2048: Difference between revisions

1,863 bytes added ,  1 year ago
m
syntax highlighting fixup automation
(2048 in FreeBASIC)
m (syntax highlighting fixup automation)
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=={{header|AArch64 Assembly}}==
{{works with|as|Raspberry Pi 3B version Buster 64 bits}}
<langsyntaxhighlight lang=AArch64 Assembly>
/* ARM assembly AARCH64 Raspberry PI 3B */
/* program 2048_64.s */
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/* for this file see task include a file in language AArch64 assembly */
.include "../includeARM64.inc"
</syntaxhighlight>
</lang>
=={{header|Ada}}==
{{works with|GNAT}}
<langsyntaxhighlight lang=Ada>with Ada.Text_IO; use Ada.Text_IO;
with System.Random_Numbers;
procedure Play_2048 is
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end loop Main_Loop;
end Play_2048;
</syntaxhighlight>
</lang>
{{out}}
<pre>+----+----+----+----+
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=={{header|ALGOL 68}}==
<langsyntaxhighlight lang=algol68>
main:(
INT side = 4;
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lose: print(("you lose!", new line))
)
</syntaxhighlight>
</lang>
=={{header|Amazing Hopper}}==
<pre>
VERSION 1: "Hopper" flavour.
</pre>
<langsyntaxhighlight lang=Amazing Hopper>
#context-free select Position of aleatory tail
#context-free show Table
Line 1,685:
println
back
</syntaxhighlight>
</lang>
{{out}}
<pre>
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VERSION 2: "Hopper-BASIC" flavour.
</pre>
<langsyntaxhighlight lang=Amazing Hopper>
 
// Definicion de "contextos"
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Clear Mark.
Return
</syntaxhighlight>
</lang>
 
=={{header|Applesoft BASIC}}==
<langsyntaxhighlight lang=Applesoft>PRINT "Game 2048"
 
10 REM ************
Line 2,238:
 
 
</syntaxhighlight>
</lang>
 
=={{header|ARM Assembly}}==
{{works with|as|Raspberry Pi}}
<langsyntaxhighlight lang=ARM Assembly>
/* ARM assembly Raspberry PI */
/* program 2048.s */
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/***************************************************/
.include "../affichage.inc"
</syntaxhighlight>
</lang>
{{Output}}
<pre>
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=={{header|AutoHotkey}}==
<langsyntaxhighlight lang=AutoHotkey>Grid := [], s := 16, w := h := S * 4.5
Gui, font, s%s%
Gui, add, text, y1
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Grid[StrSplit(rnd, ",").1, StrSplit(rnd, ",").2] := 2
}
;------------------------------</langsyntaxhighlight>
 
=={{header|Batch File}}==
<langsyntaxhighlight lang=dos>:: 2048 Game Task from RosettaCode
:: Batch File Implementation v2.0.1
 
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echo(Press any key to exit . . .
pause>nul
exit /b 0</langsyntaxhighlight>
{{out}}
<pre>2048 Game in Batch
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Yo solo lo transcribo.
<langsyntaxhighlight lang=qbasic>
SCREEN 13
PALETTE 1, pColor(35, 33, 31)
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PRINT "Score:" + STR$(gScore)
END SUB
</syntaxhighlight>
</lang>
 
 
=={{header|BBC BASIC}}==
{{works with|BBC BASIC for Windows}}
<langsyntaxhighlight lang=bbcbasic> SIZE = 4 : MAX = SIZE-1
Won% = FALSE : Lost% = FALSE
@% = 5
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IF Board(z DIV SIZE,z MOD SIZE) = 0 THEN Board(z DIV SIZE,z MOD SIZE) = 2-(RND(10)=1)*2 : EXIT FOR
NEXT
ENDPROC</langsyntaxhighlight>
{{out}}
<pre> _ _ _ _
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===Version 1===
Supports limited colours through vt100 escape codes. Requires a posix machine for <tt>termios.h</tt> and <tt>unistd.h</tt> headers. Provides simplistic animations when moving and merging blocks.
<syntaxhighlight lang=c>
<lang c>
#include <stdio.h>
#include <stdlib.h>
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return 0;
}
</syntaxhighlight>
</lang>
{{out}}
<pre>
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<syntaxhighlight lang=c>
<lang c>
 
