Delegates

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Task
Delegates
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A delegate is a helper object used by another object. The delegator may send the delegate certain messages, and provide a default implementation when there is no delegate or the delegate does not respond to a message. This pattern is heavily used in Cocoa framework on Mac OS X. See also wp:Delegation pattern.

Objects responsibilities:

Delegator:

  • Keep an optional delegate instance.
  • Implement "operation" method, returning the delegate "thing" if the delegate respond to "thing", or the string "default implementation".

Delegate:

  • Implement "thing" and return the string "delegate implementation"

Show how objects are created and used. First, without a delegate, then with a delegate that does not implement "thing", and last with a delegate that implements "thing".

Contents

[edit] Ada

All that is needed in order to implement this is a common base type. The delegator holds a pointer to an "untyped" object from the base class. Querying if the target implements the delegate interface is done using run-time type identification.

with Ada.Text_IO;  use Ada.Text_IO;
 
procedure Delegation is
package Things is
-- We need a common root for our stuff
type Object is tagged null record;
type Object_Ptr is access all Object'Class;
 
-- Objects that have operation thing
type Substantial is new Object with null record;
function Thing (X : Substantial) return String;
 
-- Delegator objects
type Delegator is new Object with record
Delegate : Object_Ptr;
end record;
function Operation (X : Delegator) return String;
 
No_Thing  : aliased Object; -- Does not have thing
Has_Thing : aliased Substantial; -- Has one
end Things;
 
package body Things is
function Thing (X : Substantial) return String is
begin
return "delegate implementation";
end Thing;
 
function Operation (X : Delegator) return String is
begin
if X.Delegate /= null and then X.Delegate.all in Substantial'Class then
return Thing (Substantial'Class (X.Delegate.all));
else
return "default implementation";
end if;
end Operation;
end Things;
 
use Things;
 
A : Delegator; -- Without a delegate
begin
Put_Line (A.Operation);
A.Delegate := No_Thing'Access; -- Set no thing
Put_Line (A.Operation);
A.Delegate := Has_Thing'Access; -- Set a thing
Put_Line (A.Operation);
end Delegation;

Sample output:

default implementation
default implementation
delegate implementation

[edit] Aikido

 
class Delegator {
public generic delegate = none
 
public function operation {
if (typeof(delegate) == "none") {
return "default implementation"
}
return delegate()
}
}
 
function thing {
return "delegate implementation"
}
 
// default, no delegate
var d = new Delegator()
println (d.operation())
 
// delegate
var d1 = new Delegator()
d1.delegate = thing
println (d1.operation())
 
 

[edit] C

As best you can do, without support for classes.

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
 
typedef const char * (*Responder)( int p1);
 
typedef struct sDelegate {
Responder operation;
} *Delegate;
 
/* Delegate class constructor */
Delegate NewDelegate( Responder rspndr )
{
Delegate dl = malloc(sizeof(struct sDelegate));
dl->operation = rspndr;
return dl;
}
 
/* Thing method of Delegate */
const char *DelegateThing(Delegate dl, int p1)
{
return (dl->operation)? (*dl->operation)(p1) : NULL;
}
 
/** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
typedef struct sDelegator {
int param;
char *phrase;
Delegate delegate;
} *Delegator;
 
const char * defaultResponse( int p1)
{
return "default implementation";
}
 
static struct sDelegate defaultDel = { &defaultResponse };
 
/* Delegator class constructor */
Delegator NewDelegator( int p, char *phrase)
{
Delegator d = malloc(sizeof(struct sDelegator));
d->param = p;
d->phrase = phrase;
d->delegate = &defaultDel; /* default delegate */
return d;
}
 
/* Operation method of Delegator */
const char *Delegator_Operation( Delegator theDelegator, int p1, Delegate delroy)
{
const char *rtn;
if (delroy) {
rtn = DelegateThing(delroy, p1);
if (!rtn) { /* delegate didn't handle 'thing' */
rtn = DelegateThing(theDelegator->delegate, p1);
}
}
else /* no delegate */
rtn = DelegateThing(theDelegator->delegate, p1);
 
printf("%s\n", theDelegator->phrase );
return rtn;
}
 
/** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
const char *thing1( int p1)
{
printf("We're in thing1 with value %d\n" , p1);
return "delegate implementation";
}
 
int main()
{
Delegate del1 = NewDelegate(&thing1);
Delegate del2 = NewDelegate(NULL);
Delegator theDelegator = NewDelegator( 14, "A stellar vista, Baby.");
 
printf("Delegator returns %s\n\n",
Delegator_Operation( theDelegator, 3, NULL));
printf("Delegator returns %s\n\n",
Delegator_Operation( theDelegator, 3, del1));
printf("Delegator returns %s\n\n",
Delegator_Operation( theDelegator, 3, del2));
return 0;
}

