Talk:Geometric algebra: Difference between revisions

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:::::::::::::No, the axioms do not require that a scalar product can be applied to i, j and k. I think you're confusing things. The axioms imply that the ''geometric product'' can be applied to them, not the scalar product. In fact, the axioms do not mention a scalar product at all. Also I don't understand where you got the idea that I was suggesting that the geometric product is required for the definition of a vector.--[[User:Grondilu|Grondilu]] ([[User talk:Grondilu|talk]]) 20:57, 19 October 2015 (UTC)
:::::::::::::No, the axioms do not require that a scalar product can be applied to i, j and k. I think you're confusing things. The axioms imply that the ''geometric product'' can be applied to them, not the scalar product. In fact, the axioms do not mention a scalar product at all. Also I don't understand where you got the idea that I was suggesting that the geometric product is required for the definition of a vector.--[[User:Grondilu|Grondilu]] ([[User talk:Grondilu|talk]]) 20:57, 19 October 2015 (UTC)
:::::::::::::As far as the orthonormality is concerned, once a scalar product has been established, the definition of orthonormality is common knowledge enough that we don't have to remind it, imho.--[[User:Grondilu|Grondilu]] ([[User talk:Grondilu|talk]]) 20:59, 19 October 2015 (UTC)
:::::::::::::As far as the orthonormality is concerned, once a scalar product has been established, the definition of orthonormality is common knowledge enough that we don't have to remind it, imho.--[[User:Grondilu|Grondilu]] ([[User talk:Grondilu|talk]]) 20:59, 19 October 2015 (UTC)
::::::::::::::Specifically, the axioms include:
:<math>\begin{array}{c}
a(b+c) = ab+ac
\end{array}
</math>
::::::::::::::And as I understand it, a is a scalar or can be a scalar, and i, j and k are values which can be used in the context of b and/or c. Do you really disagree? If so, why?
::::::::::::::That said, scalar product itself has two relevant meanings in this discussion - a product between vectors which produces a scalar, and a product between a scalar and a vector which produces another vector. But even there, it's my understanding that a vector space only needs to support the ability to be scaled and added. Once you have that you have enough that you can easily define a mechanism which multiplies vectors and produces a scalar. That said, you have already defined product involving i, j and k which produces a scalar - that particular product doesn't make them orthonormal, but it would be easy enough to define another product which does. <code>-mul</code>, for example. --[[User:Rdm|Rdm]] ([[User talk:Rdm|talk]]) 02:49, 20 October 2015 (UTC)


== "Orthonormal basis" ==
== "Orthonormal basis" ==

Revision as of 02:49, 20 October 2015

This is maybe too big for a task

I'm pretty sure people will say that, and maybe they're right. But maybe not. I don't think it is much more complicated than say Quaternion type, and in any case it is, from both the programming and mathematical points of view,, quite interesting and worth featuring in Rosetta Code, imho. Please feel free to argue about it.--Grondilu (talk) 22:38, 13 October 2015 (UTC)

