Animation: Difference between revisions
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=={{header|Phix}}== |
=={{header|Phix}}== |
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{{libheader|Phix/pGUI}} |
{{libheader|Phix/pGUI}} |
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<lang Phix>-- |
<lang Phix>-- demo\rosetta\Animation.exw |
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-- demo\rosetta\Animation.exw |
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-- |
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include pGUI.e |
include pGUI.e |
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Revision as of 21:54, 25 January 2021
You are encouraged to solve this task according to the task description, using any language you may know.
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games. The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user. This task demonstrates this.
- Task
Create a window containing the string "Hello World!
" (the trailing space is significant).
Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front.
When the user clicks on the (windowed) text, it should reverse its direction.
ActionScript
<lang ActionScript>//create the text box var textBox:TextField = new TextField(); addChild(textBox);
var text = "Hello, World! "; var goingRight = true;
//modify the string and update it in the text box function animate(e:Event) { if(goingRight) text = text.slice(text.length-1,text.length) + text.slice(0, text.length - 1); else text = text.slice(1) + text.slice(0,1); textBox.text = text; }
//event handler to perform the animation textBox.addEventListener(Event.ENTER_FRAME, animate); //event handler to register clicks textBox.addEventListener(MouseEvent.MOUSE_DOWN, function(){goingRight = !goingRight;}); </lang>
Ada
animation.adb: <lang Ada>with Gtk.Main; with Gtk.Handlers; with Gtk.Label; with Gtk.Button; with Gtk.Window; with Glib.Main;
procedure Animation is
Scroll_Forwards : Boolean := True;
package Button_Callbacks is new Gtk.Handlers.Callback (Gtk.Button.Gtk_Button_Record);
package Label_Timeout is new Glib.Main.Generic_Sources (Gtk.Label.Gtk_Label);
package Window_Callbacks is new Gtk.Handlers.Return_Callback (Gtk.Window.Gtk_Window_Record, Boolean);
-- Callback for click event procedure On_Button_Click (Object : access Gtk.Button.Gtk_Button_Record'Class);
-- Callback for delete event function On_Main_Window_Delete (Object : access Gtk.Window.Gtk_Window_Record'Class) return Boolean;
function Scroll_Text (Data : Gtk.Label.Gtk_Label) return Boolean;
procedure On_Button_Click (Object : access Gtk.Button.Gtk_Button_Record'Class) is pragma Unreferenced (Object); begin Scroll_Forwards := not Scroll_Forwards; end On_Button_Click;
function On_Main_Window_Delete (Object : access Gtk.Window.Gtk_Window_Record'Class) return Boolean is pragma Unreferenced (Object); begin Gtk.Main.Main_Quit; return True; end On_Main_Window_Delete;
function Scroll_Text (Data : Gtk.Label.Gtk_Label) return Boolean is Text : constant String := Gtk.Label.Get_Text (Data); begin if Scroll_Forwards then Gtk.Label.Set_Text (Label => Data, Str => Text (Text'First + 1 .. Text'Last) & Text (Text'First)); else Gtk.Label.Set_Text (Label => Data, Str => Text (Text'Last) & Text (Text'First .. Text'Last - 1)); end if; return True; end Scroll_Text;
Main_Window : Gtk.Window.Gtk_Window; Text_Button : Gtk.Button.Gtk_Button; Scrolling_Text : Gtk.Label.Gtk_Label; Timeout_ID : Glib.Main.G_Source_Id; pragma Unreferenced (Timeout_ID);
begin
Gtk.Main.Init; Gtk.Window.Gtk_New (Window => Main_Window); Gtk.Label.Gtk_New (Label => Scrolling_Text, Str => "Hello World! "); Gtk.Button.Gtk_New (Button => Text_Button); Gtk.Button.Add (Container => Text_Button, Widget => Scrolling_Text); Button_Callbacks.Connect (Widget => Text_Button, Name => "clicked", Marsh => Button_Callbacks.To_Marshaller (On_Button_Click'Access)); Timeout_ID := Label_Timeout.Timeout_Add (Interval => 125, Func => Scroll_Text'Access, Data => Scrolling_Text); Gtk.Window.Add (Container => Main_Window, Widget => Text_Button); Window_Callbacks.Connect (Widget => Main_Window, Name => "delete_event", Marsh => Window_Callbacks.To_Marshaller (On_Main_Window_Delete'Access)); Gtk.Window.Show_All (Widget => Main_Window); Gtk.Main.Main;
end Animation;</lang>
AutoHotkey
<lang AutoHotkey>SetTimer, Animate ; Timer runs every 250 ms. String := "Hello World " Gui, Add, Text, vS gRev, %String% Gui, +AlwaysOnTop -SysMenu Gui, Show Return
Animate: String := (!Reverse) ? (SubStr(String, 0) . Substr(String, 1, StrLen(String)-1)) : (SubStr(String, 2) . SubStr(String, 1, 1)) GuiControl,,S, %String% return
Rev: ; Runs whenever user clicks on the text control Reverse := !Reverse return</lang>
BASIC256
<lang BASIC256>str$="Hello, World! " direction=0 #value of 0: to the right, 1: to the left. tlx=10 #Top left x tly=10 #Top left y fastgraphics font "Arial",20,100 #The Font configuration (Font face, size, weight)
main: while clickb=0 if direction=0 then str$=RIGHT(str$,1) + LEFT(str$,length(str$)-1) else str$=MID(str$,2,length(str$)-1)+LEFT(str$,1) end if refresh clg color red text tlx,tly,str$ pause .1 end while #Note: textheight() and textwidth() depends on the latest configuration of the FONT command. if clickb=1 and clickx>=tlx and clickx<=tlx+textwidth(str$) and clicky>=tly and clicky<=tly+textheight() then direction=NOT direction end if clickclear goto main</lang>
BBC BASIC
<lang bbcbasic> VDU 23,22,212;40;16,32,16,128
txt$ = "Hello World! " direction% = TRUE ON MOUSE direction% = NOT direction% : RETURN OFF REPEAT CLS PRINT txt$; IF direction% THEN txt$ = RIGHT$(txt$) + LEFT$(txt$) ELSE txt$ = MID$(txt$,2) + LEFT$(txt$,1) ENDIF WAIT 20 UNTIL FALSE</lang>
C
(NB: implicitly, through GTK, it uses also Pango library) <lang c>#include <stdlib.h>
- include <string.h>
- include <gtk/gtk.h>
const gchar *hello = "Hello World! "; gint direction = -1; gint cx=0; gint slen=0;
GtkLabel *label;
void change_dir(GtkLayout *o, gpointer d) {
direction = -direction;
}
gchar *rotateby(const gchar *t, gint q, gint l) {
gint i, cl = l, j; gchar *r = malloc(l+1); for(i=q, j=0; cl > 0; cl--, i = (i + 1)%l, j++) r[j] = t[i]; r[l] = 0; return r;
}
gboolean scroll_it(gpointer data) {
if ( direction > 0 ) cx = (cx + 1) % slen; else cx = (cx + slen - 1 ) % slen; gchar *scrolled = rotateby(hello, cx, slen); gtk_label_set_text(label, scrolled); free(scrolled); return TRUE;
}
int main(int argc, char **argv)
{
GtkWidget *win; GtkButton *button; PangoFontDescription *pd;
gtk_init(&argc, &argv); win = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_title(GTK_WINDOW(win), "Basic Animation"); g_signal_connect(G_OBJECT(win), "delete-event", gtk_main_quit, NULL);
label = (GtkLabel *)gtk_label_new(hello);
// since we shift a whole character per time, it's better to use // a monospace font, so that the shifting seems done at the same pace pd = pango_font_description_new(); pango_font_description_set_family(pd, "monospace"); gtk_widget_modify_font(GTK_WIDGET(label), pd);
button = (GtkButton *)gtk_button_new(); gtk_container_add(GTK_CONTAINER(button), GTK_WIDGET(label));
gtk_container_add(GTK_CONTAINER(win), GTK_WIDGET(button)); g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(change_dir), NULL);
slen = strlen(hello);
g_timeout_add(125, scroll_it, NULL); gtk_widget_show_all(GTK_WIDGET(win)); gtk_main(); return 0;
}</lang>
C#
<lang csharp>using System; using System.Drawing; using System.Windows.Forms;
namespace BasicAnimation {
class BasicAnimationForm : Form { bool isReverseDirection; Label textLabel; Timer timer;
internal BasicAnimationForm() { this.Size = new Size(150, 75); this.Text = "Basic Animation";
textLabel = new Label(); textLabel.Text = "Hello World! "; textLabel.Location = new Point(3,3); textLabel.AutoSize = true; textLabel.Click += new EventHandler(textLabel_OnClick); this.Controls.Add(textLabel);
timer = new Timer(); timer.Interval = 500; timer.Tick += new EventHandler(timer_OnTick); timer.Enabled = true;
isReverseDirection = false; }
private void timer_OnTick(object sender, EventArgs e) { string oldText = textLabel.Text, newText; if(isReverseDirection) newText = oldText.Substring(1, oldText.Length - 1) + oldText.Substring(0, 1); else newText = oldText.Substring(oldText.Length - 1, 1) + oldText.Substring(0, oldText.Length - 1); textLabel.Text = newText; }
private void textLabel_OnClick(object sender, EventArgs e) { isReverseDirection = !isReverseDirection; } }
class Program { static void Main() {
Application.Run(new BasicAnimationForm());
} }
}</lang>
C++
Contents of animationwidget.cpp: <lang cpp>#include "animationwidget.h"
- include <QLabel>
- include <QTimer>
- include <QVBoxLayout>
- include <algorithm>
AnimationWidget::AnimationWidget(QWidget *parent) : QWidget(parent) {
setWindowTitle(tr("Animation")); QFont font("Courier", 24); QLabel* label = new QLabel("Hello World! "); label->setFont(font); QVBoxLayout* layout = new QVBoxLayout(this); layout->addWidget(label); QTimer* timer = new QTimer(this); connect(timer, &QTimer::timeout, this, [label,this]() { QString text = label->text(); std::rotate(text.begin(), text.begin() + (right_ ? text.length() - 1 : 1), text.end()); label->setText(text); }); timer->start(200);
}
void AnimationWidget::mousePressEvent(QMouseEvent*) {
right_ = !right_;
}</lang>
Contents of animationwidget.h: <lang cpp>#ifndef ANIMATIONWIDGET_H
- define ANIMATIONWIDGET_H
- include <QWidget>
class AnimationWidget : public QWidget {
Q_OBJECT
public:
AnimationWidget(QWidget *parent = nullptr);
protected:
void mousePressEvent(QMouseEvent *event) override;
private:
bool right_ = true;
};
- endif // ANIMATIONWIDGET_H</lang>
Contents of main.cpp: <lang cpp>#include "animationwidget.h"
- include <QApplication>
int main(int argc, char *argv[]) {
QApplication a(argc, argv); AnimationWidget w; w.show(); return a.exec();
}</lang>
Ceylon
module.ceylon <lang ceylon>native("jvm") module animation "1.0.0" { import java.desktop "8"; } </lang> run.ceylon <lang ceylon>import javax.swing { JFrame, JLabel, Timer } import java.awt.event { MouseAdapter, MouseEvent, ActionListener, ActionEvent }
shared void run() {
value initialText = "Hello World! "; value label = JLabel(initialText);
variable value forward = true; label.addMouseListener(object extends MouseAdapter() {
mouseClicked(MouseEvent? mouseEvent) => forward = !forward;
});
Timer(1k, object satisfies ActionListener { shared actual void actionPerformed(ActionEvent? actionEvent) { String left; String right; if(forward) { left = label.text.last?.string else "?"; right = "".join(label.text.exceptLast); } else { left = label.text.rest; right = label.text.first?.string else "?"; } label.text = left + right; } }).start();
value frame = JFrame(); frame.defaultCloseOperation = JFrame.\iEXIT_ON_CLOSE; frame.title = "Rosetta Code Animation Example"; frame.add(label); frame.pack(); frame.visible = true; }</lang>
Clojure
Clojure is a JVM language so this example uses Swing, and illustrates Clojure's platform integration. <lang clojure>(import '[javax.swing JFrame JLabel]) (import '[java.awt.event MouseAdapter])
(def text "Hello World! ") (def text-ct (count text)) (def rotations
(vec (take text-ct (map #(apply str %) (partition text-ct 1 (cycle text))))))
(def pos (atom 0)) ;position in rotations vector being displayed (def dir (atom 1)) ;direction of next position (-1 or 1)
(def label (JLabel. text))
(.addMouseListener label
(proxy [MouseAdapter] [] (mouseClicked [evt] (swap! dir -))))
(defn animator []
(while true (Thread/sleep 100) (swap! pos #(-> % (+ @dir) (mod text-ct))) (.setText label (rotations @pos))))
(doto (JFrame.)
