Rock-paper-scissors

From Rosetta Code
Task
Rock-paper-scissors
You are encouraged to solve this task according to the task description, using any language you may know.
Task

Implement the classic children's game Rock-paper-scissors, as well as a simple predictive   AI   (artificial intelligence)   player.

Rock Paper Scissors is a two player game.

Each player chooses one of rock, paper or scissors, without knowing the other player's choice.

The winner is decided by a set of rules:

  •   Rock beats scissors
  •   Scissors beat paper
  •   Paper beats rock


If both players choose the same thing, there is no winner for that round.

For this task, the computer will be one of the players.

The operator will select Rock, Paper or Scissors and the computer will keep a record of the choice frequency, and use that information to make a weighted random choice in an attempt to defeat its opponent.


Extra credit

Support additional choices   additional weapons.

Ada[edit]

with Ada.Text_IO; with Ada.Numerics.Float_Random;
 
procedure Rock_Paper_Scissors is
 
package Rand renames Ada.Numerics.Float_Random;
Gen: Rand.Generator;
 
type Choice is (Rock, Paper, Scissors);
 
Cnt: array (Choice) of Natural := (1, 1, 1);
-- for the initialization: pretend that each of Rock, Paper,
-- and Scissors, has been played once by the human
-- else the first computer choice would be deterministic
 
function Computer_Choice return Choice is
Random_Number: Natural :=
Integer(Rand.Random(Gen)
* (Float(Cnt(Rock)) + Float(Cnt(Paper)) + Float(Cnt(Scissors))));
begin
if Random_Number < Cnt(Rock) then
-- guess the human will choose Rock
return Paper;
elsif Random_Number - Cnt(Rock) < Cnt(Paper) then
-- guess the human will choose Paper
return Scissors;
else -- guess the human will choose Scissors
return Rock;
end if;
end Computer_Choice;
 
Finish_The_Game: exception;
 
function Human_Choice return Choice is
Done: Boolean := False;
T: constant String
 := "enter ""r"" for Rock, ""p"" for Paper, or ""s"" for Scissors""!";
U: constant String
 := "or enter ""q"" to Quit the game";
Result: Choice;
begin
Ada.Text_IO.Put_Line(T);
Ada.Text_IO.Put_Line(U);
while not Done loop
Done := True;
declare
S: String := Ada.Text_IO.Get_Line;
begin
if S="r" or S="R" then
Result := Rock;
elsif S="p" or S = "P" then
Result := Paper;
elsif S="s" or S="S" then
Result := Scissors;
elsif S="q" or S="Q" then
raise Finish_The_Game;
else
Done := False;
end if;
end;
end loop;
return Result;
end Human_Choice;
 
type Result is (Human_Wins, Draw, Computer_Wins);
 
function "<" (X, Y: Choice) return Boolean is
-- X < Y if X looses against Y
begin
case X is
when Rock => return (Y = Paper);
when Paper => return (Y = Scissors);
when Scissors => return (Y = Rock);
end case;
end "<";
 
Score: array(Result) of Natural := (0, 0, 0);
 
C,H: Choice;
 
Res: Result;
 
begin
-- play the game
loop
C := Computer_Choice; -- the computer makes its choice first
H := Human_Choice; -- now ask the player for his/her choice
Cnt(H) := Cnt(H) + 1; -- update the counts for the AI
if C < H then
Res := Human_Wins;
elsif H < C then
Res := Computer_Wins;
else
Res := Draw;
end if;
Ada.Text_IO.Put_Line("COMPUTER'S CHOICE: " & Choice'Image(C)
& " RESULT: " & Result'Image(Res));
Ada.Text_IO.New_Line;
Score(Res) := Score(Res) + 1;
end loop;
 
exception
when Finish_The_Game =>
Ada.Text_IO.New_Line;
for R in Score'Range loop
Ada.Text_IO.Put_Line(Result'Image(R) & Natural'Image(Score(R)));
end loop;
end Rock_Paper_Scissors;

First and last few lines of the output of a game, where the human did permanently choose Rock:

./rock_paper_scissors 
enter "r" for Rock, "p" for Paper, or "s" for Scissors"!
or enter "q" to Quit the game
r
COMPUTER'S CHOICE: SCISSORS       RESULT: HUMAN_WINS

enter "r" for Rock, "p" for Paper, or "s" for Scissors"!
or enter "q" to Quit the game
r
COMPUTER'S CHOICE: ROCK       RESULT: DRAW

enter "r" for Rock, "p" for Paper, or "s" for Scissors"!
or enter "q" to Quit the game
r
COMPUTER'S CHOICE: SCISSORS       RESULT: HUMAN_WINS

enter "r" for Rock, "p" for Paper, or "s" for Scissors"!
or enter "q" to Quit the game
r
COMPUTER'S CHOICE: ROCK       RESULT: DRAW


[...]


enter "r" for Rock, "p" for Paper, or "s" for Scissors"!
or enter "q" to Quit the game
r
COMPUTER'S CHOICE: ROCK       RESULT: DRAW

enter "r" for Rock, "p" for Paper, or "s" for Scissors"!
or enter "q" to Quit the game
r
COMPUTER'S CHOICE: PAPER       RESULT: COMPUTER_WINS

enter "r" for Rock, "p" for Paper, or "s" for Scissors"!
or enter "q" to Quit the game
q

HUMAN_WINS 2
DRAW 5
COMPUTER_WINS 21

Aime[edit]

text
computer_play(record plays, record beats)
{
integer a, total;
text s;
 
total = r_q_integer(plays, "rock") + r_q_integer(plays, "paper")
+ r_q_integer(plays, "scissors");
a = drand(total - 1);
r_first(plays, s);
do {
if (a < r_q_integer(plays, s)) {
break;
}
a -= plays[s];
} while (rsk_greater(plays, s, s));
 
return r_q_text(beats, s);
}
 
integer
main(void)
{
integer computer, human;
record beats, plays;
file f;
text s;
 
computer = 0;
human = 0;
 
f_affix(f, "/dev/stdin");
 
r_put(beats, "rock", "paper");
r_put(beats, "paper", "scissors");
r_put(beats, "scissors", "rock");
 
r_put(plays, "rock", 1);
r_put(plays, "paper", 1);
r_put(plays, "scissors", 1);
 
while (1) {
o_text("Your choice [rock/paper/scissors]:\n");
if (f_line(f, s) == -1) {
break;
}
 
if (!r_key(plays, s)) {
o_text("Invalid choice, try again\n");
} else {
text c;
 
c = computer_play(plays, beats);
 
o_form("Human: ~, Computer: ~\n", s, c);
 
if (!compare(s, c)) {
o_text("Draw\n");
} elif (!compare(c, beats[s])) {
computer += 1;
o_text("Computer wins\n");
} else {
human += 1;
o_text("Human wins\n");
}
 
r_up(plays, s);
 
o_form("Score: Human: ~, Computer: ~\n", human, computer);
}
}
 
return 0;
}

ALGOL 68[edit]

Works with: ALGOL 68G version Any - tested with release 2.6.win32
main: (
 
# rock/paper/scissors game #
 
# counts of the number of times the player has chosen each move #
# we initialise each to 1 so that the total isn't zero when we are #
# choosing the computer's first move (as in the Ada version) #
INT r count := 1;
INT p count := 1;
INT s count := 1;
 
# counts of how many games the player and computer have won #
INT player count := 0;
INT computer count := 0;
 
print( ( "rock/paper/scissors", newline, newline ) );
 
WHILE
 
CHAR player move;
 
# get the players move - r => rock #
# p => paper #
# s => scissors #
# q => quit #
 
WHILE
print( ( "Please enter your move (r/p/s) or q to quit: " ) );
readf( ( $ a $, player move ) );
read( ( newline ) );
 
( player move /= "r"
AND player move /= "p"
AND player move /= "s"
AND player move /= "q"
)
DO
print( ( "Unrecognised move", newline ) )
OD;
 
# continue playing until the player chooses quit #
player move /= "q"
 
DO
 
# decide the computer's move based on the player's history #
 
CHAR computer move;
 
INT move count = r count + p count + s count;
 
# predict player will play rock if the random number #
# is in the range 0 .. rock / total #
# predict player will play paper if the random number #
# is in the range rock / total .. ( rock + paper ) / total #
# predict player will play scissors otherwise #
 
REAL r limit = r count / move count;
REAL p limit = r limit + ( p count / move count );
 
REAL random move = next random;
 
IF random move < r limit
THEN
# we predict the player will choose rock - we choose paper #
computer move := "p"
 
ELIF random move < p limit
THEN
# we predict the player will choose paper - we choose scissors #
computer move := "s"
 
ELSE
# we predict the player will choose scissors - we choose rock #
computer move := "r"
 
FI;
 
print( ( "You chose: " + player move, newline ) );
print( ( "I chose: " + computer move, newline ) );
 
IF player move = computer move
THEN
# both players chose the same - draw #
print( ( "We draw", newline ) )
 
ELSE
# players chose different moves - there is a winner #
 
BOOL player wins;
 
IF player move = "r"
THEN
# player chose rock - rock blunts scissors #
# but is wrapped by paper #
player wins := ( computer move = "s" )
 
ELIF player move = "p"
THEN
# player chose paper - paper wraps rock #
# but is cut by scissors #
player wins := ( computer move = "r" )
 
ELSE
# player chose scissors - scissors cut paper #
# but are blunted by rock #
player wins := ( computer move = "p" )
 
FI;
 
IF player wins
THEN
player count +:= 1;
print( ( "You win", newline ) )
 
ELSE
computer count +:= 1;
print( ( "I win", newline ) )
FI;
 
print( ( ( "You won: "
+ whole( player count , 0 )
+ ", I won: "
+ whole( computer count, 0 )
)
, newline
)
)
 
 
FI;
 
IF player move = "r"
THEN
# player chose rock #
r count +:= 1
 
ELIF player move = "p"
THEN
# player chose paper #
p count +:= 1
 
ELSE
# player chose scissors #
s count +:= 1
 
FI
 
OD;
 
print( ( "Thanks for a most enjoyable game", newline ) )
 
)
 

AutoHotkey[edit]

DllCall("AllocConsole")
Write("Welcome to Rock-Paper-Scissors`nMake a choice: ")
 
cR := cP := cS := 0 ; user choice count
userChoice := Read()
Write("My choice: " . cpuChoice := MakeChoice(1, 1, 1))
 
Loop
{
Write(DecideWinner(userChoice, cpuChoice) . "`nMake A Choice: ")
cR += SubStr(userChoice, 1, 1) = "r", cP += InStr(userChoice, "P"), cS += InStr(userChoice, "S")
userChoice := Read()
Write("My Choice: " . cpuChoice := MakeChoice(cR, cP, cS))
}
 
MakeChoice(cR, cP, cS){
; parameters are number of times user has chosen each item
total := cR + cP + cS
 
Random, rand, 0.0, 1.0
if (rand >= 0 and rand <= cR / total)
return "Paper"
else if (rand > cR / total and rand <= (cR + cP) / total)
return "Scissors"
else
return "Rock"
}
 
DecideWinner(user, cpu){
user := SubStr(user, 1, 1), cpu := SubStr(cpu, 1, 1)
if (user = cpu)
return "`nTie!"
else if (user = "r" and cpu = "s") or (user = "p" and cpu = "r") or (user = "s" and cpu = "p")
return "`nYou Win!"
else
return "`nI Win!"
}
 
Read(){
FileReadLine, a, CONIN$, 1
return a
}
Write(txt){
FileAppend, % txt, CONOUT$
}

AutoIt[edit]

I´ve created a GUI to play and show results, no Console Input

 
RPS()
 
Func RPS()
Local $ai_Played_games[4]
$ai_Played_games[0] = 3
For $I = 1 To 3
$ai_Played_games[$I] = 1
Next
$RPS = GUICreate("Rock Paper Scissors", 338, 108, 292, 248)
$Rock = GUICtrlCreateButton("Rock", 8, 8, 113, 25, 131072)
$Paper = GUICtrlCreateButton("Paper", 8, 40, 113, 25, 131072)
$Scissors = GUICtrlCreateButton("Scissors", 8, 72, 113, 25, 131072)
$Label1 = GUICtrlCreateLabel("W:", 136, 8, 18, 17)
$Wins = GUICtrlCreateLabel("0", 160, 8, 36, 17)
$Label3 = GUICtrlCreateLabel("L:", 208, 8, 13, 17)
$Looses = GUICtrlCreateLabel("0", 224, 8, 36, 17)
$Label5 = GUICtrlCreateLabel("D:", 272, 8, 15, 17)
$Deuce = GUICtrlCreateLabel("0", 296, 8, 36, 17)
$Displaybutton = GUICtrlCreateButton("", 136, 48, 193, 49, 131072)
GUICtrlSetState($ai_Played_games, 128)
GUISetState(@SW_SHOW)
While 1
$nMsg = GUIGetMsg()
Switch $nMsg
Case -3
Exit
Case $Rock
$Ret = _RPS_Eval(1, $ai_Played_games)
GUICtrlSetData($Displaybutton, $Ret)
If $Ret = "Deuce" Then
GUICtrlSetData($Deuce, Guictrlread($Deuce)+1)
Elseif $Ret = "You Loose" Then
GUICtrlSetData($Looses, Guictrlread($Looses)+1)
Elseif $Ret = "You Win" Then
GUICtrlSetData($Wins, Guictrlread($Wins)+1)
EndIf
Case $Paper
$Ret = _RPS_Eval(2, $ai_Played_games)
GUICtrlSetData($Displaybutton, $Ret)
If $Ret = "Deuce" Then
GUICtrlSetData($Deuce, Guictrlread($Deuce)+1)
Elseif $Ret = "You Loose" Then
GUICtrlSetData($Looses, Guictrlread($Looses)+1)
Elseif $Ret = "You Win" Then
GUICtrlSetData($Wins, Guictrlread($Wins)+1)
EndIf
Case $Scissors
$Ret = _RPS_Eval(3, $ai_Played_games)
GUICtrlSetData($Displaybutton, $Ret)
If $Ret = "Deuce" Then
GUICtrlSetData($Deuce, Guictrlread($Deuce)+1)
Elseif $Ret = "You Loose" Then
GUICtrlSetData($Looses, Guictrlread($Looses)+1)
Elseif $Ret = "You Win" Then
GUICtrlSetData($Wins, Guictrlread($Wins)+1)
EndIf
EndSwitch
WEnd
 
EndFunc ;==>RPS
 
Func _RPS_Eval($i_Player_Choose, $ai_Played_games)
Local $i_choice = 1
$i_rnd = Random(1, 1000, 1)
$i_choose_1 = ($ai_Played_games[1] / $ai_Played_games[0] * 1000)
$i_choose_2 = ($ai_Played_games[2] / $ai_Played_games[0] * 1000)
$i_choose_3 = ($ai_Played_games[3] / $ai_Played_games[0] * 1000)
If $i_rnd < $i_choose_1 Then
$i_choice = 2
ElseIf $i_rnd < $i_choose_1 + $i_choose_2 And $i_rnd > $i_choose_1 Then
$i_choice = 3
ElseIf $i_rnd < $i_choose_1 + $i_choose_2 + $i_choose_3 And $i_rnd > $i_choose_1 + $i_choose_2 Then
$i_choice = 1
EndIf
$ai_Played_games[0] += 1
If $i_Player_Choose = 1 Then
$ai_Played_games[1] += 1
If $i_choice = 1 Then Return "Deuce"
If $i_choice = 2 Then Return "You Loose"
If $i_choice = 3 Then Return "You Win"
ElseIf $i_Player_Choose = 2 Then
$ai_Played_games[2] += 1
If $i_choice = 2 Then Return "Deuce"
If $i_choice = 3 Then Return "You Loose"
If $i_choice = 1 Then Return "You Win"
ElseIf $i_Player_Choose = 3 Then
$ai_Played_games[3] += 1
If $i_choice = 3 Then Return "Deuce"
If $i_choice = 1 Then Return "You Loose"
If $i_choice = 2 Then Return "You Win"
EndIf
EndFunc ;==>_RPS_Eval
 
 

BASIC[edit]

Works with: QBasic
DIM pPLchoice(1 TO 3) AS INTEGER, pCMchoice(1 TO 3) AS INTEGER
DIM choices(1 TO 3) AS STRING
DIM playerwins(1 TO 3) AS INTEGER
DIM playerchoice AS INTEGER, compchoice AS INTEGER
DIM playerwon AS INTEGER, compwon AS INTEGER, tie AS INTEGER
DIM tmp AS INTEGER
 
' Do it this way for QBasic; FreeBASIC supports direct array assignment.
DATA "rock", "paper", "scissors"
FOR tmp = 1 TO 3
READ choices(tmp)
NEXT
DATA 3, 1, 2
FOR tmp = 1 TO 3
READ playerwins(tmp)
NEXT
 
RANDOMIZE TIMER
 
DO
' Computer chooses first to ensure there's no "cheating".
compchoice = INT(RND * (pPLchoice(1) + pPLchoice(2) + pPLchoice(3) + 3))
SELECT CASE compchoice
CASE 0 TO (pPLchoice(1))
' Player past choice: rock; choose paper.
compchoice = 2
CASE (pPLchoice(1) + 1) TO (pPLchoice(1) + pPLchoice(2) + 1)
' Player past choice: paper; choose scissors.
compchoice = 3
CASE (pPLchoice(1) + pPLchoice(2) + 2) TO (pPLchoice(1) + pPLchoice(2) + pPLchoice(3) + 2)
' Player past choice: scissors; choose rock.
compchoice = 1
END SELECT
 
PRINT "Rock, paper, or scissors ";
DO
PRINT "[1 = rock, 2 = paper, 3 = scissors, 0 to quit]";
INPUT playerchoice
LOOP WHILE (playerchoice < 0) OR (playerchoice > 3)
 
IF 0 = playerchoice THEN EXIT DO
 
pCMchoice(compchoice) = pCMchoice(compchoice) + 1
pPLchoice(playerchoice) = pPLchoice(playerchoice) + 1
PRINT "You chose "; choices(playerchoice); " and I chose "; choices(compchoice); ". ";
IF (playerchoice) = compchoice THEN
PRINT "Tie!"
tie = tie + 1
ELSEIF (compchoice) = playerwins(playerchoice) THEN
PRINT "You won!"
playerwon = playerwon + 1
ELSE
PRINT "I won!"
compwon = compwon + 1
END IF
LOOP
 
PRINT "Some useless statistics:"
PRINT "You won "; STR$(playerwon); " times, and I won "; STR$(compwon); " times; "; STR$(tie); " ties."
PRINT , choices(1), choices(2), choices(3)
PRINT "You chose:", pPLchoice(1), pPLchoice(2), pPLchoice(3)
PRINT " I chose:", pCMchoice(1), pCMchoice(2), pCMchoice(3)

A sample game:

$ ./rokpprscr
Rock, paper, or scissors [1 = rock, 2 = paper, 3 = scissors, 0 to quit]? 1
You chose rock and I chose paper. I won!
Rock, paper, or scissors [1 = rock, 2 = paper, 3 = scissors, 0 to quit]? 1
You chose rock and I chose scissors. You won!

