Xiaolin Wu's line algorithm

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Revision as of 21:03, 14 March 2020 by Thundergnat (talk | contribs) (Rename Perl 6 -> Raku, alphabetize, minor clean-up)
Task
Xiaolin Wu's line algorithm
You are encouraged to solve this task according to the task description, using any language you may know.

Implement the Xiaolin Wu's line algorithm as described in Wikipedia. This algorithm draw antialiased lines. See Bresenham's line algorithm for aliased lines.

ARM Assembly

Works with: as version Raspberry Pi

<lang ARM Assembly>

/* ARM assembly Raspberry PI */ /* program xiaolin1.s */

/* REMARK 1 : this program use routines in a include file

  see task Include a file language arm assembly 
  for the routine affichageMess displayerror 
  see at end oh this program the instruction include */

/* REMARK 2 : display use a FrameBuffer device : see raspberry pi FrameBuffer documentation

             this solution write directly on the screen of raspberry pi
             other solution is to use X11 windows but X11 has a function drawline !! */

/* REMARK 3 : this program do not respect the convention for use, save and restau registers

             in rhe routine call !!!!   */

/*******************************************/ /* Constantes */ /*******************************************/ .equ STDOUT, 1 @ Linux output console .equ EXIT, 1 @ Linux syscall .equ WRITE, 4 @ Linux syscall .equ OPEN, 5 .equ CLOSE, 6 .equ IOCTL, 0x36 .equ MMAP, 0xC0 .equ UNMAP, 0x5B .equ O_RDWR, 0x0002 @ open for reading and writing .equ MAP_SHARED, 0x01 @ Share changes. .equ PROT_READ, 0x1 @ Page can be read. .equ PROT_WRITE, 0x2 @ Page can be written.

/*******************************************/ /* Initialized data */ /*******************************************/ .data szMessErreur: .asciz "File open error.\n" szMessErreur1: .asciz "File close error.\n" szMessErreur2: .asciz "File mapping error.\n" szMessDebutPgm: .asciz "Program start. \n" szMessFinOK: .asciz "Normal end program. \n" szMessErrFix: .asciz "Read error info fix framebuffer \n" szMessErrVar: .asciz "Read error info var framebuffer \n" szRetourligne: .asciz "\n" szParamNom: .asciz "/dev/fb0" @ FrameBuffer device name szLigneVar: .ascii "Variables info : " sWidth: .fill 11, 1, ' '

               .ascii " * "

sHeight: .fill 11, 1, ' '

               .ascii " Bits par pixel : "

sBits: .fill 11, 1, ' '

               .asciz  "\n"

/*************************************************/ szMessErr: .ascii "Error code hexa : " sHexa: .space 9,' '

        .ascii "  decimal :  "

sDeci: .space 15,' '

        .asciz "\n"

.align 4 /* codes fonction pour la récupération des données fixes et variables */ FBIOGET_FSCREENINFO: .int 0x4602 @ function code for read infos fixes Framebuffer FBIOGET_VSCREENINFO: .int 0x4600 @ function code for read infos variables Framebuffer

/*******************************************/ /* UnInitialized data */ /*******************************************/ .bss .align 4 fix_info: .skip FBFIXSCinfo_fin @ memory reserve for structure FSCREENINFO .align 4 var_info: .skip FBVARSCinfo_fin @ memory reserve for structure VSCREENINFO /**********************************************/ /* -- Code section */ /**********************************************/ .text .global main

main:

   ldr r0,iAdrszMessDebutPgm
   bl affichageMess                  @ display message
   ldr r0,iAdrszParamNom             @ frameBuffer device name
   mov r1,#O_RDWR                    @ flags read/write
   mov r2,#0                         @ mode 
   mov r7,#OPEN                      @ open device FrameBuffer 
   svc 0 
   cmp r0,#0                         @ error ?
   ble erreur
   mov r10,r0                        @ save FD du device FrameBuffer in r10
   
   ldr r1,iAdrFBIOGET_VSCREENINFO    @ read variables datas of FrameBuffer
   ldr r1,[r1]                       @ load code function
   ldr r2,iAdrvar_info               @ structure memory address
   mov r7, #IOCTL                    @ call system
   swi 0 
   cmp r0,#0
   blt erreurVar
   ldr r2,iAdrvar_info
   ldr r0,[r2,#FBVARSCinfo_xres]     @ load screen width
   ldr r1,iAdrsWidth                 @ and convert in string for display
   bl conversion10S
   ldr r0,[r2,#FBVARSCinfo_yres]     @ load screen height 
   ldr r1,iAdrsHeight                @ and convert in string for display
   bl conversion10S
   ldr r0,[r2,#FBVARSCinfo_bits_per_pixel]  @ load bits by pixel  
   ldr r1,iAdrsBits                  @ and convert in string for display
   bl conversion10S
   ldr r0,iAdrszLigneVar             @ display result 
   bl affichageMess
   mov r0,r10                        @ FD du FB
   ldr r1,iAdrFBIOGET_FSCREENINFO    @ read fixes datas of FrameBuffe
   ldr r1,[r1]                       @ load code function
   ldr r2,iAdrfix_info               @ structure memory address
   mov r7, #IOCTL                    @ call system
   svc 0 
   cmp r0,#0                         @ error ?
   blt erreurFix
   ldr r0,iAdrfix_info
   ldr r1,iAdrfix_info               @ read size memory for datas
   ldr r1,[r1,#FBFIXSCinfo_smem_len] @ in octets
                                     @ datas mapping
   mov r0,#0
   ldr r2,iFlagsMmap
   mov r3,#MAP_SHARED
   mov r4,r10
   mov r5,#0
   mov r7, #MMAP                     @ 192 call system for mapping
   swi #0 
   cmp r0,#0                         @ error ?
   beq erreur2    
   mov r9,r0                         @ save mapping address in r9
   /*************************************/
   /* display draw                      */
   bl dessin
   /************************************/
   mov r0,r9                         @ mapping close
   ldr r1,iAdrfix_info
   ldr r1,[r1,#FBFIXSCinfo_smem_len] @ mapping memory size
   mov r7,#UNMAP                     @call system 91 for unmapping
   svc #0                            @ error ?
   cmp r0,#0
   blt erreur1    
                                     @ close device FrameBuffer
   mov r0,r10                        @ load FB du device
   mov r7, #CLOSE                    @ call system
   swi 0 
   ldr r0,iAdrszMessFinOK            @ display end message
   bl affichageMess
   mov r0,#0                         @ return code = OK
   b 100f

erreurFix: @ display read error datas fix

   ldr r1,iAdrszMessErrFix           @ message address
   bl   displayError                 @ call display
   mov r0,#1                         @ return code = error
   b 100f

erreurVar: @ display read error datas var

   ldr r1,iAdrszMessErrVar
   bl   displayError
   mov r0,#1
   b 100f

erreur: @ display open error

   ldr r1,iAdrszMessErreur
   bl   displayError
   mov r0,#1
   b 100f

erreur1: @ display unmapped error

   ldr r1,iAdrszMessErreur1
   bl   displayError
   mov r0,#1
   b 100f

erreur2: @ display mapped error

   ldr r1,iAdrszMessErreur2
   bl   displayError
   mov r0,#1
   b 100f

100: @ end program

   mov r7, #EXIT
   svc 0 

/************************************/ iAdrszParamNom: .int szParamNom iFlagsMmap: .int PROT_READ|PROT_WRITE iAdrszMessErreur: .int szMessErreur iAdrszMessErreur1: .int szMessErreur1 iAdrszMessErreur2: .int szMessErreur2 iAdrszMessDebutPgm: .int szMessDebutPgm iAdrszMessFinOK: .int szMessFinOK iAdrszMessErrFix: .int szMessErrFix iAdrszMessErrVar: .int szMessErrVar iAdrszLigneVar: .int szLigneVar iAdrvar_info: .int var_info iAdrfix_info: .int fix_info iAdrFBIOGET_FSCREENINFO: .int FBIOGET_FSCREENINFO iAdrFBIOGET_VSCREENINFO: .int FBIOGET_VSCREENINFO iAdrsWidth: .int sWidth iAdrsHeight: .int sHeight iAdrsBits: .int sBits /***************************************************/ /* dessin */ /***************************************************/ /* r9 framebuffer memory address */ dessin:

   push {r1-r12,lr}                  @ save registers
   mov r0,#255                       @ red
   mov r1,#255                       @ green
   mov r2,#255                       @ blue    3 bytes 255 = white
   bl codeRGB                        @ code color RGB  32 bits
   mov r1,r0                         @ background color
   ldr r0,iAdrfix_info               @ load memory mmap size 
   ldr r0,[r0,#FBFIXSCinfo_smem_len]    
   bl coloriageFond                  @
   /* draw line 1  */
   mov r0,#200                       @ X start line
   mov r1,#200                       @ Y start line
   mov r2,#200                       @ X end line
   mov r3,#100                       @ Y end line
   ldr r4,iAdrvar_info
   ldr r4,[r4,#FBVARSCinfo_xres]     @ load screen width
   bl drawLine
   /* draw line 2  */
   mov r0,#200
   mov r1,#200
   mov r2,#200
   mov r3,#300
   ldr r4,iAdrvar_info
   ldr r4,[r4,#FBVARSCinfo_xres]
   bl drawLine
   /* draw line 3  */
   mov r0,#200
   mov r1,#200
   mov r2,#100
   mov r3,#200
   ldr r4,iAdrvar_info
   ldr r4,[r4,#FBVARSCinfo_xres]
   bl drawLine
   /* draw line 4  */
   mov r0,#200
   mov r1,#200
   mov r2,#300
   mov r3,#200
   ldr r4,iAdrvar_info
   ldr r4,[r4,#FBVARSCinfo_xres]
   bl drawLine
   /* draw line 5  */
   mov r0,#200
   mov r1,#200
   mov r2,#100
   mov r3,#100
   ldr r4,iAdrvar_info
   ldr r4,[r4,#FBVARSCinfo_xres]
   bl drawLine
   /* draw line 6  */
   mov r0,#200
   mov r1,#200
   mov r2,#100         
   mov r3,#300
   ldr r4,iAdrvar_info
   ldr r4,[r4,#FBVARSCinfo_xres]
   bl drawLine
   /* draw line 7  */
   mov r0,#200
   mov r1,#200
   mov r2,#300
   mov r3,#300
   ldr r4,iAdrvar_info
   ldr r4,[r4,#FBVARSCinfo_xres]
   bl drawLine
   /* draw line 8  */
   mov r0,#200
   mov r1,#200
   mov r2,#300
   mov r3,#100
   ldr r4,iAdrvar_info
   ldr r4,[r4,#FBVARSCinfo_xres]
   bl drawLine

100:

   pop {r1-r12,lr}                 @ restaur registers
   bx lr                           @ end function

/********************************************************/ /* set background color */ /********************************************************/ /* r0 contains size screen memory */ /* r1 contains rgb code color */ /* r9 contains screen memory address */ coloriageFond:

   push {r2,lr}
   mov r2,#0                     @ counter 

1: @ begin loop

   str r1,[r9,r2]
   add r2,#4
   cmp r2,r0
   blt 1b
   pop {r2,lr}
   bx lr

/********************************************************/ /* Xiaolin Wu line algorithm */ /* no floating point compute, multiply value for 128 */ /* for integer compute */ /********************************************************/ /* r0 x1 start line */ /* r1 y1 start line */ /* r2 x2 end line */ /* r3 y2 end line */ /* r4 screen width */ drawLine:

   push {fp,lr}      @ save registers ( no other registers save )
   mov r5,r0         @ save x1
   mov r6,r1         @ save y1
   cmp r2,r5         @ compar x2,x1
   subgt r1,r2,r5
   suble r1,r5,r2    @ compute dx=abs val de x1-x2
   cmp r3,r6         @ compar y2,y1
   subgt r0,r3,r6
   suble r0,r6,r3    @ compute dy = abs val de y1-y2
   cmp r1,r0         @ compare dx , dy
   blt 5f            @ dx < dy
                     @ dx > dy
   cmp r2,r5         @ compare x2,x1
   movlt r8,r5       @ x2 < x1 
   movlt r5,r2       @ swap x2,x1
   movlt r2,r8
   movlt r8,r6       @ swap y2,y1
   movlt r6,r3
   movlt r3,r8
   lsl r0,#7         @ * by 128
   mov r7,r2         @ save x2
   mov r8,r3         @ save y2
   cmp r1,#0         @ divisor = 0 ?
   moveq r10,#128
   beq 1f
   bl division       @ gradient compute (* 128)
   mov r10,r2        @ r10 contient le gradient

1:

   @ display start points
   mov r0,#64
   bl colorPixel
   mov r3,r0              @ RGB color 
   mov r0,r5              @ x1
   mov r1,r6              @ y1
   mov r2,r4              @ screen witdh 
   bl aff_pixel_codeRGB32 @ display pixel
   add r1,#1              @ increment y1
   bl aff_pixel_codeRGB32
   @ display end points
   mov r0,r7              @ x2
   mov r1,r8              @ y2
   bl aff_pixel_codeRGB32
   add r1,#1              @ increment y2 
   bl aff_pixel_codeRGB32
   cmp r8,r6              @ compar y2,y1
   blt 3f                 @ y2 < y1
   mov r4,r5              @ x =  x1 
   lsl r5,r6,#7           @ compute y1 * 128
   add r5,r10             @ compute intery = (y1 * 128 + gradient * 128)

2: @ start loop draw line pixels

   lsr r1,r5,#7           @ intery / 128  = y
   lsl r8,r1,#7
   sub r6,r5,r8           @ reminder of intery /128 = brightness
   mov r0,r6
   bl colorPixel          @ compute rgb color brightness
   mov r3,r0              @ rgb color
   mov r0,r4              @ x 
   bl aff_pixel_codeRGB32 @ display pixel 1
   add r1,#1              @ increment y
   rsb r0,r6,#128         @ compute 128 - brightness
   bl colorPixel          @ compute new rgb color
   mov r3,r0
   mov r0,r4
   bl aff_pixel_codeRGB32 @ display pixel 2
   add r5,r10             @ add gradient to intery
   add r4,#1              @ increment x
   cmp r4,r7              @ x < x2
   ble 2b                 @ yes -> loop
   b 100f                 @ else end

3: @ y2 < y1

   mov r4,r7              @ x = x2 
   mov r7,r5              @ save x1
   lsl r5,r8,#7           @ y = y1 * 128 
   add r5,r10             @ compute intery = (y1 * 128 + gradient * 128)

4:

   lsr r1,r5,#7           @ y = ent(intery / 128)
   lsl r8,r1,#7
   sub r8,r5,r8           @ brightness = remainder
   mov r0,r8
   bl colorPixel
   mov r3,r0
   mov r0,r4
   bl aff_pixel_codeRGB32
   add r1,#1
   rsb r0,r8,#128
   bl colorPixel
   mov r3,r0
   mov r0,r4
   bl aff_pixel_codeRGB32
   add r5,r10
   sub r4,#1             @ decrement x
   cmp r4,r7             @ x > x1
   bgt 4b                @ yes -> loop
   b 100f

5: @ dx < dy

   cmp r3,r6             @ compare y2,y1
   movlt r8,r5           @ y2 < y1 
   movlt r5,r2           @ swap x1,x2
   movlt r2,r8
   movlt r8,r6           @ swap y1,y2
   movlt r6,r3
   movlt r3,r8
   mov r8,r1             @ swap r0,r1 for routine division
   mov r1,r0
   lsl r0,r8,#7          @ dx * by 128
   mov r7,r2             @ save x2
   mov r8,r3             @ save y2
   cmp r1,#0             @ dy = zero ?
   moveq r10,#128
   beq 6f
   bl division           @  compute gradient * 128
   mov r10,r2            @  gradient -> r10

