Tetris/Microsoft Small Basic

Revision as of 11:27, 23 March 2016 by rosettacode>Fwend (moved Tetris/Microsoft Small Basic to separate page)
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Microsoft Small Basic

This game was coded by Small Basic coder Kenneth Kasajian. <lang smallbasic>GraphicsWindow.KeyDown = HandleKey GraphicsWindow.BackgroundColor = GraphicsWindow.GetColorFromRGB( 253, 252, 251 )

While "True"

 BOXES = 4      ' number of boxes per piece
 BWIDTH = 25    ' box width in pixels
 XOFFSET = 40   ' Screen X offset in pixels of where the board starts
 YOFFSET = 40   ' Screen Y offset in pixels of where the board starts
 CWIDTH = 10    ' Canvas Width, in number of boxes
 CHEIGHT = 20   ' Canvas Height, in number of boxes.
 STARTDELAY = 800
 ENDDELAY = 175
 PREVIEW_xpos = 13
 PREVIEW_ypos = 2
 GraphicsWindow.Clear()
 GraphicsWindow.Title = "Small Basic Tetris"
 GraphicsWindow.Height = 580
 GraphicsWindow.Width = 700
 GraphicsWindow.Show()
 SetupTemplates()
 SetupCanvas()
 MainLoop()
 GraphicsWindow.ShowMessage( "Game Over", "Small Basic Tetris" )

EndWhile

Sub MainLoop

 template = Text.Append("template", Math.GetRandomNumber(7))
 CreatePiece() ' in: template ret: h
 nextPiece = h
 end = 0
 sessionDelay = STARTDELAY
 While end = 0
   If sessionDelay > ENDDELAY Then
     sessionDelay = sessionDelay - 1
   EndIf
   delay = sessionDelay
   thisPiece = nextPiece
   template = Text.Append("template", Math.GetRandomNumber(7))
   CreatePiece() ' in: template ret: h
   nextPiece = h
   DrawPreviewPiece()
   h = thisPiece
   ypos = 0
   done = 0
   xpos = 3 ' always drop from column 3
   CheckStop() ' in: ypos, xpos, h ret: done
   If done = 1 Then
     ypos = ypos - 1
     MovePiece()  'in: ypos, xpos, h
     end = 1
   EndIf
   yposdelta = 0
   While done = 0 Or yposdelta > 0
     MovePiece()  'in: ypos, xpos, h
     ' Delay, but break if the delay get set to 0 if the piece gets dropped
     delayIndex = delay
     While delayIndex > 0 And delay > 0
       Program.Delay(10)
       delayIndex = delayIndex - 10
     EndWhile
     If yposdelta > 0 Then
       yposdelta = yposdelta - 1  ' used to create freespin, when the piece is rotated
     Else
       ypos = ypos + 1            ' otherwise, move the piece down.
     EndIf
     ' Check if the piece should stop.
     CheckStop() ' in: ypos, xpos, h ret: done 
   EndWhile
 EndWhile

