Sokoban
You are encouraged to solve this task according to the task description, using any language you may know.
Demonstrate how to find a solution to a given Sokoban level. For the purpose of this task, any method may be used. However a move-optimal or push-optimal (or any other -optimal) solutions is preferred.
Sokoban levels are usually stored as a character array where
- space is an empty square
- # is a wall
- @ is the player
- $ is a box
- . is a goal
- + is the player on a goal
- * is a box on a goal
Sokoban solutions are usually stored in the LURD format, where lowercase l, u, r and d represent a move in that (left, up, right, down) direction and capital LURD represents a push.
Please state if you use some other format for either the input or output, and why.
For more information, see the Sokoban wiki.
C++
This heavily abuses the STL, including some of the newer features like regex and tuples.
This performs a breadth-first search by moves, so the results should be a move-optimal solution.
<lang cpp>#include <iostream>
- include <string>
- include <vector>
- include <queue>
- include <regex>
- include <tuple>
- include <set>
- include <array>
using namespace std;
class Board { public:
vector<vector<char>> sData, dData; int px, py;
Board(string b) { regex pattern("([^\\n]+)\\n?"); sregex_iterator end, iter(b.begin(), b.end(), pattern); int w = 0; vector<string> data; for(; iter != end; ++iter) { data.push_back((*iter)[1]); w = max(w, (*iter)[1].length()); }
for(int v = 0; v < data.size(); ++v) { vector<char> sTemp, dTemp; for(int u = 0; u < w; ++u) { if(u > data[v].size()) { sTemp.push_back(' '); dTemp.push_back(' '); } else { char s = ' ', d = ' ', c = data[v][u];
if(c == '#') s = '#'; else if(c == '.' || c == '*' || c == '+') s = '.';
if(c == '@' || c == '+') { d = '@'; px = u; py = v; } else if(c == '$' || c == '*') d = '*';
sTemp.push_back(s); dTemp.push_back(d); } }
sData.push_back(sTemp); dData.push_back(dTemp); } }
bool move(int x, int y, int dx, int dy, vector<vector<char>> &data) { if(sData[y+dy][x+dx] == '#' || data[y+dy][x+dx] != ' ') return false;
data[y][x] = ' '; data[y+dy][x+dx] = '@';
return true; }
bool push(int x, int y, int dx, int dy, vector<vector<char>> &data) { if(sData[y+2*dy][x+2*dx] == '#' || data[y+2*dy][x+2*dx] != ' ') return false;
data[y][x] = ' '; data[y+dy][x+dx] = '@'; data[y+2*dy][x+2*dx] = '*';
return true; }
bool isSolved(const vector<vector<char>> &data) { for(int v = 0; v < data.size(); ++v) for(int u = 0; u < data[v].size(); ++u) if((sData[v][u] == '.') ^ (data[v][u] == '*')) return false; return true; }
string solve() { set<vector<vector<char>>> visited; queue<tuple<vector<vector<char>>, string, int, int>> open;
open.push(make_tuple(dData, "", px, py)); visited.insert(dData);
array<tuple<int, int, char, char>, 4> dirs; dirs[0] = make_tuple(0, -1, 'u', 'U'); dirs[1] = make_tuple(1, 0, 'r', 'R'); dirs[2] = make_tuple(0, 1, 'd', 'D'); dirs[3] = make_tuple(-1, 0, 'l', 'L');
while(open.size() > 0) { vector<vector<char>> temp, cur = get<0>(open.front()); string cSol = get<1>(open.front()); int x = get<2>(open.front()); int y = get<3>(open.front()); open.pop();
for(int i = 0; i < 4; ++i) { temp = cur; int dx = get<0>(dirs[i]); int dy = get<1>(dirs[i]);
