Snake/Java: Difference between revisions

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An good Snake Game by IZzSaken
==Code==
 
{{works with|Java|8}}
edited on 21th May 2023
<lang java>import java.awt.*;
 
import java.awt.*;
import java.awt.event.*;
import static java.lang.String.format;
import java.util.*;
import java.util.List;
import javax.swing.*;
 
public class SnakeSnakeGame extends JPanel implements RunnableActionListener {
private static final int WIDTH = 300;
enum Dir {
private static final int HEIGHT = 300;
up, right, down, left
private static final int UNIT_SIZE = 10;
};
private static final int GAME_UNITS = (WIDTH * HEIGHT) / (UNIT_SIZE * UNIT_SIZE);
private static final int DELAY = 75;
 
staticprivate final Randomint[] randx = new Random()int[GAME_UNITS];
staticprivate final EnumMap<Dir, int[]> dirsy = new EnumMap<>(Dir.class)int[GAME_UNITS];
static finalprivate int WALLbodyParts = -16;
static finalprivate int MAX_ENERGY = 1500applesEaten;
private int appleX;
private int appleY;
private char direction = 'R';
private boolean running = false;
private Timer timer;
 
staticpublic SnakeGame() {
dirs.putsetPreferredSize(Dir.up, new int[]{0Dimension(WIDTH, -1}HEIGHT));
dirs.putsetBackground(DirColor.right, new int[]{1, 0}BLACK);
dirs.putsetFocusable(Dir.down, new int[]{0, 1}true);
dirs.putaddKeyListener(Dir.left, new int[]{-1, 0}MyKeyAdapter());
startGame();
}
 
private void startGame() {
volatile boolean gameOver = true;
newApple();
running = true;
timer = new Timer(DELAY, this);
timer.start();
}
 
@Override
Thread gameThread;
public void paintComponent(Graphics g) {
int score, hiScore;
super.paintComponent(g);
int nRows = 44;
int nCols = 64 draw(g);
Dir dir;}
int energy;
 
private void draw(Graphics g) {
int[][] grid;
if (running) {
List<Point> snake, treats;
g.setColor(Color.RED);
Font smallFont;
g.fillOval(appleX, appleY, UNIT_SIZE, UNIT_SIZE);
 
for (int i = 0; i < bodyParts; i++) {
public Snake() {
setPreferredSize(new Dimension if (640,i 440== 0)); {
setBackground g.setColor(Color.whiteGREEN);
g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE);
setFont(new Font("SansSerif", Font.BOLD, 48));
setFocusable(true); } else {
g.setColor(new Color(45, 180, 0));
 
smallFont = getFont() g.deriveFontfillRect(Font.BOLDx[i], y[i], UNIT_SIZE, 18UNIT_SIZE);
initGrid();
 
addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
if (gameOver) {
startNewGame();
repaint();
}
}
});
 
g.setColor(Color.WHITE);
addKeyListener(new KeyAdapter() {
g.setFont(new Font("Arial", Font.BOLD, 14));
 
FontMetrics metrics = getFontMetrics(g.getFont());
@Override
g.drawString("Score: " + applesEaten, (WIDTH - metrics.stringWidth("Score: " + applesEaten)) / 2, g.getFont().getSize());
public void keyPressed(KeyEvent e) {
} else {
 
switch gameOver(e.getKeyCode()g) {;
}
 
case KeyEvent.VK_UP:
if (dir != Dir.down)
dir = Dir.up;
break;
 
case KeyEvent.VK_LEFT:
if (dir != Dir.right)
dir = Dir.left;
break;
 
case KeyEvent.VK_RIGHT:
if (dir != Dir.left)
dir = Dir.right;
break;
 
case KeyEvent.VK_DOWN:
if (dir != Dir.up)
dir = Dir.down;
break;
}
repaint();
}
});
}
 
private void startNewGamenewApple() {
appleX = (int) (Math.random() * (WIDTH / UNIT_SIZE)) * UNIT_SIZE;
gameOver = false;
appleY = (int) (Math.random() * (HEIGHT / UNIT_SIZE)) * UNIT_SIZE;
 
stop();
initGrid();
treats = new LinkedList<>();
 
dir = Dir.left;
energy = MAX_ENERGY;
 
if (score > hiScore)
hiScore = score;
score = 0;
 
snake = new ArrayList<>();
for (int x = 0; x < 7; x++)
snake.add(new Point(nCols / 2 + x, nRows / 2));
 
