Best shuffle: Difference between revisions

m
Automated syntax highlighting fixup (second round - minor fixes)
m (→‎{{header|Raku}}: use 'X' to avoid a nested loop)
m (Automated syntax highlighting fixup (second round - minor fixes))
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{{Template:Strings}}
<br><br>
 
=={{header|11l}}==
{{trans|Python}}
 
<syntaxhighlight lang="11l">F count(w1, wnew)
R sum(zip(w1, wnew).map((c1, c2) -> Int(c1 == c2)))
 
Line 77 ⟶ 76:
abba, baab ,(0)
</pre>
 
=={{header|Action!}}==
<syntaxhighlight lang=Action"action!">PROC BestShuffle(CHAR ARRAY orig,res)
BYTE i,j,len
CHAR tmp
Line 129 ⟶ 127:
a, a, (1)
</pre>
 
=={{header|Ada}}==
{{trans|AWK}}
<syntaxhighlight lang=Ada"ada">with Ada.Text_IO;
with Ada.Strings.Unbounded;
 
Line 190 ⟶ 187:
up, pu, ( 0 )
a, a, ( 1 )</pre>
 
=={{header|ALGOL 68}}==
{{Trans|Action!}}
<syntaxhighlight lang="algol68">BEGIN # shuffle a string so as many as possible characters are moved #
PROC best shuffle = ( STRING orig )STRING:
BEGIN
Line 234 ⟶ 230:
a, a, (1)
</pre>
 
=={{header|Arturo}}==
 
<syntaxhighlight lang="rebol">
count: function [s1 s2][
res: 0
Line 286 ⟶ 281:
a -> a | count: 1
antidisestablishmentarianism -> mesansrntbiissmtailihdaneait | count: 0</pre>
 
=={{header|AutoHotkey}}==
<syntaxhighlight lang=AutoHotkey"autohotkey">words := "abracadabra,seesaw,elk,grrrrrr,up,a"
Loop Parse, Words,`,
out .= Score(A_LoopField, Shuffle(A_LoopField))
Line 348 ⟶ 342:
a, a, (1)
</pre>
 
=={{header|AWK}}==
{{trans|Icon}}
The Icon and Unicon program uses a simple algorithm of swapping. This is relatively easy to translate to Awk.
 
<syntaxhighlight lang="awk">{
scram = best_shuffle($0)
print $0 " -> " scram " (" unchanged($0, scram) ")"
Line 407 ⟶ 400:
If those built-in array functions seem strange to you, and if you can understand these for loops, then you might prefer this Awk program. This algorithm counts the letters in the string, sorts the positions, and fills the positions in order.
 
<syntaxhighlight lang="awk"># out["string"] = best shuffle of string _s_
# out["score"] = number of matching characters
function best_shuffle(out, s, c, i, j, k, klen, p, pos, set, rlen, slen) {
Line 489 ⟶ 482:
Output:
 
<syntaxhighlight lang="bash">$ awk -f best-shuffle.awk
abracadabra, baarrcadaab, (0)
seesaw, essewa, (0)
Line 498 ⟶ 491:
 
The output might change if the <tt>for (c in set)</tt> loop iterates the array in a different order.
 
=={{header|BaCon}}==
<syntaxhighlight lang="bacon">DECLARE case$[] = { "tree", "abracadabra", "seesaw", "elk", "grrrrrr", "up", "a" }
 
FOR z = 0 TO UBOUND(case$)-1
Line 528 ⟶ 520:
a:1
</pre>
 
=={{header|BBC BASIC}}==
{{works with|BBC BASIC for Windows}}
<syntaxhighlight lang="bbcbasic"> a$ = "abracadabra" : b$ = FNshuffle(a$) : PRINT a$ " -> " b$ FNsame(a$,b$)
a$ = "seesaw" : b$ = FNshuffle(a$) : PRINT a$ " -> " b$ FNsame(a$,b$)
a$ = "elk" : b$ = FNshuffle(a$) : PRINT a$ " -> " b$ FNsame(a$,b$)
Line 570 ⟶ 561:
a -> a (1)
</pre>
 