if(temp[y+dy][x+dx] == '*') { if(push(x, y, dx, dy, temp) && (visited.find(temp) == visited.end())) { if(isSolved(temp)) return cSol + get<3>(dirs[i]); open.push(make_tuple(temp, cSol + get<3>(dirs[i]), x+dx, y+dy)); visited.insert(temp); } } else if(move(x, y, dx, dy, temp) && (visited.find(temp) == visited.end())) { if(isSolved(temp)) return cSol + get<2>(dirs[i]); open.push(make_tuple(temp, cSol + get<2>(dirs[i]), x+dx, y+dy)); visited.insert(temp); } } }
return "No solution"; }
};
int main() {
string level = "#######\n" "# #\n" "# #\n" "#. # #\n" "#. $$ #\n" "#.$$ #\n" "#.# @#\n" "#######";
Board b(level);
cout << level << endl << endl << b.solve() << endl;
}</lang>
Output:
####### # # # # #. # # #. $$ # #.$$ # #.# @# ####### ulULLulDDurrrddlULrruLLrrUruLLLulD
Alternative version, about twice faster (about 2.1 seconds runtime), same output. <lang cpp>#include <iostream>
- include <string>
- include <vector>
- include <queue>
- include <tuple>
- include <array>
- include <map>
- include <boost/algorithm/string.hpp>
- include <boost/unordered_set.hpp>
using namespace std;
typedef vector<char> TableRow; typedef vector<TableRow> Table;
struct Board {
Table sData, dData; int px, py;
Board(string b) { vector<string> data; boost::split(data, b, boost::is_any_of("\n"));
size_t width = 0; for (auto &row: data) width = max(width, row.size());
map<char,char> maps = {{' ',' '}, {'.','.'}, {'@',' '}, {'#','#'}, {'$',' '}}, mapd = {{' ',' '}, {'.',' '}, {'@','@'}, {'#',' '}, {'$','*'}};
for (size_t r = 0; r < data.size(); r++) { TableRow sTemp, dTemp; for (size_t c = 0; c < width; c++) { char ch = c < data[r].size() ? data[r][c] : ' '; sTemp.push_back(maps[ch]); dTemp.push_back(mapd[ch]); if (ch == '@') { px = c; py = r; } } sData.push_back(sTemp); dData.push_back(dTemp); } }
bool move(int x, int y, int dx, int dy, Table &data) { if (sData[y+dy][x+dx] == '#' || data[y+dy][x+dx] != ' ') return false;
data[y][x] = ' '; data[y+dy][x+dx] = '@'; return true; }
bool push(int x, int y, int dx, int dy, Table &data) { if (sData[y+2*dy][x+2*dx] == '#' || data[y+2*dy][x+2*dx] != ' ') return false;
data[y][x] = ' '; data[y+dy][x+dx] = '@'; data[y+2*dy][x+2*dx] = '*'; return true; }
bool isSolved(const Table &data) { for (size_t r = 0; r < data.size(); r++) for (size_t c = 0; c < data[r].size(); c++) if ((sData[r][c] == '.') != (data[r][c] == '*')) return false; return true; }
string solve() {
boost::unordered_set<Table, boost::hash
> visited; visited.insert(dData); queue<tuple<Table, string, int, int>> open; open.push(make_tuple(dData, "", px, py)); vector<tuple<int, int, char, char>> dirs = { make_tuple( 0, -1, 'u', 'U'), make_tuple( 1, 0, 'r', 'R'), make_tuple( 0, 1, 'd', 'D'), make_tuple(-1, 0, 'l', 'L') }; while (open.size() > 0) { Table temp, cur = get<0>(open.front()); string cSol = get<1>(open.front()); int x = get<2>(open.front()); int y = get<3>(open.front()); open.pop(); for (int i = 0; i < 4; ++i) { temp = cur; int dx = get<0>(dirs[i]); int dy = get<1>(dirs[i]); if (temp[y+dy][x+dx] == '*') { if (push(x, y, dx, dy, temp) && visited.find(temp) == visited.end()) { if (isSolved(temp)) return cSol + get<3>(dirs[i]); open.push(make_tuple(temp, cSol + get<3>(dirs[i]), x+dx, y+dy)); visited.insert(temp); } } else if (move(x, y, dx, dy, temp) && visited.find(temp) == visited.end()) { if (isSolved(temp)) return cSol + get<2>(dirs[i]); open.push(make_tuple(temp, cSol + get<2>(dirs[i]), x+dx, y+dy)); visited.insert(temp); } } } return "No solution"; } }; int main() { string level = "#######\n" "# #\n" "# #\n" "#. # #\n" "#. $$ #\n" "#.$$ #\n" "#.# @#\n" "#######"; cout << level << endl << endl; Board board(level); cout << board.solve() << endl; }</lang>D
