2048: Difference between revisions

m
Automated syntax highlighting fixup (second round - minor fixes)
m (syntax highlighting fixup automation)
m (Automated syntax highlighting fixup (second round - minor fixes))
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=={{header|AArch64 Assembly}}==
{{works with|as|Raspberry Pi 3B version Buster 64 bits}}
<syntaxhighlight lang=AArch64"aarch64 Assemblyassembly">
/* ARM assembly AARCH64 Raspberry PI 3B */
/* program 2048_64.s */
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=={{header|Ada}}==
{{works with|GNAT}}
<syntaxhighlight lang=Ada"ada">with Ada.Text_IO; use Ada.Text_IO;
with System.Random_Numbers;
procedure Play_2048 is
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=={{header|ALGOL 68}}==
<syntaxhighlight lang="algol68">
main:(
INT side = 4;
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VERSION 1: "Hopper" flavour.
</pre>
<syntaxhighlight lang=Amazing"amazing Hopperhopper">
#context-free select Position of aleatory tail
#context-free show Table
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VERSION 2: "Hopper-BASIC" flavour.
</pre>
<syntaxhighlight lang=Amazing"amazing Hopperhopper">
 
// Definicion de "contextos"
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=={{header|Applesoft BASIC}}==
<syntaxhighlight lang=Applesoft"applesoft">PRINT "Game 2048"
 
10 REM ************
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=={{header|ARM Assembly}}==
{{works with|as|Raspberry Pi}}
<syntaxhighlight lang=ARM"arm Assemblyassembly">
/* ARM assembly Raspberry PI */
/* program 2048.s */
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=={{header|AutoHotkey}}==
<syntaxhighlight lang=AutoHotkey"autohotkey">Grid := [], s := 16, w := h := S * 4.5
Gui, font, s%s%
Gui, add, text, y1
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=={{header|Batch File}}==
<syntaxhighlight lang="dos">:: 2048 Game Task from RosettaCode
:: Batch File Implementation v2.0.1
 
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Yo solo lo transcribo.
<syntaxhighlight lang="qbasic">
SCREEN 13
PALETTE 1, pColor(35, 33, 31)
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=={{header|BBC BASIC}}==
{{works with|BBC BASIC for Windows}}
<syntaxhighlight lang="bbcbasic"> SIZE = 4 : MAX = SIZE-1
Won% = FALSE : Lost% = FALSE
@% = 5
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===Version 1===
Supports limited colours through vt100 escape codes. Requires a posix machine for <tt>termios.h</tt> and <tt>unistd.h</tt> headers. Provides simplistic animations when moving and merging blocks.
<syntaxhighlight lang="c">
#include <stdio.h>
#include <stdlib.h>
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<syntaxhighlight lang="c">
 
#include <stdio.h>
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=={{header|C sharp|C#}}==
{{trans|C++}}
<syntaxhighlight lang="csharp">using System;
 
namespace g2048_csharp
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=={{header|C++}}==
<syntaxhighlight lang="cpp">
#include <time.h>
#include <iostream>
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=={{header|Clojure}}==
<syntaxhighlight lang="clojure">
(ns 2048
(:require [clojure.string :as str]))
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=={{header|Common Lisp}}==
Depends on Windows msvcrt.dll for _getch. Depends on quicklisp. Use arrow keys to make moves and press "Q" to quit. Tested with SBCL.
<syntaxhighlight lang="lisp">(ql:quickload '(cffi alexandria))
 
(defpackage :2048-lisp
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=={{header|D}}==
{{trans|C++}}
<syntaxhighlight lang="d">import std.stdio, std.string, std.random;
import core.stdc.stdlib: exit;
 
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{{libheader| Velthuis.Console}}Thanks for Rudy Velthuis [https://github.com/rvelthuis/Consoles].
{{Trans|C++}}
<syntaxhighlight lang=Delphi"delphi">
program Game2048;
 
