Animate a pendulum: Difference between revisions

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→‎{{header|Phix}}: added full swing option and online link
(Added Delphi example)
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=={{header|Phix}}==
{{libheader|Phix/pGUI}}
<langYou Phix>--can demo\rosetta\run this online [http://phix.x10.mx/p2js/animate_pendulum2.exwhtm here].
<!--<lang Phix>(phixonline)-->
include pGUI.e
<span style="color: #000080;font-style:italic;">--
 
-- demo\rosetta\animate_pendulum2.exw
Ihandle dlg, canvas, timer
-- ==================================
cdCanvas cdcanvas
--
 
-- Author Pete Lomax, March 2017
constant g = 50
--
 
-- Port of animate_pendulum.exw from arwen to pGUI
atom angle = PI/2,
--
velocity = 0
-- With help from lesterb, updates now in timer_cb not redraw_cb,
integer w, h, len = 0
-- variables better named, and velocity problem sorted, July 2018.
 
--</span>
function redraw_cb(Ihandle /*ih*/, integer /*posx*/, integer /*posy*/)
<span style="color: #008080;">constant</span> <span style="color: #000000;">full</span> <span style="color: #0000FF;">=</span> <span style="color: #004600;">false</span> <span style="color: #000080;font-style:italic;">-- set true for full swing to near-vertical.
{w, h} = IupGetIntInt(canvas, "DRAWSIZE")
-- false performs swing to horizontal only.
cdCanvasActivate(cdcanvas)
-- (adjusts the starting angle, pivot point,
cdCanvasClear(cdcanvas)
-- and canvas size, only.)</span>
-- new suspension point:
integer sX = floor(w/2)
<span style="color: #008080;">include</span> <span style="color: #000000;">pGUI</span><span style="color: #0000FF;">.</span><span style="color: #000000;">e</span>
integer sY = floor(h/16)
-- repaint:
<span style="color: #004080;">Ihandle</span> <span style="color: #000000;">dlg</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">timer</span>
integer eX = floor(len*sin(angle)+sX)
<span style="color: #004080;">cdCanvas</span> <span style="color: #000000;">cdcanvas</span>
integer eY = floor(len*cos(angle)+sY)
cdCanvasSetForeground(cdcanvas, CD_CYAN)
<span style="color: #008080;">constant</span> <span style="color: #000000;">g</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">50</span>
cdCanvasLine(cdcanvas, sX, h-sY, eX, h-eY)
cdCanvasSetForeground(cdcanvas, CD_DARK_GREEN)
<span style="color: #004080;">atom</span> <span style="color: #000000;">angle</span> <span style="color: #0000FF;">=</span> <span style="color: #008080;">iff</span><span style="color: #0000FF;">(</span><span style="color: #000000;">full</span><span style="color: #0000FF;">?</span><span style="color: #004600;">PI</span><span style="color: #0000FF;">-</span><span style="color: #000000;">0.01</span><span style="color: #0000FF;">:</span><span style="color: #004600;">PI</span><span style="color: #0000FF;">/</span><span style="color: #000000;">2</span><span style="color: #0000FF;">),</span> <span style="color: #000080;font-style:italic;">-- (near_vertical | horiz)</span>
cdCanvasSector(cdcanvas, sX, h-sY, 5, 5, 0, 360)
<span style="color: #000000;">velocity</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">0</span>
cdCanvasSetForeground(cdcanvas, CD_BLUE)
<span style="color: #004080;">integer</span> <span style="color: #000000;">w</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">0</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">h</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">0</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">len</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">0</span>
cdCanvasSector(cdcanvas, eX, h-eY, 35, 35, 0, 360)
cdCanvasFlush(cdcanvas)
<span style="color: #008080;">function</span> <span style="color: #000000;">redraw_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000080;font-style:italic;">/*ih*/</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">integer</span> <span style="color: #000080;font-style:italic;">/*posx*/</span><span style="color: #0000FF;">,</span> <span style="color: #000080;font-style:italic;">/*posy*/</span><span style="color: #0000FF;">)</span>
return IUP_DEFAULT
<span style="color: #0000FF;">{</span><span style="color: #000000;">w</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">h</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupGetIntInt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"DRAWSIZE"</span><span style="color: #0000FF;">)</span>
end function
<span style="color: #7060A8;">cdCanvasActivate</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cdcanvas</span><span style="color: #0000FF;">)</span>
 