<lang d>import std.stdio, std.typecons, std.string, std.algorithm,
std.array;
// To be removed when Phobos has a queue. final class GrowableCircularQueue(T) {
private size_t length, head, tail; private T[] A;
this() pure nothrow { A.length = 1; }
void push(T item) pure nothrow { if (length >= A.length) { // double the queue auto old = A; A = new T[A.length * 2]; A[0 .. (old.length - head)] = old[head .. $]; if (head) A[(old.length-head) .. old.length] = old[0 .. head]; head = 0; tail = length; } A[tail] = item; tail = (tail + 1) % A.length; length++; }
T pop() pure { if (length == 0) throw new Exception("CircularQueue is empty"); const oldHead = head; head = (head + 1) % A.length; length--; return A[oldHead]; }
}
struct Board {
alias string CTable; CTable sData, dData; int playerx, playery; const size_t ncols;
this(string board) { const lines = array(filter!q{a.length}(board.splitLines())); ncols = lines[0].length;
const maps = [' ':' ', '.': '.', '@':' ', '#':'#', '$':' ']; const mapd = [' ':' ', '.': ' ', '@':'@', '#':' ', '$':'*'];
foreach (r, row; lines) { assert(row.length == ncols, "Unequal board lines."); foreach (c, ch; row) { sData ~= maps[ch]; dData ~= mapd[ch]; if (ch == '@') { playerx = c; playery = r; } } } }
bool move(in int x, in int y, in int dx, in int dy, ref CTable data) const pure { if (sData[(y+dy) * ncols + x+dx] == '#' || data[(y+dy) * ncols + x+dx] != ' ') return false;
char[] data2 = data.dup; data2[y * ncols + x] = ' '; data2[(y+dy) * ncols + x+dx] = '@'; data = cast(string)data2; return true; }
bool push(in int x, in int y, in int dx, in int dy, ref CTable data) const pure { if (sData[(y+2*dy) * ncols + x+2*dx] == '#' || data[(y+2*dy) * ncols + x+2*dx] != ' ') return false;
char[] data2 = data.dup; data2[y * ncols + x] = ' '; data2[(y+dy) * ncols + x+dx] = '@'; data2[(y+2*dy) * ncols + x+2*dx] = '*'; data = cast(string)data2; return true; }
bool isSolved(in CTable data) const pure nothrow { foreach (i, d; data) if ((sData[i] == '.') != (d == '*')) return false; return true; }
string solve() { bool[CTable] visited = [dData: true]; // A set
auto open = new GrowableCircularQueue!( Tuple!(CTable, string, int, int)); open.push(tuple(dData, "", playerx, playery));
const Tuple!(int, int, char, char)[4] dirs = [ tuple( 0, -1, 'u', 'U'), tuple( 1, 0, 'r', 'R'), tuple( 0, 1, 'd', 'D'), tuple(-1, 0, 'l', 'L')];
while (open.length) { auto item = open.pop(); CTable cur = item[0]; string cSol = item[1]; const int x = item[2]; const int y = item[3];
foreach (i; 0 .. 4) { auto temp = cur; int dx = dirs[i][0]; int dy = dirs[i][1];
if (temp[(y+dy) * ncols + x+dx] == '*') { if (push(x, y, dx, dy, temp) && temp !in visited) { if (isSolved(temp)) return cSol ~ dirs[i][3]; open.push(tuple(temp, cSol ~ dirs[i][3], x+dx, y+dy)); visited[temp] = true; } } else if (move(x, y, dx, dy, temp) && temp !in visited) { if (isSolved(temp)) return cSol ~ dirs[i][2]; open.push(tuple(temp, cSol ~ dirs[i][2], x+dx, y+dy)); visited[temp] = true; } } }
return "No solution"; }
}
void main() {
const level =
"#######
- #
- #
- . # #
- . $$ #
- .$$ #
- .# @#
- ";
auto b = Board(level); writeln(level, "\n\n", b.solve());
}</lang> Output:
####### # # # # #. # # #. $$ # #.$$ # #.# @# ####### ulULLulDDurrrddlULrruLLrrUruLLLulD
Runtime: about 0.74 seconds.