[... 56 more times choosing "rock"...]

Rock, paper, or scissors [1 = rock, 2 = paper, 3 = scissors, 0 to quit]? 1
You chose rock and I chose paper. I won!
Rock, paper, or scissors [1 = rock, 2 = paper, 3 = scissors, 0 to quit]? 1
You chose rock and I chose paper. I won!
Rock, paper, or scissors [1 = rock, 2 = paper, 3 = scissors, 0 to quit]? 3
You chose scissors and I chose paper. You won!
Rock, paper, or scissors [1 = rock, 2 = paper, 3 = scissors, 0 to quit]? 
Some useless statistics:
You won  5 times, and I won  54 times;  2 ties.
              rock          paper         scissors
You chose:     60            0             1 
  I chose:     2             55            4

Bash[edit]

#!/bin/bash
echo "What will you choose? [rock/paper/scissors]"
read response
aiThought=$(echo $[ 1 + $[ RANDOM % 3 ]])
case $aiThought in
1) aiResponse="rock" ;;
2) aiResponse="paper" ;;
3) aiResponse="scissors" ;;
esac
echo "AI - $aiResponse"
responses="$response$aiResponse"
case $responses in
rockrock) isTie=1 ;;
rockpaper) playerWon=0 ;;
rockscissors) playerWon=1 ;;
paperrock) playerWon=1 ;;
paperpaper) isTie=1 ;;
paperscissors) playerWon=0 ;;
scissorsrock) playerWon=0 ;;
scissorspaper) playerWon=1 ;;
scissorsscissors) isTie=1 ;;
esac
if [[ $isTie == 1 ]] ; then echo "It's a tie!" && exit 1 ; fi
if [[ $playerWon == 0 ]] ; then echo "Sorry, $aiResponse beats $response , try again.." && exit 1 ; fi
if [[ $playerWon == 1 ]] ; then echo "Good job, $response beats $aiResponse!" && exit 1 ; fi

Batch File[edit]

 
@echo off
setlocal enabledelayedexpansion
 
set choice1=rock
set choice2=paper
set choice3=scissors
set freq1=0
set freq2=0
set freq3=0
set games=0
set won=0
set lost=0
set tie=0
 
:start
 
cls
echo Games - %games% : Won - %won% : Lost - %lost% : Ties - %tie%
choice /c RPS /n /m "[R]ock, [P]aper or [S]cissors? "
 
set /a choicequant+=1
set choice=%errorlevel%
set /a rocklimit=100 / %choicequant% * %freq3%
set /a scissorslimit=100 - (100 / %choicequant% * %freq2%)
set /a randchoice=%random% %% 100 + 1
set compchoice=2
if %randchoice% geq %scissorslimit% set compchoice=3
if %randchoice% leq %rocklimit% set compchoice=1
 
cls
echo Player: !choice%choice%! ^|vs^| Computer: !choice%compchoice%!
goto %compchoice%
 
:1
 
if %choice%==1 goto tie
if %choice%==2 goto win
if %choice%==3 goto loss
 
:2
 
if %choice%==1 goto loss
if %choice%==2 goto tie
if %choice%==3 goto win
 
:3
 
if %choice%==1 goto win
if %choice%==2 goto loss
if %choice%==3 goto tie
 
:win
set /a won+=1
echo Player wins^!
goto end
 
:loss
set /a lost+=1
echo Computer Wins^!
goto end
 
:tie
set /a tie+=1
echo Tie^!
goto end
 
:end
set /a games+=1
set /a freq%choice%+=1
pause
goto start
 

BBC BASIC[edit]

PRINT"Welcome to the game of rock-paper-scissors"
PRINT "Each player guesses one of these three, and reveals it at the same time."
PRINT "Rock blunts scissors, which cut paper, which wraps stone."
PRINT "If both players choose the same, it is a draw!"
PRINT "When you've had enough, choose Q."
DIM rps%(2),g$(3)
g$()="rock","paper","scissors"
total%=0
draw%=0
pwin%=0
cwin%=0
c%=RND(3)
PRINT"What is your move (press R, P, or S)?"
REPEAT
REPEAT q$=GET$ UNTIL INSTR("RPSrpsQq",q$)>0
g%=(INSTR("RrPpSsQq",q$)-1) DIV 2
IF g%>2 THEN PROCsummarise:END
total%+=1
rps%(g%)+=1
PRINT"You chose ";g$(g%);" and I chose ";g$(c%);
CASE g%-c% OF
WHEN 0:
PRINT ". It's a draw"
draw%+=1
WHEN 1,-2:
PRINT ". You win!"
pwin%+=1
WHEN -1,2:
PRINT ". I win!"
cwin%+=1
ENDCASE
c%=FNmove(rps%(),total%)
UNTIL FALSE
END
:
DEFPROCsummarise
PRINT "You won ";pwin%;", and I won ";cwin%;". There were ";draw%;" draws"
PRINT "Thanks for playing!"
ENDPROC
:
DEFFNmove(p%(),t%)
LOCAL r%
r%=RND(total%)
IF r%<=p%(0) THEN =1
IF r%<=p%(0)+p%(1) THEN =2
=0

Sample output:

Welcome to the game of rock-paper-scissors
Each player guesses one of these three, and reveals it at the same time.
Rock blunts scissors, which cut paper, which wraps stone.
If both players choose the same, it is a draw!
When you've had enough, choose Q.
What is your move (press R, P, or S)?
You chose rock and I chose paper. I win!
You chose scissors and I chose paper. You win!
You chose scissors and I chose paper. You win!
You chose scissors and I chose paper. You win!
You chose scissors and I chose paper. You win!
You chose scissors and I chose rock. I win!
You chose paper and I chose paper. It's a draw
You chose paper and I chose rock. You win!
You chose paper and I chose rock. You win!
You chose paper and I chose paper. It's a draw
You chose paper and I chose paper. It's a draw
You chose paper and I chose rock. You win!
You chose scissors and I chose rock. I win!
You chose scissors and I chose scissors. It's a draw
You chose scissors and I chose rock. I win!
You chose scissors and I chose scissors. It's a draw
You chose scissors and I chose rock. I win!
You won 7, and I won 5. There were 5 draws
Thanks for playing!

C[edit]

#include <stdio.h>
#include <stdlib.h>
 
int rand_i(int n)
{
int rand_max = RAND_MAX - (RAND_MAX % n);
int ret;
while ((ret = rand()) >= rand_max);
return ret/(rand_max / n);
}
 
int weighed_rand(int *tbl, int len)
{
int i, sum, r;
for (i = 0, sum = 0; i < len; sum += tbl[i++]);
if (!sum) return rand_i(len);
 
r = rand_i(sum) + 1;
for (i = 0; i < len && (r -= tbl[i]) > 0; i++);
return i;
}
 
int main()
{
int user_action, my_action;
int user_rec[] = {0, 0, 0};
const char *names[] = { "Rock", "Paper", "Scissors" };
char str[2];
const char *winner[] = { "We tied.", "Meself winned.", "You win." };
 
while (1) {
my_action = (weighed_rand(user_rec, 3) + 1) % 3;
 
printf("\nYour choice [1-3]:\n"
" 1. Rock\n 2. Paper\n 3. Scissors\n> ");
 
/* scanf is a terrible way to do input. should use stty and keystrokes */
if (!scanf("%d", &user_action)) {
scanf("%1s", str);
if (*str == 'q') return 0;
continue;
}
user_action --;
if (user_action > 2 || user_action < 0) {
printf("invalid choice; again\n");
continue;
}
printf("You chose %s; I chose %s. %s\n",
names[user_action], names[my_action],
winner[(my_action - user_action + 3) % 3]);
 
user_rec[user_action]++;
}
}
This example is incorrect. Please fix the code and remove this message.
Details: This example does not seem to use the weighted average AI from the task description.

Here's another code: (Does it using a while loop and is much shorter then the above)

 
#include <stdio.h> // Standard IO
#include <stdlib.h> // other stuff
#include <time.h>
#include <string.h>
 
//This should add weighted random function to "The Elite Noob"'s code, stolen from above code because it does calculation so well
//closest I could make it to original but without pointless attempt to make code look smaller than above code by putting code on the same lines
 
int rand_i(int n)
{
int rand_max = RAND_MAX - (RAND_MAX % n);
int ret;
while ((ret = rand()) >= rand_max);
return ret/(rand_max / n);
}
 
int weighed_rand(int *tbl, int len)
{
int i, sum, r;
for (i = 0, sum = 0; i < len; sum += tbl[i++]);
if (!sum) return rand_i(len);
 
r = rand_i(sum) + 1;
for (i = 0; i < len && (r -= tbl[i]) > 0; i++);
return i;
}
 
 
 
int main(int argc, const char *argv[])
{
char umove[10], cmove[10], line[255];
int user, comp;
int tbl[]={0,0,0};
int tbllen=3;
printf("Hello, Welcome to rock-paper-scissors\nBy The Elite Noob\n");
mainloop:
while(1)
{ // infinite loop :)
printf("\n\nPlease type in 1 for Rock, 2 For Paper, 3 for Scissors, 4 to quit\n");
srand(time(NULL));
comp = (weighed_rand(tbl, tbllen) + 1) % 3;
fgets(line, sizeof(line), stdin);
while(sscanf(line, "%d", &user) != 1) //1 match of defined specifier on input line
{
printf("You have not entered an integer.\n");
fgets(line, sizeof(line), stdin);
}
if( (user > 4) || (user < 1) )
{
printf("Please enter a valid number!\n");
continue;
}
switch (comp)
{
case 1 :
strcpy(cmove, "Rock");
break;
case 2 :
strcpy(cmove, "Paper");
break;
case 3 :
strcpy(cmove, "Scissors");
break;
default :
printf("Computer Error, set comp=1\n");
comp=1;
strcpy(cmove, "Rock");
break;
}
switch (user)
{
case 1 :
strcpy(umove, "Rock");
break;
case 2 :
strcpy(umove, "Paper");
break;
case 3 :
strcpy(umove, "Scissors");
break;
case 4 :
printf("Goodbye! Thanks for playing!\n");
return 0;
default :
printf("Error, user number not between 1-4 exiting...");
goto mainloop;
}
if( (user+1)%3 == comp )
{
printf("Comp Played: %s\nYou Played: %s\nSorry, You Lost!\n", cmove, umove);
}
else if(comp == user)
{
printf("Comp Played: %s\nYou Played: %s\nYou Tied :p\n", cmove, umove);
}
else
{
printf("Comp Played: %s\nYou Played: %s\nYay, You Won!\n", cmove, umove);
}
tbl[user-1]++;
}
}
 

C++[edit]

Version using Additional Weapons

 
#include <windows.h>
#include <iostream>
#include <string>
 
//-------------------------------------------------------------------------------
using namespace std;
 
//-------------------------------------------------------------------------------
enum choices { ROCK, SPOCK, PAPER, LIZARD, SCISSORS, MX_C };
enum indexes { PLAYER, COMPUTER, DRAW };
 
//-------------------------------------------------------------------------------
class stats
{
public:
stats() : _draw( 0 )
{
ZeroMemory( _moves, sizeof( _moves ) );
ZeroMemory( _win, sizeof( _win ) );
}
void draw() { _draw++; }
void win( int p ) { _win[p]++; }
void move( int p, int m ) { _moves[p][m]++; }
int getMove( int p, int m ) { return _moves[p][m]; }
string format( int a )
{
char t[32];
wsprintf( t, "%.3d", a );
string d( t );
return d;
}
 
void print()
{
string d = format( _draw ),
pw = format( _win[PLAYER] ), cw = format( _win[COMPUTER] ),
pr = format( _moves[PLAYER][ROCK] ), cr = format( _moves[COMPUTER][ROCK] ),
pp = format( _moves[PLAYER][PAPER] ), cp = format( _moves[COMPUTER][PAPER] ),
ps = format( _moves[PLAYER][SCISSORS] ), cs = format( _moves[COMPUTER][SCISSORS] ),
pl = format( _moves[PLAYER][LIZARD] ), cl = format( _moves[COMPUTER][LIZARD] ),
pk = format( _moves[PLAYER][SPOCK] ), ck = format( _moves[COMPUTER][SPOCK] );
 
system( "cls" );
cout << endl;
cout << "+----------+-------+--------+--------+---------+----------+--------+---------+" << endl;
cout << "| | WON | DRAW | ROCK | PAPER | SCISSORS | LIZARD | SPOCK |" << endl;
cout << "+----------+-------+--------+--------+---------+----------+--------+---------+" << endl;
cout << "| PLAYER | " << pw << " | | " << pr << " | " << pp << " | " << ps << " | " << pl << " | " << pk << " |" << endl;
cout << "+----------+-------+ " << d << " +--------+---------+----------+--------+---------+" << endl;
cout << "| COMPUTER | " << cw << " | | " << cr << " | " << cp << " | " << cs << " | " << cl << " | " << ck << " |" << endl;
cout << "+----------+-------+--------+--------+---------+----------+--------+---------+" << endl;
cout << endl << endl;
 
system( "pause" );
 
}
 
private:
int _moves[2][MX_C], _win[2], _draw;
};
//-------------------------------------------------------------------------------
class rps
{
private:
int makeMove()
{
int total = 0, r, s;
for( int i = 0; i < MX_C; total += statistics.getMove( PLAYER, i++ ) );
r = rand() % total;
 
for( int i = ROCK; i < SCISSORS; i++ )
{
s = statistics.getMove( PLAYER, i );
if( r < s ) return ( i + 1 );
r -= s;
}
 
return ROCK;
}
 
void printMove( int p, int m )
{
if( p == COMPUTER ) cout << "My move: ";
else cout << "Your move: ";
 
switch( m )
{
case ROCK: cout << "ROCK\n"; break;
case PAPER: cout << "PAPER\n"; break;
case SCISSORS: cout << "SCISSORS\n"; break;
case LIZARD: cout << "LIZARD\n"; break;
case SPOCK: cout << "SPOCK\n";
}
}
 
public:
rps()
{
checker[ROCK][ROCK] = 2; checker[ROCK][PAPER] = 1; checker[ROCK][SCISSORS] = 0; checker[ROCK][LIZARD] = 0; checker[ROCK][SPOCK] = 1;
checker[PAPER][ROCK] = 0; checker[PAPER][PAPER] = 2; checker[PAPER][SCISSORS] = 1; checker[PAPER][LIZARD] = 1; checker[PAPER][SPOCK] = 0;
checker[SCISSORS][ROCK] = 1; checker[SCISSORS][PAPER] = 0; checker[SCISSORS][SCISSORS] = 2; checker[SCISSORS][LIZARD] = 0; checker[SCISSORS][SPOCK] = 1;
checker[LIZARD][ROCK] = 1; checker[LIZARD][PAPER] = 0; checker[LIZARD][SCISSORS] = 1; checker[LIZARD][LIZARD] = 2; checker[LIZARD][SPOCK] = 0;
checker[SPOCK][ROCK] = 0; checker[SPOCK][PAPER] = 1; checker[SPOCK][SCISSORS] = 0; checker[SPOCK][LIZARD] = 1; checker[SPOCK][SPOCK] = 2;
}
void play()
{
int p, r, m;
while( true )
{
cout << "What is your move (1)ROCK (2)SPOCK (3)PAPER (4)LIZARD (5)SCISSORS (0)Quit ? ";
cin >> p;
if( !p || p < 0 ) break;
if( p > 0 && p < 6 )
{
p--;
cout << endl;
printMove( PLAYER, p );
statistics.move( PLAYER, p );
 
m = makeMove();
statistics.move( COMPUTER, m );
printMove( COMPUTER, m );
 
r = checker[p][m];
switch( r )
{
case DRAW:
cout << endl << "DRAW!" << endl << endl;
statistics.draw();
break;
case COMPUTER:
cout << endl << "I WIN!" << endl << endl;
statistics.win( COMPUTER );
break;
case PLAYER:
cout << endl << "YOU WIN!" << endl << endl;
statistics.win( PLAYER );
 
}
system( "pause" );
}
system( "cls" );
}
statistics.print();
}
 
private:
stats statistics;
int checker[MX_C][MX_C];
};
//-------------------------------------------------------------------------------
int main( int argc, char* argv[] )
{
srand( GetTickCount() );
rps game;
game.play();
return 0;
}
//-------------------------------------------------------------------------------
 

Sample output:

What is your move (1)ROCK (2)SPOCK (3)PAPER (4)LIZARD (5)SCISSORS (0)Quit ? 1

Your move: ROCK
My move: PAPER

I WIN!

