Squirrel
This programming language may be used to instruct a computer to perform a task.
Listed below are all of the tasks on Rosetta Code which have been solved using Squirrel.
This programming language may be used to instruct a computer to perform a task.
Official website |
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Execution method: | Interpreted |
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Garbage collected: | Yes |
Parameter passing methods: | By reference, By value |
Type strength: | Weak |
Type checking: | Dynamic |
See Also: |
Your Help Needed
If you know Squirrel, please write code for some of the tasks not implemented in Squirrel.
If you know Squirrel, please write code for some of the tasks not implemented in Squirrel.
Squirrel is a language designed to be embedded, and extended, having a minimal footprint. It has been featured in some games and applications
Citations[edit]
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Squirrel"
The following 3 pages are in this category, out of 3 total.