=={{header|Bracmat}}==
Not optimized:
<syntaxhighlight lang="bracmat">
( shuffle
= m car cdr todo a z count string
Line 605 ⟶ 595:
 
Optimized (~100 x faster):
<syntaxhighlight lang="bracmat">
( shuffle
= m car cdr todo a z count M string tried
Line 651 ⟶ 641:
{!} Done
</pre>
 
=={{header|C}}==
 
Line 658 ⟶ 647:
In essence: we form cyclic groups of character indices where each cyclic group is guaranteed to represent each character only once (two instances of the letter 'a' must have their indices in separate groups), and then we rotate each of the cyclic groups. We then use the before/after version of these cycles to shuffle the original text. The only way a character can be repeated, here, is when a cyclic group contains only one character index, and this can only happen when more than half of the text uses that character. This is C99 code.
 
<syntaxhighlight lang="c">#include <stdlib.h>
#include <stdio.h>
#include <string.h>
Line 781 ⟶ 770:
 
===Version with random result===
<syntaxhighlight lang=C"c">#include <stdio.h>
#include <stdlib.h>
#include <string.h>
Line 886 ⟶ 875:
do_string("");
return 0;
}</syntaxhighlight>Output<syntaxhighlight lang="text">abracadebra -> edbcarabaar, overlap 0
grrrrrr -> rrgrrrr, overlap 5
elk -> kel, overlap 0
Line 893 ⟶ 882:
 
===Deterministic method===
<syntaxhighlight lang="c">#include <stdio.h>
#include <string.h>
 
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return 0;
}</syntaxhighlight>
 
=={{header|C sharp|C#}}==
For both solutions, a class is used to encapsulate the original string and to scrambling. A private function of the class does the actual sorting. An implicit conversion from string is also provided to allow for simple initialization, e.g.:
<syntaxhighlight lang="csharp">ShuffledString[] array = {"cat", "dog", "mouse"};</syntaxhighlight>
Which will immediately shuffle each word.
 
A sequential solution, which always produces the same output for the same input.
<syntaxhighlight lang="csharp">
using System;
using System.Text;
Line 1,065 ⟶ 1,053:
 
And a randomized solution, which will produce a more or less different result on every run:
<syntaxhighlight lang="csharp">
using System;
using System.Text;
Line 1,213 ⟶ 1,201:
a, a, (1)
</pre>
 
=={{header|C++}}==
{{works with|C++|11}}
{{trans|Java}}
<syntaxhighlight lang="cpp">#include <iostream>
#include <sstream>
#include <algorithm>
Line 1,275 ⟶ 1,262:
a
a (1)</pre>
 
=={{header|Clojure}}==
Uses same method as J
 
<syntaxhighlight lang=Clojure"clojure">(defn score [before after]
(->> (map = before after)
(filter true? ,)
Line 1,333 ⟶ 1,319:
["up" "pu" 0]
["a" "a" 1]]</syntaxhighlight>
 
=={{header|Common Lisp}}==
<syntaxhighlight lang="lisp">(defun count-equal-chars (string1 string2)
(loop for c1 across string1 and c2 across string2
count (char= c1 c2)))
Line 1,367 ⟶ 1,352:
 
===Version 2===
<syntaxhighlight lang="lisp">(defun all-best-shuffles (str)
(let (tbl out (shortest (length str)) (s str))
 
Line 1,416 ⟶ 1,401:
 
The output is:
<syntaxhighlight lang="lisp">abracadabra: (caardrabaab 0)
seesaw: (ewsase 0)
elk: (kel 0)
Line 1,423 ⟶ 1,408:
a: (a 1)
</syntaxhighlight>
 
=={{header|Crystal}}==
{{trans|Ruby}}
 
<syntaxhighlight lang="ruby">def best_shuffle(s)
# Fill _pos_ with positions in the order
# that we want to fill them.
Line 1,478 ⟶ 1,462:
a, a, (1)
</pre>
 
=={{header|D}}==
===Version with random result===
Translation of [[Best_shuffle#Icon_and_Unicon|Icon]] via [[Best_shuffle#AWK|AWK]]
<syntaxhighlight lang="d">import std.stdio, std.random, std.algorithm, std.conv, std.range,
std.traits, std.typecons;
 
