Terminal control/Cursor positioning
Move the cursor to column 3, row 6, and display the word "Hello" (without the quotes), so that the letter H is in column 3 on row 6.
You are encouraged to solve this task according to the task description, using any language you may know.
- Task
AArch64 AssemblyEdit
/* ARM assembly AARCH64 Raspberry PI 3B */
/* program cursorPos64.s */
/*******************************************/
/* Constantes file */
/*******************************************/
/* for this file see task include a file in language AArch64 assembly*/
.include "../includeConstantesARM64.inc"
/*******************************************/
/* Initialized data */
/*******************************************/
.data
szMessStartPgm: .asciz "Program start \n"
szMessEndPgm: .asciz "Program normal end.\n"
szMessMovePos: .asciz "\033[6;3HHello\n"
szCarriageReturn: .asciz "\n"
szCleax1: .byte 0x1B
.byte 'c' // other console clear
.byte 0
/*******************************************/
/* UnInitialized data */
/*******************************************/
.bss
/*******************************************/
/* code section */
/*******************************************/
.text
.global main
main:
ldr x0,qAdrszMessStartPgm // display start message
bl affichageMess
ldr x0,qAdrszCleax1
bl affichageMess
ldr x0,qAdrszMessMovePos
bl affichageMess
ldr x0,qAdrszMessEndPgm // display end message
bl affichageMess
100: // standard end of the program
mov x0,0 // return code
mov x8,EXIT // request to exit program
svc 0 // perform system call
qAdrszMessStartPgm: .quad szMessStartPgm
qAdrszMessEndPgm: .quad szMessEndPgm
qAdrszCarriageReturn: .quad szCarriageReturn
qAdrszCleax1: .quad szCleax1
qAdrszMessMovePos: .quad szMessMovePos
/********************************************************/
/* File Include fonctions */
/********************************************************/
/* for this file see task include a file in language AArch64 assembly */
.include "../includeARM64.inc"
Action!Edit
PROC Main()
Position(3,6)
Print("Hello")
RETURN
- Output:
AdaEdit
with Ada.Text_IO;
procedure Cursor_Pos is
begin
Ada.Text_IO.Set_Line(6);
Ada.Text_IO.Set_Col(3);
Ada.Text_IO.Put("Hello");
end Cursor_Pos;
ARM AssemblyEdit
/* ARM assembly Raspberry PI */
/* program cursorPos.s */
/* Constantes */
.equ STDOUT, 1 @ Linux output console
.equ EXIT, 1 @ Linux syscall
.equ WRITE, 4 @ Linux syscall
/* Initialized data */
.data
szMessStartPgm: .asciz "Program start \n"
szMessEndPgm: .asciz "Program normal end.\n"
szMessMovePos: .asciz "\033[6;3HHello\n"
szCarriageReturn: .asciz "\n"
szClear1: .byte 0x1B
.byte 'c' @ other console clear
.byte 0
/* UnInitialized data */
.bss
/* code section */
.text
.global main
main:
ldr r0,iAdrszMessStartPgm @ display start message
bl affichageMess
ldr r0,iAdrszClear1
bl affichageMess
ldr r0,iAdrszMessMovePos
bl affichageMess
ldr r0,iAdrszMessEndPgm @ display end message
bl affichageMess
100: @ standard end of the program
mov r0, #0 @ return code
mov r7, #EXIT @ request to exit program
svc 0 @ perform system call
iAdrszMessStartPgm: .int szMessStartPgm
iAdrszMessEndPgm: .int szMessEndPgm
iAdrszCarriageReturn: .int szCarriageReturn
iAdrszClear1: .int szClear1
iAdrszMessMovePos: .int szMessMovePos
/******************************************************************/
/* display text with size calculation */
/******************************************************************/
/* r0 contains the address of the message */
affichageMess:
push {r0,r1,r2,r7,lr} @ save registers
mov r2,#0 @ counter length */
1: @ loop length calculation
ldrb r1,[r0,r2] @ read octet start position + index
cmp r1,#0 @ if 0 its over
addne r2,r2,#1 @ else add 1 in the length
bne 1b @ and loop
@ so here r2 contains the length of the message
mov r1,r0 @ address message in r1
mov r0,#STDOUT @ code to write to the standard output Linux
mov r7, #WRITE @ code call system "write"
svc #0 @ call system
pop {r0,r1,r2,r7,lr} @ restaur registers
bx lr @ return
ArturoEdit
goto 3 6
print "Hello"
AutoHotkeyEdit
Remember that AHK is not built for the console, so we must call the WinAPI directly.