6:

   @ display start points
   mov r0,#64
   bl colorPixel
   mov r3,r0             @ color pixel
   mov r0,r5             @ x1
   mov r1,r6             @ y1
   mov r2,r4             @ screen width
   bl aff_pixel_codeRGB32
   add r1,#1
   bl aff_pixel_codeRGB32
   @ display end points
   mov r0,r7
   mov r1,r8
   bl aff_pixel_codeRGB32
   add r1,#1
   bl aff_pixel_codeRGB32
   cmp r5,r7                  @ x1 < x2 ?
   blt 8f
   mov r4,r6                  @  y = y1
   lsl r5,#7                  @ compute x1 * 128
   add r5,r10                 @ compute interx

7:

   lsr r1,r5,#7               @ compute x = ent ( interx / 128)
   lsl r3,r1,#7
   sub r6,r5,r3               @ brightness = remainder
   mov r0,r6
   bl colorPixel
   mov r3,r0
   mov r0,r1                  @ new x
   add r7,r0,#1
   mov r1,r4                  @ y
   bl aff_pixel_codeRGB32
   rsb r0,r6,#128
   bl colorPixel
   mov r3,r0
   mov r0,r7                  @ new x + 1
   mov r1,r4                  @ y
   bl aff_pixel_codeRGB32
   add r5,r10
   add r4,#1
   cmp r4,r8
   ble 7b
   b 100f

8:

   mov r4,r8                  @  y = y2
   lsl r5,#7                  @ compute x1 * 128
   add r5,r10                 @ compute interx

9:

   lsr r1,r5,#7               @ compute x
   lsl r3,r1,#7
   sub r8,r5,r3
   mov r0,r8
   bl colorPixel
   mov r3,r0
   mov r0,r1                  @ new x
   add r7,r0,#1
   mov r1,r4                  @ y
   bl aff_pixel_codeRGB32
   rsb r0,r8,#128
   bl colorPixel
   mov r3,r0
   mov r0,r7                  @ new x + 1
   mov r1,r4                  @ y
   bl aff_pixel_codeRGB32
   add r5,r10
   sub r4,#1
   cmp r4,r6
   bgt 9b
   b 100f

100:

   pop {fp,lr}
   bx lr

/********************************************************/ /* brightness color pixel */ /********************************************************/ /* r0 % brightness ( 0 to 128) */ colorPixel:

   push {r1,r2,lr}    /* save des  2 registres frame et retour */
   cmp r0,#0
   beq 100f
   cmp r0,#128
   mov r0,#127
   lsl r0,#1          @ red = brightness * 2 ( 2 to 254)
   mov r1,r0          @ green = red
   mov r2,r0          @ blue = red
   bl codeRGB         @ compute rgb code color 32 bits

100:

   pop {r1,r2,lr}
   bx lr 

/***************************************************/ /* display pixels 32 bits */ /***************************************************/ /* r9 framebuffer memory address */ /* r0 = x */ /* r1 = y */ /* r2 screen width in pixels */ /* r3 code color RGB 32 bits */ aff_pixel_codeRGB32:

   push {r0-r4,lr}       @  save registers
                         @ compute location pixel
   mul r4,r1,r2          @ compute y * screen width
   add r0,r0,r4          @ + x
   lsl r0,#2             @ * 4 octets
   str r3,[r9,r0]        @ store rgb code in mmap memory
   pop {r0-r4,lr}        @ restaur registers
   bx lr

/********************************************************/ /* Code color RGB */ /********************************************************/ /* r0 red r1 green r2 blue */ /* r0 returns RGB code */ codeRGB:

   lsl r0,#16               @ shift red color 16 bits
   lsl r1,#8                @ shift green color 8 bits
   eor r0,r1                @ or two colors
   eor r0,r2                @ or 3 colors in r0
   bx lr

/***************************************************/ /* ROUTINES INCLUDE */ /***************************************************/ .include "./affichage.inc"

/***************************************************/ /* DEFINITION DES STRUCTURES */ /***************************************************/ /* structure FSCREENINFO */ /* voir explication détaillée : https://www.kernel.org/doc/Documentation/fb/api.txt */

   .struct  0

FBFIXSCinfo_id: /* identification string eg "TT Builtin" */

   .struct FBFIXSCinfo_id + 16  

FBFIXSCinfo_smem_start: /* Start of frame buffer mem */

   .struct FBFIXSCinfo_smem_start + 4   

FBFIXSCinfo_smem_len: /* Length of frame buffer mem */

   .struct FBFIXSCinfo_smem_len + 4   

FBFIXSCinfo_type: /* see FB_TYPE_* */

   .struct FBFIXSCinfo_type + 4  

FBFIXSCinfo_type_aux: /* Interleave for interleaved Planes */

   .struct FBFIXSCinfo_type_aux + 4  

FBFIXSCinfo_visual: /* see FB_VISUAL_* */

   .struct FBFIXSCinfo_visual + 4  

FBFIXSCinfo_xpanstep: /* zero if no hardware panning */

   .struct FBFIXSCinfo_xpanstep + 2      

FBFIXSCinfo_ypanstep: /* zero if no hardware panning */

   .struct FBFIXSCinfo_ypanstep + 2 

FBFIXSCinfo_ywrapstep: /* zero if no hardware ywrap */

   .struct FBFIXSCinfo_ywrapstep + 4 

FBFIXSCinfo_line_length: /* length of a line in bytes */

   .struct FBFIXSCinfo_line_length + 4 

FBFIXSCinfo_mmio_start: /* Start of Memory Mapped I/O */

   .struct FBFIXSCinfo_mmio_start + 4     

FBFIXSCinfo_mmio_len: /* Length of Memory Mapped I/O */

   .struct FBFIXSCinfo_mmio_len + 4 

FBFIXSCinfo_accel: /* Indicate to driver which specific chip/card we have */

   .struct FBFIXSCinfo_accel + 4 

FBFIXSCinfo_capabilities: /* see FB_CAP_* */

   .struct FBFIXSCinfo_capabilities + 4 

FBFIXSCinfo_reserved: /* Reserved for future compatibility */

   .struct FBFIXSCinfo_reserved + 8    

FBFIXSCinfo_fin:

/* structure VSCREENINFO */

   .struct  0

FBVARSCinfo_xres: /* visible resolution */

   .struct FBVARSCinfo_xres + 4  

FBVARSCinfo_yres:

   .struct FBVARSCinfo_yres + 4 

FBVARSCinfo_xres_virtual: /* virtual resolution */

   .struct FBVARSCinfo_xres_virtual + 4 

FBVARSCinfo_yres_virtual:

   .struct FBVARSCinfo_yres_virtual + 4 

FBVARSCinfo_xoffset: /* offset from virtual to visible resolution */

   .struct FBVARSCinfo_xoffset + 4 

FBVARSCinfo_yoffset:

   .struct FBVARSCinfo_yoffset + 4 

FBVARSCinfo_bits_per_pixel: /* bits par pixel */

   .struct FBVARSCinfo_bits_per_pixel + 4     

FBVARSCinfo_grayscale: /* 0 = color, 1 = grayscale, >1 = FOURCC */

   .struct FBVARSCinfo_grayscale + 4 

FBVARSCinfo_red: /* bitfield in fb mem if true color, */

   .struct FBVARSCinfo_red + 4 

FBVARSCinfo_green: /* else only length is significant */

   .struct FBVARSCinfo_green + 4 

FBVARSCinfo_blue:

   .struct FBVARSCinfo_blue + 4 

FBVARSCinfo_transp: /* transparency */

   .struct FBVARSCinfo_transp + 4     

FBVARSCinfo_nonstd: /* != 0 Non standard pixel format */

   .struct FBVARSCinfo_nonstd + 4 

FBVARSCinfo_activate: /* see FB_ACTIVATE_* */

   .struct FBVARSCinfo_activate + 4     

FBVARSCinfo_height: /* height of picture in mm */

   .struct FBVARSCinfo_height + 4 

FBVARSCinfo_width: /* width of picture in mm */

   .struct FBVARSCinfo_width + 4 

FBVARSCinfo_accel_flags: /* (OBSOLETE) see fb_info.flags */

   .struct FBVARSCinfo_accel_flags + 4 

/* Timing: All values in pixclocks, except pixclock (of course) */ FBVARSCinfo_pixclock: /* pixel clock in ps (pico seconds) */

   .struct FBVARSCinfo_pixclock + 4     

FBVARSCinfo_left_margin:

   .struct FBVARSCinfo_left_margin + 4 

FBVARSCinfo_right_margin:

   .struct FBVARSCinfo_right_margin + 4 

FBVARSCinfo_upper_margin:

   .struct FBVARSCinfo_upper_margin + 4 

FBVARSCinfo_lower_margin:

   .struct FBVARSCinfo_lower_margin + 4 

FBVARSCinfo_hsync_len: /* length of horizontal sync */

   .struct FBVARSCinfo_hsync_len + 4     

FBVARSCinfo_vsync_len: /* length of vertical sync */

   .struct FBVARSCinfo_vsync_len + 4 

FBVARSCinfo_sync: /* see FB_SYNC_* */

   .struct FBVARSCinfo_sync + 4 

FBVARSCinfo_vmode: /* see FB_VMODE_* */

   .struct FBVARSCinfo_vmode + 4 

FBVARSCinfo_rotate: /* angle we rotate counter clockwise */

   .struct FBVARSCinfo_rotate + 4     

FBVARSCinfo_colorspace: /* colorspace for FOURCC-based modes */

   .struct FBVARSCinfo_colorspace + 4     

FBVARSCinfo_reserved: /* Reserved for future compatibility */

   .struct FBVARSCinfo_reserved + 16        

FBVARSCinfo_fin:

</lang>

AutoHotkey

Library: GDIP

<lang AutoHotkey>#SingleInstance, Force

  1. NoEnv

SetBatchLines, -1

pToken := Gdip_Startup() global pBitmap := Gdip_CreateBitmap(500, 500) drawLine(100,50,400,400) Gdip_SaveBitmapToFile(pBitmap, A_ScriptDir "\linetest.png") Gdip_DisposeImage(pBitmap) Gdip_Shutdown(pToken) Run, % A_ScriptDir "\linetest.png" ExitApp

plot(x, y, c) {

   A := DecToBase(255 * c, 16)
   Gdip_SetPixel(pBitmap, x, y, "0x" A "000000")

}

integer part of x

ipart(x) {

   return x // 1

}

rnd(x) {

   return ipart(x + 0.5)

}

fractional part of x

fpart(x) {

   if (x < 0)
       return 1 - (x - floor(x))
   return x - floor(x)

}

rfpart(x) {

   return 1 - fpart(x)

}

drawLine(x0,y0,x1,y1) {

   steep := abs(y1 - y0) > abs(x1 - x0)

   if (steep) {
       temp := x0, x0 := y0, y0 := temp
       temp := x1, x1 := y1, y1 := temp
   }
   if (x0 > x1 then) {
       temp := x0, x0 := x1, x1 := temp
       temp := y0, y0 := y1, y1 := temp
   }

   dx := x1 - x0
   dy := y1 - y0
   gradient := dy / dx

   ; handle first endpoint
   xend := rnd(x0)
   yend := y0 + gradient * (xend - x0)
   xgap := rfpart(x0 + 0.5)
   xpxl1 := xend ; this will be used in the main loop
   ypxl1 := ipart(yend)
   if (steep) {
       plot(ypxl1,   xpxl1, rfpart(yend) * xgap)
       plot(ypxl1+1, xpxl1,  fpart(yend) * xgap)
   }   
   else {
       plot(xpxl1, ypxl1  , rfpart(yend) * xgap)
       plot(xpxl1, ypxl1+1,  fpart(yend) * xgap)
   }
   intery := yend + gradient ; first y-intersection for the main loop

   ; handle second endpoint
   xend := rnd(x1)
   yend := y1 + gradient * (xend - x1)
   xgap := fpart(x1 + 0.5)
   xpxl2 := xend ;this will be used in the main loop
   ypxl2 := ipart(yend)
   if (steep) {
       plot(ypxl2  , xpxl2, rfpart(yend) * xgap)
       plot(ypxl2+1, xpxl2,  fpart(yend) * xgap)
   }
   else {
       plot(xpxl2, ypxl2,  rfpart(yend) * xgap)
       plot(xpxl2, ypxl2+1, fpart(yend) * xgap)
   }

   ; main loop
   while (x := xpxl1 + A_Index) < xpxl2 {
       if (steep) {
           plot(ipart(intery)  , x, rfpart(intery))
           plot(ipart(intery)+1, x,  fpart(intery))
       }
       else {
           plot(x, ipart (intery),  rfpart(intery))
           plot(x, ipart (intery)+1, fpart(intery))
       }
       intery := intery + gradient
   }

}

DecToBase(n, Base) {

   static U := A_IsUnicode ? "w" : "a"
   VarSetCapacity(S,65,0)
   DllCall("msvcrt\_i64to" U, "Int64",n, "Str",S, "Int",Base)
   return, S

}</lang>

BBC BASIC

<lang bbcbasic> PROCdrawAntiAliasedLine(100, 100, 600, 400, 0, 0, 0)

     END
     
     DEF PROCdrawAntiAliasedLine(x1, y1, x2, y2, r%, g%, b%)
     LOCAL dx, dy, xend, yend, grad, yf, xgap, ix1%, iy1%, ix2%, iy2%, x%
     
     dx = x2 - x1
     dy = y2 - y1
     IF ABS(dx) < ABS(dy) THEN
       SWAP x1, y1
       SWAP x2, y2
       SWAP dx, dy
     ENDIF
     
     IF x2 < x1 THEN
       SWAP x1, x2
       SWAP y1, y2
     ENDIF
     
     grad = dy / dx
     
     xend = INT(x1 + 0.5)
     yend = y1 + grad * (xend - x1)
     xgap = xend + 0.5 - x1
     ix1% = xend
     iy1% = INT(yend)
     PROCplot(ix1%, iy1%, r%, b%, g%, (INT(yend) + 1 - yend) * xgap)
     PROCplot(ix1%, iy1% + 1, r%, b%, g%, (yend - INT(yend)) * xgap)
     yf = yend + grad
     
     xend = INT(x2 + 0.5)
     yend = y2 + grad * (xend - x2)
     xgap = x2 + 0.5 - xend
     ix2% = xend
     iy2% = INT(yend)
     PROCplot(ix2%, iy2%, r%, b%, g%, (INT(yend) + 1 - yend) * xgap)
     PROCplot(ix2%, iy2% + 1, r%, b%, g%, (yend - INT(yend)) * xgap)
     
     FOR x% = ix1% + 1 TO ix2% - 1
       PROCplot(x%, INT(yf), r%, b%, g%, INT(yf) + 1 - yf)
       PROCplot(x%, INT(yf) + 1, r%, b%, g%, yf - INT(yf))
       yf += grad
     NEXT
     ENDPROC
     
     DEF PROCplot(X%, Y%, R%, G%, B%, a)
     LOCAL C%
     C% = TINT(X%*2,Y%*2)
     COLOUR 1, R%*a + (C% AND 255)*(1-a), \
     \         G%*a + (C% >> 8 AND 255)*(1-a), \
     \         B%*a + (C% >> 16 AND 255)*(1-a)
     GCOL 1
     LINE X%*2, Y%*2, X%*2, Y%*2
     ENDPROC</lang>

C

This implementation follows straightforwardly the pseudocode given on Wikipedia. (Further analysis of the code could give suggestions for improvements).

