2048: Difference between revisions

10,164 bytes added ,  3 years ago
m (→‎{{header|Lua}}: small logic change)
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=={{header|Python}}==
===Python: Original, with output===
<lang python>
#!/usr/bin/env python3
Line 10,786 ⟶ 10,787:
 
curses.wrapper(main)
</lang>
 
===Python: using TKINTER===
<lang python>
#!/usr/bin/env python3
 
''' Python 3.6.5 code using Tkinter graphical user interface.
Option to set goal to powers of 2 from 128 to 2048. '''
from tkinter import *
from tkinter import messagebox
from tkinter import ttk
import random
 
# ************************************************
 
class Board:
 
def __init__(self):
self.bd = ['']* 16
self.goal = 2048
self.choices = '2222222224'
# place 2 random squares on empty board:
def place_two(self):
idx = range(15)
a, b = random.sample(idx, 2)
self.bd[a] = random.choice(self.choices)
self.bd[b] = random.choice(self.choices)
 
# return text on square at index=idx of board:
def get_text(self, idx):
return self.bd[idx]
 
# move squares on board based on arrow key entered:
def move_squares(self, key):
if key in ('LR'):
# generate 4x4 2D array for row processing:
rows = [[self.bd[0], self.bd[1], self.bd[2], self.bd[3]],
[self.bd[4], self.bd[5], self.bd[6], self.bd[7]],
[self.bd[8], self.bd[9], self.bd[10], self.bd[11]],
[self.bd[12], self.bd[13], self.bd[14], self.bd[15]]]
else:
# generate transposed 4x4 2D array instead:
rows = [[self.bd[0], self.bd[4], self.bd[8], self.bd[12]],
[self.bd[1], self.bd[5], self.bd[9], self.bd[13]],
[self.bd[2], self.bd[6], self.bd[10], self.bd[14]],
[self.bd[3], self.bd[7], self.bd[11], self.bd[15]]]
 
# build a new 4x4 array of "moved" rows:
nrows = []
for row in rows:
if key in 'RD':
# reverse these rows and slide to left:
row = row[::-1]
nrow = self.slide_squares(row)
if key in 'RD':
# restore reversed rows:
nrow = nrow[::-1]
nrows.append(nrow)
if key in ('UD'):
# transpose arrays that were transposed:
nrows = list(map(list, zip(*nrows)))
 
# flatten 4x4 2D array:
newbd = []
for row in nrows:
for r in row:
newbd.append(r)
 
# place a '2' or '4' in random open square of newbd:
if newbd != self.bd and '' in newbd:
loi = []
for i in range(16):
if newbd[i] == '':
loi.append(i)
i = random.choice(loi)
newbd[i] = random.choice(self.choices)
self.bd = newbd
return
 
# slide squares in row to the left:
def slide_squares(self, row):
new = [''] * 4
icmb = -1
inew = 0
for x in row:
if x:
if (inew > 0 and
x == new[inew-1] and
icmb != inew-1):
new[inew-1] = str(2*int(x))
icmb = inew-1
else:
new[inew] = x
inew += 1
return new
 
# check if game won, lost, or continuing:
def is_end(self):
if self.goal in self.bd:
return 'W'
if '' in self.bd:
return 'C'
for i in [0, 1, 2, 4, 5, 6, 8, 9, 10, 12, 13, 14]:
if self.bd[i] == self.bd[i+1]:
return 'C'
for i in range(12):
if self.bd[i] == self.bd[i+4]:
return 'C'
return 'L'
# ************************************************
 
class Game:
def __init__(self, gw):
self.window = gw
 
self.rosybrown1 = '#ffc1c1'
self.lemonchiffon = '#fffacd'
self.skyblue1 = '#87ceff'
self.springgreen = '#00ff7f'
self.tomato1 = '#ff6347'
self.hotpink = '#ff69b4'
self.brilliantlavender = '#edcaf6'
self.cobaltgreen = '#3d9140'
self.dodgerblue = '#1e90ff'
self.darkgoldenrod1 = '#ffb90f'
self.yellow = '#ffff00'
self.imperialred = '#ed2939'
self.navyblue = '#000080'
self.lightgreen = '#90ee90'
self.lightsteelblue = '#b0c4de'
self.white = '#ffffff'
self.palegreen4 = '#548b54'
self.darkgreen = '#013220'
self.black = '#000000'
 
self.doc = {'':self.rosybrown1,
'2':self.lemonchiffon,
'4':self.skyblue1,
'8':self.springgreen,
'16':self.tomato1,
'32':self.hotpink,
'64':self.brilliantlavender,
'128':self.cobaltgreen,
'256':self.dodgerblue,
'512':self.darkgoldenrod1,
'1024':self.yellow,
'2048':self.imperialred}
 
