Talk:Guess the number

From Rosetta Code

I think you really get the most pleasing message sequence when using techniques from Loops/N plus one half, except that instead of a fixed limit, you have a dynamic one. –Donal Fellows 21:15, 28 October 2010 (UTC)

dupe? (sort of)

I think this task is already covered in Bulls and Cows, but with more functionality. Could this be a dupe? --Mwn3d 21:26, 28 October 2010 (UTC)

How about a modification to turn it into more of a game?

The computer could give the bounds, select a target, ask for a guess, but then tell .... I see a new task coming on: Guess the number/With Feedback  :-)
--Paddy3118 06:02, 29 October 2010 (UTC)

Language

Suggest removing the explicit invokation of 'conditional loop', as some languages' syntax don't use that syntax. (I'm thinking of logic languages and, I think, functional languages.) A more precise description might be, "The program randomly chooses a number [1-10]. The program then keeps asking the user to guess what that number is until the user inputs that number as their guess." --Michael Mol 14:32, 29 October 2010 (UTC)

Well, I think we could keep the wording, but just state in the examples that the language does not use conditional loops and state how these are emulated. so at least we have a task for conditional loops.

Failing that we could split the task. For example: Guess the number (using conditional loops) and Guess the number (using the blah blah blah method), etc.

Markhobley 14:40, 29 October 2010 (UTC)