(.add label) (.pack) (.setDefaultCloseOperation JFrame/EXIT_ON_CLOSE) (.setVisible true))
(future-call animator) ;simple way to run animator on a separate thread</lang>
Commodore BASIC
There is no window management in the stock version of BASIC V2 on the Commodore 64 or VIC 20. This example below is generic enough to use on all Commodore variants. Note: Asterisks (*) may be replaced with Commodore graphics characters for a more decorative "window". <lang commodorebasicv2> 1 rem rosetta code 2 rem task: animation 10 t$="hello world! ":d=-1 20 print chr$(147);:rem clear screen 30 print "*****************" 35 print "* *" 40 print "* *" 45 print "* *" 50 print "*****************" 60 print "{HOME}{DOWN}{DOWN}{RIGHT}{RIGHT}"t$ 70 get k$ 75 if k$=" " then d=not d 80 on (abs(d))+1 gosub 1000,1010 90 if k$="q" then print chr$(147):end 95 rem 100 rem between line 80 and line 999 110 rem check for other user input 120 rem and process accordingly 130 rem 999 for i=1 to 100:next:goto 60 1000 t$=right$(t$,len(t$)-1)+left$(t$,1):return 1010 t$=right$(t$,1)+left$(t$,len(t$)-1):return </lang>
Common Lisp
The ltk package provides a lisp interface to Tk for creating graphical interfaces. Assuming ltk has been installed somewhere the following will work as per the Tcl example.
<lang lisp>(use-package :ltk)
(defparameter *message* "Hello World! ") (defparameter *direction* :left) (defun animate (label)
(let* ((n (length *message*)) (i (if (eq *direction* :left) 0 (1- n))) (c (char *message* i))) (if (eq *direction* :left) (setq *message* (concatenate 'string
(subseq *message* 1 n) (list c))) (setq *message* (concatenate 'string (list c) (subseq *message* 0 (1- n)))))
(setf (ltk:text label) *message*) (ltk:after 125 (lambda () (animate label)))))
(defun basic-animation ()
(ltk:with-ltk () (let* ((label (make-instance 'label :font "Courier 14"))) (setf (text label) *message*) (ltk:bind label "<Button-1>" (lambda (event) (declare (ignore event)) (cond ((eq *direction* :left) (setq *direction* :right)) ((eq *direction* :right) (setq *direction* :left))))) (ltk:pack label) (animate label) (ltk:mainloop))))
(basic-animation)</lang>
D
uses
<lang d>module test26;
import qd, SDL_ttf, tools.time;
void main() {
screen(320, 200); auto last = sec(); string text = "Hello World! "; auto speed = 0.2; int dir = true; while (true) { cls; print(10, 10, Bottom|Right, text); if (sec() - last > speed) { last = sec(); if (dir == 0) text = text[$-1] ~ text[0 .. $-1]; else text = text[1 .. $] ~ text[0]; } flip; events; if (mouse.clicked && mouse.pos in display.select(10, 10, 100, 20) ) dir = !dir; }
}</lang>
Dart
Flutter
view it on dartpad! <lang javascript>import 'package:flutter/material.dart'; import 'dart:async' show Timer;
void main() {
var timer = const Duration( milliseconds: 75 ); // How often to update i.e. how fast the animation is runApp(MaterialApp ( home: Scaffold ( body: Center ( child: AnimatedText( timer ) ) ) ));
}
class AnimatedText extends StatefulWidget {
final Duration period; // Time period for update AnimatedText( this.period ); @override _AnimatedText createState() => _AnimatedText( period );
}
class _AnimatedText extends State<AnimatedText> {
bool forward = true; // Text should go forward? Timer timer; // Timer Objects allow us to do things based on a period of time // We want to get an array of characters, but Dart does not have a char type // Below is the equivalent code var _text = 'Hello World! '.runes // .runes gives us the unicode number of each character .map( (code) => String.fromCharCode(code) ) // Map all these codes to Strings containing the single character .toList(); // Conver to a List _AnimatedText( Duration period ){ timer = Timer.periodic( period , (_){ setState((){ // Set state forces the gui elements to be redrawn shiftText(); }); }); } String get text => _text.join(); // Getter, joins the list of chars into a string void shiftText() { if (forward) { // If we should go forward var last = _text.removeLast(); // Remove the last char
_text.insert( 0, last); // Insert it at the front } else { // If we should go backward var first = _text.removeAt(0); // Remove the first char _text.insert( _text.length, first ); // Insert it at the end } } @override Widget build(BuildContext context) { return GestureDetector( // GestureDetector lets us capture events onTap: () => forward = !forward, // on Tap (Click in browser) invert the forward bool child: Text( text, // Call the text getter to get the shifted string style: TextStyle( // Styling fontSize: 50, color: Colors.grey[600] ) ) ); }
} </lang>
HTML DOM
<lang javascript>import 'dart:html'; import 'dart:async';
const frameTime = const Duration(milliseconds: 100);
void main() {
String text = "Hello World! "; bool rotateRight = true;
Element writeHere = querySelector('#output'); // assumes you have a pre with that ID writeHere.onClick.listen((event) => rotateRight = !rotateRight);
new Timer.periodic(frameTime, (_) { text = changeText(text, rotateRight); writeHere.text = text; });
}
String changeText(extt, rotateRight) {
if (rotateRight) { return extt.substring(extt.length - 1) + extt.substring(0, extt.length - 1); } else { return extt.substring(1) + extt.substring(0, 1); }
} </lang>
E
(Java Swing; tested on Mac OS X 10.5.7)
<lang e># State var text := "Hello World! " var leftward := false
- Window
def w := <swing:makeJFrame>("RC: Basic Animation")
- Text in window
w.setContentPane(def l := <swing:makeJLabel>(text)) l.setOpaque(true) # repaints badly if not set! l.addMouseListener(def mouseListener {
to mouseClicked(_) { leftward := !leftward } match _ {}
})
- Animation
def anim := timer.every(100, fn _ { # milliseconds
def s := text.size() l.setText(text := if (leftward) { text(1, s) + text(0, 1) } else { text(s - 1, s) + text(0, s - 1) })
})
- Set up window shape and close behavior
w.pack() w.setLocationRelativeTo(null) w.addWindowListener(def windowListener {
to windowClosing(_) { anim.stop() } match _ {}
})
- Start everything
w.show() anim.start()</lang>
Text-only version (no Java dependency; no clicking, use reverse() and stop() to control):
<lang e>def [reverse, stop] := {
var text := "Hello World! " var leftward := false
def anim := timer.every(100, fn _ { # milliseconds def s := text.size() text := if (leftward) { text(1, s) + text(0, 1) } else { text(s - 1, s) + text(0, s - 1) } print("\b" * s, text) }) print("\n", text) anim.start() [def _() { leftward := !leftward; null }, anim.stop]
}</lang>
F#
<lang fsharp>open System.Windows
let str = "Hello world! " let mutable i = 0 let mutable d = 1
[<System.STAThread>] do
let button = Controls.Button() button.Click.Add(fun _ -> d <- str.Length - d) let update _ = i <- (i + d) % str.Length button.Content <- str.[i..] + str.[..i-1] Media.CompositionTarget.Rendering.Add update (Application()).Run(Window(Content=button)) |> ignore</lang>
Factor
<lang Factor>USING: accessors timers calendar kernel models sequences ui ui.gadgets ui.gadgets.labels ui.gestures ; FROM: models => change-model ; IN: rosetta.animation
CONSTANT: sentence "Hello World! "
TUPLE: animated-label < label-control reversed alarm ;
- <animated-label> ( model -- <animated-model> )
sentence animated-label new-label swap >>model monospace-font >>font ;
- update-string ( str reverse -- str )
[ unclip-last prefix ] [ unclip suffix ] if ;
- update-model ( model reversed? -- )
[ update-string ] curry change-model ;
animated-label
H{ { T{ button-down } [ [ not ] change-reversed drop ] } } set-gestures
M: animated-label graft*
[ [ [ model>> ] [ reversed>> ] bi update-model ] curry 400 milliseconds every ] keep alarm<< ;
M: animated-label ungraft*
alarm>> stop-timer ;
- main ( -- )
[ sentence <model> <animated-label> "Rosetta" open-window ] with-ui ;
MAIN: main</lang>
Fantom
<lang fantom> using concurrent using fwt using gfx
const class RotateString : Actor {
new make (Label label) : super (ActorPool ()) { Actor.locals["rotate-label"] = label Actor.locals["rotate-string"] = label.text Actor.locals["direction"] = "forward" sendLater (1sec, "update") }
// responsible for calling appropriate methods to process each message override Obj? receive (Obj? msg) { switch (msg) { case "update": Desktop.callAsync |->| { update } // make sure we update GUI in event thread sendLater (1sec, "update") case "reverse": Desktop.callAsync |->| { reverse } } return null }
// change the stored string indicating the direction to rotate Void reverse () { Actor.locals["direction"] = (Actor.locals["direction"] == "forward" ? "backward" : "forward") }
// update the text on the label according to the stored direction Void update () { label := Actor.locals["rotate-label"] as Label str := Actor.locals["rotate-string"] as Str if (label != null) { newStr := "" if (Actor.locals["direction"] == "forward") newStr = str[1..-1] + str[0].toChar else newStr = str[-1].toChar + str[0..<-1] label.text = newStr Actor.locals["rotate-string"] = newStr } }
}
class Animate {
public static Void main () { label := Label { text = "Hello world! " halign = Halign.center } ticker := RotateString (label) label.onMouseDown.add |Event e| { ticker.send ("reverse") } Window { title = "Animate" label, }.open }
} </lang>
FBSL
<lang qbasic>#INCLUDE <Include\Windows.inc>
FBSLSETTEXT(ME, "Hello world! ") RESIZE(ME, 0, 0, 220, 0) CENTER(ME) SHOW(ME) SetTimer(ME, 1000, 100, NULL)
BEGIN EVENTS STATIC bForward AS BOOLEAN = TRUE IF CBMSG = WM_TIMER THEN Marquee(bForward) RETURN 0 ELSEIF CBMSG = WM_NCLBUTTONDOWN THEN IF CBWPARAM = HTCAPTION THEN bForward = NOT bForward ELSEIF CBMSG = WM_CLOSE THEN KillTimer(ME, 1000) END IF END EVENTS
SUB Marquee(BYVAL forward AS BOOLEAN) STATIC caption AS STRING = FBSLGETTEXT(ME) STATIC length AS INTEGER = STRLEN(caption) IF forward THEN caption = RIGHT(caption, 1) & LEFT(caption, length - 1) ELSE caption = MID(caption, 2) & LEFT(caption, 1) END IF FBSLSETTEXT(ME, caption) END SUB</lang>
FreeBASIC
Any mouse button on the text will change the direction.
