Audio frequency generator: Difference between revisions
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Languages that provide no facilities for utilizing sound hardware of any kind should be omitted.
=={{header|Action!}}==
<lang Action!>byte
volu,dist,freq,key=764
proc INFO()
position(5,11)
printf("volume:%B freq:%B distortion:%B ",volu,freq,dist)
sound(0,freq,dist,volu)
key=255
return
proc INI()
freq=$46
volu=10
dist=10
INFO()
return
proc GENERATOR()
byte dmactls=559,cur=752,mar=82
card dlist=560
graphics(0) cur=1 mar=8
POKE(709,0) POKE(710,14)
POKEC(DLIST+8,0)
POKEC(DLIST+10,0)
POKEC(DLIST+19,0)
POKEC(DLIST+21,0)
POKEC(DLIST+26,0)
POKE (DLIST+28,0)
position(8,1)
printe("Action! sound generator")
printe("")
printe("")
printe("left/right - set volume")
printe("up/down - freq +/-")
printe("space - distorion")
printe("return - default (440 Hz)")
printe("esc - exit")
INI()
do
if key=28 then exit fi
if key=12 then INI() fi
if key=14 then freq==-1 INFO() fi
if key=15 then freq==+1 INFO() fi
if key=7 then volu==+1 if volu>14 then volu=15 fi INFO() fi
if key=6 then volu==-1 if volu=255 then volu=0 fi INFO() fi
if key=33 then dist==+2 if dist>15 then dist=0 fi INFO() fi
od
sndrst() mar=2 graphics(0)
return</lang>
=={{header|Axe}}==
{{untested|Axe}}
|
Revision as of 22:28, 11 December 2021
An audio frequency generator produces a continual audible monotone at a set frequency and level of volume. There are controls to adjust the frequency and the volume up and down as desired. Some also have a selector to switch the waveform type between sine wave, square wave and triangular sawtooth.
The task is to emulate an audio frequency generator. It is permissible to use an inbuilt computer speaker if the system does not have the facility to utilize dedicated sound hardware.
The solution should include:
- A demonstration of how to check for availability of sound hardware on the system (on systems where this is possible)
- A demonstration of how to produce a continual audible monotone (on sound hardware this would typically be a sine wave)
- A method of adjusting the frequency and volume of the monotone. (one way would be to use left and right arrow keys to increase or decrease frequency, and up and down keys to increase or decrease the volume)
- A method to silence or reset the sound hardware on exit.
Optionally the solution can also include:
- A demonstration of how to fall back to internal speaker, if sound hardware is not available
- A facility to switch between sine wave, square wave and triangular sawtooth
Languages that provide no facilities for utilizing sound hardware of any kind should be omitted.
Action!
<lang Action!>byte
volu,dist,freq,key=764
proc INFO()
position(5,11) printf("volume:%B freq:%B distortion:%B ",volu,freq,dist) sound(0,freq,dist,volu) key=255
return
proc INI()
freq=$46 volu=10 dist=10 INFO()
return
proc GENERATOR()
byte dmactls=559,cur=752,mar=82 card dlist=560
graphics(0) cur=1 mar=8 POKE(709,0) POKE(710,14) POKEC(DLIST+8,0) POKEC(DLIST+10,0) POKEC(DLIST+19,0) POKEC(DLIST+21,0) POKEC(DLIST+26,0) POKE (DLIST+28,0)
position(8,1) printe("Action! sound generator") printe("") printe("") printe("left/right - set volume") printe("up/down - freq +/-") printe("space - distorion") printe("return - default (440 Hz)") printe("esc - exit")
INI()
do if key=28 then exit fi if key=12 then INI() fi if key=14 then freq==-1 INFO() fi if key=15 then freq==+1 INFO() fi if key=7 then volu==+1 if volu>14 then volu=15 fi INFO() fi if key=6 then volu==-1 if volu=255 then volu=0 fi INFO() fi if key=33 then dist==+2 if dist>15 then dist=0 fi INFO() fi od
sndrst() mar=2 graphics(0)
return</lang>
Axe
<lang axe>ClrHome
Disp "FREQ:",i
10→F
Repeat getKey(15)
If getKey(3) F++ F=0?-1→F ElseIf getKey(2) F-- F=-1?0→F End Output(5,0,F▶Dec) Freq(F,10000)
End</lang>
Go
As Go does not have any audio support in its standard library, this invokes the SoX utility's 'play' command with the appropriate parameters to emulate an audio frequency generator. It appears that SoX automatically uses the internal speaker if there is no sound hardware available.