<lang c>void draw_line_antialias(

       image img,
       unsigned int x0, unsigned int y0,
       unsigned int x1, unsigned int y1,
       color_component r,
       color_component g,
       color_component b );</lang>

<lang c>inline void _dla_changebrightness(rgb_color_p from, rgb_color_p to, float br) {

 if ( br > 1.0 ) br = 1.0;
 /* linear... Maybe something more complex could give better look */
 to->red = br * (float)from->red;
 to->green = br * (float)from->green;
 to->blue = br * (float)from->blue;

}

  1. define plot_(X,Y,D) do{ rgb_color f_; \
 f_.red = r; f_.green = g; f_.blue = b;			\
 _dla_plot(img, (X), (Y), &f_, (D)) ; }while(0)

inline void _dla_plot(image img, int x, int y, rgb_color_p col, float br) {

 rgb_color oc;
 _dla_changebrightness(col, &oc, br);
 put_pixel_clip(img, x, y, oc.red, oc.green, oc.blue);

}

  1. define ipart_(X) ((int)(X))
  2. define round_(X) ((int)(((double)(X))+0.5))
  3. define fpart_(X) (((double)(X))-(double)ipart_(X))
  4. define rfpart_(X) (1.0-fpart_(X))
  1. define swap_(a, b) do{ __typeof__(a) tmp; tmp = a; a = b; b = tmp; }while(0)

void draw_line_antialias(

 image img,
 unsigned int x1, unsigned int y1,
 unsigned int x2, unsigned int y2,
 color_component r,
 color_component g,
 color_component b )

{

 double dx = (double)x2 - (double)x1;
 double dy = (double)y2 - (double)y1;
 if ( fabs(dx) > fabs(dy) ) {
   if ( x2 < x1 ) {
     swap_(x1, x2);
     swap_(y1, y2);
   }
   double gradient = dy / dx;
   double xend = round_(x1);
   double yend = y1 + gradient*(xend - x1);
   double xgap = rfpart_(x1 + 0.5);
   int xpxl1 = xend;
   int ypxl1 = ipart_(yend);
   plot_(xpxl1, ypxl1, rfpart_(yend)*xgap);
   plot_(xpxl1, ypxl1+1, fpart_(yend)*xgap);
   double intery = yend + gradient;
   xend = round_(x2);
   yend = y2 + gradient*(xend - x2);
   xgap = fpart_(x2+0.5);
   int xpxl2 = xend;
   int ypxl2 = ipart_(yend);
   plot_(xpxl2, ypxl2, rfpart_(yend) * xgap);
   plot_(xpxl2, ypxl2 + 1, fpart_(yend) * xgap);
   int x;
   for(x=xpxl1+1; x < xpxl2; x++) {
     plot_(x, ipart_(intery), rfpart_(intery));
     plot_(x, ipart_(intery) + 1, fpart_(intery));
     intery += gradient;
   }
 } else {
   if ( y2 < y1 ) {
     swap_(x1, x2);
     swap_(y1, y2);
   }
   double gradient = dx / dy;
   double yend = round_(y1);
   double xend = x1 + gradient*(yend - y1);
   double ygap = rfpart_(y1 + 0.5);
   int ypxl1 = yend;
   int xpxl1 = ipart_(xend);
   plot_(xpxl1, ypxl1, rfpart_(xend)*ygap);
   plot_(xpxl1 + 1, ypxl1, fpart_(xend)*ygap);
   double interx = xend + gradient;
   yend = round_(y2);
   xend = x2 + gradient*(yend - y2);
   ygap = fpart_(y2+0.5);
   int ypxl2 = yend;
   int xpxl2 = ipart_(xend);
   plot_(xpxl2, ypxl2, rfpart_(xend) * ygap);
   plot_(xpxl2 + 1, ypxl2, fpart_(xend) * ygap);
   int y;
   for(y=ypxl1+1; y < ypxl2; y++) {
     plot_(ipart_(interx), y, rfpart_(interx));
     plot_(ipart_(interx) + 1, y, fpart_(interx));
     interx += gradient;
   }
 }

}

  1. undef swap_
  2. undef plot_
  3. undef ipart_
  4. undef fpart_
  5. undef round_
  6. undef rfpart_

</lang>

C++

<lang c++>

  1. include <functional>
  2. include <algorithm>
  3. include <utility>

void WuDrawLine(float x0, float y0, float x1, float y1,

               const std::function<void(int x, int y, float brightess)>& plot) {
   auto ipart = [](float x) -> int {return int(std::floor(x));};
   auto round = [](float x) -> float {return std::round(x);};
   auto fpart = [](float x) -> float {return x - std::floor(x);};
   auto rfpart = [=](float x) -> float {return 1 - fpart(x);};
       
   const bool steep = abs(y1 - y0) > abs(x1 - x0);
   if (steep) {
       std::swap(x0,y0);
       std::swap(x1,y1);
   }
   if (x0 > x1) {
       std::swap(x0,x1);
       std::swap(y0,y1);
   }
       
   const float dx = x1 - x0;
   const float dy = y1 - y0;
   const float gradient = (dx == 0) ? 1 : dy/dx;
       
   int xpx11;
   float intery;
   {
       const float xend = round(x0);
       const float yend = y0 + gradient * (xend - x0);
       const float xgap = rfpart(x0 + 0.5);
       xpx11 = int(xend);
       const int ypx11 = ipart(yend);
       if (steep) {
           plot(ypx11,     xpx11, rfpart(yend) * xgap);
           plot(ypx11 + 1, xpx11,  fpart(yend) * xgap);
       } else {
           plot(xpx11, ypx11,    rfpart(yend) * xgap);
           plot(xpx11, ypx11 + 1, fpart(yend) * xgap);
       }
       intery = yend + gradient;
   }
   
   int xpx12;
   {
       const float xend = round(x1);
       const float yend = y1 + gradient * (xend - x1);
       const float xgap = rfpart(x1 + 0.5);
       xpx12 = int(xend);
       const int ypx12 = ipart(yend);
       if (steep) {
           plot(ypx12,     xpx12, rfpart(yend) * xgap);
           plot(ypx12 + 1, xpx12,  fpart(yend) * xgap);
       } else {
           plot(xpx12, ypx12,    rfpart(yend) * xgap);
           plot(xpx12, ypx12 + 1, fpart(yend) * xgap);
       }
   }
       
   if (steep) {
       for (int x = xpx11 + 1; x < xpx12; x++) {
           plot(ipart(intery),     x, rfpart(intery));
           plot(ipart(intery) + 1, x,  fpart(intery));
           intery += gradient;
       }
   } else {
       for (int x = xpx11 + 1; x < xpx12; x++) {
           plot(x, ipart(intery),     rfpart(intery));
           plot(x, ipart(intery) + 1,  fpart(intery));
           intery += gradient;
       }
   }

} </lang>

C#

<lang c> public class Line

   {
       private double x0, y0, x1, y1;
       private Color foreColor;
       private byte lineStyleMask;
       private int thickness;
       private float globalm;
       public Line(double x0, double y0, double x1, double y1, Color color, byte lineStyleMask, int thickness)
       {
           this.x0 = x0;
           this.y0 = y0;
           this.y1 = y1;
           this.x1 = x1;
           this.foreColor = color;
           this.lineStyleMask = lineStyleMask;
           this.thickness = thickness;
       }
       private void plot(Bitmap bitmap, double x, double y, double c)
       {
           int alpha = (int)(c * 255);
           if (alpha > 255) alpha = 255;
           if (alpha < 0) alpha = 0;
           Color color = Color.FromArgb(alpha, foreColor);
           if (BitmapDrawHelper.checkIfInside((int)x, (int)y, bitmap))
           {
               bitmap.SetPixel((int)x, (int)y, color);
           }
       }
       int ipart(double x) { return (int)x;}
       int round(double x) {return ipart(x+0.5);}
   
       double fpart(double x) {
           if(x<0) return (1-(x-Math.Floor(x)));
           return (x-Math.Floor(x));
       }
   
       double rfpart(double x) {
           return 1-fpart(x);
       }


       public void draw(Bitmap bitmap) {
           bool steep = Math.Abs(y1-y0)>Math.Abs(x1-x0);
            double temp;
           if(steep){
               temp=x0; x0=y0; y0=temp;
               temp=x1;x1=y1;y1=temp;
           }
           if(x0>x1){
               temp = x0;x0=x1;x1=temp;
               temp = y0;y0=y1;y1=temp;
           }
           double dx = x1-x0;
           double dy = y1-y0;
           double gradient = dy/dx;
           double xEnd = round(x0);
           double yEnd = y0+gradient*(xEnd-x0);
           double xGap = rfpart(x0+0.5);
           double xPixel1 = xEnd;
           double yPixel1 = ipart(yEnd);
           if(steep){
               plot(bitmap, yPixel1,   xPixel1, rfpart(yEnd)*xGap);
               plot(bitmap, yPixel1+1, xPixel1,  fpart(yEnd)*xGap);
           }else{
               plot(bitmap, xPixel1,yPixel1, rfpart(yEnd)*xGap);
               plot(bitmap, xPixel1, yPixel1+1, fpart(yEnd)*xGap);
           }
           double intery = yEnd+gradient;
           xEnd = round(x1);
           yEnd = y1+gradient*(xEnd-x1);
           xGap = fpart(x1+0.5);
           double xPixel2 = xEnd;
           double yPixel2 = ipart(yEnd);
           if(steep){
               plot(bitmap, yPixel2,   xPixel2, rfpart(yEnd)*xGap);
               plot(bitmap, yPixel2+1, xPixel2, fpart(yEnd)*xGap);
           }else{
               plot(bitmap, xPixel2, yPixel2, rfpart(yEnd)*xGap);
               plot(bitmap, xPixel2, yPixel2+1, fpart(yEnd)*xGap);
           }
           if(steep){
               for(int x=(int)(xPixel1+1);x<=xPixel2-1;x++){
                   plot(bitmap, ipart(intery), x, rfpart(intery));
                   plot(bitmap, ipart(intery)+1, x, fpart(intery));
                   intery+=gradient;
               }
           }else{
               for(int x=(int)(xPixel1+1);x<=xPixel2-1;x++){
                   plot(bitmap, x,ipart(intery), rfpart(intery));
                   plot(bitmap, x, ipart(intery)+1, fpart(intery));
                   intery+=gradient;
               }
           }
       }
   }

</lang>

D

Translation of: Go

This performs the mixing of the colors, both in grey scale and RGB. <lang d>import std.math, std.algorithm, grayscale_image;

/// Plots anti-aliased line by Xiaolin Wu's line algorithm. void aaLine(Color)(ref Image!Color img,

                  double x1, double y1,
                  double x2, double y2,
                  in Color color) pure nothrow @safe @nogc {
   // Straight translation of Wikipedia pseudocode.
   // std.math.round is not pure. **
   static double round(in double x) pure nothrow @safe @nogc {
       return floor(x + 0.5);
   }
   static double fpart(in double x) pure nothrow @safe @nogc {
       return x - x.floor;
   }
   static double rfpart(in double x) pure nothrow @safe @nogc {
       return 1 - fpart(x);
   }
   auto dx = x2 - x1;
   auto dy = y2 - y1;
   immutable ax = dx.abs;
   immutable ay = dy.abs;
   static Color mixColors(in Color c1, in Color c2, in double p)
   pure nothrow @safe @nogc {
       static if (is(Color == RGB))
           return Color(cast(ubyte)(c1.r * p + c2.r * (1 - p)),
                        cast(ubyte)(c1.g * p + c2.g * (1 - p)),
                        cast(ubyte)(c1.b * p + c2.b * (1 - p)));
       else
           // This doesn't work for every kind of Color.
           return Color(cast(ubyte)(c1 * p + c2 * (1 - p)));
   }
   // Plot function set here to handle the two cases of slope.
   void function(ref Image!Color, in int, in int, in double, in Color)
   pure nothrow @safe @nogc plot;
   if (ax < ay) {
       swap(x1, y1);
       swap(x2, y2);
       swap(dx, dy);
       //plot = (img, x, y, p, col) {
       plot = (ref img, x, y, p, col) {
           assert(p >= 0.0 && p <= 1.0);
           img[y, x] = mixColors(col, img[y, x], p);
       };
   } else {
       //plot = (img, x, y, p, col) {
       plot = (ref img, x, y, p, col) {
           assert(p >= 0.0 && p <= 1.0);
           img[x, y] = mixColors(col, img[x, y], p);
       };
   }
   if (x2 < x1) {
       swap(x1, x2);
       swap(y1, y2);
   }
   immutable gradient = dy / dx;
   // Handle first endpoint.
   auto xEnd = round(x1);
   auto yEnd = y1 + gradient * (xEnd - x1);
   auto xGap = rfpart(x1 + 0.5);
   // This will be used in the main loop.
   immutable xpxl1 = cast(int)xEnd;
   immutable ypxl1 = cast(int)yEnd.floor;
   plot(img, xpxl1, ypxl1, rfpart(yEnd) * xGap, color);
   plot(img, xpxl1, ypxl1 + 1, fpart(yEnd) * xGap, color);
   // First y-intersection for the main loop.
   auto yInter = yEnd + gradient;
   // Handle second endpoint.
   xEnd = round(x2);
   yEnd = y2 + gradient * (xEnd - x2);
   xGap = fpart(x2 + 0.5);
   // This will be used in the main loop.
   immutable xpxl2 = cast(int)xEnd;
   immutable ypxl2 = cast(int)yEnd.floor;
   plot(img, xpxl2, ypxl2, rfpart(yEnd) * xGap, color);
   plot(img, xpxl2, ypxl2 + 1, fpart(yEnd) * xGap, color);
   // Main loop.
   foreach (immutable x; xpxl1 + 1 .. xpxl2) {
       plot(img, x, cast(int)yInter.floor, rfpart(yInter), color);
       plot(img, x, cast(int)yInter.floor + 1, fpart(yInter), color);
       yInter += gradient;
   }

}

void main() {

   auto im1 = new Image!Gray(400, 300);
   im1.clear(Gray.white);
   im1.aaLine(7.4, 12.3, 307, 122.5, Gray.black);
   im1.aaLine(177.4, 12.3, 127, 222.5, Gray.black);
   im1.savePGM("xiaolin_lines1.pgm");
   auto im2 = new Image!RGB(400, 300);
   im2.clear(RGB(0, 255, 0));
   immutable red = RGB(255, 0, 0);
   im2.aaLine(7.4, 12.3, 307, 122.5, red);
   im2.aaLine(177.4, 12.3, 127, 222.5, red);
   im2.savePPM6("xiaolin_lines2.ppm");

}</lang>

FreeBASIC

This implementation follows the pseudocode given on Wikipedia. Only changed xend=round() in xend=ipart() to make it more in line with FreeBASIC's own line drawing routine. Rfpart give me some trouble so I changed if somewhat. The small functions where all converted into macro's <lang FreeBASIC>' version 21-06-2015 ' compile with: fbc -s console or fbc -s gui ' Xiaolin Wu’s line-drawing algorithm 'shared var and macro's

Dim Shared As UInteger wu_color

  1. Macro ipart(x)

Int(x) ' integer part

  1. EndMacro
  1. Macro round(x)

Int((x) + .5) ' round off

  1. EndMacro
  1. Macro fpart(x)

Frac(x) ' fractional part

  1. EndMacro
  1. Macro rfpart(x)

' 1 - Frac(x) ' seems to give problems for very small x IIf(1 - Frac(x) >= 1, 1, 1 - Frac(x))