It's not clear that we can meaningfully implement anything with infinite dimension - countable or not. At best, we can support a finite subset of such a thing.
More specifically, how would we tell whether an implementation has or has not satisfied that part of the task requirement? --Rdm (talk) 12:36, 14 October 2015 (UTC)
It's infinite in the sense that there is no limit to the number of dimensions. But we only consider vectors that have a finite support. I guess I could mention that, indeed. It's also true that it's not obvious how we can check that an implementation can handle any vector size. I welcome suggestions.--Grondilu (talk) 15:56, 14 October 2015 (UTC)
I would describe that as an arbitrary number of dimensions rather than an infinite number of dimensions (edit: and I see that you have made exactly that change in the task description). But that brings up another issue: - unless we severely constrain our work, how are we going to verify that an implementation has satisfied this task in that regard? --Rdm (talk) 16:25, 14 October 2015 (UTC)
There is no way to verify this kind of things from just the output. We have to trust the code to do something significant without cheating. What I suggested in the task description was to pick a random vector and check that its square is a Real.--Grondilu (talk) 16:28, 14 October 2015 (UTC)
Ok, so I think what you are saying is roughly that the task should instead be implementing with the added constraint that must be picked arbitrarily from the space? That's certainly doable... --Rdm (talk) 16:34, 14 October 2015 (UTC)
No, I don't say that. We should keep the axioms as they are and try our best to verify them from a computational point of view.--Grondilu (talk) 16:44, 14 October 2015 (UTC)
After some thought I changed the task requirements and made it demand an implementation of quaternion to demonstrate the solution. Hope it's ok.--Grondilu (talk) 10:37, 17 October 2015 (UTC)
That might be a bit overly constrained? Though, granted, not constrained enough for the "forall" test to be implemented - which, I guess, is why you made the test for correctness be a single case? See also Quaternion type for quaternion implementations... --Rdm (talk) 12:45, 17 October 2015 (UTC)
I see that you posted a solution using the quaternion task. That is obviously not what was intended. You're supposed to implement the geometric algebra and use it to implement quaternions. Implementing quaternions is not the purpose per se.--Grondilu (talk) 16:14, 17 October 2015 (UTC)
I believe I have changed that implementation to satisfy the requirement of the "incorrect" notice. That said, I will also note that I believe this issue could be stated significantly more clearly in the task description with relatively little effort. --Rdm (talk) 17:42, 17 October 2015 (UTC)
I think it is pretty clear already that the quaternion data structure is meant only as a show-case for the use of geometric algebra. Using an implementation of quaternions that does not actually implement geometric algebra can not be satisfactory. If you persist I guess I will have to switch back to verifying axioms.--Grondilu (talk) 17:58, 17 October 2015 (UTC)
Whatever you do, please be sure you understand the requirements stated in the add a task page. You should only expect implementations to satisfy those parts of the task description which are valid for a task description. --Rdm (talk) 18:03, 17 October 2015 (UTC)
You removed the incorrect banner, but didn't you write that the first element of this structure is the real component? If so, e2 defined with 1 0 0 0 is a scalar, not a vector. In any case it is not orthonormal with the e1 and e3. I will add the creation of a function e(n), along with an orthonormality test, as a requirement to clarify that.--Grondilu (talk) 18:12, 17 October 2015 (UTC)
I think you are confused.
So... let's review: a quaternion consists of four orthogonal components. What you term the "scalar part" is a part of an orthonormal basis for quaternions. --Rdm (talk) 18:30, 17 October 2015 (UTC)
A scalar is not orthogonal to a vector.--Grondilu (talk) 18:40, 17 October 2015 (UTC)
Except we are working with quaternions, and the "scalar part of a quaternion" is indeed orthogonal to any "vector part of a quaternion". --Rdm (talk) 18:57, 17 October 2015 (UTC)
I'm not sure what you mean by orthogonal here, because there is no scalar product in the space of quaternions. I did define a scalar product for the purpose of this task, and with this scalar product, a scalar is not orthogonal with a vector, because it commutes with all vectors. For instance 2i + i2 is not 0.--Grondilu (talk) 19:05, 17 October 2015 (UTC)
Except you did not define what you mean by "the symmetric part" of the quaternion. --Rdm (talk) 19:14, 17 October 2015 (UTC)
I wrote "the symmetric part of the geometric product", not "the symmetric part of the quaternion". And I gave an algebraic expression, that should be enough.--Grondilu (talk) 19:17, 17 October 2015 (UTC)
If the and in are quaternion products, and if and are arbitrary quaternions, then that result is not a scalar product. --Rdm (talk) 19:31, 17 October 2015 (UTC)

J's orthonormality expression.

The J expression 0 1 2 3 dot&e"0/0 1 2 3 generates a table of 16 dot products.

Breaking this down:

The left argument is 0 1 2 3, and the right argument is 0 1 2 3. each row corresponds to an item from the left argument (the first row corresponding to the first item from the left argument, the last row corresponding to the last item from the left argument - in other words, rows in the result are in the same order as items in the left argument. Likewise columns in the result correspond to items from the right argument.

In each case, the value in the result is the result of (e left_item) dot (e right_item).

As the result is an identity matrix, we can see that we have an orthonormal basis.

while you're at it, you can clarify the function e and its output for 1, 2, 3.--Grondilu (talk) 19:08, 17 October 2015 (UTC)

A possible source of confusion

The wikipedia page on Clifford algebra states:

The basis elements can be identified with the quaternion basis elements i, j, k as

This has a different parity from the current task requirement for i, j and k. --Rdm (talk) 19:01, 17 October 2015 (UTC)

Well this is not accurate, because with this definition, , not -1.