(gameThread = new Thread(this)).start();
}
 
private void stopmove() {
iffor (gameThreadint i != nullbodyParts; i > 0; i--) {
Thread tmpx[i] = gameThreadx[i - 1];
gameThready[i] = nully[i - 1];
tmp.interrupt();
}
}
 
void initGrid switch (direction) {
grid = new int[nRows][nCols]; case 'U':
for (int r = 0; r < nRows; r++)y[0] {= y[0] - UNIT_SIZE;
for (int c = 0break; c < nCols; c++) {
case 'D':
if (c == 0 || c == nCols - 1 || r == 0 || r == nRows - 1)
y[0] = gridy[r][c0] =+ WALLUNIT_SIZE;
} break;
case 'L':
x[0] = x[0] - UNIT_SIZE;
break;
case 'R':
x[0] = x[0] + UNIT_SIZE;
break;
}
}
 
private void checkApple() {
@Override
if ((x[0] == appleX) && (y[0] == appleY)) {
public void run() {
bodyParts++;
 
applesEaten++;
while (Thread.currentThread() == gameThread) {
newApple();
 
try {
Thread.sleep(Math.max(75 - score, 25));
} catch (InterruptedException e) {
return;
}
 
if (energyUsed() || hitsWall() || hitsSnake()) {
gameOver();
} else {
if (eatsTreat()) {
score++;
energy = MAX_ENERGY;
growSnake();
}
moveSnake();
addTreat();
}
repaint();
}
}
 
booleanprivate energyUsedvoid checkCollisions() {
energy// -=Check 10;if head collides with body
returnfor energy(int i <= bodyParts; i > 0; i--) {
if ((x[0] == x[i]) && (y[0] == y[i])) {
}
running = false;
 
boolean hitsWall() {
Point head = snake.get(0);
int nextCol = head.x + dirs.get(dir)[0];
int nextRow = head.y + dirs.get(dir)[1];
return grid[nextRow][nextCol] == WALL;
}
 
boolean hitsSnake() {
Point head = snake.get(0);
int nextCol = head.x + dirs.get(dir)[0];
int nextRow = head.y + dirs.get(dir)[1];
for (Point p : snake)
if (p.x == nextCol && p.y == nextRow)
return true;
return false;
}
 
boolean eatsTreat() {
Point head = snake.get(0);
int nextCol = head.x + dirs.get(dir)[0];
int nextRow = head.y + dirs.get(dir)[1];
for (Point p : treats)
if (p.x == nextCol && p.y == nextRow) {
return treats.remove(p);
}
return false;}
}
 
// Check if head touches left border
void gameOver() {
gameOverif =(x[0] true;< 0) {
stop() running = false;
}
 
// Check if head touches right border
void moveSnake() {
forif (int ix[0] >= snake.size() - 1; i > 0; i--WIDTH) {
Point p1running = snake.get(i - 1)false;
Point p2 = snake.get(i);
p2.x = p1.x;
p2.y = p1.y;
}
Point head = snake.get(0);
head.x += dirs.get(dir)[0];
head.y += dirs.get(dir)[1];
}
 
// Check if head touches top border
void growSnake() {
Pointif tail(y[0] =< snake.get(snake.size(0) - 1);{
int x = tail.x +running = dirs.get(dir)[0]false;
}
int y = tail.y + dirs.get(dir)[1];
snake.add(new Point(x, y));
}
 
// Check if head touches bottom border
void addTreat() {
if (treats.size()y[0] <>= 3HEIGHT) {
running = false;
 
if (rand.nextInt(10) == 0) { // 1 in 10
 
if (rand.nextInt(4) != 0) { // 3 in 4
int x, y;
while (true) {
 
x = rand.nextInt(nCols);
y = rand.nextInt(nRows);
if (grid[y][x] != 0)
continue;
 