  1. EndMacro
  1. Macro plot(x, y , c)

' use the alpha channel to set the amount of color PSet(x,y), wu_color Or (Int(c * 255)) Shl 24

  1. EndMacro

Sub drawline(x0 As Single, y0 As Single, x1 As Single, y1 As Single,_

   col As UInteger = RGB(255,255,255))
   wu_color = col And &HFFFFFF ' strip off the alpha channel information
   Dim As Single gradient
   Dim As Single xend, yend, xgap, intery
   Dim As UInteger xpxl1, ypxl1, xpxl2, ypxl2, x
   Dim As Integer steep = Abs(y1 - y0) > Abs(x1 - x0) ' boolean
   If steep Then
       Swap x0, y0
       Swap x1, y1
   End If
   If x0 > x1 Then
       Swap x0, x1
       Swap y0, y1
   End If
   gradient = (y1 - y0) / (x1 - x0)
   ' first endpoint
   ' xend = round(x0)
   xend = ipart(x0)
   yend = y0 + gradient * (xend - x0)
   xgap = rfpart(x0 + .5)
   xpxl1 = xend              ' this will be used in the main loop
   ypxl1 = ipart(yend)
   If steep Then
       plot(ypxl1,   xpxl1, rfpart(yend) * xgap)
       plot(ypxl1+1, xpxl1,  fpart(yend) * xgap)
   Else
       plot(xpxl1, ypxl1,   rfpart(yend) * xgap)
       plot(xpxl1, ypxl1+1,  fpart(yend) * xgap)
   End If
   intery = yend + gradient  ' first y-intersecction for the main loop
   ' handle second endpoint
   ' xend = round(x1)
   xend = ipart(x1)
   yend = y1 + gradient * (xend - x1)
   xgap = fpart(x1 + .5)
   xpxl2 = xend              ' this will be used in the main loop
   ypxl2 = ipart(yend)
   If steep Then
       plot(ypxl2,   xpxl2, rfpart(yend) * xgap)
       plot(ypxl2+1, xpxl2,  fpart(yend) * xgap)
   Else
       plot(xpxl2, ypxl2,   rfpart(yend) * xgap)
       plot(xpxl2, ypxl2+1,  fpart(yend) * xgap)
   End If
   ' main loop
   If steep Then
       For x = xpxl1 + 1 To xpxl2 - 1
           plot(ipart(intery),   x, rfpart(intery))
           plot(ipart(intery)+1, x,  fpart(intery))
           intery = intery + gradient
       Next
   Else
       For x = xpxl1 + 1 To xpxl2 - 1
           plot(x, ipart(intery),   rfpart(intery))
           plot(x, ipart(intery)+1,  fpart(intery))
           intery = intery + gradient
       Next
   End If

End Sub

' ------=< MAIN >=------

  1. Define W_ 600
  2. Define H_ 600
  1. Include Once "fbgfx.bi" ' needed setting the screen attributes

Dim As Integer i Dim As String fname = __FILE__

ScreenRes W_, H_, 32,, FB.GFX_ALPHA_PRIMITIVES

Randomize Timer

For i = 0 To H_ Step H_\30

   drawline(0, 0, W_, i, Int(Rnd * &HFFFFFF))

Next

For i = 0 To W_ Step W_\30

   drawline(0, 0, i, H_, Int(Rnd * &HFFFFFF))

Next

i = InStr(fname,".bas") fname = Left(fname, Len(fname)-i+1) WindowTitle fname + " hit any key to end program"

While Inkey <> "" : Wend Sleep End</lang>

Go

<lang go>package raster

import "math"

func ipart(x float64) float64 {

   return math.Floor(x)

}

func round(x float64) float64 {

   return ipart(x + .5)

}

func fpart(x float64) float64 {

   return x - ipart(x)

}

func rfpart(x float64) float64 {

   return 1 - fpart(x)

}

// AaLine plots anti-aliased line by Xiaolin Wu's line algorithm. func (g *Grmap) AaLine(x1, y1, x2, y2 float64) {

   // straight translation of WP pseudocode
   dx := x2 - x1
   dy := y2 - y1
   ax := dx
   if ax < 0 {
       ax = -ax
   }
   ay := dy
   if ay < 0 {
       ay = -ay
   }
   // plot function set here to handle the two cases of slope
   var plot func(int, int, float64)
   if ax < ay {
       x1, y1 = y1, x1
       x2, y2 = y2, x2
       dx, dy = dy, dx
       plot = func(x, y int, c float64) {
           g.SetPx(y, x, uint16(c*math.MaxUint16))
       }
   } else {
       plot = func(x, y int, c float64) {
           g.SetPx(x, y, uint16(c*math.MaxUint16))
       }
   }
   if x2 < x1 {
       x1, x2 = x2, x1
       y1, y2 = y2, y1
   }
   gradient := dy / dx
   // handle first endpoint
   xend := round(x1)
   yend := y1 + gradient*(xend-x1)
   xgap := rfpart(x1 + .5)
   xpxl1 := int(xend) // this will be used in the main loop
   ypxl1 := int(ipart(yend))
   plot(xpxl1, ypxl1, rfpart(yend)*xgap)
   plot(xpxl1, ypxl1+1, fpart(yend)*xgap)
   intery := yend + gradient // first y-intersection for the main loop
   // handle second endpoint
   xend = round(x2)
   yend = y2 + gradient*(xend-x2)
   xgap = fpart(x2 + 0.5)
   xpxl2 := int(xend) // this will be used in the main loop
   ypxl2 := int(ipart(yend))
   plot(xpxl2, ypxl2, rfpart(yend)*xgap)
   plot(xpxl2, ypxl2+1, fpart(yend)*xgap)
   // main loop
   for x := xpxl1 + 1; x <= xpxl2-1; x++ {
       plot(x, int(ipart(intery)), rfpart(intery))
       plot(x, int(ipart(intery))+1, fpart(intery))
       intery = intery + gradient
   }

}</lang> Demonstration program: <lang go>package main

// Files required to build supporting package raster are found in: // * This task (immediately above) // * Bitmap // * Grayscale image // * Write a PPM file

import "raster"

func main() {

   g := raster.NewGrmap(400, 300)
   g.AaLine(7.4, 12.3, 307, 122.5)
   g.AaLine(177.4, 12.3, 127, 222.5)
   g.Bitmap().WritePpmFile("wu.ppm")

}</lang>

Haskell

Example makes use of JuicyPixels for serialization to PNG format and and primitive to abstract away memory-related operations. This is a fairly close translation of the algorithm as described on Wikipedia:

<lang haskell>{-# LANGUAGE ScopedTypeVariables #-}

module Main (main) where

import Codec.Picture (writePng) import Codec.Picture.Types (Image, MutableImage(..), Pixel, PixelRGB8(..), createMutableImage, unsafeFreezeImage, writePixel) import Control.Monad (void) import Control.Monad.Primitive (PrimMonad, PrimState) import Data.Foldable (foldlM)

type MImage m px = MutableImage (PrimState m) px

-- | Create an image given a function to apply to an empty mutable image withMutableImage

   :: (Pixel px, PrimMonad m)
   => Int                      -- ^ image width
   -> Int                      -- ^ image height
   -> px                       -- ^ background colour
   -> (MImage m px -> m ())    -- ^ function to apply to mutable image
   -> m (Image px)             -- ^ action

withMutableImage w h px f = createMutableImage w h px >>= \m -> f m >> unsafeFreezeImage m

-- | Plot a pixel at the given point in the given colour plot

   :: (Pixel px, PrimMonad m)
   => MImage m px  -- ^ mutable image
   -> Int          -- ^ x-coordinate of point
   -> Int          -- ^ y-coordinate of point
   -> px           -- ^ colour
   -> m ()         -- ^ action

plot = writePixel

-- | Draw an antialiased line from first point to second point in given colour drawAntialiasedLine

   :: forall px m . (Pixel px, PrimMonad m)
   => MImage m px      -- ^ mutable image
   -> Int              -- ^ x-coordinate of first point
   -> Int              -- ^ y-coordinate of first point
   -> Int              -- ^ x-coordinate of second point
   -> Int              -- ^ y-coordinate of second point
   -> (Double -> px)   -- ^ colour generator function
   -> m ()             -- ^ action

drawAntialiasedLine m p1x p1y p2x p2y colour = do

   let steep = abs (p2y - p1y) > abs (p2x - p1x)
       ((p3x, p4x), (p3y, p4y)) = swapIf steep ((p1x, p2x), (p1y, p2y))
       ((ax, ay), (bx, by)) = swapIf (p3x > p4x) ((p3x, p3y), (p4x, p4y))
       dx = bx - ax
       dy = by - ay
       gradient = if dx == 0 then 1.0 else fromIntegral dy / fromIntegral dx
   -- handle first endpoint
   let xpxl1 = ax -- round (fromIntegral ax)
       yend1 = fromIntegral ay + gradient * fromIntegral (xpxl1 - ax)
       xgap1 = rfpart (fromIntegral ax + 0.5)
   endpoint steep xpxl1 yend1 xgap1
   -- handle second endpoint
   let xpxl2 = bx -- round (fromIntegral bx)
       yend2 = fromIntegral by + gradient * fromIntegral (xpxl2 - bx)
       xgap2 = fpart (fromIntegral bx + 0.5)
   endpoint steep xpxl2 yend2 xgap2
   -- main loop
   let intery = yend1 + gradient
   void $ if steep
       then foldlM (\i x -> do
           plot m (ipart i) x (colour (rfpart i))
           plot m (ipart i + 1) x (colour (fpart i))
           pure $ i + gradient) intery [xpxl1 + 1..xpxl2 - 1]
       else foldlM (\i x -> do
           plot m x (ipart i) (colour (rfpart i))
           plot m x (ipart i + 1) (colour (fpart i))
           pure $ i + gradient) intery [xpxl1 + 1..xpxl2 - 1]
   where
       endpoint :: Bool -> Int -> Double -> Double -> m ()
       endpoint True xpxl yend xgap = do
           plot m ypxl xpxl (colour (rfpart yend * xgap))
           plot m (ypxl + 1) xpxl (colour (fpart yend * xgap))
           where ypxl = ipart yend
       endpoint False xpxl yend xgap = do
           plot m xpxl ypxl (colour (rfpart yend * xgap))
           plot m xpxl (ypxl + 1) (colour (fpart yend * xgap))
           where ypxl = ipart yend

swapIf :: Bool -> (a, a) -> (a, a) swapIf False p = p swapIf True (x, y) = (y, x)

ipart :: Double -> Int ipart = truncate

fpart :: Double -> Double fpart x

   | x > 0 = x - temp
   | otherwise = x - (temp + 1)
   where temp = fromIntegral (ipart x)

rfpart :: Double -> Double rfpart x = 1 - fpart x

main :: IO () main = do

   -- We start and end the line with sufficient clearance from the edge of the
   -- image to be able to see the endpoints
   img <- withMutableImage 640 480 (PixelRGB8 0 0 0) $ \m@(MutableImage w h _) ->
           drawAntialiasedLine m 2 2 (w - 2) (h - 2)
           (\brightness -> let level = round (brightness * 255) in PixelRGB8 level level level)
   -- Write it out to a file on disc
   writePng "xiaolin-wu-algorithm.png" img</lang>

Building and running this program will generate an output PNG file named xiaolin-wu-algorithm.png showing a white antialiased diagonal line.

J

Solution: <lang j>load'gl2' coinsert'jgl2'

drawpt=:4 :0"0 1

  glrgb <.(-.x)*255 255 255
  glpixel y

)

drawLine=:3 :0 NB. drawline x1,y1,x2,y2

  pts=. 2 2$y
  isreversed=. </ |d=. -~/pts
  r=. |.^:isreversed"1
  pts=. /:~ pts \:"1 |d
  gradient=. %~/ (\:|)d
  'x y'=. |:pts
  xend=. <.0.5+ x
  yend=. y + gradient* xend-x
  xgap=. -.1|x+0.5
  n=. i. >: -~/ xend
  'xlist ylist'=. (n*/~1,gradient) + ({.xend),({.yend)
  weights=. ((2&}.,~ xgap*2&{.)&.(_1&|.) (,.~-.) 1|ylist)
  weights (drawpt r)"1 2 (,:+&0 1)"1 xlist,.<.ylist

)</lang>

Example use: <lang j> wd'pc win closeok; xywh 0 0 300 200;cc g isigraph; pas 0 0; pshow;' NB. J6 or earlier

  wd'pc win closeok; minwh 600 400;cc g isidraw flush; pshow;'        NB. J802 or later
  glpaint glclear 
  glpaint drawLine 10 10 590 390</lang>

Java

Works with: Java version 8

<lang java>import java.awt.*; import static java.lang.Math.*; import javax.swing.*;

public class XiaolinWu extends JPanel {

   public XiaolinWu() {
       Dimension dim = new Dimension(640, 640);
       setPreferredSize(dim);
       setBackground(Color.white);
   }
   void plot(Graphics2D g, double x, double y, double c) {
       g.setColor(new Color(0f, 0f, 0f, (float)c));
       g.fillOval((int) x, (int) y, 2, 2);
   }
   int ipart(double x) {
       return (int) x;
   }
   double fpart(double x) {
       return x - floor(x);
   }
   double rfpart(double x) {
       return 1.0 - fpart(x);
   }
   void drawLine(Graphics2D g, double x0, double y0, double x1, double y1) {
       boolean steep = abs(y1 - y0) > abs(x1 - x0);
       if (steep)
           drawLine(g, y0, x0, y1, x1);
       if (x0 > x1)
           drawLine(g, x1, y1, x0, y0);
       double dx = x1 - x0;
       double dy = y1 - y0;
       double gradient = dy / dx;
       // handle first endpoint
       double xend = round(x0);
       double yend = y0 + gradient * (xend - x0);
       double xgap = rfpart(x0 + 0.5);
       double xpxl1 = xend; // this will be used in the main loop
       double ypxl1 = ipart(yend);
       if (steep) {
           plot(g, ypxl1, xpxl1, rfpart(yend) * xgap);
           plot(g, ypxl1 + 1, xpxl1, fpart(yend) * xgap);
       } else {
           plot(g, xpxl1, ypxl1, rfpart(yend) * xgap);
           plot(g, xpxl1, ypxl1 + 1, fpart(yend) * xgap);
       }
       // first y-intersection for the main loop
       double intery = yend + gradient;
       // handle second endpoint
       xend = round(x1);
       yend = y1 + gradient * (xend - x1);
       xgap = fpart(x1 + 0.5);
       double xpxl2 = xend; // this will be used in the main loop
       double ypxl2 = ipart(yend);
       if (steep) {
           plot(g, ypxl2, xpxl2, rfpart(yend) * xgap);
           plot(g, ypxl2 + 1, xpxl2, fpart(yend) * xgap);
       } else {
           plot(g, xpxl2, ypxl2, rfpart(yend) * xgap);
           plot(g, xpxl2, ypxl2 + 1, fpart(yend) * xgap);
       }
       // main loop
       for (double x = xpxl1 + 1; x <= xpxl2 - 1; x++) {
           if (steep) {
               plot(g, ipart(intery), x, rfpart(intery));
               plot(g, ipart(intery) + 1, x, fpart(intery));
           } else {
               plot(g, x, ipart(intery), rfpart(intery));
               plot(g, x, ipart(intery) + 1, fpart(intery));
           }
           intery = intery + gradient;
       }
   }
   @Override
   public void paintComponent(Graphics gg) {
       super.paintComponent(gg);
       Graphics2D g = (Graphics2D) gg;
       drawLine(g, 550, 170, 50, 435);
   }
   public static void main(String[] args) {
       SwingUtilities.invokeLater(() -> {
           JFrame f = new JFrame();
           f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
           f.setTitle("Xiaolin Wu's line algorithm");
           f.setResizable(false);
           f.add(new XiaolinWu(), BorderLayout.CENTER);
           f.pack();
           f.setLocationRelativeTo(null);
           f.setVisible(true);
       });
   }