What is your move (1)ROCK (2)SPOCK (3)PAPER (4)LIZARD (5)SCISSORS (0)Quit ? 3

Your move: PAPER
My move: SPOCK

YOU WIN!

What is your move (1)ROCK (2)SPOCK (3)PAPER (4)LIZARD (5)SCISSORS (0)Quit ? 1

Your move: SPOCK
My move: LIZARD

I WIN!

[...]

+----------+-------+--------+--------+---------+----------+--------+---------+
|          |  WON  |  DRAW  |  ROCK  |  PAPER  | SCISSORS | LIZARD |  SPOCK  |
+----------+-------+--------+--------+---------+----------+--------+---------+
|  PLAYER  |  001  |        |   003  |   002   |   000    |  000   |   009   |
+----------+-------+   005  +--------+---------+----------+--------+---------+
| COMPUTER |  008  |        |   000  |   005   |   000    |  001   |   008   |
+----------+-------+--------+--------+---------+----------+--------+---------+

C#[edit]

using System;
using System.Collections.Generic;
using System.Linq;
 
namespace RockPaperScissors
{
class Program
{
static void Main(string[] args)
{
// There is no limit on the amount of weapons supported by RPSGame. Matchups are calculated depending on the order.
var rps = new RPSGame("scissors", "paper", "rock", "lizard", "spock");
 
int wins = 0, losses = 0, draws = 0;
 
while (true)
{
Console.WriteLine("Make your move: " + string.Join(", ", rps.Weapons) + ", quit");
 
string weapon = Console.ReadLine().Trim().ToLower();
 
if (weapon == "quit")
break;
 
if (!rps.Weapons.Contains(weapon))
{
Console.WriteLine("Invalid weapon!");
continue;
}
 
int result = rps.Next(weapon);
 
Console.WriteLine("You chose {0} and your opponent chose {1}!", weapon, rps.LastAIWeapon);
 
switch (result)
{
case 1: Console.WriteLine("{0} pwns {1}. You're a winner!", weapon, rps.LastAIWeapon);
wins++;
break;
case 0: Console.WriteLine("Draw!");
draws++;
break;
case -1: Console.WriteLine("{0} pwns {1}. You're a loser!", rps.LastAIWeapon, weapon);
losses++;
break;
}
 
Console.WriteLine();
}
 
Console.WriteLine("\nPlayer Statistics\nWins: {0}\nLosses: {1}\nDraws: {2}", wins, losses, draws);
}
 
class RPSGame
{
public RPSGame(params string[] weapons)
{
Weapons = weapons;
 
// Creates a new AI opponent, and gives it the list of weapons.
_rpsAI = new RPSAI(weapons);
}
 
// Play next turn.
public int Next(string weapon)
{
string aiWeapon = _rpsAI.NextMove(); // Gets the AI opponent's next move.
LastAIWeapon = aiWeapon; // Saves the AI opponent's move in a property so the player can see it.
 
_rpsAI.AddPlayerMove(weapon); // Let the AI know which weapon the player chose, for future predictions.
return GetWinner(Weapons, weapon, aiWeapon); // Returns -1 if AI win, 0 if draw, and 1 if player win.
}
 
// Returns matchup winner.
public static int GetWinner(string[] weapons, string weapon1, string weapon2)
{
if (weapon1 == weapon2)
return 0; // If weapons are the same, return 0 for draw.
 
if (GetVictories(weapons, weapon1).Contains(weapon2))
return 1; // Returns 1 for weapon1 win.
else if (GetVictories(weapons, weapon2).Contains(weapon1))
return -1; // Returns -1 for weapon2 win.
 
throw new Exception("No winner found.");
}
 
/*
* Return weapons that the provided weapon beats.
* The are calculated in the following way:
* If the index of the weapon is even, then all even indices less than it,
* and all odd indices greater than it, are victories.
* One exception is if it is an odd index, and also the last index in the set,
* then the first index in the set is a victory.
*/

public static IEnumerable<string> GetVictories(string[] weapons, string weapon)
{
// Gets index of weapon.
int index = Array.IndexOf(weapons, weapon);
 
// If weapon is odd and the final index in the set, then return the first item in the set as a victory.
if (index % 2 != 0 && index == weapons.Length - 1)
yield return weapons[0];
 
for (int i = index - 2; i >= 0; i -= 2)
yield return weapons[i];
 
for (int i = index + 1; i < weapons.Length; i += 2)
yield return weapons[i];
}
 
public string LastAIWeapon
{
private set;
get;
}
 
public readonly string[] Weapons;
private RPSAI _rpsAI;
 
class RPSAI
{
public RPSAI(params string[] weapons)
{
_weapons = weapons;
_weaponProbability = new Dictionary<string, int>();
 
// The AI sets the probability for each weapon to be chosen as 1.
foreach (string weapon in weapons)
_weaponProbability.Add(weapon, 1);
 
_random = new Random();
}
 
// Increases probability of selecting each weapon that beats the provided move.
public void AddPlayerMove(string weapon)
{
int index = Array.IndexOf(_weapons, weapon);
 
foreach (string winWeapon in _weapons.Except(GetVictories(_weapons, weapon)))
if (winWeapon != weapon)
_weaponProbability[winWeapon]++;
}
 
// Gets the AI's next move.
public string NextMove()
{
double r = _random.NextDouble();
 
double divisor = _weaponProbability.Values.Sum();
 
var weightedWeaponRanges = new Dictionary<double, string>();
 
double currentPos = 0.0;
 
// Maps probabilities to ranges between 0.0 and 1.0. Returns weighted random weapon.
foreach (var weapon in _weaponProbability)
{
double weightedRange = weapon.Value / divisor;
if (r <= currentPos + (weapon.Value / divisor))
return weapon.Key;
currentPos += weightedRange;
}
 
throw new Exception("Error calculating move.");
}
 
Random _random;
private readonly string[] _weapons;
private Dictionary<string, int> _weaponProbability;
}
}
}
}

Sample output of first 2 and last 2 rounds when player chooses rock every turn:

Make your move: scissors, paper, rock, lizard, spock, quit
rock
You chose rock and your opponent chose lizard!
rock pwns lizard. You're a winner!

Make your move: scissors, paper, rock, lizard, spock, quit
rock
You chose rock and your opponent chose lizard!
rock pwns lizard. You're a winner!

...

Make your move: scissors, paper, rock, lizard, spock, quit
rock
You chose rock and your opponent chose paper!
paper pwns rock. You're a loser!

Make your move: scissors, paper, rock, lizard, spock, quit
rock
You chose rock and your opponent chose spock!
spock pwns rock. You're a loser!

Make your move: scissors, paper, rock, lizard, spock, quit
quit

Player Statistics
Wins: 5
Losses: 60
Draws: 1

Clojure[edit]

Library: jline

Note: If you run it with Leiningen, use the special trampoline run to prevent issues:

$ lein trampoline run

Code:

(ns rps.core
(:require [clojure.data.generators :refer [weighted]])
(:import jline.Terminal)
(:gen-class))
 
(def what-beats {:rock :paper, :paper :scissors, :scissors :rock})
 
(defn battle [human comp]
(let [h (name human)
c (name comp)]
(cond
(= human comp) (println (format "We both picked %s. DRAW!" c))
(= human (what-beats comp))
(println (format "Your %s defeats computer's %s. YOU WIN!" h c))
(= comp (what-beats human))
(println (format "Computer's %s defeats your %s. YOU LOSE!" c h))
 :else (println (format "Wat? %s and %s ?" h c)))))
 
(defn key->rps [k]
(cond
(or (= k 82) (= k 114)) :rock
(or (= k 80) (= k 112)) :paper
(or (= k 83) (= k 115)) :scissors
 :else nil))
 
(defn play-game [freqs]
(println "\n(R)ock, (P)aper, (S)cissors?")
(let [term (Terminal/getTerminal)
rps (key->rps (.readCharacter term System/in))]
(if-not (nil? rps)
(do
(battle rps (what-beats (weighted freqs)))
(recur (assoc freqs rps (inc (rps freqs)))))
(println "Game Over Man! Game Over!"))))
 
(defn -main
"Rock, Paper, Scissors!"
[& args]
(play-game {:rock 1, :paper 1, :scissors 1}))
Output:
(R)ock, (P)aper, (S)cissors?
Your paper defeats computer's rock. YOU WIN!

(R)ock, (P)aper, (S)cissors?
Computer's paper defeats your rock. YOU LOSE!

(R)ock, (P)aper, (S)cissors?
We both picked scissors. DRAW!

D[edit]

Translation of: Python
import std.stdio, std.random, std.string, std.conv, std.array, std.typecons;
 
enum Choice { rock, paper, scissors }
 
bool beats(in Choice c1, in Choice c2) pure nothrow @safe @nogc {
with (Choice) return (c1 == paper && c2 == rock) ||
(c1 == scissors && c2 == paper) ||
(c1 == rock && c2 == scissors);
}
 
Choice genMove(in int r, in int p, in int s) @safe /*@nogc*/ {
immutable x = uniform!"[]"(1, r + p + s);
if (x < s) return Choice.rock;
if (x <= s + r) return Choice.paper;
else return Choice.scissors;
}
 
Nullable!To maybeTo(To, From)(From x) pure nothrow @safe {
try {
return typeof(return)(x.to!To);
} catch (ConvException) {
return typeof(return)();
} catch (Exception e) {
static immutable err = new Error("std.conv.to failure");
throw err;
}
}
 
void main() /*@safe*/ {
int r = 1, p = 1, s = 1;
 
while (true) {
write("rock, paper or scissors? ");
immutable hs = readln.strip.toLower;
if (hs.empty)
break;
 
immutable h = hs.maybeTo!Choice;
if (h.isNull) {
writeln("Wrong input: ", hs);
continue;
}
 
immutable c = genMove(r, p, s);
writeln("Player: ", h.get, " Computer: ", c);
 
if (beats(h, c)) writeln("Player wins\n");
else if (beats(c, h)) writeln("Player loses\n");
else writeln("Draw\n");
 
final switch (h.get) {
case Choice.rock: r++; break;
case Choice.paper: p++; break;
case Choice.scissors: s++; break;
}
}
}
Output:
rock, paper or scissors? paper
Player: paper Computer: paper
Draw

rock, paper or scissors? scissors
Player: scissors Computer: scissors
Draw

rock, paper or scissors? rock
Player: rock Computer: paper
Player loses

rock, paper or scissors? rock
Player: rock Computer: paper
Player loses

rock, paper or scissors?

Elixir[edit]

Translation of: Erlang
defmodule Rock_paper_scissors do
def play, do: loop([1,1,1])
 
defp loop([r,p,s]=odds) do
IO.gets("What is your move? (R,P,S,Q) ") |> String.upcase |> String.first
|> case do
"Q" -> IO.puts "Good bye!"
human when human in ["R","P","S"] ->
IO.puts "Your move is #{play_to_string(human)}."
computer = select_play(odds)
IO.puts "My move is #{play_to_string(computer)}"
case beats(human,computer) do
true -> IO.puts "You win!"
false -> IO.puts "I win!"
_ -> IO.puts "Draw"
end
case human do
"R" -> loop([r+1,p,s])
"P" -> loop([r,p+1,s])
"S" -> loop([r,p,s+1])
end
_ ->
IO.puts "Invalid play"
loop(odds)
end
end
 
defp beats("R","S"), do: true
defp beats("P","R"), do: true
defp beats("S","P"), do: true
defp beats(x,x), do: :draw
defp beats(_,_), do: false
 
defp play_to_string("R"), do: "Rock"
defp play_to_string("P"), do: "Paper"
defp play_to_string("S"), do: "Scissors"
 
defp select_play([r,p,s]) do
n = :rand.uniform(r+p+s)
cond do
n <= r -> "P"
n <= r+p -> "S"
true -> "R"
end
end
end
 
Rock_paper_scissors.play

Sample output:

What is your move? (R,P,S,Q) r
Your move is Rock.
My move is Scissors
You win!
What is your move? (R,P,S,Q) p
Your move is Paper.
My move is Paper
Draw
What is your move? (R,P,S,Q) s
Your move is Scissors.
My move is Scissors
Draw
What is your move? (R,P,S,Q) q
Good bye!

Erlang[edit]

 
-module(rps).
-compile(export_all).
 
play() ->
loop([1,1,1]).
 
loop([R,P,S]=Odds) ->
case io:fread("What is your move? (R,P,S,Q) ","~c") of
{ok,["Q"]} -> io:fwrite("Good bye!~n");
{ok,[[Human]]} when Human == $R; Human == $P; Human == $S ->
io:fwrite("Your move is ~s.~n",
[play_to_string(Human)]),
Computer = select_play(Odds),
io:fwrite("My move is ~s~n",
[play_to_string(Computer)]),
case {beats(Human,Computer),beats(Computer,Human)} of
{true,_} -> io:fwrite("You win!~n");
{_,true} -> io:fwrite("I win!~n");
_ -> io:fwrite("Draw~n")
end,
case Human of
$R -> loop([R+1,P,S]);
$P -> loop([R,P+1,S]);
$S -> loop([R,P,S+1])
end;
_ ->
io:fwrite("Invalid play~n"),
loop(Odds)
end.
 
beats($R,$S) -> true;
beats($P,$R) -> true;
beats($S,$P) -> true;
beats(_,_) -> false.
 
play_to_string($R) -> "Rock";
play_to_string($P) -> "Paper";
play_to_string($S) -> "Scissors".
 
select_play([R,P,S]) ->
N = random:uniform(R+P+S),
if
N =< R -> $P;
N =< R+P -> $S;
true -> $R
end.
 