<span style="color: #7060A8;">cdCanvasClear</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cdcanvas</span><span style="color: #0000FF;">)</span>
function timer_cb(Ihandle /*ih*/)
<span style="color: #000080;font-style:italic;">-- new suspension point:</span>
integer newlen = floor(w/2)-30
<span style="color: #004080;">integer</span> <span style="color: #000000;">sX</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #000000;">w</span><span style="color: #0000FF;">/</span><span style="color: #000000;">2</span><span style="color: #0000FF;">)</span>
if newlen!=len then
<span style="color: #004080;">integer</span> <span style="color: #000000;">sY</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #000000;">h</span><span style="color: #0000FF;">/</span><span style="color: #008080;">iff</span><span style="color: #0000FF;">(</span><span style="color: #000000;">full</span><span style="color: #0000FF;">?</span><span style="color: #000000;">2</span><span style="color: #0000FF;">:</span><span style="color: #000000;">16</span><span style="color: #0000FF;">))</span> <span style="color: #000080;font-style:italic;">-- (mid | top)
len = newlen
-- repaint:</span>
atom tmp = 2*g*len*(cos(angle))
<span style="color: #004080;">integer</span> <span style="color: #000000;">eX</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #000000;">len</span><span style="color: #0000FF;">*</span><span style="color: #7060A8;">sin</span><span style="color: #0000FF;">(</span><span style="color: #000000;">angle</span><span style="color: #0000FF;">)+</span><span style="color: #000000;">sX</span><span style="color: #0000FF;">)</span>
velocity = iff(tmp<0?0:sqrt(tmp)*sign(velocity))
<span style="color: #004080;">integer</span> <span style="color: #000000;">eY</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #000000;">len</span><span style="color: #0000FF;">*</span><span style="color: #7060A8;">cos</span><span style="color: #0000FF;">(</span><span style="color: #000000;">angle</span><span style="color: #0000FF;">)+</span><span style="color: #000000;">sY</span><span style="color: #0000FF;">)</span>
end if
<span style="color: #7060A8;">cdCanvasSetForeground</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cdcanvas</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">CD_CYAN</span><span style="color: #0000FF;">)</span>
atom dt = 0.2/w
<span style="color: #7060A8;">cdCanvasLine</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cdcanvas</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">sX</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">h</span><span style="color: #0000FF;">-</span><span style="color: #000000;">sY</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">eX</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">h</span><span style="color: #0000FF;">-</span><span style="color: #000000;">eY</span><span style="color: #0000FF;">)</span>
atom delta = -len*sin(angle)*g
<span style="color: #7060A8;">cdCanvasSetForeground</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cdcanvas</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">CD_DARK_GREEN</span><span style="color: #0000FF;">)</span>
velocity += dt*delta
<span style="color: #7060A8;">cdCanvasSector</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cdcanvas</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">sX</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">h</span><span style="color: #0000FF;">-</span><span style="color: #000000;">sY</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">5</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">5</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">0</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">360</span><span style="color: #0000FF;">)</span>
angle += dt*velocity
<span style="color: #7060A8;">cdCanvasSetForeground</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cdcanvas</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">CD_BLUE</span><span style="color: #0000FF;">)</span>
IupUpdate(canvas)
<span style="color: #7060A8;">cdCanvasSector</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cdcanvas</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">eX</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">h</span><span style="color: #0000FF;">-</span><span style="color: #000000;">eY</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">35</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">35</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">0</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">360</span><span style="color: #0000FF;">)</span>
return IUP_IGNORE
<span style="color: #7060A8;">cdCanvasFlush</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cdcanvas</span><span style="color: #0000FF;">)</span>
end function
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_DEFAULT</span>
 