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=={{header|Elixir}}==
{{works with|Elixir|1.3}}
<syntaxhighlight lang="elixir">defmodule Game2048 do
@size 4
@range 0..@size-1
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{{works with|Elm 0.18.0}}
Try online [https://ellie-app.com/3ZMMpYsbfcMa1/3]
<syntaxhighlight lang=Elm"elm">module Main exposing (..)
 
import Html exposing (Html, div, p, text, button, span, h2)
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The following code can be executed as is using F# Interactive from system command line ("fsi.exe 2048.fsx") but not from Visual Studio F# Interactive window due to the way it access keyboard (the System.Console.ReadKey() function).
 
<syntaxhighlight lang="fsharp">
// the board is represented with a list of 16 integers
let empty = List.init 16 (fun _ -> 0)
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<syntaxhighlight lang=Factor"factor">
USE: accessors
FROM: arrays => <array> array ;
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Just like my implementation of [[15 Puzzle Game#Forth|15 Puzzle Game]], this uses Vim's h/j/k/l for movement.
 
<syntaxhighlight lang="forth">\ in Forth, you do many things on your own. This word is used to define 2D arrays
: 2D-ARRAY ( height width )
CREATE DUP ,
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===Source===
The initial attempt at showing the board relied rather heavily on FORMAT tricks, in particular the use of the <''n''> facility whereby the value of an integer expression can be inserted into a format statement's coding on-the-fly, as in the following. <syntaxhighlight lang=Fortran"fortran">
WRITE (MSG,1) !Roll forth a top/bottom boundary. No corner characters (etc.), damnit.
1 FORMAT ("|",<NC>(<W>("-"),"|")) !Heavy reliance on runtime values in NC and W. But see FORMAT 22.
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4 FORMAT ("|",<NC - 1>(<W>("-"),"+"),<W>("-"),"|") !With internal + rather than |.</syntaxhighlight>
This sort of thing is not necessarily accepted by all compilers, so instead the next stage was to convert to using complicated WRITE statements. If one regarded the various sizes (the values of NR, NC, W in the source) as truly fixed, literal constants could be used throughout. This would however mean that they would appear without explanation, and if one eventually attempted to recode with different values, mistakes would be likely. Thus below, FORMAT 3 has <code> (<NC>(A1,I<W>),A1)</code> and if the <> scheme were unavailable, you'd have to use <code>(4(A1,I6),A1)</code> instead, not too troublesome a change. Or, the text of the format sequence could be written to a CHARACTER variable, as demonstrated in [[Multiplication_tables#Traditional_approach]]. Yet another approach might be <code>(666(A1,I6))</code> which relies on the addendum <code>A1</code> happening to be the same as the start of the <code>(A1,I6)</code> pair, but there is still the appearance of the literal constant six instead of <W>, and if there were to be any change to be made, it would have to be remembered...
<syntaxhighlight lang=Fortran"fortran"> SUBROUTINE SHOW(NR,NC,BOARD) !Mess about.
INTEGER NR,NC !Number of rows and columns.
INTEGER BOARD(NR,NC) !The board. Actual storage is transposed!
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=={{header|FreeBASIC}}==
Based On MichD's original code (https://github.com/michd/2048-qbasic)
<syntaxhighlight lang="freebasic">#define EXTCHAR Chr(255)
 
'--- Declaration of global variables ---
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=={{header|Go}}==
 
<syntaxhighlight lang=Go"go">package main
 
import (
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=={{header|Haskell}}==
<syntaxhighlight lang="haskell">import System.IO
import Data.List
import Data.Maybe
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=={{header|J}}==
'''Solution'''
<syntaxhighlight lang="j">NB. 2048.ijs script
NB. =========================================================
NB. 2048 game engine
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)</syntaxhighlight>
'''Usage'''
<syntaxhighlight lang="j"> grd=: g2048Con ''
 