Line 1,525 ⟶ 1,508:
 
===Deterministic approach===
<syntaxhighlight lang="d">import std.stdio, std.algorithm, std.range;
 
extern(C) pure nothrow void* alloca(in size_t size);
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{{libheader| System.Generics.Collections}}
{{Trans|C#}}
<syntaxhighlight lang=Delphi"delphi">
program Best_shuffle;
 
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=={{header|Elena}}==
ELENA 5.0 :
<syntaxhighlight lang=Elena"elena">import system'routines;
import extensions;
import extensions'text;
Line 1,841 ⟶ 1,824:
The best shuffle of a is a(1)
</pre>
 
=={{header|Erlang}}==
Deterministic version.
<syntaxhighlight lang=Erlang"erlang">
-module( best_shuffle ).
 
Line 1,894 ⟶ 1,876:
"a" "a" 1
</pre>
 
 
=={{header|FreeBASIC}}==
{{trans|Liberty BASIC}}
<syntaxhighlight lang=freebasic>
Dim As String*11 lista(6) => {"abracadabra","seesaw","pop","grrrrrr","up","a"}
 
Function bestShuffle(s1 As String) As String
Dim As String s2 = s1
Dim As Integer i, j, i1, j1
For i = 1 To Len(s2)
For j = 1 To Len(s2)
If (i <> j) And (Mid(s2,i,1) <> Mid(s1,j,1)) And (Mid(s2,j,1) <> Mid(s1,i,1)) Then
If j < i Then i1 = j : j1 = i Else i1 = i : j1 = j
s2 = Left(s2,i1-1) + Mid(s2,j1,1) + Mid(s2,i1+1,(j1-i1)-1) + Mid(s2,i1,1) + Mid(s2,j1+1)
End If
Next j
Next i
bestShuffle = s2
End Function
 
Dim As String palabra, bs
Dim As Integer puntos
For b As Integer = 0 To Ubound(lista)-1
palabra = lista(b)
bs = bestShuffle(palabra)
puntos = 0
For i As Integer = 1 To Len(palabra)
If Mid(palabra,i,1) = Mid(bs,i,1) Then puntos += 1
Next i
Print palabra; " ==> "; bs; " (puntuaci¢n:"; puntos; ")"
Next b
Sleep
</syntaxhighlight>
{{out}}
<pre>
abracadabra ==> caadrbabaar (puntuación: 0)
seesaw ==> ewaess (puntuación: 0)
pop ==> opp (puntuación: 1)
grrrrrr ==> rgrrrrr (puntuación: 5)
up ==> pu (puntuación: 0)
a ==> a (puntuación: 1)
</pre>
 
=={{header|Free Pascal}}==
<syntaxhighlight lang="pascal">
Program BestShuffle;
 
Line 1,996 ⟶ 1,934:
a , a , (1)
</pre>
=={{header|FreeBASIC}}==
{{trans|Liberty BASIC}}
<syntaxhighlight lang="freebasic">
Dim As String*11 lista(6) => {"abracadabra","seesaw","pop","grrrrrr","up","a"}
 
Function bestShuffle(s1 As String) As String
Dim As String s2 = s1
Dim As Integer i, j, i1, j1
For i = 1 To Len(s2)
For j = 1 To Len(s2)
If (i <> j) And (Mid(s2,i,1) <> Mid(s1,j,1)) And (Mid(s2,j,1) <> Mid(s1,i,1)) Then
If j < i Then i1 = j : j1 = i Else i1 = i : j1 = j
s2 = Left(s2,i1-1) + Mid(s2,j1,1) + Mid(s2,i1+1,(j1-i1)-1) + Mid(s2,i1,1) + Mid(s2,j1+1)
End If
Next j
Next i
bestShuffle = s2
End Function
 