The duration of the monotone is set in advance (to a small number of seconds) and the application ends when it finishes playing. Consequently, a method to silence it is not required. <lang go>package main
import (
"bufio" "fmt" "log" "os" "os/exec" "strconv"
)
func check(err error) {
if err != nil { log.Fatal(err) }
}
func main() {
scanner := bufio.NewScanner(os.Stdin) freq := 0 for freq < 40 || freq > 10000 { fmt.Print("Enter frequency in Hz (40 to 10000) : ") scanner.Scan() input := scanner.Text() check(scanner.Err()) freq, _ = strconv.Atoi(input) } freqS := strconv.Itoa(freq)
vol := 0 for vol < 1 || vol > 50 { fmt.Print("Enter volume in dB (1 to 50) : ") scanner.Scan() input := scanner.Text() check(scanner.Err()) vol, _ = strconv.Atoi(input) } volS := strconv.Itoa(vol)
dur := 0.0 for dur < 2 || dur > 10 { fmt.Print("Enter duration in seconds (2 to 10) : ") scanner.Scan() input := scanner.Text() check(scanner.Err()) dur, _ = strconv.ParseFloat(input, 64) } durS := strconv.FormatFloat(dur, 'f', -1, 64)
kind := 0 for kind < 1 || kind > 3 { fmt.Print("Enter kind (1 = Sine, 2 = Square, 3 = Sawtooth) : ") scanner.Scan() input := scanner.Text() check(scanner.Err()) kind, _ = strconv.Atoi(input) } kindS := "sine" if kind == 2 { kindS = "square" } else if kind == 3 { kindS = "sawtooth" }
args := []string{"-n", "synth", durS, kindS, freqS, "vol", volS, "dB"} cmd := exec.Command("play", args...) err := cmd.Run() check(err)
}</lang>
Julia
Uses the PortAudio library. <lang julia>using PortAudio
if Sys.iswindows()
getch() = @threadcall((:_getch, "msvcr100.dll"), Cint, ())
else
getch() = @threadcall((:getch, libcurses), Cint, ())
end
function audiodevices()
println(rpad("Index", 6), rpad("Device Name", 44), rpad("API", 16), rpad("In", 4), rpad("Out", 4), rpad("Sample Rate", 8)) for (i, dev) in enumerate(PortAudio.devices()) println(rpad(i - 1, 6), rpad(dev.name, 44), rpad(dev.hostapi, 16), rpad(dev.maxinchans, 4), rpad(dev.maxoutchans, 4), rpad(dev.defaultsamplerate, 8)) end
end
println("Listing available hardware:") audiodevices()
function paudio()
devs = PortAudio.devices() devnum = findfirst(x -> x.maxoutchans > 0, devs) (devnum == nothing) && error("No output device for audio found") println("Enter a device # from the above, or Enter for default: ") n = tryparse(Int, strip(readline())) devnum = n == nothing ? devnum : n + 1 return PortAudioStream(devs[devnum].name, 0, 2)
end
play(ostream, sample::Array{Float64,1}) = write(ostream, sample) play(ostr, sample::Array{Int64,1}) = play(ostr, Float64.(sample))
struct Note{S<:Real, T<:Real}
pitch::S duration::T volume::T sustained::Bool
end
sinewave(t) = 0.6sin(t) + 0.2sin(2t) + .05*sin(8t) squarewave(t) = iseven(Int(trunc(t / π))) ? 1.0 : -1.0 sawtoothwave(t) = rem(t, 2π)/π - 1
function play(ostream, A::Note, samplingfreq::Real=44100, shape::Function=sinewave, pause=true)
timesamples = 0:(1 / samplingfreq):(A.duration * (A.sustained ? 0.98 : 0.9)) v = Float64[shape(2π * A.pitch * t) for t in timesamples] if !A.sustained decay_length = div(length(timesamples), 5) v[end-decay_length:end-1] = v[end-decay_length:end-1] .* LinRange(1, 0, decay_length) end v .*= A.volume play(ostream, v) if pause sleep(A.duration) end
end
function inputtask(channel)
