Stem-and-leaf plot/Data generator: Difference between revisions
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(Should produce a bell curve distribution for each hump, now.) |
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return @a;}
# The greater your pointcount to your width, the more
sub genhump
{
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my $width = shift;
my $pointcount = shift;
my $slope = shift;
my $diecount = $slope;
my $range = $width / $diecount;
my @ret;
push @ret, (int(rand($width)+$offset))▼
{
▲ while(($pointcount--) > 0);
my $point = $offset;
for(my $roll = 0; $roll < $diecount; ++$roll)
{
$point += rand($range * 10000) / 10000;
}
}
return @ret;
Line 28 ⟶ 40:
my @list = ();
push @list, &genhump(
push @list, &genhump(
my @shuffled = &shuffle(@list);
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Revision as of 02:49, 14 December 2009
Written to generate data sets for the Stem-and-leaf plot task.
<lang perl>#!/usr/bin/perl use strict;
- The shuffle is taken from http://rosettacode.org/wiki/Knuth_shuffle
sub shuffle
{my @a = @_; foreach my $n (1 .. $#a) {my $k = int rand $n + 1; $k == $n or @a[$k, $n] = @a[$n, $k];} return @a;}
- The greater your pointcount to your width, the more sparse your result.
sub genhump { my $offset = shift; my $width = shift; my $pointcount = shift; my $slope = shift;
my $diecount = $slope; my $range = $width / $diecount;
my @ret; while($pointcount-- > 0) { my $point = $offset; for(my $roll = 0; $roll < $diecount; ++$roll) { $point += rand($range * 10000) / 10000; }
push @ret, int($point); }
return @ret; }
my @list = ();
push @list, &genhump(8, 3, 5, 3); push @list, &genhump(12, 3, 5, 6);
my @shuffled = &shuffle(@list);
print "$_ " foreach ( @shuffled ); </lang>