Dim As String palabra, bs
Dim As Integer puntos
For b As Integer = 0 To Ubound(lista)-1
palabra = lista(b)
bs = bestShuffle(palabra)
puntos = 0
For i As Integer = 1 To Len(palabra)
If Mid(palabra,i,1) = Mid(bs,i,1) Then puntos += 1
Next i
Print palabra; " ==> "; bs; " (puntuaci¢n:"; puntos; ")"
Next b
Sleep
</syntaxhighlight>
{{out}}
<pre>
abracadabra ==> caadrbabaar (puntuación: 0)
seesaw ==> ewaess (puntuación: 0)
pop ==> opp (puntuación: 1)
grrrrrr ==> rgrrrrr (puntuación: 5)
up ==> pu (puntuación: 0)
a ==> a (puntuación: 1)
</pre>
=={{header|FutureBasic}}==
<syntaxhighlight lang="futurebasic">
 
include "Tlbx GameplayKit.incl"
Line 2,074 ⟶ 2,052:
a, a, (1)
</pre>
 
=={{header|Go}}==
{{trans|Icon and Unicon}}
<syntaxhighlight lang="go">package main
 
import (
Line 2,131 ⟶ 2,108:
a -> a (1)
</pre>
 
=={{header|Groovy}}==
<syntaxhighlight lang="groovy">def shuffle(text) {
def shuffled = (text as List)
for (sourceIndex in 0..<text.size()) {
Line 2,171 ⟶ 2,147:
a, a, (1)
</pre>
 
=={{header|Haskell}}==
 
We demonstrate several approaches here. In order to test the program we define a testing suite:
 
<syntaxhighlight lang=Haskell"haskell">shufflingQuality l1 l2 = length $ filter id $ zipWith (==) l1 l2
 
printTest prog = mapM_ test texts
Line 2,193 ⟶ 2,168:
The core of the algorithm is swapping procedure similar to those implemented in AWK and Icon examples. It could be done by a pure program with use of immutable vectors (though it is possible to use mutable vectors living in <tt>ST</tt> or <tt>IO</tt>, but it won't make the program more clear).
 
<syntaxhighlight lang=Haskell"haskell">import Data.Vector ((//), (!))
import qualified Data.Vector as V
import Data.List (delete, find)
Line 2,228 ⟶ 2,203:
The program works but shuffling is not good in case of a real text, which was just shifted. We can make it better using [[Perfect shuffle]] (faro shuffle) before the swapping procedure.
 
<syntaxhighlight lang=Haskell"haskell">perfectShuffle :: [a] -> [a]
perfectShuffle [] = []
perfectShuffle lst | odd n = b : shuffle (zip bs a)
Line 2,260 ⟶ 2,235:
Additional import:
 
<syntaxhighlight lang=Haskell"haskell">import Control.Monad.Random (getRandomR)</syntaxhighlight>
 
<syntaxhighlight lang=Haskell"haskell">randomShuffle :: [a] -> IO [a]
randomShuffle [] = return []
randomShuffle lst = do
Line 2,291 ⟶ 2,266:
Using streaming technique it is possible to shuffle the sequence on the fly, using relatively small moving window (say of length k) for shuffling procedure. In that case the program will consume constant memory amount O[k] and require O[n*k] operations.
 
<syntaxhighlight lang=Haskell"haskell">{-# LANGUAGE TupleSections, LambdaCase #-}
import Conduit
import Control.Monad.Random (getRandomR)
Line 2,337 ⟶ 2,312:
Additional imports
 
<syntaxhighlight lang=Haskell"haskell">import Data.ByteString.Builder (charUtf8)
import Data.ByteString.Char8 (ByteString, unpack, pack)
import Data.Conduit.ByteString.Builder (builderToByteString)
import System.IO (stdin, stdout)</syntaxhighlight>
 
<syntaxhighlight lang=Haskell"haskell">
shuffleBS :: Int -> ByteString -> IO ByteString
shuffleBS n s =
Line 2,367 ⟶ 2,342:
$ cat input.txt | ./shuffle
aeotdR s aoiCtrpmmgi crn theemaysg srioT the tseo.dih psae re isltn ountstoeo tosmaetia es nssimhn ad kaeeinrlataffauytse g oanbs ,e ol e sio ttngdasmw esphut ro ganeemas g alsi arlaeefn,ranifddoii a drnp det r toi ahowgnutan n rgneanppi raohi d oaop blrcst imeioaer ngohrla.eRotn Cst n dce aenletya th8r3 n2ssout1 3dasktaft,rrk9as,a ss iewarf6 d2l ogu asga te g un oa hn4d enaodho(ctt)n, eha laovnsotusw oeinyetsakvn eo ienlrav ygtnu aer. g</pre>
 
=={{header|Icon}} and {{header|Unicon}}==
The approach taken requires 2n memory and will run in O(n^2) time swapping once per final changed character. The algorithm is concise and conceptually simple avoiding the lists of indices, sorting, cycles, groups, and special cases requiring rotation needed by many of the other solutions. It proceeds through the entire string swapping characters ensuring that neither of the two characters are swapped with another instance of themselves in the ''original'' string.
 