println(""" \nAllow several seconds for settings changes to take effect. Arrow keys: Volume up: up Volume down: down Frequency up: right Frequency down: left Sine wave(default): s Square wave: a Sawtooth wave: w To exit: x """) while true inputch = Char(getch()) if inputch == 'à' inputch = Char(getch()) end put!(channel, inputch) sleep(0.2) end
end
function playtone(ostream)
volume = 0.5 pitch = 440.0 waveform = sinewave while true if isready(chan) ch = take!(chan) if ch == 'H' volume = min(volume * 2.0, 1.0) elseif ch == 'P' volume = max(volume * 0.5, 0.0) elseif ch == 'M' pitch = min(pitch * 9/8, 20000) elseif ch == 'K' pitch = max(pitch * 7/8, 32) elseif ch == 's' waveform = sinewave elseif ch == 'a' waveform = squarewave elseif ch == 'w' waveform = sawtoothwave elseif ch == 'x' break end end play(ostream, Note(pitch, 4.5, volume, true), 44100.0, waveform, false) end exit()
end
const ostr = paudio() const chan = Channel{Char}(1) const params = Any[]
@async(inputtask(chan)) playtone(ostr) </lang>
Locomotive Basic
<lang locobasic>10 mode 1:input "Enter initial frequency in Hz";f:cls 20 if sq(2)<128 then sound 2,62500/f,100 30 a$=inkey$ 40 if a$="h" then f=f+10 50 if a$="l" then f=f-10 60 if a$="q" then end 70 locate 1,1:print f"Hz " 80 print:print " Use h and l to adjust frequency;":print " q to quit." 90 goto 20</lang>
Nim
As in the Go version, we use the Sox "play" command to emulate the audio frequency generator. This version is a faithful translation of the Go version, even if the way things are done is pretty different. <lang Nim>import osproc, strutils
type Waveform {.pure.} = enum
Sine = (1, "sine") Square = (2, "square") Sawtooth = (3, "sawtooth")
proc getIntValue(msg: string; minval, maxval: int): int =
while true: stdout.write msg stdout.flushFile() try: result = stdin.readLine.strip().parseInt() if result notin minval..maxval: echo "Invalid value" else: return except ValueError: echo "Error: invalid value." except EOFError: echo() quit "Quitting.", QuitFailure
let freq = getIntValue("Enter frequency in Hz (40 to 10000): ", 40, 10_000) let vol = getIntValue("Enter volume in dB (1 to 50): ", 1, 50) let dur = getIntValue("Enter duration in seconds (2 to 10): ", 2, 10) let kind = Waveform getIntValue("Enter kind (1 = sine, 2 = square, 3 = sawtooth): ", 1, 3)
let args = ["-n", "synth", $dur, $kind, $freq, "vol", $vol, "dB"] echo execProcess("play", args = args, options = {poStdErrToStdOut, poUsePath})</lang>
Perl
<lang perl>use strict 'vars'; use feature 'say'; use feature 'state'; use Audio::NoiseGen qw(play sine square triangle); use Term::ReadKey qw(ReadMode ReadLine);
Audio::NoiseGen::init() || die 'No access to sound hardware?';
print "Play [S]ine, s[Q]uare or [T]riangle wave? "; my $ans_freq = uc(<>); print "Pick a volume [0-9]"; my $ans_volume = <>; say 'Volume: '. (my $volume = 0.1 + 1 * $ans_volume/10);
ReadMode(3);
my $waveform = $ans_freq eq 'Q' ? 'square' : $ans_freq eq 'T' ? 'triangle' : 'sine'; play ( gen => amp ( amount => $volume, gen => &$waveform( freq => setfreq(440) ) ) );
sub setfreq {
state $freq; say $freq = shift; return sub { ReadMode(3); state $cnt; unless ($cnt++ % 1000) { my $key = ReadLine(-1); my $previous = $freq; if ($key eq "\e[A") { $freq += 10 } elsif ($key eq "\e[B") { $freq -= 10 } elsif ($key eq "\e[C") { $freq += 100 } elsif ($key eq "\e[D") { $freq -= 100 } say $freq if $freq != $previous; } return $freq; }