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
function map_cb(Ihandle ih)
atom res = IupGetDouble(NULL, "SCREENDPI")/25.4
<span style="color: #008080;">function</span> <span style="color: #000000;">timer_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000080;font-style:italic;">/*ih*/</span><span style="color: #0000FF;">)</span>
IupGLMakeCurrent(canvas)
<span style="color: #008080;">if</span> <span style="color: #000000;">w</span><span style="color: #0000FF;">!=</span><span style="color: #000000;">0</span> <span style="color: #008080;">then</span>
cdcanvas = cdCreateCanvas(CD_GL, "10x10 %g", {res})
<span style="color: #004080;">integer</span> <span style="color: #000000;">newlen</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #000000;">w</span><span style="color: #0000FF;">/</span><span style="color: #000000;">2</span><span style="color: #0000FF;">)-</span><span style="color: #000000;">30</span>
cdCanvasSetBackground(cdcanvas, CD_PARCHMENT)
<span style="color: #008080;">if</span> <span style="color: #000000;">newlen</span><span style="color: #0000FF;">!=</span><span style="color: #000000;">len</span> <span style="color: #008080;">then</span>
return IUP_DEFAULT
<span style="color: #000000;">len</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">newlen</span>
end function
<span style="color: #004080;">atom</span> <span style="color: #000000;">tmp</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">2</span><span style="color: #0000FF;">*</span><span style="color: #000000;">g</span><span style="color: #0000FF;">*</span><span style="color: #000000;">len</span><span style="color: #0000FF;">*(</span><span style="color: #7060A8;">cos</span><span style="color: #0000FF;">(</span><span style="color: #000000;">angle</span><span style="color: #0000FF;">))</span>
 
<span style="color: #000000;">velocity</span> <span style="color: #0000FF;">=</span> <span style="color: #008080;">iff</span><span style="color: #0000FF;">(</span><span style="color: #000000;">tmp</span><span style="color: #0000FF;"><</span><span style="color: #000000;">0</span><span style="color: #0000FF;">?</span><span style="color: #000000;">0</span><span style="color: #0000FF;">:</span><span style="color: #7060A8;">sqrt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">tmp</span><span style="color: #0000FF;">)*</span><span style="color: #7060A8;">sign</span><span style="color: #0000FF;">(</span><span style="color: #000000;">velocity</span><span style="color: #0000FF;">))</span>
function canvas_resize_cb(Ihandle /*canvas*/)
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
integer {canvas_width, canvas_height} = IupGetIntInt(canvas, "DRAWSIZE")
<span style="color: #004080;">atom</span> <span style="color: #000000;">dt</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">0.2</span><span style="color: #0000FF;">/</span><span style="color: #000000;">w</span>
atom res = IupGetDouble(NULL, "SCREENDPI")/25.4
<span style="color: #004080;">atom</span> <span style="color: #000000;">acceleration</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">-</span><span style="color: #000000;">len</span><span style="color: #0000FF;">*</span><span style="color: #7060A8;">sin</span><span style="color: #0000FF;">(</span><span style="color: #000000;">angle</span><span style="color: #0000FF;">)*</span><span style="color: #000000;">g</span>
cdCanvasSetAttribute(cdcanvas, "SIZE", "%dx%d %g", {canvas_width, canvas_height, res})
<span style="color: #000000;">velocity</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">dt</span><span style="color: #0000FF;">*</span><span style="color: #000000;">acceleration</span>
return IUP_DEFAULT
<span style="color: #000000;">angle</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">dt</span><span style="color: #0000FF;">*</span><span style="color: #000000;">velocity</span>
end function
<span style="color: #7060A8;">IupUpdate</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">)</span>
 
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
procedure main()
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_IGNORE</span>
IupOpen()
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
 
canvas = IupGLCanvas()
<span style="color: #008080;">function</span> <span style="color: #000000;">map_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000000;">ih</span><span style="color: #0000FF;">)</span>
IupSetAttribute(canvas, "RASTERSIZE", "640x380")
<span style="color: #004080;">atom</span> <span style="color: #000000;">res</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupGetDouble</span><span style="color: #0000FF;">(</span><span style="color: #004600;">NULL</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"SCREENDPI"</span><span style="color: #0000FF;">)/</span><span style="color: #000000;">25.4</span>
IupSetCallback(canvas, "MAP_CB", Icallback("map_cb"))
<span style="color: #7060A8;">IupGLMakeCurrent</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">)</span>
IupSetCallback(canvas, "ACTION", Icallback("redraw_cb"))
<span style="color: #008080;">if</span> <span style="color: #7060A8;">platform</span><span style="color: #0000FF;">()=</span><span style="color: #004600;">JS</span> <span style="color: #008080;">then</span>
IupSetCallback(canvas, "RESIZE_CB", Icallback("canvas_resize_cb"))
<span style="color: #000000;">cdcanvas</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">cdCreateCanvas</span><span style="color: #0000FF;">(</span><span style="color: #004600;">CD_IUP</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">canvas</span><span style="color: #0000FF;">)</span>
 
