Talk:Classes: Difference between revisions

1,603 bytes added ,  12 years ago
(→‎The point of the C code?: It only covers encapsulation, which is all the task explicitly requires. Perhaps the task should be deprecated.)
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Isn't the C sample here a bit useless? After all this work, one ends up with a blob of data, a few functions intended to operator on said data, a lot of ugly long identifiers but no way to do inheritance or polymorphism, because nothing is provided for method dispatching base on type or object. Where's the OO in this? --[[User:Ledrug|Ledrug]] 22:00, 19 June 2011 (UTC)
: When I read the task, the requirements boil down to this sentence: "The purpose of this task is to create a basic class with a method, a constructor, an instance variable and how to instantiate it. ". It appears to only cover encapsulation, not polymorphism or inheritance. There's nothing in there about polymorphism or dispatching based on type. However, I think it may be perfectly appropriate to create multiple tasks, one to an aspect of OO, and deprecate this task in favor of them. That's likely to produce far better results. --[[User:Short Circuit|Michael Mol]] 10:30, 20 June 2011 (UTC)
: While C isn't OO, it can be used to create class-like things. If you stick some function pointers in a struct, it can start to act like a rudimentary class from any number of OO languages. With some work, one struct could also "inherit" from another by copying function pointers and data out of one class and into a second. While none of this would happen automatically, it could be made to happen. Consider:
<lang c>#include <stdio.h>
#include <malloc.h>
 
struct foo{
int some_int;
void (*new)(struct foo *, int);
void (*print)(struct foo *);
void (*clean)(struct foo *);
};
 
void foo_new( struct foo * self, int a ){
self->some_int = a;
}
 
void foo_print( struct foo * self ){
printf( "%d\n", self->some_int );
}
 
void foo_clean( struct foo * self ){
free( self );
}
 
struct foo * foo(){
struct foo * new = malloc( sizeof( struct foo ) );
new->new = &foo_new;
new->print = &foo_print;
new->clean = &foo_clean;
return new;
}
 
int main(){
struct foo * bar = foo();
 
bar->new( bar, 42 );
bar->print( bar );
bar->clean( bar );
 
return 0;
}</lang>
 
Now you could use some other "class" (struct + function pointers) to change the function pointers in some instance of struct foo, emulating some very basic polymorphism. While it's not the best practice, some_int could be a pointer, allowing you to put different types of data "in" the struct, allowing the rest of the code to call foo->print while remaining oblivious to what's really there.
 
Convoluted, sure, but it works and allows for some OO-like programming.
 
--[[User:Bnlott|Bnlott]] 22:59, 1 July 2011 (UTC)
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