Bitmap/Bézier curves/Quadratic: Difference between revisions

Added BBC BASIC
(Added PicoLisp)
(Added BBC BASIC)
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=={{header|BBC BASIC}}==
{{works with|BBC BASIC for Windows}}
[[Image:bezierquad_bbc.gif|right]]
<lang bbcbasic> Width% = 200
Height% = 200
REM Set window size:
VDU 23,22,Width%;Height%;8,16,16,128
REM Draw quadratic Bézier curve:
PROCbezierquad(10,100, 250,270, 150,20, 20, 0,0,0)
END
DEF PROCbezierquad(x1,y1,x2,y2,x3,y3,n%,r%,g%,b%)
LOCAL i%, t, t1, a, b, c, p{()}
DIM p{(n%) x%,y%}
FOR i% = 0 TO n%
t = i% / n%
t1 = 1 - t
a = t1^2
b = 2 * t * t1
c = t^2
p{(i%)}.x% = INT(a * x1 + b * x2 + c * x3 + 0.5)
p{(i%)}.y% = INT(a * y1 + b * y2 + c * y3 + 0.5)
NEXT
FOR i% = 0 TO n%-1
PROCbresenham(p{(i%)}.x%,p{(i%)}.y%,p{(i%+1)}.x%,p{(i%+1)}.y%, \
\ r%,g%,b%)
NEXT
ENDPROC
DEF PROCbresenham(x1%,y1%,x2%,y2%,r%,g%,b%)
LOCAL dx%, dy%, sx%, sy%, e
dx% = ABS(x2% - x1%) : sx% = SGN(x2% - x1%)
dy% = ABS(y2% - y1%) : sy% = SGN(y2% - y1%)
IF dx% < dy% e = dx% / 2 ELSE e = dy% / 2
REPEAT
PROCsetpixel(x1%,y1%,r%,g%,b%)
IF x1% = x2% IF y1% = y2% EXIT REPEAT
IF dx% > dy% THEN
x1% += sx% : e -= dy% : IF e < 0 e += dx% : y1% += sy%
ELSE
y1% += sy% : e -= dx% : IF e < 0 e += dy% : x1% += sx%
ENDIF
UNTIL FALSE
ENDPROC
DEF PROCsetpixel(x%,y%,r%,g%,b%)
COLOUR 1,r%,g%,b%
GCOL 1
LINE x%*2,y%*2,x%*2,y%*2
ENDPROC</lang>
 
=={{header|C}}==