#include <stdio.h>
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return 0;
}
</syntaxhighlight>
</lang>
 
=={{header|C sharp|C#}}==
{{trans|C++}}
<langsyntaxhighlight lang=csharp>using System;
 
namespace g2048_csharp
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}
}
</syntaxhighlight>
</lang>
{{out}}
<pre>
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=={{header|C++}}==
<langsyntaxhighlight lang=cpp>
#include <time.h>
#include <iostream>
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return system( "pause" );
}
</syntaxhighlight>
</lang>
{{out}}
<pre>
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=={{header|Clojure}}==
<langsyntaxhighlight lang=clojure>
(ns 2048
(:require [clojure.string :as str]))
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:default (recur (handle-turn field)))))
 
(play-2048)</langsyntaxhighlight>
 
{{out}}
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=={{header|Common Lisp}}==
Depends on Windows msvcrt.dll for _getch. Depends on quicklisp. Use arrow keys to make moves and press "Q" to quit. Tested with SBCL.
<langsyntaxhighlight lang=lisp>(ql:quickload '(cffi alexandria))
 
(defpackage :2048-lisp
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(format t "~% Score: ~D~%" score)
(print-board board 4)
(prompt-input board score))</langsyntaxhighlight>
{{out}}
<pre>* (2048-lisp::prompt)
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=={{header|D}}==
{{trans|C++}}
<langsyntaxhighlight lang=d>import std.stdio, std.string, std.random;
import core.stdc.stdlib: exit;
 
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G2048 g;
g.gameLoop;
}</langsyntaxhighlight>
The output is the same as the C++ version.
=={{header|Delphi}}==
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{{libheader| Velthuis.Console}}Thanks for Rudy Velthuis [https://github.com/rvelthuis/Consoles].
{{Trans|C++}}
<langsyntaxhighlight lang=Delphi>
program Game2048;
 
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Writeln('Press Enter to exit');
Readln;
end.</langsyntaxhighlight>
{{out}}
<pre>
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=={{header|Elixir}}==
{{works with|Elixir|1.3}}
<langsyntaxhighlight lang=elixir>defmodule Game2048 do
@size 4
@range 0..@size-1
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end
 
Game2048.play 512</langsyntaxhighlight>
 
{{out}}
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{{works with|Elm 0.18.0}}
Try online [https://ellie-app.com/3ZMMpYsbfcMa1/3]
<langsyntaxhighlight lang=Elm>module Main exposing (..)
 
import Html exposing (Html, div, p, text, button, span, h2)
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viewGrid model.tiles
]
</syntaxhighlight>
</lang>
 
=={{header|F Sharp|F#}}==
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The following code can be executed as is using F# Interactive from system command line ("fsi.exe 2048.fsx") but not from Visual Studio F# Interactive window due to the way it access keyboard (the System.Console.ReadKey() function).
 
<langsyntaxhighlight lang=fsharp>
// the board is represented with a list of 16 integers
let empty = List.init 16 (fun _ -> 0)
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play()
</syntaxhighlight>
</lang>
 
=={{header|Factor}}==
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<langsyntaxhighlight lang=Factor>
USE: accessors
FROM: arrays => <array> array ;
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MAIN: start-2048
</syntaxhighlight>
</lang>
 
=={{header|Forth}}==
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Just like my implementation of [[15 Puzzle Game#Forth|15 Puzzle Game]], this uses Vim's h/j/k/l for movement.
 