DllCall( "AllocConsole" ) ; create a console if not launched from one
hConsole := DllCall( "GetStdHandle", int, STDOUT := -11 )
DllCall("SetConsoleCursorPosition", UPtr, hConsole, UInt, (6 << 16) | 3)
WriteConsole(hConsole, "Hello")
MsgBox
WriteConsole(hConsole, text){
VarSetCapacity(out, 16)
If DllCall( "WriteConsole", UPtr, hConsole, Str, text, UInt, StrLen(text)
, UPtrP, out, uint, 0 )
return out
return 0
}
AxeEdit
Since the rows and columns are zero-indexed, we must subtract 1 from both.
Output(2,5,"HELLO")
BASICEdit
Applesoft BASICEdit
10 VTAB 6: HTAB 3
20 PRINT "HELLO"
ASICEdit
Rows have the range 0-24, columns have the range 0-79.
LOCATE 5, 2
PRINT "Hello"
BaConEdit
' Cursor positioning, requires ANSI compliant terminal
GOTOXY 3,6
PRINT "Hello"
The X Y in GOTOXY
is Column Row order.
BBC BASICEdit
PRINT TAB(2,5);"Hello"
Commodore BASICEdit
10 CHAR ,2,5,"HELLO"
100 print chr$(19) :rem change to lowercase set
110 print chr$(14) :rem go to position 1,1
120 print:print:print:print
130 print tab(2) "Hello"
FreeBASICEdit
Locate 6, 3 : Print "Hello"
Sleep
GW-BASICEdit
10 LOCATE 6, 3
20 PRINT "Hello"
IS-BASICEdit
100 PRINT AT 6,3:"Hello"
Liberty BASICEdit
locate 3, 6
print "Hello"
Locomotive BasicEdit
10 LOCATE 3,6
20 PRINT "Hello"
MSX BasicEdit
10 LOCATE 2,5
20 PRINT "Hello"
Nascom BASICEdit
Line 16 is at the top of the screen and is not scrolled. Line 1 is the next line down, and line 15 is at the bottom.
10 SCREEN 3,5:PRINT "Hello"
NS-HUBASICEdit
10 LOCATE 3,6
20 PRINT "HELLO"
PureBasicEdit
EnableGraphicalConsole(#True)
ConsoleLocate(3,6)
Print("Hello")
QuickBASICEdit
LOCATE 6, 3
PRINT "Hello"
RapidQEdit
See QuickBASIC.
ZX Spectrum BasicEdit
10 REM The top left corner is at position 0,0
20 REM So we subtract one from the coordinates
30 PRINT AT 5,2 "Hello"
BefungeEdit
Assuming a terminal with support for ANSI escape sequences.
0"olleHH3;6["39*>:#,_$@
BlastEdit
# This will display a message at a specific position on the terminal screen
.begin
cursor 6,3
display "Hello!"
return
# This is the end of the script
C/C++Edit
#include <stdio.h>
int main()
{
printf("\033[6;3HHello\n");
return 0;
}
The C version of the minesweeper game uses curses. Minesweeper_game#C
On Windows, using console API:
#include <windows.h>
int main() {
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos = {3, 6};
SetConsoleCursorPosition(hConsole, pos);
WriteConsole(hConsole, "Hello", 5, NULL, NULL);
return 0;
}
C#Edit
static void Main(string[] args)
{
Console.SetCursorPosition(3, 6);
Console.Write("Hello");
}
COBOLEdit
IDENTIFICATION DIVISION.
PROGRAM-ID. cursor-positioning.
PROCEDURE DIVISION.
DISPLAY "Hello" AT LINE 6, COL 3
GOBACK
.
Common LispEdit
ncursesEdit
To interface the ncurses C library from Lisp, the croatoan library is used.