[edit] C++

Delegates in the C# or D style are available in C++ through std::tr1::function class template. These delegates don't exactly match this problem statement though, as they only support a single method call (which is operator()), and so don't support querying for support of particular methods.

 
#include <tr1/memory>
#include <string>
#include <iostream>
#include <tr1/functional>
 
using namespace std;
using namespace std::tr1;
using std::tr1::function;
 
// interface for all delegates
class IDelegate
{
public:
virtual ~IDelegate() {}
};
 
//interface for delegates supporting thing
class IThing
{
public:
virtual ~IThing() {}
virtual std::string Thing() = 0;
};
 
// Does not handle Thing
class DelegateA : virtual public IDelegate
{
};
 
// Handles Thing
class DelegateB : public IThing, public IDelegate
{
std::string Thing()
{
return "delegate implementation";
}
};
 
class Delegator
{
public:
std::string Operation()
{
if(Delegate) //have delegate
if (IThing * pThing = dynamic_cast<IThing*>(Delegate.get()))
//delegate provides IThing interface
return pThing->Thing();
 
return "default implementation";
}
 
shared_ptr<IDelegate> Delegate;
};
 
int main()
{
shared_ptr<DelegateA> delegateA(new DelegateA());
shared_ptr<DelegateB> delegateB(new DelegateB());
Delegator delegator;
 
// No delegate
std::cout << delegator.Operation() << std::endl;
 
// Delegate doesn't handle "Thing"
delegator.Delegate = delegateA;
std::cout << delegator.Operation() << std::endl;
 
// Delegate handles "Thing"
delegator.Delegate = delegateB;
std::cout << delegator.Operation() << std::endl;
 
/*
Prints:
 
default implementation
default implementation
delegate implementation
*/

}
 

[edit] Common Lisp

Translation of: Python

In CLOS, methods exist apart from classes, and are specialized based on the types of their arguments. This example defines two classes (delegator and delegate), and a thing generic method which is specialized in three ways: (1) for 'any' argument, providing a default method; (2) for delegators, where thing is recursively applied to the delegator's delegate (if there is one); and (3) for delegates.

(defgeneric thing (object)
(:documentation "Thing the object."))
 
(defmethod thing (object)
"default implementation")
 
(defclass delegator ()
((delegate
:initarg :delegate
:reader delegator-delegate)))
 
(defmethod thing ((delegator delegator))
"If delegator has a delegate, invoke thing on the delegate,
otherwise return \"no delegate\"."

(if (slot-boundp delegator 'delegate)
(thing (delegator-delegate delegator))
"no delegate"))
 
(defclass delegate () ())
 
(defmethod thing ((delegate delegate))
"delegate implementation")
 
(let ((d1 (make-instance 'delegator))
(d2 (make-instance 'delegator :delegate nil))
(d3 (make-instance 'delegator :delegate (make-instance 'delegate))))
(assert (string= "no delegate" (thing d1)))
(assert (string= "default implementation" (thing d2)))
(assert (string= "delegate implementation" (thing d3))))

[edit] D

D has built-in delegates, so we can skip createing additional Delegate object and pass real delegate directly to Delegator.

This example uses tango for output.