<langsyntaxhighlight lang=forth>\ in Forth, you do many things on your own. This word is used to define 2D arrays
: 2D-ARRAY ( height width )
CREATE DUP ,
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INIT
MAIN-LOOP</langsyntaxhighlight>
 
{{out}}
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===Source===
The initial attempt at showing the board relied rather heavily on FORMAT tricks, in particular the use of the <''n''> facility whereby the value of an integer expression can be inserted into a format statement's coding on-the-fly, as in the following. <langsyntaxhighlight lang=Fortran>
WRITE (MSG,1) !Roll forth a top/bottom boundary. No corner characters (etc.), damnit.
1 FORMAT ("|",<NC>(<W>("-"),"|")) !Heavy reliance on runtime values in NC and W. But see FORMAT 22.
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WRITE (MSG,22) ((" ",L1 = 1,W),"|",C = 1,NC) !Compare to FORMAT 2.
22 FORMAT ("|",666A1) !A constant FORMAT, a tricky WRITE.
4 FORMAT ("|",<NC - 1>(<W>("-"),"+"),<W>("-"),"|") !With internal + rather than |.</langsyntaxhighlight>
This sort of thing is not necessarily accepted by all compilers, so instead the next stage was to convert to using complicated WRITE statements. If one regarded the various sizes (the values of NR, NC, W in the source) as truly fixed, literal constants could be used throughout. This would however mean that they would appear without explanation, and if one eventually attempted to recode with different values, mistakes would be likely. Thus below, FORMAT 3 has <code> (<NC>(A1,I<W>),A1)</code> and if the <> scheme were unavailable, you'd have to use <code>(4(A1,I6),A1)</code> instead, not too troublesome a change. Or, the text of the format sequence could be written to a CHARACTER variable, as demonstrated in [[Multiplication_tables#Traditional_approach]]. Yet another approach might be <code>(666(A1,I6))</code> which relies on the addendum <code>A1</code> happening to be the same as the start of the <code>(A1,I6)</code> pair, but there is still the appearance of the literal constant six instead of <W>, and if there were to be any change to be made, it would have to be remembered...
<langsyntaxhighlight lang=Fortran> SUBROUTINE SHOW(NR,NC,BOARD) !Mess about.
INTEGER NR,NC !Number of rows and columns.
INTEGER BOARD(NR,NC) !The board. Actual storage is transposed!
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601 FORMAT ("None! Oh dear.") !Nothing more can be done.
END !That was fun.
</syntaxhighlight>
</lang>
 
===Output===
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=={{header|FreeBASIC}}==
Based On MichD's original code (https://github.com/michd/2048-qbasic)
<langsyntaxhighlight lang=freebasic>#define EXTCHAR Chr(255)
 
'--- Declaration of global variables ---
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End Select
Loop
Loop</langsyntaxhighlight>
 
 
=={{header|Go}}==
 
<langsyntaxhighlight lang=Go>package main
 
import (
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}
}
</syntaxhighlight>
</lang>
 
=={{header|Haskell}}==
<langsyntaxhighlight lang=haskell>import System.IO
import Data.List
import Data.Maybe
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setCursorPosition 1 1
putStrLn $ intercalate "\n\n\n\ESC[C" $ concatMap showTile `map` pos
</syntaxhighlight>
</lang>
 
=={{header|J}}==
'''Solution'''
<langsyntaxhighlight lang=j>NB. 2048.ijs script
NB. =========================================================
NB. 2048 game engine
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- start a new game:
grd=: g2048Con ''
)</langsyntaxhighlight>
'''Usage'''
<langsyntaxhighlight lang=j> grd=: g2048Con ''
 
Score is 0
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0 0 4 4
0 0 0 2
...</langsyntaxhighlight>
 
=={{header|Java}}==
[[File:game_2048_java2.png|300px|thumb|right]]
{{works with|Java|8}}
<langsyntaxhighlight lang=java>import java.awt.*;
import java.awt.event.*;
import java.util.Random;
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return -1;
}
}</langsyntaxhighlight>
 
=={{header|JavaScript}}==
Uses the P5.js library.
<langsyntaxhighlight lang=JavaScript>
/* Tile object: */
 
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game.keyHandler(keyCode);
}
</syntaxhighlight>
</lang>
 
=={{header|Julia}}==
Uses the Gtk toolkit. Includes scoring, a choice of board size and toolbar buttons for Undo and New Game.
<langsyntaxhighlight lang=julia>using Gtk.ShortNames
 
@enum Direction2048 Right Left Up Down
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const boardsize = 4
app2048(boardsize)
</syntaxhighlight>
</lang>
 
=={{header|Kotlin}}==
Stateless with focus on clarity rather than conciseness.
 
