Category:Kotlin
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Kotlin
This programming language may be used to instruct a computer to perform a task.
Listed below are all of the tasks on Rosetta Code which have been solved using Kotlin.
This programming language may be used to instruct a computer to perform a task.
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Type checking: | Static |
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Lang tag(s): | kotlin |
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Kotlin is a statically-typed programming language that runs on the Java Virtual Machine (JVM) and can also be compiled to JavaScript. It is being developed by JetBrains with assistance from open source contributors and is intended for industrial use.
In addition, a separate team at JetBrains is developing a version of Kotlin which compiles (via LLVM) directly to machine code for various platforms. The first Technology Preview for this version was rolled out in April 2017.
Kotlin has become a popular language for developing Android applications and, in May 2017, Google announced official support for it alongside Java and C++.
Pages in category "Kotlin"
The following 200 pages are in this category, out of 1,152 total.
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- A* search algorithm
- A+B
- Abbreviations, automatic
- Abbreviations, easy
- Abbreviations, simple
- ABC problem
- Abstract type
- Abundant odd numbers
- Abundant, deficient and perfect number classifications
- Accumulator factory
- Ackermann function
- Active Directory/Connect
- Active object
- Add a variable to a class instance at runtime
- Addition chains
- Additive primes
- Address of a variable
- AKS test for primes
- Algebraic data types
- Align columns
- Aliquot sequence classifications
- Almkvist-Giullera formula for pi
- Almost prime
- Amb
- Amicable pairs
- Anagrams
- Anagrams/Deranged anagrams
- Angle difference between two bearings
- Angles (geometric), normalization and conversion
- Animate a pendulum
- Animation
- Anonymous recursion
- Anti-primes
- Append a record to the end of a text file
- Apply a callback to an array
- Apply a digital filter (direct form II transposed)
- Approximate equality
- Arbitrary-precision integers (included)
- Archimedean spiral
- Arena storage pool
- Arithmetic coding/As a generalized change of radix
- Arithmetic evaluation
- Arithmetic-geometric mean
- Arithmetic-geometric mean/Calculate Pi
- Arithmetic/Complex
- Arithmetic/Integer
- Arithmetic/Rational
- Array concatenation
- Array length
- Arrays
- Aspect oriented programming
- Assertions
- Assertions in design by contract
- Associative array/Creation
- Associative array/Iteration
- Associative array/Merging
- Atomic updates
- Attractive numbers
- Audio alarm
- Average loop length
- Averages/Arithmetic mean
- Averages/Mean angle
- Averages/Mean time of day
- Averages/Median
- Averages/Mode
- Averages/Pythagorean means
- Averages/Root mean square
- Averages/Simple moving average
- AVL tree
B
- Babbage problem
- Bacon cipher
- Balanced brackets
- Balanced ternary
- Banker's algorithm
- Barnsley fern
- Base58Check encoding
- Base64 decode data
- Base64 encode data
- Bell numbers
- Benford's law
- Bernoulli numbers
- Best shuffle
- Bifid cipher
- Bilinear interpolation
- Binary digits
- Binary search
- Binary strings
- Bioinformatics/base count
- Biorhythms
- Birthday problem
- Bitcoin/address validation
- Bitmap
- Bitmap/Bézier curves/Cubic
- Bitmap/Bézier curves/Quadratic
- Bitmap/Flood fill
- Bitmap/Histogram
- Bitmap/Midpoint circle algorithm
- Bitmap/PPM conversion through a pipe
- Bitmap/Read a PPM file
- Bitmap/Read an image through a pipe
- Bitmap/Write a PPM file
- Bitwise IO
- Bitwise operations
- Boolean values
- Box the compass
- Brace expansion
- Brazilian numbers
- Break OO privacy
- Brownian tree
- Bulls and cows
- Bulls and cows/Player
- Burrows–Wheeler transform
C
- Caesar cipher
- Calculating the value of e
- Calendar
- Calendar - for "REAL" programmers
- Call a foreign-language function
- Call a function
- Call a function in a shared library
- Call an object method
- Camel case and snake case
- Cantor set
- Card shuffles
- Carmichael 3 strong pseudoprimes
- Cartesian product of two or more lists
- Case-sensitivity of identifiers
- Casting out nines
- Catalan numbers
- Catalan numbers/Pascal's triangle
- Catamorphism
- Centre and radius of a circle passing through 3 points in a plane
- Chaocipher
- Chaos game
- Character codes
- Chat server
- Chebyshev coefficients
- Check if two polygons overlap
- Check input device is a terminal
- Check Machin-like formulas
- Check output device is a terminal
- Check that file exists
- Checkpoint synchronization
- Chemical calculator
- Cheryl's birthday
- Chinese remainder theorem
- Chinese zodiac
- Cholesky decomposition
- Chowla numbers
- Cipolla's algorithm
- Circles of given radius through two points
- Circular primes
- Cistercian numerals
- Classes
- Closest-pair problem
- Closures/Value capture
- Code Golf: Code Golf
- Code segment unload
- Collections
- Color of a screen pixel
- Color quantization
- Color wheel
- Colour bars/Display
- Colour pinstripe/Display
- Combinations
- Combinations and permutations
- Combinations with repetitions
- Combinations with repetitions/Square digit chain
- Comma quibbling
- Command-line arguments
- Commatizing numbers
- Comments
- Compare a list of strings
- Compare length of two strings
- Compare sorting algorithms' performance
- Compile-time calculation
- Compiler/lexical analyzer
- Compound data type
- Concurrent computing
- Conditional structures
- Conjugate transpose
- Constrained genericity
- Constrained random points on a circle
- Continued fraction
- Continued fraction/Arithmetic/Construct from rational number
- Continued fraction/Arithmetic/G(matrix ng, continued fraction n)
- Continued fraction/Arithmetic/G(matrix ng, continued fraction n1, continued fraction n2)
- Convert decimal number to rational
- Convert seconds to compound duration
- Convex hull
- Conway's Game of Life
- Copy a string