Point p = new Point(x, y);
if (snake.contains(p) || treats.contains(p))
continue;
 
treats.add(p);
break;
}
} else if (treats.size() > 1)
treats.remove(0);
}
}
}
 
if (!running) {
void drawGrid(Graphics2D g) {
g timer.setColorstop(Color.lightGray);
for (int r = 0; r < nRows; r++) {
for (int c = 0; c < nCols; c++) {
if (grid[r][c] == WALL)
g.fillRect(c * 10, r * 10, 10, 10);
}
}
}
 
private void drawSnakegameOver(Graphics2DGraphics g) {
g.setColor(Color.blueWHITE);
forg.setFont(new Font(Point"Arial", pFont.BOLD, : snake20));
FontMetrics metrics1 = getFontMetrics(g.getFont());
g.fillRect(p.x * 10, p.y * 10, 10, 10);
g.drawString("Game Over", (WIDTH - metrics1.stringWidth("Game Over")) / 2, HEIGHT / 2);
 
g.setColor(energy < 500 ? Color.red : Color.orangeWHITE);
Pointg.setFont(new headFont("Arial", = snakeFont.get(0BOLD, 14));
FontMetrics metrics2 = getFontMetrics(g.getFont());
g.fillRect(head.x * 10, head.y * 10, 10, 10);
g.drawString("Score: " + applesEaten, (WIDTH - metrics2.stringWidth("Score: " + applesEaten)) / 2, g.getFont().getSize());
}
 
@Override
void drawTreats(Graphics2D g) {
public void actionPerformed(ActionEvent e) {
g.setColor(Color.green);
forif (Pointrunning) p : treats){
g.fillRectmove(p.x * 10, p.y * 10, 10, 10);
checkApple();
checkCollisions();
}
repaint();
}
 
private class MyKeyAdapter extends KeyAdapter {
void drawStartScreen(Graphics2D g) {
g.setColor(Color.blue);@Override
g.setFontpublic void keyPressed(getFont()KeyEvent e); {
switch (e.getKeyCode()) {
g.drawString("Snake", 240, 190);
case KeyEvent.VK_LEFT:
g.setColor(Color.orange);
g.setFont if (smallFontdirection != 'R'); {
direction = 'L';
g.drawString("(click to start)", 250, 240);
}
break;
 
case KeyEvent.VK_RIGHT:
void drawScore(Graphics2D g) {
int h = getHeight if (direction != 'L'); {
g.setFont(smallFont) direction = 'R';
g.setColor(getForeground()); }
String s = format("hiscore %d score %d", hiScore, score) break;
g.drawString(s, 30, h - 30); case KeyEvent.VK_UP:
if (direction != 'D') {
g.drawString(format("energy %d", energy), getWidth() - 150, h - 30);
direction = 'U';
}
}
 
break;
@Override
case KeyEvent.VK_DOWN:
public void paintComponent(Graphics gg) {
super.paintComponent if (ggdirection != 'U'); {
Graphics2D g = (Graphics2D) gg direction = 'D';
}
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON) break;
}
 
drawGrid(g);
 
if (gameOver) {
drawStartScreen(g);
} else {
drawSnake(g);
drawTreats(g);
drawScore(g);
}
}
 
public static void main(String[] args) {
JFrame frame = new JFrame("Snake Game");
SwingUtilities.invokeLater(() -> {
SnakeGame JFrame fgame = new JFrameSnakeGame();
frame.add(game);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setTitle("Snake");
fframe.setResizable(false);
fframe.addpack(new Snake(), BorderLayout.CENTER);
fframe.packsetLocationRelativeTo(null);
fframe.setLocationRelativeTosetVisible(nulltrue);
f.setVisible(true);
});
}
}
}</lang>

Latest revision as of 19:50, 21 May 2023

An good Snake Game by IZzSaken

edited on 21th May 2023

import java.awt.*; import java.awt.event.*; import javax.swing.*;

