Address of a variable: Difference between revisions
GDScript
Jazzedpineda (talk | contribs) (Add Plain English) |
(GDScript) |
||
Line 920:
Value of i = 575
</pre>
=={{header|GDScript}}==
{{works with|Godot|4.0}}
GDScript does not expose addresses, however there are reference identifiers (RIDs).
<syntaxhighlight lang="gdscript">
extends MainLoop
func _process(_delta: float) -> bool:
var a := Node.new()
var b := Node.new()
# a and b are different objects with different RIDs
print(a.get_instance_id())
print(b.get_instance_id())
assert(a != b)
assert(a.get_instance_id() != b.get_instance_id())
# Set b to refer to the same object as a
b.free()
b = a
# a and b are now the same object and have the same RID
print(a.get_instance_id())
print(b.get_instance_id())
assert(a == b)
assert(a.get_instance_id() == b.get_instance_id())
a.free()
return true # Exit
</syntaxhighlight>
=={{header|Go}}==
|