > y1 ))
then
(( dy = y0 - y1 ))
(( sy = -1 ))
else
(( dy = y1 - y0 ))
(( sy = 1 ))
fi
if (( dx > dy ))
then
(( err = dx ))
else
(( err = -dy ))
fi
(( err /= 2 ))
(( e2 = 0 ))
while :
do
echo -en "\e[${y0};${x0}H#\e[K"
(( x0 == x1 && y0 == y1 )) && return
(( e2 = err ))
if (( e2 > -dx ))
then
(( err -= dy ))
(( x0 += sx ))
fi
if (( e2 < dy ))
then
(( err += dx ))
(( y0 += sy ))
fi
done
}
 
# Draw a full screen diamond
COLS=$( tput cols )
LINS=$( tput lines )
LINS=$((LINS-1))
clear
line $((COLS/2)) 1 $((COLS/4)) $((LINS/2))
line $((COLS/4)) $((LINS/2)) $((COLS/2)) $LINS
line $((COLS/2)) $LINS $((COLS/4*3)) $((LINS/2))
line $((COLS/4*3)) $((LINS/2)) $((COLS/2)) 1
echo -e "\e[${LINS}H"</syntaxhighlight>
=={{header|BASIC}}==
<syntaxhighlight lang="qbasic"> 1500 REM === Draw a line. Ported from C version
<lang basic>
1500 REM === Draw a line. Ported from C version
1510 REM Inputs are X1, Y1, X2, Y2: Destroys value of X1, Y1
1520 DX = ABS(X2 - X1):SX = -1:IF X1 < X2 THEN SX = 1
Line 242 ⟶ 891:
1590 IF E2 > -DX THEN ER = ER - DY:X1 = X1 + SX
1600 IF E2 < DY THEN ER = ER + DX:Y1 = Y1 + SY
1610 GOTO 1560</syntaxhighlight>
</lang>
 
=={{header|Batch File}}==
<langsyntaxhighlight lang="dos">@echo off
setlocal enabledelayedexpansion
 
Line 373 ⟶ 1,020:
)
)
goto :eof</langsyntaxhighlight>
=={{header|BBC BASIC}}==
 
{{works with|BBC BASIC for Windows}}
<syntaxhighlight lang="bbcbasic"> Width% = 200
Height% = 200
REM Set window size:
VDU 23,22,Width%;Height%;8,16,16,128
REM Draw lines:
PROCbresenham(50,100,100,190,0,0,0)
PROCbresenham(100,190,150,100,0,0,0)
PROCbresenham(150,100,100,10,0,0,0)
PROCbresenham(100,10,50,100,0,0,0)
END
DEF PROCbresenham(x1%,y1%,x2%,y2%,r%,g%,b%)
LOCAL dx%, dy%, sx%, sy%, e
dx% = ABS(x2% - x1%) : sx% = SGN(x2% - x1%)
dy% = ABS(y2% - y1%) : sy% = SGN(y2% - y1%)
IF dx% > dy% e = dx% / 2 ELSE e = dy% / 2
REPEAT
PROCsetpixel(x1%,y1%,r%,g%,b%)
IF x1% = x2% IF y1% = y2% EXIT REPEAT
IF dx% > dy% THEN
x1% += sx% : e -= dy% : IF e < 0 e += dx% : y1% += sy%
ELSE
y1% += sy% : e -= dx% : IF e < 0 e += dy% : x1% += sx%
ENDIF
UNTIL FALSE
ENDPROC
DEF PROCsetpixel(x%,y%,r%,g%,b%)
COLOUR 1,r%,g%,b%
GCOL 1
LINE x%*2,y%*2,x%*2,y%*2
ENDPROC</syntaxhighlight>
[[File:bresenham_bbc.gif]]
=={{header|C}}==
 
Instead of swaps in the initialisation use error calculation for both directions x and y simultaneously:
<langsyntaxhighlight Clang="c">void line(int x0, int y0, int x1, int y1) {
 
int dx = abs(x1-x0), sx = x0<x1 ? 1 : -1;
Line 391 ⟶ 1,074:
if (e2 < dy) { err += dx; y0 += sy; }
}
}</langsyntaxhighlight>
=={{header|C sharp|C#}}==
 
Port of the C version.
<syntaxhighlight lang="csharp">using System;
using System.Drawing;
using System.Drawing.Imaging;
static class Program
{
static void Main()
{
new Bitmap(200, 200)
.DrawLine(0, 0, 199, 199, Color.Black).DrawLine(199,0,0,199,Color.Black)
.DrawLine(50, 75, 150, 125, Color.Blue).DrawLine(150, 75, 50, 125, Color.Blue)
.Save("line.png", ImageFormat.Png);
}
static Bitmap DrawLine(this Bitmap bitmap, int x0, int y0, int x1, int y1, Color color)
{
int dx = Math.Abs(x1 - x0), sx = x0 < x1 ? 1 : -1;
int dy = Math.Abs(y1 - y0), sy = y0 < y1 ? 1 : -1;
int err = (dx > dy ? dx : -dy) / 2, e2;
for(;;) {
bitmap.SetPixel(x0, y0, color);
if (x0 == x1 && y0 == y1) break;
e2 = err;
if (e2 > -dx) { err -= dy; x0 += sx; }
if (e2 < dy) { err += dx; y0 += sy; }
}
return bitmap;
}
}</syntaxhighlight>
=={{header|C++}}==
<langsyntaxhighlight lang="cpp">
void Line( const float x1, const float y1, const float x2, const float y2, const Color& color )
{
// Bresenham's line algorithm
Line 420 ⟶ 1,131:
const int maxX = (int)x2;
 
for(int x=(int)x1; x<=maxX; x++)
{
if(steep)
Line 439 ⟶ 1,150:
}
}
</syntaxhighlight>
</lang>
 
=={{header|Clojure}}==
 
<langsyntaxhighlight lang="clojure">
 
(defn draw-line
Line 468 ⟶ 1,178:
(recur (inc x) (+ y y-step) (+ error (- delta-x delta-y)))
(recur (inc x) y (- error delta-y)))))))))))
</syntaxhighlight>
</lang>
 
=={{header|CoffeeScript}}==
 
<langsyntaxhighlight lang="coffeescript">
drawBresenhamLine = (x0, y0, x1, y1) ->
dx = Math.abs(x1 - x0)
Line 491 ⟶ 1,200:
y0 += sy
null
</syntaxhighlight>
</lang>
=={{header|Commodore BASIC}}==
 
<syntaxhighlight lang="basic">
10 rem bresenham line algorihm
20 rem translated from purebasic
30 x0=10 : rem start x co-ord
40 y0=15 : rem start y co-ord
50 x1=30 : rem end x co-ord
60 y1=20 : rem end y co-ord
70 se=0 : rem 0 = steep 1 = !steep
80 ns=25 : rem num segments
90 dim pt(ns,2) : rem points in line
100 sc=1024 : rem start of screen memory
110 sw=40 : rem screen width
120 sh=25 : rem screen height
130 pc=42 : rem plot character '*'
140 gosub 1000
150 end
1000 rem plot line
1010 if abs(y1-y0)>abs(x1-x0) then se=1:tp=y0:y0=x0:x0=tp:tp=y1:y1=x1:x1=tp
1020 if x0>x1 then tp=x1:x1=x0:x0=tp:tp=y1:y1=y0:y0=tp
1030 dx=x1-x0
1040 dy=abs(y1-y0)
1050 er=dx/2
1060 y=y0
1070 ys=-1
1080 if y0<y1 then ys = 1
1090 for x=x0 to x1
1100 if se=1 then p0=y: p1=x:gosub 2000:goto 1120
1110 p0=x: p1=y: gosub 2000
1120 er=er-dy
1130 if er<0 then y=y+ys:er=er+dx
1140 next x
1150 return
2000 rem plot individual point
2010 rem p0 == plot point x
2020 rem p1 == plot point y
2030 sl=p0+(p1*sw)
2040 rem make sure we dont write beyond screen memory
2050 if sl<(sw*sh) then poke sc+sl,pc
2060 return
</syntaxhighlight>
[https://www.worldofchris.com/assets/c64-bresenham-line.png C64 Example screenshot]
=={{header|Common Lisp}}==
 
<langsyntaxhighlight lang="lisp">(defun draw-line (buffer x1 y1 x2 y2 pixel)
(declare (type rgb-pixel-buffer buffer))
(declare (type integer x1 y1 x2 y2))
Line 522 ⟶ 1,272:
(incf y y-step)
(incf error delta-x))))
buffer))</langsyntaxhighlight>
 
=={{header|D}}==
This code uses the Image defined in [[Bitmap]] Task.
 