EndSub

Sub HandleKey

 ' Stop game
 If GraphicsWindow.LastKey = "Escape" Then
   Program.End()
 EndIf
 ' Move piece left
 If GraphicsWindow.LastKey = "Left" Then
   moveDirection = -1
   ValidateMove()  ' in: ypos, xpos, h, moveDirection ret: invalidMove = 1 or -1 or 2 if move is invalid, otherwise 0
   If invalidMove = 0 Then
     xpos = xpos + moveDirection
   EndIf
   MovePiece()  'in: ypos, xpos, h
 EndIf
 ' Move piece right
 If GraphicsWindow.LastKey = "Right" Then
   moveDirection = 1
   ValidateMove()  ' in: ypos, xpos, h, moveDirection ret: invalidMove = 1 or -1 or 2 if move is invalid, otherwise 0
   If invalidMove = 0 Then
     xpos = xpos + moveDirection
   EndIf
   MovePiece()  'in: ypos, xpos, h
 EndIf
 ' Move piece down
 If GraphicsWindow.LastKey = "Down" or GraphicsWindow.LastKey = "Space" Then
   delay = 0
 EndIf
 ' Rotate piece
 If GraphicsWindow.LastKey = "Up" Then
   basetemplate = Array.GetValue(h, -1)  ' Array.GetValue(h, -1) = the template name
   template = "temptemplate"
   rotation = "CW"
   CopyPiece()  'in basetemplate, template, rotation
   Array.SetValue(h, -1, template) ' Array.GetValue(h, -1) = the template name
   moveDirection = 0
   ValidateMove()  ' in: ypos, xpos, h, moveDirection ret: invalidMove = 1 or -1 or 2 if move is invalid, otherwise 0
   ' See if it can be moved so that it will rotate.
   xposbk = xpos
   yposdelta = 0
   While yposdelta = 0 And Math.Abs(xposbk - xpos) < 3 ' move up to 3 times only
     ' if the rotation move worked, copy the temp to "rotatedtemplate" and use that from now on
     If invalidMove = 0 Then
       basetemplate = template
       template = "rotatedtemplate"
       Array.SetValue(h, -1, template) ' Array.GetValue(h, -1) = the template name
       rotation = "COPY"
       CopyPiece()  'in basetemplate, template, rotation
       yposdelta = 1 ' Don't move down if we rotate
       MovePiece()  'in: ypos, xpos, h
     ElseIf invalidMove = 2 Then
       ' Don't support shifting piece when hitting another piece to the right or left.
       xpos = 99 ' exit the loop
     Else
       ' if the rotated piece can't be placed, move it left or right and try again.
       xpos = xpos - invalidMove
       ValidateMove()  ' in: ypos, xpos, h, moveDirection ret: invalidMove = 1 or -1 or 2 if move is invalid, otherwise 0
     EndIf
   EndWhile
   If invalidMove <> 0 Then
     xpos = xposbk
     Array.SetValue(h, -1, basetemplate) ' Array.GetValue(h, -1) = the template name
     template = ""
   EndIf
 EndIf

EndSub


Sub DrawPreviewPiece

 xpos = PREVIEW_xpos
 ypos = PREVIEW_ypos
 h = nextPiece
 XOFFSETBK = XOFFSET
 YOFFSETBK = YOFFSET
 XOFFSET = XOFFSET + Array.GetValue(Array.GetValue(h, -1), "pviewx") ' Array.GetValue(h, -1) = the template name
 YOFFSET = YOFFSET + Array.GetValue(Array.GetValue(h, -1), "pviewy") ' Array.GetValue(h, -1) = the template name
 MovePiece()  'in: ypos, xpos, h
 XOFFSET = XOFFSETBK
 YOFFSET = YOFFSETBK

EndSub

' creates template that's a rotated basetemplate Sub CopyPiece 'in basetemplate, template, rotation

 L = Array.GetValue(basetemplate, "dim")
 If rotation = "CW" Then
   For i = 0 to BOXES - 1 ' x' = y y' = L - 1 - x
     v = Array.GetValue(basetemplate, i)
     'x = Math.Floor(v/10)
     'y = Math.Remainder(v, 10)
     ' new x and y
     x = (Math.Remainder(v, 10))
     y = (L - 1 - Math.Floor(v/10))
     Array.SetValue(template, i, x * 10 + y)
   EndFor
 ' Count-Cockwise is not currently used
 ElseIf rotation = "CCW" Then
   For i = 0 to BOXES - 1 ' x' = L - 1 - y y' = x
     v = Array.GetValue(basetemplate, i)
     'x = Math.Floor(v/10)
     'y = Math.Remainder(v, 10)
     ' new x and y
     x = (L - 1 - Math.Remainder(v, 10))
     y = Math.Floor(v/10)
     Array.SetValue(template, i, x * 10 + y)
   EndFor
 ElseIf rotation = "COPY" Then
   For i = 0 to BOXES - 1
     Array.SetValue(template, i, Array.GetValue(basetemplate, i))
   EndFor
 Else
   GraphicsWindow.ShowMessage("invalid parameter", "Error")
   Program.End()
 EndIf
 ' Copy the remain properties from basetemplate to template.
 Array.SetValue(template, "color", Array.GetValue(basetemplate, "color"))
 Array.SetValue(template, "dim", Array.GetValue(basetemplate, "dim"))
 Array.SetValue(template, "pviewx", Array.GetValue(basetemplate, "pviewx"))
 Array.SetValue(template, "pviewy", Array.GetValue(basetemplate, "pviewy"))

EndSub

Sub CreatePiece ' in: template ret: h

 ' Create a new handle, representing an arrayName, that will represent the piece
 hcount = hcount + 1
 h = Text.Append("piece", hcount)
 Array.SetValue(h, -1, template) ' Array.GetValue(h, -1) = the template name
 GraphicsWindow.PenWidth = 1
 GraphicsWindow.PenColor = "Black"
 GraphicsWindow.BrushColor = Array.GetValue(template, "color")
 For i = 0 to BOXES - 1
   s = Shapes.AddRectangle(BWIDTH, BWIDTH)
   Shapes.Move(s, -BWIDTH, -BWIDTH) ' move off screen
   Array.SetValue(h, i, s)
 EndFor