}</lang>

Julia

Works with: Julia version 0.6

<lang julia>using Images

fpart(x) = mod(x, one(x)) rfpart(x) = one(x) - fpart(x)

function drawline!(img::Matrix{Gray{N0f8}}, x0::Integer, y0::Integer, x1::Integer, y1::Integer)

   steep = abs(y1 - y0) > abs(x1 - x0)
   if steep
       x0, y0 = y0, x0
       x1, y1 = y1, x1
   end
   if x0 > x1
       x0, x1 = x1, x0
       y0, y1 = y1, y0
   end
   dx = x1 - x0
   dy = y1 - y0
   grad = dy / dx
   if iszero(dx)
       grad = oftype(grad, 1.0)
   end
   # handle first endpoint
   xend = round(Int, x0)
   yend = y0 + grad * (xend - x0)
   xgap = rfpart(x0 + 0.5)
   xpxl1 = xend
   ypxl1 = floor(Int, yend)
   if steep
       img[ypxl1,   xpxl1] = rfpart(yend) * xgap
       img[ypxl1+1, xpxl1] =  fpart(yend) * xgap
   else
       img[xpxl1, ypxl1  ] = rfpart(yend) * xgap
       img[xpxl1, ypxl1+1] =  fpart(yend) * xgap
   end
   intery = yend + grad # first y-intersection for the main loop
   # handle second endpoint
   xend = round(Int, x1)
   yend = y1 + grad * (xend - x1)
   xgap = fpart(x1 + 0.5)
   xpxl2 = xend
   ypxl2 = floor(Int, yend)
   if steep
       img[ypxl2,   xpxl2] = rfpart(yend) * xgap
       img[ypxl2+1, xpxl2] =  fpart(yend) * xgap
   else
       img[xpxl2, ypxl2  ] = rfpart(yend) * xgap
       img[xpxl2, ypxl2+1] =  fpart(yend) * xgap
   end
   # main loop
   if steep
       for x in xpxl1+1:xpxl2-1
           img[floor(Int, intery),   x] = rfpart(intery)
           img[floor(Int, intery)+1, x] =  fpart(intery)
           intery += grad
       end
   else
       for x in xpxl1+1:xpxl2-1
           img[x, floor(Int, intery)  ] = rfpart(intery)
           img[x, floor(Int, intery)+1] =  fpart(intery)
           intery += grad
       end
   end
   return img

end

img = fill(Gray(1.0N0f8), 250, 250); drawline!(img, 8, 8, 192, 154)</lang>

Kotlin

Translation of: Java

<lang scala>// version 1.1.2

import java.awt.* import javax.swing.*

class XiaolinWu: JPanel() {

   init {
       preferredSize = Dimension(640, 640)
       background = Color.white
   }
   private fun plot(g: Graphics2D, x: Double, y: Double, c: Double) {
       g.color = Color(0f, 0f, 0f, c.toFloat())
       g.fillOval(x.toInt(), y.toInt(), 2, 2)
   }
   private fun ipart(x: Double) = x.toInt()
   private fun fpart(x: Double) = x - Math.floor(x)
   private fun rfpart(x: Double) = 1.0 - fpart(x)
   private fun drawLine(g: Graphics2D, x0: Double, y0: Double, x1: Double, y1: Double) {
       val steep = Math.abs(y1 - y0) > Math.abs(x1 - x0)
       if (steep) drawLine(g, y0, x0, y1, x1)
       if (x0 > x1) drawLine(g, x1, y1, x0, y0)
       val dx = x1 - x0
       val dy = y1 - y0
       val gradient = dy / dx
       // handle first endpoint
       var xend = Math.round(x0).toDouble()
       var yend = y0 + gradient * (xend - x0)
       var xgap = rfpart(x0 + 0.5)
       val xpxl1 = xend  // this will be used in the main loop
       val ypxl1 = ipart(yend).toDouble()
       if (steep) {
           plot(g, ypxl1, xpxl1, rfpart(yend) * xgap)
           plot(g, ypxl1 + 1.0, xpxl1, fpart(yend) * xgap)
       }
       else {
           plot(g, xpxl1, ypxl1, rfpart(yend) * xgap)
           plot(g, xpxl1, ypxl1 + 1.0, fpart(yend) * xgap)
       }
       // first y-intersection for the main loop
       var intery = yend + gradient
       // handle second endpoint
       xend = Math.round(x1).toDouble()
       yend = y1 + gradient * (xend - x1)
       xgap = fpart(x1 + 0.5)
       val xpxl2 = xend  // this will be used in the main loop
       val ypxl2 = ipart(yend).toDouble()
       if (steep) {
           plot(g, ypxl2, xpxl2, rfpart(yend) * xgap)
           plot(g, ypxl2 + 1.0, xpxl2, fpart(yend) * xgap)
       }
       else {
           plot(g, xpxl2, ypxl2, rfpart(yend) * xgap)
           plot(g, xpxl2, ypxl2 + 1.0, fpart(yend) * xgap)
       }
       // main loop
       var x = xpxl1 + 1.0
       while (x <=  xpxl2 - 1) {
           if (steep) {
               plot(g, ipart(intery).toDouble(), x, rfpart(intery))
               plot(g, ipart(intery).toDouble() + 1.0, x, fpart(intery))
           }
           else {
               plot(g, x, ipart(intery).toDouble(), rfpart(intery))
               plot(g, x, ipart(intery).toDouble() + 1.0, fpart(intery))
           }
           intery += gradient
           x++
       }
   }
   override protected fun paintComponent(gg: Graphics) {
       super.paintComponent(gg)
       val g = gg as Graphics2D
       drawLine(g, 550.0, 170.0, 50.0, 435.0)
   }

}

fun main(args: Array<String>) {

   SwingUtilities.invokeLater {
       val f = JFrame()
       f.defaultCloseOperation = JFrame.EXIT_ON_CLOSE
       f.title = "Xiaolin Wu's line algorithm"
       f.isResizable = false
       f.add(XiaolinWu(), BorderLayout.CENTER)
       f.pack()
       f.setLocationRelativeTo(null)
       f.isVisible = true
   }

}</lang>

Liberty BASIC

<lang lb> NoMainWin WindowWidth = 270 WindowHeight = 290 UpperLeftX=int((DisplayWidth-WindowWidth)/2) UpperLeftY=int((DisplayHeight-WindowHeight)/2)

Global variablesInitialized : variablesInitialized = 0 Global BackColor$ : BackColor$ = "0 0 0" ' BackColor$ = "255 255 255"

   'now, right click randomizes BG

Global size : size = 1'4 global mousepoints.mouseX0, mousepoints.mouseY0, mousepoints.mouseX1, mousepoints.mouseY1

'StyleBits #main.gbox, 0, _WS_BORDER, 0, 0 GraphicBox #main.gbox, 0, 0, 253, 252

Open "Click Twice to Form Line" For Window As #main Print #main, "TrapClose quit" Print #main.gbox, "Down; Color Black" Print #main.gbox, "Down; fill ";BackColor$ Print #main.gbox, "When leftButtonUp gBoxClick" Print #main.gbox, "When rightButtonUp RandomBG" Print #main.gbox, "Size "; size

result = drawAntiAliasedLine(126.5, 0, 126.5, 252, "255 0 0") result = drawAntiAliasedLine(0, 126, 253, 126, "255 0 0") result = drawAntiAliasedLine(0, 0, 253, 252, "255 0 0") result = drawAntiAliasedLine(253, 0, 0, 252, "255 0 0") Wait


   Sub quit handle$
       Close #main
       End
   End Sub

sub RandomBG handle$, MouseX, MouseY

   BackColor$ = int(rnd(1)*256);" ";int(rnd(1)*256);" ";int(rnd(1)*256)
   Print #main.gbox, "CLS; fill ";BackColor$
   variablesInitialized = 0

end sub

   Sub gBoxClick handle$, MouseX, MouseY
       'We will use the mousepoints "struct" to hold the values
       'that way they are retained between subroutine calls
       If variablesInitialized = 0 Then
           Print #main.gbox, "CLS; fill ";BackColor$
           mousepoints.mouseX0 = MouseX
           mousepoints.mouseY0 = MouseY
           variablesInitialized = 1
       Else
           If variablesInitialized = 1 Then
               mousepoints.mouseX1 = MouseX
               mousepoints.mouseY1 = MouseY
               variablesInitialized = 0
               result = drawAntiAliasedLine(mousepoints.mouseX0, mousepoints.mouseY0, mousepoints.mouseX1, mousepoints.mouseY1, "255 0 0")
           End If
       End If
   End Sub
   Function Swap(Byref a,Byref b)
       aTemp = b
       b = a
       a = aTemp
   End Function
   Function RoundtoInt(val)
       RoundtoInt = Int(val + 0.5)
   End Function
   Function PlotAntiAliased(x, y, RGB$, b, steep)
       RGB$ = Int(Val(Word$(BackColor$, 1))*(1-b) + Val(Word$(RGB$, 1)) * b) ; " " ; _
              Int(Val(Word$(BackColor$, 2))*(1-b) + Val(Word$(RGB$, 3)) * b) ; " " ; _
              Int(Val(Word$(BackColor$, 3))*(1-b) + Val(Word$(RGB$, 2)) * b)
       if steep then 'x and y reversed
           Print #main.gbox, "Down; Color " + RGB$ + "; Set " + str$(y) + " " + str$(x)
       else
           Print #main.gbox, "Down; Color " + RGB$ + "; Set " + str$(x) + " " + str$(y)
       end if
   End Function
   Function fracPart(x)
       fracPart = (x Mod 1)
   End function
   Function invFracPart(x)
       invFracPart = (1 - fracPart(x))
   End Function
   Function drawAntiAliasedLine(x1, y1, x2, y2, RGB$)
       If (x2 - x1)=0 Or (y2 - y1)=0 Then
           Print #main.gbox, "Down; Color " + RGB$
           result = BresenhamLine(x1, y1, x2, y2)
           Exit Function
       End If
       steep = abs(x2 - x1) < abs(y2 - y1)
       if steep then   'x and y should be reversed
           result = Swap(x1, y1)
           result = Swap(x2, y2)
       end if
       If (x2 < x1) Then
           result = Swap(x1, x2)
           result = Swap(y1, y2)
       End If
       dx = (x2 - x1)
       dy = (y2 - y1)
       grad = (dy/ dx)
       'Handle the First EndPoint
       xend = RoundtoInt(x1)
       yend = y1 + grad * (xend - x1)
       xgap = invFracPart(x1 + 0.5)
       ix1 = xend
       iy1 = Int(yend)
       result = PlotAntiAliased(ix1, iy1, RGB$, invFracPart(yend) * xgap, steep )
       result = PlotAntiAliased(ix1, (iy1 + size), RGB$, fracPart(yend) * xgap, steep )
       yf = (yend + grad)
       'Handle the Second EndPoint
       xend = RoundtoInt(x2)
       yend = y2 + grad * (xend - x2)
       xgap = fracPart(x2 + 0.5)
       ix2 = xend
       iy2 = Int(yend)
       result = PlotAntiAliased(ix2, iy2, RGB$, invFracPart(yend) * xgap, steep )
       result = PlotAntiAliased(ix2, (iy2 + size), RGB$, fracPart(yend) * xgap, steep )
       For x = ix1 + 1 To ix2 - 1
           result = PlotAntiAliased(x, Int(yf), RGB$, invFracPart(yf), steep )
           result = PlotAntiAliased(x, (Int(yf) + size), RGB$, fracPart(yf), steep )
           yf = (yf + grad)
       Next x
   End Function


   Function BresenhamLine(x0, y0, x1, y1)
       dx = Abs(x1 - x0)
       dy = Abs(y1 - y0)
       sx = ((x1 > x0) + Not(x0 < x1))
       sy = ((y1 > y0) + Not(y0 < y1))
       errornum = (dx - dy)
       Do While 1
           Print #main.gbox, "Set " + str$(x0) + " " + str$(y0)
           If (x0 = x1) And (y0 = y1) Then Exit Do
           errornum2 = (2 * errornum)
           If errornum2 > (-1 * dy) Then
               errornum = (errornum - dy)
               x0 = (x0 + sx)
           End If
           If errornum2 < dx Then
               errornum = (errornum + dx)
               y0 = (y0 + sy)
           End If
       Loop
   End Function

</lang>

Pascal

Works with: Free Pascal
Library: SDL2

Based on Wikipwdia pseudocode with some optimizations and alpha handling.

<lang pascal> program wu; uses

 SDL2,
 math;

const

 FPS = 1000 div 60;
 SCALE = 6;

var

 win: PSDL_Window;
 ren: PSDL_Renderer;
 mouse_x, mouse_y: longint;
 origin: TSDL_Point;
 event: TSDL_Event;
 line_alpha: byte = 255;

procedure SDL_RenderDrawWuLine(renderer: PSDL_Renderer; x1, y1, x2, y2: longint); var

 r, g, b, a, a_new: Uint8;
 gradient, iy: real;
 x, y: longint;
 px, py: plongint;
 procedure swap(var a, b: longint);
 var
   tmp: longint;
 begin
   tmp := a;
   a := b;
   b := tmp;
 end;

begin

 if a = 0 then
   exit;
 SDL_GetRenderDrawColor(renderer, @r, @g, @b, @a);
 if abs(y2 - y1) > abs(x2 - x1) then
   begin
     swap(x1, y1);
     swap(x2, y2);
     px := @y;
     py := @x;
   end
 else
   begin
     px := @x;
     py := @y;
   end;
 if x1 > x2 then
   begin
     swap(x1, x2);
     swap(y1, y2);
   end;
 x := x2 - x1;
 if x = 0 then
   x := 1;
 gradient := (y2 - y1) / x;
 iy := y1;
 for x := x1 to x2 do
   begin
     a_new := round(a * frac(iy));
     y := floor(iy);
     SDL_SetRenderDrawColor(renderer, r, g, b, a-a_new);
     SDL_RenderDrawPoint(renderer, px^, py^);
     inc(y);
     SDL_SetRenderDrawColor(renderer, r, g, b, a_new);
     SDL_RenderDrawPoint(renderer, px^, py^);
     iy := iy + gradient;
   end;
 SDL_SetRenderDrawColor(renderer, r, g, b, a);

end;

begin

 SDL_Init(SDL_INIT_VIDEO);
 win := SDL_CreateWindow('Xiaolin Wus line algorithm', SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
                       640, 480, SDL_WINDOW_RESIZABLE);
 ren := SDL_CreateRenderer(win, -1, 0);
 if ren = NIL then
   begin
     writeln(SDL_GetError);
     halt;
   end;
 SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_BLEND);
 SDL_RenderSetScale(ren, SCALE, SCALE);
 SDL_SetCursor(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_CROSSHAIR));
 mouse_x := 0;
 mouse_y := 0;
 origin.x := 0;
 origin.y := 0;
 repeat
   while SDL_PollEvent(@event) = 1 do
     case event.type_ of
       SDL_KEYDOWN:
         if event.key.keysym.sym = SDLK_ESCAPE then
           halt;
       SDL_MOUSEBUTTONDOWN:
         begin
           origin.x := mouse_x;
           origin.y := mouse_y;
         end;
       SDL_MOUSEMOTION:
         with event.motion do
           begin
             mouse_x := x div SCALE;
             mouse_y := y div SCALE;
           end;
       SDL_MOUSEWHEEL:
         line_alpha := EnsureRange(line_alpha + event.wheel.y * 20, 0, 255);
       SDL_QUITEV:
         halt;
     end;
   SDL_SetRenderDrawColor(ren, 35, 35, 35, line_alpha);
   SDL_RenderDrawWuLine(ren, origin.x, origin.y, mouse_x, mouse_y);
   SDL_RenderPresent(ren);
   SDL_SetRenderDrawColor(ren, 255, 255, 255, 255);
   SDL_RenderClear(ren);
   SDL_Delay(FPS);
 until false;

end. </lang>

Perl

This is mostly a translation of the pseudo-code on Wikipedia, except that the $plot trick was inspired by the perl6 RosettaCode example. <lang perl>#!perl use strict; use warnings;

sub plot { my ($x, $y, $c) = @_; printf "plot %d %d %.1f\n", $x, $y, $c if $c; }

sub ipart { int shift; }

sub round { int( 0.5 + shift ); }

sub fpart { my $x = shift; $x - int $x; }

sub rfpart { 1 - fpart(shift); }

sub drawLine { my ($x0, $y0, $x1, $y1) = @_;

my $plot = \&plot;

if( abs($y1 - $y0) > abs($x1 - $x0) ) { $plot = sub { plot( @_[1, 0, 2] ) }; ($x0, $y0, $x1, $y1) = ($y0, $x0, $y1, $x1); }

if( $x0 > $x1 ) { ($x0, $x1, $y0, $y1) = ($x1, $x0, $y1, $y0); }

my $dx = $x1 - $x0; my $dy = $y1 - $y0; my $gradient = $dy / $dx;

my @xends; my $intery;