}</lang>
Phix
-- demo/rosetta/Audio_frequency_generator.exw include pGUI.e Ihandle dlg, frequency, duration atom k32=0, xBeep function button_cb(Ihandle /*playbtn*/) integer f = IupGetInt(frequency,"VALUE"), d = IupGetInt(duration,"VALUE") if platform()=WINDOWS then if k32=0 then k32 = open_dll("kernel32.dll") xBeep = define_c_proc(k32, "Beep", {C_INT,C_INT}) end if c_proc(xBeep,{f,d}) else system(sprintf("play -n synth %f sine %d", {d/1000, f})) end if end if return IUP_DEFAULT end function function valuechanged_cb(Ihandle val) -- maintain the labels as the sliders are moved Ihandle parent = IupGetParent(val), lbl = IupGetNextChild(parent, NULL) integer v = IupGetInt(val,"VALUE") IupSetInt(lbl,"TITLE",v) return IUP_DEFAULT end function procedure main() Ihandle flabel, dlabel, frame1, frame2, playbtn IupOpen() flabel = IupLabel("2000","ALIGNMENT=ARIGHT,NAME=val_label,SIZE=20x8") frequency = IupValuator("HORIZONTAL","VALUECHANGED_CB", Icallback("valuechanged_cb"), "EXPAND=HORIZONTAL, CANFOCUS=NO, MIN=50, MAX=10000, VALUE=2000") frame1 = IupFrame(IupHbox({flabel,frequency}),"TITLE=\"Frequency (Hz): \"") dlabel = IupLabel("500","ALIGNMENT=ARIGHT,NAME=val_label,SIZE=20x8") duration = IupValuator("HORIZONTAL","VALUECHANGED_CB", Icallback("valuechanged_cb"), "EXPAND=HORIZONTAL, CANFOCUS=NO, MIN=100, MAX=3000, VALUE=500") frame2 = IupFrame(IupHbox({dlabel,duration}),"TITLE=\"Duration (ms): \"") playbtn = IupHbox({IupFill(), IupButton("Play",Icallback("button_cb"),"PADDING=30x0"), IupFill()},"MARGIN=0x20") dlg = IupDialog(IupVbox({frame1, frame2, playbtn}, "MARGIN=10x5, GAP=5")) IupSetAttribute(dlg,"TITLE","Audio Frequency Generator") IupSetAttribute(dlg,"RASTERSIZE","500x230") IupShow(dlg) IupMainLoop() IupClose() end procedure main()
Pure Data
audio-frequency-generator.pd
#N canvas 245 70 635 516 10; #X obj 501 214 cnv 15 84 66 empty empty empty 80 12 0 10 -262130 -13381 0; #X obj 319 98 cnv 15 133 15 empty empty frequency 74 8 0 10 -204786 -13381 0; #X obj 319 55 line; #X floatatom 319 98 8 0 0 1 - - -; #X obj 109 436 dac~; #X obj 322 261 hsl 128 15 0 1 0 0 empty empty volume 90 8 0 10 -203904 -1 -4160 0 0; #X obj 85 142 osc~; #X floatatom 554 34 5 0 0 0 MIDI_note_number - -; #X obj 554 52 mtof; #X obj 32 142 phasor~; #X obj 119 371 *~; #X obj 227 345 line~; #X floatatom 319 285 5 0 0 0 - - -; #X floatatom 154 444 5 0 0 1 dB - -; #X obj 154 423 env~ 256; #X obj 154 462 - 100; #X obj 320 357 vu 15 120 empty empty -1 -8 0 10 -66577 -1 1 0; #X msg 227 323 \$1 20; #X obj 32 292 *~; #X obj 84 293 *~; #X obj 120 293 *~; #X obj 319 142 tgl 15 0 empty empty sawtooth 20 7 0 10 -261234 -1 -258113 0 1; #X obj 319 165 tgl 15 0 empty empty sine 20 7 0 10 -261234 -1 -258113 0 1; #X obj 319 188 tgl 15 0 empty empty square 20 7 0 10 -261234 -1 -258113 0 1; #N canvas 0 0 450 300 (subpatch) 0; #X array graph 100 float 0; #X coords 0 1 99 -1 200 140 1 0 0; #X restore 386 339 graph; #X obj 63 239 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -228856 -1; #X obj 173 142 triang~; #X obj 172 293 *~; #X obj 319 211 tgl 15 0 empty empty triangle 20 7 0 10 -261234 -1 -258113 0 1; #X obj 120 142 square~; #X obj 226 142 pulse~; #X obj 227 293 *~; #X obj 319 234 