Additionally, this can be trivially modified to randomize the shuffle by uncommenting the line
<syntaxhighlight lang="icon"># every !t :=: ?t # Uncomment to get a random best shuffling</syntaxhighlight> in <tt>bestShuffle</tt>.
<syntaxhighlight lang="icon">procedure main(args)
while scram := bestShuffle(line := read()) do
write(line," -> ",scram," (",unchanged(line,scram),")")
Line 2,406 ⟶ 2,380:
->
</pre>
 
=={{header|J}}==
 
Based on [http://rosettacode.org/mw/index.php?title=Best_shuffle&oldid=97419#J Dan Bron's approach]:
 
<syntaxhighlight lang="j">bestShuf =: verb define
yy=. <@({~ ?~@#)@I.@= y
y C.~ (;yy) </.~ (i.#y) |~ >./#@> yy
Line 2,426 ⟶ 2,399:
Example:
 
<syntaxhighlight lang="j"> fmtBest&>;:'abracadabra seesaw elk grrrrrr up a'
abracadabra, bdacararaab (0)
seesaw, eawess (0)
Line 2,433 ⟶ 2,406:
up, pu (0)
a, a (1)</syntaxhighlight>
 
=={{header|Java}}==
Translation of [[Best_shuffle#Icon_and_Unicon|Icon]] via [[Best_shuffle#AWK|AWK]]
<syntaxhighlight lang="java">import java.util.Random;
 
public class BestShuffle {
Line 2,490 ⟶ 2,462:
up pu (0)
a a (1)</pre>
 
=={{header|JavaScript}}==
 
Based on the J implementation (and this would be a lot more concise if we used something like jQuery):
 
<syntaxhighlight lang="javascript">function raze(a) { // like .join('') except producing an array instead of a string
var r= [];
for (var j= 0; j<a.length; j++)
Line 2,545 ⟶ 2,516:
Example:
 
<syntaxhighlight lang="html"><html><head><title></title></head><body><pre id="out"></pre></body></html>
<script type="text/javascript">
/* ABOVE CODE GOES HERE */
Line 2,560 ⟶ 2,531:
up, pu, (0)
a, a, (1)</pre>
 
=={{header|jq}}==
{{works with|jq|1.5}}
The implementation in this section uses the deterministic "swap" algorithm found in other entries on this page.
 
<syntaxhighlight lang="jq">def count(s): reduce s as $i (0;.+1);
 
def swap($i;$j):
Line 2,601 ⟶ 2,571:
 
'''Examples:'''
<syntaxhighlight lang="jq">"abracadabra", "seesaw", "elk", "grrrrrr", "up", "a", "antidisestablishmentarianism"
| bestShuffle</syntaxhighlight>
 
Line 2,613 ⟶ 2,583:
a, a, (1)
antidisestablishmentarianism, maaaadisesitblishmenttrninis, (0)</pre>
 
=={{header|Julia}}==
{{trans|Python}}
<syntaxhighlight lang="julia"># v0.6
 
function bestshuffle(str::String)::Tuple{String,Int}
Line 2,676 ⟶ 2,645:
up: pu (0)
a: a (1)</pre>
 
=={{header|Kotlin}}==
{{trans|Java}}
<syntaxhighlight lang="scala">import java.util.Random
 
object BestShuffle {
Line 2,724 ⟶ 2,692:
up pu (0)
a a (1)</pre>
 
=={{header|Liberty BASIC}}==
<syntaxhighlight lang="lb">'see Run BASIC solution
list$ = "abracadabra seesaw pop grrrrrr up a"
 