Score is 0
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[[File:game_2048_java2.png|300px|thumb|right]]
{{works with|Java|8}}
<syntaxhighlight lang="java">import java.awt.*;
import java.awt.event.*;
import java.util.Random;
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=={{header|JavaScript}}==
Uses the P5.js library.
<syntaxhighlight lang=JavaScript"javascript">
/* Tile object: */
 
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=={{header|Julia}}==
Uses the Gtk toolkit. Includes scoring, a choice of board size and toolbar buttons for Undo and New Game.
<syntaxhighlight lang="julia">using Gtk.ShortNames
 
@enum Direction2048 Right Left Up Down
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Stateless with focus on clarity rather than conciseness.
 
<syntaxhighlight lang="scala">import java.io.BufferedReader
import java.io.InputStreamReader
 
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Takes input on stdin using the words "left", "right", "up", "down".
 
<syntaxhighlight lang=Latitude"latitude">
use 'format import '[format].
use 'random.
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=={{header|Lua}}==
Sadly, ANSI C doesn't have low-level keyboard input, so neither does vanilla Lua, so the input is a bit cumbersome (wasd PLUS enter).
<syntaxhighlight lang="lua">-- 2048 for Lua 5.1-5.4, 12/3/2020 db
local unpack = unpack or table.unpack -- for 5.3 +/- compatibility
game = {
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=={{header|M2000 Interpreter}}==
<syntaxhighlight lang=M2000"m2000 Interpreterinterpreter">
Module Game2048 {
\\ 10% 4 and 90% 2
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Next is the main body of code:
<syntaxhighlight lang=Maple"maple">
macro(SP=DocumentTools:-SetProperty, GP=DocumentTools:-GetProperty);
G := module()
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=={{header|Mathematica}}/{{header|Wolfram Language}}==
<syntaxhighlight lang=Mathematica"mathematica">SetOptions[InputNotebook[],NotebookEventActions->{
"LeftArrowKeyDown":>(stat=Coalesce[stat];AddNew[]),
"RightArrowKeyDown":>(stat=Reverse/@Coalesce[Reverse/@stat];AddNew[]),
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=={{header|MATLAB}}==
 
<syntaxhighlight lang=MATLAB"matlab">function field = puzzle2048(field)
 
if nargin < 1 || isempty(field)
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You can start with an empty 4 x 4 board and save the last state of the playing field with:
<syntaxhighlight lang=MATLAB"matlab">field = puzzle2048();</syntaxhighlight>
 
Or you start from a saved playing field:
<syntaxhighlight lang=MATLAB"matlab">field = puzzle2048(savedField);</syntaxhighlight>
 
=={{header|Nim}}==
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{{works with|Nim Compiler|0.19.4}}
 
<syntaxhighlight lang="nim">import random, strutils, terminal
 
const
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=={{header|OCaml}}==
 
<syntaxhighlight lang="ocaml">
let list_make x v =
let rec aux acc i =
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=={{header|Pascal}}==
<syntaxhighlight lang=Pascal"pascal">
program game2048;
uses Crt;
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=={{header|Perl}}==
<syntaxhighlight lang="perl">#!/usr/bin/perl
 
use strict; # https://rosettacode.org/wiki/2048
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Now I just got figure out how to win...
You can run this online [http://phix.x10.mx/p2js/2048.htm here].
<!--<syntaxhighlight lang=Phix"phix">(phixonline)-->
<span style="color: #000080;font-style:italic;">-- demo\rosetta\2048.exw</span>
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
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=={{header|PHP}}==
Works from PHP5 and upwards in CLI mode.
<syntaxhighlight lang=PHP"php">
<?php
 
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=={{header|PicoLisp}}==
<syntaxhighlight lang=PicoLisp"picolisp">(load "@lib/simul.l")
 