tgl 15 0 empty empty pulse 20 7 0 10 -261234 -1 -258113 0 1; #X obj 32 164 -~ 0.5; #X obj 45 462 tabwrite~ graph; #X obj 529 193 loadbang; #X msg 529 215 \; pd dsp 1; #X msg 319 34 18 \, 24000 30000; #X msg 529 250 \; pd dsp 0; #X text 509 223 on; #X text 503 258 off; #X msg 32 34 50; #X msg 63 34 100; #X msg 94 34 200; #X msg 126 34 500; #X msg 157 34 1000; #X msg 195 34 2000; #X msg 232 34 4000; #X msg 268 34 8000; #X connect 2 0 3 0; #X connect 3 0 6 0; #X connect 3 0 9 0; #X connect 3 0 25 0; #X connect 3 0 26 0; #X connect 3 0 29 0; #X connect 3 0 30 0; #X connect 5 0 12 0; #X connect 5 0 25 0; #X connect 6 0 19 0; #X connect 7 0 8 0; #X connect 8 0 3 0; #X connect 9 0 33 0; #X connect 10 0 4 0; #X connect 10 0 4 1; #X connect 10 0 14 0; #X connect 10 0 34 0; #X connect 11 0 10 1; #X connect 12 0 17 0; #X connect 13 0 15 0; #X connect 14 0 13 0; #X connect 15 0 16 0; #X connect 17 0 11 0; #X connect 18 0 10 0; #X connect 19 0 10 0; #X connect 20 0 10 0; #X connect 21 0 18 1; #X connect 21 0 25 0; #X connect 22 0 19 1; #X connect 22 0 25 0; #X connect 23 0 20 1; #X connect 23 0 25 0; #X connect 25 0 34 0; #X connect 26 0 27 0; #X connect 27 0 10 0; #X connect 28 0 27 1; #X connect 28 0 25 0; #X connect 29 0 20 0; #X connect 30 0 31 0; #X connect 31 0 10 0; #X connect 32 0 25 0; #X connect 32 0 31 1; #X connect 33 0 18 0; #X connect 35 0 36 0; #X connect 37 0 2 0; #X connect 41 0 3 0; #X connect 42 0 3 0; #X connect 43 0 3 0; #X connect 44 0 3 0; #X connect 45 0 3 0; #X connect 46 0 3 0; #X connect 47 0 3 0; #X connect 48 0 3 0;
square~.pd
#N canvas 787 211 450 300 10; #X obj 46 17 inlet; #X obj 112 86 * -1; #X obj 46 109 phasor~; #X obj 46 186 -~ 1; #X obj 112 109 phasor~; #X obj 151 17 loadbang; #X msg 108 59 0; #X obj 47 223 outlet~; #X msg 151 59 0.5; #X obj 46 165 +~; #X obj 108 17 inlet; #X connect 0 0 1 0; #X connect 0 0 2 0; #X connect 1 0 4 0; #X connect 2 0 9 0; #X connect 3 0 7 0; #X connect 4 0 9 1; #X connect 5 0 6 0; #X connect 5 0 8 0; #X connect 6 0 2 1; #X connect 8 0 4 1; #X connect 9 0 3 0; #X connect 10 0 6 0; #X connect 10 0 8 0;
triang~.pd
#N canvas 770 214 450 300 10; #X obj 46 17 inlet; #X obj 112 51 * -1; #X obj 46 74 phasor~; #X obj 46 95 *~ 2; #X obj 46 116 -~ 1; #X obj 46 137 clip~ 0 1; #X obj 112 74 phasor~; #X obj 112 95 *~ 2; #X obj 112 116 -~ 1; #X obj 112 137 clip~ 0 1; #X obj 194 18 loadbang; #X msg 194 39 0; #X obj 47 187 +~; #X obj 47 208 -~ 0.5; #X obj 47 229 *~ 2; #X obj 47 250 outlet~; #X obj 156 18 inlet; #X connect 0 0 1 0; #X connect 0 0 2 0; #X connect 1 0 6 0; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 4 0 5 0; #X connect 5 0 12 0; #X connect 6 0 7 0; #X connect 7 0 8 0; #X connect 8 0 9 0; #X connect 9 0 12 1; #X connect 10 0 11 0; #X connect 11 0 2 1; #X connect 11 0 6 1; #X connect 12 0 13 0; #X connect 13 0 14 0; #X connect 14 0 15 0; #X connect 16 0 11 0;
pulse~.pd
#N canvas 784 384 450 300 10; #X obj 51 56 phasor~; #X obj 51 77 -~ 0.99; #X obj 51 98 clip~ 0 1; #X obj 51 119 *~ 100; #X obj 51 140 outlet~; #X obj 51 34 inlet; #X obj 90 34 inlet; #X connect 0 0 1 0; #X connect 1 0 2 0; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 5 0 0 0; #X connect 6 0 0 1;
- Provides on/off switch, frequency and volume control and five different wave shapes to select from.