EndSub

Sub MovePiece 'in: ypos, xpos, h. ypos/xpos is 0-19, representing the top/left box coordinate of the piece on the canvas. h returned by CreatePiece

 For i = 0 to BOXES - 1
   v = Array.GetValue(Array.GetValue(h, -1), i)  ' Array.GetValue(h, -1) = the template name
   x = Math.Floor(v/10)
   y = Math.Remainder(v, 10)
   ' Array.GetValue(h, i) = box for piece h.
   ' xpos/ypos = are topleft of shape. x/y is the box offset within the shape.
   Shapes.Move(Array.GetValue(h, i), XOFFSET + xpos * BWIDTH + x * BWIDTH, YOFFSET + ypos * BWIDTH + y * BWIDTH)
 EndFor

EndSub

Sub ValidateMove ' in: ypos, xpos, h, moveDirection ret: invalidMove = 1 or -1 or 2 if move is invalid, otherwise 0

 i = 0
 invalidMove = 0
 While i < BOXES
   v = Array.GetValue(Array.GetValue(h, -1), i)  ' Array.GetValue(h, -1) = the template name
   'x/y is the box offset within the shape.
   x = Math.Floor(v/10)
   y = Math.Remainder(v, 10)
   If (x + xpos + moveDirection) < 0 Then
     invalidMove = -1
     i = BOXES ' force getting out of the loop
   EndIf
   If (x + xpos + moveDirection) >= CWIDTH Then
     invalidMove = 1
     i = BOXES ' force getting out of the loop
   EndIf
   If Array.GetValue("c", (x + xpos + moveDirection) + (y + ypos) * CWIDTH) <> "." Then
     invalidMove = 2
     i = BOXES ' force getting out of the loop
   EndIf
   i = i + 1
 EndWhile

EndSub


Sub CheckStop ' in: ypos, xpos, h ret: done

 done = 0
 i = 0
 While i < BOXES
   v = Array.GetValue(Array.GetValue(h, -1), i)  ' Array.GetValue(h, -1) = the template name
   'x/y is the box offset within the shape.
   x = Math.Floor(v/10)
   y = Math.Remainder(v, 10)
   If y + ypos > CHEIGHT Or Array.GetValue("c", (x + xpos) + (y + ypos) * CWIDTH) <> "." Then
     done = 1
     i = BOXES ' force getting out of the loop
   EndIf
   i = i + 1
 EndWhile
 ' If we need to stop the piece, move the box handles to the canvas
 If done = 1 Then
   For i = 0 to BOXES - 1
     v = Array.GetValue(Array.GetValue(h, -1), i) ' Array.GetValue(h, -1) = the template name
     'x = Math.Floor(v/10)
     'y = Math.Remainder(v, 10) 
     Array.SetValue("c", (Math.Floor(v/10) + xpos) + (Math.Remainder(v, 10) + ypos - 1) * CWIDTH, Array.GetValue(h, i))
   EndFor
   ' 1 points for every piece successfully dropped
   score = score + 1
   PrintScore()
   ' Delete clared lines
   DeleteLines()
 EndIf

EndSub


Sub DeleteLines

 linesCleared = 0
 ' Iterate over each row, starting from the bottom
 For y = CHEIGHT - 1 to 0 Step -1
   ' Check to see if the whole row is filled
   x = CWIDTH
   While x = CWIDTH
     x = 0
     While x < CWIDTH
       piece = Array.GetValue("c", x + y * CWIDTH)
       If piece = "." then
         x = CWIDTH
       EndIf
       x = x + 1
     EndWhile
     ' if non of them were empty (i.e "."), then remove the line.
     If x = CWIDTH Then
       ' Delete the line
       For x1 = 0 to CWIDTH - 1
         Shapes.Remove(Array.GetValue("c", x1 + y * CWIDTH))
       EndFor
       linesCleared = linesCleared + 1
       ' Move everything else down one.
       For y1 = y To 1 Step -1
         For x1 = 0 to CWIDTH - 1
           piece = Array.GetValue("c", x1 + (y1 - 1) * CWIDTH)
           Array.SetValue("c", x1 + y1 * CWIDTH, piece)
           Shapes.Move(piece, Shapes.GetLeft(piece), Shapes.GetTop(piece) + BWIDTH)
         EndFor
       EndFor
     EndIf
   EndWhile
 EndFor
 If linesCleared > 0 Then
   score = score + 100 * Math.Round(linesCleared * 2.15 - 1)
   PrintScore()
 EndIf