(defun cursor-positioning ()
(with-screen (scr :input-blocking t :input-echoing nil :cursor-visible nil)
(move scr 5 2)
(princ "Hello" scr)
(refresh scr)
;; wait for keypress
(get-char scr)))
DEdit
ANSI escape sequences allow you to move the cursor anywhere on the screen. See more at: Bash Prompt HowTo - Chapter 6. ANSI Escape Sequences: Colours and Cursor Movement
Position the Cursor: \033[<L>;<C>H or \033[<L>;<C>f puts the cursor at line L and column C.
import std.stdio;
void main()
{
writef("\033[6;3fHello");
}
Output:
0123456789 1 2 3 4 5 6 Hello 9 8 9
ElenaEdit
ELENA 4.x :
public program()
{
console.setCursorPosition(3,6).write("Hello")
}
EuphoriaEdit
position(6,3)
puts(1,"Hello")
F#Edit
open System
Console.SetCursorPosition(3, 6)
Console.Write("Hello")
ForthEdit
2 5 at-xy ." Hello"
FortranEdit
Intel Fortran on WindowsEdit
program textposition
use kernel32
implicit none
integer(HANDLE) :: hConsole
integer(BOOL) :: q
hConsole = GetStdHandle(STD_OUTPUT_HANDLE)
q = SetConsoleCursorPosition(hConsole, T_COORD(3, 6))
q = WriteConsole(hConsole, loc("Hello"), 5, NULL, NULL)
end program
GoEdit
External commandEdit
package main
import (
"bytes"
"fmt"
"os"
"os/exec"
)
func main() {
cmd := exec.Command("tput", "-S")
cmd.Stdin = bytes.NewBufferString("clear\ncup 5 2")
cmd.Stdout = os.Stdout
cmd.Run()
fmt.Println("Hello")
}
ANSI escape codesEdit
package main
import "fmt"
func main() {
fmt.Println("\033[2J\033[6;3HHello")
}
NcursesEdit
package main
import (
"log"
gc "code.google.com/p/goncurses"
)
func main() {
s, err := gc.Init()
if err != nil {
log.Fatal("init:", err)
}
defer gc.End()
s.Move(5, 2)
s.Println("Hello")
s.GetChar()
}
Icon and UniconEdit
If the OS has older termcap files, CUP is included with link ansi
procedure main()
writes(CUP(6,3), "Hello")
end
procedure CUP(i,j)
writes("\^[[",i,";",j,"H")
return
end
JEdit
Using terminal positioning verbs of Terminal_control/Coloured_text#J
'Hello',~move 6 3
jqEdit
Also works with gojq and jaq.
jq -nr '"\u001b[2J", # clear the terminal
"\u001b[6;3HHello" # move to (6,3) and print Hello
'
JuliaEdit
const ESC = "\u001B"
gotoANSI(x, y) = print("$ESC[$(y);$(x)H")
gotoANSI(3, 6)
println("Hello")
KotlinEdit
// version 1.1.2
fun main(args: Array<String>) {
print("\u001Bc") // clear screen first
println("\u001B[6;3HHello")
}
LassoEdit
local(esc = decode_base64('Gw=='))
stdout( #esc + '[6;3HHello')
LogoEdit
setcursor [2 5]
type "Hello
You can also draw positioned text on the turtle graphics window.
setpos [20 50]
setxy 20 30 ; alternate way to set position
label "Hello
M2000 InterpreterEdit
M2000 has own console from M2000 Environment. Here we use a windows console, using Win32 Api.
Module Fix_Console_Window {
// This Module:
// a) move console window
// b) disable console close window. Without it, a close console terminates the M2000 environment
declare GetConsoleWindow Lib "Kernel32.GetConsoleWindow"
declare SetWindowPos Lib "User32.SetWindowPos" {Long hwnd, Long hWnd, Long x, Long y , Long nWidth, Long nHeight, Long uFlags}
declare GetSystemMenu Lib "User32.GetSystemMenu" {Long hWnd, Long bRevert}
const SC_CLOSE = 0xF060
const MF_BYCOMMAND = 0
declare DeleteMenu Lib "User32.DeleteMenu" {Long hMenu, Long uPosition, Long uFlags}
call Void DeleteMenu(GetSystemMenu(GetConsoleWindow(), 0), SC_CLOSE, MF_BYCOMMAND)
// if we dont move the M2000 console window (which is full screen),
// we can get the position and dimension of the current monitor
// current monitor return the read only variable Window
back {
gradient 0 ' set black preserving cursors
x=motion.x div twipsx ' make x,y,w, h PIXELS
y=motion.y div twipsy
w=scale.x div twipsx
h=scale.y div twipsy
}
// set console window 50px smaller form all sides from full screen
call void SetWindowPos(GetConsoleWindow(), -1, x+50, y+50, w-100, h-100, 0x0040)
}
declare SetCosnoleDispMode lib "Kernel32.SetConsoleDisplayMode" { Long cons, Long b, Long &opt}
declare GetMode lib "Kernel32.GetConsoleMode" {Long cons, long &a}
declare SetMode lib "kernel32.SetConsoleMode" {Long cons, long a}
declare GetConsole lib "Kernel32.AllocConsole"
declare FreeConsole lib "Kernel32.FreeConsole"
declare ConsoleCaption lib "Kernel32.SetConsoleTitleW" {a$}
declare GetHandle lib "Kernel32.GetStdHandle" {Long a}
declare CloseHandle lib "Kernel32.CloseHandle" {Long a}
// we use the W version (always M2000 need the W version for strings)
declare global WriteCons Lib "Kernel32.WriteConsoleW" {Long cons, a$, Long n, Long &p, Long u}
const CONSOLE_FULLSCREEN_MODE=1&, CONSOLE_WINDOWED_MODE=0&
const ENABLE_VIRTUAL_TERMINAL_PROCESSING=0x0004
// These are special sequences
const StopBlinking$=chr$(27)+"[?25l"
Def EscXY$(x,y)=chr$(27)+"["+str$(y,0)+";"+str$(x,0)+"H"
// Using Windows Console
// void make the call to drop return value, without this the call use non zero values as error number
// using R=GetConsole() we can get the return value.