<langsyntaxhighlight lang="d">module bitmap_bresenhams_line_algorithm;
 
import std.algorithm, std.math, bitmap;
Line 578 ⟶ 1,327:
img.textualShow();
}
}</langsyntaxhighlight>
To run the demo code compile with <code>-version=bitmap_bresenhams_line_algorithm_main</code>.
{{out}}
Line 603 ⟶ 1,352:
###.###########.#########
#########################</pre>
 
=={{header|Delphi}}==
 
<langsyntaxhighlight lang="delphi">
procedure drawLine (bitmap : TBitmap; xStart, yStart, xEnd, yEnd : integer; color : TAlphaColor);
// Bresenham's Line Algorithm. Byte, March 1988, pp. 249-253.
Line 679 ⟶ 1,427:
end;
end;
</syntaxhighlight>
</lang>
 
=={{header|E}}==
 
{{trans|C}}
 
<langsyntaxhighlight lang="e">def swap(&left, &right) { # From [[Generic swap]]
def t := left
left := right
Line 714 ⟶ 1,461:
}
}
}</langsyntaxhighlight>
 
<langsyntaxhighlight lang="e">def i := makeImage(5, 20)
drawLine(i, 1, 1, 3, 18, makeColor.fromFloat(0,1,1))
i.writePPM(<import:java.io.makeFileOutputStream>(<file:~/Desktop/Bresenham.ppm>))</langsyntaxhighlight>
=={{header|EasyLang}}==
 
[https://easylang.dev/show/#cod=XZHNboMwEITvPMUeG0W4NrSHSnHehQRHQkoJMiRl3z6zePkrAsv7MTNe2118XKnrw0AjMRkyGRH9Pl4B9Sd9gWEUFsN1IGuK72nITNaJs47V371pobbElkZH7OaUeiRP1aWnD+AcioPQXmjuZNrcxHaCS6r531SkAJ4DWAJYA3gbwBLASwDvAkKMokVO3byoUAv6OiNbLUkDtkhM2m4XqkE16Xxkhwqe7dDchXjZctXW0odf+wgFKiRriUVBzuhkVKIL535tBA8Cjx6noMTs7KedVNxH6XtFnNy8dRtc1HJHhbXk5LUyXbmC6St/7N4AQOV/R7lxOJu9AQ== Run it]
 
{{trans|C}}
 
<syntaxhighlight>
proc pset x y . .
move x / 4 y / 4
rect 0.25 0.25
.
proc drawline x0 y0 x1 y1 . .
dx = abs (x1 - x0)
sx = -1
if x0 < x1
sx = 1
.
dy = abs (y1 - y0)
sy = -1
if y0 < y1
sy = 1
.
err = -dy div 2
if dx > dy
err = dx div 2
.
repeat
pset x0 y0
until x0 = x1 and y0 = y1
e2 = err
if e2 > -dx
err -= dy
x0 += sx
.
if e2 < dy
err += dx
y0 += sy
.
.
.
drawline 200 10 100 200
drawline 100 200 200 390
drawline 200 390 300 200
drawline 300 200 200 10
</syntaxhighlight>
 
 
=={{header|Elm}}==
 
<syntaxhighlight lang="elm">
 
 
-- Brensenham Line Algorithm
 
type alias Position =
{x: Int, y: Int}
 
type alias BresenhamStatics =
{ finish : Position
, sx : Int
, sy : Int
, dx : Float
, dy : Float
}
 
 
line : Position -> Position -> List Position
line p q =
let
dx = (toFloat << abs) (q.x - p.x)
dy = (toFloat << abs) (q.y - p.y)
 
sx = if p.x < q.x then 1 else -1
sy = if p.y < q.y then 1 else -1
 
error =
(if dx > dy then dx else -dy) / 2
 
statics =
BresenhamStatics q sx sy dx dy
in
bresenhamLineLoop statics error p []
 
 
bresenhamLineLoop : BresenhamStatics -> Float -> Position -> List Position -> List Position
bresenhamLineLoop statics error p positions =
let
positions_ = p :: positions
{sx, sy, dx, dy, finish} = statics
in
if (p.x == finish.x) && (p.y == finish.y) then
positions_
else
let
(dErrX, x) =
if error > -dx then (-dy, sx + p.x)
else (0, p.x)
 
(dErrY, y) =
if error < dy then (dx, sy + p.y)
else (0, p.y)
 
error_ = error + dErrX + dErrY
in
bresenhamLineLoop statics error_ (Position x y) positions_
 
</syntaxhighlight>
 
=={{header|Erlang}}==
<langsyntaxhighlight lang="erlang">
build_path({Sx, Sy}, {Tx, Ty}) ->
if
Line 767 ⟶ 1,621:
F2 = F0 + Dx,
through_y({Nx, Ny}, {Tx, Ty}, {StepX, StepY}, {Dx, Dy}, F2, [{Nx, Ny}|P]).
</syntaxhighlight>
</lang>
OR
<langsyntaxhighlight lang="erlang">
line({X0, Y0}, {X1, Y1}) ->
SX = step(X0, X1),
Line 800 ⟶ 1,654:
next_y(Y, _SY, _DX, E, _DE) ->
{Y, E}.
</syntaxhighlight>
</lang>
=={{header|ERRE}}==
<syntaxhighlight lang="erre">
PROGRAM BRESENHAM
 
!$INCLUDE="PC.LIB"
 
PROCEDURE BRESENHAM
! === Draw a line using graphic coordinates
! Inputs are X1, Y1, X2, Y2: Destroys value of X1, Y1
dx=ABS(x2-x1) sx=-1
IF x1<x2 THEN sx=1
dy=ABS(y2-y1) sy=-1
IF y1<y2 THEN sy=1
er=-dy
IF dx>dy THEN er=dx
er=INT(er/2)
LOOP
PSET(x1,y1,1)
EXIT IF x1=x2 AND y1=y2
e2=er
IF e2>-dx THEN er=er-dy x1=x1+sx
IF e2<dy THEN er=er+dx y1=y1+sy
END LOOP
END PROCEDURE
 
BEGIN
SCREEN(2)
INPUT(x1,y1,x2,y2)
BRESENHAM
GET(A$)
SCREEN(0)
END PROGRAM
</syntaxhighlight>
=={{header|Euphoria}}==
 
{{trans|C}}
 
<langsyntaxhighlight lang="euphoria">include std/console.e
include std/graphics.e
include std/math.e
Line 920 ⟶ 1,806:
--
--,respectively in the last if check.
--*/</langsyntaxhighlight>
Output:
<pre>
Line 942 ⟶ 1,828:
Press Any Key to continue...
</pre>
 
=={{header|F Sharp|F#}}==
<langsyntaxhighlight lang="fsharp">let inline bresenham fill (x0, y0) (x1, y1) =
let steep = abs(y1 - y0) > abs(x1 - x0)
let x0, y0, x1, y1 =
Line 959 ⟶ 1,844:
else
loop (e-dy) (x+1) y
loop (dx/2) x0 y0</langsyntaxhighlight>
The following program tests the above bresenham function by drawing 100 lines into an image and visualizing the result using
{{libheader|Windows Presentation Foundation}}:
<langsyntaxhighlight lang="fsharp">open System.Windows
open System.Windows.Media.Imaging
 
Line 978 ⟶ 1,863:
BitmapSource.Create(n, n, 1.0, 1.0, format, null, pixel, n)
Window(Content=image, Title="Bresenham's line algorithm")
|> (Application()).Run |> ignore</langsyntaxhighlight>
=={{header|Factor}}==
A very ugly imperative implementation similar to the wikipedia pseudocode..
<syntaxhighlight lang="factor">USING: accessors arrays kernel locals math math.functions
math.ranges math.vectors rosettacode.raster.display
rosettacode.raster.storage sequences ui.gadgets ;
IN: rosettacode.raster.line
 
:: line-points ( pt1 pt2 -- points )
pt1 first2 :> y0! :> x0!
pt2 first2 :> y1! :> x1!
y1 y0 - abs x1 x0 - abs > :> steep
steep [
y0 x0 y0! x0!
y1 x1 y1! x1!
] when
x0 x1 > [
x0 x1 x0! x1!
y0 y1 y0! y1!
] when
x1 x0 - :> deltax
y1 y0 - abs :> deltay
0 :> current-error!
deltay deltax / abs :> deltaerr
0 :> ystep!
y0 :> y!
y0 y1 < [ 1 ystep! ] [ -1 ystep! ] if
x0 x1 1 <range> [
y steep [ swap ] when 2array
current-error deltaerr + current-error!
current-error 0.5 >= [
ystep y + y!
current-error 1 - current-error!
] when
] { } map-as ;
 
! Needs rosettacode.raster.storage for the set-pixel function and to create the image
: draw-line ( {R,G,B} pt1 pt2 image -- )
[ line-points ] dip
[ set-pixel ] curry with each ;</syntaxhighlight>
=={{header|FBSL}}==
1. In FBSL, successive calls to one and the same subprocedure may be concatenated to a series of argument sets as in Sub Rhombus() below.
Line 986 ⟶ 1,909:
 
'''Using pure FBSL's built-in graphics functions:'''
<langsyntaxhighlight lang="qbasic">#DEFINE WM_LBUTTONDOWN 513
#DEFINE WM_CLOSE 16
 
Line 1,020 ⟶ 1,943:
WEND
END SUB
END SUB</langsyntaxhighlight>
'''Output:''' [[File:FBSLBresenham.PNG]]
 
=={{header|Factor}}==
A very ugly imperative implementation similar to the wikipedia pseudocode..
<lang factor>USING: accessors arrays kernel locals math math.functions
math.ranges math.vectors rosettacode.raster.display
rosettacode.raster.storage sequences ui.gadgets ;
IN: rosettacode.raster.line
 
:: line-points ( pt1 pt2 -- points )
pt1 first2 :> y0! :> x0!
pt2 first2 :> y1! :> x1!
y1 y0 - abs x1 x0 - abs > :> steep
steep [
y0 x0 y0! x0!
y1 x1 y1! x1!
] when
x0 x1 > [
x0 x1 x0! x1!
y0 y1 y0! y1!
] when
x1 x0 - :> deltax
y1 y0 - abs :> deltay
0 :> current-error!
deltay deltax / abs :> deltaerr
0 :> ystep!
y0 :> y!
y0 y1 < [ 1 ystep! ] [ -1 ystep! ] if
x0 x1 1 <range> [
y steep [ swap ] when 2array
current-error deltaerr + current-error!
current-error 0.5 >= [
ystep y + y!
current-error 1 - current-error!
] when
] { } map-as ;
 
! Needs rosettacode.raster.storage for the set-pixel function and to create the image
: draw-line ( {R,G,B} pt1 pt2 image -- )
[ line-points ] dip
[ set-pixel ] curry with each ;</lang>
 
=={{header|Forth}}==
<langsyntaxhighlight lang="forth">defer steep \ noop or swap
defer ystep \ 1+ or 1-
 
Line 1,111 ⟶ 1,993:
** *
**
ok</langsyntaxhighlight>
 
=={{header|Fortran}}==
{{works with|Fortran|90 and later}}
{{trans|C}}
<langsyntaxhighlight lang="fortran">module RCImagePrimitive
use RCImageBasic
 
Line 1,185 ⟶ 2,066:
end subroutine draw_line
 
end module RCImagePrimitive</langsyntaxhighlight>
 
Usage example:
 