Library: tango

import tango.io.Stdout;
 
class Delegator
{
private char[] delegate() hasDelegate;
public:
char[] operation() {
if (hasDelegate is null)
return "default implementation";
return hasDelegate();
}
 
typeof(this) setDg(char[] delegate() dg)
{
hasDelegate = dg;
return this;
}
}
 
int main(char[][] args)
{
auto dr = new Delegator();
auto thing = delegate char[]() { return "delegate implementation"; };
 
Stdout ( dr.operation ).newline;
Stdout ( dr.operation ).newline;
Stdout ( dr.setDg(thing).operation ).newline;
return 0;
}

[edit] E

def makeDelegator {
/** construct without an explicit delegate */
to run() {
return makeDelegator(null)
}
 
/** construct with a delegate */
to run(delegateO) { # suffix because "delegate" is a reserved keyword
def delegator {
to operation() {
return if (delegateO.__respondsTo("thing", 0)) {
delegateO.thing()
} else {
"default implementation"
}
}
}
return delegator
}
}
 
? def delegator := makeDelegator()
> delegator.operation()
# value: "default implementation"
 
? def delegator := makeDelegator(def doesNotImplement {})
> delegator.operation()
# value: "default implementation"
 
? def delegator := makeDelegator(def doesImplement {
> to thing() { return "delegate implementation" }
> })
> delegator.operation()
# value: "default implementation"

[edit] Go

package main
import "fmt"
 
type Delegator struct {
delegate interface{} // the delegate may be any type
}
 
// interface that represents anything that supports thing()
type Thingable interface {
thing() string
}
 
func (self Delegator) operation() string {
if v, ok := self.delegate.(Thingable); ok {
return v.thing()
}
return "default implementation"
}
 
type Delegate int // any dummy type
 
func (Delegate) thing() string {
return "delegate implementation"
}
 
func main() {
// Without a delegate:
a := Delegator{}
fmt.Println(a.operation()) // prints "default implementation"
 
// With a delegate that does not implement "thing"
a.delegate = "A delegate may be any object"
fmt.Println(a.operation()) // prints "default implementation"
 
// With a delegate:
var d Delegate
a.delegate = d
fmt.Println(a.operation()) // prints "delegate implementation"
}

[edit] J

Life becomes slightly cleaner if we delegate to ourselves in the absence of some other delegate.

coclass 'delegator'
operation=:3 :'thing__delegate ::thing y'
thing=: 'default implementation'"_
setDelegate=:3 :'delegate=:y'
delegate=:<'delegator'
 
coclass 'delegatee1'
 
coclass 'delegatee2'
thing=: 'delegate implementation'"_
 
NB. set context for interactive use of this script:
cocurrent 'base'

Example use:

   obj=:conew'delegator'
operation__obj''
default implementation
setDelegate__obj conew'delegatee1'
┌─┐
4
└─┘
operation__obj''
default implementation
setDelegate__obj conew'delegatee2'
┌─┐
5
└─┘
operation__obj''
delegate implementation

[edit] Java

This implementation uses an interface called Thingable to specify the type of delegates that respond to thing(). The downside is that any delegate you want to use has to explicitly declare to implement the interface. The upside is that the type system guarantees that when the delegate is non-null, it must implement the "thing" method.

interface Thingable {
String thing();
}
 
class Delegator {
public Thingable delegate;
 
public String operation() {
if (delegate == null)
return "default implementation";
else
return delegate.thing();
}
}
 
class Delegate implements Thingable {
public String thing() {
return "delegate implementation";
}
}
 
// Example usage
// Memory management ignored for simplification
public class DelegateExample {
public static void main(String[] args) {
// Without a delegate:
Delegator a = new Delegator();
assert a.operation().equals("default implementation");
 
// With a delegate:
Delegate d = new Delegate();
a.delegate = d;
assert a.operation().equals("delegate implementation");
 
// Same as the above, but with an anonymous class:
a.delegate = new Thingable() {
public String thing() {
return "anonymous delegate implementation";
}
};
assert a.operation().equals("anonymous delegate implementation");
}
}

[edit] JavaScript

Translation of: Python

function Delegator() {
this.delegate = null ;
this.operation = function(){
if(this.delegate && typeof(this.delegate.thing) == 'function')
return this.delegate.thing() ;
return 'default implementation' ;
}
}
 
function Delegate() {
this.thing = function(){
return 'Delegate Implementation' ;
}
}
 
function testDelegator(){
var a = new Delegator() ;
document.write(a.operation() + "\n") ;
 
a.delegate = 'A delegate may be any object' ;
document.write(a.operation() + "\n") ;
 
a.delegate = new Delegate() ;
document.write(a.operation() + "\n") ;
}

[edit] Objective-C

Works with: Cocoa Works with: GNUstep

#import <Cocoa/Cocoa.h>
 
@interface Delegator : NSObject {
 
id delegate;
}
 
- (id)delegate;
- (void)setDelegate:(id)obj;
- (NSString *)operation;
 
