Abelian sandpile model: Difference between revisions

m
→‎{{header|Phix}}: added syntax colouring the hard way
m (→‎{{header|OCaml}}: Add "works with" template)
m (→‎{{header|Phix}}: added syntax colouring the hard way)
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Generates moving images similar to the julia output.
The distributed version also has variable speed, additional display modes, and a random dropping toggle.
<!--<lang Phix>-- demo\rosetta\Abelian_sandpile_model.exw>
<span style="color: #000080;font-style:italic;">-- demo\rosetta\Abelian_sandpile_model.exw</span>
include pGUI.e
<span style="color: #008080;">include</span> <span style="color: #000000;">pGUI</span><span style="color: #0000FF;">.</span><span style="color: #000000;">e</span>
 
Ihandle dlg, canvas
<span style="color: #004080;">Ihandle</span> <span style="color: #000000;">dlg</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">canvas</span>
cdCanvas cddbuffer
<span style="color: #004080;">cdCanvas</span> <span style="color: #000000;">cddbuffer</span>
 
sequence board = {{0,0,0},
<span style="color: #004080;">sequence</span> <span style="color: #000000;">board</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">},</span>
{0,0,0},
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">},</span>
{0,0,0}}
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">}}</span>
 
procedure drop(integer y, x)
<span style="color: #008080;">procedure</span> <span style="color: #000000;">drop</span><span style="color: #0000FF;">(</span><span style="color: #004080;">integer</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">)</span>
sequence moves = {}
<span style="color: #004080;">sequence</span> <span style="color: #000000;">moves</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{}</span>
while true do
<span style="color: #008080;">while</span> <span style="color: #004600;">true</span> <span style="color: #008080;">do</span>
board[y,x] += 1
<span style="color: #000000;">board</span><span style="color: #0000FF;">[</span><span style="color: #000000;">y</span><span style="color: #0000FF;">,</span><span style="color: #000000;">x</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">1</span>
if board[y,x]>=4 then
<span style="color: #008080;">if</span> <span style="color: #000000;">board</span><span style="color: #0000FF;">[</span><span style="color: #000000;">y</span><span style="color: #0000FF;">,</span><span style="color: #000000;">x</span><span style="color: #0000FF;">]>=</span><span style="color: #000000;">4</span> <span style="color: #008080;">then</span>
board[y,x] -= 4
<span style="color: #000000;">board</span><span style="color: #0000FF;">[</span><span style="color: #000000;">y</span><span style="color: #0000FF;">,</span><span style="color: #000000;">x</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">-=</span> <span style="color: #000000;">4</span>
moves &= {{y,x-1},{y,x+1},{y-1,x},{y+1,x}}
<span style="color: #000000;">moves</span> <span style="color: #0000FF;">&=</span> <span style="color: #0000FF;">{{</span><span style="color: #000000;">y</span><span style="color: #0000FF;">,</span><span style="color: #000000;">x</span><span style="color: #0000FF;">-</span><span style="color: #000000;">1</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">y</span><span style="color: #0000FF;">,</span><span style="color: #000000;">x</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">y</span><span style="color: #0000FF;">-</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">x</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">y</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">x</span><span style="color: #0000FF;">}}</span>
end if
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
-- extend board if rqd (maintain a border of zeroes)
<span style="color: #000080;font-style:italic;">-- extend board if rqd (maintain a border of zeroes)</span>
if x=1 then -- extend left
<span style="color: #008080;">if</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">then</span> <span style="color: #000080;font-style:italic;">-- extend left</span>
for i=1 to length(board) do
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">board</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
board[i] = prepend(board[i],0)
<span style="color: #000000;">board</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">prepend</span><span style="color: #0000FF;">(</span><span style="color: #000000;">board</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">],</span><span style="color: #000000;">0</span><span style="color: #0000FF;">)</span>
end for
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
for i=1 to length(moves) do
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">moves</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
moves[i][2] += 1
<span style="color: #000000;">moves</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">][</span><span style="color: #000000;">2</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">1</span>
end for
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
elsif x=length(board[1]) then -- extend right
<span style="color: #008080;">elsif</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">=</span><span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">board</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">])</span> <span style="color: #008080;">then</span> <span style="color: #000080;font-style:italic;">-- extend right</span>
for i=1 to length(board) do
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">board</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
board[i] = append(board[i],0)
<span style="color: #000000;">board</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">append</span><span style="color: #0000FF;">(</span><span style="color: #000000;">board</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">],</span><span style="color: #000000;">0</span><span style="color: #0000FF;">)</span>
end for
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
end if
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
-- (copy the all-0 lines from the other end...)
<span style="color: #000080;font-style:italic;">-- (copy the all-0 lines from the other end...)</span>
if y=1 then -- extend up
<span style="color: #008080;">if</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">then</span> <span style="color: #000080;font-style:italic;">-- extend up</span>
board = prepend(board,board[$])
<span style="color: #000000;">board</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">prepend</span><span style="color: #0000FF;">(</span><span style="color: #000000;">board</span><span style="color: #0000FF;">,</span><span style="color: #000000;">board</span><span style="color: #0000FF;">[$])</span>
for i=1 to length(moves) do
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">moves</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
moves[i][1] += 1
<span style="color: #000000;">moves</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">][</span><span style="color: #000000;">1</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">1</span>
end for
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
elsif y=length(board) then -- extend down
<span style="color: #008080;">elsif</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">=</span><span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">board</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">then</span> <span style="color: #000080;font-style:italic;">-- extend down</span>
board = append(board,board[1])
<span style="color: #000000;">board</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">append</span><span style="color: #0000FF;">(</span><span style="color: #000000;">board</span><span style="color: #0000FF;">,</span><span style="color: #000000;">board</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">])</span>
end if
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
if length(moves)=0 then exit end if
<span style="color: #008080;">if</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">moves</span><span style="color: #0000FF;">)=</span><span style="color: #000000;">0</span> <span style="color: #008080;">then</span> <span style="color: #008080;">exit</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
{y,x} = moves[$]
<span style="color: #0000FF;">{</span><span style="color: #000000;">y</span><span style="color: #0000FF;">,</span><span style="color: #000000;">x</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">moves</span><span style="color: #0000FF;">[$]</span>
moves = moves[1..$-1]
<span style="color: #000000;">moves</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">moves</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">..$-</span><span style="color: #000000;">1</span><span style="color: #0000FF;">]</span>
end while
<span style="color: #008080;">end</span> <span style="color: #008080;">while</span>
IupUpdate(canvas)
<span style="color: #7060A8;">IupUpdate</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">)</span>
end procedure
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
 