Line 2,760 ⟶ 2,727:
up pu 0
a a 1</pre>
 
 
=={{header|Lua}}==
<syntaxhighlight lang="lua">math.randomseed(os.time())
 
local function shuffle(t)
Line 2,820 ⟶ 2,785:
up, pu, (0)
a, a, (1)</pre>
 
=={{header|Mathematica}} / {{header|Wolfram Language}}==
<syntaxhighlight lang=Mathematica"mathematica">BestShuffle[data_] :=
Flatten[{data,First[SortBy[
List[#, StringLength[data]-HammingDistance[#,data]] & /@ StringJoin /@ Permutations[StringSplit[data, ""]], Last]]}]
Line 2,836 ⟶ 2,800:
up, pu,(0)
a, a,(1)</pre>
 
=={{header|Nim}}==
{{trans|Java}}
<syntaxhighlight lang=Nim"nim">import times
import sequtils
import strutils
Line 2,884 ⟶ 2,847:
a a 1
antidisestablishmentarianism mietnshieistrlaatbsdsnaiinma 0</pre>
 
=={{header|OCaml}}==
 
Deterministic
 
<syntaxhighlight lang="ocaml">let best_shuffle s =
let len = String.length s in
let r = String.copy s in
Line 2,937 ⟶ 2,899:
'up', 'pu' -> 0
'a', 'a' -> 1</pre>
 
=={{header|Pascal}}==
{{works with|Free_Pascal}}
<syntaxhighlight lang="pascal">program BestShuffleDemo(output);
function BestShuffle(s: string): string;
Line 2,988 ⟶ 2,949:
up, pu, (0)
a, a, (1)</pre>
 
=={{header|Perl}}==
The Algorithm::Permute module does not ship with perl, but is freely available from CPAN.
 
<syntaxhighlight lang="perl">use strict;
use warnings;
use List::Util qw(shuffle);
Line 3,048 ⟶ 3,008:
 
{{trans|go}}
<syntaxhighlight lang="perl">use strict;
use warnings;
use List::Util qw(shuffle);
Line 3,079 ⟶ 3,039:
The output has the same format as the first perl implementation,
but only takes quadratic time per word.
 
=={{header|Phix}}==
<!--<syntaxhighlight lang=Phix"phix">(phixonline)-->
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #008080;">constant</span> <span style="color: #000000;">tests</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{</span><span style="color: #008000;">"abracadabra"</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"seesaw"</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"elk"</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"grrrrrr"</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"up"</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"a"</span><span style="color: #0000FF;">}</span>
Line 3,118 ⟶ 3,077:
a -> a (1)
</pre>
 
=={{header|PHP}}==
Translation of [[Best_shuffle#Icon_and_Unicon|Icon]] via [[Best_shuffle#AWK|AWK]]
<syntaxhighlight lang="php">foreach (split(' ', 'abracadabra seesaw pop grrrrrr up a') as $w)
echo bestShuffle($w) . '<br>';
 
Line 3,154 ⟶ 3,112:
up pu (0)
a a (1)</pre>
 
=={{header|Picat}}==
Using a CP (Constraint Programming) solver guarantees an optimal solution. This is deterministic since the solve heuristic ("split") always give the same first result.
 
<syntaxhighlight lang=Picat"picat">import cp.
 
go =>
Line 3,235 ⟶ 3,192:
===All optimal solutions===
Using a constraint solver makes it quite easy to generate all optimal solutions.
<syntaxhighlight lang=Picat"picat">go2 ?=>
Words = ["abracadabra",
"seesaw",
Line 3,307 ⟶ 3,264:
num_solutions = 1
solutions = [aaaaaaa]</pre>
 
=={{header|PicoLisp}}==
<syntaxhighlight lang=PicoLisp"picolisp">(de bestShuffle (Str)
(let Lst NIL
(for C (setq Str (chop Str))
Line 3,341 ⟶ 3,297:
: (bestShuffle "a")
a a (1)</pre>
 
=={{header|PL/I}}==
<syntaxhighlight lang="pli">shuffle: procedure options (main); /* 14/1/2011 */
declare (s, saves) character (20) varying, c character (1);
declare t(length(s)) bit (1);
Line 3,411 ⟶ 3,366:
A 1
</pre>
 