<span style="color: #008080;">else</span>
timer = IupTimer(Icallback("timer_cb"), 20)
<span style="color: #000000;">cdcanvas</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">cdCreateCanvas</span><span style="color: #0000FF;">(</span><span style="color: #004600;">CD_GL</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"10x10 %g"</span><span style="color: #0000FF;">,</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">res</span><span style="color: #0000FF;">})</span>
 
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
dlg = IupDialog(canvas)
<span style="color: #7060A8;">cdCanvasSetBackground</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cdcanvas</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">CD_PARCHMENT</span><span style="color: #0000FF;">)</span>
IupSetAttribute(dlg, "TITLE", "Animated Pendulum")
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_DEFAULT</span>
 
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
IupShow(dlg)
IupSetAttribute(canvas, "RASTERSIZE", NULL)
<span style="color: #008080;">function</span> <span style="color: #000000;">canvas_resize_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000080;font-style:italic;">/*canvas*/</span><span style="color: #0000FF;">)</span>
IupMainLoop()
<span style="color: #004080;">integer</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">canvas_width</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">canvas_height</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupGetIntInt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"DRAWSIZE"</span><span style="color: #0000FF;">)</span>
IupClose()
<span style="color: #004080;">atom</span> <span style="color: #000000;">res</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupGetDouble</span><span style="color: #0000FF;">(</span><span style="color: #004600;">NULL</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"SCREENDPI"</span><span style="color: #0000FF;">)/</span><span style="color: #000000;">25.4</span>
end procedure
<span style="color: #7060A8;">cdCanvasSetAttribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cdcanvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"SIZE"</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"%dx%d %g"</span><span style="color: #0000FF;">,</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">canvas_width</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">canvas_height</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">res</span><span style="color: #0000FF;">})</span>
 
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_DEFAULT</span>
main()</lang>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">main</span><span style="color: #0000FF;">()</span>
<span style="color: #7060A8;">IupOpen</span><span style="color: #0000FF;">()</span>
<span style="color: #000000;">canvas</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupGLCanvas</span><span style="color: #0000FF;">()</span>
<span style="color: #7060A8;">IupSetAttribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"RASTERSIZE"</span><span style="color: #0000FF;">,</span> <span style="color: #008080;">iff</span><span style="color: #0000FF;">(</span><span style="color: #000000;">full</span><span style="color: #0000FF;">?</span><span style="color: #008000;">"640x640"</span><span style="color: #0000FF;">:</span><span style="color: #008000;">"640x340"</span><span style="color: #0000FF;">))</span> <span style="color: #000080;font-style:italic;">-- (fit 360|180)</span>
<span style="color: #7060A8;">IupSetCallback</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"MAP_CB"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"map_cb"</span><span style="color: #0000FF;">))</span>
<span style="color: #7060A8;">IupSetCallback</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"ACTION"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"redraw_cb"</span><span style="color: #0000FF;">))</span>
<span style="color: #7060A8;">IupSetCallback</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"RESIZE_CB"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"canvas_resize_cb"</span><span style="color: #0000FF;">))</span>
<span style="color: #000000;">timer</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupTimer</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"timer_cb"</span><span style="color: #0000FF;">),</span> <span style="color: #000000;">20</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">dlg</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupDialog</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">IupSetAttribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dlg</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"TITLE"</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"Animated Pendulum"</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">IupShow</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dlg</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">IupSetAttribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"RASTERSIZE"</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">NULL</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #7060A8;">platform</span><span style="color: #0000FF;">()!=</span><span style="color: #004600;">JS</span> <span style="color: #008080;">then</span>
<span style="color: #7060A8;">IupMainLoop</span><span style="color: #0000FF;">()</span>
<span style="color: #7060A8;">IupClose</span><span style="color: #0000FF;">()</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #000000;">main</span><span style="color: #0000FF;">()</span>
<!--</lang>-->
 
=={{header|PicoLisp}}==
7,813

edits