@end
 
@implementation Delegator
 
- (id)delegate {
 
return delegate;
}
 
- (void)setDelegate:(id)obj {
 
delegate = obj; // Weak reference
}
 
- (NSString *)operation {
 
if ([delegate respondsToSelector:@selector(thing)])
return [delegate thing];
 
return @"default implementation";
}
 
@end
 
// Any object may implement these
@interface NSObject (DelegatorDelegating)
 
- (NSString *)thing;
 
@end
 
@interface Delegate : NSObject
 
// Don't need to declare -thing because any NSObject has this method
 
@end
 
@implementation Delegate
 
- (NSString *)thing {
 
return @"delegate implementation";
}
 
@end
 
// Example usage
// Memory management ignored for simplification
int main() {
 
// Without a delegate:
Delegator *a = [[Delegator alloc] init];
NSLog(@"%d\n", [[a operation] isEqualToString:@"default implementation"]);
 
// With a delegate that does not implement thing:
[a setDelegate:@"A delegate may be any object"];
NSLog(@"%d\n", [[a operation] isEqualToString:@"delegate implementation"]);
 
// With a delegate that implements "thing":
Delegate *d = [[Delegate alloc] init];
[a setDelegate:d];
NSLog(@"%d\n", [[a operation] isEqualToString:@"delegate implementation"]);
 
return 0;
}

[edit] Oz

Translation of: Python

declare
class Delegator from BaseObject
attr
delegate:unit
 
meth set(DG)
{Object.is DG} = true %% assert: DG must be an object
delegate := DG
end
 
meth operation($)
if @delegate == unit then
{self default($)}
else
try
{@delegate thing($)}
catch error(object(lookup ...) ...) then
%% the delegate did not understand the message
{self default($)}
end
end
end
 
meth default($)
"default implementation"
end
end
 
class Delegate from BaseObject
meth thing($)
"delegate Implementation"
end
end
 
A = {New Delegator noop}
in
{System.showInfo {A operation($)}}
 
{A set({New BaseObject noop})}
{System.showInfo {A operation($)}}
 
{A set({New Delegate noop})}
{System.showInfo {A operation($)}}

[edit] Perl

Translation of: Python

use strict;
 
package Delegator;
sub new {
bless {}
}
sub operation {
my ($self) = @_;
if (defined $self->{delegate} && $self->{delegate}->can('thing')) {
$self->{delegate}->thing;
} else {
'default implementation';
}
}
1;
 
package Delegate;
sub new {
bless {};
}
sub thing {
'delegate implementation'
}
1;
 
package main;
# No delegate
my $a = Delegator->new;
$a->operation eq 'default implementation' or die;
 
# With a delegate that does not implement "thing"
$a->{delegate} = 'A delegate may be any object';
$a->operation eq 'default implementation' or die;
 
# With delegate that implements "thing"
$a->{delegate} = Delegate->new;
$a->operation eq 'delegate implementation' or die;

[edit] PHP

Translation of: Python

class Delegator {
function __construct() {
$this->delegate = NULL ;
}
function operation() {
if(method_exists($this->delegate, "thing"))
return $this->delegate->thing() ;
return 'default implementation' ;
}
}
 
class Delegate {
function thing() {
return 'Delegate Implementation' ;
}
}
 
$a = new Delegator() ;
print "{$a->operation()}\n" ;
 
$a->delegate = 'A delegate may be any object' ;
print "{$a->operation()}\n" ;
 
$a->delegate = new Delegate() ;
print "{$a->operation()}\n" ;

[edit] PicoLisp

(class +Delegator)
# delegate
 
(dm operation> ()
(if (: delegate)
(thing> @)
"default implementation" ) )
 
 
(class +Delegate)
# thing
 
(dm T (Msg)
(=: thing Msg) )
 
(dm thing> ()
(: thing) )
 
 
(let A (new '(+Delegator))
# Without a delegate
(println (operation> A))
 
# With delegate that does not implement 'thing>'
(put A 'delegate (new '(+Delegate)))
(println (operation> A))
 
# With delegate that implements 'thing>'
(put A 'delegate (new '(+Delegate) "delegate implementation"))
(println (operation> A)) )