EndSub

Sub SetupCanvas ' GraphicsWindow.DrawResizedImage( Flickr.GetRandomPicture( "bricks" ), 0, 0, GraphicsWindow.Width, GraphicsWindow.Height)


 GraphicsWindow.BrushColor = GraphicsWindow.BackgroundColor
 GraphicsWindow.FillRectangle(XOFFSET, YOFFSET, CWIDTH*BWIDTH, CHEIGHT*BWIDTH)
 Program.Delay(200)
 GraphicsWindow.PenWidth = 1
 GraphicsWindow.PenColor = "Pink"
 For x = 0 To CWIDTH-1
   For y = 0 To CHEIGHT-1
     Array.SetValue("c", x + y * CWIDTH, ".") ' "." indicates spot is free
     GraphicsWindow.DrawRectangle(XOFFSET + x * BWIDTH, YOFFSET + y * BWIDTH, BWIDTH, BWIDTH)
   EndFor
 EndFor
 GraphicsWindow.PenWidth = 4
 GraphicsWindow.PenColor = "Black"
 GraphicsWindow.DrawLine(XOFFSET, YOFFSET, XOFFSET, YOFFSET + CHEIGHT*BWIDTH)
 GraphicsWindow.DrawLine(XOFFSET + CWIDTH*BWIDTH, YOFFSET, XOFFSET + CWIDTH*BWIDTH, YOFFSET + CHEIGHT*BWIDTH)
 GraphicsWindow.DrawLine(XOFFSET, YOFFSET + CHEIGHT*BWIDTH, XOFFSET + CWIDTH*BWIDTH, YOFFSET + CHEIGHT*BWIDTH)
 GraphicsWindow.PenColor = "Lime"
 GraphicsWindow.DrawLine(XOFFSET - 4, YOFFSET, XOFFSET - 4, YOFFSET + CHEIGHT*BWIDTH + 6)
 GraphicsWindow.DrawLine(XOFFSET + CWIDTH*BWIDTH + 4, YOFFSET, XOFFSET + CWIDTH*BWIDTH + 4, YOFFSET + CHEIGHT*BWIDTH + 6)
 GraphicsWindow.DrawLine(XOFFSET - 4, YOFFSET + CHEIGHT*BWIDTH + 4, XOFFSET + CWIDTH*BWIDTH + 4, YOFFSET + CHEIGHT*BWIDTH + 4)
 GraphicsWindow.PenColor = "Black"
 GraphicsWindow.BrushColor = "Pink"
 x = XOFFSET + PREVIEW_xpos * BWIDTH - BWIDTH
 y = YOFFSET + PREVIEW_ypos * BWIDTH - BWIDTH
 GraphicsWindow.FillRectangle(x, y, BWIDTH * 5, BWIDTH * 6)
 GraphicsWindow.DrawRectangle(x, y, BWIDTH * 5, BWIDTH * 6)
 GraphicsWindow.FillRectangle(x - 20, y + 190, 310, 170)
 GraphicsWindow.DrawRectangle(x - 20, y + 190, 310, 170)
 GraphicsWindow.BrushColor = "Black"
 GraphicsWindow.FontItalic = "False"
 GraphicsWindow.FontName = "Comic Sans MS"
 GraphicsWindow.FontSize = 16
 GraphicsWindow.DrawText(x, y + 200, "Game control keys:")
 GraphicsWindow.DrawText(x + 25, y + 220, "Left Arrow = Move piece left")
 GraphicsWindow.DrawText(x + 25, y + 240, "Right Arrow = Move piece right")
 GraphicsWindow.DrawText(x + 25, y + 260, "Up Arrow = Rotate piece")
 GraphicsWindow.DrawText(x + 25, y + 280, "Down Arrow = Drop piece")
 GraphicsWindow.DrawText(x, y + 320, "Press to stop game")
 Program.Delay(200) ' without this delay, the above text will use the fontsize of the score 
 GraphicsWindow.BrushColor = "Black"
 GraphicsWindow.FontName = "Georgia"
 GraphicsWindow.FontItalic = "True"
 GraphicsWindow.FontSize = 36
 GraphicsWindow.DrawText(x - 20, y + 400, "Small Basic Tetris")
 Program.Delay(200) ' without this delay, the above text will use the fontsize of the score 
 GraphicsWindow.FontSize = 16
 GraphicsWindow.DrawText(x - 20, y + 440, "ver.0.1")
 Program.Delay(200) ' without this delay, the above text will use the fontsize of the score 
 score = 0
 PrintScore()