# handle the endpoints for my $xy ([$x0, $y0], [$x1, $y1]) { my ($x, $y) = @$xy; my $xend = round($x); my $yend = $y + $gradient * ($xend - $x); my $xgap = rfpart($x + 0.5);

my $x_pixel = $xend; my $y_pixel = ipart($yend); push @xends, $x_pixel;

$plot->($x_pixel, $y_pixel , rfpart($yend) * $xgap); $plot->($x_pixel, $y_pixel+1, fpart($yend) * $xgap); next if defined $intery; # first y-intersection for the main loop $intery = $yend + $gradient; }

# main loop

for my $x ( $xends[0] + 1 .. $xends[1] - 1 ) { $plot->($x, ipart ($intery), rfpart($intery)); $plot->($x, ipart ($intery)+1, fpart($intery)); $intery += $gradient; } }

if( $0 eq __FILE__ ) { drawLine( 0, 1, 10, 2 ); } __END__ </lang>

Output:
plot 0 1 0.5
plot 10 2 0.5
plot 1 1 0.9
plot 1 2 0.1
plot 2 1 0.8
plot 2 2 0.2
plot 3 1 0.7
plot 3 2 0.3
plot 4 1 0.6
plot 4 2 0.4
plot 5 1 0.5
plot 5 2 0.5
plot 6 1 0.4
plot 6 2 0.6
plot 7 1 0.3
plot 7 2 0.7
plot 8 1 0.2
plot 8 2 0.8
plot 9 1 0.1
plot 9 2 0.9

Phix

For educational/comparison purposes only: see demo\pGUI\aaline.exw for a much shorter version.
Resize the window to show lines at any angle

Library: pGUI

<lang Phix>-- -- demo\rosetta\XiaolinWuLine.exw -- ============================== -- constant TITLE = "Xiaolin Wu's line algorithm"

bool bresline = false -- space toggles, for comparison

include pGUI.e

Ihandle dlg, canvas cdCanvas cddbuffer, cdcanvas

constant BACK = CD_PARCHMENT,

        LINE = CD_BLUE,
        rB = red(BACK), gB = green(BACK), bB = blue(BACK),
        rL = red(LINE), gL = green(LINE), bL = blue(LINE)

procedure plot(atom x, atom y, atom c, bool steep=false) -- plot the pixel at (x, y) with brightness c (where 0 <= c <= 1)

   if steep then {x,y} = {y,x} end if
   atom C = 1-c
   c = rgb(rL*c+rB*C,gL*c+gB*C,bL*c+bB*C)
   cdCanvasPixel(cddbuffer, x, y, c) 

end procedure

procedure plot2(atom x, atom y, atom f, atom xgap, bool steep)

   plot(x,y,(1-f)*xgap,steep)
   plot(x,y+1,f*xgap,steep)

end procedure

function fpart(atom x)

   return x - floor(x)     -- fractional part of x

end function

procedure draw_line(atom x0,y0,x1,y1)

   if bresline then
       cdCanvasLine(cddbuffer, x0, y0, x1, y1)
       return
   end if
   bool steep := abs(y1 - y0) > abs(x1 - x0)
   if steep then
       {x0, y0, x1, y1} = {y0, x0, y1, x1}
   end if
   if x0>x1 then
       {x0, x1, y0, y1} = {x1, x0, y1, y0}
   end if
   
   atom dx := x1 - x0,
        dy := y1 - y0,
        gradient := iff(dx=0? 1 : dy / dx)
   -- handle first endpoint
   atom xend := round(x0),
        yend := y0 + gradient * (xend - x0),
        xgap := 1-fpart(x0 + 0.5),
        xpxl1 := xend, -- this will be used in the main loop
        ypxl1 := floor(yend)
   plot2(xpxl1, ypxl1, fpart(yend), xgap, steep)
   atom intery := yend + gradient -- first y-intersection for the main loop
   
   -- handle second endpoint
   xend := round(x1)
   yend := y1 + gradient * (xend - x1)
   xgap := fpart(x1 + 0.5)
   atom xpxl2 := xend, -- this will be used in the main loop
        ypxl2 := floor(yend)
   plot2(xpxl2, ypxl2, fpart(yend), xgap, steep)
   
   -- main loop
   for x = xpxl1+1 to xpxl2-1 do
       plot2(x, floor(intery), fpart(intery), 1, steep)
       intery += gradient
   end for

end procedure

function redraw_cb(Ihandle /*ih*/, integer /*posx*/, integer /*posy*/)

   integer {w, h} = sq_sub(IupGetIntInt(canvas, "DRAWSIZE"),10)
   cdCanvasActivate(cddbuffer)
   cdCanvasClear(cddbuffer)
   draw_line(0,0,200,200)
   draw_line(w,0,200,200)
   draw_line(0,h,200,200)
   draw_line(w,h,200,200)
   cdCanvasFlush(cddbuffer)
   return IUP_DEFAULT

end function

function map_cb(Ihandle ih)

   cdcanvas = cdCreateCanvas(CD_IUP, ih)
   cddbuffer = cdCreateCanvas(CD_DBUFFER, cdcanvas)
   cdCanvasSetBackground(cddbuffer, BACK)
   cdCanvasSetForeground(cddbuffer, LINE)
   return IUP_DEFAULT

end function

function esc_close(Ihandle /*ih*/, atom c)

   if c=K_ESC then return IUP_CLOSE end if
   if c=' ' then
       bresline = not bresline
       IupRedraw(canvas)
   end if
   return IUP_CONTINUE

end function

procedure main()

   IupOpen()
   canvas = IupCanvas(NULL)
   IupSetAttribute(canvas, "RASTERSIZE", "640x480")
   IupSetCallback(canvas, "MAP_CB", Icallback("map_cb"))
   IupSetCallback(canvas, "ACTION", Icallback("redraw_cb"))
   dlg = IupDialog(canvas)
   IupSetAttribute(dlg, "TITLE", TITLE)
   IupSetCallback(dlg, "K_ANY", Icallback("esc_close"))
   IupShow(dlg)
   IupSetAttribute(canvas, "RASTERSIZE", NULL)
   IupMainLoop()
   IupClose()

end procedure main()</lang>

PicoLisp

<lang PicoLisp>(scl 2)

(de plot (Img X Y C)

  (set (nth Img (*/ Y 1.0) (*/ X 1.0)) (- 100 C)) )

(de ipart (X)

  (* 1.0 (/ X 1.0)) )

(de iround (X)

  (ipart (+ X 0.5)) )

(de fpart (X)

  (% X 1.0) )

(de rfpart (X)

  (- 1.0 (fpart X)) )

(de xiaolin (Img X1 Y1 X2 Y2)

  (let (DX (- X2 X1)  DY (- Y2 Y1))
     (use (Grad Xend Yend Xgap Xpxl1 Ypxl1 Xpxl2 Ypxl2 Intery)
        (when (> (abs DY) (abs DX))
           (xchg 'X1 'Y1  'X2 'Y2) )
        (when (> X1 X2)
           (xchg 'X1 'X2  'Y1 'Y2) )
        (setq
           Grad (*/ DY 1.0 DX)
           Xend (iround X1)
           Yend (+ Y1 (*/ Grad (- Xend X1) 1.0))
           Xgap (rfpart (+ X1 0.5))
           Xpxl1 Xend
           Ypxl1 (ipart Yend) )
        (plot Img Xpxl1 Ypxl1 (*/ (rfpart Yend) Xgap 1.0))
        (plot Img Xpxl1 (+ 1.0 Ypxl1) (*/ (fpart Yend) Xgap 1.0))
        (setq
           Intery (+ Yend Grad)
           Xend (iround X2)
           Yend (+ Y2 (*/ Grad (- Xend X2) 1.0))
           Xgap (fpart (+ X2 0.5))
           Xpxl2 Xend
           Ypxl2 (ipart Yend) )
        (plot Img Xpxl2 Ypxl2 (*/ (rfpart Yend) Xgap 1.0))
        (plot Img Xpxl2 (+ 1.0 Ypxl2) (*/ (fpart Yend) Xgap 1.0))
        (for (X (+ Xpxl1 1.0)  (>= (- Xpxl2 1.0) X)  (+ X 1.0))
           (plot Img X (ipart Intery) (rfpart Intery))
           (plot Img X (+ 1.0 (ipart Intery)) (fpart Intery))
           (inc 'Intery Grad) ) ) ) )

(let Img (make (do 90 (link (need 120 99)))) # Create image 120 x 90

  (xiaolin Img 10.0 10.0 110.0 80.0)              # Draw lines
  (xiaolin Img 10.0 10.0 110.0 45.0)
  (xiaolin Img 10.0 80.0 110.0 45.0)
  (xiaolin Img 10.0 80.0 110.0 10.0)
  (out "img.pgm"                                  # Write to bitmap file
     (prinl "P2")
     (prinl 120 " " 90)
     (prinl 100)
     (for Y Img (apply printsp Y)) ) )</lang>

PureBasic

<lang PureBasic>Macro PlotB(x, y, Color, b)

 Plot(x, y, RGB(Red(Color) * (b), Green(Color) * (b), Blue(Color) * (b)))

EndMacro

Procedure.f fracPart(x.f)

 ProcedureReturn x - Int(x)

EndProcedure

Procedure.f invFracPart(x.f)

 ProcedureReturn 1.0 - fracPart(x)

EndProcedure

Procedure drawAntiAliasedLine(x1.f, y1.f, x2.f, y2.f, color)

 Protected.f dx, dy, xend, yend, grad, yf, xgap, ix1, iy1, ix2, iy2
 Protected x
 
 dx = x2 - x1
 dy = y2 - y1
 If Abs(dx) < Abs(dy)
   Swap x1, y1
   Swap x2, y2
   Swap dx, dy
 EndIf
 
 If x2 < x1
   Swap x1, x2
   Swap y1, y2
 EndIf
 
 grad = dy / dx
 
 ;handle first endpoint
 xend = Round(x1, #pb_round_nearest)
 yend = y1 + grad * (xend - x1)
 xgap = invFracPart(x1 + 0.5)
 ix1 = xend  ;this will be used in the MAIN loop
 iy1 = Int(yend)
 PlotB(ix1, iy1, color, invFracPart(yend) * xgap)
 PlotB(ix1, iy1 + 1, color, fracPart(yend) * xgap)
 yf = yend + grad ;first y-intersection for the MAIN loop
 
 ;handle second endpoint
 xend = Round(x2, #pb_round_nearest)
 yend = y2 + grad * (xend - x2)
 xgap = fracPart(x2 + 0.5)
 ix2 = xend  ;this will be used in the MAIN loop
 iy2 = Int(yend)
 PlotB(ix2, iy2, color, invFracPart(yend) * xgap)
 PlotB(ix2, iy2 + 1, color, fracPart(yend) * xgap)
 ;MAIN loop
 For x = ix1 + 1 To ix2 - 1
   PlotB(x, Int(yf), color, invFracPart(yf))
   PlotB(x, Int(yf) + 1, color, fracPart(yf))
   yf + grad
 Next 

EndProcedure

Define w = 200, h = 200, img = 1 CreateImage(img, w, h) ;img is internal id of the image

OpenWindow(0, 0, 0, w, h,"Xiaolin Wu's line algorithm", #PB_Window_SystemMenu)

StartDrawing(ImageOutput(img))

 drawAntiAliasedLine(80,20, 130,80, RGB(255, 0, 0))

StopDrawing()

ImageGadget(0, 0, 0, w, h, ImageID(img))

Define event Repeat

 event = WaitWindowEvent()

Until event = #PB_Event_CloseWindow</lang>

Python

<lang python>"""Script demonstrating drawing of anti-aliased lines using Xiaolin Wu's line algorithm

usage: python xiaolinwu.py [output-file]

""" from __future__ import division import sys

from PIL import Image


def _fpart(x):

   return x - int(x)

def _rfpart(x):

   return 1 - _fpart(x)

def putpixel(img, xy, color, alpha=1):

   """Paints color over the background at the point xy in img.
   
