Approximate equality: Difference between revisions

m
→‎{{header|REXX}}: changed wording in the REXX section header.
(Added C#)
m (→‎{{header|REXX}}: changed wording in the REXX section header.)
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=={{header|REXX}}==
Since the REXX language uses decimal digits (characters) for floating point numbers (and integers),   it's just a matter of choosing
<br>choosing the &nbsp; ''number'' &nbsp; of decimal digits for the precision to be used for arithmetic &nbsp; (in this case, fifteen decimal digits).
<lang rexx>/*REXX program mimics an "approximately equal to" for comparing floating point numbers*/
numeric digits 15 /*what other FP hardware normally uses.*/