User talk:ShinTakezou: Difference between revisions

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I realize RC has become primarily a calculating-language site over its lifetime, but there are one or two tasks where TeX or LaTeX are in use. Could you take a peek at those, and possibly come up with some more tasks related to document structure/generation? (Is that the category TeX falls under? I'm not really sure.) --[[User:Short Circuit|Short Circuit]] 05:40, 19 March 2009 (UTC)
I realize RC has become primarily a calculating-language site over its lifetime, but there are one or two tasks where TeX or LaTeX are in use. Could you take a peek at those, and possibly come up with some more tasks related to document structure/generation? (Is that the category TeX falls under? I'm not really sure.) --[[User:Short Circuit|Short Circuit]] 05:40, 19 March 2009 (UTC)

== InFiNiTy CoMpLeX ==

You wouldn't happen to be familiar with a game called InFiNiTy CoMpLeX, would you? It was nostalgia for that that inspired me to write RCRPG in the first place. Your C version implemented some features that brought fresh pangs of nostalgia. ("It slides well!" "doh!") --[[User:Short Circuit|Short Circuit]] 06:06, 6 April 2009 (UTC)

Revision as of 06:06, 6 April 2009

Hey I just looked over RCSNUSP/C and I like it. I'm happy to see that it looks a bit like my Java version (big case statement in a loop). I don't think we've had a lot of C activity for a while. Maybe you could change that. Good to have a loyal reader join the cause. --Mwn3d 14:52, 3 December 2008 (UTC)

Tex/LaTeX/doc prep

I realize RC has become primarily a calculating-language site over its lifetime, but there are one or two tasks where TeX or LaTeX are in use. Could you take a peek at those, and possibly come up with some more tasks related to document structure/generation? (Is that the category TeX falls under? I'm not really sure.) --Short Circuit 05:40, 19 March 2009 (UTC)

InFiNiTy CoMpLeX

You wouldn't happen to be familiar with a game called InFiNiTy CoMpLeX, would you? It was nostalgia for that that inspired me to write RCRPG in the first place. Your C version implemented some features that brought fresh pangs of nostalgia. ("It slides well!" "doh!") --Short Circuit 06:06, 6 April 2009 (UTC)