<langsyntaxhighlight lang="fortran">program BasicImageTests
use RCImageBasic
use RCImageIO
Line 1,215 ⟶ 2,096:
call free_img(animage)
 
end program BasicImageTests</langsyntaxhighlight>
=={{header|FreeBASIC}}==
<syntaxhighlight lang="freebasic">' version 16-09-2015
' compile with: fbc -s console
' OR compile with: fbc -s gui
 
' Ported from the C version
Sub Br_line(x0 As Integer, y0 As Integer, x1 As Integer, y1 As Integer, Col As Integer = &HFFFFFF)
 
Dim As Integer dx = Abs(x1 - x0), dy = Abs(y1 - y0)
Dim As Integer sx = IIf(x0 < x1, 1, -1)
Dim As Integer sy = IIf(y0 < y1, 1, -1)
Dim As Integer er = IIf(dx > dy, dx, -dy) \ 2, e2
 
Do
PSet(x0, y0), col
If (x0 = x1) And (y0 = y1) Then Exit Do
e2 = er
If e2 > -dx Then Er -= dy : x0 += sx
If e2 < dy Then Er += dx : y0 += sy
Loop
 
End Sub
 
' ------=< MAIN >=------
 
Dim As Double x0, y0, x1, y1
 
ScreenRes 400, 400, 32
WindowTitle" Press key to end demo"
Randomize Timer
 
Do
Cls
For a As Integer = 1 To 20
Br_line(Rnd*380+10, Rnd*380+10, Rnd*380+10, Rnd*380+10, Rnd*&hFFFFFF)
Next
Sleep 2000
Loop Until InKey <> "" ' loop until a key is pressed
 
End</syntaxhighlight>
=={{header|Go}}==
<langsyntaxhighlight lang="go">package raster
 
// Line draws line by Bresenham's algorithm.
Line 1,262 ⟶ 2,183:
func (b *Bitmap) LineRgb(x0, y0, x1, y1 int, c Rgb) {
b.Line(x0, y0, x1, y1, c.Pixel())
}</langsyntaxhighlight>
A demonstration program:
<langsyntaxhighlight lang="go">package main
 
// Files required to build supporting package raster are found in:
Line 1,286 ⟶ 2,207:
fmt.Println(err)
}
}</langsyntaxhighlight>
 
=={{header|Haskell}}==
<langsyntaxhighlight lang="haskell">module Bitmap.Line(line) where
 
import Bitmap
Line 1,321 ⟶ 2,241:
deltax = x2 - x1
deltay = abs $ y2 - y1
ystep = if y1 < y2 then 1 else -1</langsyntaxhighlight>
 
=={{header|J}}==
'''Solution:'''
 
Using definitions from [[Basic bitmap storage#J|Basic bitmap storage]].
<langsyntaxhighlight lang="j">thru=: <./ + -~ i.@+ _1 ^ > NB. integers from x through y
 
NB.*getBresenhamLine v Returns points for a line given start and end points
Line 1,342 ⟶ 2,261:
NB.*drawLines v Draws lines (x) on image (y)
NB. x is: 2-item list (start and end points) ; (color)
drawLines=: (1&{:: ;~ [: ; [: <@getBresenhamLine"2 (0&{::))@[ setPixels ]</langsyntaxhighlight>
 
'''Example Usage:'''
<langsyntaxhighlight lang="j"> myimg=: 0 255 0 makeRGB 20 32 NB. 32 by 20 green image
myimg=: ((1 1 ,: 5 11) ; 255 0 0 ) drawLines myimg NB. draw red line from xy point 1 1 to 11 5
 
Line 1,353 ⟶ 2,272:
viewRGB myimg=: (Diamond;255 0 0) drawLines myimg NB. draw 4 red lines to form a diamond
viewRGB myimg=: (Square;0 0 255) drawLines myimg NB. draw 4 blue lines to form a square
viewRGB (Diamond;255 0 0) drawLines (Square;0 0 255) drawLines myimg</langsyntaxhighlight>
 
=={{header|Java}}==
<langsyntaxhighlight lang="java">import java.awt.*Color;
import javaxjava.swingawt.*Dimension;
import java.awt.Graphics;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.WindowConstants;
 
public class Bresenham extends JFrame {
 
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable(Bresenham::run) {;
}
@Override
 
public void run() {
private static void run() {
JFrame f = new Bresenham();
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
f.setVisible(true);
f.setTitle("Bresenham");
f.add(new BresenhamPanel(), BorderLayout.CENTER);
 
f.setTitle("Bresenham");
f.getContentPane().add(new BresenhamPanel());
f.setResizable(false);
f.pack();
 
f.setLocationRelativeTo(null);
}f.setLocationRelativeTo(null);
}f.setVisible(true);
}
}
 
class BresenhamPanel extends JPanel {
final int centerX, centerY;
 
private final int pixelSize = 10;
public BresenhamPanel() {
 
int w = 600;
BresenhamPanel() {
int h = 500;
centerXsetPreferredSize(new =Dimension(600, w / 2500));
centerY = h / 2setBackground(Color.WHITE);
setPreferredSize(new Dimension(w, h));
setBackground(Color.white);
}
 
Line 1,394 ⟶ 2,314:
super.paintComponent(g);
 
drawLine(g,int 0,w 0,= 8,(getWidth() 19- 1); // NNEpixelSize;
drawLine(g,int 0,h 0,= 19,(getHeight() 8- 1); // ENEpixelSize;
drawLine(g,int 0,maxX 0,= 19,(w -8 1); // ESE2;
drawLine(g,int 0,maxY 0,= 8,(h -19 1); // SSE2;
drawLine(g,int 0,x1 0,= -8maxX, x2 = maxX * -19);2 / 3, x3 = maxX * 2 / SSW3, x4 = maxX;
drawLine(g,int 0,y1 0,= -19maxY, y2 = maxY * -8);2 / 3, y3 = maxY * 2 / WSW3, y4 = maxY;
 
drawLine(g, 0, 0, -19, 8); // WNW
drawLine(g, 0, 0, -8x3, 19y1); // NNWNNE
drawLine(g, 0, 0, x4, y2); // ENE
drawLine(g, 0, 0, x4, y3); // ESE
drawLine(g, 0, 0, x3, y4); // SSE
drawLine(g, 0, 0, x2, y4); // SSW
drawLine(g, 0, 0, x1, y3); // WSW
drawLine(g, 0, 0, x1, y2); // WNW
drawLine(g, 0, 0, x2, y1); // NNW
}
 
private void plot(Graphics g, int x, int y) {
int w = (getWidth() - 1) / pixelSize;
int h = (getHeight() - 1) / pixelSize;
int maxX = (w - 1) / 2;
int maxY = (h - 1) / 2;
 
int borderX = getWidth() - ((2 * maxX + 1) * pixelSize + 1);
int borderY = getHeight() - ((2 * maxY + 1) * pixelSize + 1);
int left = (x + maxX) * pixelSize + borderX / 2;
int top = (y + maxY) * pixelSize + borderY / 2;
 
g.setColor(Color.black);
g.drawOval(centerX + (x * 10)left, centerY + (-y * 10)top, 10pixelSize, 10pixelSize);
}
 
private void drawLine(Graphics g, int x1, int y1, int x2, int y2) {
// delta of exact value and rounded value of the dependantdependent variable
int d = 0;
 
int dy = Math.abs(y2 - y1);
int dx = Math.abs(x2 - x1);
int dy = Math.abs(y2 - y1);
 
int dy2dx2 = (dy2 <<* 1)dx; // slope scaling factors to avoid floating
int dx2dy2 = (dx2 <<* 1)dy; // avoid floating point
 
int ix = x1 < x2 ? 1 : -1; // increment direction
int iy = y1 < y2 ? 1 : -1;
 
ifint (dyx <= dx) {x1;
int y = for (y1;;) {
 
plot(g, x1, y1);
if (x1dx =>= x2dy) {
while (true) {
plot(g, x, y);
if (x == x2)
break;
x1x += ix;
d += dy2;
if (d > dx) {
y1y += iy;
d -= dx2;
}
}
} else {
forwhile (;;true) {
plot(g, x1x, y1y);
if (y1y == y2)
break;
y1y += iy;
d += dx2;
if (d > dy) {
x1x += ix;
d -= dy2;
}
Line 1,448 ⟶ 2,388:
}
}
}</langsyntaxhighlight>
 
=={{header|JavaScript}}==
Instead of swaps in the initialisation use error calculation for both directions x and y simultaneously:
<langsyntaxhighlight lang="javascript">function bline(x0, y0, x1, y1) {
 
var dx = Math.abs(x1 - x0), sx = x0 < x1 ? 1 : -1;
Line 1,465 ⟶ 2,404:
if (e2 < dy) { err += dx; y0 += sy; }
}
}</langsyntaxhighlight>
=={{header|Julia}}==
{{works with|Julia|0.6}}
<syntaxhighlight lang="julia">function drawline!(img::Matrix{T}, x0::Int, y0::Int, x1::Int, y1::Int, col::T) where T
δx = abs(x1 - x0)
δy = abs(y1 - y0)
δe = abs(δy / δx)
er = 0.0
 
y = y0
=={{header|Korn Shell}}==
for x in x0:x1
img[x, y] = col
er += δe
if er > 0.5
y += 1
er -= 1.0
end
end
 
return img
end
 
using Images
 
img = fill(Gray(255.0), 5, 5);
println("\nImage:")
display(img); println()
drawline!(img, 1, 1, 5, 5, Gray(0.0));
println("\nModified image:")
display(img); println()</syntaxhighlight>
 
{{out}}
<pre>
Image:
5×5 Array{Gray{Float64},2}:
Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0)
Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0)
Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0)
Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0)
Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0)
 
Modified image:
5×5 Array{Gray{Float64},2}:
Gray{Float64}(0.0) Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0)
Gray{Float64}(255.0) Gray{Float64}(0.0) Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0)
Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(0.0) Gray{Float64}(255.0) Gray{Float64}(255.0)
Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(0.0) Gray{Float64}(255.0)
Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(255.0) Gray{Float64}(0.0) </pre>
 