- Frequency may be typed in or changed by dragging. Predefined pitches and a frequency ramp (18 - 24000 Hz) are accessible by clicking the respective labels.
- Volume level and wave shape are graphically displayed.
- More shapes, even free wave shape modelling could easily be added.
Ring
<lang ring>
- Project : Audio frequency generator
Load "guilib.ring" loadlib("C:\Ring\extensions\ringbeep\ringbeep.dll")
freq = 1000 ImageFile = "stock.jpg"
UserIcons = CurrentDir() +"\"
WinLeft = 80 WinTop = 80 WinWidth = 1200 WinHeight = 750 WinRight = WinLeft + WinWidth WinBottom = WinTop + WinHeight
BoxLeft = 80 BoxTop = 40 BoxWidth = WinWidth -160 BoxHeight = WinHeight -100 imageW = 400 ; imageH = 400 ; GrowBy = 8 volume = 100
MyApp = New qapp {
win1 = new qMainWindow() { setwindowtitle("Video and Music Player") setgeometry( WinLeft, WinTop, WinWidth, WinHeight)
if Fexists(ImageFile)
imageStock = new qlabel(win1) { image = new qpixmap(ImageFile) AspectRatio = image.width() / image.height()
imageW = 1000 imageH = 600
setpixmap(image.scaled(imageW , imageH ,0,0)) PosLeft = (BoxWidth - imageW ) / 2 + 80 PosTop = (BoxHeight - imageH ) / 2 +40 setGeometry(PosLeft,PosTop,imageW,imageH)
}
else msg = "ImageFile: -- "+ ImageFile +" -- required. Use an Image JPG of your choice" SendMsg(msg) ok
videowidget = new qVideoWidget(win1) { setgeometry(BoxLeft, BoxTop, BoxWidth, BoxHeight) setstylesheet("background-color: green") }
player = new qMediaPlayer() { setVideoOutput(videowidget) }
TimerDuration = new qTimer(win1) { setinterval(1000) settimeoutevent("pTimeDuration()") ### ==>> func start() }
oFont = new qFont("",10,0,0) setFont( oFont)
btnBack = new qpushbutton(win1) { setGeometry(280,20,80,20) settext("Low") seticon(new qicon(new qpixmap(UserIcons +"Backward.png"))) setclickevent( "pBackward()") }
btnDur = new qpushbutton(win1) { setGeometry(360,20,140,20) }
btnFwd = new qpushbutton(win1) { setGeometry(500,20,80,20) settext("High") seticon(new qicon(new qpixmap(UserIcons +"Forward.png"))) setclickevent( "pForward()") }
btnVolume = new qpushbutton(win1) { setGeometry(760,20,100,20) settext("Volume: 100") seticon(new qicon(new qpixmap(UserIcons +"Volume.png"))) }
VolumeDec = new qpushbutton(win1) { setgeometry(700,20,60,20) settext("Low") seticon(new qicon(new qpixmap(UserIcons +"VolumeLow.png"))) setclickevent( "PVolumeDec()") }
VolumeInc = new qpushbutton(win1) { setgeometry(860,20,60,20) settext("High") seticon(new qicon(new qpixmap(UserIcons +"VolumeHigh.png"))) setclickevent( "pVolumeInc()") }
show()
}
exec()
}
Func pTimeDuration()
Duration()
return
Func Duration()
DurPos = "Frequency: " + string(freq) + " Hz" btnDur.setText(DurPos)
return
Func pForward
freq = freq + 100 for n = 1 to 3 beep(freq,300) next
return
Func pBackward
freq = freq - 100 for n = 1 to 3 beep(freq,300) next
return
Func pVolumeDec()
if volume > 0 volume = volume - 10 btnVolume.settext("Volume: " + volume) player.setVolume(volume) ok
return
Func pVolumeInc()
if volume < 100 volume = volume + 10 btnVolume.settext("Volume: " + volume) player.setVolume(volume) ok
return </lang> Output:
SuperCollider
SuperCollider is a sound programming language, so the task is predictably easy.