To exit, push the window's closing cross. (255 + 107 is the combination that is passed to INKEY$ by that button.)
<lang freebasic>DIM C AS STRING = "Hello World! ", SIZE AS USHORT = LEN(C) DIM DIRECTION AS BYTE = 0 DIM AS INTEGER X, Y, BTNS DIM HELD AS BYTE = 0
SCREEN 19
DO
LOCATE 1, 1 PRINT C
GETMOUSE X, Y, , BTNS
IF BTNS <> 0 AND HELD = 0 THEN 'remember if it was pressed, to not react every frame HELD = 1 IF X >= 0 AND X < SIZE * 8 AND Y >= 0 AND Y < 16 THEN DIRECTION = 1 - DIRECTION END IF ELSE HELD = 0 END IF
IF INKEY = CHR(255) + CHR(107) THEN EXIT DO
IF DIRECTION = 0 THEN C = RIGHT(C, 1) + LEFT(C, SIZE - 1) ELSE C = RIGHT(C, SIZE - 1) + LEFT(C, 1) END IF
SLEEP 100, 1
LOOP</lang>
Gambas
<lang gambas>'This code will create the necessary controls on a GUI Form
hLabel As Label 'Label needed to display the 'Hello World! " message hTimer As Timer 'Timer to rotate the display bDirection As Boolean 'Used to control the direction of the text '__________________________________________________ Public Sub Form_Open() Dim hPanel As Panel '2 Panels used to centre the Label vertically on the Form Dim hHBox As HBox 'Box to hold the Label
With Me 'Set the Form Properties
.Arrangement = Arrange.Vertical 'Arrange controls vertically .Title = "Animation" 'Give the Form a Title .Height = 75 'Set the Height of the Form .Width = 225 'Set the Width of the Form
End With
hPanel = New Panel(Me) 'Add a Panel to the Form HPanel.Expand = True 'Expand the Panel
hHBox = New HBox(Me) 'Add a HBox to the Form hHBox.Height = 28 'Set the HBox Height
hLabel = New Label(hHBox) As "LabelAnimation" 'Add new Lable with Event name
With hLabel 'Change the hLabel properties
.Height = 35 'Set the Height of the Label .Expand = True 'Expand the hLabel .Font.Bold = True 'Set the Font to Bold .Font.size = 20 'Set the Font Size .Alignment = Align.Center 'Centre align the text .Tooltip = "Click me to reverse direction" 'Add a Tooltip .Border = Border.Plain 'Add a Border .Text = "Hello World! " 'Add the Text
End With
hPanel = New Panel(Me) 'Add another Panel HPanel.Expand = True 'Expand the Panel
hTimer = New Timer As "Timer1" 'Add a Timer hTimer.delay = 500 'Set the Timer Delay hTimer.Start 'Start the Timer
End '__________________________________________________ Public Sub LabelAnimation_MouseDown() 'If the hLabel is clicked..
bDirection = Not bDirection 'Change the value of bDirection
End '__________________________________________________ Public Sub Timer1_Timer() 'Timer Dim sString As String = hLabel.Text 'To hold the text in the Label Dim sTemp As String 'Temp string
If bDirection Then 'If the text is to rotate left then..
sTemp = Left(sString, 1) 'Get the first charater of the Label Text e.g 'H' sString = Right(sString, -1) & sTemp 'Recreate sString with all the text less the 1st character e.g. 'ello World! ' and add the 1st character to the end e.g. 'ello World! H'
Else 'Else if text is to rotate right then..
sTemp = Right(sString, 1) 'Get the last charater of the Label Text e.g '!' sString = sTemp & Left(sString, -1) 'Recreate sString with all the text less the last character e.g. ' Hello World' and add the last character to the begining e.g. '! Hello World'
End If
hLabel.text = sString 'Display the result
End</lang> Click here for image of running code
Go
<lang go>package main
import (
"log" "time"
"github.com/gdamore/tcell"
)
const (
msg = "Hello World! " x0, y0 = 8, 3 shiftsPerSecond = 4 clicksToExit = 5
)
func main() {
s, err := tcell.NewScreen() if err != nil { log.Fatal(err) } if err = s.Init(); err != nil { log.Fatal(err) } s.Clear() s.EnableMouse() tick := time.Tick(time.Second / shiftsPerSecond) click := make(chan bool) go func() { for { em, ok := s.PollEvent().(*tcell.EventMouse) if !ok || em.Buttons()&0xFF == tcell.ButtonNone { continue } mx, my := em.Position() if my == y0 && mx >= x0 && mx < x0+len(msg) { click <- true } } }() for inc, shift, clicks := 1, 0, 0; ; { select { case <-tick: shift = (shift + inc) % len(msg) for i, r := range msg { s.SetContent(x0+((shift+i)%len(msg)), y0, r, nil, 0) } s.Show() case <-click: clicks++ if clicks == clicksToExit { s.Fini() return } inc = len(msg) - inc } }
}</lang>
Haskell
Using simple graphics
from HackageDB
<lang haskell>import Graphics.HGL.Units (Time, Point, Size, ) import Graphics.HGL.Draw.Monad (Graphic, ) import Graphics.HGL.Draw.Text import Graphics.HGL.Draw.Font import Graphics.HGL.Window import Graphics.HGL.Run import Graphics.HGL.Utils
import Control.Exception (bracket, )
runAnim = runGraphics $
bracket (openWindowEx "Basic animation task" Nothing (250,50) DoubleBuffered (Just 110)) closeWindow (\w -> do f <- createFont (64,28) 0 False False "courier" let loop t dir = do
e <- maybeGetWindowEvent w let d = case e of Just (Button _ True False) -> -dir _ -> dir t' = if d == 1 then last t : init t else tail t ++ [head t] setGraphic w (withFont f $ text (5,10) t') >> getWindowTick w loop t' d
loop "Hello world ! " 1 )</lang>
Run within interpreter GHCi: <lang haskell>*Main> runAnim</lang>
HicEst
<lang hicest>CHARACTER string="Hello World! "
WINDOW(WINdowhandle=wh, Height=1, X=1, TItle="left/right click to rotate left/right, Y-click-position sets milliseconds period") AXIS(WINdowhandle=wh, PoinT=20, X=2048, Y, Title='ms', MiN=0, MaX=400, MouSeY=msec, MouSeCall=Mouse_callback, MouSeButton=button_type) direction = 4 msec = 100 ! initial milliseconds DO tic = 1, 1E20 WRITE(WIN=wh, Align='Center Vertical') string IF(direction == 4) string = string(LEN(string)) // string ! rotate left IF(direction == 8) string = string(2:) // string(1) ! rotate right WRITE(StatusBar, Name) tic, direction, msec SYSTEM(WAIT=msec) ENDDO END
SUBROUTINE Mouse_callback()
direction = button_type ! 4 == left button up, 8 == right button up END </lang>
Icon and Unicon
The following code uses features exclusive to Unicon.