(symbols 'simul 'pico)
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=={{header|Pony}}==
{{works with|ponyc|0.10.0}}
<syntaxhighlight lang="pony">
use "term"
use "random"
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=={{header|Prolog}}==
Works with swi-prolog, any version.
<syntaxhighlight lang=Prolog"prolog">/* -------------------------------------------------------------
Entry point, just create a blank grid and enter a 'game loop'
-------------------------------------------------------------*/
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=={{header|Python}}==
===Python: Original, with output===
<syntaxhighlight lang="python">#!/usr/bin/env python3
 
import curses
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===Python: using tkinter===
<syntaxhighlight lang="python">#!/usr/bin/env python3
 
''' Python 3.6.5 code using Tkinter graphical user interface.
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=={{header|QB64}}==
<syntaxhighlight lang=QB64"qb64">
_DEFINE A-Z AS _INTEGER64
DIM SHARED Grid(0 TO 5, 0 TO 5) AS INTEGER
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=={{header|R}}==
orginal R package : https://github.com/ThinkRstat/r2048
<syntaxhighlight lang=R"r">
GD <- function(vec) {
c(vec[vec != 0], vec[vec == 0])
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Play the RacketScript fork online here: http://rapture.twistedplane.com:8080/#example/2048-game
 
<syntaxhighlight lang=Racket"racket">
;; LICENSE: See License file LICENSE (MIT license)
;;
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Uses termios to set the terminal options, so only compatible with POSIX terminals. This version does not include a specific "win" or "lose" condition. (though it would be trivial to add them.) You can continue to play this even after getting a 2048 tile; and if there is no valid move you can make, you can't do anything but quit.
{{works with|Rakudo|2018.05}}
<syntaxhighlight lang=perl6"raku" line>use Term::termios;
 
constant $saved = Term::termios.new(fd => 1).getattr;
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{{works with|Red|0.6.4}}
 
<syntaxhighlight lang=Red"red">Red [Needs: 'View]
 
random/seed now
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::* &nbsp; displays a message if a winning move was entered.
::* &nbsp; displays the game board as a grid &nbsp; (with boxes).
<syntaxhighlight lang="rexx">/*REXX program lets a user play the 2048 game on an NxN grid (default is 4x4 grid).*/
parse arg N win seed . /*obtain optional arguments from the CL*/
if N=='' | N=="," then N= 4 /*Not specified? Then use the default.*/
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=={{header|Ring}}==
<syntaxhighlight lang="ring">
# Project : 2048 Game
 
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=={{header|Ruby}}==
inspired by the Raku version
<syntaxhighlight lang="ruby">
#!/usr/bin/ruby
 
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A simple implementation in rust. The user has to input an endline since i did not find a way to read a key press
{{libheader|rand}}
<syntaxhighlight lang="rust">
use std::io::{self,BufRead};
extern crate rand;
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=={{header|Scala}}==
<syntaxhighlight lang="scala">import java.awt.event.{KeyAdapter, KeyEvent, MouseAdapter, MouseEvent}
import java.awt.{BorderLayout, Color, Dimension, Font, Graphics2D, Graphics, RenderingHints}
import java.util.Random
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STD_CONSOLE works also always the same, independent from the operating system or terminal/console.
 
<syntaxhighlight lang="seed7">$ include "seed7_05.s7i";
include "console.s7i";
include "keybd.s7i";
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=={{header|Tcl}}==
===Text mode===
<syntaxhighlight lang="tcl">
# A minimal implementation of the game 2048 in Tcl.
# For a maintained version with expanded functionality see
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=={{header|Visual Basic .NET}}==
{{trans|C#}}
<syntaxhighlight lang="vbnet">Friend Class Tile
Public Sub New()
Me.Value = 0
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{{libheader|Wren-fmt}}
{{libheader|Wren-str}}
<syntaxhighlight lang="ecmascript">import "/dynamic" for Enum, Struct
import "random" for Random
import "/ioutil" for Input
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=={{header|XPL0}}==
<syntaxhighlight lang=XPL0"xpl0">include c:\cxpl\codes; \intrinsic 'code' declarations
int Box(16), Moved;
 
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