OCaml
This uses a breadth-first move search, so will find a move-optimal solution. <lang OCaml>type dir = U | D | L | R type move_t = Move of dir | Push of dir
let letter = function
| Push(U) -> 'U' | Push(D) -> 'D' | Push(L) -> 'L' | Push(R) -> 'R' | Move(U) -> 'u' | Move(D) -> 'd' | Move(L) -> 'l' | Move(R) -> 'r'
let cols = ref 0 let delta = function U -> -(!cols) | D -> !cols | L -> -1 | R -> 1
let store = Hashtbl.create 251 let mark t = Hashtbl.add store t true let marked t = Hashtbl.mem store t
let show ml =
List.iter (fun c -> print_char (letter c)) (List.rev ml); print_newline()
let gen_moves (x,boxes) bd =
let empty i = bd.(i) = ' ' && not (List.mem i boxes) in let l = ref [] in let check dir = let dx = delta dir in let x1 = x+dx in if List.mem x1 boxes then ( if empty (x1+dx) then l := (Push(dir) :: !l) ) else ( if bd.(x1) = ' ' then l := (Move(dir) :: !l) ) in (List.iter check [U; L; R; D]; !l)
let do_move (x,boxes) = function
| Push(d) -> let dx = delta d in let x1 = x+dx in let x2 = x1+dx in let rec shift = function | [] -> failwith "shift" | h :: t -> if h = x1 then x2 :: t else h :: shift t in x1, List.fast_sort (-) (shift boxes) | Move(d) -> (x+(delta d)), boxes
let init_pos bd =
let p = ref 0 in let q = ref [] in let check i c = if c = '$' || c = '*' then q := i::!q else if c = '@' then p := i in ( Array.iteri check bd; (!p, List.fast_sort (-) !q); )
let final_box bd =
let check (i,l) c = if c = '.' || c = '*' then (i+1,i::l) else (i+1,l) in List.fast_sort (-) (snd (Array.fold_left check (0,[]) bd))
let array_of_input inp =
let r = List.length inp and c = String.length (List.hd inp) in let a = Array.create (r*c) ' ' in ( for i = 0 to pred r do let s = List.nth inp i in for j = 0 to pred c do a.(i*c+j) <- s.[j] done done; cols := c; a)
let solve b =
let board = array_of_input b in let targets = final_box board in let solved pos = targets = snd pos in let clear = Array.map (function '#' -> '#' | _ -> ' ') in let bdc = clear board in let q = Queue.create () in let pos1 = init_pos board in begin mark pos1; Queue.add (pos1, []) q; while not (Queue.is_empty q) do let curr, mhist = Queue.pop q in let moves = gen_moves curr bdc in let check m = let next = do_move curr m in if not (marked next) then if solved next then (show (m::mhist); exit 0) else (mark next; Queue.add (next,m::mhist) q) in List.iter check moves done; print_endline "No solution" end;;
let level = ["#######";
"# #"; "# #"; "#. # #"; "#. $$ #"; "#.$$ #"; "#.# @#"; "#######"] in
solve level</lang> Output:
luULLulDDurrrddlULrruLLrrUruLLLulD
PicoLisp
This searches for a solution, without trying for the push-optimal one. The player moves between the pushes, however, are minimized. <lang PicoLisp>(load "@lib/simul.l")
- Display board
(de display ()
(disp *Board NIL '((This) (pack (if2 (== This *Pos) (memq This *Goals) "+" # Player on goal "@" # Player elsewhere (if (: val) "*" ".") # On gloal (or (: val) " ") ) # Elsewhere " " ) ) ) )
- Initialize
(de main (Lst)
(mapc '((B L) (mapc '((This C) (case C (" ") ("." (push '*Goals This)) ("@" (setq *Pos This)) ("$" (=: val C) (push '*Boxes This)) (T (=: val C)) ) ) B L ) ) (setq *Board (grid (length (car Lst)) (length Lst))) (apply mapcar (flip (mapcar chop Lst)) list) ) (display) )
- Generate possible push-moves
(de pushes ()
(make (for Box *Boxes (unless (or (; (west Box) val) (; (east Box) val)) (when (moves (east Box)) (link (cons (cons Box (west Box)) *Pos "L" @)) ) (when (moves (west Box)) (link (cons (cons Box (east Box)) *Pos "R" @)) ) ) (unless (or (; (south Box) val) (; (north Box) val)) (when (moves (north Box)) (link (cons (cons Box (south Box)) *Pos "D" @)) ) (when (moves (south Box)) (link (cons (cons Box (north Box)) *Pos "U" @)) ) ) ) ) )