<lang Unicon>import gui $include "guih.icn"
class WindowApp : Dialog (label, direction)
method rotate_left (msg) return msg[2:0] || msg[1] end
method rotate_right (msg) return msg[-1:0] || msg[1:-1] end
method reverse_direction () direction := 1-direction end
# this method gets called by the ticker, and updates the label method tick () static msg := "Hello World! " if direction = 0 then msg := rotate_left (msg) else msg := rotate_right (msg) label.set_label(msg) end
method component_setup () direction := 1 # start off rotating to the right label := Label("label=Hello World! ", "pos=0,0") # respond to a mouse click on the label label.connect (self, "reverse_direction", MOUSE_RELEASE_EVENT) add (label)
connect (self, "dispose", CLOSE_BUTTON_EVENT) # tick every 100ms self.set_ticker (100) end
end
- create and show the window
procedure main ()
w := WindowApp () w.show_modal ()
end </lang>
The following code uses features exclusive to Icon. <lang Icon> link graphics
procedure main()
s := "Hello World! " WOpen("size=640,400", "label=Animation") Font("typewriter,60,bold") direction := 1 w := TextWidth(s) h := WAttrib("fheight") x := (WAttrib("width") - w) / 2 y := (WAttrib("height") - 20 + h) / 2 repeat { if *Pending() > 0 then if (Event() = &lrelease) & (x < &x < x + w) & (y > &y > y-h) then direction := ixor(direction, 1) s := s[2 - 3 * direction:0] || s[1:2 - 3 * direction] EraseArea(x, y, w, -h) DrawString(x,y - WAttrib("descent")-1,s) WFlush() delay(250) }
end </lang>
J
<lang j>coinsert'jgl2' [ require'gl2'
MESSAGE =: 'Hello World! ' TIMER_INTERVAL =: 0.5 * 1000 NB. Milliseconds DIRECTION =: -1 NB. Initial direction is right -->
ANIM =: noun define
pc anim closeok;pn "Basic Animation in J"; minwh 350 5; cc isi isigraph flush; pcenter;pshow;
)
anim_run =: verb def 'wd ANIM,; ptimer ,":TIMER_INTERVAL' NB. Set form timer anim_timer =: verb def 'glpaint MESSAGE=: DIRECTION |. MESSAGE' NB. Rotate MESSAGE according to DIRECTION anim_isi_mbldown=: verb def 'DIRECTION=: - DIRECTION' NB. Reverse direction when user clicks anim_close =: verb def 'wd timer 0; pclose; reset ' NB. Shut down timer anim_isi_paint =: verb define
glclear NB. Clear out old drawing glrgb 255 0 0 gltextcolor glfont '"courier new" 36' gltext MESSAGE
)
anim_run </lang>
<lang j>coinsert'jgl2' [ require'gl2'
MESSAGE =: 'Hello World! ' TIMER_INTERVAL =: 0.5 * 1000 NB. Milliseconds DIRECTION =: -1 NB. Initial direction is right -->
ANIM =: noun define
pc anim nomax nosize;pn "Basic Animation in J"; xywh 1 1 174 24;cc isi isigraph rightmove bottommove; pas 0 0;pcenter;pshow;
)
anim_run =: verb def ' wd ANIM,; timer ,":TIMER_INTERVAL ' sys_timer_z_ =: verb def ' isiMsg MESSAGE=: DIRECTION |. MESSAGE ' NB. Rotate MESSAGE according to DIRECTION anim_isi_mbldown =: verb def ' DIRECTION=: - DIRECTION ' NB. Reverse direction when user clicks anim_close =: verb def ' wd timer 0; pclose; reset; ' NB. Shut down timer
isiMsg =: verb define
wd'psel anim' glclear NB. Clear out old drawing glfont '"courier new" 36' gltext y glpaint NB. Copy to screen
)
anim_run </lang>
Java
<lang java>import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.util.Timer; import java.util.TimerTask; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.WindowConstants;
public class Rotate {
private static class State { private final String text = "Hello World! "; private int startIndex = 0; private boolean rotateRight = true; }
public static void main(String[] args) { State state = new State();
JLabel label = new JLabel(state.text); label.addMouseListener(new MouseAdapter() { @Override public void mouseClicked(MouseEvent event) { state.rotateRight = !state.rotateRight; } });
TimerTask task = new TimerTask() { public void run() { int delta = state.rotateRight ? 1 : -1; state.startIndex = (state.startIndex + state.text.length() + delta) % state.text.length(); label.setText(rotate(state.text, state.startIndex)); } }; Timer timer = new Timer(false); timer.schedule(task, 0, 500);
JFrame rot = new JFrame(); rot.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE); rot.add(label); rot.pack(); rot.setLocationRelativeTo(null); rot.addWindowListener(new WindowAdapter() { @Override public void windowClosed(WindowEvent e) { timer.cancel(); } }); rot.setVisible(true); }
private static String rotate(String text, int startIdx) { char[] rotated = new char[text.length()]; for (int i = 0; i < text.length(); i++) { rotated[i] = text.charAt((i + startIdx) % text.length()); } return String.valueOf(rotated); }
}</lang>
JavaScript + HTML
<lang javascript><html> <head>
<title>RC: Basic Animation</title> <script type="text/javascript"> function animate(id) { var element = document.getElementById(id); var textNode = element.childNodes[0]; // assuming no other children
var text = textNode.data; var reverse = false; element.onclick = function () { reverse = !reverse; }; setInterval(function () { if (reverse) text = text.substring(1) + text[0]; else text = text[text.length - 1] + text.substring(0, text.length - 1); textNode.data = text; }, 100); } </script>
</head> <body onload="animate('target')">
Hello World!
</body> </html></lang>
JavaScript + SVG
<lang javascript><svg xmlns="http://www.w3.org/2000/svg"
width="100" height="40"> <script type="text/javascript"> function animate(element) { var textNode = element.childNodes[0]; // assuming no other children var text = textNode.data; var reverse = false;
element.onclick = function () { reverse = !reverse; }; setInterval(function () { if (reverse) text = text.substring(1) + text[0]; else text = text[text.length - 1] + text.substring(0, text.length - 1); textNode.data = text; }, 100); } </script> <rect width="100" height="40" fill="yellow"/> <text x="2" y="20" onload="animate(this);">Hello World! </text>
</svg></lang>
Julia
<lang Julia> using Tk
const frameinterval = 0.12 # partial seconds between change on screen display
function windowanim(stepinterval::Float64)
wind = Window("Animation", 300, 100) frm = Frame(wind) hello = "Hello World! " but = Button(frm, width=30, text=hello) rightward = true callback(s) = (rightward = !rightward) bind(but, "command", callback) pack(frm, expand=true, fill = "both") pack(but, expand=true, fill = "both") permut = [hello[i:end] * hello[1:i-1] for i in length(hello)+1:-1:2] ppos = 1 pmod = length(permut) while true but[:text] = permut[ppos] sleep(stepinterval) if rightward ppos += 1 if ppos > pmod ppos = 1 end else ppos -= 1 if ppos < 1 ppos = pmod end end end
end
windowanim(frameinterval) </lang>
<lang julia> using Gtk.ShortNames
const frameinterval = 0.12 # partial seconds between change on screen display
function textanimation(stepinterval::Float64)
hello = "Hello World! " win = Window("Animation", 210, 40) |> (Frame() |> (but = Button("Switch Directions"))) rightward = true switchdirections(s) = (rightward = !rightward) signal_connect(switchdirections, but, "clicked") permut = [hello[i:end] * hello[1:i-1] for i in length(hello)+1:-1:2] ppos = 1 pmod = length(permut) nobreak = true endit(w) = (nobreak = false) signal_connect(endit, win, :destroy) showall(win) while nobreak setproperty!(but, :label, permut[ppos]) sleep(stepinterval) if rightward ppos += 1 if(ppos > pmod) ppos = 1 end else ppos -= 1 if(ppos < 1) ppos = pmod end end end
end
textanimation(frameinterval) </lang>
Kotlin
<lang scala>// version 1.1.0
import java.awt.Dimension import java.awt.event.MouseAdapter import java.awt.event.MouseEvent import java.util.* import javax.swing.JFrame import javax.swing.JLabel
class Rotate : JFrame() {
val text = "Hello World! " val label = JLabel(text) var rotRight = true var startIdx = 0
init { preferredSize = Dimension(96, 64) label.addMouseListener(object: MouseAdapter() { override fun mouseClicked(evt: MouseEvent) { rotRight = !rotRight } }) add(label) pack() defaultCloseOperation = JFrame.EXIT_ON_CLOSE isVisible = true }
}
fun getRotatedText(text: String, startIdx: Int): String {
val ret = StringBuilder() var i = startIdx do { ret.append(text[i++]) i %= text.length } while (i != startIdx) return ret.toString()
}
fun main(args: Array<String>) {
val rot = Rotate() val task = object : TimerTask() { override fun run() { if (rot.rotRight) { if (--rot.startIdx < 0) rot.startIdx += rot.text.length } else { if (++rot.startIdx >= rot.text.length) rot.startIdx -= rot.text.length } rot.label.text = getRotatedText(rot.text, rot.startIdx) } } Timer(false).schedule(task, 0, 500)
}</lang>
LabVIEW
This image is a VI Snippet, an executable image of LabVIEW code. The LabVIEW version is shown on the top-right hand corner. You can download it, then drag-and-drop it onto the LabVIEW block diagram from a file browser, and it will appear as runnable, editable code.
Liberty BASIC
<lang lb> txt$ = "Hello World! "
txtLength = len(txt$) direction=1
NoMainWin
open "Rosetta Task: Animation" for graphics_nsb as #demo #demo "Trapclose [quit]" #demo "down" #demo "Font Verdana 20 Bold" #demo "When leftButtonUp [changedirection]"
timer 150 , [draw] wait
[draw]
if direction then txt$ = right$(txt$, 1);left$(txt$, txtLength - 1) else txt$ = right$(txt$, txtLength - 1);left$(txt$, 1) end if #demo "discard" #demo "place 50 100" #demo "\";txt$ wait
[changedirection]
direction = not(direction) wait
[quit]
timer 0 close #demo end</lang>
Logo
<lang logo>to rotate.left :thing
output lput first :thing butfirst :thing
end to rotate.right :thing
output fput last :thing butlast :thing
end
make "text "|Hello World! | make "right? "true
to step.animation
label :text ; graphical ; type char 13 type :text ; textual wait 6 ; 1/10 second if button <> 0 [make "right? not :right?] make "text ifelse :right? [rotate.right :text] [rotate.left :text]
end
hideturtle until [key?] [step.animation]</lang>
M2000 Interpreter
Using Blink Event
Any Button can use a blink, a timer which return a changed value, true or false, but here we didn't use it (so we didn't Read from event's stack of values. We can place Stack statement to view this stack in console).
<lang M2000 Interpreter> Module UseBlink {
Def boolean direction=True rotating$ =lambda$ a$="Hello World! " (direction as boolean)->{ =a$ a$=if$(direction->right$(a$,1)+mid$(a$,1, len(a$)-1), mid$(a$,2)+left$(a$,1)) } Declare MyForm Form Declare MyButton Button Form MyForm With MyButton, "Caption" as MyButtonCaption$, "Blink", 200 Method MyForm,"Move", 1000,1000,6000,4000 Method MyButton,"Move", 1000,1700,4000,600 Function MyButton.Blink { Rem Stack : Refresh ' to refresh the console window MyButtonCaption$=rotating$(direction) } Function MyButton.Click { direction~ } Function MyForm.Click { direction~ } With MyForm, "Title", "Animation" Method MyForm, "Show", 1 Threads Erase
} UseBlink
</lang>
Using Every Statement
We can use console as window too. Although we don't have events for this window, we can read mouse button. Also we use split screen so first line (line 0) has the title, and all other lines are cleared before we print on it, every 200ms
<lang M2000 Interpreter> Module UseEvery {
Window 16, 6000,4000; Print "Animation" Def boolean direction=True rotating$ =lambda$ a$="Hello World! " (direction as boolean)->{ =a$ a$=if$(direction->right$(a$,1)+mid$(a$,1, len(a$)-1), mid$(a$,2)+left$(a$,1)) } Every 200 { Cls #225577,1 Print @(2,height/2),rotating$(direction) if mouse=1 then direction~ if mouse=2 then exit }
} UseEvery </lang>
Using Thread
We use form layer as console (we can't use input statements for those layers). We setup a thread to change form layer, at an interval of 200ms.
When a thread created saves the current layer, to use it in each iteration.
<lang M2000 Interpreter> Module UseThread {
Def boolean direction=True rotating$ =lambda$ a$="Hello World! " (direction as boolean)->{ =a$ a$=if$(direction->right$(a$,1)+mid$(a$,1, len(a$)-1), mid$(a$,2)+left$(a$,1)) } Declare MyForm Form Layer MyForm { Thread { Cls #225577,0 Print @(2,height/2),rotating$(direction) } as M interval 200 } Function MyForm.Click { direction~ } With MyForm, "Title", "Animation" Method MyForm, "Show", 1 Threads Erase
} UseThread </lang>
Maple
First, create a textbox, and by right-clicking it, and selecting component properties, change its name to "Text". Then, create 2 buttons, changing the caption on one to "Reverse", and the other to "Forward". In the edit click action of each respective button, you will put: <lang Maple> ScrollText(GP("Text",value),"Forward",65); </lang> and: <lang Maple> ScrollText(GP("Text",value),"Reverse",65); </lang> Then in the startup actions, accessed by clicking the 2 gears, add this: <lang Maple> macro(SP=DocumentTools:-SetProperty, GP=DocumentTools:-GetProperty); SP("Text",value,"Hello World! "); ScrollText := proc( msg, direction::identical("Forward","Reverse"),n::posint:=20 )
local word, count; word:=msg; count:=0;
while count<n do if direction = "Reverse" then word:=cat(word[2..-1],word[1]): else word:=cat(word[-1],word[1..-2]): end if; SP("Text",value,word,refresh); Threads:-Sleep(0.1); count:=count+1: end do:
end proc: </lang>
Mathematica / Wolfram Language
<lang Mathematica>mystring = "Hello World! "; Scroll[str_, dir_] := StringJoin @@ RotateLeft[str // Characters, dir]; GiveString[dir_] := (mystring = Scroll[mystring, dir]); CreateDialog[{
DynamicModule[{direction = -1}, EventHandler[ Dynamic[TextCell[ Refresh[GiveString[direction], UpdateInterval -> 1/8]], TrackedSymbols -> {}], {"MouseClicked" :> (direction *= -1)}]] }];</lang>
MAXScript
Creates a window with a rotating label and 2 buttons to change the direction.