=={{header|ksh}}==
<lang>function line {
<syntaxhighlight lang="ksh">function line {
x0=$1; y0=$2 x1=$3; y1=$4
typeset x0=$1 y0=$2 x1=$3 y1=$4
 
if (( x0 > x1 ))
then
((dx = x0 - x1)); ((sx = -1))
Line 1,479 ⟶ 2,464:
fi
 
if (( y0 > y1 ))
then
((dy = y0 - y1)); ((sy = -1))
Line 1,486 ⟶ 2,471:
fi
 
if (( dx > dy ))
then
((err = dx))
Line 1,494 ⟶ 2,479:
((err /= 2)); ((e2 = 0))
 
while /bin/true:
do
echo $x0 $y0
(( x0 == x1 && y0 == y1 )) && return
((e2 = err))
(( e2 > -dx)) && { ((err -= dy )); (( x0 += sx )) }
(( e2 < dy)) && { ((err += dx )); (( y0 += sy )) }
 
done
}</langsyntaxhighlight>
Output from the statement:
 
Output from the statement:-
line 0 0 3 4
(which could be piped to another program)
<langpre>0 0
1 1
1 2
2 3
3 4</langpre>
 
=={{header|Lua}}==
{{trans|C}}
{{works with|Lua 5.1 (or above, tested on: 5.1.5, 5.2.3, 5.3.5)}}
<syntaxhighlight lang="lua">
-----------------------------------------------
-- Bitmap replacement
-- (why? current Lua impl lacks a "set" method)
-----------------------------------------------
local Bitmap = {
new = function(self, width, height)
local instance = setmetatable({ width=width, height=height }, self)
instance:alloc()
return instance
end,
alloc = function(self)
self.pixels = {}
for y = 1, self.height do
self.pixels[y] = {}
for x = 1, self.width do
self.pixels[y][x] = 0x00000000
end
end
end,
clear = function(self, c)
for y = 1, self.height do
for x = 1, self.width do
self.pixels[y][x] = c or 0x00000000
end
end
end,
get = function(self, x, y)
x, y = math.floor(x+1), math.floor(y+1)
if ((x>=1) and (x<=self.width) and (y>=1) and (y<=self.height)) then
return self.pixels[y][x]
else
return nil
end
end,
set = function(self, x, y, c)
x, y = math.floor(x+1), math.floor(y+1)
if ((x>=1) and (x<=self.width) and (y>=1) and (y<=self.height)) then
self.pixels[y][x] = c or 0x00000000
end
end,
}
Bitmap.__index = Bitmap
setmetatable(Bitmap, { __call = function (t, ...) return t:new(...) end })
 
------------------------------
-- Bresenham's Line Algorithm:
------------------------------
Bitmap.line = function(self, x1, y1, x2, y2, c)
local dx, sx = math.abs(x2-x1), x1<x2 and 1 or -1
local dy, sy = math.abs(y2-y1), y1<y2 and 1 or -1
local err = math.floor((dx>dy and dx or -dy)/2)
while(true) do
self:set(x1, y1, c or 0xFFFFFFFF)
if (x1==x2 and y1==y2) then break end
if (err > -dx) then
err, x1 = err-dy, x1+sx
if (x1==x2 and y1==y2) then
self:set(x1, y1, c or 0xFFFFFFFF)
break
end
end
if (err < dy) then
err, y1 = err+dx, y1+sy
end
end
end
 
--------
-- Demo:
--------
Bitmap.render = function(self, charmap)
for y = 1, self.height do
local rowtab = {}
for x = 1, self.width do
rowtab[x] = charmap[self.pixels[y][x]]
end
print(table.concat(rowtab))
end
end
local bitmap = Bitmap(61,21)
bitmap:clear()
bitmap:line(0,10,30,0)
bitmap:line(30,0,60,10)
bitmap:line(60,10,30,20)
bitmap:line(30,20,0,10)
bitmap:render({[0x000000]='.', [0xFFFFFFFF]='X'})</syntaxhighlight>
{{out}}<pre>.............................XXX.............................
..........................XXX...XXX..........................
.......................XXX.........XXX.......................
....................XXX...............XXX....................
.................XXX.....................XXX.................
..............XXX...........................XXX..............
...........XXX.................................XXX...........
........XXX.......................................XXX........
.....XXX.............................................XXX.....
..XXX...................................................XXX..
XX.........................................................XX
..XXX...................................................XXX..
.....XXX.............................................XXX.....
........XXX.......................................XXX........
...........XXX.................................XXX...........
..............XXX...........................XXX..............
.................XXX.....................XXX.................
....................XXX...............XXX....................
.......................XXX.........XXX.......................
..........................XXX...XXX..........................
.............................XXX.............................
</pre>
=={{header|Maple}}==
 
<langsyntaxhighlight lang="maple">SegmentBresenham := proc (img, x0, y0, x1, y1)
local deltax, deltay, x, y, ystep, steep, err, img2, x02, y02, x12, y12;
x02, x12, y02, y12 := y0, y1, x0, x1;
Line 1,551 ⟶ 2,646:
end do;
return img2;
end proc:</langsyntaxhighlight>
=={{header|Mathematica}}/{{header|Wolfram Language}}==
 
<syntaxhighlight lang="mathematica">Rasterize[Style[Graphics[Line[{{0, 0}, {20, 10}}]], Antialiasing -> False]]</syntaxhighlight>
=={{header|Mathematica}}==
 
<lang Mathematica>Rasterize[ Style[Graphics[Line[{{0, 0}, {20, 10}}]], Antialiasing -> False]]
</lang>
 
=={{header|MATLAB}}==
Note: Store this function in a file named "bresenhamLine.m" in the @Bitmap folder for the Bitmap class defined [[Bitmap#MATLAB|here]].
[[File:Bresenham.png|thumb|MATLAB sample usage output.]]
<syntaxhighlight lang="matlab">
<lang MATLAB>
%screen = Bitmap object
%startPoint = [x0,y0]
Line 1,623 ⟶ 2,714:
assignin('caller',inputname(1),screen); %saves the changes to the object
end
</syntaxhighlight>
</lang>
 
Sample Usage:
<syntaxhighlight lang="matlab">
<lang MATLAB>
>> img = Bitmap(800,600);
>> img.bresenhamLine([400 550],[200 400],[255 255 255]);
Line 1,635 ⟶ 2,726:
>> img.bresenhamLine([400 550],[400 150],[255 255 255]);
>> disp(img)
</syntaxhighlight>
</lang>
 
=={{header|MAXScript}}==
 
<langsyntaxhighlight lang="maxscript">fn plot img coord steep col =
(
if steep then
Line 1,690 ⟶ 2,780:
myBitmap = bitmap 512 512 color:(color 0 0 0)
myBitmap = drawLine myBitmap [0, 511] [511, 0] #((color 255 255 255))
display myBitmap</langsyntaxhighlight>
=={{header|Metal}}==
 
For drawing lines between points in an Apple Metal compute shader.
=={{header|Nimrod}}==
<lang nimrod>import math
 
<syntaxhighlight lang="metal">void drawLine(texture2d<float, access::write> targetTexture, uint2 start, uint2 end);
proc line(img: var Image, p, q: Point) =
 
void drawLine(texture2d<float, access::write> targetTexture, uint2 start, uint2 end)
{
int x = int(start.x);
int y = int(start.y);
int dx = abs(x - int(end.x));
int dy = abs(y - int(end.y));
int sx = start.x < end.x ? 1 : -1;
int sy = start.y < end.y ? 1 : -1;
int err = (dx > dy ? dx : -dy) / 2;
while (true)
{
targetTexture.write(float4(1.0), uint2(x, y));
if (x == int(end.x) && y == int(end.y))
{
break;
}
int e2 = err;
if (e2 > -dx)
{
err -= dy;
x += sx;
}
if (e2 < dy)
{
err += dx;
y += sy;
}
}
}</syntaxhighlight>
 
=={{header|MiniScript}}==
This GUI implementation is for use with [http://miniscript.org/MiniMicro Mini Micro].
<syntaxhighlight lang="miniscript">
drawLine = function(img, x0, y0, x1, y1, colr)
sign = function(a, b)
if a < b then return 1
return -1
end function
dx = abs(x1 - x0)
sx = sign(x0, x1)
dy = abs(y1 - y0)
sy = sign(y0, y1)
if dx > dy then
err = dx
else
err = -dy
end if
err = floor(err / 2)
while true
img.setPixel x0, y0, colr
if x0 == x1 and y0 == y1 then break
e2 = err
if e2 > -dx then
err -= dy
x0 += sx
end if
if e2 < dy then
err += dx
y0 += sy
end if
end while
end function
 
img= Image.create(320, 320)
drawLine img, 0, 0, 250, 300, color.red
gfx.clear
gfx.drawImage img, 0, 0
</syntaxhighlight>
 
=={{header|Nim}}==
<syntaxhighlight lang="nim">import bitmap
 
proc drawLine*(img: Image; p, q: Point; color: Color) =
let
dx = abs(q.x - p.x)
Line 1,709 ⟶ 2,885:
 
while true:
img[p.x, p.y] = Blackcolor
if p == q:
break
Line 1,718 ⟶ 2,894:
if e2 < dy:
err += dx
p.y += sy</lang>
 
when isMainModule:
var img = newImage(16, 16)
img.fill(White)
img.drawLine((0, 7), (7, 15), Black)
img.drawLine((7, 15), (15, 7), Black)
img.drawLine((15, 7), (7, 0), Black)
img.drawLine((7, 0), (0, 7), Black)
img.print()</syntaxhighlight>
 
{{out}}
<pre>.......H........
......H.H.......
.....H...H......
....H.....H.....
...H.......HH...
..H..........H..
.H............H.
H..............H
.H............H.
..H..........H..
...H........H...
...H.......H....
....H.....H.....
.....H...H......
......H.H.......
.......H........</pre>
=={{header|OCaml}}==
 