Euphoria[edit]

Translation of: C
function weighted_rand(sequence table)
integer sum,r
sum = 0
for i = 1 to length(table) do
sum += table[i]
end for
 
r = rand(sum)
for i = 1 to length(table)-1 do
r -= table[i]
if r <= 0 then
return i
end if
end for
return length(table)
end function
 
constant names = { "Rock", "Paper", "Scissors" }
constant winner = { "We tied.", "Meself winned.", "You win." }
integer user_action, my_action, key, win
sequence user_rec, score
user_rec = {1,1,1}
score = {0,0}
 
while 1 do
my_action = remainder(weighted_rand(user_rec)+1,3)+1
puts(1,"Your choice [1-3]:\n")
puts(1," 1. Rock\n 2. Paper\n 3. Scissors\n> ")
key = -1
while (key < '1' or key > '3') and key != 'q' do
key = get_key()
end while
puts(1,key)
puts(1,'\n')
if key = 'q' then
exit
end if
user_action = key-'0'
win = remainder(my_action-user_action+3,3)
printf(1,"You chose %s; I chose %s. %s\n",
{ names[user_action],
names[my_action],
winner[win+1] })
 
if win then
score[win] += 1
end if
printf(1,"\nScore %d:%d\n",score)
user_rec[user_action] += 1
end while

F#[edit]

open System
 
let random = Random ()
let rand = random.NextDouble () //Gets a random number in the range (0.0, 1.0)
 
/// Union of possible choices for a round of rock-paper-scissors
type Choice =
| Rock
| Paper
| Scissors
 
/// Gets the string representation of a Choice
let getString = function
| Rock -> "Rock"
| Paper -> "Paper"
| Scissors -> "Scissors"
 
/// Defines rules for winning and losing
let beats (a : Choice, b : Choice) =
match a, b with
| Rock, Scissors -> true // Rock beats Scissors
| Paper, Rock -> true // Paper beats Rock
| Scissors, Paper -> true // Scissors beat Paper
| _, _ -> false
 
/// Generates the next move for the computer based on probability derived from previous player moves.
let genMove r p s =
let tot = r + p + s
let n = rand
if n <= s / tot then Rock
elif n <= (s + r) / tot then Paper
else Scissors
 
/// Gets the move chosen by the player
let rec getMove () =
printf "[R]ock, [P]aper, or [S]cissors?: "
let choice = Console.ReadLine ()
match choice with
| "r" | "R" -> Rock
| "p" | "P" -> Paper
| "s" | "S" -> Scissors
| _ ->
printf "Invalid choice.\n\n"
getMove ()
 
/// Place where all the game logic takes place.
let rec game (r : float, p : float, s : float) =
let comp = genMove r p s
let player = getMove ()
Console.WriteLine ("Player: {0} vs Computer: {1}", getString player, getString comp)
Console.WriteLine (
if beats(player, comp) then "Player Wins!\n"
elif beats(comp, player) then "Computer Wins!\n"
else "Draw!\n"
)
let nextR = if player = Rock then r + 1.0 else r
let nextP = if player = Paper then p + 1.0 else p
let nextS = if player = Scissors then s + 1.0 else s
game (nextR, nextP, nextS)
 
game(1.0, 1.0, 1.0)
 

Fortran[edit]

Please find an example run in a GNU/linux system along with compilation instructions at the beginning of the FORTRAN 2008 source code. Following the source are examples demonstrating the effectiveness of the built in simple predictive artificial intelligence. It uses the yes utility for a constant data source.

 
! compilation
! gfortran -std=f2008 -Wall -ffree-form -fall-intrinsics -fimplicit-none f.f08 -o f
!
! EXAMPLE
!
!$ ./f
!rock, paper, scissors? papier
!scoring computer choice (r) and your choice (p)
!rock, paper, scissors? sizzerz
!scoring computer choice (s) and your choice (s)
!rock, paper, scissors? quit
!scoring computer choice (r) and your choice (q)
! Who's keeping score anyway???
! 0.5 1.5
! you won!
!$
 
 
 
program rpsgame
 
integer, parameter :: COMPUTER=1, HAPLESSUSER=2
integer, dimension(3) :: rps = (/1,1,1/)
real, dimension(3) :: p
character :: answer, cc ! computer choice
integer :: exhaustion, i
real, dimension(2) :: score = (/0, 0/)
character(len=8), dimension(3) :: choices = (/'rock ','paper ','scissors'/)
real :: harvest
do exhaustion = 1, 30
p = rps/real(sum(rps))
p(2) = p(2) + p(1)
p(3) = p(3) + p(2)
call random_number(harvest)
i = sum(merge(1,0,harvest.le.p)) ! In memory of Ken Iverson, logical is more useful as integer.
cc = 'rsp'(i:i)
write(6, "(2(A,', '),A,'? ')", advance='no')(trim(choices(i)),i=1,size(choices))
read(5, *) answer
write(6, "('scoring computer choice (',A,') and your choice (',A,')')")cc,answer
if (answer.eq.cc) then
score = score + 0.5
else
i = HAPLESSUSER
if (answer.eq.'r') then
if (cc.eq.'p') i = COMPUTER
else if (answer.eq.'p') then
if (cc.eq.'s') i = COMPUTER
else if (answer.eq.'s') then
if (cc.eq.'r') i = COMPUTER
else
exit
endif
score(i) = score(i) + 1
end if
i = scan('rps',answer)
rps(i) = rps(i) + 1
end do
if (25 .lt. exhaustion) write(6, *) "I'm bored out of my skull"
write(6, *)"Who's keeping score anyway???"
write(6, '(2f5.1)') score
if (score(COMPUTER) .lt. score(HAPLESSUSER)) print*,'you won!'
end program rpsgame
 

rpsgame won't play more than 30 games at a time.

 
$ yes r | ./f # rock
rock, paper, scissors? scoring computer choice (r) and your choice (r)
rock, paper, scissors? scoring computer choice (s) and your choice (r)
rock, paper, scissors? scoring computer choice (r) and your choice (r)
...
rock, paper, scissors? scoring computer choice (p) and your choice (r)
I'm bored out of my skull
Who'
s keeping score anyway???
25.5 4.5
yes: standard output: Broken pipe
yes: write error
$ yes p 2>/dev/null | ./f # paper
rock, paper, scissors? scoring computer choice (r) and your choice (p)
rock, paper, scissors? scoring computer choice (s) and your choice (p)
rock, paper, scissors? scoring computer choice (r) and your choice (p)
rock, paper, scissors? scoring computer choice (s) and your choice (p)
...
rock, paper, scissors? scoring computer choice (s) and your choice (p)
I'm bored out of my skull
Who'
s keeping score anyway???
25.5 4.5
$ yes scissors 2>/dev/null | ./f # scissors
rock, paper, scissors? scoring computer choice (r) and your choice (s)
rock, paper, scissors? scoring computer choice (r) and your choice (s)
...
rock, paper, scissors? scoring computer choice (r) and your choice (s)
I'm bored out of my skull
Who'
s keeping score anyway???
26.5 3.5
$
 

Go[edit]

package main
 
import (
"fmt"
"math/rand"
"strings"
"time"
)
 
const rps = "rps"
 
var msg = []string{
"Rock breaks scissors",
"Paper covers rock",
"Scissors cut paper",
}
 
func main() {
rand.Seed(time.Now().UnixNano())
fmt.Println("Rock Paper Scissors")
fmt.Println("Enter r, p, or s as your play. Anything else ends the game.")
fmt.Println("Running score shown as <your wins>:<my wins>")
var pi string // player input
var aScore, pScore int
sl := 3 // for output alignment
pcf := make([]int, 3) // pcf = player choice frequency
var plays int
aChoice := rand.Intn(3) // ai choice for first play is completely random
for {
// get player choice
fmt.Print("Play: ")
_, err := fmt.Scanln(&pi) // lazy
if err != nil || len(pi) != 1 {
break
}
pChoice := strings.Index(rps, pi)
if pChoice < 0 {
break
}
pcf[pChoice]++
plays++
 
// show result of play
fmt.Printf("My play:%s%c. ", strings.Repeat(" ", sl-2), rps[aChoice])
switch (aChoice - pChoice + 3) % 3 {
case 0:
fmt.Println("Tie.")
case 1:
fmt.Printf("%s. My point.\n", msg[aChoice])
aScore++
case 2:
fmt.Printf("%s. Your point.\n", msg[pChoice])
pScore++
}
 
// show score
sl, _ = fmt.Printf("%d:%d ", pScore, aScore)
 
// compute ai choice for next play
switch rn := rand.Intn(plays); {
case rn < pcf[0]:
aChoice = 1
case rn < pcf[0]+pcf[1]:
aChoice = 2
default:
aChoice = 0
}
}
}
Sample output:
Rock Paper Scissors
Enter r, p, or s as your play.  Anything else ends the game.
Running score shown as <your wins>:<my wins>
Play: r
My play: r.  Tie.
0:0  Play: p
My play:   p.  Tie.
0:0  Play: s
My play:   p.  Scissors cut paper.  Your point.
1:0  Play: r
My play:   p.  Paper covers rock.  My point.
1:1  Play: r
My play:   r.  Tie.
1:1  Play: r
My play:   p.  Paper covers rock.  My point.
1:2  Play: 

Additional weapons:

package main
 
import (
"flag"
"fmt"
"log"
"math/rand"
"regexp"
"strings"
"time"
 
"github.com/BurntSushi/toml"
)
 
var help = `rps plays rock-paper-scissors with optional addition weapons.
 
Usage: rps [-h] [game]
-h display help.
game is a game description file in TOML (https://github.com/mojombo/toml).
 
The traditional game can be described as
 
title = "Rock Paper Scissors"
win = [
"rock breaks scissors",
"paper covers rock",
"scissors cut paper",
]
 
The title is optional, it just prints out at the beginning of a game.
 
The "win" list is statments where the first word wins over the last word.
 
It's case sensitive so make things easy by using consistent case.
Don't use punctuation, at least not next to a first or last word.
 
Additionally, you can have a "lose" key where the first word loses to the
the last, for example
 
lose = ["rock falls into well"]
 
To organize things with additional weapons, you can just use the winning
weapon with a list of clauses, for example
 
lizard = ["poisons Spock", "eats paper"]
 
The progam ignores anything in parentheses when identifying first or last
words. Examples (from RPS-101) with weapons gun, fire, and sword,
 
win = [
"gun fire(s)"
"(flaming) sword has fire"
]
 
Finally, TOML is a hash, so don't duplicate keys. That means no multiple
win or lose keys. You must combine all the win statements and all the lose
statements.`

 
var rps = `
title = "Rock Paper Scissors"
win = [
"rock breaks scissors",
"paper covers rock",
"scissors cut paper",
]`

 
func main() {
h := flag.Bool("h", false, "show help")
flag.Parse()
if *h {
fmt.Println(help)
return
}
m := map[string]interface{}{}
var err error
switch flag.NArg() {
case 0:
_, err = toml.Decode(rps, &m)
case 1:
_, err = toml.DecodeFile(flag.Arg(0), &m)
default:
flag.Usage()
return
}
if err != nil {
log.Fatal(err)
}
play(parse(m))
}
 
type decision map[string]map[string]string
 
type fIndex map[string]int
 
func parse(m map[string]interface{}) (title string, f fIndex, d decision) {
d = decision{}
for k, v := range m {
switch t := v.(type) {
case []interface{}:
d.parseList(k, t)
case string:
if k == "title" {
title = t
} else {
log.Println("Unknown key:", k)
}
}
}
i := 0
f = fIndex{}
for w, wl := range d {
if _, ok := f[w]; !ok {
f[w] = i
i++
}
for l := range wl {
if _, ok := f[l]; !ok {
f[l] = i
i++
}
}
}
for fm := range f {
if _, ok := d[fm]; !ok {
log.Println("note,", fm, "always loses!")
}
}
balanced := len(f)&1 == 1
for _, l := range d {
if !balanced {
break
}
balanced = len(l)*2+1 == len(f)
}
if !balanced {
log.Print("note, game is unbalanced")
}
return title, f, d
}
 
var r = regexp.MustCompile(`[(].*[)]`)
 
func (d decision) parseList(kw string, l []interface{}) {
var ww string
for _, e := range l {
st, ok := e.(string)
if !ok {
log.Fatal("invalid", e)
}
w := strings.Fields(r.ReplaceAllLiteralString(st, ""))
if len(w) == 0 {
log.Fatalln("invalid:", kw, st)
}
lw := w[len(w)-1]
switch kw {
case "win":
ww = w[0]
case "lose":
ww, lw = lw, w[0]
default:
ww = kw
for i := 0; ; i++ {
if i == len(w) {
st = ww + " " + st
break
}
if w[i] == ww {
break
}
}
}
if lw == ww {
log.Fatalln("invalid:", st)
}
if cs, ok := d[lw][ww]; ok {
log.Fatalln("conflict:", cs, "and", st)
}
d1, ok := d[ww]
if !ok {
d1 = map[string]string{}
}
d1[lw] = st
d[ww] = d1
}
}
 
func play(title string, fx fIndex, d decision) {
rand.Seed(time.Now().Unix())
if len(fx) == 0 {
return
}
form := make([]string, len(fx))
for w, i := range fx {
form[i] = w
}
fmt.Println()
fmt.Println(title)
fmt.Print("Choices are ", form[0])
for _, w := range form[1:] {
fmt.Printf(", %s", w)
}
fmt.Println(".")
fmt.Println("Enter one of these choices as your play. " +
"Anything else ends the game.")
fmt.Println("Running score shown as <your wins>:<my wins>")
var pw string
var aScore, pScore int
sl := 3
wcf := make([]int, len(form))
wct := 0
ax := rand.Intn(len(form))
aw := form[ax]
for {
fmt.Print("Play: ")
_, err := fmt.Scanln(&pw)
if err != nil {
break
}
px, ok := fx[pw]
if !ok {
fmt.Println(pw, "invalid.")
break
}
for f, l := range d {
if _, ok := l[pw]; ok {
wcf[fx[f]]++
wct++
}
}
 
fmt.Printf("My play:%s%s.\n", strings.Repeat(" ", sl-2), aw)
ast := d[aw][pw]
pst := d[pw][aw]
switch {
case ax == px:
fmt.Println("Tie.")
case ast > "" && pst > "":
log.Fatalln("conflict: ", ast, "and", pst)
case ast > "":
fmt.Printf("%s. My point.\n", ast)
aScore++
default:
fmt.Printf("%s. Your point.\n", pst)
pScore++
}
sl, _ = fmt.Printf("%d:%d ", pScore, aScore)
ax = 0
for rn := rand.Intn(wct); ; ax++ {
if f := wcf[ax]; rn < f {
break
} else {
rn -= f
}
}
aw = form[ax]
}
}

Example game files:

# example unbalanced game described with both win and lose statements

title = "Rock Paper Scissors Well"
win = [
    "rock breaks scissors",
    "paper covers rock",
    "paper covers well",
    "scissors cut paper",
]
lose = [
    "rock falls into well",
    "scissors fall into well",
]
# example with implied wins, parenthetical word.

title = "RPS-7"
rock = [
    "pounds out fire",
    "crushes scissors",
    "crushes sponge",
]
fire = [
    "melts scissors",
    "burns paper",
    "burns sponge",
]
scissors = [
    "swish through air",
    "cut paper",
    "cut sponge",
]
sponge = [
    "soaks paper",
    "uses air (pockets)",
    "absorbs water",
]
paper = [
    "fans air",
    "covers rock",
    "floats on water",
]
air = [
    "blows out fire",
    "erodes rock",
    "evaporates water",
]
water = [
    "erodes rock",
    "puts out fire",
    "rusts scissors",
]
Example output:
> rps rpsw
2014/05/20 20:42:03 note, game is unbalanced

Rock Paper Scissors Well
Choices are rock, scissors, paper, well.
Enter one of these choices as your play.  Anything else ends the game.
Running score shown as <your wins>:<my wins>
Play: rock
My play: rock.
Tie.
0:0  Play: well
My play:   paper.
paper covers well.  My point.
0:1  Play: scissors
My play:   paper.
scissors cut paper.  Your point.
1:1  Play: well
My play:   paper.
paper covers well.  My point.
1:2  Play: 

> rps rps7

RPS-7
Choices are rock, scissors, sponge, fire, paper, air, water.
Enter one of these choices as your play.  Anything else ends the game.
Running score shown as <your wins>:<my wins>
Play: air
My play: water.
air evaporates water.  Your point.
1:0  Play: 

Haskell[edit]

import System.Random (randomRIO)
 
data Choice
= Rock
| Paper
| Scissors
deriving (Show, Eq)
 
beats :: Choice -> Choice -> Bool
beats Paper Rock = True
beats Scissors Paper = True
beats Rock Scissors = True
beats _ _ = False
 
genrps :: (Int, Int, Int) -> IO Choice
genrps (r, p, s) = rps <$> rand
where
rps x
| x <= s = Rock
| x <= s + r = Paper
| otherwise = Scissors
rand = randomRIO (1, r + p + s) :: IO Int
 
getrps :: IO Choice
getrps = rps <$> getLine
where
rps "scissors" = Scissors
rps "rock" = Rock
rps "paper" = Paper
rps _ = error "invalid input"
 
game :: (Int, Int, Int) -> IO a
game (r, p, s) = do
putStrLn "rock, paper or scissors?"
h <- getrps
c <- genrps (r, p, s)
putStrLn ("Player: " ++ show h ++ " Computer: " ++ show c)
putStrLn
(if beats h c
then "player wins\n"
else if beats c h
then "player loses\n"
else "draw\n")
let rr =
if h == Rock
then r + 1
else r
pp =
if h == Paper
then p + 1
else p
ss =
if h == Scissors
then s + 1
else s
game (rr, pp, ss)
 
main :: IO a
main = game (1, 1, 1)

Icon and Unicon[edit]

The key to this comes down to two structures and two lines of code. The player history historyP is just an ordered list of every player turn and provides the weight for the random selection. The beats list is used to rank moves and to choose the move that would beat the randomly selected move.

link printf
 
procedure main()
 
printf("Welcome to Rock, Paper, Scissors.\n_
Rock beats scissors, Scissors beat paper, and Paper beats rock.\n\n"
)
 
historyP := ["rock","paper","scissors"] # seed player history
winP := winC := draws := 0 # totals
 
beats := ["rock","scissors","paper","rock"] # what beats what 1 apart
 
repeat {
printf("Enter your choice or rock(r), paper(p), scissors(s) or quit(q):")
turnP := case map(read()) of {
"q"|"quit": break
"r"|"rock": "rock"
"p"|"paper": "paper"
"s"|"scissors": "scissors"
default: printf(" - invalid choice.\n") & next
}
 
turnC := beats[(?historyP == beats[i := 2 to *beats],i-1)] # choose move
 
put(historyP,turnP) # record history
printf("You chose %s, computer chose %s",turnP,turnC)
 
(beats[p := 1 to *beats] == turnP) &
(beats[c := 1 to *beats] == turnC) & (abs(p-c) <= 1) # rank play
 
if p = c then
printf(" - draw (#%d)\n",draws +:= 1 )
else if p > c then
printf(" - player win(#%d)\n",winP +:= 1)
else
printf(" - computer win(#%d)\n",winC +:= 1)
}
 
printf("\nResults:\n %d rounds\n %d Draws\n %d Computer wins\n %d Player wins\n",
winP+winC+draws,draws,winC,winP)
end

printf.icn provides printf

Sample output:
Welcome to Rock, Paper, Scissors.
Rock beats scissors, Scissors beat paper, and Paper beats rock.