--Grondilu (talk) 19:12, 17 October 2015 (UTC)

Unless you have a suitable definition for e.
For example, consider:
Then --Rdm (talk) 19:15, 17 October 2015 (UTC)
There's a circularity issue, here. You're talking about a definition of quaternions that relies on quaternions.--Grondilu (talk) 19:31, 17 October 2015 (UTC)
Also, I just checked. The wikipedia article uses a negative sign convention : . That's a bit awkward, but that allows for a more ordered way to define i, j, k indeed. That does not fit our task since we stated that , not -1.--Grondilu (talk) 19:39, 17 October 2015 (UTC)
I believe that what you have defined here is not consistent with the definition of quaternions. I'm going to take some time to think about this, and then see if I can show you a specific example which illustrates the problem. --Rdm (talk) 20:06, 17 October 2015 (UTC)
It's necessarily consistent as long as I get the defining property . Regarding the parity difference, Richard Wareham mentions it in his docoral thesis:
« It is worth comparing this method of rotation to rotation via quaternions. The three bivectors B1, B2 and B3 act identically to the three ‘imaginary’ components of quaternions, i, -j and k respectively. The sign difference between B2 and j is due to the fact that the quaternions are not derived from the usual right-handed orthogonal co-ordinate system. This handedness mismatch often leads to annoying sign errors in quaternion-based algorithms. »
Computer Graphics Using Conformal Geometric Algebra, page 13. --Grondilu (talk) 20:16, 17 October 2015 (UTC)
It's not consistent if i, j and k are not orthogonal to each other, which is the case for the javascript implementation (and I do not have a working copy of perl6, so I can't test whether that implementation is invalid or not). It might be that i, j and k are not orthogonal for any implementation which satisfies the constraints in the task description - I suspect that that is the case, but I need to think a bit more to see if I can either (a) find an interpretation of the task description which is internally consistent, or (b) find a way of showing a contradiction. --Rdm (talk) 22:01, 17 October 2015 (UTC)
i, j and k are not vectors in geometric algebra. They are bivectors. Orthogonality does not apply to them. The formula I gave for the scalar product only stands for vectors (thus the boldface notation which often means "vectors"). Also I've never written they should be orthogonal. It's the e basis that is, not the i, j, k.--Grondilu (talk) 22:24, 17 October 2015 (UTC)
We might still have an issue here. I think I can agree that I, j, and k are not vectors from the orthogonal basis e. But claiming that they are "not vectors" without qualification seems both sloppy and misleading. Needs more exposition, I guess... --Rdm (talk) 18:02, 19 October 2015 (UTC)
Strictly speaking, all elements of a geometric algebra are vectors, since the whole geometric algebra has a natural vector space structure. However, the word vector is usually reserved to the elements of . Other elements are multivectors.--Grondilu (talk) 19:38, 19 October 2015 (UTC)
The task description does expose this if you look carefully.--Grondilu (talk) 19:41, 19 October 2015 (UTC)
Sure, but there's nothing in the task description which supports the idea that i, j and k are not vectors. The axioms of vector spaces hold for i, j and k -- you can add them, and you can scale them and that includes scaling them by -1 which we can think of as being an inverse. You referred to them as bivectors, but the relevant definition of that term was not included in the task description.
If it's not in the task description, and it's relevant to the task, that's a defect of the task description. You can't just refer people to some unmanageably large external context and expect that people will be able to distinguish the parts of that context which you consider relevant from the parts you consider irrelevant.
Put differently, I do not know whether the presence of a within a clifford algebra excludes the existence of a different from the algebra. Maybe it does, and maybe the statement "It is a known fact that if the dimension of is , then the dimension of the algebra is ." hints at the axioms or constraints or concepts which require that. Or maybe not. I've not studied the subject enough to say for sure. --Rdm (talk) 20:15, 19 October 2015 (UTC)
Notice that I did not mention bivectors in the task description, only in this discussion page. The task description hints that there are multivectors that are not vectors. Without any knowledge of the subject, that means that the reader can not assume anything about i, j and k because he does not know if the geometric product of two vectors is a vector or not. He should consider them as multivectors and as such the scalar product formula can not a priori be applied to them. I would also like to point at that you were the one who wanted to discuss the orthogonality of i, j and k (for which the concept does not apply), but there is no need to consider that for solving this task anyway.--Grondilu (talk) 20:39, 19 October 2015 (UTC)
But "geometric product" is not a part of the definition of "vector". You do not need a "geometric product" for a vector to be a vector, and in fact in the general case vectors exist without any geometric product being defined. Meanwhile, the axioms of the of the algebra require that a scalar product can be applied to i, j and k. So the reader should indeed be able to assume that the scalar product formula can be applied to them.
Still, yes, you are using a particular definition of "orthogonality" - it's not what I would have expected, and I can easily imagine other definitions which might serve in other contexts. So that means that that definition of orthogonality needs to be in the task description. --Rdm (talk) 20:48, 19 October 2015 (UTC)
No, the axioms do not require that a scalar product can be applied to i, j and k. I think you're confusing things. The axioms imply that the geometric product can be applied to them, not the scalar product. In fact, the axioms do not mention a scalar product at all. Also I don't understand where you got the idea that I was suggesting that the geometric product is required for the definition of a vector.--Grondilu (talk) 20:57, 19 October 2015 (UTC)
As far as the orthonormality is concerned, once a scalar product has been established, the definition of orthonormality is common knowledge enough that we don't have to remind it, imho.--Grondilu (talk) 20:59, 19 October 2015 (UTC)
Specifically, the axioms include:
And as I understand it, a is a scalar or can be a scalar, and i, j and k are values which can be used in the context of b and/or c. Do you really disagree? If so, why?
That said, scalar product itself has two relevant meanings in this discussion - a product between vectors which produces a scalar, and a product between a scalar and a vector which produces another vector. But even there, it's my understanding that a vector space only needs to support the ability to be scaled and added. Once you have that you have enough that you can easily define a mechanism which multiplies vectors and produces a scalar. That said, you have already defined product involving i, j and k which produces a scalar - that particular product doesn't make them orthonormal, but it would be easy enough to define another product which does. -mul, for example. --Rdm (talk) 02:49, 20 October 2015 (UTC)

