Run-length encoding: Difference between revisions

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=={{header|FutureBasic}}==
=={{header|FutureBasic}}==

This gives RLE encoding for strings and RLE decoding for strings and arrays, e.g., for [[Conway's_Game_of_Life|Conway's Game of Life]]
<syntaxhighlight lang=FutureBasic>
<syntaxhighlight lang=FutureBasic>

Dynamic a(1, 1) as Short // Self-fulfilling array, so don't need width and height



local fn encode( string as CFStringRef) as CFStringRef
local fn encode( string as CFStringRef) as CFStringRef
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end fn
end fn



local fn decode2D( string as CFStringRef ) // For Game of Life
CFStringRef ch
Short i, j, rl, f // Decoded char
Short v = 0, w = 0, x = 0, y = 0 // Temp width, max width, array coordinates
for i = 0 to len( string ) - 2 // Final char is always !
ch = mid( string, i, 1 )
if intval( ch ) == 0
rl = 1
else
rl = intval( mid( string, i ) )
i += fix( log10( rl ) + 1 )
ch = mid( string, i, 1 )
end if
select ch // Decode character as:
case @"$" : f = -1 // - new line
case @"b" : f = 0 // - dead
case @"o" : f = 1 // - live
case else : // Ignore
end select
for j = 1 to rl // Fill array with run of chars
if f = -1
x = 0 : y ++ : v = 0 // New line
else
a(x, y) = f
x ++ : v ++ : if v > w then w = v
end if
next
next
for j = 0 to y : for i = 0 to w - 1
print a(i, j);
next : print : next
end fn


fn decode( @"12W1B12W3B24W1B14W" ) // Assignment
fn decode( @"12W1B12W3B24W1B14W" ) // Assignment
fn encode( @"WWWWWWWWWWWWBWWWWWWWWWWWWBBBWWWWWWWWWWWWWWWWWWWWWWWWBWWWWWWWWWWWWWW" )
fn encode( @"WWWWWWWWWWWWBWWWWWWWWWWWWBBBWWWWWWWWWWWWWWWWWWWWWWWWBWWWWWWWWWWWWWW" )
fn decode2D( @"bo$2bo$3o!" ) // Glider


handleevents // Join Mac event loop
handleevents // Join Mac event loop
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WWWWWWWWWWWWBWWWWWWWWWWWWBBBWWWWWWWWWWWWWWWWWWWWWWWWBWWWWWWWWWWWWWW
WWWWWWWWWWWWBWWWWWWWWWWWWBBBWWWWWWWWWWWWWWWWWWWWWWWWBWWWWWWWWWWWWWW
12WB12W3B24WB14W
12WB12W3B24WB14W

011
001
111


</pre>
</pre>