Output:

"default implementation"
NIL
"delegate implementation"

[edit] Pop11

uses objectclass;
define :class Delegator;
slot delegate = false;
enddefine;
 
define :class Delegate;
enddefine;
 
define :method thing(x : Delegate);
'delegate implementation'
enddefine;
 
define :method operation(x : Delegator);
if delegate(x) and fail_safe(delegate(x), thing) then
 ;;; Return value is on the stack
else
'default implementation'
endif;
enddefine;
 
;;; Default, without a delegate
lvars a = newDelegator();
operation(a) =>
 
;;; a delegating to itself (works because Delegator does not
;;; implement thing)
a -> delegate(a);
operation(a) =>
 
;;; delegating to a freshly created Delegate
newDelegate() -> delegate(a);
operation(a) =>

[edit] Python

class Delegator:
def __init__(self):
self.delegate = None
def operation(self):
if hasattr(self.delegate, 'thing') and callable(self.delegate.thing):
return self.delegate.thing()
return 'default implementation'
 
class Delegate:
def thing(self):
return 'delegate implementation'
 
if __name__ == '__main__':
 
# No delegate
a = Delegator()
assert a.operation() == 'default implementation'
 
# With a delegate that does not implement "thing"
a.delegate = 'A delegate may be any object'
assert a.operation() == 'default implementation'
 
# With delegate that implements "thing"
a.delegate = Delegate()
assert a.operation() == 'delegate implementation'

[edit] Ruby

Translation of: Python

class Delegator
attr_accessor :delegate
def operation
if @delegate.respond_to?(:thing)
@delegate.thing
else
'default implementation'
end
end
end
 
class Delegate
def thing
'delegate implementation'
end
end
 
if __FILE__ == $PROGRAM_NAME
 
# No delegate
a = Delegator.new
puts a.operation # prints "default implementation"
 
# With a delegate that does not implement "thing"
a.delegate = 'A delegate may be any object'
puts a.operation # prints "default implementation"
 
# With delegate that implements "thing"
a.delegate = Delegate.new
puts a.operation # prints "delegate implementation"
end

[edit] Tcl

Works with: Tcl version 8.6 or Library: TclOO
Uses Assertions#Tcl

package require TclOO
 
oo::class create Delegate {
method thing {} {
return "delegate impl."
}
export thing
}
 
oo::class create Delegator {
variable delegate
constructor args {
my delegate {*}$args
}
 
method delegate args {
if {[llength $args] == 0} {
if {[info exists delegate]} {
return $delegate
}
} elseif {[llength $args] == 1} {
set delegate [lindex $args 0]
} else {
return -code error "wrong # args: should be \"[self] delegate ?target?\""
}
}
 
method operation {} {
try {
set result [$delegate thing]
} on error e {
set result "default implementation"
}
return $result
}
}
 
# to instantiate a named object, use: class create objname; objname aMethod
# to have the class name the object: set obj [class new]; $obj aMethod
 
Delegator create a
set b [Delegator new "not a delegate object"]
set c [Delegator new [Delegate new]]
 
assert {[a operation] eq "default implementation"} ;# a "named" object, hence "a ..."
assert {[$b operation] eq "default implementation"} ;# an "anonymous" object, hence "$b ..."
assert {[$c operation] ne "default implementation"}
 
# now, set a delegate for object a
a delegate [$c delegate]
assert {[a operation] ne "default implementation"}
 
puts "all assertions passed"

To code the operation method without relying on catching an exception, but strictly by using introspection:

method operation {} {
if { [info exists delegate] &&
[info object isa object $delegate] &&
"thing" in [info object methods $delegate -all]
} then {
set result [$delegate thing]
} else {
set result "default implementation"
}
}

[edit] Vorpal

Delegate objects can be an array of delegates or as a single delegate.

a = new()
a.f = method(){
.x.print()
}
 
c = new()
c.g = method(){
(.x + 1).print()
}
 
# array of delegates
b = new()
b.delegate = new()
b.delegate[0] = a
b.delegate[1] = c
b.x = 3
b.f()
b.g()
 
# single delegate
d = new()
d.delegate = a
d.x = 7
d.f()

The resulting output:

3
4
7
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