function timer_cb(Ihandle /*ih*/)
<span style="color: #008080;">function</span> <span style="color: #000000;">timer_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000080;font-style:italic;">/*ih*/</span><span style="color: #0000FF;">)</span>
integer y = floor(length(board)/2)+1,
<span style="color: #004080;">integer</span> <span style="color: #000000;">y</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">board</span><span style="color: #0000FF;">)/</span><span style="color: #000000;">2</span><span style="color: #0000FF;">)+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span>
x = floor(length(board[1])/2)+1
<span style="color: #000000;">x</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">board</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">])/</span><span style="color: #000000;">2</span><span style="color: #0000FF;">)+</span><span style="color: #000000;">1</span>
drop(y,x)
<span style="color: #000000;">drop</span><span style="color: #0000FF;">(</span><span style="color: #000000;">y</span><span style="color: #0000FF;">,</span><span style="color: #000000;">x</span><span style="color: #0000FF;">)</span>
return IUP_DEFAULT
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_DEFAULT</span>
end function
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
 
function redraw_cb(Ihandle ih, integer /*posx*/, integer /*posy*/)
<span style="color: #008080;">function</span> <span style="color: #000000;">redraw_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000000;">ih</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">integer</span> <span style="color: #000080;font-style:italic;">/*posx*/</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">integer</span> <span style="color: #000080;font-style:italic;">/*posy*/</span><span style="color: #0000FF;">)</span>
IupGLMakeCurrent(ih)
<span style="color: #7060A8;">IupGLMakeCurrent</span><span style="color: #0000FF;">(</span><span style="color: #000000;">ih</span><span style="color: #0000FF;">)</span>
cdCanvasActivate(cddbuffer)
<span style="color: #7060A8;">cdCanvasActivate</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span>
cdCanvasClear(cddbuffer)
<span style="color: #7060A8;">cdCanvasClear</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span>
for y=1 to length(board) do
<span style="color: #008080;">for</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">board</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
for x=1 to length(board[1]) do
<span style="color: #008080;">for</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">board</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">])</span> <span style="color: #008080;">do</span>
integer c = board[y][x]
<span style="color: #004080;">integer</span> <span style="color: #000000;">c</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">board</span><span style="color: #0000FF;">[</span><span style="color: #000000;">y</span><span style="color: #0000FF;">][</span><span style="color: #000000;">x</span><span style="color: #0000FF;">]</span>
if c!=0 then
<span style="color: #008080;">if</span> <span style="color: #000000;">c</span><span style="color: #0000FF;">!=</span><span style="color: #000000;">0</span> <span style="color: #008080;">then</span>
integer colour = {CD_VIOLET,CD_RED,CD_BLUE}[c]
<span style="color: #004080;">integer</span> <span style="color: #000000;">colour</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{</span><span style="color: #004600;">CD_VIOLET</span><span style="color: #0000FF;">,</span><span style="color: #004600;">CD_RED</span><span style="color: #0000FF;">,</span><span style="color: #004600;">CD_BLUE</span><span style="color: #0000FF;">}[</span><span style="color: #000000;">c</span><span style="color: #0000FF;">]</span>
cdCanvasPixel(cddbuffer, x, y, colour)
<span style="color: #7060A8;">cdCanvasPixel</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">colour</span><span style="color: #0000FF;">)</span>
end if
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
end for
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
end for
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
cdCanvasFlush(cddbuffer)
<span style="color: #7060A8;">cdCanvasFlush</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span>
return IUP_DEFAULT
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_DEFAULT</span>
end function
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
 