<lang SuperCollider> // the server application detects audio hardware. Server.default.boot;
// play a sine monotone at 440 Hz and amplitude 0.2 { SinOsc.ar(440) * 0.2 }.play;
// use the cursor position to adjust frequency and amplitude (ranges are exponential) { SinOsc.ar(MouseX.kr(40, 20000, 1)) * MouseY.kr(0.001, 0.5, 1) }.play;
// use the cursor position to switch between sine wave, square wave and triangular sawtooth // the rounding and lag smoothes the transition between them { SelectX.ar(MouseX.kr(0, 2).round.lag, [ SinOsc.ar, Pulse.ar, LFTri.ar ]) * 0.1 }.play;
// the same expressed as an array of functions of a common phase ( { var phase = LFSaw.ar; var functions = [ { |x| sin(x * pi) }, { |x| x > 0 }, { |x| abs(x) }, ]; var which = MouseX.kr(0, 2); functions.sum { |f, i| abs(which - i) < 0.5 * f.(phase) } * 0.1 }.play )
// sound stops on exit Server.default.quit; </lang>
Tcl
This does not work on Windows due the use of the external stty program. <lang tcl>package require sound
set baseFrequency 261.63 set baseAmplitude [expr {64000 / 100.0}] set halfSemis 0 set volSteps 10
- How to adjust the generator
proc adjustPitchVolume {changePitch changeVolume} {
global filter baseFrequency baseAmplitude halfSemis volSteps incr halfSemis $changePitch incr volSteps $changeVolume # Clamp the volume range set volSteps [expr {$volSteps < 0 ? 0 : $volSteps > 10 ? 10 : $volSteps}] puts -nonewline " Pitch: [expr {$halfSemis / 2.0}] Volume: $volSteps \r" set freq [expr {$baseFrequency * 2**($halfSemis/24.0)}] set ampl [expr {$baseAmplitude * $volSteps**2}]
# This is where we set the actual frequency of the generated sound $filter configure $freq $ampl
}
- Callback handler for pressed keys
proc keyPress {} {
global done switch [string tolower [read stdin 1]] {
"q" { set done 1 } "u" { adjustPitchVolume 1 0 } "d" { adjustPitchVolume -1 0 } "s" { adjustPitchVolume 0 -1 } "l" { adjustPitchVolume 0 1 } default { if {[eof stdin]} { set done 1 } }
}
}
- Instantiate the sound generation objects from the Snack library
set filter [snack::filter generator 1 32000 0.5 sine -1] set sound [snack::sound -rate 32050]
- Make things ready for a console application
exec stty raw -echo <@stdin >@stdout fconfigure stdout -buffering none fileevent stdin readable keyPress puts "'U' to raise pitch, 'D' to lower pitch, 'L' for louder, 'S' for softer" puts "'Q' to quit"
- Start the playing
$sound play -filter $filter adjustPitchVolume 0 0
- Wait until the user is finished
vwait done
- Clean up the console from its non-standard state
fileevent stdin readable {} puts "" exec stty -raw echo <@stdin >@stdout
- Stop the sound playing
$sound stop exit</lang>
Wren
The ability to call external processes such as SoX is expected to be added to Wren-cli in the next release. In the meantime, we embed the following Wren script in a C host to complete this task. <lang ecmascript>/* audio_frequency_generator.wren */
class C {
foreign static getInput(maxSize)
foreign static play(args)
}
var freq = 0 while (!freq || !freq.isInteger || freq < 40 || freq > 10000) {
System.write("Enter frequency in HZ (40 to 10000) : ") freq = Num.fromString(C.getInput(5))
} var freqS = freq.toString
var vol = 0 while (!vol || vol < 1 || vol > 50) {
System.write("Enter volume in dB (1 to 50) : ") vol = Num.fromString(C.getInput(2))
} var volS = vol.toString
var dur = 0 while (!dur || dur < 2 || dur > 10) {
System.write("Enter duration in seconds (2 to 10) : ") dur = Num.fromString(C.getInput(2))
} var durS = dur.toString
var kind = 0 while (!kind || !kind.isInteger || kind < 1 || kind > 3) {
System.write("Enter kind (1 = Sine, 2 = Square, 3 = Sawtooth) : ") kind = Num.fromString(C.getInput(1))
} var kindS = "sine" if (kind == 2) {
kindS = "square"
} else if (kind == 3) {
kindS = "sawtooth"
}
var args = ["-n", "-V1", "synth", durS, kindS, freqS, "vol", volS, "dB"].join(" ")
C.play(args)</lang>
We now embed this in the following C program, compile and run it.