Enter your choice or rock(r), paper(p), scissors(s) or quit(q):s
You chose scissors, computer chose scissors - draw (#1)
Enter your choice or rock(r), paper(p), scissors(s) or quit(q):p
You chose paper, computer chose paper - draw (#2)
Enter your choice or rock(r), paper(p), scissors(s) or quit(q):r
You chose rock, computer chose scissors - computer win(#1)
Enter your choice or rock(r), paper(p), scissors(s) or quit(q):r
You chose rock, computer chose rock - draw (#3)
Enter your choice or rock(r), paper(p), scissors(s) or quit(q):p
You chose paper, computer chose paper - draw (#4)
Enter your choice or rock(r), paper(p), scissors(s) or quit(q):s
You chose scissors, computer chose scissors - draw (#5)
Enter your choice or rock(r), paper(p), scissors(s) or quit(q):r
You chose rock, computer chose rock - draw (#6)
Enter your choice or rock(r), paper(p), scissors(s) or quit(q):r
You chose rock, computer chose paper - player win(#1)
Enter your choice or rock(r), paper(p), scissors(s) or quit(q):q

Results:
 8 rounds
 6 Draws
 1 Computer wins
 1 Player wins

J[edit]

require'general/misc/prompt strings' NB. was 'misc strings' in older versions of J
game=:3 :0
outcomes=. rps=. 0 0 0
choice=. 1+?3
while.#response=. prompt' Choose Rock, Paper or Scissors: ' do.
playerchoice=. 1+'rps' i. tolower {.deb response
if.4 = playerchoice do.
smoutput 'Unknown response.'
smoutput 'Enter an empty line to quit'
continue.
end.
smoutput ' I choose ',choice {::;:'. Rock Paper Scissors'
smoutput (wintype=. 3 | choice-playerchoice) {:: 'Draw';'I win';'You win'
outcomes=. outcomes+0 1 2 = wintype
rps=. rps+1 2 3=playerchoice
choice=. 1+3|(?0) I.~ (}:%{:)+/\ 0, rps
end.
('Draws:','My wins:',:'Your wins: '),.":,.outcomes
)

Example use (playing to give the computer implementation the advantage):

   game''
Choose Rock, Paper or Scissors: rock
I choose Scissors
You win
Choose Rock, Paper or Scissors: rock
I choose Paper
I win
Choose Rock, Paper or Scissors: rock
I choose Paper
I win
Choose Rock, Paper or Scissors: rock
I choose Paper
I win
Choose Rock, Paper or Scissors: rock
I choose Paper
I win
Choose Rock, Paper or Scissors:
Draws: 0
My wins: 4
Your wins: 1

Java[edit]

Works with: Java version 1.5+

This could probably be made simpler, but some more complexity is necessary so that other items besides rock, paper, and scissors can be added (as school children and nerds like to do [setup for rock-paper-scissors-lizard-spock is in multi-line comments]). The method getAIChoice() borrows from the Ada example in spirit, but is more generic to additional items.

import java.util.Arrays;
import java.util.EnumMap;
import java.util.List;
import java.util.Map;
import java.util.Scanner;
import java.util.Random;
 
public class RPS {
public enum Item{
ROCK, PAPER, SCISSORS, /*LIZARD, SPOCK*/;
public List<Item> losesToList;
public boolean losesTo(Item other) {
return losesToList.contains(other);
}
static {
SCISSORS.losesToList = Arrays.asList(ROCK/*, SPOCK*/);
ROCK.losesToList = Arrays.asList(PAPER/*, SPOCK*/);
PAPER.losesToList = Arrays.asList(SCISSORS/*, LIZARD*/);
/*
SPOCK.losesToList = Arrays.asList(PAPER, LIZARD);
LIZARD.losesToList = Arrays.asList(SCISSORS, ROCK);
*/

}
}
//EnumMap uses a simple array under the hood
public final Map<Item, Integer> counts = new EnumMap<Item, Integer>(Item.class){{
for(Item item:Item.values())
put(item, 1);
}};
 
private int totalThrows = Item.values().length;
 
public static void main(String[] args){
RPS rps = new RPS();
rps.run();
}
 
public void run() {
Scanner in = new Scanner(System.in);
System.out.print("Make your choice: ");
while(in.hasNextLine()){
Item aiChoice = getAIChoice();
String input = in.nextLine();
Item choice;
try{
choice = Item.valueOf(input.toUpperCase());
}catch (IllegalArgumentException ex){
System.out.println("Invalid choice");
continue;
}
counts.put(choice, counts.get(choice) + 1);
totalThrows++;
System.out.println("Computer chose: " + aiChoice);
if(aiChoice == choice){
System.out.println("Tie!");
}else if(aiChoice.losesTo(choice)){
System.out.println("You chose...wisely. You win!");
}else{
System.out.println("You chose...poorly. You lose!");
}
System.out.print("Make your choice: ");
}
}
 
private static final Random rng = new Random();
private Item getAIChoice() {
int rand = rng.nextInt(totalThrows);
for(Map.Entry<Item, Integer> entry:counts.entrySet()){
Item item = entry.getKey();
int count = entry.getValue();
if(rand < count){
List<Item> losesTo = item.losesToList;
return losesTo.get(rng.nextInt(losesTo.size()));
}
rand -= count;
}
return null;
}
}

Sample output:

Make your choice: rock
Computer chose: PAPER
You chose...poorly. You lose!
Make your choice: rock
Computer chose: SCISSORS
You chose...wisely. You win!
Make your choice: rock
Computer chose: PAPER
You chose...poorly. You lose!
Make your choice: rock
Computer chose: SCISSORS
You chose...wisely. You win!
Make your choice: rock
Computer chose: PAPER
You chose...poorly. You lose!
Make your choice: rock
Computer chose: ROCK
Tie!
Make your choice: rock
Computer chose: ROCK
Tie!
Make your choice: rock
Computer chose: PAPER
You chose...poorly. You lose!
Make your choice: rock
Computer chose: PAPER
You chose...poorly. You lose!
Make your choice: rock
Computer chose: PAPER
You chose...poorly. You lose!
Make your choice: scissors
Computer chose: PAPER
You chose...wisely. You win!
Make your choice: scissors
Computer chose: PAPER
You chose...wisely. You win!
...

Julia[edit]

function rps()
print("Welcome to Rock, paper, scissors! Go ahead and type your pick.\n
r(ock), p(aper), or s(cissors)\n
Enter 'q' to quit.\n>")
comp_score = 0
user_score = 0
options = ["r","p","s"]
new_pick() = options[rand(1:3)]
i_win(m,y) = ((m == "r" && y == "s")|(m == "s" && y == "p")|(m == "p" && y == "r"))
while true
input = string(readline(STDIN)[1])
input == "q" && break
!ismatch(r"^[rps]",input) && begin print("Invalid guess: Please enter 'r', 'p', or 's'\n"); continue end
answer = new_pick()
if input == answer
print("\nTie!\nScore still: \nyou $user_score\nme $comp_score\n>")
continue
else
i_win(answer,input) ? (comp_score += 1) : (user_score += 1)
print(i_win(answer,input) ? "\nSorry you lose!\n" : "\nYou win!","Score: \nyou $user_score\nme $comp_score\n>")
end
end
end
julia> rps()
Welcome to Rock, paper, scissors! Go ahead and type your pick.

r(ock), p(aper), or s(cissors)

Enter 'q' to quit.
>r

You win!Score: 
you 1
me  0
>p

Sorry you lose!
Score: 
you 1
me  1
>s

You win!Score: 
you 2
me  1

Lasso[edit]

Notes: This implementation uses the default session handling in Lasso, and assumes it's running on a web server. User choices are passed in via HTTP as GET query parameters.

session_start('user')
session_addvar('user', 'historic_choices')
session_addvar('user', 'win_record')
session_addvar('user', 'plays')
var(historic_choices)->isNotA(::map) ? var(historic_choices = map('rock'=0, 'paper'=0, 'scissors'=0))
var(plays)->isNotA(::integer) ? var(plays = 0)
var(win_record)->isNotA(::array) ? var(win_record = array)
 
define br => '<br>'
define winner(c::string,p::string) => {
if(#c == $superior->find(#p)) => {
$win_record->insert('lasso')
return 'Lasso'
else(#p == $superior->find(#c))
$win_record->insert('user')
return 'User'
else
$win_record->insert('tie')
return 'Nobody'
}
}
 
var(
choice = web_request->param('choice')->asString,
lookup = array('rock', 'paper', 'scissors'),
computer_choice = $lookup->get(math_random(3,1)),
superior = map('rock'='paper', 'paper'='scissors', 'scissors'='rock'),
controls = '<a href=?choice=rock>Rock</a> <a href=?choice=paper>Paper</a> <a href=?choice=scissors>Scissors</a> <a href=?choice=quit>Quit</a><br/>'
)
if($choice == 'quit') => {^
'See ya. <a href=?>Start over</a>'
session_end('user')
$historic_choices = map('rock'=0, 'paper'=0, 'scissors'=0)
$plays = 0
$win_record = array
 
else(array('rock','paper','scissors') >> $choice)
$controls
 
if($plays != 0) => {
local('possibilities') = array
with i in $lookup do => {
loop($historic_choices->find(#i)) => { #possibilities->insert(#i) }
}
 
$computer_choice = $superior->find(#possibilities->get(math_random($plays,1)))
}
 
'User chose ' + $choice + br
'Lasso chose ' + $computer_choice + br
winner($computer_choice->asString, $choice) + ' wins!'
 
$historic_choices->find($choice) = $historic_choices->find($choice)+1
$plays += 1
 
else($choice->size == 0)
$controls
 
else
'Invalid Choice.'+ br + $controls
^}
if($win_record->size) => {^
br
br
'Win record: '+br
'Lasso: '+($win_record->find('lasso')->size)+br
'User: '+($win_record->find('user')->size)+br
'Tie: '+($win_record->find('tie')->size)+br
^}
Output:
Rock Paper Scissors Quit (<- as links)
User chose paper
Lasso chose rock
User wins!

Win record: 
Lasso: 2
User: 1
Tie: 3

Liberty BASIC[edit]

 
dim rps( 2), g$( 3)
 
g$( 0) ="rock": g$( 1) ="paper": g$( 2) ="scissors"
global total
 
total =0: draw =0: pwin =0: cwin =0
 
rps( 0) =1: rps( 1) =1: rps( 2) =1 ' at first computer will play all three with equal probability
 
c =int( 3 *rnd( 1)) ' first time, computer response is random
 
' In the following code we set three integer %ages for the <human>'s biassed throws.
' set up the <human> player's key frequencies as %ages.
' Done like this it's easy to mimic the <human> input of q$
' It allows only integer %age frequency- not an important thing.
rockP =45 ' <<<<<<<<< Set here the <human>'s %age of 'rock' choices.
for i =1 to rockP: qF$ =qF$ +"R": next i
 
paprP =24 ' <<<<<<<<< Set here the %age of 'paper' choices.
for i =1 to paprP: qF$ =qF$ +"P": next i
 
scisP =100 -rockP -paprP ' <<<<<<<<< %age 'scissors' calculated to make 100%
for i =1 to scisP: qF$ =qF$ +"S": next i
'print qF$
 
do
'do: input q$:loop until instr( "RPSrpsQq", q$) ' for actual human input... possibly biassed. <<<<<<<<<<<<< REM one or the other line...
q$ =mid$( qF$, int( 100 *rnd( 1)), 1) ' simulated <human> input with controlled bias. <<<<<<<<<<<<<
 
if total >10000 then q$ ="Q"
 
g =int( ( instr( "RrPpSsQq", q$) -1) / 2)
if g >2 then [endGame]
 
total =total +1
rps( g) =rps( g) +1 ' accumulate plays the <human> has chosen. ( & hence their (biassed?) frequencies.)
'print " You chose "; g$( g); " and I chose "; g$( c); ". "
 
select case g -c
case 0
draw =draw +1 ':print "It's a draw"
case 1, -2
pwin =pwin +1 ':print "You win!"
case -1, 2
cwin =cwin +1 ':print "I win!"
end select
 
r =int( total *rnd( 1)) ' Now select computer's choice for next confrontation.
select case ' Using the accumulating data about <human>'s frequencies so far.
case r <=rps( 0)
c =1
case r <=( rps( 0) +rps( 1))
c =2
case else
c =0
end select
 
scan
loop until 0
 
[endGame]
print
print " You won "; pwin; ", and I won "; cwin; ". There were "; draw; " draws."
if cwin >pwin then print " I AM THE CHAMPION!!" else print " You won this time."
print
print " At first I assumed you'd throw each equally often."
print " This means I'd win 1 time in 3; draw 1 in 3; lose 1 in 3."
print " However if I detect a bias in your throws,...."
print " ....this allows me to anticipate your most likely throw & on average beat it."
print
print " In fact, keyboard layout & human frailty mean even if you TRY to be even & random..."
print " ... you may be typing replies with large bias. In 100 tries I gave 48 'P's, 29 'R' & 23 'S'!"
print
print " This time I played.."
print " Rock "; using( "##.##", rps( 2)* 100 /total); "% Paper "; using( "##.##", rps( 0) *100 /total); "% Scissors "; using( "##.##", rps( 1) *100 /total); "%."
print
print " ( PS. I have since learned your actual bias had been.."
print " Rock "; using( "##.##", rockP); "% Paper "; using( "##.##", paprP ); "% Scissors "; using( "##.##", ( 100 -rockP -paprP)); "%.)"
print
print " The advantage I can gain gets bigger the further the 'human' entries are biassed."
print " The results statistically smooth out better with large runs."
print " Try 10,000,000, & have a cuppa while you wait."
print
print " Can you see what will happen if, say, the 'human' is set to give 'Rock' EVERY time?"
print " Try different %ages by altering the marked code lines."
print
print " Thanks for playing!"
end
 
 You won 3204, and I won 3669. There were 3128 draws.
     I AM THE CHAMPION!!

 At first I assumed you'd throw each equally often.
 This means I'd win 1 time in 3; draw 1 in 3; lose 1 in 3.
 However if I detect a bias in your throws,....
 ....this allows me to anticipate your most likely throw & on average beat it.

 In fact, keyboard layout & human frailty mean even if you TRY to be even & random...
 ... you may be typing replies with large bias. In 100 tries I gave 48 'P's, 29 'R' & 23 'S'!
 
   This time I played..
     Rock 30.17%    Paper 45.93%    Scissors 23.94%.

 ( PS. I have since learned your actual bias had been..
     Rock 45.00%    Paper 24.00%    Scissors 31.00%.)

 The advantage I can gain gets bigger the further the 'human' entries are biassed.
 The results statistically smooth out better with large runs.
 Try 10,000,000, & have a cuppa while you wait.

 Can you see what will happen if, say, the 'human' is set to give 'Rock' EVERY time?
 Try different %ages by altering the marked code lines.