EndSub


Sub PrintScore

 GraphicsWindow.PenWidth = 4
 GraphicsWindow.BrushColor = "Pink"
 GraphicsWindow.FillRectangle(500, 65, 153, 50)
 GraphicsWindow.BrushColor = "Black"
 GraphicsWindow.DrawRectangle(500, 65, 153, 50)
 GraphicsWindow.FontItalic = "False"
 GraphicsWindow.FontSize = 32
 GraphicsWindow.FontName = "Impact"
 GraphicsWindow.BrushColor = "Black"
 GraphicsWindow.DrawText(505, 70, Text.Append(Text.GetSubText( "00000000", 0, 8 - Text.GetLength( score ) ), score))

EndSub


Sub SetupTemplates

 ' each piece has 4 boxes.
 ' the index of each entry within a piece represents the box number (1-4)
 ' the value of each entry represents to box zero-based box coordinate within the piece: tens place is x, ones place y
 '_X_
 '_X_
 '_XX
 Array.SetValue("template1", 0, 10)
 Array.SetValue("template1", 1, 11)
 Array.SetValue("template1", 2, 12)
 Array.SetValue("template1", 3, 22)
 Array.SetValue("template1", "color", "Yellow")
 Array.SetValue("template1", "dim", 3)
 Array.SetValue("template1", "pviewx", -12)
 Array.SetValue("template1", "pviewy", 12)


 '_X_
 '_X_
 'XX_
 Array.SetValue("template2", 0, 10)
 Array.SetValue("template2", 1, 11)
 Array.SetValue("template2", 2, 12)
 Array.SetValue("template2", 3, 02)
 Array.SetValue("template2", "color", "Magenta")
 Array.SetValue("template2", "dim", 3)
 Array.SetValue("template2", "pviewx", 12)
 Array.SetValue("template2", "pviewy", 12)


 '_X_
 'XXX
 '_
 Array.SetValue("template3", 0, 10)
 Array.SetValue("template3", 1, 01)
 Array.SetValue("template3", 2, 11)
 Array.SetValue("template3", 3, 21)
 Array.SetValue("template3", "color", "Gray")
 Array.SetValue("template3", "dim", 3)
 Array.SetValue("template3", "pviewx", 0)
 Array.SetValue("template3", "pviewy", 25)


 'XX_
 'XX_
 '_
 Array.SetValue("template4", 0, 00)
 Array.SetValue("template4", 1, 10)
 Array.SetValue("template4", 2, 01)
 Array.SetValue("template4", 3, 11)
 Array.SetValue("template4", "color", "Cyan")
 Array.SetValue("template4", "dim", 2)
 Array.SetValue("template4", "pviewx", 12)
 Array.SetValue("template4", "pviewy", 25)


 'XX_
 '_XX
 '_
 Array.SetValue("template5", 0, 00)
 Array.SetValue("template5", 1, 10)
 Array.SetValue("template5", 2, 11)
 Array.SetValue("template5", 3, 21)
 Array.SetValue("template5", "color", "Green")
 Array.SetValue("template5", "dim", 3)
 Array.SetValue("template5", "pviewx", 0)
 Array.SetValue("template5", "pviewy", 25)


 '_XX
 'XX_
 '_
 Array.SetValue("template6", 0, 10)
 Array.SetValue("template6", 1, 20)
 Array.SetValue("template6", 2, 01)
 Array.SetValue("template6", 3, 11)
 Array.SetValue("template6", "color", "Blue")
 Array.SetValue("template6", "dim", 3)
 Array.SetValue("template6", "pviewx", 0)
 Array.SetValue("template6", "pviewy", 25)


 '_X
 '_X
 '_X
 '_X
 Array.SetValue("template7", 0, 10)
 Array.SetValue("template7", 1, 11)
 Array.SetValue("template7", 2, 12)
 Array.SetValue("template7", 3, 13)
 Array.SetValue("template7", "color", "Red")
 Array.SetValue("template7", "dim", 4)
 Array.SetValue("template7", "pviewx", 0)
 Array.SetValue("template7", "pviewy", 0)

EndSub</lang>