   Use alpha for blending. alpha=1 means a completely opaque foreground.
   """
   c = tuple(map(lambda bg, fg: int(round(alpha * fg + (1-alpha) * bg)),
                 img.getpixel(xy), color))
   img.putpixel(xy, c)

def draw_line(img, p1, p2, color):

   """Draws an anti-aliased line in img from p1 to p2 with the given color."""
   x1, y1 = p1
   x2, y2 = p2
   dx, dy = x2-x1, y2-y1
   steep = abs(dx) < abs(dy)
   p = lambda px, py: ((px,py), (py,px))[steep]
   if steep:
       x1, y1, x2, y2, dx, dy = y1, x1, y2, x2, dy, dx
   if x2 < x1:
       x1, x2, y1, y2 = x2, x1, y2, y1
   grad = dy/dx
   intery = y1 + _rfpart(x1) * grad
   def draw_endpoint(pt):
       x, y = pt
       xend = round(x)
       yend = y + grad * (xend - x)
       xgap = _rfpart(x + 0.5)
       px, py = int(xend), int(yend)
       putpixel(img, p(px, py), color, _rfpart(yend) * xgap)
       putpixel(img, p(px, py+1), color, _fpart(yend) * xgap)
       return px
   xstart = draw_endpoint(p(*p1)) + 1
   xend = draw_endpoint(p(*p2))
   for x in range(xstart, xend):
       y = int(intery)
       putpixel(img, p(x, y), color, _rfpart(intery))
       putpixel(img, p(x, y+1), color, _fpart(intery))
       intery += grad


if __name__ == '__main__':

   if len(sys.argv) != 2:
       print 'usage: python xiaolinwu.py [output-file]'
       sys.exit(-1)
   blue = (0, 0, 255)
   yellow = (255, 255, 0)
   img = Image.new("RGB", (500,500), blue)
   for a in range(10, 431, 60):
       draw_line(img, (10, 10), (490, a), yellow)
       draw_line(img, (10, 10), (a, 490), yellow)
   draw_line(img, (10, 10), (490, 490), yellow)
   filename = sys.argv[1]
   img.save(filename)
   print 'image saved to', filename</lang>

Racket

<lang racket>#lang racket (require 2htdp/image)

(define (plot img x y c)

 (define c*255 (exact-round (* (- 1 c) 255)))
 (place-image
  (rectangle 1 1 'solid (make-color c*255 c*255 c*255 255))
  x y img))

(define ipart exact-floor) ; assume that a "round-down" is what we want when -ve

`round` is built in -- but we'll use exact round (and I'm not keen on over-binding round)

(define (fpart n) (- n (exact-floor n))) (define (rfpart n) (- 1 (fpart n)))

(define (draw-line img x0 y0 x1 y1)

 (define (draw-line-steeped img x0 y0 x1 y1 steep?)
   (define (draw-line-steeped-l-to-r img x0 y0 x1 y1 steep?)
     (define dx (- x1 x0))
     (define dy (- y1 y0))
     (define gradient (/ dy dx))
     
     (define (handle-end-point img x y)
       (define xend (exact-round x))
       (define yend (+ y (* gradient (- xend x))))
       (define xgap (rfpart (+ x 0.5)))
       (define ypxl (ipart yend))
       (define intery (+ yend gradient))
       
       (case steep?
         [(#t)
          (define img* (plot img ypxl xend (* xgap (rfpart yend))))
          (values (plot img* (+ ypxl 1) xend (* xgap (fpart yend))) xend intery)]
         [(#f)
          (define img* (plot img xend ypxl (* xgap (rfpart yend))))
          (values (plot img* xend (+ ypxl 1) (* xgap (fpart yend))) xend intery)]))
     
     (define-values (img-with-l-endpoint xpl1 intery) (handle-end-point img x0 y0))
     (define-values (img-with-r-endpoint xpl2 _) (handle-end-point img-with-l-endpoint x1 y1))
     
     (for/fold ((img img-with-l-endpoint)  (y intery))
       ((x (in-range (+ xpl1 1) xpl2)))
       (define y-i (ipart y))
       (values
        (case steep?
          [(#t)
           (define img* (plot img y-i x (rfpart y)))
           (plot img* (+ 1 y-i) x (fpart y))]
          [(#f)
           (define img* (plot img x y-i (rfpart y)))
           (plot img* x (+ 1 y-i) (fpart y))])
        (+ y gradient))))
   
   (if (> x0 x1)
       (draw-line-steeped-l-to-r img x1 y1 x0 y0 steep?)
       (draw-line-steeped-l-to-r img x0 y0 x1 y1 steep?)))
 
 (define steep? (> (abs (- y1 y0)) (abs (- x1 x0))))
 (define-values (img* _)
   (if steep?
       (draw-line-steeped img y0 x0 y1 x1 steep?)
       (draw-line-steeped img x0 y0 x1 y1 steep?)))
 img*)

(define img-1 (beside

(scale 3 (draw-line (empty-scene 150 100) 12 12 138 88))
(above
 (scale 1 (draw-line (empty-scene 150 100) 12 50 138 50))
 (scale 1 (draw-line (empty-scene 150 100) 75 12 75 88))
 (scale 1 (draw-line (empty-scene 150 100) 12 88 138 12)))))

(define img-2

 (beside
(scale 3 (draw-line (empty-scene 100 150) 12 12 88 138))
(above (scale 1 (draw-line (empty-scene 100 150) 50 12 50 138))
       (scale 1 (draw-line (empty-scene 100 150) 12 75 88 75))
       (scale 1 (draw-line (empty-scene 100 150) 88 12 12 138)))))

img-1 img-2 (save-image img-1 "images/xiaolin-wu-racket-1.png") (save-image img-2 "images/xiaolin-wu-racket-2.png")</lang>

Output files: File:Xiaolin-wu-racket-1.png File:Xiaolin-wu-racket-2.png

Raku

(formerly Perl 6) <lang perl6>sub plot(\x, \y, \c) { say "plot {x} {y} {c}" }

sub fpart(\x) { x - floor(x) }

sub draw-line(@a is copy, @b is copy) {

   my Bool \steep = abs(@b[1] - @a[1]) > abs(@b[0] - @a[0]);
   my $plot = &OUTER::plot;

   if steep {

$plot = -> $y, $x, $c { plot($x, $y, $c) } @a.=reverse; @b.=reverse;

   }
   if @a[0] > @b[0] { my @t = @a; @a = @b; @b = @t }
   my (\x0,\y0) = @a;
   my (\x1,\y1) = @b;

   my \dx = x1 - x0;
   my \dy = y1 - y0;
   my \gradient = dy / dx;

   # handle first endpoint
   my \x-end1 = round(x0);
   my \y-end1 = y0 + gradient * (x-end1 - x0);
   my \x-gap1 = 1 - round(x0 + 0.5);
   my \x-pxl1 = x-end1;   # this will be used in the main loop
   my \y-pxl1 = floor(y-end1);
   my \c1 = fpart(y-end1) * x-gap1;
   $plot(x-pxl1, y-pxl1    , 1 - c1) unless c1 == 1;
   $plot(x-pxl1, y-pxl1 + 1, c1    ) unless c1 == 0;

   # handle second endpoint
   my \x-end2 = round(x1);
   my \y-end2 = y1 + gradient * (x-end2 - x1);
   my \x-gap2 = fpart(x1 + 0.5);
   my \x-pxl2 = x-end2; # this will be used in the main loop
   my \y-pxl2 = floor(y-end2);
   my \c2 = fpart(y-end2) * x-gap2;

   my \intery = y-end1 + gradient;
   # main loop
   for (x-pxl1 + 1 .. x-pxl2 - 1)

Z (intery, intery + gradient ... *)

   -> (\x,\y) {

my \c = fpart(y); $plot(x, floor(y) , 1 - c) unless c == 1; $plot(x, floor(y) + 1, c ) unless c == 0;

   }
   $plot(x-pxl2, y-pxl2    , 1 - c2) unless c2 == 1;
   $plot(x-pxl2, y-pxl2 + 1, c2    ) unless c2 == 0;

}

draw-line [0,1], [10,2];</lang>

Output:
plot 0 1 1
plot 1 1 0.9
plot 1 2 0.1
plot 2 1 0.8
plot 2 2 0.2
plot 3 1 0.7
plot 3 2 0.3
plot 4 1 0.6
plot 4 2 0.4
plot 5 1 0.5
plot 5 2 0.5
plot 6 1 0.4
plot 6 2 0.6
plot 7 1 0.3
plot 7 2 0.7
plot 8 1 0.2
plot 8 2 0.8
plot 9 1 0.1
plot 9 2 0.9
plot 10 2 1

REXX

This REXX example uses the Xiaolin Wu line algorithm to draw a line (with output).

Apparently, there may be an error in the definition of the algorithm (which only manifests itself with negative numbers):
use of the   IPART   function should probably be   FLOOR.

[See the   talk   section on the Xiaolin Wu's line algorithm.]

http://en.wikipedia.org/wiki/Talk:Xiaolin_Wu%27s_line_algorithm


Also, it takes in account (that can easily be overlooked) of the note after the description of the algorithm:
Note:   If at the beginning of the routine   abs(dx) < abs(dy)   is true, then all plotting should be done with   x   and   y   reversed. <lang rexx>/*REXX program plots/draws (ASCII) a line using the Xiaolin Wu line algorithm. */ background= '·' /*background character: a middle-dot. */

   image.= background                           /*fill the array with middle-dots.     */
    plotC= '░▒▓█'                               /*characters used for plotting points. */
      EoE= 3000                                 /*EOE = End Of Earth,  er, ··· graph.  */
                    do j=-EoE  to +EoE          /*define the graph: lowest ──► highest.*/
                    image.j.0= '─'              /*define the graph's horizontal axis.  */
                    image.0.j= '│'              /*   "    "     "    verical      "    */
                    end   /*j*/
image.0.0= '┼'                                  /*define the graph's axis origin (char)*/

parse arg xi yi xf yf . /*allow specifying the line-end points.*/ if xi== | xi=="," then xi= 1 /*Not specified? Then use the default.*/ if yi== | yi=="," then yi= 2 /* " " " " " " */ if xf== | xf=="," then xf=11 /* " " " " " " */ if yf== | yf=="," then yf=12 /* " " " " " " */ minX=0; minY=0 /*use these as the limits for plotting.*/ maxX=0; maxY=0 /* " " " " " " " */ call drawLine xi, yi, xf, yf /*invoke subroutine and graph the line.*/ border=2 /*allow additional space (plot border).*/ minX=minX - border * 2; maxX=maxX + border * 2 /*preserve screen's aspect ratio {*2}.*/ minY=minY - border  ; maxY=maxY + border

                             do     y=maxY  to minY  by -1;  $=      /*construct a row.*/
                                 do x=minX  to maxX;       $=$ || image.x.y;   end  /*x*/
                             say $              /*display the constructed row to term. */
                             end   /*y*/        /*graph is cropped by the MINs and MAXs*/

exit /*stick a fork in it, we're all done. */ /*──────────────────────────────────────────────────────────────────────────────────────*/ drawLine: parse arg x1,y1,x2,y2; switchXY=0; dx=x2-x1

                                                        dy=y2-y1
         if abs(dx)<abs(dy)  then parse value  x1 y1 x2 y2 dx dy  with  y1 x2 y2 x2 dy dx
         if x2<x1       then parse value  x1 x2 y1 y2   1   with   x2 x1 y2 y1   switchXY
         gradient=dy/dx
             xend=round(x1)             /*◄─────────────────1st endpoint.══════════════*/
             yend=y1 + gradient * (xend-x1);      xgap=1 - fpart(x1 + .5)
            xpx11=xend;       ypx11=floor(yend)
           intery=yend+gradient
         call plotXY  xpx11,  ypx11,    brite(1 - fpart(yend*xgap)), switchXY
         call plotXY  xpx11,  ypx11+1,  brite(    fpart(yend*xgap)), switchXY
             xend=round(x2)             /*◄─────────────────2nd endpoint.══════════════*/
             yend=y2 + gradient * (xend-x2);      xgap=    fpart(x2 + .5)
            xpx12=xend;       ypx12=floor(yend)
         call plotXY  xpx12,  ypx12  ,  brite(1 - fpart(yend*xgap)), switchXY
         call plotXY  xpx12,  ypx12+1,  brite(    fpart(yend*xgap)), switchXY
               do x=xpx11+1  to xpx12-1 /*◄═════════════════draw the line.═════════════*/
               !intery=floor(intery)
               call plotXY  x,  !intery  ,  brite(1 - fpart(intery)), switchXY
               call plotXY  x,  !intery+1,  brite(    fpart(intery)), switchXY
               intery=intery + gradient
               end   /*x*/
         return

/*──────────────────────────────────────────────────────────────────────────────────────*/ brite: return substr(background || plotC, 1 + round( abs( arg(1) ) * length(plotC)), 1) floor: parse arg #; _=trunc(#); return _ - (#<0) * (#\=_) fpart: parse arg #; return abs(# - trunc(#) ) round: return format(arg(1), , word(arg(2) 0, 1) ) /*──────────────────────────────────────────────────────────────────────────────────────*/ plotXY: parse arg xx,yy,bc,switchYX; if switchYX then parse arg yy,xx

         image.xx.yy=bc;    minX=min(minX, xx);   maxX=max(maxX,xx)
                            minY=min(minY, yy);   maxY=max(maxY,yy);               return</lang>
output   when using the default inputs:
····│···············
····│···············
····│···············
····│··········█····
····│·········█·····
····│········█······
····│·······█·······
····│······█········
····│·····█·········
····│····█··········
····│···█···········
····│··█············
····│·█·············
····│█··············
····│···············
────┼───────────────
····│···············
····│···············

Ruby

Translation of: Tcl

<lang ruby>def ipart(n); n.truncate; end def fpart(n); n - ipart(n); end def rfpart(n); 1.0 - fpart(n); end

class Pixmap

 def draw_line_antialised(p1, p2, colour)
   x1, y1 = p1.x, p1.y
   x2, y2 = p2.x, p2.y

   steep = (y2 - y1).abs > (x2 - x1).abs
   if steep
     x1, y1 = y1, x1
     x2, y2 = y2, x2
   end
   if x1 > x2
     x1, x2 = x2, x1
     y1, y2 = y2, y1
   end
   deltax = x2 - x1
   deltay = (y2 - y1).abs
   gradient = 1.0 * deltay / deltax

   # handle the first endpoint
   xend = x1.round
   yend = y1 + gradient * (xend - x1)
   xgap = rfpart(x1 + 0.5)
   xpxl1 = xend
   ypxl1 = ipart(yend)
   put_colour(xpxl1, ypxl1, colour, steep, rfpart(yend)*xgap)
   put_colour(xpxl1, ypxl1 + 1, colour, steep, fpart(yend)*xgap)
   itery = yend + gradient

   # handle the second endpoint
   xend = x2.round
   yend = y2 + gradient * (xend - x2)
   xgap = rfpart(x2 + 0.5)
   xpxl2 = xend
   ypxl2 = ipart(yend)
   put_colour(xpxl2, ypxl2, colour, steep, rfpart(yend)*xgap)
   put_colour(xpxl2, ypxl2 + 1, colour, steep, fpart(yend)*xgap)

   # in between
   (xpxl1 + 1).upto(xpxl2 - 1).each do |x|
     put_colour(x, ipart(itery), colour, steep, rfpart(itery))
     put_colour(x, ipart(itery) + 1, colour, steep, fpart(itery))
     itery = itery + gradient
   end
 end
 def put_colour(x, y, colour, steep, c)
   x, y = y, x if steep
   self[x, y] = anti_alias(colour, self[x, y], c)
 end
 def anti_alias(new, old, ratio)
   blended = new.values.zip(old.values).map {|n, o| (n*ratio + o*(1.0 - ratio)).round}
   RGBColour.new(*blended)
 end

end

bitmap = Pixmap.new(500, 500) bitmap.fill(RGBColour::BLUE) 10.step(430, 60) do |a|

 bitmap.draw_line_antialised(Pixel[10, 10], Pixel[490,a], RGBColour::YELLOW)
 bitmap.draw_line_antialised(Pixel[10, 10], Pixel[a,490], RGBColour::YELLOW)

end bitmap.draw_line_antialised(Pixel[10, 10], Pixel[490,490], RGBColour::YELLOW)</lang>

Scala

Uses Bitmap#Scala. <lang Scala>import java.awt.Color import math.{floor => ipart, round, abs}

case class Point(x: Double, y: Double) {def swap = Point(y, x)}

def plotter(bm: RgbBitmap, c: Color)(x: Double, y: Double, v: Double) = {

 val X = round(x).toInt
 val Y = round(y).toInt
 val V = v.toFloat
 // tint the existing pixels
 val c1 = c.getRGBColorComponents(null)
 val c2 = bm.getPixel(X, Y).getRGBColorComponents(null)
 val c3 = (c1 zip c2).map{case (n, o) => n * V + o * (1 - V)}
 bm.setPixel(X, Y, new Color(c3(0), c3(1), c3(2)))

