Barnsley fern: Difference between revisions

Content added Content deleted
m (Updated description and link for Fōrmulæ solution)
(Added solution for Action!)
Line 25: Line 25:
Starting position: x = 0, y = 0
Starting position: x = 0, y = 0
<br><br>
<br><br>

=={{header|Action!}}==
{{libheader|Action! Tool Kit}}
<lang Action!>INCLUDE "D2:REAL.ACT" ;from the Action! Tool Kit

BYTE CH=$02FC,COLOR1=$02C5,COLOR2=$02C6
REAL r0,r4,r15,r16,r20,r22,r23,r24,r26,r28,r44,r85,r160

PROC Init()
ValR("0",r0)
ValR("0.04",r4)
ValR("0.15",r16)
ValR("0.16",r16)
ValR("0.2",r20)
ValR("0.22",r22)
ValR("0.23",r23)
ValR("0.24",r24)
ValR("0.26",r26)
ValR("0.28",r28)
ValR("0.44",r44)
ValR("0.85",r85)
ValR("1.6",r160)
RETURN

INT FUNC MyRealToInt(REAL POINTER r)
BYTE ARRAY x
REAL tmp
INT i

x=r
IF (x(0)&$80)=0 THEN
i=RealToInt(r)
ELSE
RealAssign(r,tmp)
x=tmp
x(0)==&$7F
i=-RealToInt(tmp)
FI
RETURN (i)

PROC Fern(REAL POINTER scale)
BYTE r
REAL x,y,xp,yp,tmp1,tmp2
INT i,ix,iy

RealAssign(r0,x)
RealAssign(r0,y)

DO
RealMult(x,scale,tmp1)
RealMult(y,scale,tmp2)
ix=MyRealToInt(tmp2) ;fern is rotated to fit the screen size
iy=MyRealToInt(tmp1)+85

IF (ix>=0) AND (ix<=319) AND (iy>=0) AND (iy<=191) THEN
Plot(ix,iy)
FI
r=Rand(100)
RealAssign(x,xp) ;xp=x
RealAssign(y,yp) ;yp=y
IF r<1 THEN
RealAssign(r0,x) ;x=0
RealMult(r16,yp,y) ;y=0.16*yp
ELSEIF r<86 THEN
RealMult(r85,xp,tmp1) ;tmp1=0.85*xp
RealMult(r4,yp,tmp2) ;tmp2=0.4*yp
RealAdd(tmp1,tmp2,x) ;x=0.85*xp+0.4*yp

RealMult(r4,xp,tmp1) ;tmp1=0.04*xp
RealSub(r160,tmp1,tmp2) ;tmp2=-0.04*xp+1.6
RealMult(r85,yp,tmp1) ;tmp1=0.85*yp
RealAdd(tmp1,tmp2,y) ;y=-0.04*xp+0.85*yp+1.6
ELSEIF r<93 THEN
RealMult(r20,xp,tmp1) ;tmp1=0.2*xp
RealMult(r26,yp,tmp2) ;tmp2=0.26*yp
RealSub(tmp1,tmp2,x) ;x=0.2*xp-0.26*yp

RealMult(r23,xp,tmp1) ;tmp1=0.23*xp
RealAdd(r160,tmp1,tmp2) ;tmp2=0.23*xp+1.6
RealMult(r22,yp,tmp1) ;tmp1=0.22*yp
RealAdd(tmp1,tmp2,y) ;y=0.23*xp+0.22*yp+1.6
ELSE
RealMult(r15,xp,tmp1) ;tmp1=0.15*xp
RealMult(r28,yp,tmp2) ;tmp2=0.28*yp
RealSub(tmp2,tmp1,x) ;x=-0.15*xp+0.28*yp

RealMult(r26,xp,tmp1) ;tmp1=0.26*xp
RealAdd(r44,tmp1,tmp2) ;tmp2=0.26*xp+0.44
RealMult(r24,yp,tmp1) ;tmp1=0.24*yp
RealAdd(tmp1,tmp2,y) ;y=0.26*xp+0.44*yp+0.44
FI

Poke(77,0) ;turn off the attract mode
UNTIL CH#$FF ;until key pressed
OD
CH=$FF
RETURN

PROC Main()
REAL scale

Graphics(8+16)
Color=1
COLOR1=$BA
COLOR2=$B2

Init()
ValR("30",scale)
Fern(scale)
RETURN</lang>
{{out}}
[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Barnsley_fern.png Screenshot from Atari 8-bit computer]


=={{header|Ada}}==
=={{header|Ada}}==