<langsyntaxhighlight lang="ocaml">let draw_line ~img ~color ~p0:(x0,y0) ~p1:(x1,y1) =
 
let steep = abs(y1 - y0) > abs(x1 - x0) in
Line 1,761 ⟶ 2,963:
in
loop x0 y0 error
;;</langsyntaxhighlight>
=={{header|Pascal}}==
 
=={{header|Pascal}==
 
[[Bresenham's_line_algorithm#Delphi | Delphi]]
 
=={{header|Perl}}==
 
{{libheader|Imlib2}}
 
<langsyntaxhighlight lang="perl">#! /usr/bin/perl
use strict;
use Image::Imlib2;
Line 1,833 ⟶ 3,033:
$img->save("test1.png");
 
exit 0;</langsyntaxhighlight>
 
Images <tt>test0.png</tt> and <tt>test1.png</tt> look different since Imlib2 draw lines with antialiasing.
=={{header|Phix}}==
Modified copy of [[Bitmap/Bresenham%27s_line_algorithm#Euphoria|Euphoria]], with a bigger bitmap and a simpler pattern.
Requires new_image() from [[Bitmap#Phix|Bitmap]], write_ppm() from [[Bitmap/Write_a_PPM_file#Phix|Write_a_PPM_file]]. <br>
Note that demo\rosetta\Bresenham_line.exw is just the last 6 lines below preceded by include ppm.e since that contains bresLine() which is also used by several other examples, and covers the above requirements, as shown commented out. Results may be verified with demo\rosetta\viewppm.exw
<syntaxhighlight lang="phix">-- demo\rosetta\Bresenham_line.exw (runnable version)
 
global function bresLine(sequence image, integer x0, y0, x1, y1, colour)
=={{header|Perl 6}}==
-- The line algorithm
{{works with|Rakudo|2011.06}}
integer dimx = length(image),
<lang perl6>sub line(Bitmap $bitmap, $x0 is copy, $x1 is copy, $y0 is copy, $y1 is copy) {
my $steep = abs($y1 - $y0) > abs($x1 -dimy $x0= length(image[1]);,
deltaX = abs(x1-x0),
if $steep {
($x0, $y0) deltaY = abs($y1-y0), $x0);
($x1, $y1) stepX = iff($y1, $x0<x1,1,-1);,
stepY = iff(y0<y1,1,-1),
}
lineError = iff(deltaX>deltaY,deltaX,-deltaY),
if $x0 > $x1 {
($x0, $x1) = ($x1, $x0);prevle
($y0, $y1)lineError = round($y1lineError/2, $y01);
}while true do
my $Δx = $x1 -if $x0;>=1 and x0<=dimx
my $Δy = abs($y1 -and $y0);>=1 and y0<=dimy then
my $error image[x0][y0] = 0;colour
my $Δerror = $Δy /end $Δx;if
my $y-step = $y0 <if $x0=x1 and y0=y1 ??then 1exit !!end -1;if
my $y prevle = $y0;lineError
for $x0 .. $x1 ->if $xprevle>-deltaX {then
my $pix = Pixel.new(R => 100, GlineError -=> 200, B => 0); deltaY
if $steep { x0 += stepX
end if
$bitmap.set-pixel($y, $x, $pix);
}if elseprevle<deltaY {then
$bitmap.set-pixel($x,lineError $y,+= $pix);deltaX
} y0 += stepY
$errorend += $Δerror;if
end while
if $error >= 0.5 {
return image
$y += $y-step;
end function
$error -= 1.0;
 
}
--include ppm.e -- red, green, blue, white, new_image(), write_ppm(), bresLine() (as distributed, instead of the above)
}
}</lang>
 
sequence screenData = new_image(400,300,black)
screenData = bresLine(screenData,100,1,50,300,red)
screenData = bresLine(screenData,1,180,400,240,green)
screenData = bresLine(screenData,200,1,400,150,white)
screenData = bresLine(screenData,195,1,205,300,blue)
write_ppm("bresenham.ppm",screenData)</syntaxhighlight>
=={{header|PicoLisp}}==
<langsyntaxhighlight PicoLisplang="picolisp">(de brez (Img X Y DX DY)
(let SX
(cond
Line 1,909 ⟶ 3,119:
(prinl "P1")
(prinl 120 " " 90)
(mapc prinl Img) ) )</langsyntaxhighlight>
 
=={{header|PL/I}}==
===version 1===
{{incorrect|PL/I|The sample output does not start at -1/-3!?! Pls show the complete program producing this output.}}
<syntaxhighlight lang="pl/i">
<lang PL/I>
/* Draw a line from (x0, y0) to (x1, y1). 13 May 2010 */
/* Based on Rosetta code proforma. */
Line 1,951 ⟶ 3,160:
 
end draw_line;
</syntaxhighlight>
</lang>
 
Output from the statement:-
call draw_line(-1, -3, 6, 10);
for a -10:10 x -10:10 grid:
<syntaxhighlight lang="text">
..........|..........
..........|..........
Line 1,978 ⟶ 3,187:
..........|..........
..........|..........
</syntaxhighlight>
</lang>
 
===version 2===
<langsyntaxhighlight PLlang="pl/Ii">*process source xref or(!);
brbn:Proc Options(main);
/*********************************************************************
Line 2,031 ⟶ 3,240:
image(x0,y0)='X';
end;
end;</langsyntaxhighlight>
'''output'''
<pre>11 ..|.......
Line 2,050 ⟶ 3,259:
-4 ..|.......
2101234567</pre>
 
=={{header|Prolog}}==
Works with SWI-prolog.
 
<lang Prolog>
use_module(library(pce)).
lindraw(X1,Y1,X2,Y2):-
new(Win,window("Line")),
new(Pix,pixmap(@nil,black,white,X2+30,Y2+30)),
send(Win,size,size(400,400)),
draw_line(Pix,X1,Y1,X2,Y2),
new(Bmp,bitmap(Pix)),
send(Win,display,Bmp,point(0,0)),
send(Win,open).
 
<syntaxhighlight lang="prolog">
draw_recursive_line(_Pict,X,X,_DX,_DY,Y,Y,_D,_Sx,_Sy).%Don't iterate if X and X2 are the same number
:- use_module(bitmap).
draw_recursive_line(Pict,X,X2,DX,DY,Y,Y2,C,Sx,Sy):-
:- use_module(bitmapIO).
( C>0->%If the difference is greater than one, add Y one to Y.
:- use_module(library(clpfd)).
Y1 is Y+Sy,
 
send(Pict,pixel(X,Y1,colour(black))),
% ends when X1 = X2 and Y1 = Y2
C2 is C+(2*DY-2*DX);
draw_recursive_line(NPict,Pict,Color,X,X,_DX,_DY,Y,Y,_E,_Sx,_Sy):-
Y1 is Y,
sendset_pixel0(NPict,Pict,pixel([X,Y],colour(blackColor))),.
draw_recursive_line(NPict,Pict,Color,X,X2,DX,DY,Y,Y2,E,Sx,Sy):-
C2 is C+(2*DY)),
set_pixel0(TPict,Pict,[X,Y],Color),
X0 is X+Sx,%The next iteration
E2 #= 2*E,
draw_recursive_line(Pict,X0,X2,DX,DY,Y1,Y2,C2,Sx,Sy).
% because we can't accumulate error we set Ey or Ex to 1 or 0
isneg(X,O):-
% depending on whether we need to add dY or dX to the error term
( X<0->
( E2 >= DY ->
Ey = 1, NX #= X + Sx;
Ey = 0, NX = X),
( E2 =< DX ->
Ex = 1, NY #= Y + Sy;
Ex = 0, NY = Y),
NE #= E + DX*Ex + DY*Ey,
draw_recursive_line(NPict,TPict,Color,NX,X2,DX,DY,NY,Y2,NE,Sx,Sy).
 
draw_line(NPict,Pict,Color,X1,Y1,X2,Y2):-
O is -1;
DeltaY #= Y2-Y1,
( X\==0->
DeltaX #= X2-X1,
O is 1;
( DeltaY < 0 -> Sy = -1; Sy = 1),
O is 0)).
( DeltaX < 0 -> Sx = -1; Sx = 1),
DX #= abs(DeltaX),
DY #= -1*abs(DeltaY),
E #= DY+DX,
draw_recursive_line(NPict,Pict,Color,X1,X2,DX,DY,Y1,Y2,E,Sx,Sy).
 
draw_line(Pict,X1,Y1,X2,Y2):-
DY is abs(Y2-Y1),
DX is abs(X2-X1),
isneg(DX,Sx),
isneg(DY,Sy),
D = 2*DY-DX,%The slope of the line
draw_recursive_line(Pict,X1,X2,DX,DY,Y1,Y2,D,Sx,Sy).
</lang>
 
init:-
new_bitmap(B,[100,100],[255,255,255]),
draw_line(NB,B,[0,0,0],2,2,10,90),
write_ppm_p6('line.ppm',NB).
</syntaxhighlight>
=={{header|PureBasic}}==
<langsyntaxhighlight PureBasiclang="purebasic">Procedure BresenhamLine(x0 ,y0 ,x1 ,y1)
If Abs(y1 - y0) > Abs(x1 - x0);
steep =#True
Line 2,152 ⟶ 3,359:
Until Event = #PB_Event_CloseWindow
EndIf
EndIf</langsyntaxhighlight>
 
=={{header|Python}}==
{{works with|Python|3.1}}
Line 2,159 ⟶ 3,365:
Extending the example given [[Basic_bitmap_storage/Python#Alternative_version|here]] and using the algorithm from the Ada solution:
 
<langsyntaxhighlight lang="python">def line(self, x0, y0, x1, y1):
"Bresenham's line algorithm"
dx = abs(x1 - x0)
Line 2,216 ⟶ 3,422:
| |
+-----------------+
'''</langsyntaxhighlight>
 
===Not relying on floats===
Extending the example given [[Basic_bitmap_storage/Python#Alternative_version|here]].
 