=={{header|PowerShell}}==
{{works with|PowerShell|3}}
<syntaxhighlight lang=PowerShell"powershell"># Calculate best possible shuffle score for a given string
# (Split out into separate function so we can use it separately in our output)
function Get-BestScore ( [string]$String )
Line 3,466 ⟶ 3,420:
return $Shuffle
}</syntaxhighlight>
<syntaxhighlight lang=PowerShell"powershell">ForEach ( $String in ( 'abracadabra', 'seesaw', 'elk', 'grrrrrr', 'up', 'a' ) )
{
$Shuffle = Get-BestShuffle $String
Line 3,479 ⟶ 3,433:
up, pu, (0)
a, a, (1)</pre>
 
=={{header|Prolog}}==
Works with SWI-Prolog
<syntaxhighlight lang=Prolog"prolog">:- dynamic score/2.
 
best_shuffle :-
Line 3,570 ⟶ 3,523:
===Version with random result===
====solution====
<syntaxhighlight lang=Prolog"prolog">
:- system:set_prolog_flag(double_quotes,codes) .
 
Line 3,691 ⟶ 3,644:
*/
</pre>
 
=={{header|PureBasic}}==
This solution creates cycles of letters of letters that are then rotated to produce the final maximal shuffle. It includes an extra sort step that ensures the original string to be returned if it is repeatedly shuffled.
<syntaxhighlight lang=PureBasic"purebasic">Structure charInfo
Char.s
List Position.i()
Line 3,811 ⟶ 3,763:
up, pu, (0)
a, a, (1)</pre>
 
=={{header|Python}}==
===Swap if it is locally better algorithm===
With added randomization of swaps!
<syntaxhighlight lang="python">import random
 
def count(w1,wnew):
Line 3,878 ⟶ 3,829:
===Alternative algorithm #1===
 
<syntaxhighlight lang="python">#!/usr/bin/env python
 
def best_shuffle(s):
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up, pu, (0)
a, a, (1)</pre>
 
=={{header|Racket}}==
<syntaxhighlight lang=Racket"racket">
#lang racket
 
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a, a, (1)
</pre>
 
=={{header|Raku}}==
(formerly Perl 6)
{{trans|Sidef}}
 
<syntaxhighlight lang="raku line">sub best-shuffle(Str $orig) {
my @s = $orig.comb;
my @t = @s.pick(*);
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up, pu, (0)
a, a, (1)</pre>
 
=={{header|Rascal}}==
{{incomplete|Rascal|No output given.}}
<syntaxhighlight lang=Rascal"rascal">import Prelude;
 
public tuple[str, str, int] bestShuffle(str s){
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return (0 | it + 1 | n <- index(characters), permutations[n] == characters[n]);
}</syntaxhighlight>
 
=={{header|REXX}}==
<syntaxhighlight lang="rexx">/*REXX program determines and displays the best shuffle for any list of words or tokens.*/
parse arg $ /*get some words from the command line.*/
if $='' then $= 'tree abracadabra seesaw elk grrrrrr up a' /*use the defaults?*/
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original: a new: a score: 1
</pre>
 
=={{header|Ring}}==
<syntaxhighlight lang="ring">
# Project : Best shuffle
 
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a -> a 1
</pre>
 
=={{header|Ruby}}==
{{works with|Ruby|1.9}}
{{trans|Raku}}
 
<syntaxhighlight lang="ruby">def best_shuffle(s)
# Fill _pos_ with positions in the order
# that we want to fill them.
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a, a, (1)
</pre>
 
=={{header|Run BASIC}}==
<syntaxhighlight lang="runbasic">list$ = "abracadabra seesaw pop grrrrrr up a"
 
while word$(list$,ii + 1," ") <> ""
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up pu 0
a a 1</pre>
 
=={{header|Rust}}==
{{libheader|rand}}
<syntaxhighlight lang="rust">extern crate permutohedron;
extern crate rand;
 
