Wolfram Language
This programming language may be used to instruct a computer to perform a task.
Listed below are all of the tasks on Rosetta Code which have been solved using Wolfram Language.
This programming language may be used to instruct a computer to perform a task.
Official website |
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Garbage collected: | Yes |
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Type strength: | Strong |
Type checking: | Dynamic |
See Also: |
Your Help Needed
If you know Wolfram Language, please write code for some of the tasks not implemented in Wolfram Language.
If you know Wolfram Language, please write code for some of the tasks not implemented in Wolfram Language.
The Wolfram Language is the programming language that is used in the computational software program, Mathematica. It is a multi-paradigm programming language developed by Wolfram Research. It is designed to be as general as possible, with emphasis on symbolic computation, functional programming, and rule-based programming, as well as built to represent arbitrary structures and data.
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Wolfram Language"
The following 259 pages are in this category, out of 259 total.
A
- ABC problem
- Abundant, deficient and perfect number classifications
- Accumulator factory
- Ackermann function
- AKS test for primes
- Align columns
- Aliquot sequence classifications
- Almost prime
- Amb
- Amicable pairs
- Anagrams/Deranged anagrams
- Animate a pendulum
- Animation
- Anonymous recursion
- Append a record to the end of a text file
- Arbitrary-precision integers (included)
- Arithmetic evaluation
- Arithmetic/Complex
- Arithmetic/Rational
- Array concatenation
- Arrays
- Assertions
- Associative array/Creation
- Associative array/Iteration
- Atomic updates
- Average loop length
- Averages/Arithmetic mean
- Averages/Mean angle
- Averages/Mean time of day
- Averages/Median
- Averages/Mode
- Averages/Pythagorean means
- Averages/Root mean square
- Averages/Simple moving average
B
- Balanced ternary
- Barnsley fern
- Base64 encode data
- Bell numbers
- Benford's law
- Bernoulli numbers
- Best shuffle
- Binary digits
- Binary search
- Binary strings
- Bitcoin/address validation
- Bitmap
- Bitmap/Bresenham's line algorithm
- Bitmap/Bézier curves/Cubic
- Bitmap/Bézier curves/Quadratic
- Bitmap/Flood fill
- Bitmap/Midpoint circle algorithm
- Bitmap/Read a PPM file
- Bitmap/Write a PPM file
- Bitwise operations
- Box the compass
- Brazilian numbers
C
- Caesar cipher
- Call a function
- Carmichael 3 strong pseudoprimes
- Case-sensitivity of identifiers
- Catalan numbers
- Catalan numbers/Pascal's triangle
- Catamorphism
- Character codes
- Check Machin-like formulas
- Check that file exists
- Chinese remainder theorem
- Cholesky decomposition
- Closest-pair problem
- Closures/Value capture
- Collections
- Color quantization
- Colour bars/Display
- Colour pinstripe/Display
- Combinations and permutations
- Combinations with repetitions
- Comma quibbling
- Comments
- Compile-time calculation
- Compound data type
- Concurrent computing
- Conjugate transpose
- Constrained random points on a circle
- Continued fraction
- Continued fraction/Arithmetic/Construct from rational number
- Convert decimal number to rational
- Conway's Game of Life
- Copy a string
- Count in factors
- Count occurrences of a substring
- Count the coins
- CRC-32
- Create a file
- Create an HTML table
- Create an object/Native demonstration
- CSV data manipulation
- CSV to HTML translation
- Currying
D
- Date manipulation
- Day of the week
- Deal cards for FreeCell
- Death Star
- Deconvolution/1D
- Deconvolution/2D+
- Deepcopy
- Delegates
- Delete a file
- Detect division by zero
- Determine if a string is numeric
- Determine if only one instance is running
- Digital root
- Digital root/Multiplicative digital root
- Dinesman's multiple-dwelling problem
- Discordian date
- Distributed programming
- Documentation
- Dot product
- Dragon curve
- Draw a clock
- Draw a cuboid
- Draw a sphere
- Dutch national flag problem
- Dynamic variable names
E
- Element-wise operations
- Empty directory
- Empty program
- Empty string
- Enforced immutability
- Entropy
- Environment variables
- Equilibrium index
- Ethiopian multiplication
- Euler method
- Evaluate binomial coefficients
- Even or odd
- Evolutionary algorithm
- Exceptions
- Exceptions/Catch an exception thrown in a nested call
- Execute a Markov algorithm
- Execute a system command
- Execute Brain****
- Execute HQ9+
- Exponentiation operator
- Exponentiation order
- Extend your language
- Extensible prime generator
- Extreme floating point values
F
- Factorial
- Factors of an integer
- Fast Fourier transform
- Fibonacci n-step number sequences
- Fibonacci sequence
- Fibonacci word
- Fibonacci word/fractal
- File modification time
- File size
- Filter
- Find first and last set bit of a long integer
- Find largest left truncatable prime in a given base
- Find limit of recursion
- Find the last Sunday of each month
- Find the missing permutation
- First-class functions
- First-class functions/Use numbers analogously
- Five weekends
- FizzBuzz
- Flatten a list
- Flow-control structures
- Floyd's triangle
- Forest fire
- Formatted numeric output
- Forward difference
- Four bit adder
- Fractal tree
- Fractran
- Function composition
- Function definition
- Function frequency
G
- Gaussian elimination
- Generate Chess960 starting position
- Generate lower case ASCII alphabet
- Generic swap
- Globally replace text in several files
- Go Fish
- Gray code
- Grayscale image
- Greatest common divisor
- Greatest element of a list
- Greatest subsequential sum
- Greyscale bars/Display
- Guess the number
- Guess the number/With feedback
- Guess the number/With feedback (player)
- GUI component interaction
- GUI/Maximum window dimensions
H
- Hailstone sequence
- Hamming numbers
- Happy numbers
- Harshad or Niven series
- Hash join
- Haversine formula
- Hello world/Graphical
- Hello world/Line printer
- Hello world/Newbie
- Hello world/Newline omission
- Hello world/Standard error
- Hello world/Text
- Here document
- Hickerson series of almost integers
- Higher-order functions
- Hofstadter Figure-Figure sequences
- Hofstadter Q sequence
- Hofstadter-Conway $10,000 sequence
- Honeycombs
- Horner's rule for polynomial evaluation
- Host introspection
- Hostname
- Hough transform
- HTTP
- HTTPS
- HTTPS/Authenticated
- HTTPS/Client-authenticated
- Huffman coding