call void GetConsole()
call void ConsoleCaption("M2000 Windows Console")
// -11 for output
Long m=-11, RetLong
m=GetHandle(m)
Call Fix_Console_Window
// you can skip SetCosnoleDispModet,
// it seems this mode CONSOLE_WINDOWED_MODE is by default.
// call void SetCosnoleDispMode(m, CONSOLE_WINDOWED_MODE, &RetLong) ' 1 for fullscreen
wait 10 ' give 10ms time to OS
// Now we set the Virtual Terminal Processing (so we can send ESC codes)
Call Void GetMode(m, &RetLong)
Call Void SetMode(M,binary.or(Retlong, ENABLE_VIRTUAL_TERMINAL_PROCESSING))
// Stop Blinking and set cursor (we can't see) to 3rd column and 6th row
// window's console origin is at 1,1
PrintConsole(StopBlinking$+EscXY$(3, 6))
// Print RetLong
wait 1000
PrintConsole("Hello")
// Print RetLong
wait 12000
call void CloseHandle(m)
call void FreeConsole()
// Using M2000 console (not the window one)
cls 0, 0
// M2000 layer origin is 0,0
// Cursor 3-1, 6-1 ' statement to set cursor
Print @(3-1, 6-1), "Hello"
Sub PrintConsole(a$)
RetLong=0&
call Void WriteCons(m, a$, Len(a$), &RetLong, 0)
End Sub
Mathematica/Wolfram LanguageEdit
Run["tput cup 6 3"]
Print["Hello"]
NimEdit
import terminal
setCursorPos(3, 6)
echo "Hello"
OCamlEdit
Using the library ANSITerminal:
#load "unix.cma"
#directory "+ANSITerminal"
#load "ANSITerminal.cma"
module Trm = ANSITerminal
let () =
Trm.erase Trm.Screen;
Trm.set_cursor 3 6;
Trm.print_string [] "Hello";
;;
PascalEdit
program cursor_pos;
uses crt;
begin
gotoxy(6,3);
write('Hello');
end.
PerlEdit
Using the Term::Cap module:
use Term::Cap;
my $t = Term::Cap->Tgetent;
print $t->Tgoto("cm", 2, 5); # 0-based
print "Hello";
PhixEdit
without js -- position position(6,3) puts(1,"Hello")
PHPEdit
echo "\033[".$x.",".$y."H"; // Position line $y and column $x.
echo "\033[".$n."A"; // Up $n lines.
echo "\033[".$n."B"; // Down $n lines.
echo "\033[".$n."C"; // Forward $n columns.
echo "\033[".$n."D"; // Backward $n columns.
echo "\033[2J"; // Clear the screen, move to (0,0).
PicoLispEdit
(call 'tput "cup" 6 3)
(prin "Hello")
PowerShellEdit
The following will only work in the PowerShell console host. Most notably it will not work in the PowerShell ISE.
$Host.UI.RawUI.CursorPosition = New-Object System.Management.Automation.Host.Coordinates 2,5
$Host.UI.Write('Hello')
Alternatively, in any PowerShell host that uses the Windows console, one can directly use the .NET Console
class:
[Console]::SetCursorPosition(2,5)
[Console]::Write('Hello')
PythonEdit
print("\033[6;3HHello")
On Windows it needs to import and init the colorama module first.