<langsyntaxhighlight lang="python">
from fractions import Fraction
 
Line 2,238 ⟶ 3,444:
 
# see test code above
</syntaxhighlight>
</lang>
 
=={{header|Racket}}==
Port of the Python version.
<langsyntaxhighlight lang="racket">
#lang racket
(require racket/draw)
Line 2,276 ⟶ 3,481:
(apply draw-line (cons dc points)))
bm
</syntaxhighlight>
</lang>
=={{header|Raku}}==
 
(formerly Perl 6)
{{works with|Rakudo|2018.03}}
Bitmap class from [[Bitmap#Raku|Bitmap]] task.
<syntaxhighlight lang="raku" line>class Pixel { has UInt ($.R, $.G, $.B) }
class Bitmap {
has UInt ($.width, $.height);
has Pixel @!data;
method fill(Pixel $p) {
@!data = $p.clone xx ($!width*$!height)
}
method pixel(
$i where ^$!width,
$j where ^$!height
--> Pixel
) is rw { @!data[$i + $j * $!width] }
method set-pixel ($i, $j, Pixel $p) {
self.pixel($i, $j) = $p.clone;
}
method get-pixel ($i, $j) returns Pixel {
self.pixel($i, $j);
}
}
sub line(Bitmap $bitmap, $x0 is copy, $x1 is copy, $y0 is copy, $y1 is copy) {
my $steep = abs($y1 - $y0) > abs($x1 - $x0);
if $steep {
($x0, $y0) = ($y0, $x0);
($x1, $y1) = ($y1, $x1);
}
if $x0 > $x1 {
($x0, $x1) = ($x1, $x0);
($y0, $y1) = ($y1, $y0);
}
my $Δx = $x1 - $x0;
my $Δy = abs($y1 - $y0);
my $error = 0;
my $Δerror = $Δy / $Δx;
my $y-step = $y0 < $y1 ?? 1 !! -1;
my $y = $y0;
for $x0 .. $x1 -> $x {
my $pix = Pixel.new(R => 100, G => 200, B => 0);
if $steep {
$bitmap.set-pixel($y, $x, $pix);
} else {
$bitmap.set-pixel($x, $y, $pix);
}
$error += $Δerror;
if $error >= 0.5 {
$y += $y-step;
$error -= 1.0;
}
}
}</syntaxhighlight>
=={{header|RapidQ}}==
 
Use this routine together with the code from [[Basic_bitmap_storage#RapidQ|Basic bitmap storage]] to create a full application.
 
<langsyntaxhighlight lang="rapidq">SUB draw_line(x1, y1, x2, y2, colour)
x_dist = abs(x2-x1)
y_dist = abs(y2-y1)
Line 2,316 ⟶ 3,576:
END IF
END SUB</langsyntaxhighlight>
 
Example usage:
 
<langsyntaxhighlight lang="rapidq">SUB PaintCanvas
draw_line 200, 10, 100, 200, &H00ff00
draw_line 100, 200, 200, 400, &H00ff00
draw_line 200, 400, 300, 200, &H00ff00
draw_line 300, 200, 200, 10, &H00ff00
END SUB</langsyntaxhighlight>
 
=={{header|REXX}}==
=== version 1 ===
This REXX version has automatic scaling (for displaying the plot), and&nbsp; handlesincludes multiplea line segments.
border, &nbsp; accepts lines segments from the
<lang rexx>/*REXX program plots/draws line(s) using the Bresenham's line algorithm.*/
<br>command line, &nbsp; displays a (background) plot field, &nbsp; uses an infinite field, &nbsp; and
@.='·' /*fill the array with middle─dots*/
it also handles multiple line segments.
parse arg data /*allow data point specifications*/
<syntaxhighlight lang="rexx">/*REXX program plots/draws line segments using the Bresenham's line (2D) algorithm. */
if data='' then data= '(1,8) (8,16) (16,8) (8,1) (1,8)' /*rhombus*/
parse arg data /*obtain optional arguments from the CL*/
data=translate(data,,'()[]{}/,:;') /*elide chaff from data points. */
if data='' then data= "(1,8) (8,16) (16,8) (8,1) (1,8)" /* [↓] data pt pairs◄──── ──►a !.arrayrhombus.*/
do pointsdata=1 translate(data, while, data\='()[]{}/,:;') /*putelide chaff from the data points. into an array. */
@.= '·' parse var data x y data; !.points=x y /*extractuse mid─dots chars line(plot segmentsbackground).*/
do points=1 while data\='' /*put the data points into an array (!)*/
if points==1 then do; minX=x; maxX=x; minY=y; maxY=y; end /*1st case*/
parse var data x y data; !.points=x y /*extract the line segments. */
minX=min(minX,x); maxX=max(maxX,x); minY=min(minY,y); maxY=max(maxY,y)
end /*points*/ if points==1 then do; minX= x; maxX= x; minY= y; /*maxY= [↑]y data points pairs in/*1st !case. */
end
minX= min(minX,x); maxX= max(maxX,x); minY= min(minY,y); maxY= max(maxY,y)
end /*points*/ /* [↑] data points pairs in array !. */
border= 2 /*border: is extra space around plot. */
minX= minX - border*2; maxX= maxX + border*2 /*min and max X for the plot display.*/
minY= minY - border ; maxY= maxY + border /* " " " Y " " " " */
 
border=2 do x=minX to maxX; @.x.0= '─'; end /*draw a dash from left ───► /*border=extra space around plotright.*/
do y=minY to maxY; @.0.y= '│'; end /*draw a pipe from lowest ───► highest*/
minX=minX-border*2; maxX=maxX+border*2 /*min,max X for the plot display.*/
minY@.0.0=minY-border '┼' ; maxY=maxY+border /* " " Y " " " " /*define the plot's origin axis point. */
do xseg=minX2 to maxXpoints-1; @.x.0 _='─'; seg end- 1 /*drawobtain the dashX fromand Y left──►line right.coördinates*/
call drawLine !._, !.seg /*draw (plot) a line segment. */
do y=minY to maxY; @.0.y='│'; end /*draw pipe from lowest──►highest*/
@.0.0='┼' end /*seg*/ /*define the[↑] plot's axisdrawing pointthe line segments. */
/* [↓] display the plot to terminal. */
do seg=2 to points-1; _=seg-1 /*obtain the X,Y line coördinates*/
call draw_line do y=maxY to minY by -1; !._,= !.seg /*drawdisplay the (plot) aone line segment. at a time. */
end /*seg*/ do x=minX to maxX; _= _ || @.x.y /*construct/build [↑]a line drawingof the lineplot. segments*/
end /*x*/ /* [↓] display the plot to(a termline is a "row" of points.) */
do y=maxY to minYsay _ by -1; _= /*display plot onea line atof athe timeplot──►terminal*/
do x=minX to maxXend /*y*/ /*traipse throught[↑] the Xall axis.done plotting the points. */
exit _=_ || @.x.y /*constructstick a "line"fork ofin theit, plot we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
end /*x*/ /*(a line is a "row" of points.) */
drawLine: procedure expose @.; parse arg x y,xf yf; parse value '-1 -1' with sx sy
say _ /*display a "line" of the plot. */
end dx= abs(xf-x); if x<xf /*y*/ then sx= 1 /*obtain [↑] X all donerange, plotingdetermine the pts.slope*/
exit dy= abs(yf-y); if y<yf then sy= 1 /* " Y " /*stick a fork in it, we're done." " " */
err= dx - dy /*calculate error between adjustments. */
/*────────────────────────────────DRAW_LINE subroutine──────────────────*/
/*Θ is the plot character for points. */
draw_line: procedure expose @.; parse arg x y,xf yf; plotChar='Θ'
do forever; @.x.y= 'Θ' /*plot the points until it's complete. */
dx=abs(xf-x); if x<xf then sx=+1 /*obtain X range, determine slope*/
if x=xf & y=yf then return else sx=-1 /*are the plot points at the finish? */
err2= err + err /*calculate double the error value. */
dy=abs(yf-y); if y<yf then sy=+1 /*obtain Y range, determine slope*/
if err2 > -dy then do; else syerr= err -1 dy; x= x + sx; end
err=dx-dy if err2 < dx then do; err= err + dx; y= y + sy; /*calc error between adjustments.*/end
end /*forever*/</syntaxhighlight>
do forever; @.x.y=plotChar /*plot the points until complete.*/
{{out|output|text=&nbsp; when using the default input:}}
if x=xf & y=yf then leave /*are plot points at the finish? */
err2=err+err /*this is faster than err*2. */
if err2 > -dy then do; err=err-dy; x=x+sx; end
if err2 < dx then do; err=err+dx; y=y+sy; end
end /*forever*/
return</lang>
'''output''' when using the default input:
<pre>
···│····················
Line 2,397 ⟶ 3,656:
</pre>
 