<langsyntaxhighlight lang=scala>import java.io.BufferedReader
import java.io.InputStreamReader
 
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}
println("+----+----+----+----+")
}</langsyntaxhighlight>
 
Sample output:
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Takes input on stdin using the words "left", "right", "up", "down".
 
<langsyntaxhighlight lang=Latitude>
use 'format import '[format].
use 'random.
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$stdout putln: "Better luck next time!".
}.
</syntaxhighlight>
</lang>
 
Sample output:
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=={{header|Lua}}==
Sadly, ANSI C doesn't have low-level keyboard input, so neither does vanilla Lua, so the input is a bit cumbersome (wasd PLUS enter).
<langsyntaxhighlight lang=lua>-- 2048 for Lua 5.1-5.4, 12/3/2020 db
local unpack = unpack or table.unpack -- for 5.3 +/- compatibility
game = {
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end
}
game:play()</langsyntaxhighlight>
{{out}}
<pre>+----+----+----+----+
Line 9,808:
 
=={{header|M2000 Interpreter}}==
<langsyntaxhighlight lang=M2000 Interpreter>
Module Game2048 {
\\ 10% 4 and 90% 2
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}
Game2048
</syntaxhighlight>
</lang>
 
Each move copied to clipboard
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Next is the main body of code:
<langsyntaxhighlight lang=Maple>
macro(SP=DocumentTools:-SetProperty, GP=DocumentTools:-GetProperty);
G := module()
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end module;
G:-reset();SP("Score/Lose",caption,"Click an Arrow to begin.");
</syntaxhighlight>
</lang>
 
 
=={{header|Mathematica}}/{{header|Wolfram Language}}==
<langsyntaxhighlight lang=Mathematica>SetOptions[InputNotebook[],NotebookEventActions->{
"LeftArrowKeyDown":>(stat=Coalesce[stat];AddNew[]),
"RightArrowKeyDown":>(stat=Reverse/@Coalesce[Reverse/@stat];AddNew[]),
Line 10,221:
 
stat=Nest[AddRandomNumber[#,RandomChoice[{2,4}]]&,ConstantArray[0,{n,n}],4];
Dynamic[PrintStat@stat]</langsyntaxhighlight>
 
 
=={{header|MATLAB}}==
 
<langsyntaxhighlight lang=MATLAB>function field = puzzle2048(field)
 
if nargin < 1 || isempty(field)
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vector(vector==0) = [];
 
end</langsyntaxhighlight>
 
You can start with an empty 4 x 4 board and save the last state of the playing field with:
<langsyntaxhighlight lang=MATLAB>field = puzzle2048();</langsyntaxhighlight>
 
Or you start from a saved playing field:
<langsyntaxhighlight lang=MATLAB>field = puzzle2048(savedField);</langsyntaxhighlight>
 
=={{header|Nim}}==
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{{works with|Nim Compiler|0.19.4}}
 
<langsyntaxhighlight lang=nim>import random, strutils, terminal
 
const
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for i in 1..BoardLength + 7:
eraseLine()
cursorUp()</langsyntaxhighlight>
 
=={{header|OCaml}}==
 
<langsyntaxhighlight lang=ocaml>
let list_make x v =
let rec aux acc i =
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loop grid
in
loop grid</langsyntaxhighlight>
 