<lang c>#include <stdio.h>
- include <stdio_ext.h>
- include <stdlib.h>
- include <string.h>
- include "wren.h"
void C_getInput(WrenVM* vm) {
int maxSize = (int)wrenGetSlotDouble(vm, 1) + 2; char input[maxSize]; fgets(input, maxSize, stdin); __fpurge(stdin); input[strcspn(input, "\n")] = 0; wrenSetSlotString(vm, 0, (const char*)input);
}
void C_play(WrenVM* vm) {
const char *args = wrenGetSlotString(vm, 1); char command[strlen(args) + 5]; strcpy(command, "play "); strcat(command, args); system(command);
}
WrenForeignMethodFn bindForeignMethod(
WrenVM* vm, const char* module, const char* className, bool isStatic, const char* signature) { if (strcmp(module, "main") == 0) { if (strcmp(className, "C") == 0) { if (isStatic && strcmp(signature, "getInput(_)") == 0) return C_getInput; if (isStatic && strcmp(signature, "play(_)") == 0) return C_play; } } return NULL;
}
static void writeFn(WrenVM* vm, const char* text) {
printf("%s", text);
}
void errorFn(WrenVM* vm, WrenErrorType errorType, const char* module, const int line, const char* msg) {
switch (errorType) { case WREN_ERROR_COMPILE: printf("[%s line %d] [Error] %s\n", module, line, msg); break; case WREN_ERROR_STACK_TRACE: printf("[%s line %d] in %s\n", module, line, msg); break; case WREN_ERROR_RUNTIME: printf("[Runtime Error] %s\n", msg); break; }
}
char *readFile(const char *fileName) {
FILE *f = fopen(fileName, "r"); fseek(f, 0, SEEK_END); long fsize = ftell(f); rewind(f); char *script = malloc(fsize + 1); fread(script, 1, fsize, f); fclose(f); script[fsize] = 0; return script;
}
int main(int argc, char **argv) {
WrenConfiguration config; wrenInitConfiguration(&config); config.writeFn = &writeFn; config.errorFn = &errorFn; config.bindForeignMethodFn = &bindForeignMethod; WrenVM* vm = wrenNewVM(&config); const char* module = "main"; const char* fileName = "audio_frequency_generator.wren"; char *script = readFile(fileName); WrenInterpretResult result = wrenInterpret(vm, module, script); switch (result) { case WREN_RESULT_COMPILE_ERROR: printf("Compile Error!\n"); break; case WREN_RESULT_RUNTIME_ERROR: printf("Runtime Error!\n"); break; case WREN_RESULT_SUCCESS: break; } wrenFreeVM(vm); free(script); return 0;
}</lang>
ZX Spectrum Basic
The ZX Spectrum is not very good at making sound. Most applications in BASIC would just produce annoying beeps, and the following is no exception. To emulate the signal generator, we just produce repetative beeps using the inbuilt speaker. The left and right keys (5 and 8) change the tone. There is no volume control on the Spectrum.
<lang zxbasic>10 REM The crappest signal generator in the world 20 REM We do not check for boundary errors in this simple demo 30 LET n=1 40 LET k$=INKEY$ 50 IF k$="5" THEN LET n=n-0.5 60 IF k$="8" THEN LET n=n+0.5 70 PRINT AT 0,0;n," " 80 BEEP 0.1,n: REM beep for 0.1 second at n semitones relative to middle C 90 GO TO 40</lang>