}

def drawLine(plotter: (Double,Double,Double) => _)(p1: Point, p2: Point) {

 def fpart(x: Double) = x - ipart(x)
 def rfpart(x: Double) = 1 - fpart(x)
 def avg(a: Float, b: Float) = (a + b) / 2
 val steep = abs(p2.y - p1.y) > abs(p2.x - p1.x)
 val (p3, p4) = if (steep) (p1.swap, p2.swap) else (p1, p2)
 val (a, b) = if (p3.x > p4.x) (p4, p3) else (p3, p4)
 val dx = b.x - a.x
 val dy = b.y - a.y
 val gradient = dy / dx
 var intery = 0.0
 def endpoint(xpxl: Double, yend: Double, xgap: Double) {
   val ypxl = ipart(yend)
   if (steep) {
     plotter(ypxl,   xpxl, rfpart(yend) * xgap)
     plotter(ypxl+1, xpxl,  fpart(yend) * xgap)
   } else {
     plotter(xpxl, ypxl  , rfpart(yend) * xgap)
     plotter(xpxl, ypxl+1,  fpart(yend) * xgap)
   }
 }
 // handle first endpoint
 var xpxl1 = round(a.x);
 {
   val yend = a.y + gradient * (xpxl1 - a.x)
   val xgap = rfpart(a.x + 0.5)
   endpoint(xpxl1, yend, xgap)
   intery = yend + gradient
 }
 // handle second endpoint
 val xpxl2 = round(b.x);
 {
   val yend = b.y + gradient * (xpxl2 - b.x)
   val xgap = fpart(b.x + 0.5)
   endpoint(xpxl2, yend, xgap)
 }
 // main loop
 for (x <- (xpxl1 + 1) to (xpxl2 - 1)) {
   if (steep) {
     plotter(ipart(intery)  , x, rfpart(intery))
     plotter(ipart(intery)+1, x,  fpart(intery))
   } else {
     plotter(x, ipart (intery),  rfpart(intery))
     plotter(x, ipart (intery)+1, fpart(intery))
   }
   intery = intery + gradient
 }

}</lang> Example:

Test line drawing in various directions including vertical, horizontal, 45° and oblique (such lines are drawn multiple times to test swapped parameters). <lang Scala>val r = 120 val img = new RgbBitmap(r*2+1, r*2+1) val line = drawLine(plotter(img, Color.GRAY)_)_ img.fill(Color.WHITE) for (angle <- 0 to 360 by 30; θ = math toRadians angle; θ2 = θ + math.Pi) {

 val a = Point(r + r * math.sin(θ), r + r * math.cos(θ))
 val b = Point(r + r * math.sin(θ2), r + r * math.cos(θ2))
 line(a, b)

} javax.imageio.ImageIO.write(img.image, "png", new java.io.File("XiaolinWuLineAlgorithm.png"))</lang>

Output:

View the PNG, available at the following URL because RosettaCode image uploads were disabled: https://lh5.googleusercontent.com/GxBAHV4nebuO1uiKboKc6nQmmtlJV47jPwVZnQHcbV7TKm0kjdKfKteclCfxmSdFJnSKvYYoB5I

Sidef

Translation of: Perl

<lang ruby>func plot(x, y, c) {

   c && printf("plot %d %d %.1f\n", x, y, c);

}

func fpart(x) {

   x - int(x);

}

func rfpart(x) {

   1 - fpart(x);

}

func drawLine(x0, y0, x1, y1) {

   var p = plot;
   if (abs(y1 - y0) > abs(x1 - x0)) {
       p = {|arg| plot(arg[1, 0, 2]) };
       (x0, y0, x1, y1) = (y0, x0, y1, x1);
   }
   if (x0 > x1) {
       (x0, x1, y0, y1) = (x1, x0, y1, y0);
   }
   var dx = (x1 - x0);
   var dy = (y1 - y0);
   var gradient = (dy / dx);
   var xends = [];
   var intery;
   # handle the endpoints
   for x,y in [[x0, y0], [x1, y1]] {
       var xend = int(x + 0.5);
       var yend = (y + gradient*(xend-x));
       var xgap = rfpart(x + 0.5);
       var x_pixel = xend;
       var y_pixel = yend.int;
       xends << x_pixel;
       p.call(x_pixel, y_pixel  , rfpart(yend) * xgap);
       p.call(x_pixel, y_pixel+1,  fpart(yend) * xgap);
       defined(intery) && next;
       # first y-intersection for the main loop
       intery = (yend + gradient);
   }
   # main loop
   range(xends[0]+1, xends[1]-1).each { |x|
       p.call(x, intery.int,  rfpart(intery));
       p.call(x, intery.int+1, fpart(intery));
       intery += gradient;
   }

}

drawLine(0, 1, 10, 2);</lang>

Output:
plot 0 1 0.5
plot 10 2 0.5
plot 1 1 0.9
plot 1 2 0.1
plot 2 1 0.8
plot 2 2 0.2
plot 3 1 0.7
plot 3 2 0.3
plot 4 1 0.6
plot 4 2 0.4
plot 5 1 0.5
plot 5 2 0.5
plot 6 1 0.4
plot 6 2 0.6
plot 7 1 0.3
plot 7 2 0.7
plot 8 1 0.2
plot 8 2 0.8
plot 9 1 0.1
plot 9 2 0.9

Swift

<lang swift>import Darwin // apply pixel of color at x,y with an OVER blend to the bitmap public func pixel(color: Color, x: Int, y: Int) {

   let idx = x + y * self.width
   if idx >= 0 && idx < self.bitmap.count {
       self.bitmap[idx] = self.blendColors(bot: self.bitmap[idx], top: color)
   }

}

// return the fractional part of a Double func fpart(_ x: Double) -> Double {

   return modf(x).1

}

// reciprocal of the fractional part of a Double func rfpart(_ x: Double) -> Double {

   return 1 - fpart(x)

}

// draw a 1px wide line using Xiolin Wu's antialiased line algorithm public func smoothLine(_ p0: Point, _ p1: Point) {

   var x0 = p0.x, x1 = p1.x, y0 = p0.y, y1 = p1.y //swapable ptrs
   let steep = abs(y1 - y0) > abs(x1 - x0)
   if steep {
       swap(&x0, &y0)
       swap(&x1, &y1)
   }
   if x0 > x1 {
       swap(&x0, &x1)
       swap(&y0, &y1)
   }
   let dX = x1 - x0
   let dY = y1 - y0
   
   var gradient: Double
   if dX == 0.0 {
       gradient = 1.0
   }
   else {
       gradient = dY / dX
   }
   
   // handle endpoint 1
   var xend = round(x0)
   var yend = y0 + gradient * (xend - x0)
   var xgap = self.rfpart(x0 + 0.5)
   let xpxl1 = Int(xend)
   let ypxl1 = Int(yend)
   
   // first y-intersection for the main loop
   var intery = yend + gradient
   
   if steep {
       self.pixel(color: self.strokeColor.colorWithAlpha(self.rfpart(yend) * xgap), x: ypxl1, y: xpxl1)
       self.pixel(color: self.strokeColor.colorWithAlpha(self.fpart(yend) * xgap), x: ypxl1 + 1, y: xpxl1)
   }
   else {
       self.pixel(color: self.strokeColor.colorWithAlpha(self.rfpart(yend) * xgap), x: xpxl1, y: ypxl1)
       self.pixel(color: self.strokeColor.colorWithAlpha(self.fpart(yend) * xgap), x: xpxl1, y: ypxl1 + 1)
   }
   
   xend = round(x1)
   yend = y1 + gradient * (xend - x1)
   xgap = self.fpart(x1 + 0.5)
   let xpxl2 = Int(xend)
   let ypxl2 = Int(yend)
   
   // handle second endpoint
   if steep {
       self.pixel(color: self.strokeColor.colorWithAlpha(self.rfpart(yend) * xgap), x: ypxl2, y: xpxl2)
       self.pixel(color: self.strokeColor.colorWithAlpha(self.fpart(yend) * xgap), x: ypxl2 + 1, y: xpxl2)
   }
   else {
       self.pixel(color: self.strokeColor.colorWithAlpha(self.rfpart(yend) * xgap), x: xpxl2, y: ypxl2)
       self.pixel(color: self.strokeColor.colorWithAlpha(self.fpart(yend) * xgap), x: xpxl2, y: ypxl2 + 1)
   }
   
   // main loop
   if steep {
       for x in xpxl1+1..<xpxl2 {
           self.pixel(color: self.strokeColor.colorWithAlpha(self.rfpart(intery)), x: Int(intery), y: x)
           self.pixel(color: self.strokeColor.colorWithAlpha(self.fpart(intery)), x: Int(intery) + 1, y:x)
           intery += gradient
       }
   }
   else {
       for x in xpxl1+1..<xpxl2 {
           self.pixel(color: self.strokeColor.colorWithAlpha(self.rfpart(intery)), x: x, y: Int(intery))
           self.pixel(color: self.strokeColor.colorWithAlpha(self.fpart(intery)), x: x, y: Int(intery) + 1)
           intery += gradient
       }
   }

} </lang>

Tcl

Library: Tk

Uses code from Basic bitmap storage#Tcl <lang tcl>package require Tcl 8.5 package require Tk

proc ::tcl::mathfunc::ipart x {expr {int($x)}} proc ::tcl::mathfunc::fpart x {expr {$x - int($x)}} proc ::tcl::mathfunc::rfpart x {expr {1.0 - fpart($x)}}

proc drawAntialiasedLine {image colour p1 p2} {

   lassign $p1 x1 y1
   lassign $p2 x2 y2
   set steep [expr {abs($y2 - $y1) > abs($x2 - $x1)}]
   if {$steep} {
       lassign [list $x1 $y1] y1 x1
       lassign [list $x2 $y2] y2 x2
   }
   if {$x1 > $x2} {
       lassign [list $x1 $x2] x2 x1
       lassign [list $y1 $y2] y2 y1
   }
   set deltax [expr {$x2 - $x1}]
   set deltay [expr {abs($y2 - $y1)}]
   set gradient [expr {1.0 * $deltay / $deltax}]
   
   # handle the first endpoint
   set xend [expr {round($x1)}]
   set yend [expr {$y1 + $gradient * ($xend - $x1)}]
   set xgap [expr {rfpart($x1 + 0.5)}]
   set xpxl1 $xend
   set ypxl1 [expr {ipart($yend)}]
   plot $image $colour $steep $xpxl1 $ypxl1 [expr {rfpart($yend)*$xgap}]
   plot $image $colour $steep $xpxl1 [expr {$ypxl1+1}] [expr {fpart($yend)*$xgap}]
   set itery [expr {$yend + $gradient}]
   # handle the second endpoint
   set xend [expr {round($x2)}]
   set yend [expr {$y2 + $gradient * ($xend - $x2)}]
   set xgap [expr {rfpart($x2 + 0.5)}]
   set xpxl2 $xend
   set ypxl2 [expr {ipart($yend)}]
   plot $image $colour $steep $xpxl2 $ypxl2 [expr {rfpart($yend)*$xgap}]
   plot $image $colour $steep $xpxl2 [expr {$ypxl2+1}] [expr {fpart($yend)*$xgap}]
   for {set x [expr {$xpxl1 + 1}]} {$x < $xpxl2} {incr x} {
       plot $image $colour $steep $x [expr {ipart($itery)}] [expr {rfpart($itery)}]
       plot $image $colour $steep $x [expr {ipart($itery) + 1}] [expr {fpart($itery)}]
       set itery [expr {$itery + $gradient}]
   }

}

proc plot {image colour steep x y c} {

   set point [expr {$steep ? [list $y $x] : [list $x $y]}]
   set newColour [antialias $colour [getPixel $image $point] $c]
   setPixel $image $newColour $point

}

proc antialias {newColour oldColour c} {

   # get the new colour r,g,b
   if {[scan $newColour "#%2x%2x%2x%c" nr ng gb -] != 3} {
       scan [colour2rgb $newColour] "#%2x%2x%2x" nr ng nb
   }
   # get the current colour r,g,b
   scan $oldColour "#%2x%2x%2x" cr cg cb
   
   # blend the colours in the ratio defined by "c"
   foreach new [list $nr $ng $nb] curr [list $cr $cg $cb] {
       append blend [format {%02x} [expr {round($new*$c + $curr*(1.0-$c))}]]
   }
   return #$blend

}

proc colour2rgb {color_name} {

   foreach part [winfo rgb . $color_name] {
       append colour [format %02x [expr {$part >> 8}]]
   }
   return #$colour

}

set img [newImage 500 500] fill $img blue for {set a 10} {$a < 500} {incr a 60} {

   drawAntialiasedLine $img yellow {10 10} [list 490 $a]
   drawAntialiasedLine $img yellow {10 10} [list $a 490]

} toplevel .wu label .wu.l -image $img pack .wu.l</lang>

Yabasic

Translation of: Phix

<lang Yabasic>bresline = false // space toggles, for comparison

rB = 255 : gB = 255 : bB = 224 rL = 0 : gL = 0 : bL = 255

sub round(x)

   return int(x + .5)

end sub

sub plot(x, y, c, steep) // plot the pixel at (x, y) with brightness c (where 0 <= c <= 1)

   local t, C
   
   if steep then t = x : x = y : y = t end if
   C = 1 - c
   color rL * c + rB * C, gL * c + gB * C, bL * c + bB * C
   
   dot x, y

end sub

sub plot2(x, y, f, xgap, steep)

   plot(x, y, (1 - f) * xgap, steep)
   plot(x, y + 1, f * xgap, steep)

end sub

sub draw_line(x0, y0, x1, y1)

   local steep, t, dx, dy, gradient, xend, yend, xgap, xpxl1, ypxl1, xpxl2, ypxl2, intery
   
   if bresline then
       line x0, y0, x1, y1
       return
   end if
   steep = abs(y1 - y0) > abs(x1 - x0)
   if steep then
       t = x0 : x0 = y0 : y0 = t
       t = x1 : x1 = y1 : y1 = t 
   end if
   if x0 > x1 then
       t = x0 : x0 = x1 : x1 = t
       t = y0 : y0 = y1 : y1 = t
   end if

   dx = x1 - x0
   dy = y1 - y0
   if dx = 0 then
       gradient = 1
   else
       gradient = dy / dx
   end if

   // handle first endpoint
   xend = round(x0)
   yend = y0 + gradient * (xend - x0)
   xgap = 1 - frac(x0 + 0.5)
   xpxl1 = xend // this will be used in the main loop
   ypxl1 = int(yend)
   plot2(xpxl1, ypxl1, frac(yend), xgap, steep)
   intery = yend + gradient // first y-intersection for the main loop

   // handle second endpoint
   xend = round(x1)
   yend = y1 + gradient * (xend - x1)
   xgap = frac(x1 + 0.5)
   xpxl2 = xend // this will be used in the main loop
   ypxl2 = int(yend)
   plot2(xpxl2, ypxl2, frac(yend), xgap, steep)

   // main loop
   for x = xpxl1 + 1 to xpxl2 - 1
       plot2(x, int(intery), frac(intery), 1, steep)
       intery = intery + gradient
   next x

end sub

w = 640 : h = 480 open window w, h

color 0, 0, 255

draw_line(0, 0, 200, 200) draw_line(w, 0, 200, 200) draw_line(0, h, 200, 200) draw_line(w, h, 200, 200)</lang>