<lang MAXScript> try destroydialog animGUI catch ()
global userDirection = "right"
fn reverseStr str: direction: = ( local lastChar = str[str.count] local firstChar = str[1] local newStr = "" local dir
if direction == unsupplied then dir = "left" else dir = direction
case dir of ( "right": (newstr = lastChar + (substring str 1 (str.count-1))) "left": (newstr = (substring str 2 (str.count))+firstChar) )
return newstr )
rollout animGUI "Hello World" width:200 ( button switchToLeft "<--" pos:[40,0] height:15 label HelloWorldLabel "Hello World! " pos:[80,0] button switchToRight "-->" pos:[150,0] height:15
timer activeTimer interval:70 active:true
on activeTimer tick do ( HelloWorldLabel.text = reverseStr str:(HelloWorldLabel.text) direction:userDirection )
on switchToLeft pressed do ( userDirection = "left" )
on switchToRight pressed do ( userDirection = "right" ) )
createdialog animGUI </lang>
MiniScript
<lang MiniScript>clear text.inverse = true s = "Hello World! " while not key.available text.row = 12 text.column = 15 print " " + s + " " wait 0.1 s = s[-1] + s[:-1] end while text.inverse = false key.clear</lang>
Nim
<lang Nim>import gintro/[glib, gobject, gdk, gtk, gio]
type
# Scrolling direction. ScrollDirection = enum toLeft, toRight
# Data transmitted to update callback. UpdateData = ref object label: Label scrollDir: ScrollDirection
- ---------------------------------------------------------------------------------------------------
proc update(data: UpdateData): gboolean =
## Update the text, scrolling to the right or to the left according to "data.scrollDir".
data.label.setText(if data.scrollDir == toRight: data.label.text[^1] & data.label.text[0..^2] else: data.label.text[1..^1] & data.label.text[0]) result = gboolean(1)
- ---------------------------------------------------------------------------------------------------
proc changeScrollingDir(evtBox: EventBox; event: EventButton; data: UpdateData): bool =
## Change scrolling direction.
data.scrollDir = ScrollDirection(1 - ord(data.scrollDir))
- ---------------------------------------------------------------------------------------------------
proc activate(app: Application) =
## Activate the application.
let window = app.newApplicationWindow() window.setSizeRequest(150, 50) window.setTitle("Animation")
# Create an event box to catch the button press event. let evtBox = newEventBox() window.add(evtBox)
# Create the label and add it to the event box. let label = newLabel("Hello World! ") evtBox.add(label)
# Create the update data. let data = UpdateData(label: label, scrollDir: toRight)
# Connect the "button-press-event" to the callback to change scrolling direction. discard evtBox.connect("button-press-event", changeScrollingDir, data)
# Create a timer to update the label and simulate scrolling. timeoutAdd(200, update, data)
window.showAll()
- ———————————————————————————————————————————————————————————————————————————————————————————————————
let app = newApplication(Application, "Rosetta.animation") discard app.connect("activate", activate) discard app.run()</lang>
Oz
<lang oz>functor import
Application QTk at 'x-oz://system/wp/QTk.ozf'
define
proc {Start} Label Window = {CreateWindow ?Label} Animation = {New LabelAnimation init(Label delay:125)} in {Window show} {Animation go} end fun {CreateWindow ?Label} Courier = {QTk.newFont font(family:courier size:14)} GUI = td( title:"Basic Animation" label(text:"Hello World! " handle:Label font:Courier) action:proc {$} {Application.exit 0} end ) in {QTk.build GUI} end
class LabelAnimation from Time.repeat attr activeShifter:ShiftRight otherShifter:ShiftLeft feat label meth init(Label delay:Delay<=100) self.label = Label {self setRepAll(action:Animate delay:Delay)} {Label bind(event:"<Button-1>" action:self#Revert)} end
meth Animate OldText = {self.label get(text:$)} NewText = {@activeShifter OldText} in {self.label set(text:NewText)} end
meth Revert otherShifter := (activeShifter := @otherShifter) end end
fun {ShiftRight Xs} {List.last Xs}|{List.take Xs {Length Xs}-1} end fun {ShiftLeft Xs} {Append Xs.2 [Xs.1]} end {Start}
end</lang>
Pascal
LCL (Lazarus)
<lang Pascal>program HelloWorldAnimatedGUI;
uses {$IFDEF UNIX} {$IFDEF UseCThreads}
cthreads, {$ENDIF} {$ENDIF} Interfaces, // this includes the LCL widgetset Forms, Classes, Controls, StdCtrls, ExtCtrls;
type
{ TFrmHelloWorldAnim } TFrmHelloWorldAnim = class(TForm) constructor CreateNew(AOwner: TComponent; Num: integer = 0); override; procedure lblTextAnimateClick(Sender: TObject); procedure tmrAnimateTimer(Sender: TObject); private { private declarations } lblTextAnimate: TLabel; tmrAnimate: TTimer; FDirection: boolean; public { public declarations } end;
var
FrmHelloWorldAnim: TFrmHelloWorldAnim;
{ TFrmHelloWorldAnim }
constructor TFrmHelloWorldAnim.CreateNew(AOwner: TComponent; Num: integer); begin inherited CreateNew(AOwner, Num); Height := 50; lblTextAnimate := TLabel.Create(self); with lblTextAnimate do begin Caption := 'Hello World! '; Align := alClient; Alignment := taCenter; font.Name := 'Courier New'; font.size := 20; OnClick := @lblTextAnimateClick; Parent := self; end; tmrAnimate := TTimer.Create(self); with tmrAnimate do begin Interval := 100; OnTimer := @tmrAnimateTimer; end; end;
procedure TFrmHelloWorldAnim.lblTextAnimateClick(Sender: TObject); begin FDirection := not FDirection; end;
procedure TFrmHelloWorldAnim.tmrAnimateTimer(Sender: TObject); begin if FDirection then lblTextAnimate.Caption := copy(lblTextAnimate.Caption, length(lblTextAnimate.Caption), 1) + copy(lblTextAnimate.Caption, 1, length(lblTextAnimate.Caption) - 1) else lblTextAnimate.Caption := copy(lblTextAnimate.Caption, 2, length(lblTextAnimate.Caption) - 1) + copy(lblTextAnimate.Caption, 1, 1); end;
begin
RequireDerivedFormResource := False; Application.Initialize; Application.CreateForm(TFrmHelloWorldAnim, FrmHelloWorldAnim); Application.Run;
end.</lang> Example can be compiled by FreePascal/Lazarus. Did all in one file, normally you have the project-file, the form-unit- and the form-resource-file.
Perl
<lang perl>use Tk; use Time::HiRes qw(sleep);
my $msg = 'Hello World! '; my $first = '.+'; my $second = '.';
my $mw = Tk::MainWindow->new(-title => 'Animated side-scroller',-bg=>"white"); $mw->geometry ("400x150+0+0");
$mw->optionAdd('*Label.font', 'Courier 24 bold' );
my $scroller = $mw->Label(-text => "$msg")->grid(-row=>0,-column=>0); $mw->bind('all'=> '<Key-Escape>' => sub {exit;}); $mw->bind("<Button>" => sub { ($second,$first) = ($first,$second) });
$scroller->after(1, \&display ); MainLoop;
sub display {
while () { sleep 0.25; $msg =~ s/($first)($second)/$2$1/; $scroller->configure(-text=>"$msg"); $mw->update(); }
}</lang>
Phix
<lang Phix>-- demo\rosetta\Animation.exw include pGUI.e
string hw = "Hello World! " bool direction = true Ihandle label
function timer_cb(Ihandle /*ih*/)
hw = iff(direction?hw[$]&hw[1..-2]:hw[2..$]&hw[1]) IupSetAttribute(label,"TITLE",hw) return IUP_IGNORE
end function
function key_cb(Ihandle /*ih*/, atom c)
if c=K_ESC then return IUP_CLOSE end if if c=K_UP then direction = not direction end if return IUP_CONTINUE
end function
procedure main()
IupOpen() label = IupLabel(hw,"FONT=\"Verdana, 18\"") Ihandle dlg = IupDialog(label,"TITLE=Animation, DIALOGFRAME=YES, CHILDOFFSET=70x40, SIZE=200x80") IupSetCallback(dlg, "K_ANY", Icallback("key_cb")) IupShow(dlg) Ihandle hTimer = IupTimer(Icallback("timer_cb"), 160) IupMainLoop() IupClose()
end procedure
main()</lang>
PicoLisp
Plain text
A plain text version. The following script works in an XTerm window. <lang PicoLisp>#!/usr/bin/picolisp /usr/lib/picolisp/lib.l
(prin "^[[?9h") # Mouse reporting on
(setq Dir 1 Text (chop "Hello World! "))
(loop
(prin (do Dir (rot Text))) (when (= "^[" (key 200)) (key) (key) (when (= " " (key)) # Left button (setq Dir (if (= 1 Dir) 12 1)) ) (key) (key) ) (do (length Text) (prin "^H")) )</lang>
HTML/JavaScript
The standard PicoLisp GUI is HTTP based. Connect your browser to http://localhost:8080 after starting the following script.
The scrolling text is displayed in a button. Clicking on the button reverses the scroll direction. <lang PicoLisp>#!/usr/bin/picolisp /usr/lib/picolisp/lib.l
(load "@ext.l" "@lib/http.l" "@lib/xhtml.l" "@lib/form.l")
(one *Dir)
(de start ()
(app) (action (html 0 "Animation" "@lib.css" NIL (form NIL (gui '(+Button) '(pack (do *Dir (rot '`(chop "Hello World! ")))) '(setq *Dir (if (= 1 *Dir) 12 1)) ) (gui '(+Click +Auto +Button) 400 'This 1000 "Start") ) ) ) )
(server 8080 "!start") (wait)</lang>
Java/Swing
This solution works on ErsatzLisp, the Java version of PicoLisp. <lang PicoLisp>#!ersatz/pil
(setq
Dir 1 Text (chop "Hello World! ") Frame (java "javax.swing.JFrame" T "Animation") Label (java "javax.swing.JLabel" T (pack Text)) )
(java Label 'addMouseListener
(interface "java.awt.event.MouseListener" 'mouseClicked '((Ev) (setq Dir (if (= 1 Dir) 12 1))) 'mouseEntered nil 'mouseExited nil 'mousePressed nil 'mouseReleased nil ) )
(java Frame 'add Label) (java Frame 'pack) (java Frame 'setVisible T) (loop
(wait 200) (java Label 'setText (pack (do Dir (rot Text)))) )</lang>
Processing
<lang processing>String txt = "Hello, world! "; boolean dir = true;
void draw(){
background(128); text(txt, 10, height/2); if(frameCount%10==0){ if(dir) { txt = rotate(txt, 1); } else { txt = rotate(txt, txt.length()-1); } }
}
void mouseReleased(){
dir = !dir;
}
String rotate(String text, int startIdx) {
char[] rotated = new char[text.length()]; for (int i = 0; i < text.length(); i++) { rotated[i] = text.charAt((i + startIdx) % text.length()); } return String.valueOf(rotated);
}</lang>
Processing Python mode
When the user clicks on the (windowed) text, it should reverse its direction.