public class SnakeGame extends JPanel implements ActionListener {

   private static final int WIDTH = 300;
   private static final int HEIGHT = 300;
   private static final int UNIT_SIZE = 10;
   private static final int GAME_UNITS = (WIDTH * HEIGHT) / (UNIT_SIZE * UNIT_SIZE);
   private static final int DELAY = 75;
   private final int[] x = new int[GAME_UNITS];
   private final int[] y = new int[GAME_UNITS];
   private int bodyParts = 6;
   private int applesEaten;
   private int appleX;
   private int appleY;
   private char direction = 'R';
   private boolean running = false;
   private Timer timer;
   public SnakeGame() {
       setPreferredSize(new Dimension(WIDTH, HEIGHT));
       setBackground(Color.BLACK);
       setFocusable(true);
       addKeyListener(new MyKeyAdapter());
       startGame();
   }
   private void startGame() {
       newApple();
       running = true;
       timer = new Timer(DELAY, this);
       timer.start();
   }
   @Override
   public void paintComponent(Graphics g) {
       super.paintComponent(g);
       draw(g);
   }
   private void draw(Graphics g) {
       if (running) {
           g.setColor(Color.RED);
           g.fillOval(appleX, appleY, UNIT_SIZE, UNIT_SIZE);
           for (int i = 0; i < bodyParts; i++) {
               if (i == 0) {
                   g.setColor(Color.GREEN);
                   g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE);
               } else {
                   g.setColor(new Color(45, 180, 0));
                   g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE);
               }
           }
           g.setColor(Color.WHITE);
           g.setFont(new Font("Arial", Font.BOLD, 14));
           FontMetrics metrics = getFontMetrics(g.getFont());
           g.drawString("Score: " + applesEaten, (WIDTH - metrics.stringWidth("Score: " + applesEaten)) / 2, g.getFont().getSize());
       } else {
           gameOver(g);
       }
   }
   private void newApple() {
       appleX = (int) (Math.random() * (WIDTH / UNIT_SIZE)) * UNIT_SIZE;
       appleY = (int) (Math.random() * (HEIGHT / UNIT_SIZE)) * UNIT_SIZE;
   }
   private void move() {
       for (int i = bodyParts; i > 0; i--) {
           x[i] = x[i - 1];
           y[i] = y[i - 1];
       }
       switch (direction) {
           case 'U':
               y[0] = y[0] - UNIT_SIZE;
               break;
           case 'D':
               y[0] = y[0] + UNIT_SIZE;
               break;
           case 'L':
               x[0] = x[0] - UNIT_SIZE;
               break;
           case 'R':
               x[0] = x[0] + UNIT_SIZE;
               break;
       }
   }
   private void checkApple() {
       if ((x[0] == appleX) && (y[0] == appleY)) {
           bodyParts++;
           applesEaten++;
           newApple();
       }
   }
   private void checkCollisions() {
       // Check if head collides with body
       for (int i = bodyParts; i > 0; i--) {
           if ((x[0] == x[i]) && (y[0] == y[i])) {
               running = false;
           }
       }
       // Check if head touches left border
       if (x[0] < 0) {
           running = false;
       }
       // Check if head touches right border
       if (x[0] >= WIDTH) {
           running = false;
       }
       // Check if head touches top border
       if (y[0] < 0) {
           running = false;
       }
       // Check if head touches bottom border
       if (y[0] >= HEIGHT) {
           running = false;
       }
       if (!running) {
           timer.stop();
       }
   }
   private void gameOver(Graphics g) {
       g.setColor(Color.WHITE);
       g.setFont(new Font("Arial", Font.BOLD, 20));
       FontMetrics metrics1 = getFontMetrics(g.getFont());
       g.drawString("Game Over", (WIDTH - metrics1.stringWidth("Game Over")) / 2, HEIGHT / 2);
       g.setColor(Color.WHITE);
       g.setFont(new Font("Arial", Font.BOLD, 14));
       FontMetrics metrics2 = getFontMetrics(g.getFont());
       g.drawString("Score: " + applesEaten, (WIDTH - metrics2.stringWidth("Score: " + applesEaten)) / 2, g.getFont().getSize());
   }
   @Override
   public void actionPerformed(ActionEvent e) {
       if (running) {
           move();
           checkApple();
           checkCollisions();
       }
       repaint();
   }
   private class MyKeyAdapter extends KeyAdapter {
       @Override
       public void keyPressed(KeyEvent e) {
           switch (e.getKeyCode()) {
               case KeyEvent.VK_LEFT:
                   if (direction != 'R') {
                       direction = 'L';
                   }
                   break;
               case KeyEvent.VK_RIGHT:
                   if (direction != 'L') {
                       direction = 'R';
                   }
                   break;
               case KeyEvent.VK_UP:
                   if (direction != 'D') {
                       direction = 'U';
                   }
                   break;
               case KeyEvent.VK_DOWN:
                   if (direction != 'U') {
                       direction = 'D';
                   }
                   break;
           }
       }
   }
   public static void main(String[] args) {
       JFrame frame = new JFrame("Snake Game");
       SnakeGame game = new SnakeGame();
       frame.add(game);
       frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
       frame.setResizable(false);
       frame.pack();
       frame.setLocationRelativeTo(null);
       frame.setVisible(true);
   }

}