# game data:
self.bd = None
self.playable = False
 
# top frame:
self.top_fr = Frame(gw,
width=600,
height=100,
bg=self.lightgreen)
self.top_fr.pack(fill=X)
 
self.hdg = Label(self.top_fr,
text=' 2048 ',
font='arial 22 bold',
fg=self.navyblue,
bg=self.white)
self.hdg.place(relx=0.5, rely=0.4,
anchor=CENTER)
 
self.dir = Label(self.top_fr,
text="(Select a 'Goal' & Click 'New Game')",
font='arial 12 ',
fg=self.navyblue,
bg=self.lightgreen)
self.dir.place(relx=0.5, rely=0.8,
anchor=CENTER)
 
self.play_btn = Button(self.top_fr,
text='New \nGame',
bd=5,
bg=self.palegreen4,
fg=self.white,
font='times 12 bold',
command=self.new_game)
self.play_btn.place(relx=0.92, rely=0.5,
anchor=E)
 
self.lbl_cb = Label(self.top_fr,
text=' Goal',
font='arial 12 bold ',
fg=self.darkgreen,
bg=self.lightgreen)
self.lbl_cb.place(relx=0.08, rely=0.35,
anchor=W)
 
goals = ['2048', '1024', '512', '256', '128']
self.cur_goal = StringVar()
self.goal_cb = ttk.Combobox(self.top_fr,
foreground=self.darkgreen,
values=goals,
font='times 12 bold',
justify='left',
state='readonly',
textvariable=self.cur_goal,
width=7,
height=30)
self.goal_cb.place(relx=0.08, rely=0.6,
anchor=W)
self.goal_cb.current(0)
 
# bottom frame:
self.btm_fr = Frame(gw,
width=600,
height=500,
bg=self.lightsteelblue)
self.btm_fr.pack(fill=X)
 
# board frame:
self.bd_fr = Frame(self.btm_fr,
width=400+2,
height=400+2,
relief='solid',
bd=1,
bg=self.lemonchiffon)
self.bd_fr.place(relx=0.5, rely=0.5,
anchor=CENTER)
 
self.bd = Board()
self.play_game()
 
# ************************************************
 
# action to take if 'new game' button is clicked
# or if 'play again' is chosen after win or loss:
def new_game(self):
self.playable = True
self.bd = Board()
self.bd.place_two()
self.bd.goal = self.goal_cb.get()
self.goal_cb.config(state='disabled')
self.dir.config(text='(Use arrow keys to play game)')
self.play_game()
 
# show current contents of board:
def play_game(self):
objh = 100 # widget height
objw = 100 # widget width
objx = 0 # x-position of widget in frame
objy = 0 # y-position of widget in frame
 
i = 0
for r in range(4):
for c in range(4):
txt = self.bd.get_text(i)
bg_color = self.doc[txt]
game_sq = Label(self.bd_fr,
text=txt,
relief='solid',
bd=1,
fg=self.black,
bg=bg_color,
font='times 16 bold')
game_sq.place(x=objx, y=objy,
height=objh, width=objw)
i += 1
objx = objx + objw
objx = 0
objy = objy + objh
 
# control play when an arrow key is pressed:
def key(self, event):
if event.keysym in ('Left', 'Right', 'Up', 'Down'):
if self.playable:
self.bd.move_squares(event.keysym[0])
self.play_game()
x = self.bd.is_end()
if x == 'C':
return
elif x == 'W':
msg = 'You won!!! Play again?'
elif x == 'L':
msg = 'You lost!!! Play again?'
ans = messagebox.askquestion(msg)
if ans == 'no':
self.window.destroy()
else:
self.new_game()
 
# ************************************************
 
root = Tk()
root.title('2048')
root.geometry('600x600+100+50')
root.resizable(False, False)
g = Game(root)
root.bind_all('<Key>', g.key)
root.mainloop()
</lang>