Delegates: Difference between revisions

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Show how objects are created and used. First, without a delegate, then with a delegate that does not implement "thing", and last with a delegate that implements "thing".
Show how objects are created and used. First, without a delegate, then with a delegate that does not implement "thing", and last with a delegate that implements "thing".


=={{header|Ada}}==
All that is needed in order to implement this is a common base type. The delegator holds a pointer to an "untyped" object from the base class. Querying if the target implements the delegate interface is done using run-time type identification.
<Ada>
with Ada.Text_IO; use Ada.Text_IO;

procedure Delegation is
package Things is
-- We need a common root for our stuff
type Object is tagged null record;
type Object_Ptr is access all Object'Class;
-- Objects that have operation thing
type Substantial is new Object with null record;
function Thing (X : Substantial) return String;
-- Delegator objects
type Delegator is new Object with record
Delegate : Object_Ptr;
end record;
function Operation (X : Delegator) return String;
No_Thing : aliased Object; -- Does not have thing
Has_Thing : aliased Substantial; -- Has one
end Things;
package body Things is
function Thing (X : Substantial) return String is
begin
return "delegate implementation";
end Thing;
function Operation (X : Delegator) return String is
begin
if X.Delegate /= null and then X.Delegate.all in Substantial'Class then
return Thing (Substantial'Class (X.Delegate.all));
else
return "default implementation";
end if;
end Operation;
end Things;

use Things;

A : Delegator; -- Without a delegate
begin
Put_Line (A.Operation);
A.Delegate := No_Thing'Access; -- Set no thing
Put_Line (A.Operation);
A.Delegate := Has_Thing'Access; -- Set a thing
Put_Line (A.Operation);
end Delegation;
</Ada>
Sample output:
<pre>
default implementation
default implementation
delegate implementation
</pre>
=={{header|Objective-C}}==
=={{header|Objective-C}}==
<pre>
<pre>

Revision as of 21:26, 31 May 2008

Task
Delegates
You are encouraged to solve this task according to the task description, using any language you may know.

A delegate is a helper object used by another object. The delegator may send the delegate certain messages, and provide a default implementation when there is no delegate or the delegate does not respond to a message. This pattern is heavily used in Cocoa framework on Mac OS X

Objects responsibilities:

Delegator:

  • Keep an optional delegate instance.
  • Implement "operation" method, returning the delegate "thing" if the delegate respond to "thing", or the string "default implementation".

Delegate:

  • Implement "thing" and return the string "delegate implementation"

Show how objects are created and used. First, without a delegate, then with a delegate that does not implement "thing", and last with a delegate that implements "thing".

Ada

All that is needed in order to implement this is a common base type. The delegator holds a pointer to an "untyped" object from the base class. Querying if the target implements the delegate interface is done using run-time type identification. <Ada> with Ada.Text_IO; use Ada.Text_IO;

procedure Delegation is

  package Things is
     -- We need a common root for our stuff
     type Object is tagged null record;
     type Object_Ptr is access all Object'Class;
     
     -- Objects that have operation thing
     type Substantial is new Object with null record;
     function Thing (X : Substantial) return String;
     
     -- Delegator objects
     type Delegator is new Object with record
        Delegate : Object_Ptr;
     end record;
     function Operation (X : Delegator) return String;
     
     No_Thing  : aliased Object;      -- Does not have thing
     Has_Thing : aliased Substantial; -- Has one
  end Things;
     
  package body Things is
     function Thing (X : Substantial) return String is
     begin
        return "delegate implementation";
     end Thing;
  
     function Operation (X : Delegator) return String is
     begin
        if X.Delegate /= null and then X.Delegate.all in Substantial'Class then
           return Thing (Substantial'Class (X.Delegate.all));
        else
           return "default implementation";
        end if;
     end Operation;
  end Things;
  use Things;
  A : Delegator; -- Without a delegate

begin

  Put_Line (A.Operation);
  A.Delegate := No_Thing'Access; -- Set no thing
  Put_Line (A.Operation);
  A.Delegate := Has_Thing'Access; -- Set a thing
  Put_Line (A.Operation);

end Delegation; </Ada> Sample output:

default implementation
default implementation
delegate implementation

Objective-C

@interface Delegator : NSObject
{
    id delegate;
}
- (id)delegate;
- (void)setDelegate:(id)obj;
- (NSString *)operation;
@end

@implementation Delegator
- (id)delegate;
{
    return delegate;
}
- (void)setDelegate:(id)obj;
{
    delegate = obj; // Weak reference
}
- (NSString *)operation;
{
    if ([delegate respondsToSelector:@selector(thing)])
        return [delegate thing];
    return @"default implementation";
}
@end

// Any object may implement these
@interface NSObject (DelegatorDelegating)
- (NSString *)thing;
@end

@interface Delegate : NSObject
// Don't need to declare -thing because any NSObject has this method
@end

@implementation Delegate
- (NSString *)thing;
{
    return @"delegate implementation";
}
@end

// Example usage
// Memory management ignored for simplification
int main()
{
    // Without a delegate:
    Delegator *a = [[Delegator alloc] init];
    assert([[a operation] isEqualToString:@"default implementation"]);

    // With a delegate that does not implement thing:
    [a setDelegate:@"A delegate may be any object"];
    assert([isEqualToString:@"delegate implementation"]);

    // With a delegate that implements "thing":
    Delegate *d = [[Delegate alloc] init];
    [a setDelegate:d];
    assert([isEqualToString:@"delegate implementation"]);

    return 0;
}

Pop11

uses objectclass;
define :class Delegator;
    slot delegate = false;
enddefine;

define :class Delegate;
enddefine;

define :method thing(x : Delegate);
   'delegate implementation'
enddefine;

define :method operation(x : Delegator);
if delegate(x) and fail_safe(delegate(x), thing) then
   ;;; Return value is on the stack
else
   'default implementation'
endif;
enddefine;

;;; Default, without a delegate
lvars a = newDelegator();
operation(a) =>

;;; a delegating to itself (works because Delegator does not
;;; implement thing)
a -> delegate(a);
operation(a) =>

;;; delegating to a freshly created Delegate
newDelegate() -> delegate(a);
operation(a) =>

Python

class Delegator:
    def __init__(self):
        self.delegate = None
    def operation(self):
         if hasattr(self.delegate, 'thing'):
             return self.delegate.thing()
         return 'default implementation'

class Delegate:
    def thing(self):
        return 'delegate implementation'

if __name__ == '__main__':

    # No delegate
    a = Delegator()
    assert a.operation() == 'default implementation'

    # With a delegate that does not implement "thing"
    a.delegate = 'A delegate may be any object'
    assert a.operation() == 'default implementation'

    # With delegate that implements "thing"
    a.delegate = Delegate()
    assert a.operation() == 'delegate implementation'