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→‎{{header|ARM Assembly}}: clarification about memory allocation
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=={{header|ARM Assembly}}==
{{works with|Game Boy Advance}}
The Game Boy Advance's video memory is located at address 0x06000000, and is 240 pixels by 160 pixels, with 16 bits defining the color of each pixel. The following routines are intended for the bitmap screen modes, and have only been tested in screen mode 3. There is no need to allocate this video memory as it is always available thanks to the hardware.
 
<lang ARM Assembly>
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