ANSI sequences are not recognized in Windows console, here is a program using Windows API:
from ctypes import *
STD_OUTPUT_HANDLE = -11
class COORD(Structure):
pass
COORD._fields_ = [("X", c_short), ("Y", c_short)]
def print_at(r, c, s):
h = windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE)
windll.kernel32.SetConsoleCursorPosition(h, COORD(c, r))
c = s.encode("windows-1252")
windll.kernel32.WriteConsoleA(h, c_char_p(c), len(c), None, None)
print_at(6, 3, "Hello")
QuackeryEdit
[ number$ swap number$
$ 'print("\033[' rot join
char ; join
swap join
$ 'H", end="")' join
python ] is cursor-at ( x y --> )
3 6 cursor-at say "Hello"
RacketEdit
#lang racket
(require (planet neil/charterm:3:0))
(with-charterm
(charterm-clear-screen)
(charterm-cursor 3 6)
(displayln "Hello World"))
RakuEdit
(formerly Perl 6) Assuming an ANSI terminal:
print "\e[6;3H";
print 'Hello';
RetroEdit
with console'
: hello 3 6 at-xy "Hello" puts ;
REXXEdit
The REXX language doesn't have any cursor or screen management tools, but some REXX interpreters have
added the functionality via different methods (such as functions and/or subroutines).
/*REXX program demonstrates moving the cursor position and writing of text to same place*/
call cursor 3,6 /*move the cursor to row 3, column 6. */
say 'Hello' /*write the text at that location. */
call scrwrite 30,50,'Hello.' /*another method, different location. */
call scrwrite 40,60,'Hello.',,,14 /*another method ... in yellow. */
exit 0 /*stick a fork in it, we're all done. */
RingEdit
# Project : Terminal control/Cursor positioning
for n = 1 to 5
see nl
next
see " Hello"
Output:
Hello
RubyEdit
require 'curses'
Curses.init_screen
begin
Curses.setpos(6, 3) # column 6, row 3
Curses.addstr("Hello")
Curses.getch # Wait until user presses some key.
ensure
Curses.close_screen
end
ScalaEdit
object Main extends App {
print("\u001Bc") // clear screen first
println("\u001B[6;3HHello")
}
Seed7Edit
The function setPos is portable and positions the cursor on the console window. SetPos is based on terminfo respectively the Windows console API.
$ include "seed7_05.s7i";
include "console.s7i";
const proc: main is func
local
var text: console is STD_NULL;
begin
console := open(CONSOLE);
setPos(console, 6, 3);
write(console, "Hello");
# Terminal windows often restore the previous
# content, when a program is terminated. Therefore
# the program waits until Return/Enter is pressed.
readln;
end func;
TclEdit
exec tput cup 5 2 >/dev/tty
puts "Hello"
UNIX ShellEdit
# The tput utility numbers from zero, so we have subtracted 1 from row and column
# number to obtain correct positioning.
tput cup 5 2
WhitespaceEdit
Using ANSI escape sequence, where ESC[y;xH moves curser to row y, col x (see below):
This solution was generated from the following pseudo-Assembly.
push "Hello" ;The characters are pushed onto the stack in reverse order
push "[6;3H"
push 27 ;ESC
push 11 ;Number of characters to print
call 0 ;Calls print-string function
exit
0:
dup jumpz 1 ;Return if counter is zero
exch prtc ;Swap counter with the next character and print it
push 1 sub ;Subtract one from counter
jump 0 ;Loop back to print next character
1:
pop ret ;Pop counter and return
XPL0Edit
include c:\cxpl\codes; \intrinsic 'code' declarations
[Cursor(2, 5); \3rd column, 6th row
Text(0, "Hello"); \upper-left corner is coordinate 0, 0
]
WrenEdit
System.write("\e[2J") // clear the terminal
System.print("\e[6;3HHello") // move to (6, 3) and print 'Hello'
Z80 AssemblyEdit
Uses Amstrad CPC, but other machines with similar terminal functions can do the job. (The BIOS calls will be different however.)
ld hl,&0603 ;6 = ROW, 3 = COLUMN
call &BB75 ;set text cursor according to HL
ld hl,Message
call PrintString
ret ;return to basic
Message:
byte "Hello",0
PrintString:
ld a,(hl) ;read a byte from the string
or a ;check equality to zero
ret z ;if equal to zero, we're done
call &BB5A ;print accumulator as an ascii char to screen
inc hl ;next char
jr PrintString
zklEdit
Using ANSI escape sequence, where ESC[y;xH moves curser to row y, col x:
print("\e[6;3H" "Hello");