# Category:Ada

**Ada**

This

**programming language**may be used to instruct a computer to perform a task.

Execution method: | Compiled (machine code) |
---|---|

Garbage collected: | Allowed |

Parameter passing methods: | By reference, By value |

Type safety: | Safe |

Type strength: | Strong |

Type compatibility: | Nominative |

Type expression: | Explicit |

Type checking: | Static |

See Also: |

**Ada** is a structured, statically typed imperative computer programming language. Ada was initially standardized by ANSI in 1983 and by ISO in 1987. This version of the language is commonly known as Ada 83. The next version was standardized by ISO in 1995 (ISO/IEC 8652:1995) and is commonly known as Ada 95. Following that ISO published ISO/IEC 8652:1995/Amd 1:2007 in 2007, which is commonly known as Ada 2005. Most recently ISO published ISO/IEC 8652:2012(E), commonly known as Ada 2012. Formally only the most recent version of the language is known as **Ada**.

The language is named after Augusta Ada King, Countess of Lovelace thought to be the first ever programmer. Initially it was designed for U.S. Department of Defense. The language is used for large and mission-critical systems. See also.

## Grammar

- W-Grammar Description for Ada. Air Force Inst. of Tech., Wright-Patterson - Master's thesis

## Todo

## Subcategories

This category has the following 4 subcategories, out of 4 total.

### @

- Ada examples needing attention (empty)
- Ada Implementations (7 P)

### A

- Ada Versions (5 P)
- AdaSockets (1 P)

## Pages in category "Ada"

The following 200 pages are in this category, out of 982 total.

(previous page) (next page)### A

- Abbreviations, automatic
- Abbreviations, easy
- Abbreviations, simple
- ABC problem
- ABC words
- Abelian sandpile model
- Abelian sandpile model/Identity
- Abstract type
- Abundant odd numbers
- Abundant, deficient and perfect number classifications
- Accumulator factory
- Achilles numbers
- Ackermann function
- Active object
- Add a variable to a class instance at runtime
- Additive primes
- Address of a variable
- Air mass
- AKS test for primes
- Align columns
- Almost prime
- Alternade words
- Amb
- Amicable pairs
- Anadromes
- Anagram generator
- Anagrams
- Anagrams/Deranged anagrams
- Angle difference between two bearings
- Angles (geometric), normalization and conversion
- Animate a pendulum
- Animation
- Anonymous recursion
- Anti-primes
- Append a record to the end of a text file
- Append numbers at same position in strings
- Apply a callback to an array
- Apply a digital filter (direct form II transposed)
- Approximate equality
- Arbitrary-precision integers (included)
- Archimedean spiral
- Arena storage pool
- Arithmetic evaluation
- Arithmetic numbers
- Arithmetic-geometric mean
- Arithmetic-geometric mean/Calculate Pi
- Arithmetic/Complex
- Arithmetic/Integer
- Arithmetic/Rational
- Array concatenation
- Array length
- Arrays
- Ascending primes
- Aspect oriented programming
- Assertions
- Assertions in design by contract
- Associative array/Creation
- Associative array/Iteration
- Associative array/Merging
- Atomic updates
- Attractive numbers
- Average loop length
- Averages/Arithmetic mean
- Averages/Mean angle
- Averages/Mean time of day
- Averages/Median
- Averages/Mode
- Averages/Pythagorean means
- Averages/Root mean square
- Averages/Simple moving average
- AVL tree

### B

- Babbage problem
- Bacon cipher
- Balanced brackets
- Balanced ternary
- Barnsley fern
- Base 16 numbers needing a to f
- Base64 decode data
- Base64 encode data
- Bell numbers
- Benford's law
- Bernoulli numbers
- Best shuffle
- Bifid cipher
- Bin given limits
- Binary coded decimal
- Binary digits
- Binary search
- Binary strings
- Bioinformatics/base count
- Bioinformatics/Sequence mutation
- Bioinformatics/Subsequence
- Birthday problem
- Bitcoin/address validation
- Bitmap
- Bitmap/Bresenham's line algorithm
- Bitmap/Bézier curves/Cubic
- Bitmap/Bézier curves/Quadratic
- Bitmap/Flood fill
- Bitmap/Histogram
- Bitmap/Midpoint circle algorithm
- Bitmap/Read a PPM file
- Bitmap/Write a PPM file
- Bitwise IO
- Bitwise operations
- Boolean values
- Box the compass
- Brace expansion
- Break OO privacy
- Brownian tree
- Bulls and cows
- Bulls and cows/Player
- Bézier curves/Intersections

### C

- Caesar cipher
- Calculating the value of e
- Calendar
- Calendar - for "REAL" programmers
- Call a foreign-language function
- Call a function
- Call a function in a shared library
- Call an object method
- Cantor set
- Carmichael 3 strong pseudoprimes
- Cartesian product of two or more lists
- Case-sensitivity of identifiers
- Catalan numbers
- Catalan numbers/Pascal's triangle
- Catamorphism
- Centre and radius of a circle passing through 3 points in a plane
- Change e letters to i in words
- Changeable words
- Chaocipher
- Character codes
- Chat server
- Check input device is a terminal
- Check output device is a terminal
- Check that file exists
- Checkpoint synchronization
- Cheryl's birthday
- Chinese remainder theorem
- Chinese zodiac
- Cholesky decomposition
- Chowla numbers
- Classes
- Closest-pair problem
- Closures/Value capture
- Code Golf: Code Golf
- Collections
- Color wheel
- Colour bars/Display
- Colour pinstripe/Display
- Colour pinstripe/Printer
- Combinations
- Combinations and permutations
- Combinations with repetitions
- Comma quibbling
- Command-line arguments
- Comments
- Common list elements
- Common sorted list
- Compare a list of strings
- Compare length of two strings
- Compile-time calculation
- Compiler/lexical analyzer
- Compiler/virtual machine interpreter
- Compound data type
- Concatenate two primes is also prime
- Concurrent computing
- Conditional structures
- Conjugate transpose
- Constrained genericity
- Constrained random points on a circle
- Continued fraction
- Continued fraction/Arithmetic/Construct from rational number
- Continued fraction/Arithmetic/G(matrix ng, continued fraction n)
- Continued fraction/Arithmetic/G(matrix ng, continued fraction n1, continued fraction n2)
- Convert decimal number to rational
- Convert seconds to compound duration
- Convex hull
- Conway's Game of Life
- Copy a string
- Copy stdin to stdout
- Count how many vowels and consonants occur in a string
- Count in factors
- Count in octal
- Count occurrences of a substring
- Count the coins
- Cousin primes
- Cramer's rule
- CRC-32
- Create a file
- Create a two-dimensional array at runtime
- Create an HTML table
- Create an object at a given address
- CSV data manipulation
- CSV to HTML translation
- Cuban primes
- Cumulative standard deviation
- Currency
- Currying

- Execution method/Compiled/Machine code
- Garbage collection/Allowed
- Parameter passing/By reference
- Parameter passing/By value
- Typing/Safe
- Typing/Strong
- Typing/Compatibility/Nominative
- Typing/Expression/Explicit
- Typing/Checking/Static
- Programming Languages
- Programming paradigm/Concurrent
- Programming paradigm/Distributed
- Programming paradigm/Generic
- Programming paradigm/Imperative
- Programming paradigm/Object-oriented