<lang python>txt = "Hello, world! " left = True
def draw():
global txt background(128) text(txt, 10, height / 2) if frameCount % 10 == 0: if (left): txt = rotate(txt, 1) else: txt = rotate(txt, -1) println(txt)
def mouseReleased():
global left left = not left
def rotate(text, startIdx):
rotated = text[startIdx:] + text[:startIdx] return rotated
</lang>
Prolog
SWI-Prolog has a grapghic interface XPCE. <lang Prolog>:- use_module(library(pce)).
animation :-
new(D, window('Animation')), new(Label, label(hello, 'Hello world ! ')), send(D, display, Label, point(1,10)), new(@animation, animation(Label)), send(D, recogniser, new(_G, my_click_gesture(left, ))),
send(D, done_message, and(message(@animation, free), message(@receiver, destroy))), send(D, open), send(@animation?mytimer, start).
- - pce_begin_class(animation(label), object).
variable(label, object, both, "Display window"). variable(delta, object, both, "increment of the angle"). variable(mytimer, timer, both, "timer of the animation").
initialise(P, W:object) :->
"Creation of the object":: send(P, label, W), send(P, delta, to_left), send(P, mytimer, new(_, timer(0.5,message(P, anim_message)))).
% method called when the object is destroyed % first the timer is stopped % then all the resources are freed unlink(P) :->
send(P?mytimer, stop), send(P, send_super, unlink).
% message processed by the timer
anim_message(P) :->
get(P, label, L), get(L, selection, S), get(P, delta, Delta), compute(Delta, S, S1), new(A, name(S1)), send(L, selection, A).
- - pce_end_class.
- - pce_begin_class(my_click_gesture, click_gesture,
"Click in a window").
class_variable(button, button_name, left,
"By default click with left button").
terminate(G, Ev:event) :->
send(G, send_super, terminate, Ev), get(@animation, delta, D), ( D = to_left -> D1 = to_right; D1 = to_left), send(@animation, delta, D1).
- - pce_end_class.
% compute next text to be dispalyed
compute(to_right, S, S1) :-
get(S, size, Len), Len1 is Len - 1, get(S, sub, Len1, Str), get(S, delete_suffix, Str, V), get(Str, append, V, S1).
compute(to_left, S, S1) :-
get(S, sub, 0, 1, Str), get(S, delete_prefix, Str, V), get(V, append, Str, S1).
</lang>
PureBasic
<lang PureBasic>OpenWindow(0,0,0,500,100,"Hello World!",#PB_Window_ScreenCentered|#PB_Window_SystemMenu)
text$ = "Hello World! " direction = 1
LoadFont(0,"",60) ButtonGadget(0,2,2,496,96,text$) : SetGadgetFont(0,FontID(0))
Repeat
event = WaitWindowEvent(50) Select event Case #PB_Event_Gadget If EventGadget() = 0 direction*-1 EndIf Case #PB_Event_CloseWindow End EndSelect If ElapsedMilliseconds()-tick > 400 offset+direction If offset > Len(text$)-1 offset = 0 ElseIf offset < 0 offset = Len(text$)-1 EndIf SetGadgetText(0,Mid(text$,offset+1)+Left(text$,offset)) tick = ElapsedMilliseconds() EndIf
ForEver</lang>
Python
Using PyQt
<lang python>#!/usr/bin/env python3 import sys
from PyQt5.QtCore import QBasicTimer, Qt from PyQt5.QtGui import QFont from PyQt5.QtWidgets import QApplication, QLabel
class Marquee(QLabel):
def __init__(self, **kwargs): super().__init__(**kwargs) self.right_to_left_direction = True self.initUI() self.timer = QBasicTimer() self.timer.start(80, self)
def initUI(self): self.setWindowFlags(Qt.FramelessWindowHint) self.setAttribute(Qt.WA_TranslucentBackground) self.setText("Hello World! ") self.setFont(QFont(None, 50, QFont.Bold)) # make more irritating for the authenticity with <marquee> element self.setStyleSheet("QLabel {color: cyan; }")
def timerEvent(self, event): i = 1 if self.right_to_left_direction else -1 self.setText(self.text()[i:] + self.text()[:i]) # rotate
def mouseReleaseEvent(self, event): # change direction on mouse release self.right_to_left_direction = not self.right_to_left_direction
def keyPressEvent(self, event): # exit on Esc if event.key() == Qt.Key_Escape: self.close()
app = QApplication(sys.argv)
w = Marquee()
- center widget on the screen
w.adjustSize() # update w.rect() now w.move(QApplication.instance().desktop().screen().rect().center()
- w.rect().center())
w.show() sys.exit(app.exec())</lang>
Using pygame
<lang python>import pygame, sys from pygame.locals import * pygame.init()
YSIZE = 40 XSIZE = 150
TEXT = "Hello World! " FONTSIZE = 32
LEFT = False RIGHT = True
DIR = RIGHT
TIMETICK = 180 TICK = USEREVENT + 2
TEXTBOX = pygame.Rect(10,10,XSIZE,YSIZE)
pygame.time.set_timer(TICK, TIMETICK)
window = pygame.display.set_mode((XSIZE, YSIZE)) pygame.display.set_caption("Animation")
font = pygame.font.SysFont(None, FONTSIZE) screen = pygame.display.get_surface()
def rotate():
index = DIR and -1 or 1 global TEXT TEXT = TEXT[index:]+TEXT[:index]
def click(position):
if TEXTBOX.collidepoint(position): global DIR DIR = not DIR
def draw():
surface = font.render(TEXT, True, (255,255,255), (0,0,0)) global TEXTBOX TEXTBOX = screen.blit(surface, TEXTBOX)
def input(event):
if event.type == QUIT: sys.exit(0) elif event.type == MOUSEBUTTONDOWN: click(event.pos) elif event.type == TICK: draw() rotate()
while True:
input(pygame.event.wait()) pygame.display.flip()</lang>
Using Tkinter
<lang python>import Tkinter as tki
def scroll_text(s, how_many):
return s[how_many:] + s[:how_many]
direction = 1 tk = tki.Tk() var = tki.Variable(tk)
def mouse_handler(point):
global direction direction *= -1
def timer_handler():
var.set(scroll_text(var.get(),direction)) tk.after(125, timer_handler)
var.set('Hello, World! ') tki.Label(tk, textvariable=var).pack() tk.bind("<Button-1>", mouse_handler) tk.after(125, timer_handler) tk.title('Python Animation') tki.mainloop() </lang>
Quick BASIC
Before, load the QB.EXE with /L QB.QLB key, or QBX.EXE with /L QBX.QLB key, or just /L key any of them. That's the easiest way to get the mouse in DOS. Pressing to change direction should be on the text. To exit push the right button anywhere.
<lang qbasic> 'here accordingly to the version, QB or QBX REM $INCLUDE: 'QBX.BI'
DIM REGS AS REGTYPE DIM C AS STRING, SIZ AS INTEGER DIM I AS DOUBLE, DIRE AS INTEGER C = "Hello World! " SIZ = LEN(C)
SCREEN 12 'turn the cursor visible REGS.AX = 1 INTERRUPT 51, REGS, REGS
DO
I = TIMER LOCATE 1, 1 PRINT C REGS.AX = 5 'read mouse's queue of occurred pressings REGS.BX = 0 'the left button INTERRUPT 51, REGS, REGS 'BX is the selected button's quantity of occurred pressings IF REGS.BX <> 0 THEN IF REGS.CX >= 0 AND REGS.CX < SIZ * 8 AND REGS.DX >= 0 AND REGS.DX < 16 THEN DIRE = 1 - DIRE END IF END IF 'AX is all buttons' status IF (REGS.AX AND 2) <> 0 THEN EXIT DO IF DIRE = 0 THEN C = RIGHT$(C, 1) + LEFT$(C, SIZ - 1) ELSE C = RIGHT$(C, SIZ - 1) + LEFT$(C, 1) END IF DO WHILE TIMER < I + .08 IF TIMER < I THEN I = I - 86400 'midnight checking LOOP
LOOP</lang>
R
The basic principle is:create a window with a label in it, then add a handler to the label for rotating the string, and another for changing direction on a click. Use of the tag function allows you to store the text flow direction as an attribute of the label. <lang r> rotate_string <- function(x, forwards) { nchx <- nchar(x) if(forwards) { paste(substr(x, nchx, nchx), substr(x, 1, nchx - 1), sep = "") } else { paste(substr(x, 2, nchx), substr(x, 1, 1), sep = "") } }
handle_rotate_label <- function(obj, interval = 100) { addHandlerIdle(obj, handler = function(h, ...) { svalue(obj) <- rotate_string(svalue(obj), tag(obj, "forwards")) }, interval = interval ) }
handle_change_direction_on_click <- function(obj) { addHandlerClicked(obj, handler = function(h, ...) { tag(h$obj, "forwards") <- !tag(h$obj, "forwards") } ) }
library(gWidgets) library(gWidgetstcltk) #or library(gWidgetsRGtk2) or library(gWidgetsrJava) lab <- glabel("Hello World! ", container = gwindow()) tag(lab, "forwards") <- TRUE handle_rotate_label(lab) handle_change_direction_on_click(lab) </lang>
Racket
<lang racket>
- lang racket/gui
- One of 'left or 'right
(define direction 'left)
- Set up the GUI
(define animation-frame%
(class frame% (super-new [label "Animation"]) ;; reverse direction on a click (define/override (on-subwindow-event win evt) (when (send evt button-down?) (set! direction (if (eq? direction 'left) 'right 'left))))))
(define frame (new animation-frame%)) (define msg (new message%
[label "Hello World! "] [parent frame]))
- Timer callback to adjust the message
(define (callback)
(define old-label (send msg get-label)) (define len (string-length old-label)) (if (eq? direction 'left) (send msg set-label (string-append (substring old-label 1) (substring old-label 0 1))) (send msg set-label (string-append (substring old-label (- len 1) len) (substring old-label 0 (- len 1))))))
- Set a timer and go
(define timer (new timer%
[notify-callback callback] [interval 500]))
(send frame show #t) </lang>
Raku
(formerly Perl 6)
<lang perl6>use GTK::Simple; use GTK::Simple::App;
my $app = GTK::Simple::App.new(:title<Animation>); my $button = GTK::Simple::Button.new(label => 'Hello World! '); my $vbox = GTK::Simple::VBox.new($button);
my $repeat = $app.g-timeout(100); # milliseconds
my $dir = 1; $button.clicked.tap({ $dir *= -1 });
$repeat.tap( &{$button.label = $button.label.comb.List.rotate($dir).join} );
$app.set-content($vbox);
$app.run;</lang>
REBOL
<lang REBOL>REBOL [ Title: "Basic Animation" URL: http://rosettacode.org/wiki/Basic_Animation ]
message: "Hello World! " how: 1
roll: func [ "Shifts a text string right or left by one character." text [string!] "Text to shift." direction [integer!] "Direction to shift -- right: 1, left: -1." /local h t ][ either direction > 0 [ h: last text t: copy/part text ((length? text) - 1) ][ h: copy skip text 1 t: text/1 ] rejoin [h t] ]
- This next bit specifies the GUI panel. The window will have a
- gradient backdrop, over which will be composited the text, in a
- monospaced font with a drop-shadow. A timer (the 'rate' bit) is set
- to update 24 times per second. The 'engage' function in the 'feel'
- block listens for events on the text face. Time events update the
- animation and mouse-down change the animation's direction.