Locomotive Basic[edit]

Translation of: Go
10 mode 1:defint a-z:randomize time
20 rps$="rps"
30 msg$(1)="Rock breaks scissors"
40 msg$(2)="Paper covers rock"
50 msg$(3)="Scissors cut paper"
60 print "Rock Paper Scissors":print
70 print "Enter r, p, or s as your play."
80 print "Running score shown as <your wins>:<my wins>"
90 achoice=rnd*2.99+.5 ' get integer between 1 and 3 from real between .5 and <3.5
100 ' get key
110 pin$=inkey$
120 if pin$="" then 110
130 pchoice=instr(rps$,pin$)
140 if pchoice=0 then print "Sorry?":goto 110
150 pcf(pchoice)=pcf(pchoice)+1
160 plays=plays+1
170 print "My play: "mid$(rps$,achoice,1)
180 sw=(achoice-pchoice+3) mod 3
190 if sw=0 then print "Tie." else if sw=1 then print msg$(achoice);". My point.":ascore=ascore+1 else print msg$(pchoice);". Your point.":pscore=pscore+1
200 print pscore":"ascore
210 rn=rnd*plays
220 if rn<pcf(1) then achoice=2 else if rn<pcf(1)+pcf(2) then achoice=3 else achoice=1
230 goto 110

Lua[edit]

 
math.randomseed(os.time()) -- Randomness needed for cpuMove function
math.random()
 
function cpuMove()
local totalChance = playerRecord.R + playerRecord.P + playerRecord.S
if totalChance == 0 then -- First game, unweighted random
local choice = math.random(1, 3)
if choice == 1 then return "R" end
if choice == 2 then return "P" end
if choice == 3 then return "S" end
end
local choice = math.random(1, totalChance) -- Weighted random bit
if choice <= playerRecord.R then return "P" end
if choice <= playerRecord.R + playerRecord.P then return "S" end
return "R"
end
 
function playerMove() -- Get user input for choice of 'weapon'
local choice
repeat
os.execute("cls") -- Windows specific command, change per OS
print("\nRock, Paper, Scissors")
print("=====================\n")
print("Scores -\tPlayer:", score.player)
print("\t\tCPU:", score.cpu .. "\n\t\tDraws:", score.draws)
io.write("\nChoose [R]ock [P]aper or [S]cissors: ")
choice = string.upper(string.sub(io.read(), 1, 1))
until choice == "R" or choice == "P" or choice == "S"
return choice
end
 
function checkWinner (c, p) -- Decide who won, increment scores
io.write("I chose ")
if c == "R" then print("rock...") end
if c == "P" then print("paper...") end
if c == "S" then print("scissors...") end
if c == p then
print("\nDraw!")
score.draws = score.draws + 1
elseif (c == "R" and p == "P") or
(c == "P" and p == "S") or
(c == "S" and p == "R") then
print("\nYou win!")
score.player = score.player + 1
else
print("\nYou lose!")
score.cpu = score.cpu + 1
end
end
 
function updateRecord (move) -- Keep track of player move history
if move == "R" then playerRecord.R = playerRecord.R + 1 end
if move == "P" then playerRecord.P = playerRecord.P + 1 end
if move == "S" then playerRecord.S = playerRecord.S + 1 end
end
 
score = {player = 0, cpu = 0, draws = 0} -- Start of main procedure
playerRecord = {R = 0, P = 0, S = 0}
local playerChoice, cpuChoice
repeat
cpuChoice = cpuMove()
playerChoice = playerMove()
updateRecord(playerChoice)
checkWinner(cpuChoice, playerChoice)
io.write("\nPress ENTER to continue or enter 'Q' to quit . . . ")
until string.upper(string.sub(io.read(), 1, 1)) == "Q"
 

Session in which I chose nothing but rock:

Rock, Paper, Scissors
=====================

Scores -        Player: 1
                CPU:    25
                Draws:  0

Choose [R]ock [P]aper or [S]cissors: r
I chose paper...

You lose!

Press ENTER to continue or enter 'Q' to quit . . .

Mathematica[edit]

DynamicModule[{record, play, text = "\nRock-paper-scissors\n", 
choices = {"Rock", "Paper", "Scissors"}},
Evaluate[record /@ choices] = {1, 1, 1};
play[x_] :=
Module[{y = RandomChoice[record /@ choices -> [email protected]]},
record[x]++;
text = "Your Choice:" <> x <> "\nComputer's Choice:" <> y <> "\n" <>
Switch[{x, y}, Alternatives @@ Partition[choices, 2, 1, 1],
"You lost.",
Alternatives @@ Reverse /@ Partition[choices, 2, 1, 1],
"You win.", _, "Draw."]];
[email protected]{Dynamic[text], ButtonBar[# :> play[#] & /@ choices]}]

OCaml[edit]

 
let pf = Printf.printf ;;
 
let looses a b = match a, b with
`R, `P -> true
| `P, `S -> true
| `S, `R -> true
| _, _ -> false ;;
 
let rec get_move () =
pf "[R]ock, [P]aper, [S]cisors [Q]uit? " ;
match String.uppercase (read_line ()) with
"P" -> `P
| "S" -> `S
| "R" -> `R
| "Q" -> exit 0
| _ -> get_move () ;;
 
let str_of_move = function
`P -> "paper"
| `R -> "rock"
| `S -> "scisors" ;;
 
let comp_move r p s =
let tot = r +. p +. s in
let n = Random.float 1.0 in
if n < r /. tot then
`R
else
if n < (r +. p) /. tot then
`P
else
`S ;;
 
let rec make_moves r p s =
let cm = comp_move r p s in (* Computer move is based on game history. *)
let hm = get_move () in (* Human move is requested. *)
pf "Me: %s. You: %s. " (str_of_move cm) (str_of_move hm);
let outcome =
if looses hm cm then
"I win. You loose.\n"
else if cm = hm then
"We draw.\n"
else
"You win. I loose.\n"
in pf "%s" outcome;
match hm with (* Play on with adapted strategy. *)
`S -> make_moves (r +. 1.) p s
| `R -> make_moves r (p +. 1.) s
| `P -> make_moves r p (s +. 1.) ;;
 
(* Main loop. *)
make_moves 1. 1. 1. ;;
 
 

PARI/GP[edit]

contest(rounds)={
my(v=[1,1,1],wins,losses); \\ Laplace rule
for(i=1,rounds,
my(computer,player,t);
t=random(v[1]+v[2]+v[3]);
if(t<v[1], computer = "R",
if(t<v[1]+v[2], computer = "P", computer = "S")
);
print("Rock, paper, or scissors?");
t = Str(input());
if(#t,
player=Vec(t)[1];
if(player <> "R" && player <> "P", player = "S")
,
player = "S"
);
if (player == "R", v[2]++);
if (player == "P", v[3]++);
if (player == "S", v[1]++);
print1(player" vs. "computer": ");
if (computer <> player,
if((computer == "R" && player = "P") || (computer == "P" && player = "S") || (computer == "S" && player == "R"),
print("You win");
losses++
,
print("I win");
wins++
)
,
print("Tie");
)
);
[wins,losses]
};
contest(10)

Perl[edit]

The program supports "--quiet" option, which makes it suppress all in-game output (useful for batch testing). At the end of a game it displays detailed statistics.

 
use 5.012;
use warnings;
use utf8;
use open qw(:encoding(utf-8) :std);
use Getopt::Long;
 
package Game {
use List::Util qw(shuffle first);
 
my $turns = 0;
my %human_choice = ( rock => 0, paper => 0, scissors => 0, );
my %comp_choice = ( rock => 0, paper => 0, scissors => 0, );
my %what_beats =
( rock => 'paper', paper => 'scissors', scissors => 'rock', );
my $comp_wins = 0;
my $human_wins = 0;
my $draws = 0;
 
sub save_human_choice {
my $ch = lc pop;
if ( exists $human_choice{ $ch } ) {
++$human_choice{ $ch };
}
else {
die __PACKAGE__ . ":: wrong choice: '$ch'";
}
}
 
sub get_comp_choice {
my @keys = shuffle keys %human_choice;
my $ch;
my ( $prob, $rand ) = ( 0, rand );
$ch = ( first { $rand <= ( $prob += ( $human_choice{ $_ } / $turns ) ) } @keys )
if $turns > 0;
$ch //= $keys[0];
$ch = $what_beats{ $ch };
++$comp_choice{ $ch };
return $ch;
}
 
sub make_turn {
my ( $comp_ch, $human_ch ) = ( pop(), pop() );
++$turns;
if ( $what_beats{ $human_ch } eq $comp_ch ) {
++$comp_wins;
return 'I win!';
}
elsif ( $what_beats{ $comp_ch } eq $human_ch ) {
++$human_wins;
return 'You win!';
}
else {
++$draws;
return 'Draw!';
}
}
 
sub get_final_report {
my $report =
"You chose:\n"
. " rock = $human_choice{rock} times,\n"
. " paper = $human_choice{paper} times,\n"
. " scissors = $human_choice{scissors} times,\n"
. "I chose:\n"
. " rock = $comp_choice{rock} times,\n"
. " paper = $comp_choice{paper} times,\n"
. " scissors = $comp_choice{scissors} times,\n"
. "Turns: $turns\n"
. "I won: $comp_wins, you won: $human_wins, draws: $draws\n";
return $report;
}
}
 
sub main {
GetOptions( 'quiet' => \my $quiet );
greet() if !$quiet;
while (1) {
print_next_line() if !$quiet;
my $input = get_input();
last unless $input;
if ( $input eq 'error' ) {
print "I don't understand!\n" if !$quiet;
redo;
}
my $comp_choice = Game::get_comp_choice();
Game::save_human_choice($input);
my $result = Game::make_turn( $input, $comp_choice );
describe_turn_result( $input, $comp_choice, $result )
if !$quiet;
}
print Game::get_final_report();
}
 
sub greet {
print "Welcome to the Rock-Paper-Scissors game!\n"
. "Choose 'rock', 'paper' or 'scissors'\n"
. "Enter empty line or 'quit' to quit\n";
}
 
sub print_next_line {
print 'Your choice: ';
}
 
sub get_input {
my $input = <>;
print "\n" and return if !$input; # EOF
chomp $input;
return if !$input or $input =~ m/\A \s* q/xi;
return
( $input =~ m/\A \s* r/xi ) ? 'rock'
: ( $input =~ m/\A \s* p/xi ) ? 'paper'
: ( $input =~ m/\A \s* s/xi ) ? 'scissors'
: 'error';
}
 
sub describe_turn_result {
my ( $human_ch, $comp_ch, $result ) = @_;
print "You chose \u$human_ch, I chose \u$comp_ch. $result\n";
}
 
main();
 

Example input can be generated as follows:

 
perl -e '@c=qw(r p s); for(1..10000){ print $c[ rand() < 0.75 ? 0 : int rand(2) + 1 ], "\n" }' | perl rps.pl --quiet
 

Output:

You chose:
  rock     = 7542 times,
  paper    = 1204 times,
  scissors = 1254 times,
I chose:
  rock     = 1275 times,
  paper    = 7460 times,
  scissors = 1265 times,
Turns: 10000
I won: 5920, you won: 2012, draws: 2068

Example of an interactive session:

Welcome to the Rock-Paper-Scissors game!
Choose 'rock', 'paper' or 'scissors'
Enter empty line or 'quit' to quit
Your choice: s
You chose Scissors, I chose Paper. You win!
Your choice: s
You chose Scissors, I chose Rock. I win!
Your choice: s
You chose Scissors, I chose Rock. I win!
Your choice: s
You chose Scissors, I chose Rock. I win!
Your choice: s
You chose Scissors, I chose Rock. I win!
Your choice: p
You chose Paper, I chose Rock. You win!
Your choice: s
You chose Scissors, I chose Rock. I win!
Your choice: q
You chose:
  rock     = 0 times,
  paper    = 1 times,
  scissors = 6 times,
I chose:
  rock     = 6 times,
  paper    = 1 times,
  scissors = 0 times,
Turns: 7
I won: 5, you won: 2, draws: 0

Perl 6[edit]

This is slightly more complicated than it could be; it is a general case framework with input filtering. It weights the computers choices based on your previous choices. Type in at least the first two characters of your choice, or just hit enter to quit. Customize it by supplying your own %vs options/outcomes.

Here is standard Rock-Paper-Scissors.

my %vs = (
options => [<Rock Paper Scissors>],
ro => {
ro => [ 2, '' ],
pa => [ 1, 'Paper covers Rock: ' ],
sc => [ 0, 'Rock smashes Scissors: ' ]
},
pa => {
ro => [ 0, 'Paper covers Rock: ' ],
pa => [ 2, '' ],
sc => [ 1, 'Scissors cut Paper: ' ]
},
sc => {
ro => [ 1, 'Rock smashes Scissors: '],
pa => [ 0, 'Scissors cut Paper: ' ],
sc => [ 2, '' ]
}
);
 
my %choices = %vs<options>.map({; $_.substr(0,2).lc => $_ });
my $keys = %choices.keys.join('|');
my $prompt = %vs<options>.map({$_.subst(/(\w\w)/,->$/{"[$0]"})}).join(' ')~"? ";
my %weight = %choices.keys »=>» 1;
 
my @stats = 0,0,0;
my $round;
 
while my $player = (prompt "Round {++$round}: " ~ $prompt).lc {
$player.=substr(0,2);
say 'Invalid choice, try again.' and $round-- and next
unless $player.chars == 2 and $player ~~ /<$keys>/;
my $computer = (flat %weight.keys.map( { $_ xx %weight{$_} } )).pick;
%weight{$_.key}++ for %vs{$player}.grep( { $_.value[0] == 1 } );
my $result = %vs{$player}{$computer}[0];
@stats[$result]++;
say "You chose %choices{$player}, Computer chose %choices{$computer}.";
print %vs{$player}{$computer}[1];
print ( 'You win!', 'You Lose!','Tie.' )[$result];
say " - (W:{@stats[0]} L:{@stats[1]} T:{@stats[2]})\n",
};
Example output:
Round 1: [Ro]ck [Pa]per [Sc]issors? ro
You chose Rock,  Computer chose Paper.
Paper covers Rock: You Lose! - (W:0 L:1 T:0)

Round 2: [Ro]ck [Pa]per [Sc]issors? pa
You chose Paper,  Computer chose Scissors.
Scissors cut Paper: You Lose! - (W:0 L:2 T:0)

Round 3: [Ro]ck [Pa]per [Sc]issors? pa
You chose Paper,  Computer chose Scissors.
Scissors cut Paper: You Lose! - (W:0 L:3 T:0)

Round 4: [Ro]ck [Pa]per [Sc]issors? ro
You chose Rock,  Computer chose Rock.
Tie. - (W:0 L:3 T:1)

Round 5: [Ro]ck [Pa]per [Sc]issors? sc
You chose Scissors,  Computer chose Scissors.
Tie. - (W:0 L:3 T:2)
...

Here is example output from the same code only with a different %vs data structure implementing Rock-Paper-Scissors-Lizard-Spock.

my %vs = (
options => [<Rock Paper Scissors Lizard Spock>],
ro => {
ro => [ 2, '' ],
pa => [ 1, 'Paper covers Rock: ' ],
sc => [ 0, 'Rock smashes Scissors: ' ],
li => [ 0, 'Rock crushes Lizard: ' ],
sp => [ 1, 'Spock vaporizes Rock: ' ]
},
pa => {
ro => [ 0, 'Paper covers Rock: ' ],
pa => [ 2, '' ],
sc => [ 1, 'Scissors cut Paper: ' ],
li => [ 1, 'Lizard eats Paper: ' ],
sp => [ 0, 'Paper disproves Spock: ' ]
},
sc => {
ro => [ 1, 'Rock smashes Scissors: ' ],
pa => [ 0, 'Scissors cut Paper: ' ],
sc => [ 2, '' ],
li => [ 0, 'Scissors decapitate Lizard: '],
sp => [ 1, 'Spock smashes Scissors: ' ]
},
li => {
ro => [ 1, 'Rock crushes Lizard: ' ],
pa => [ 0, 'Lizard eats Paper: ' ],
sc => [ 1, 'Scissors decapitate Lizard: '],
li => [ 2, '' ],
sp => [ 0, 'Lizard poisons Spock: ' ]
},
sp => {
ro => [ 0, 'Spock vaporizes Rock: ' ],
pa => [ 1, 'Paper disproves Spock: ' ],
sc => [ 0, 'Spock smashes Scissors: ' ],
li => [ 1, 'Lizard poisons Spock: ' ],
sp => [ 2, '' ]
}
);
Round 1: [Ro]ck [Pa]per [Sc]issors [Li]zard [Sp]ock? li
You chose Lizard,  Computer chose Scissors.
Scissors decapitate Lizard: You Lose! - (W:0 L:1 T:0)

Round 2: [Ro]ck [Pa]per [Sc]issors [Li]zard [Sp]ock? sp
You chose Spock,  Computer chose Paper.
Paper disproves Spock: You Lose! - (W:0 L:2 T:0)

Round 3: [Ro]ck [Pa]per [Sc]issors [Li]zard [Sp]ock? ro
You chose Rock,  Computer chose Lizard.
Rock crushes Lizard: You Win! - (W:1 L:2 T:0)

Round 4: [Ro]ck [Pa]per [Sc]issors [Li]zard [Sp]ock? ro
You chose Rock,  Computer chose Scissors.
Rock smashes Scissors: You win! - (W:2 L:2 T:0)

Round 5: [Ro]ck [Pa]per [Sc]issors [Li]zard [Sp]ock? li
You chose Lizard,  Computer chose Paper.
Lizard eats Paper: You win! - (W:3 L:2 T:0)
...