{{out}}
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=={{header|Pascal}}==
<langsyntaxhighlight lang=Pascal>
program game2048;
uses Crt;
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until end_game;
end.
</syntaxhighlight>
</lang>
 
=={{header|Perl}}==
<langsyntaxhighlight lang=perl>#!/usr/bin/perl
 
use strict; # https://rosettacode.org/wiki/2048
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add2(2) for 1, 2;
$winner = '';
}</langsyntaxhighlight>
 
=={{header|Phix}}==
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Now I just got figure out how to win...
You can run this online [http://phix.x10.mx/p2js/2048.htm here].
<!--<langsyntaxhighlight lang=Phix>(phixonline)-->
<span style="color: #000080;font-style:italic;">-- demo\rosetta\2048.exw</span>
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
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<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #000000;">main</span><span style="color: #0000FF;">()</span>
<!--</langsyntaxhighlight>-->
 
=={{header|PHP}}==
Works from PHP5 and upwards in CLI mode.
<langsyntaxhighlight lang=PHP>
<?php
 
Line 11,705:
 
}
</syntaxhighlight>
</lang>
 
=={{header|PicoLisp}}==
<langsyntaxhighlight lang=PicoLisp>(load "@lib/simul.l")
 
(symbols 'simul 'pico)
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(T (fish '((This) (= 512 (: N))) *G)
(println 'Maximum) ) )
(bye)</langsyntaxhighlight>
 
=={{header|Pony}}==
{{works with|ponyc|0.10.0}}
<langsyntaxhighlight lang=pony>
use "term"
use "random"
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input(consume notify)
</syntaxhighlight>
</lang>
 
=={{header|Prolog}}==
Works with swi-prolog, any version.
<langsyntaxhighlight lang=Prolog>/* -------------------------------------------------------------
Entry point, just create a blank grid and enter a 'game loop'
-------------------------------------------------------------*/
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dbl(' ', ' ').
dbl(2,4). dbl(4,8). dbl(8,16). dbl(16,32). dbl(32,64). dbl(64,128). dbl(128,256). dbl(256,512). dbl(512,1028). dbl(1028,2048).
</syntaxhighlight>
</lang>
{{out}}
<pre>?- play_2048.
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=={{header|Python}}==
===Python: Original, with output===
<langsyntaxhighlight lang=python>#!/usr/bin/env python3
 
import curses
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curses.wrapper(main)
</syntaxhighlight>
</lang>
 
===Python: using tkinter===
<langsyntaxhighlight lang=python>#!/usr/bin/env python3
 
''' Python 3.6.5 code using Tkinter graphical user interface.
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root.bind_all('<Key>', g.key)
root.mainloop()
</syntaxhighlight>
</lang>
 
=={{header|QB64}}==
<langsyntaxhighlight lang=QB64>
_DEFINE A-Z AS _INTEGER64
DIM SHARED Grid(0 TO 5, 0 TO 5) AS INTEGER
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COLOR dc&, bg&
END SUB
</syntaxhighlight>
</lang>
 
=={{header|R}}==
orginal R package : https://github.com/ThinkRstat/r2048
<syntaxhighlight lang=R>
<lang R>
GD <- function(vec) {
c(vec[vec != 0], vec[vec == 0])
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}
 
</syntaxhighlight>
</lang>
 
=={{header|Racket}}==
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Play the RacketScript fork online here: http://rapture.twistedplane.com:8080/#example/2048-game
 
<langsyntaxhighlight lang=Racket>
;; LICENSE: See License file LICENSE (MIT license)
;;
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(start)
</syntaxhighlight>
</lang>
 
=={{header|Raku}}==
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Uses termios to set the terminal options, so only compatible with POSIX terminals. This version does not include a specific "win" or "lose" condition. (though it would be trivial to add them.) You can continue to play this even after getting a 2048 tile; and if there is no valid move you can make, you can't do anything but quit.
{{works with|Rakudo|2018.05}}
<langsyntaxhighlight lang=perl6>use Term::termios;
 
constant $saved = Term::termios.new(fd => 1).getattr;
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move %dir{$key} if so %dir{$key};
last if $key eq 'q'; # (q)uit
}</langsyntaxhighlight>
Sample output:
<pre>
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{{works with|Red|0.6.4}}
 