=== version 2 ===
<syntaxhighlight lang="rexx">/* REXX ***************************************************************
* 21.05.2014 Walter Pachl
* Implementing the pseudo code of
Line 2,441 ⟶ 3,700:
end
end
Return</langsyntaxhighlight>
'''output'''
<pre>11 ..|.......
Line 2,460 ⟶ 3,719:
-4 ..|.......
2101234567</pre>
=={{header|Ring}}==
<syntaxhighlight lang="ring">
load "guilib.ring"
load "stdlib.ring"
 
new qapp
{
win1 = new qwidget() {
setwindowtitle("drawing using qpainter")
setwinicon(self,"c:\ring\bin\image\browser.png")
setgeometry(100,100,500,600)
label1 = new qlabel(win1) {
setgeometry(10,10,400,400)
settext("")
}
new qpushbutton(win1) {
setgeometry(200,400,100,30)
settext("draw")
setclickevent("draw()")
}
show()
}
exec()
}
 
func draw
p1 = new qpicture()
color = new qcolor() {
setrgb(0,0,255,255)
}
pen = new qpen() {
setcolor(color)
setwidth(1)
}
new qpainter() {
begin(p1)
setpen(pen)
 
line = [[50,100,100,190], [100,190,150,100], [150,100,100,10], [100,10,50,100]]
 
for n = 1 to 4
x1=line[n][1] y1=line[n][2] x2=line[n][3] y2=line[n][4]
dx = fabs(x2 - x1) sx = sign(x2 - x1)
dy = fabs(y2 - y1) sy = sign(y2 - y1)
if dx < dy e = dx / 2 else e = dy / 2 ok
while true
drawline (x1*2,y1*2,x2*2,y2*2)
if x1 = x2 if y1 = y2 exit ok ok
if dx > dy
x1 += sx e -= dy if e < 0 e += dx y1 += sy ok
else
y1 += sy e -= dx if e < 0 e += dy x1 += sx ok ok
end
next
 
endpaint()
}
label1 { setpicture(p1) show() }
</syntaxhighlight>
Output :
[https://lh3.googleusercontent.com/-6uJvON0dAuo/V2LO2zz4zQI/AAAAAAAAALE/IjEGFuhta6oUSeG2QfuxcPBWMmCyNCjdwCLcB/s1600/CalmoSoftBresenham.jpg Bitmap/Bresenham's algorithm]
=={{header|Ruby}}==
<langsyntaxhighlight lang="ruby">Pixel = Struct.new(:x, :y)
 
class Pixmap
Line 2,509 ⟶ 3,828:
bitmap.draw_line(Pixel[10, 10], Pixel[a,490], RGBColour::YELLOW)
end
bitmap.draw_line(Pixel[10, 10], Pixel[490,490], RGBColour::YELLOW)</langsyntaxhighlight>
=={{header|Rust}}==
<syntaxhighlight lang="rust">
struct Point {
x: i32,
y: i32
}
 
fn main() {
let mut points: Vec<Point> = Vec::new();
points.append(&mut get_coordinates(1, 20, 20, 28));
points.append(&mut get_coordinates(20, 28, 69, 0));
draw_line(points, 70, 30);
}
 
fn get_coordinates(x1: i32, y1: i32, x2: i32, y2: i32) -> Vec<Point> {
let mut coordinates: Vec<Point> = vec![];
let dx:i32 = i32::abs(x2 - x1);
let dy:i32 = i32::abs(y2 - y1);
let sx:i32 = { if x1 < x2 { 1 } else { -1 } };
let sy:i32 = { if y1 < y2 { 1 } else { -1 } };
 
let mut error:i32 = (if dx > dy { dx } else { -dy }) / 2 ;
let mut current_x:i32 = x1;
let mut current_y:i32 = y1;
loop {
coordinates.push(Point { x : current_x, y: current_y });
 
if current_x == x2 && current_y == y2 { break; }
 
let error2:i32 = error;
 
if error2 > -dx {
error -= dy;
current_x += sx;
}
if error2 < dy {
error += dx;
current_y += sy;
}
}
coordinates
}
 
fn draw_line(line: std::vec::Vec<Point>, width: i32, height: i32) {
for col in 0..height {
for row in 0..width {
let is_point_in_line = line.iter().any(| point| point.x == row && point.y == col);
match is_point_in_line {
true => print!("@"),
_ => print!(".")
};
}
print!("\n");
}
}
</syntaxhighlight>
'''Output:'''
<pre>
.....................................................................@
...................................................................@@.
.................................................................@@...
...............................................................@@.....
..............................................................@.......
............................................................@@........
..........................................................@@..........
........................................................@@............
.......................................................@..............
.....................................................@@...............
...................................................@@.................
.................................................@@...................
................................................@.....................
..............................................@@......................
............................................@@........................
..........................................@@..........................
.........................................@............................
.......................................@@.............................
.....................................@@...............................
...................................@@.................................
.@@...............................@...................................
...@@...........................@@....................................
.....@@.......................@@......................................
.......@@@..................@@........................................
..........@@...............@..........................................
............@@@..........@@...........................................
...............@@......@@.............................................
.................@@..@@...............................................
...................@@.................................................
......................................................................
</pre>
=={{header|Scala}}==
Uses the [[Basic_bitmap_storage#Scala|Scala Basic Bitmap Storage]] class.
<langsyntaxhighlight lang="scala">object BitmapOps {
def bresenham(bm:RgbBitmap, x0:Int, y0:Int, x1:Int, y1:Int, c:Color)={
val dx=math.abs(x1-x0)
Line 2,530 ⟶ 3,937:
res;
}
def hasNext = (sx*x <= sx*x1 && sy*y <= sy*y1)
}
 
Line 2,536 ⟶ 3,943:
bm.setPixel(x, y, c)
}
}</langsyntaxhighlight>
=={{header|Sidef}}==
{{trans|Perl}}
<syntaxhighlight lang="ruby">func my_draw_line(img, x0, y0, x1, y1) {
 
var steep = (abs(y1 - y0) > abs(x1 - x0))
 
if (steep) {
(y0, x0) = (x0, y0)
(y1, x1) = (x1, y1)
}
if (x0 > x1) {
(x1, x0) = (x0, x1)
(y1, y0) = (y0, y1)
}
 
var deltax = (x1 - x0)
var deltay = abs(y1 - y0)
var error = (deltax / 2)
var y = y0
var ystep = (y0 < y1 ? 1 : -1)
 
x0.to(x1).each { |x|
img.draw_point(steep ? ((y, x)) : ((x, y)))
error -= deltay
if (error < 0) {
y += ystep
error += deltax
}
}
}
 
require('Image::Imlib2')
 
var img = %s'Image::Imlib2'.new(160, 160)
img.set_color(255, 255, 255, 255) # white
img.fill_rectangle(0,0,160,160)
 
img.set_color(0,0,0,255) # black
my_draw_line(img, 10, 80, 80, 160)
my_draw_line(img, 80, 160, 160, 80)
my_draw_line(img, 160, 80, 80, 10)
my_draw_line(img, 80, 10, 10, 80)
 
img.save("test0.png");
 
# let's try the same using its internal algo
img.set_color(255, 255, 255, 255) # white
img.fill_rectangle(0,0,160,160)
img.set_color(0,0,0,255) # black
img.draw_line(10, 80, 80, 160)
img.draw_line(80, 160, 160, 80)
img.draw_line(160, 80, 80, 10)
img.draw_line(80, 10, 10, 80)
 
img.save("test1.png")</syntaxhighlight>
 
=={{header|SparForte}}==
As a structured script.
<syntaxhighlight lang="ada">#!/usr/local/bin/spar
pragma annotate( summary, "DrawLine" )
@( description, "Draw a line given 2 points with the Bresenham's algorithm." )
@( see_also, "http://rosettacode.org/wiki/Bitmap/Bresenham%27s_line_algorithm" )
@( author, "Ken O. Burtch" );
pragma license( unrestricted );
 
pragma restriction( no_external_commands );
 
procedure drawline is
 
-- Spar 1.x has only single-dimensional arrays but we can simulate a
-- two dimensional array that has been folded into a 1D array
 
width : constant positive := 20;
height : constant positive := 20;
type image_array is array(1..400) of character;
Picture : image_array;
 
-- Line
-- Draw a line between two coordinates using the given character
 
procedure Line ( Start_X : positive; Start_Y : positive; Stop_X : positive; Stop_Y : positive; Color : character) is
 
-- at this point, formal parameters are defined but the actual values aren't defined!
-- but creating a dummy Line in a test script works?
 
DX : constant float := abs( float( Stop_X ) - float( Start_X ) );
DY : constant float := abs( float( Stop_Y ) - float( Start_Y ) );
Err : float;
X : positive := Start_X;
Y : positive := Start_Y;
Step_X : integer := 1;
Step_Y : integer := 1;
begin
if Start_X > Stop_X then
Step_X := -1;
end if;
if Start_Y > Stop_Y then
Step_Y := -1;
end if;
if DX > DY then
Err := DX / 2.0;
while X /= Stop_X loop
Picture (X + width*(Y-1)) := Color;
Err := @ - DY;
if Err < 0.0 then
Y := positive( integer(@) + Step_Y);
Err := @ + DX;
end if;
X := positive( integer(@) + Step_X );
end loop;
else
Err := DY / 2.0;
while Y /= Stop_Y loop
Picture (X + height*(Y-1)) := Color;
Err := @ - DX;
if Err < 0.0 then
X := positive( integer(@) + Step_X );
Err := @ + DY;
end if;
Y := positive( integer(@) + Step_Y );
end loop;
end if;
Picture (X + width*(Y-1)) := Color;
end Line;
 
-- new_picture
-- Erase the picture by filling it with spaces.
 
procedure new_picture is
begin
for i in arrays.first( Picture )..arrays.last( Picture ) loop
Picture(i) := ' ';
end loop;
end new_picture;
 
-- render
-- Draw the contents of the picture area.
 
procedure render is
begin
for i in arrays.first( Picture )..arrays.last( Picture ) loop
put( Picture(i) );
if i mod width = 0 then
new_line;
end if;
end loop;
end render;
 
begin
new_picture;
Line( 1, 8, 8, 16, 'X' );
Line( 8,16,16, 8, 'X' );
Line(16, 8, 8, 1, 'X' );
Line( 8, 1, 1, 8, 'X' );
render;
end drawline;</syntaxhighlight>
 
=={{header|Tcl}}==
{{libheader|Tk}}
ref [[Basic bitmap storage#Tcl]]
<langsyntaxhighlight lang="tcl">package require Tcl 8.5
package require Tk
 
Line 2,579 ⟶ 4,142:
fill $img black
drawLine $img yellow {20 20} {180 80}
drawLine $img yellow {180 20} {20 80}</langsyntaxhighlight>
 