Phix[edit]

--standard game
constant rule3 = {"rock blunts scissors",
"paper wraps rock",
"scissors cut paper"}
--extended version
constant rule5 = {"rock blunts scissors",
"rock crushes lizard",
"paper wraps rock",
"paper disproves spock",
"scissors cut paper",
"scissors decapitate lizard",
"lizard eats paper",
"lizard poisons spock",
"spock smashes scissors",
"spock vaporizes rock"}
 
constant rules = iff(rand(2)=1?rule3:rule5)
 
sequence what = {}
sequence beats = {}
string wkeys = ""
string question = "What is your move "
integer choices, hsum
sequence history, cplays, pplays
 
object x, verb, y
 
for i=1 to length(rules) do
{x} = split(rules[i])
if not find(x,what) then
what = append(what,x)
if find(x[1],wkeys) then
wkeys = append(wkeys,x[$])
question &= x[1..-2]&"("&x[$]&"), "
else
wkeys = append(wkeys,x[1])
question &= "("&x[1]&")"&x[2..$]&", "
end if
end if
end for
choices = length(wkeys)
history = repeat(1,choices)
hsum = 3
cplays = repeat(0,choices)
pplays = repeat(0,choices)
beats = repeat(repeat(0,choices),choices)
question[-2] = '?'
for i=1 to length(rules) do
{x,verb,y} = split(rules[i])
beats[find(x,what)][find(y,what)] = verb
end for
 
integer cmove, pmove, draws = 0, pwins = 0, cwins = 0
while 1 do
cmove = rand(hsum)
for i=1 to choices do
cmove -= history[i]
if cmove<=0 then
-- predicted user choice of i, find whatever beats it
for j=1 to choices do
if string(beats[j][i]) then
cmove = j
exit
end if
end for
exit
end if
end for
puts(1,question)
while 1 do
pmove = lower(wait_key())
if pmove='q' then exit end if
pmove = find(pmove,wkeys)
if pmove!=0 then exit end if
end while
if pmove='q' then exit end if
 
printf(1,"you: %s, me: %s, ",{what[pmove],what[cmove]})
cplays[cmove] += 1
pplays[pmove] += 1
if cmove=pmove then
printf(1,"a draw.\n")
draws += 1
else
if string(beats[cmove][pmove]) then
printf(1,"%s %s %s. I win.\n",{what[cmove],beats[cmove][pmove],what[pmove]})
cwins += 1
elsif string(beats[pmove][cmove]) then
printf(1,"%s %s %s. You win.\n",{what[pmove],beats[pmove][cmove],what[cmove]})
pwins += 1
else
 ?9/0 -- sanity check
end if
end if
history[pmove] += 1
hsum += 1
end while
printf(1,"\n\nYour wins:%d, My wins:%d, Draws:%d\n",{pwins,cwins,draws})
printf(1,"\n\nYour wins:%d, My wins:%d, Draws:%d\n",{pwins,cwins,draws})
printf(1," ") for i=1 to choices do printf(1,"%9s",what[i]) end for
printf(1,"\nyou: ") for i=1 to choices do printf(1,"%9d",pplays[i]) end for
printf(1,"\n me: ") for i=1 to choices do printf(1,"%9d",cplays[i]) end for
Output:
What is your move (r)ock, (p)aper, (s)cissors? you: rock, me: scissors, rock blunts scissors. You win.
What is your move (r)ock, (p)aper, (s)cissors? you: rock, me: rock, a draw.
What is your move (r)ock, (p)aper, (s)cissors? you: rock, me: paper, paper wraps rock. I win.
What is your move (r)ock, (p)aper, (s)cissors? you: rock, me: rock, a draw.
What is your move (r)ock, (p)aper, (s)cissors? you: rock, me: paper, paper wraps rock. I win.
What is your move (r)ock, (p)aper, (s)cissors? you: rock, me: paper, paper wraps rock. I win.
What is your move (r)ock, (p)aper, (s)cissors? you: rock, me: paper, paper wraps rock. I win.
What is your move (r)ock, (p)aper, (s)cissors? you: rock, me: paper, paper wraps rock. I win.
What is your move (r)ock, (p)aper, (s)cissors? you: rock, me: paper, paper wraps rock. I win.
What is your move (r)ock, (p)aper, (s)cissors? you: rock, me: paper, paper wraps rock. I win.
What is your move (r)ock, (p)aper, (s)cissors?

Your wins:1, My wins:7, Draws:2
            rock    paper scissors
you:        10        0        0
 me:         2        7        1

PHP[edit]

Use the url bar to play

e.g: www.example.com/rockpaper.php?moves=paper
www.example.com/rockpaper.php?moves=rock



 
 
<?php
echo "<h1>" . "Choose: ROCK - PAPER - SCISSORS" . "</h1>";
echo "<h2>";
echo "";
 
$player = strtoupper( $_GET["moves"] );
$wins = [
'ROCK' => 'SCISSORS',
'PAPER' => 'ROCK',
'SCISSORS' => 'PAPER'
];
$a_i = array_rand($wins);
echo "<br>";
echo "Player chooses " . "<i style=\"color:blue\">" . $player . "</i>";
echo "<br>";
echo "<br>" . "A.I chooses " . "<i style=\"color:red\">" . $a_i . "</i>";
 
$results = "";
if ($player == $a_i){
$results = "Draw";
} else if($wins[$a_i] == $player ){
$results = "A.I wins";
} else {
$results = "Player wins";
}
 
echo "<br>" . $results;
?>
 

PicoLisp[edit]

(use (C Mine Your)
(let (Rock 0 Paper 0 Scissors 0)
(loop
(setq Mine
(let N (if (gt0 (+ Rock Paper Scissors)) (rand 1 @) 0)
(seek
'((L) (le0 (dec 'N (caar L))))
'(Rock Paper Scissors .) ) ) )
(prin "Enter R, P or S to play, or Q to quit: ")
(loop
(and (= "Q" (prinl (setq C (uppc (key))))) (bye))
(T (setq Your (find '((S) (pre? C S)) '(Rock Paper Scissors))))
(prinl "Bad input - try again") )
(prinl
"I say " (cadr Mine) ", You say " Your ": "
(cond
((== Your (cadr Mine)) "Draw")
((== Your (car Mine)) "I win")
(T "You win") ) )
(inc Your) ) ) )

PL/I[edit]

 
rock: procedure options (main); /* 30 October 2013 */
declare move character (1), cm fixed binary;
 
put ('The Rock-Paper-Scissors game');
put skip list ("please type 'r' for rock, 'p' for paper, 's' for scissors.");
put skip list ("Anything else finishes:");
do forever;
get edit (move) (a(1));
move = lowercase(move);
if index('rpsq', move) = 0 then iterate;
if move = 'q' then stop;
cm = random()*3; /* computer moves: 0 = rock, 1 = paper, 2 = scissors */
select (cm);
when (0) select (move);
when ('r') put list ('rock and rock: A draw');
when ('p') put list ('paper beats rock: You win');
when ('s') put list ('rock breaks scissors: I win');
end;
when (1) select (move);
when ('r') put list ('paper beats rock: I win');
when ('p') put list ('paper and paper: A draw');
when ('s') put list ('scissors cut paper: You win');
end;
when (2) select (move);
when ('r') put list ('rock breaks scissors: You win');
when ('p') put list ('scissors cuts paper: I win');
when ('s') put list ('Scissors and Scissors: A draw');
end;
end;
end;
end rock;
 

PureBasic[edit]

Enumeration
;choices are in listed according to their cycle, weaker followed by stronger
#rock
#paper
#scissors
#numChoices ;this comes after all possible choices
EndEnumeration
 
;give names to each of the choices
Dim choices.s(#numChoices - 1)
choices(#rock) = "rock"
choices(#paper) = "paper"
choices(#scissors) = "scissors"
 
Define gameCount
Dim playerChoiceHistory(#numChoices - 1)
 
Procedure weightedRandomChoice()
Shared gameCount, playerChoiceHistory()
Protected x = Random(gameCount - 1), t, c
 
For i = 0 To #numChoices - 1
t + playerChoiceHistory(i)
If t >= x
c = i
Break
EndIf
Next
 
ProcedureReturn (c + 1) % #numChoices
EndProcedure
 
If OpenConsole()
PrintN("Welcome to the game of rock-paper-scissors")
PrintN("Each player guesses one of these three, and reveals it at the same time.")
PrintN("Rock blunts scissors, which cut paper, which wraps stone.")
PrintN("If both players choose the same, it is a draw!")
PrintN("When you've had enough, choose Q.")
 
Define computerChoice, playerChoice, response.s
Define playerWins, computerWins, draw, quit
 
computerChoice = Random(#numChoices - 1)
Repeat
Print(#CRLF$ + "What is your move (press R, P, or S)?")
Repeat
response = LCase(Input())
Until FindString("rpsq", response) > 0
 
If response = "q":
quit = 1
Else
gameCount + 1
playerChoice = FindString("rps", response) - 1
 
result = (playerChoice - computerChoice + #numChoices) % #numChoices
Print("You chose " + choices(playerChoice) + " and I chose " + choices(computerChoice))
Select result
Case 0
PrintN(". It's a draw.")
draw + 1
Case 1
PrintN(". You win!")
playerWins + 1
Case 2
PrintN(". I win!")
computerWins + 1
EndSelect
playerChoiceHistory(playerChoice) + 1
computerChoice = weightedRandomChoice()
EndIf
Until quit
 
Print(#CRLF$ + "You chose: ")
For i = 0 To #numChoices - 1
Print(choices(i) + " " + StrF(playerChoiceHistory(i) * 100 / gameCount, 1) + "%; ")
Next
PrintN("")
PrintN("You won " + Str(playerWins) + ", and I won " + Str(computerWins) + ". There were " + Str(draw) + " draws.")
PrintN("Thanks for playing!")
 
Print(#CRLF$ + #CRLF$ + "Press ENTER to exit"): Input()
CloseConsole()
EndIf

Sample output:

Welcome to the game of rock-paper-scissors
Each player guesses one of these three, and reveals it at the same time.
Rock blunts scissors, which cut paper, which wraps stone.
If both players choose the same, it is a draw!
When you've had enough, choose Q.

What is your move (press R, P, or S)?r
You chose rock and I chose paper. I win!

What is your move (press R, P, or S)?r
You chose rock and I chose paper. I win!

What is your move (press R, P, or S)?r
You chose rock and I chose paper. I win!

What is your move (press R, P, or S)?r
You chose rock and I chose paper. I win!

What is your move (press R, P, or S)?r
You chose rock and I chose paper. I win!

What is your move (press R, P, or S)?s
You chose scissors and I chose paper. You win!

What is your move (press R, P, or S)?r
You chose rock and I chose paper. I win!

What is your move (press R, P, or S)?s
You chose scissors and I chose paper. You win!

What is your move (press R, P, or S)?s
You chose scissors and I chose paper. You win!

What is your move (press R, P, or S)?s
You chose scissors and I chose paper. You win!

What is your move (press R, P, or S)?s
You chose scissors and I chose rock. I win!

What is your move (press R, P, or S)?q

You chose: rock 54.5%; paper 0.0%; scissors 45.5%;
You won 4, and I won 7. There were 0 draws.
Thanks for playing!

Python[edit]

A light version with limited support for additional rules. New weapons can be introduced, but each can only be beaten by one other weapon.

The rules dictionary is of the form 'this': beaten by 'that', etc as opposed to 'this': beats 'that'.

from random import choice
 
rules = {'rock': 'paper', 'scissors': 'rock', 'paper': 'scissors'}
previous = ['rock', 'paper', 'scissors']
 
while True:
human = input('\nchoose your weapon: ')
computer = rules[choice(previous)] # choose the weapon which beats a randomly chosen weapon from "previous"
 
if human in ('quit', 'exit'): break
 
elif human in rules:
previous.append(human)
print('the computer played', computer, end='; ')
 
if rules[computer] == human: # if what beats the computer's choice is the human's choice...
print('yay you win!')
elif rules[human] == computer: # if what beats the human's choice is the computer's choice...
print('the computer beat you... :(')
else: print("it's a tie!")
 
else: print("that's not a valid choice")

Output, where player always chooses Rock:

choose your weapon: rock
the computer played rock; it's a tie!

choose your weapon: rock
the computer played scissors; yay you win!

choose your weapon: rock
the computer played paper; the computer beat you... :(

choose your weapon: rock
the computer played paper; the computer beat you... :(

choose your weapon: rock
the computer played paper; the computer beat you... :(

This is another code. Output is as same as the above output.

from random import randint
 
hands = ['rock', 'scissors', 'paper']; judge = ['its a tie!', 'the computer beat you... :(', 'yay you win!']
while True:
try:
YOU = hands.index(input('Choose your weapon: ')) # YOU = hands.index(raw_input('Choose your weapon: ')) If you use Python2.7
except ValueError:
break
NPC = randint(0, 2)
print('The computer played ' + hands[NPC] + '; ' + judge[YOU-NPC])

Rascal[edit]

import Prelude;
 
rel[str, str] whatbeats = {<"Rock", "Scissors">, <"Scissors", "Paper">, <"Paper", "Rock">};
 
list[str] ComputerChoices = ["Rock", "Paper", "Scissors"];
 
str CheckWinner(a, b){
if(b == getOneFrom(whatbeats[a]))
return a;
elseif(a == getOneFrom(whatbeats[b]))
return b;
else return "Nobody";
}
 
public str RPS(human){
computer = getOneFrom(ComputerChoices);
x = if(human == "Rock") "Paper"; elseif(human == "Paper") "Scissors"; else "Rock";
ComputerChoices += x;
return "Computer played <computer>. <CheckWinner(human, computer)> wins!";
}

Sample output:

rascal>RPS("Rock")
str: "Computer played Rock. Nobody wins!"
 
rascal>RPS("Rock")
str: "Computer played Rock. Nobody wins!"
 
rascal>RPS("Rock")
str: "Computer played Scissors. Rock wins!"
 
rascal>RPS("Rock")
str: "Computer played Paper. Paper wins!"
 
rascal>RPS("Rock")
str: "Computer played Paper. Paper wins!"
 
rascal>RPS("Rock")
str: "Computer played Paper. Paper wins!"
 
rascal>RPS("Rock")
str: "Computer played Paper. Paper wins!"
 
rascal>RPS("Rock")
str: "Computer played Rock. Nobody wins!"
 
rascal>RPS("Rock")
str: "Computer played Paper. Paper wins!"
 
rascal>RPS("Rock")
str: "Computer played Paper. Paper wins!"

Racket[edit]

 
#lang racket
(require math)
 
(define history (make-hash '((paper . 1) (scissors . 1) (rock . 1))))
(define total 3)
 
(define (update-history! human-choice)
(set! total (+ total 1))
(hash-update! history human-choice add1 0))
 
(define (pick-one)
(sample
(discrete-dist '(paper scissors rock)
(map (λ (x) (hash-ref history x))
'(scissors paper rock)))))
 
(define (find-winner computer human)
(define order '(scissors paper rock scissors))
(cond
[(eq? computer human) 'none]
[(eq? (second (member computer order)) human) 'computer]
[ 'human]))
 
(define (game-loop)
(define computer-choice (pick-one))
(define human-choice (read))
(define winner (find-winner computer-choice human-choice))
(update-history! human-choice)
(displayln (~a "Computer picked " computer-choice ", "
"human picked " human-choice ", "
winner " wins."))
(game-loop))
 
(game-loop)
 

REXX[edit]

traditional, 3 choices[edit]

This REXX program version:

  •   allows the human player to abbreviate their choice
  •   issues appropriate error messages for an incorrect (or no) choice(s)
  •   allows the human player to   QUIT   at any time
  •   keeps track of the human player's responses   (to hopefully make future computer winning choices)
  •   uses proper "English",     I.E.:         rock breaks scissors
/*REXX program plays rock─paper─scissors with a human;  tracks what human tends to use. */
!= '────────'; err=! '***error***'; @.=0 /*some constants for this program. */
prompt= ! 'Please enter one of: Rock Paper Scissors (or Quit)'
$.p='paper' ; $.s='scissors'; $.r='rock' /*list of the choices in this program. */
t.p=$.r  ; t.s=$.p  ; t.r=$.s /*thingys that beats stuff. */
w.p=$.s  ; w.s=$.r  ; w.r=$.p /*stuff " " thingys. */
b.p='covers'; b.s='cuts'  ; b.r='breaks' /*verbs: how the choice wins. */
 
do forever; say; say prompt; say /*prompt the CBLF; then get a response.*/
c=word($.p $.s $.r, random(1, 3) ) /*choose the computer's first pick. */
m=max(@.r, @.p, @.s); c=w.r /*prepare to examine the choice history*/
if @.p==m then c=w.p /*emulate JC's: The Amazing Karnac. */
if @.s==m then c=w.s /* " " " " " */
c1=left(c, 1) /*C1 is used for faster comparing. */
parse pull u; a=strip(u) /*get the CBLF's choice/pick (answer). */
upper a c1  ; a1=left(a, 1) /*uppercase choices, get 1st character.*/
ok=0 /*indicate answer isn't OK (so far). */
select /*process/verify the CBLF's choice. */
when words(u)==0 then say err 'nothing entered'
when words(u)>1 then say err 'too many choices: ' u
when abbrev('QUIT', a) then do; say ! 'quitting.'; exit; end
when abbrev('ROCK', a) |,
abbrev('PAPER', a) |,
abbrev('SCISSORS',a) then ok=1 /*Yes? This is a valid answer by CBLF.*/
otherwise say err 'you entered a bad choice: ' u
end /*select*/
 
if \ok then iterate /*answer ¬OK? Then get another choice.*/
@.[email protected].a1+1 /*keep a history of the CBLF's choices.*/
say ! 'computer chose: ' c
if a1== c1 then do; say ! 'draw.'; iterate; end
if $.a1==t.c1 then say  ! 'the computer wins. '  ! $.c1 b.c1 $.a1
else say  ! 'you win! '  ! $.a1 b.a1 $.c1
end /*forever*/ /*stick a fork in it, we're all done. */
output   with various responses from the user   (output shown is a screen scraping):
──────── Please enter one of:     Rock  Paper  Scissors      (or Quit)

s        ◄■■■■■■■■■■■■■■■ human input.
──────── computer chose:  rock
──────── the computer wins.  ──────── rock breaks scissors