view layout [ backdrop effect [gradient 0x1 coal black]
vh1 as-is message ; 'as-is' prevents text trimming. font [name: font-fixed] rate 24 feel [ engage: func [f a e] [ case [ 'time = a [set-face f message: roll message how] ; Animate. 'down = a [how: how * -1] ; Change direction. ] ] ] ]</lang>
Red
<lang Red>Red ["Animation"]
rev: false roule: does [e: back tail s: t/text either rev [move e s] [move s e]] view [t: text "Hello world! " rate 5 [rev: not rev] on-time [roule]]</lang>
REXX
This REXX version only works with REXX/Personal or REXX/PC. <lang rexx>/*REXX prg displays a text string (in one direction), and reverses when a key is pressed*/ parse upper version !ver !vernum .; !pcRexx= 'REXX/PERSONAL'==!ver | 'REXX/PC'==!ver if \!pcRexx then do
say say '***error*** This REXX program requires REXX/PERSONAL or REXX/PC.' say exit 1 end
parse arg $ /*obtain optional text message from CL.*/ if $= then $= 'Hello World!' /*Not specified? Then use the default.*/ if right($, 1)\==' ' then $= $' ' /*ensure msg text has a trailing blank.*/ signal on halt /*handle a HALT if user quits this way.*/ way = 0 /*default direction for marquee display*/
y = do until y=='Q'; 'CLS' /*if user presses Q or q, then quit.*/ call lineout ,$; call delay .2 /*display output; delay 1/5 of a second*/ y= inKey('Nowait'); upper y /*maybe get a pressed key; uppercase it*/ if y\== then way= \way /*change the direction of the marquee. */ if way then $= substr($, 2)left($, 1) /*display marquee in a direction or ···*/ else $= right($, 1)substr($, 1, length($) - 1) /* ··· the other·*/ end /*until*/
halt: /*stick a fork in it, we're all done. */</lang>
Ring
<lang ring>
- Project : Animation
Load "guilib.ring" load "stdlib.ring" rotate = false
MyApp = New qApp {
win1 = new qWidget() { setwindowtitle("Hello World") setGeometry(100,100,370,250)
lineedit1 = new qlineedit(win1) { setGeometry(10,100,350,30) lineedit1.settext(" Hello World! ") myfilter = new qallevents(lineedit1) myfilter.setMouseButtonPressevent("rotatetext()") installeventfilter(myfilter)} show()}
exec()}
func rotatetext()
rotate = not rotate strold = " Hello World! " for n = 1 to 15 if rotate = true see "str = " + '"' + strold + '"' + nl strnew = right(strold, 1) + left(strold, len(strold) - 1) lineedit1.settext(strnew) strold = strnew sleep(1) ok if rotate = false see "str = " + '"' + strold + '"' + nl strnew = right(strold, len(strold) - 1) + left(strold, 1) lineedit1.settext(strnew) strold = strnew sleep(1) ok next see nl
</lang> Output:
str = " Hello World! " str = " Hello World!" str = "! Hello World" str = "d! Hello Worl" str = "ld! Hello Wor" str = "rld! Hello Wo" str = "orld! Hello W" str = "World! Hello " str = " World! Hello" str = "o World! Hell" str = "lo World! Hel" str = "llo World! He" str = "ello World! H" str = "Hello World! " str = " Hello World! " str = " Hello World! " str = "Hello World! " str = "ello World! H" str = "llo World! He" str = "lo World! Hel" str = "o World! Hell" str = " World! Hello" str = "World! Hello " str = "orld! Hello W" str = "rld! Hello Wo" str = "ld! Hello Wor" str = "d! Hello Worl" str = "! Hello World" str = " Hello World!" str = " Hello World! "
Ruby
<lang ruby>require 'tk' $str = TkVariable.new("Hello World! ") $dir = :right
def animate
$str.value = shift_char($str.value, $dir) $root.after(125) {animate}
end
def shift_char(str, dir)
case dir when :right then str[-1,1] + str[0..-2] when :left then str[1..-1] + str[0,1] end
end
$root = TkRoot.new("title" => "Basic Animation")
TkLabel.new($root) do
textvariable $str font "Courier 14" pack {side 'top'} bind("ButtonPress-1") {$dir = {:right=>:left,:left=>:right}[$dir]}
end
animate Tk.mainloop</lang>
<lang ruby>Shoes.app do
@direction = 1 @label = para "Hello World! ", :family => 'monospace'
click {|button, left, top| @direction *= -1 if button == 1}
animate(8) do |f| t = @label.text @label.text = @direction > 0 ? t[-1] + t[0..-2] : t[1..-1] + t[0] end
end</lang>
Rust
<lang rust>#[cfg(feature = "gtk")] mod graphical {
extern crate gtk;
use self::gtk::traits::*; use self::gtk::{Inhibit, Window, WindowType}; use std::ops::Not; use std::sync::{Arc, RwLock};
pub fn create_window() { gtk::init().expect("Failed to initialize GTK");
let window = Window::new(WindowType::Toplevel); window.connect_delete_event(|_, _| { gtk::main_quit(); Inhibit(false) }); let button = gtk::Button::new_with_label("Hello World! "); window.add(&button);
let lock = Arc::new(RwLock::new(false));
let lock_button = lock.clone(); button.connect_clicked(move |_| { let mut reverse = lock_button.write().unwrap(); *reverse = reverse.not(); });
let lock_thread = lock.clone(); gtk::timeout_add(100, move || { let reverse = lock_thread.read().unwrap(); let mut text = button.get_label().unwrap(); let len = &text.len();
if *reverse { let begin = &text.split_off(1); text.insert_str(0, begin); } else { let end = &text.split_off(len - 1); text.insert_str(0, end); }
button.set_label(&text);
gtk::Continue(true) });
window.show_all(); gtk::main(); }
}
- [cfg(feature = "gtk")]
fn main() {
graphical::create_window();
}
- [cfg(not(feature = "gtk"))]
fn main() {}</lang>
Scala
<lang scala>import scala.actors.Actor.{actor, loop, reactWithin, exit} import scala.actors.TIMEOUT import scala.swing.{SimpleSwingApplication, MainFrame, Label} import scala.swing.event.MouseClicked
case object Revert
object BasicAnimation extends SimpleSwingApplication {
val label = new Label("Hello World! ") val rotator = actor { var goingRight = true loop { reactWithin(250 /*ms*/) { case Revert => goingRight = !goingRight case TIMEOUT => if (goingRight) label.text = label.text.last + label.text.init else label.text = label.text.tail + label.text.head case unknown => println("Unknown message "+unknown); exit() } } } def top = new MainFrame { title = "Basic Animation" contents = label } listenTo(label.mouse.clicks) // use "Mouse" instead of "mouse" on Scala 2.7 reactions += { case _ : MouseClicked => rotator ! Revert }
}</lang>
Scratch
Scratch is event and animation oriented, so this is a natural task for this language. This solution is hosted at the scratch website, where one can see it in action and read its code.
Solution Summary and Comments
The solution consists of two blocks of code. The main block initializes variables upon invocation and sets up a loop to display the crawling "Hello World! " message. The crawl is accomplished by manipulation of the list containing the message as individual characters. The other block of code is attached to the scratch sprite, and all it does is change the direction of the text crawl when the sprite is clicked.
I tried a couple of techniques for introducing a delay into the text crawl loop. The command "Say message for 2 seconds" resulted in poor performance; the application's response to clicks was spotty. Using the timer and waiting for it to exceed 2 seconds before resetting it and advancing the crawl worked much better. (I also tried waiting for the timer to equal 2 seconds, and unsurprisingly this resulted in an application freeze-up.)
smart BASIC
<lang smart BASIC>'Animation, by rbytes and Dutchman word$="Hello World! " 'use button window with text SET BUTTONS CUSTOM SET BUTTONS FONT SIZE 40 DRAW COLOR 0,0,0 DO 'the button is redrawn each loop BUTTON "anim" TEXT word$ AT 130,100 PAUSE .1 'touching the button reverses the scrolling IF BUTTON_PRESSED("anim") THEN flag=1-flag IF flag THEN 'shift right
word$=RIGHT$(word$,1)&LEFT$(word$,LEN(word$)-1)
ELSE 'shift left
word$=RIGHT$(word$,LEN(word$)-1)&LEFT$(word$,1)
ENDIF UNTIL 0</Lang>
This program can be concatenated onto a single line using ! as the concatenator:
<Lang smart BASIC>'by rbytes and Dutchman!word$="Hello World! "!'use button window with text! SET BUTTONS CUSTOM!SET BUTTONS FONT SIZE 40!DRAW COLOR 0,0,0!DO!'the button is redrawn each loop!BUTTON "anim" TEXT word$ AT 130,100!PAUSE .1!'touching the button reverses the scrolling!IF BUTTON_PRESSED("anim") THEN flag=1-flag!IF flag THEN!'shift right!word$=RIGHT$(word$,1)&LEFT$(word$,LEN(word$)-1)!ELSE!'shift left!word$=RIGHT$(word$,LEN(word$)-1)&LEFT$(word$,1)!ENDIF!UNTIL 0</Lang>
Mr. Kibernetik, the creator of smart Basic, offered this ultra-compact one-line version:
<Lang smart BASIC>w$="Hello World! "!1 BUTTON 0 TEXT w$ AT 0,0!PAUSE .1!IF BUTTON_PRESSED("0") THEN f=1-f!IF f THEN w$=RIGHT$(w$,1)&LEFT$(w$,LEN(w$)-1) ELSE w$=RIGHT$(w$,LEN(w$)-1)&LEFT$(w$,1)!GOTO 1</Lang>
and smart Basic Forum member sarossell found a way to shorten even that! See if you can spot what is changed.