function map_cb(Ihandle ih)
<span style="color: #008080;">function</span> <span style="color: #000000;">map_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000000;">ih</span><span style="color: #0000FF;">)</span>
IupGLMakeCurrent(ih)
<span style="color: #7060A8;">IupGLMakeCurrent</span><span style="color: #0000FF;">(</span><span style="color: #000000;">ih</span><span style="color: #0000FF;">)</span>
atom res = IupGetDouble(NULL, "SCREENDPI")/25.4
<span style="color: #004080;">atom</span> <span style="color: #000000;">res</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupGetDouble</span><span style="color: #0000FF;">(</span><span style="color: #004600;">NULL</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"SCREENDPI"</span><span style="color: #0000FF;">)/</span><span style="color: #000000;">25.4</span>
cddbuffer = cdCreateCanvas(CD_GL, "300x100 %g", {res})
<span style="color: #000000;">cddbuffer</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">cdCreateCanvas</span><span style="color: #0000FF;">(</span><span style="color: #004600;">CD_GL</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"300x100 %g"</span><span style="color: #0000FF;">,</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">res</span><span style="color: #0000FF;">})</span>
cdCanvasSetBackground(cddbuffer, CD_PARCHMENT)
<span style="color: #7060A8;">cdCanvasSetBackground</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">CD_PARCHMENT</span><span style="color: #0000FF;">)</span>
return IUP_DEFAULT
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_DEFAULT</span>
end function
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
 
procedure main()
<span style="color: #008080;">procedure</span> <span style="color: #000000;">main</span><span style="color: #0000FF;">()</span>
IupOpen()
<span style="color: #7060A8;">IupOpen</span><span style="color: #0000FF;">()</span>
canvas = IupGLCanvas("RASTERSIZE=300x100")
<span style="color: #000000;">canvas</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupGLCanvas</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"RASTERSIZE=300x100"</span><span style="color: #0000FF;">)</span>
IupSetCallbacks({canvas}, {"ACTION", Icallback("redraw_cb"),
<span style="color: #7060A8;">IupSetCallbacks</span><span style="color: #0000FF;">({</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">},</span> <span style="color: #0000FF;">{</span><span style="color: #008000;">"ACTION"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"redraw_cb"</span><span style="color: #0000FF;">),</span>
"MAP_CB", Icallback("map_cb")})
<span style="color: #008000;">"MAP_CB"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"map_cb"</span><span style="color: #0000FF;">)})</span>
dlg = IupDialog(canvas,"TITLE=\"Abelian sandpile model\"")
<span style="color: #000000;">dlg</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupDialog</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"TITLE=\"Abelian sandpile model\""</span><span style="color: #0000FF;">)</span>
IupShow(dlg)
<span style="color: #7060A8;">IupShow</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dlg</span><span style="color: #0000FF;">)</span>
Ihandle timer = IupTimer(Icallback("timer_cb"), 10)
<span style="color: #004080;">Ihandle</span> <span style="color: #000000;">timer</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupTimer</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"timer_cb"</span><span style="color: #0000FF;">),</span> <span style="color: #000000;">10</span><span style="color: #0000FF;">)</span>
IupMainLoop()
<span style="color: #7060A8;">IupMainLoop</span><span style="color: #0000FF;">()</span>
IupClose()
<span style="color: #7060A8;">IupClose</span><span style="color: #0000FF;">()</span>
end procedure
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
main()</lang>
<span style="color: #000000;">main</span><span style="color: #0000FF;">()</span>
<!--</lang>-->
 
=={{header|Python}}==
7,820

edits