- Moves of player to destination
(de moves (Dst Hist)
(or (== Dst *Pos) (mini length (extract '((Dir) (with ((car Dir) Dst) (cond ((== This *Pos) (cons (cdr Dir))) ((: val)) ((memq This Hist)) ((moves This (cons Dst Hist)) (cons (cdr Dir) @) ) ) ) ) '((west . "r") (east . "l") (south . "u") (north . "d")) ) ) ) )
- Find solution
(de go (Res)
(unless (idx '*Hist (sort (copy *Boxes)) T) # No repeated state (if (find '((This) (<> "$" (: val))) *Goals) (pick '((Psh) (setq # Move *Pos (caar Psh) *Boxes (cons (cdar Psh) (delq *Pos *Boxes)) ) (put *Pos 'val NIL) (put (cdar Psh) 'val "$") (prog1 (go (append (cddr Psh) Res)) (setq # Undo move *Pos (cadr Psh) *Boxes (cons (caar Psh) (delq (cdar Psh) *Boxes)) ) (put (cdar Psh) 'val NIL) (put (caar Psh) 'val "$") ) ) (pushes) ) (display) # Display solution (pack (flip Res)) ) ) )</lang>
Test: <lang PicoLisp>(main
(quote "#######" "# #" "# #" "#. # #" "#. $$ #" "#.$$ #" "#.# @#" "#######" ) )
(prinl) (go)</lang> Output:
8 # # # # # # # 7 # # 6 # # 5 # . # # 4 # . $ $ # 3 # . $ $ # 2 # . # @ # 1 # # # # # # # a b c d e f g 8 # # # # # # # 7 # # 6 # @ # 5 # * # # 4 # * # 3 # * # 2 # * # # 1 # # # # # # # a b c d e f g -> "uuulDLLulDDurrrrddlUruLLLrrddlUruLdLUUdrruulLulD"
Python
<lang python>from array import array from collections import deque import psyco
class Board(object):
def __init__(self, board): data = filter(None, board.splitlines()) self.nrows = max(len(r) for r in data) self.sdata = "" self.ddata = ""
maps = {' ':' ', '.': '.', '@':' ', '#':'#', '$':' '} mapd = {' ':' ', '.': ' ', '@':'@', '#':' ', '$':'*'}
for r, row in enumerate(data): for c, ch in enumerate(row): self.sdata += maps[ch] self.ddata += mapd[ch] if ch == '@': self.px = c self.py = r
def move(self, x, y, dx, dy, data): if self.sdata[(y+dy) * self.nrows + x+dx] == '#' or \ data[(y+dy) * self.nrows + x+dx] != ' ': return None
data2 = array("c", data) data2[y * self.nrows + x] = ' ' data2[(y+dy) * self.nrows + x+dx] = '@' return data2.tostring()
def push(self, x, y, dx, dy, data): if self.sdata[(y+2*dy) * self.nrows + x+2*dx] == '#' or \ data[(y+2*dy) * self.nrows + x+2*dx] != ' ': return None
data2 = array("c", data) data2[y * self.nrows + x] = ' ' data2[(y+dy) * self.nrows + x+dx] = '@' data2[(y+2*dy) * self.nrows + x+2*dx] = '*' return data2.tostring()
def is_solved(self, data): for i in xrange(len(data)): if (self.sdata[i] == '.') != (data[i] == '*'): return False return True
def solve(self): open = deque() open.append((self.ddata, "", self.px, self.py))
visited = set() visited.add(self.ddata)
dirs = ((0, -1, 'u', 'U'), ( 1, 0, 'r', 'R'), (0, 1, 'd', 'D'), (-1, 0, 'l', 'L'))
while open: cur, csol, x, y = open.popleft()
for i in xrange(4): temp = cur dx, dy = dirs[i][0], dirs[i][1]
if temp[(y+dy) * self.nrows + x+dx] == '*': temp = self.push(x, y, dx, dy, temp) if temp and temp not in visited: if self.is_solved(temp): return csol + dirs[i][3] open.append((temp, csol + dirs[i][3], x+dx, y+dy)) visited.add(temp) else: temp = self.move(x, y, dx, dy, temp) if temp and temp not in visited: if self.is_solved(temp): return csol + dirs[i][2] open.append((temp, csol + dirs[i][2], x+dx, y+dy)) visited.add(temp)
return "No solution"
level = """\
- #
- #
- . # #
- . $$ #
- .$$ #
- .# @#
- """
psyco.full() b = Board(level) print level, "\n\n", b.solve()</lang> Output:
####### # # # # #. # # #. $$ # #.$$ # #.# @# ####### ulULLulDDurrrddlULrruLLrrUruLLLulD
Runtime: about 1.15 seconds.