<Lang smart BASIC>w$="Hello World! "!1 BUTTON 0 TEXT w$ AT 0,0!PAUSE .1!IF BUTTON_PRESSED("0") THEN f=1-f!k=LEN(w$)-1!IF f THEN w$=RIGHT$(w$,1)&LEFT$(w$,k) ELSE w$=RIGHT$(w$,k)&LEFT$(w$,1)!GOTO 1</Lang>
Standard ML
Works with PolyML interpreter. Add loop for compilation. <lang Standard ML>open XWindows ; open Motif ;
structure TTd = Thread.Thread ; structure TTm = Thread.Mutex ;
val bannerWindow = fn () =>
let
datatype thron = nothr | thr of TTd.thread ; val toThr = fn thr x=> x; val on = ref nothr ; val mx = TTm.mutex (); val dim = {tw=77,th=14} ; val shell = XtAppInitialise "" "click text to start or redirect" "top" [] [ XmNwidth 320, XmNheight 60 ] ; val main = XmCreateMainWindow shell "main" [ XmNmappedWhenManaged true ] ; val canvas = XmCreateDrawingArea main "drawarea" [ XmNwidth (#tw dim), XmNheight (#th dim)] ; val usegc = DefaultGC (XtDisplay canvas) ; val buf = XCreatePixmap (RootWindow (XtDisplay shell)) (Area{x=0,y=0,w = #tw dim, h= (#th dim) }) 24 ; val _ = (XSetBackground usegc 0xfffffff ;
XDrawImageString buf usegc (XPoint {x=0,y= (#th dim)-1 } ) "Hello World! ") ;
val drawparts = fn pos => ( XCopyArea buf (XtWindow canvas) usegc ( XPoint {x=pos,y=0} ) (Area{x=0,y=0,w = (#tw dim) - pos , h= #th dim }) ; XCopyArea buf (XtWindow canvas) usegc ( XPoint {x=00,y=0} ) (Area{x= (#tw dim) - pos ,y=0,w = pos, h= #th dim }) ;
XFlush (XtDisplay canvas) ) ;
val direct = ref 1 ; fun shift s = ( drawparts ( s mod (#tw dim)) ; Posix.Process.sleep (Time.fromReal 0.1) ; shift ( s + (!direct)) ) ; val swdir = fn () => direct := ~ (!direct) ; val finish = fn () => ( if !on <> nothr then if TTd.isActive (toThr (!on)) then TTd.kill (toThr (!on)) else () else () ; on := nothr ); val movimg = fn () => ( finish () ; swdir () ; on := thr (TTd.fork (fn () => shift 0,[]) ) ) ; val setimg = fn (w,s,t) => ( finish () ; drawparts 0 ; t )
in
( XtSetCallbacks canvas [ (XmNexposeCallback , setimg) , (XmNdestroyCallback, (fn (w,c,t)=>(finish();t))) ] XmNarmCallback ; XtAddEventHandler canvas [ ButtonPressMask ] false (fn (w,ButtonPress a)=> movimg ()|_=> ()) ; XtManageChild canvas ; XtManageChild main ; XtRealizeWidget shell (* add loop here to compile *) )
end;</lang>
call
bannerWindow () ;
Suneido
<lang Suneido>Window(Controller
{ Xmin: 50 Ymin: 50 New() { super(.layout()) .txt = .FindControl('text') .moveTimer = SetTimer(NULL, 0, 600, .moveTimerFunc) } direction: -1 moveTimer: false layout() { return #(Vert (Static 'Hello World! ', size: 12, weight: 600, notify:, name: 'text')) } moveTimerFunc(@unused) { str = .txt.Get() .txt.Set(str.Substr(1 * .direction) $ str.Substr(0, (1 * .direction))) } Static_Click() { .direction = .direction * -1 } Destroy() { if .moveTimer isnt false { KillTimer(NULL, .moveTimer) ClearCallback(.moveTimerFunc) } super.Destroy() } })</lang>
SVG (no scripts)
This animation is defined as a smooth movement rather than by moving whole characters, because that is more natural in SVG (without scripting); by characters would require 13 different text elements displayed in sequence.
<lang xml><svg xmlns="http://www.w3.org/2000/svg" width="100" height="30">
<g id="all"> <rect width="100%" height="100%" fill="yellow"/> <g style="font: 18 'Times New Roman', serif; fill: black; stroke: white; stroke-width: 0.001; /* workaround for Batik oddity */ "> <text x="0" y="20" textLength="95">Hello World!</text> <text x="-100" y="20" textLength="95">Hello World!</text> <animateMotion restart="whenNotActive" repeatCount="indefinite" dur="2s" begin="0s;all.click" end="all.click" from="0,0" by="100,0"/> <animateMotion restart="whenNotActive" repeatCount="indefinite" dur="2s" begin="all.click" end="all.click" from="100,0" by="-100,0"/> </g> </g>
</svg></lang>
(Does not work in Safari 4.0.2 because it apparently does not implement toggled animations correctly (see spec). Dreadful workaround: set the two animations to id="a" begin="0s;all.click" end="all.mousedown"
and begin="a.end" end="all.click"
, respectively.)
Tcl
<lang tcl>package require Tk set s "Hello World! " set dir 0
- Periodic animation callback
proc animate {} {
global dir s if {$dir} { set s [string range $s 1 end][string index $s 0] } else { set s [string index $s end][string range $s 0 end-1] } # We will run this code ~8 times a second (== 125ms delay) after 125 animate
}
- Make the label (constant width font looks better)
pack [label .l -textvariable s -font {Courier 14}]
- Make a mouse click reverse the direction
bind .l <Button-1> {set dir [expr {!$dir}]}
- Start the animation
animate</lang>
TI-89 BASIC
The requirements contain "When the user clicks on the text…". The TI-89 does not have a graphical cursor, so just for the sake of overdoing it, and to have a little more complex animation (overlapping objects), this program implements one. Use the arrow keys and ENTER to control the cursor.
rcanimat() Prgm Local leftward,s,i,k,x,y false → leftward "Hello World! " → s 0 → k © last keypress found 6*3 → x © cursor position 5 → y ClrIO While k ≠ 4360 and k ≠ 277 and k ≠ 264 © QUIT,HOME,ESC keys © Handle Enter key If k = 13 Then If x ≥ 40 and x < 40+6*dim(s) and y ≥ 25 and y < 35 Then © On text? not leftward → leftward ElseIf x ≥ 5 and x < 5+6*dim("[Quit]") and y ≥ 55 and y < 65 Then © On quit? Exit EndIf EndIf © Cursor movement keys If k=338 or k=340 or k=344 or k=337 or k=339 or k=342 or k=345 or k=348 Then Output y, x, " " © Blank old cursor pos If k = 338 or k = 339 or k = 342 Then: y-6→y ElseIf k = 344 or k = 345 or k = 348 Then: y+6→y :EndIf If k = 337 or k = 339 or k = 345 Then: x-6→x ElseIf k = 340 or k = 342 or k = 348 Then: x+6→x :EndIf min(max(y, 0), 64)→y min(max(x, 0), 152)→x EndIf © Drawing Output 0, 0, "Use arrows, ENTER key" Output 60, 5, "[Quit]" Output 30, 40, s Output y, x, "Ŵ" © should be diamond symbol © Animation If leftward Then right(s, dim(s)-1) & left(s, 1) → s Else right(s, 1) & left(s, dim(s)-1) → s EndIf 0 → i getKey() → k © reads most recent keypress or 0 While i < 2 and k = 0 © Delay loop. Better solution? getKey() → k i + 1 → i EndWhile EndWhile DispHome EndPrgm
Vedit macro language
It is not possible to detect mouse clicks while a macro is running. Therefore, the direction is controlled with Caps Lock key. <lang vedit>Buf_Switch(Buf_Free) Win_Create(Buf_Num, 1, 1, 2, 14) Ins_Text("Hello World! ")
- 2 = Cur_Pos
Repeat(ALL) {
if (Key_Shift_Status & 64) { BOL Block_Copy(#2-1, #2, DELETE) } else { Block_Copy(0, 1, DELETE) } EOL Update() Sleep(2)
}</lang>
Visual Basic
This example shows code that is hidden by the IDE. (Form creation is done graphically within the IDE, not at runtime.)
<lang vb>VERSION 5.00 Begin VB.Form Form1
Begin VB.Timer Timer1 Interval = 250 End Begin VB.Label Label1 AutoSize = -1 'True Caption = "Hello World! " End
End Attribute VB_Name = "Form1" Attribute VB_GlobalNameSpace = False Attribute VB_Creatable = False Attribute VB_PredeclaredId = True Attribute VB_Exposed = False 'Everything above this line is hidden when in the IDE.
Private goRight As Boolean
Private Sub Label1_Click()
goRight = Not goRight
End Sub
Private Sub Timer1_Timer()
If goRight Then x = Mid(Label1.Caption, 2) & Left(Label1.Caption, 1) Else x = Right(Label1.Caption, 1) & Left(Label1.Caption, Len(Label1.Caption) - 1) End If Label1.Caption = x
End Sub</lang>
XPL0
<lang XPL0>include c:\cxpl\codes; int CpuReg, Dir, I, J; char Str; string 0; \use zero-terminated strings, instead of MSb set [CpuReg:= GetReg; \provides access to 8086 CPU registers \ 0123456789012 Str:= "Hello World! "; Clear; Dir:= -1; \make string initially scroll to the right I:= 0; \index to start of displayed portion of string repeat Cursor(0, 0); \set cursor position to upper-left corner
for J:= 0 to 12 do [ChOut(0, Str(I)); I:= I+1; if I>12 then I:= 0]; Sound(0, 2, 1); \delay about 1/9 second I:= I+Dir; \step starting position of displayed string if I<0 then I:=12; \wraparound if I>12 then I:= 0; CpuReg:= GetReg; \get mouse button press information CpuReg(0):= 5; CpuReg(1):= 0; SoftInt($33); \reverse direction if left button was pressed if CpuReg(1) then Dir:= -Dir;
until KeyHit; \any keystroke terminates program ]</lang>
Yabasic
<lang Yabasic>clear screen open window 400, 150 backcolor 0, 0, 0 clear window
color 250, 120, 0 texto$ = "Hello world! " l = len(texto$) dir = 1 do
release$ = inkey$(.25) if mouseb(release$) = -1 then dir = -dir end if clear window text 100, 90, texto$, "modern30" if dir = 1 then texto$ = right$(texto$, l-1) + left$(texto$, 1) else texto$ = right$(texto$, 1) + left$(texto$, l-1) end if
loop</lang>
ZX Spectrum Basic
Replaces the detection of mouse click by pressing a key (Spectrum does not detect this device by default). <lang zxbasic>10 LET t$="Hello world! ": LET lt=LEN t$ 20 LET direction=1 30 PRINT AT 0,0;t$ 40 IF direction THEN LET t$=t$(2 TO )+t$(1): GO TO 60 50 LET t$=t$(lt)+t$( TO lt-1) 60 IF INKEY$<>"" THEN LET direction=NOT direction 70 PAUSE 5: GO TO 30</lang>
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