"Orthonormal basis"

Ok, I'm still trying to figure out what you are asking for here.

But it looks like e(1), e(2) and e(3) are not quaternions.

Is that what you are asking for? A "quaternion multiplication" which also works for something which is not a quaternion, such that when some of those other things are multiplied you can get a quaternion basis? --Rdm (talk) 22:25, 17 October 2015 (UTC)

I don't know why you thought they were quaternions. They are orthonormal vectors from which the quaternions are made. You make three bivectors i, j and k from these vectors and you verify that those bivectors satisfy the algebraic identity , which means they are isomorphic to the quaternion field.--Grondilu (talk) 22:31, 17 October 2015 (UTC)
I thought they were quaternions because you are combining them using a mechanism which you specified as quaternion multiplication. --Rdm (talk) 22:39, 17 October 2015 (UTC)
No, I combine them with the geometric product. Let me remind you that quaternions here are used as a special case of a more general structure, the geometric algebra.--Grondilu (talk) 22:43, 17 October 2015 (UTC)
I think you have enough specifics in the task page now to narrow the implementation down to the particular geometric algebra you are thinking of. Previously, there were an infinity of the things which satisfied the task description. (There still might be, but if so it's now a much more constrained infinity...). Thanks! --Rdm (talk) 17:58, 19 October 2015 (UTC)

Task still needs something...

Re-reading the task, and the implementation you have, I think the task needs some additional qualification.

Specifically, it's entirely possible to satisfy

in a fashion which does not support quaternion multiplication. For example, an algebra where and and would not support quaternions but would completely satisfy the given constraints.

And, in fact, there are arbitrarily many complex rules one could apply to achieve quaternion multiplication and still satisfy those constraints. This means that the specification is incomplete. --Rdm (talk) 22:49, 17 October 2015 (UTC)

Yes, there are trivial geometric algebras. is an obvious one. But if the vector space is of dimension at least 3, and if no vector is degenerate (), then quaternions can be made. Since I ask for an arbitrary dimension size, there is no need to require more.--Grondilu (talk) 22:56, 17 October 2015 (UTC)
The specification of geometric algebras is very much complete. I did not invent them.--Grondilu (talk) 22:57, 17 October 2015 (UTC)
This does not mean that your task description is adequate.
Vectors of arbitrary dimension combined with scalar product can't support quaternions. So basically what you are asking people to do is ignore the task description and copy the implementation. And that means that the task description is inadequate. --Rdm (talk) 23:00, 17 October 2015 (UTC)
From a vector space of arbitrary dimension (but at least 3), you can use the geometric product, not the scalar product, to create three bivectors i, j, k such that the subalgebra generated by (1, i, j, k) is isomorphic to the quaternion field. I think that's basically what the task description says. Maybe I could be a bit more verbose, but I think that is not necessary.--Grondilu (talk) 23:07, 17 October 2015 (UTC)
The trick, here, seems to be that in this context we use multiple conflicting concepts of the term "dimension" and, for related terms such as "scalar" and "vector". A thorough exposition would detail each of these uses and show - ideally through concrete examples - how each of them is relevant to the implementation, as well as how each of these uses is different from the other uses of the same word, and perhaps the phrasing conventions we should be using to distinguish between these cases. --Rdm (talk) 17:55, 19 October 2015 (UTC)

The J solution might be correct but too small

I don't understand much of it, but I suspect it may be correct, considering it uses a 32-dimensions space, which is exactly what you need for the geometric algebra out of a 5-dimensions vector space, because .