<langsyntaxhighlight lang=Red>Red [Needs: 'View]
 
random/seed now
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display
view lay
</syntaxhighlight>
</lang>
 
{{out}}
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::* &nbsp; displays a message if a winning move was entered.
::* &nbsp; displays the game board as a grid &nbsp; (with boxes).
<langsyntaxhighlight lang=rexx>/*REXX program lets a user play the 2048 game on an NxN grid (default is 4x4 grid).*/
parse arg N win seed . /*obtain optional arguments from the CL*/
if N=='' | N=="," then N= 4 /*Not specified? Then use the default.*/
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do s=r to sTo by #; @.s.c= @(s + #, c) /*slide ↑ or ↓ */
end /*s*/; @.sTo.c= b /*handle the last one.*/
end /*r*/; return</langsyntaxhighlight>
Programming note: &nbsp; with a little more program complexity, &nbsp; the &nbsp; '''moveLR''' &nbsp; and &nbsp; '''moveUD''' &nbsp; subroutines could've
<br>been combined, &nbsp; as well as the &nbsp; '''packLR''' &nbsp; and &nbsp; '''packUD''' &nbsp; subroutines.
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=={{header|Ring}}==
<langsyntaxhighlight lang=ring>
# Project : 2048 Game
 
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on '2048' setStylesheet(C_BUTTON2048STYLE)
off
</syntaxhighlight>
</lang>
 
=={{header|Ruby}}==
inspired by the Raku version
<langsyntaxhighlight lang=ruby>
#!/usr/bin/ruby
 
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end
end
</syntaxhighlight>
</lang>
 
=={{header|Rust}}==
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A simple implementation in rust. The user has to input an endline since i did not find a way to read a key press
{{libheader|rand}}
<langsyntaxhighlight lang=rust>
use std::io::{self,BufRead};
extern crate rand;
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}
}
</syntaxhighlight>
</lang>
 
=={{header|Scala}}==
<langsyntaxhighlight lang=scala>import java.awt.event.{KeyAdapter, KeyEvent, MouseAdapter, MouseEvent}
import java.awt.{BorderLayout, Color, Dimension, Font, Graphics2D, Graphics, RenderingHints}
import java.util.Random
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}
 
}</langsyntaxhighlight>
 
=={{header|Seed7}}==
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STD_CONSOLE works also always the same, independent from the operating system or terminal/console.
 
<langsyntaxhighlight lang=seed7>$ include "seed7_05.s7i";
include "console.s7i";
include "keybd.s7i";
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until moveOkay;
until quit;
end func;</langsyntaxhighlight>
 
=={{header|Tcl}}==
===Text mode===
<langsyntaxhighlight lang=tcl>
# A minimal implementation of the game 2048 in Tcl.
# For a maintained version with expanded functionality see
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main
</syntaxhighlight>
</lang>
 
===Tk===
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=={{header|Visual Basic .NET}}==
{{trans|C#}}
<langsyntaxhighlight lang=vbnet>Friend Class Tile
Public Sub New()
Me.Value = 0
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End Sub
End Module
</syntaxhighlight>
</lang>
{{out}}
<pre>
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{{libheader|Wren-fmt}}
{{libheader|Wren-str}}
<langsyntaxhighlight lang=ecmascript>import "/dynamic" for Enum, Struct
import "random" for Random
import "/ioutil" for Input
Line 16,564:
}
 
runGame.call()</langsyntaxhighlight>
 
{{out}}
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=={{header|XPL0}}==
<langsyntaxhighlight lang=XPL0>include c:\cxpl\codes; \intrinsic 'code' declarations
int Box(16), Moved;
 
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until Moved;
];
]</langsyntaxhighlight>
10,327

edits