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a, a, (1)
</pre>
 
=={{header|Scala}}==
There are two implementations. One is simple but exponential and very inefficient. The second one is quadratic. Both are pure functional. Given quadratic solution has a bigger constant than the one used in the Python implementation, but doesn't use mutable datastructures.
<syntaxhighlight lang="scala">
def coincidients(s1: Seq[Char], s2: Seq[Char]): Int = (s1, s2).zipped.count(p => (p._1 == p._2))
def freqMap(s1: List[Char]) = s1.groupBy(_.toChar).mapValues(_.size)
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</syntaxhighlight>
The test code:
<syntaxhighlight lang="scala">
def main(args: Array[String]): Unit = {
println(bestShuffle("abracadabra"));
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</pre>
The ScalaCheck code
<syntaxhighlight lang="scala">
object BestShuffleSpecification extends Properties("BestShuffle") {
 
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}
</syntaxhighlight>
 
=={{header|Scheme}}==
<syntaxhighlight lang="scheme">
(define count
(lambda (str1 str2)
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a a (1)
</pre>
 
=={{header|Seed7}}==
<syntaxhighlight lang="seed7">$ include "seed7_05.s7i";
 
const func string: bestShuffle (in string: stri) is func
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a, a, (1)
</pre>
 
=={{header|Sidef}}==
{{trans|Go}}
<syntaxhighlight lang="ruby">func best_shuffle(String orig) -> (String, Number) {
 
var s = orig.chars
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up pu: 0
a a: 1</pre>
 
=={{header|Tcl}}==
{{tcllib|struct::list}}
<syntaxhighlight lang="tcl">package require Tcl 8.5
package require struct::list
 
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}</syntaxhighlight>
Demonstration:
<syntaxhighlight lang="tcl">foreach sample {abracadabra seesaw elk grrrrrr up a} {
puts [bestshuffle $sample]
}</syntaxhighlight>
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a,a,(1)
</pre>
 
=={{header|Ursala}}==
An implementation based on the J solution looks like this.
<syntaxhighlight lang=Ursala"ursala">#import std
#import nat
 
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main = ~&LS <.~&l,@r :/` ,' ('--+ --')'+ ~&h+ %nP+ length@plrEF>^(~&,shuffle)* words</syntaxhighlight>
A solution based on exponential search would use this definition of <code>shuffle</code> (cf. Haskell and Tcl).
<syntaxhighlight lang=Ursala"ursala">shuffle = ~&r+ length@plrEZF$^^D/~& permutations</syntaxhighlight>
output:
<pre>abracadabra caarrbabaad (0)
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up pu (0)
a a (1)</pre>
 
=={{header|VBA}}==
 
<syntaxhighlight lang="vb">
Option Explicit
 
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qwerty ==> eytwrq (Score : 0)
tttt ==> tttt (Score : 4)</pre>
 
=={{header|VBScript}}==
{{trans|Java}}
<syntaxhighlight lang="vb">'Best Shuffle Task
'VBScript Implementation
 
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up,pu,(0)
a,a,(1)</pre>
 
=={{header|Wren}}==
{{trans|Kotlin}}
<syntaxhighlight lang="ecmascript">import "random" for Random
 
class BestShuffle {
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a, a, (1)
</pre>
 
=={{header|XPL0}}==
<syntaxhighlight lang=XPL0"xpl0">include c:\cxpl\codes; \'code' declarations
string 0; \use zero-terminated string convention
 
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a, a, (1)
</pre>
 
=={{header|zkl}}==
{{trans|D}}
{{trans|Common Lisp}}
<syntaxhighlight lang="zkl">fcn bestShuffle(str){
s:=str.split("").shuffle(); // -->List
if(not s) return(str,str.len()); // can't shuffle "" or "a"
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return(s.concat(), s.zipWith('==,str).sum(0));
}</syntaxhighlight>
<syntaxhighlight lang="zkl">ss:=T("abracadabra","immediately","grrrrrr","seesaw","pop","up","a","");
foreach s in (ss){
ns,cnt:=bestShuffle(s);
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--> (0)
</pre>
 
=={{header|ZX Spectrum Basic}}==
{{trans|AWK}}
<syntaxhighlight lang="zxbasic">10 FOR n=1 TO 6
20 READ w$
30 GO SUB 1000
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up pu 0
a a 1</pre>
 
{{omit from|bc|No string operations.}}
{{omit from|dc|No string operations.}}
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