=={{header|TI-89 BASIC}}==
 
Line 2,587 ⟶ 4,149:
{{trans|E}}
 
<langsyntaxhighlight lang="ti89b">(lx0, ly0, lx1, ly1)
Prgm
Local steep, x, y, dx, dy, ystep, error, tmp
Line 2,620 ⟶ 4,182:
EndIf
EndFor
EndPrgm</langsyntaxhighlight>
=={{header|VBScript}}==
{{trans|Rexx}}
<syntaxhighlight lang="vb">'Bitmap/Bresenham's line algorithm - VBScript - 13/05/2019
Dim map(48,40), list(10), ox, oy
data=Array(1,8, 8,16, 16,8, 8,1, 1,8)
For i=0 To UBound(map,1): For j=0 To UBound(map,2)
map(i,j)="."
Next: Next 'j, i
points=(UBound(data)+1)/2
For p=1 To points
x=data((p-1)*2)
y=data((p-1)*2+1)
list(p)=Array(x,y)
If p=1 Then minX=x: maxX=x: minY=y: maxY=y
If x<minX Then minX=x
If x>maxX Then maxX=x
If y<minY Then minY=y
If y>maxY Then maxY=y
Next 'p
border=2
minX=minX-border*2 : maxX=maxX+border*2
minY=minY-border : maxY=maxY+border
ox =-minX : oy =-minY
wx=UBound(map,1)-ox : If maxX>wx Then maxX=wx
wy=UBound(map,2)-oy : If maxY>wy Then maxY=wy
For x=minX To maxX: map(x+ox,0+oy)="-": Next 'x
For y=minY To maxY: map(0+ox,y+oy)="|": Next 'y
map(ox,oy)="+"
For p=1 To points-1
draw_line list(p), list(p+1)
Next 'p
For y=maxY To minY Step -1
line=""
For x=minX To maxX
line=line & map(x+ox,y+oy)
Next 'x
Wscript.Echo line
Next 'y
 
Sub draw_line(p1, p2)
Dim x,y,xf,yf,dx,dy,sx,sy,err,err2
x =p1(0) : y =p1(1)
xf=p2(0) : yf=p2(1)
dx=Abs(xf-x) : dy=Abs(yf-y)
If x<xf Then sx=+1: Else sx=-1
If y<yf Then sy=+1: Else sy=-1
err=dx-dy
Do
map(x+ox,y+oy)="X"
If x=xf And y=yf Then Exit Do
err2=err+err
If err2>-dy Then err=err-dy: x=x+sx
If err2< dx Then err=err+dx: y=y+sy
Loop
End Sub 'draw_line </syntaxhighlight>
{{out}}
<pre>
...|....................
...|....................
...|.......X............
...|......X.X...........
...|.....X...X..........
...|....X.....X.........
...|...X.......X........
...|...X........X.......
...|..X..........X......
...|.X............X.....
...|X..............X....
...|.X............X.....
...|..X..........X......
...|...X.......XX.......
...|....X.....X.........
...|.....X...X..........
...|......X.X...........
...|.......X............
---+--------------------
...|....................
</pre>
=={{header|Vedit macro language}}==
 
<langsyntaxhighlight lang="vedit">// Daw a line using Bresenham's line algorithm.
// #1=x1, #2=y1; #3=x2, #4=y2
 
Line 2,662 ⟶ 4,301:
}
Num_Pop(31,35)
return</langsyntaxhighlight>
 
=={{header|Wart}}==
<syntaxhighlight lang="wart"># doesn't handle vertical lines
<lang wart>def line(x0 y0 x1 y1)
def (line x0 y0 x1 y1)
let steep ((> abs) y1-y0 x1-x0)
ifwhen steep
swap! x0 y0
swap! x1 y1
ifwhen (x0 > x1)
swap! x0 x1
swap! y0 y1
withs (deltax x1-x0
deltay (abs y1-y0)
Line 2,678 ⟶ 4,317:
ystep (if (y0 < y1) 1 -1)
y y0)
for x x0 (x <= x1) ++x
if steep
plot y x
plot x y
error -= deltay
ifwhen (error < 0)
y += ystep
error += deltax</langsyntaxhighlight>
=={{header|Wren}}==
{{libheader|DOME}}
Requires version 1.3.0 of DOME or later.
<syntaxhighlight lang="wren">import "graphics" for Canvas, ImageData, Color
import "dome" for Window
 
class Game {
static bmpCreate(name, w, h) { ImageData.create(name, w, h) }
 
static bmpFill(name, col) {
var image = ImageData[name]
for (x in 0...image.width) {
for (y in 0...image.height) image.pset(x, y, col)
}
}
 
static bmpPset(name, x, y, col) { ImageData[name].pset(x, y, col) }
 
static bmpPget(name, x, y) { ImageData[name].pget(x, y) }
 
static bmpLine(name, x0, y0, x1, y1, col) {
var dx = (x1 - x0).abs
var dy = (y1 - y0).abs
var sx = (x0 < x1) ? 1 : -1
var sy = (y0 < y1) ? 1 : -1
var err = ((dx > dy ? dx : - dy) / 2).floor
while (true) {
bmpPset(name, x0, y0, col)
if (x0 == x1 && y0 == y1) break
var e2 = err
if (e2 > -dx) {
err = err - dy
x0 = x0 + sx
}
if (e2 < dy) {
err = err + dx
y0 = y0 + sy
}
}
}
 
static init() {
Window.title = "Bresenham's line algorithm"
var size = 200
Window.resize(size, size)
Canvas.resize(size, size)
var name = "bresenham"
var bmp = bmpCreate(name, size, size)
bmpFill(name, Color.white)
bmpLine(name, 50, 100, 100, 190, Color.black)
bmpLine(name, 100, 190, 150, 100, Color.black)
bmpLine(name, 150, 100, 100, 10, Color.black)
bmpLine(name, 100, 10, 50, 100, Color.black)
bmp.draw(0, 0)
}
 
static update() {}
 
static draw(alpha) {}
}</syntaxhighlight>
 
=={{header|XPL0}}==
Bresenham line draw is built-in.
<langsyntaxhighlight XPL0lang="xpl0">include c:\cxpl\codes; \intrinsic 'code' declarations
[SetVid($112); \set 640x480 graphics in 24-bit color
Move(10, 20); \set start of line segment
Line 2,695 ⟶ 4,394:
if ChIn(1) then []; \wait for keystroke while viewing graphic screen
SetVid(3); \restore normal text mode
]</langsyntaxhighlight>
 
=={{header|zkl}}==
[[File:Line.zkl.jpg|200px|thumb]]
Algorithm from Wikipedia.
Algorithm from Wikipedia plus other functions so I can reference this code in other examples.
<lang zkl>ppm:=PPM(200,200,0xFF|FF|FF);
<syntaxhighlight lang="zkl">ppm:=PPM(200,200,0xFF|FF|FF);
ppm.line(50,100, 100,190, 0);
ppm.line(100,190, 150,100, 0);
Line 2,705 ⟶ 4,404:
ppm.line(100,10, 50,100, 0);
 
ppm.write(FilewriteJPGFile("fooline.ppmjpg","wb"));</langsyntaxhighlight>
<langsyntaxhighlight lang="zkl">class PPM{ // (0,0) is logically bottom left
fcn init(width,height,rgb=0){
sz:=width*height;
var [const]
data=sz.pump(Data(sz*3),T.fill(Void,rgb.toBigEndian(3).toData()), // initialize to 24bit Black (RGB=000)
w=width, h=height;
}
fcn fill(rgb){ data.fill(rgb.toBigEndian(3).toData()) }
sz:=data.len()/3;
data.clear(); sz.pump(data,T(Void,rgb.toBigEndian(3)));
}
fcn __sGet(x,y) { data.toBigEndian(3*y*w + 3*x,3); } //ppm[x,y]
fcn __sSet(rbgrgb,x,y){ data[3*y*w + x*3,3]=rbgrgb.toBigEndian(3); rgb } //ppm[x,y]=rgb
fcn write(out,raw=False){ // write bottom to top to move (0,0) from top left to bottom left
out.write("P6\n#rosettacode PPM\n%d %d\n255\n".fmt(w,h));
[h-1..0, -1].pumpif(out,'wrap(hraw){ dataout.seekwrite(3*h*w); data.read(3*w) });
else [h-1..0, -1].pump(out,'wrap(h){ data.seek(3*h*w); data.read(3*w) });
}
fcn writeJPGFile(fname){ // Linux, using imagemagick
System.popen(0'|convert ppm:- jpg:"%s"|.fmt(fname),"w") :
write(_,vm.pasteArgs(1));
}
fcn readJPGFile(fileName){ // Linux, using imagemagick
p:=System.popen("convert \"%s\" ppm:-".fmt(fileName),"r");
img:=PPM.readPPM(p);
p.close();
img
}
fcn readPPMFile(fileName){
f:=File(fileName,"rb"); ppm:=readPPM(f); f.close();
ppm
}
fcn readPPM(image){ // image is a PPM byte stream
// header is "P6\n[#comment\n]<w> <h>\nmaxPixelValue\n
image.readln(); // "P6"
while("#"==(text:=image.readln().strip())[0]){}
w,h:=text.split().apply("toInt");
image.readln(); // max pixel value
ppm,sz,buffer:=PPM(w,h), 3*w, Data(sz);
ppm.data.clear(); // gonna write file image data
// image is stored upside down in my data structure
do(h){ ppm.data.insert(0, image.read(sz,buffer)) }
ppm
}
fcn circle(x0,y0,r,rgb){
Line 2,738 ⟶ 4,461:
else{ x-=1; radiusError+=2*(y - x + 1); }
}
}
fcn cross(x,y,rgb=0xff|00,len=10){
a:=len/2; b:=len-a;
line(x-a,y, x+b,y,rgb); line(x,y-a, x,y+b,rgb);
}
fcn line(x0,y0, x1,y1, rgb){
Line 2,753 ⟶ 4,480:
}
}
fcn flood(x,y, repl){ // slow!
}</lang>
targ:=self[x,y];
{{out}}
(stack:=List.createLong(10000)).append(T(x,y));
Image cribbed from BBC BASIC, minus the ">"
while(stack){
 
x,y:=stack.pop();
[[File:bresenham_bbc.gif]]
if((0<=y<h) and (0<=x<w)){
 
p:=self[x,y];
if(p==targ){
self[x,y]=repl;
stack.append( T(x-1,y), T(x+1,y), T(x, y-1), T(x, y+1) );
}
}
}
}
}</syntaxhighlight>
{{omit from|AWK}}
{{omit from|PARI/GP}}
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