However, the required minimal dimension for the vector space was 32, not 5. The tests do not verify that, so I will not flag the J solution as incorrect, but still I think it's worth mentioning. It'd be nice if the solution could be modified in the future to account for a larger vector space.

--Grondilu (talk) 19:23, 18 October 2015 (UTC)

wat? --Rdm (talk) 20:20, 18 October 2015 (UTC)
You're supposed to be able to call e(n) for n from 0 to 31 or more. In other words the vector space is of dimension at least 32. Your implementation does not allow for n > 4. The dimension 32 in your code seems to be the dimension of the algebra, which is .--Grondilu (talk) 20:33, 18 October 2015 (UTC)
The Javascript implementation has essentially the same limitation. For example, try CGA.add(e(6), e(7)).
Also, I rather doubt that 2^32 dimensions could be supported efficiently, unless most of them were unused. --Rdm (talk) 21:19, 18 October 2015 (UTC)
Oh, indeed. That's an error in the javascript code.--Grondilu (talk) 21:24, 18 October 2015 (UTC)
Or not. You're right the javascript implementation can not go beyond 5 vector dimensions either. My bad. I'll rewrite the task description to relax the requirement on the number of dimensions. It's not the main point of the task, anyway.--Grondilu (talk) 21:29, 18 October 2015 (UTC)
Jeez changed my mind again. The javascript implementation is definitely wrong. It will be tedious to change it but I will.--Grondilu (talk) 21:35, 18 October 2015 (UTC)
Done. It was much simpler than I thought.--Grondilu (talk) 21:50, 18 October 2015 (UTC)
To be correct, you should verify using .hasOwnProperty() that you are not dealing with something inherited (some javascript environments create situations where arrays inherit properties which are not indices). --Rdm (talk) 21:58, 18 October 2015 (UTC)
I've changed add and multiply. I don't know about this hasOwnProperty stuff. I'll look into it later.--Grondilu (talk) 22:09, 18 October 2015 (UTC)
I've added a J implementation which supports (in a 64 bit J implementation) roughly 63 orthogonal dimensions (9223372036854775807 multivector dimensions). Not so many dimensions in a 32 bit J implementation, but of course most of those dimensions will be ignored in any context.
Meanwhile, here's the official doc on .hasOwnProperty(). As for why you might want that, consider what happens if Object.prototype.foo= function(){} before the implementation ran...--Rdm (talk) 17:24, 19 October 2015 (UTC)

Notation

The task decription MUST be coherent with the wikipedia page. A base is (e1 e2 ... en) not (e0 e1 ...en). e0 must be reserved to the scalar part of a multivector. Please state the algebra dimension (2^n) , n=?? in the subtasks definition. --G.Brougnard (talk) 10:04, 19 October 2015 (UTC)

In this Wikipedia article the indices begin with 1, as is often the case for the notation of basis in linear algebra. However, in computing it's more traditional to begin array indices with 0, for consistency with the C programming language, I suppose. Thus a basis is often implemented as e(0), e(1), e(2) etc. It's not an inconsistency between this particular article and task, it's more a slight notation difference between mathematics and computing.
So I disagree that we should reserve the 0 index to the scalar part. To me a scalar should be a regular scalar somehow "promoted" to the status of a multivector. In my library I offered a way to create it with a call to e with no argument : e()
--Grondilu (talk) 15:41, 19 October 2015 (UTC)
Also, a scalar does not belong to , so there really is no reason to use a similar notation for it as for the basis of .--Grondilu (talk) 15:45, 19 October 2015 (UTC)
Put differently: all of the implementations here which I have inspected use index 0 to represent the "scalar part" of the "multivector". However, the scalar part of the multivector is not orthogonal to the elements of the orthogonal basis. Specifically, in these implementations, e(0) here corresponds to index 1 of the multivector, e(1) corresponds to index 2 of the multivector, e(2) corresponds to index 4 of the multivector, e(3) corresponds to index 8 of the multivector and e(4) corresponds to index 16 of the multivector. --Rdm (talk) 17:14, 19 October 2015 (UTC)