──────── Please enter one of:     Rock  Paper  Scissors      (or Quit)

s        ◄■■■■■■■■■■■■■■■ human input.
──────── computer chose:  rock
──────── the computer wins.  ──────── rock breaks scissors

──────── Please enter one of:     Rock  Paper  Scissors      (or Quit)

s        ◄■■■■■■■■■■■■■■■ human input.
──────── computer chose:  rock
──────── the computer wins.  ──────── rock breaks scissors

──────── Please enter one of:     Rock  Paper  Scissors      (or Quit)

s        ◄■■■■■■■■■■■■■■■ human input.
──────── computer chose:  rock
──────── the computer wins.  ──────── rock breaks scissors

──────── Please enter one of:     Rock  Paper  Scissors      (or Quit)

s        ◄■■■■■■■■■■■■■■■ human input.
──────── computer chose:  rock
──────── the computer wins.  ──────── rock breaks scissors

──────── Please enter one of:     Rock  Paper  Scissors      (or Quit)

p        ◄■■■■■■■■■■■■■■■ human input.
──────── computer chose:  rock
──────── you win!  ──────── paper covers  rock

──────── Please enter one of:     Rock  Paper  Scissors      (or Quit)

q        ◄■■■■■■■■■■■■■■■ human input.
──────── quitting.

extended, 5 choices[edit]

This REXX version supports more choices:   rock   paper   scissors   lizard   Spock

/*REXX pgm plays rock─paper─scissors─lizard─Spock with human; tracks human usage trend. */
!= '────────'; err=! '***error***'; @.=0 /*some constants for this REXX program.*/
prompt=! 'Please enter one of: Rock Paper SCissors Lizard SPock (Vulcan) (or Quit)'
$.p='paper'  ; $.s='scissors'  ; $.r='rock'  ; $.L='lizard'  ; $.v='Spock' /*names of the thingys*/
t.p= $.r $.v  ; t.s= $.p $.L  ; t.r= $.s $.L  ; t.L= $.p $.v  ; t.v= $.r $.s /*thingys beats stuff.*/
w.p= $.L $.s  ; w.s= $.v $.r  ; w.r= $.v $.p  ; w.L= $.r $.s  ; w.v= $.L $.p /*stuff beats thingys.*/
b.p='covers disproves'; b.s="cuts decapitates"; b.r='breaks crushes'; b.L="eats poisons"; b.v='vaporizes smashes' /*how the choice wins.*/
whom.1=! 'the computer wins. ' !; whom.2=! "you win! " !; win=words(t.p)
 
do forever; say; say prompt; say /*prompt CBLF; then get a response. */
c=word($.p $.s $.r $.L $.v, random(1, 5) ) /*the computer's first choice/pick. */
m=max(@.r,@.p,@.s,@.L,@.v) /*used in examining CBLF's history. */
if @.p==m then c=word(w.p, random(1, 2) ) /*emulate JC's The Amazing Karnac. */
if @.s==m then c=word(w.s, random(1, 2) ) /* " " " " " */
if @.r==m then c=word(w.r, random(1, 2) ) /* " " " " " */
if @.L==m then c=word(w.L, random(1, 2) ) /* " " " " " */
if @.v==m then c=word(w.v, random(1, 2) ) /* " " " " " */
c1=left(c, 1) /*C1 is used for faster comparing. */
parse pull u; a=strip(u) /*obtain the CBLF's choice/pick. */
upper a c1  ; a1=left(a, 1) /*uppercase the choices, get 1st char. */
ok=0 /*indicate answer isn't OK (so far). */
select /* [↓] process the CBLF's choice/pick.*/
when words(u)==0 then say err 'nothing entered.'
when words(u)>1 then say err 'too many choices: ' u
when abbrev('QUIT', a) then do; say ! 'quitting.'; exit; end
when abbrev('LIZARD', a) |,
abbrev('ROCK', a) |,
abbrev('PAPER', a) |,
abbrev('VULCAN', a) |,
abbrev('SPOCK', a,2) |,
abbrev('SCISSORS',a,2) then ok=1 /*it's a valid choice for the human. */
otherwise say err 'you entered a bad choice: ' u
end /*select*/
 
if \ok then iterate /*answer ¬OK? Then get another choice.*/
@.a1= @.a1 + 1 /*keep a history of the CBLF's choices.*/
say ! 'computer chose: ' c
if a1==c1 then say ! 'draw.' /*Oh rats! The contest ended up a draw*/
else do who=1 for 2 /*either the computer or the CBLF won. */
if who==2 then parse value a1 c1 with c1 a1
do j=1 for win /*see who won. */
if $.a1 \== word(t.c1, j) then iterate /*not this 'un. */
say whom.who $.c1 word(b.c1, j) $.a1 /*notify winner.*/
leave /*leave J loop.*/
end /*j*/
end /*who*/
end /*forever*/ /*stick a fork in it, we're all done. */
output   is similar to the 1st REXX version.


Ruby[edit]

class RockPaperScissorsGame
CHOICES = %w[rock paper scissors quit]
BEATS = {
'rock' => 'paper',
'paper' => 'scissors',
'scissors' => 'rock',
}
 
def initialize()
@plays = {
'rock' => 1,
'paper' => 1,
'scissors' => 1,
}
@score = [0, 0, 0] # [0]:Human wins, [1]:Computer wins, [2]:draw
 
play
end
 
def humanPlay
loop do
print "\nYour choice: #{CHOICES}? "
answer = STDIN.gets.strip.downcase
next if answer.empty?
idx = CHOICES.find_index {|choice| choice.match(/^#{answer}/)}
return CHOICES[idx] if idx
puts "invalid answer, try again"
end
end
 
def computerPlay
total = @plays.values.reduce(:+)
r = rand(total) + 1
sum = 0
CHOICES.each do |choice|
sum += @plays[choice]
return BEATS[choice] if r <= sum
end
end
 
def play
loop do
h = humanPlay
break if h == "quit"
c = computerPlay
print "H: #{h}, C: #{c} => "
 
# only update the human player's history after the computer has chosen
@plays[h] += 1
 
if h == c
puts "draw"
@score[2] += 1
elsif h == BEATS[c]
puts "Human wins"
@score[0] += 1
else
puts "Computer wins"
@score[1] += 1
end
puts "score: human=%d, computer=%d, draw=%d" % [*@score]
end
@plays.each_key{|k| @plays[k] -= 1}
puts "\nhumans chose #{@plays}"
end
end
 
RockPaperScissorsGame.new

sample game where human always chooses rock:

Your choice: ["rock", "paper", "scissors", "quit"]? r
H: rock, C: rock => draw
score: human=0, computer=0, draw=1

Your choice: ["rock", "paper", "scissors", "quit"]? r
H: rock, C: scissors => Human wins
score: human=1, computer=0, draw=1

Your choice: ["rock", "paper", "scissors", "quit"]? r
H: rock, C: paper => Computer wins
score: human=1, computer=1, draw=1

Your choice: ["rock", "paper", "scissors", "quit"]? r
H: rock, C: paper => Computer wins
score: human=1, computer=2, draw=1

Your choice: ["rock", "paper", "scissors", "quit"]? r
H: rock, C: paper => Computer wins
score: human=1, computer=3, draw=1

Your choice: ["rock", "paper", "scissors", "quit"]? r
H: rock, C: paper => Computer wins
score: human=1, computer=4, draw=1

Your choice: ["rock", "paper", "scissors", "quit"]? r
H: rock, C: paper => Computer wins
score: human=1, computer=5, draw=1

Your choice: ["rock", "paper", "scissors", "quit"]? r
H: rock, C: paper => Computer wins
score: human=1, computer=6, draw=1

Your choice: ["rock", "paper", "scissors", "quit"]? r
H: rock, C: rock => draw
score: human=1, computer=6, draw=2

Your choice: ["rock", "paper", "scissors", "quit"]? r
H: rock, C: paper => Computer wins
score: human=1, computer=7, draw=2

Your choice: ["rock", "paper", "scissors", "quit"]? q

humans chose {"rock"=>10, "paper"=>0, "scissors"=>0}

Run BASIC[edit]

pri$ = "RSPR" 
rps$ = "Rock,Paper,Sissors"
[loop]
button #r, "Rock", [r]
button #p, "Paper", [p]
button #s, "Scissors",[s]
button #q, "Quit", [q]
wait
[r] y = 1 :goto [me]
[p] y = 2 :goto [me]
[s] y = 3
[me]
cls
y$ = word$(rps$,y,",")
m = int((rnd(0) * 2) + 1)
m$ = word$(rps$,m,",")
print chr$(10);"You Chose:";y$;" I chose:";m$
yp = instr(pri$,left$(y$,1))
mp = instr(pri$,left$(m$,1))
if yp = 1 and mp = 3 then mp = 0
if mp = 1 and yp = 3 then yp = 0
if yp < mp then print "You win"
if yp = mp then print "Tie"
if yp > mp then print "I win"
goto [loop]
wait
 
[q] cls
print "Good Bye! I enjoyed the game"
end
 

Scala[edit]

You can invoke this game with an arbitrary number of weapons:

object RockPaperScissors extends App {
import scala.collection.mutable.LinkedHashMap
def play(beats: LinkedHashMap[Symbol,Set[Symbol]], played: scala.collection.Map[Symbol,Int]) {
val h = readLine(s"""Your move (${beats.keys mkString ", "}): """) match {
case null => println; return
case "" => return
case s => Symbol(s)
}
beats get h match {
case Some(losers) =>
def weighted(todo: Iterator[(Symbol,Int)], rand: Int, accum: Int = 0): Symbol = todo.next match {
case (s, i) if rand <= (accum + i) => s
case (_, i) => weighted(todo, rand, accum + i)
}
val c = weighted(played.toIterator, 1 + scala.util.Random.nextInt(played.values.sum)) match {
// choose an opponent that would beat the player's anticipated move
case h => beats.find{case (s, l) => l contains h}.getOrElse(beats.head)._1
}
print(s" My move: $c\n ")
c match {
case c if losers contains c => println("You won")
case c if beats(c) contains h => println("You lost")
case _ => println("We drew") // or underspecified
}
case x => println(" Unknown weapon, try again.")
}
play(beats, played get h match {
case None => played
case Some(count) => played.updated(h, count + 1)
})
}
 
def play(beats: LinkedHashMap[Symbol,Set[Symbol]]): Unit =
play(beats, beats.mapValues(_ => 1)) // init with uniform probabilities
 
play(LinkedHashMap(
'rock -> Set('lizard, 'scissors),
'paper -> Set('rock, 'spock),
'scissors -> Set('paper, 'lizard),
'lizard -> Set('spock, 'paper),
'spock -> Set('scissors, 'rock)
))
}
Output:
Your move ('rock, 'paper, 'scissors, 'lizard, 'spock): paper
  My move: 'paper
  We drew
Your move ('rock, 'paper, 'scissors, 'lizard, 'spock): scissors
  My move: 'paper
  You won
Your move ('rock, 'paper, 'scissors, 'lizard, 'spock): rock
  My move: 'scissors
  You won
Your move ('rock, 'paper, 'scissors, 'lizard, 'spock): rock
  My move: 'rock
  We drew
Your move ('rock, 'paper, 'scissors, 'lizard, 'spock): rock
  My move: 'paper
  You lost
Your move ('rock, 'paper, 'scissors, 'lizard, 'spock): rock
  My move: 'rock
  We drew
Your move ('rock, 'paper, 'scissors, 'lizard, 'spock): rock
  My move: 'paper
  You lost
Your move ('rock, 'paper, 'scissors, 'lizard, 'spock): rock
  My move: 'paper
  You lost

Here's another code: (I refactored the above code, it is more functional, more testable )

object RockPaperScissors extends App {
def beats = Map(
'rock -> Set('lizard, 'scissors),
'paper -> Set('rock, 'spock),
'scissors -> Set('paper, 'lizard),
'lizard -> Set('spock, 'paper),
'spock -> Set('scissors, 'rock)
)
// init with uniform probabilities
def initPlayed = beats.mapValues(_ => 1)
def input = Symbol(readLine(s"""Your move (${beats.keys mkString ", "}): """))
def random(max: Int) = scala.util.Random.nextInt(max)
def display(text: String) = print(text)
 
def weighted(todo: Iterator[(Symbol,Int)], rand: Int, accum: Int = 0): Symbol = todo.next match {
case (s, i) if rand <= (accum + i) => s
case (_, i) => weighted(todo, rand, accum + i)
}
 
def calcMyMove(random: Int => Int, played: Map[Symbol,Int]) = {
weighted(played.toIterator, 1 + random(played.values.sum)) match {
// choose an opponent that would beat the player's anticipated move
case h => beats.find{case (s, l) => l contains h}.getOrElse(beats.head)._1
}
}
 
case class Result(text: String, won: Int, lost: Int, drew: Int) {
override def toString = s"$text. Won: $won, Lost: $lost, Drew: $drew"
}
 
def getResult(userWeapon: Symbol, myMove: Symbol, result: Result) = {
if (beats(userWeapon) contains myMove)
result.copy(text = "You won", won = result.won + 1)
else if (beats(myMove) contains userWeapon)
result.copy(text = "You lost", lost = result.lost + 1)
else result.copy(text = "We drew", drew = result.drew + 1)
}
 
def play(input: => Symbol, display: String => Unit, random: Int => Int)
(played: Map[Symbol,Int], result: Result): Result = {
val userWeapon = input
if (userWeapon != Symbol("")) {
val newResult = if (beats contains userWeapon) {
val myMove = calcMyMove(random, played)
display(s" My move: $myMove\n ")
getResult(userWeapon, myMove, result)
} else {
result.copy(text = " Unknown weapon, try again")
}
display(newResult + "\n")
play(input, display, random)(played get userWeapon match {
case None => played
case Some(count) => played.updated(userWeapon, count + 1)
}, newResult)
} else result
}
 
override def main(args: Array[String]): Unit =
play(input, display, random)(initPlayed, Result("Start", 0, 0, 0))
}
Output:
Your move ('spock, 'rock, 'lizard, 'paper, 'scissors): rock
  My move: 'rock
  We drew. Won: 0, Lost: 0, Drew: 1
Your move ('spock, 'rock, 'lizard, 'paper, 'scissors): spock
  My move: 'spock
  We drew. Won: 0, Lost: 0, Drew: 2
Your move ('spock, 'rock, 'lizard, 'paper, 'scissors): lizard
  My move: 'spock
  You won. Won: 1, Lost: 0, Drew: 2
Your move ('spock, 'rock, 'lizard, 'paper, 'scissors): scissors
  My move: 'spock
  You lost. Won: 1, Lost: 1, Drew: 2
Your move ('spock, 'rock, 'lizard, 'paper, 'scissors): scissors
  My move: 'spock
  You lost. Won: 1, Lost: 2, Drew: 2
Your move ('spock, 'rock, 'lizard, 'paper, 'scissors): spock
  My move: 'rock
  You won. Won: 2, Lost: 2, Drew: 2

Seed7[edit]

The program reads the possible commands (1, 2, 3, q) as single keypresses from the KEYBOARD with getc. It is also possible to quit the program with q.


This example is incorrect. Please fix the code and remove this message.
Details: This example does not seem to use the weighted average AI from the task description.
$ include "seed7_05.s7i";
$ include "keybd.s7i";
 
const array string: rockPaperScissors is [] ("Rock", "Paper", "Scissors");
 
const proc: main is func
local
var char: command is ' ';
var integer: user is 0;
var integer: comp is 0;
begin
writeln("Hello, Welcome to rock-paper-scissors");
repeat
write("Please type in 1 for Rock, 2 for Paper, 3 for Scissors, q to quit ");
flush(OUT);
repeat
command := lower(getc(KEYBOARD));
until command in {'1', '2', '3', 'q'};
writeln(command);
if command <> 'q' then
user := integer parse str(command);
comp := rand(1, 3);
writeln("You Played: " <& rockPaperScissors[user]);
writeln("Computer Played: " <& rockPaperScissors[comp]);
if comp = user then
writeln("You Tied");
elsif succ(comp) = user or user + 2 = comp then
writeln("Yay, You Won!");
else
writeln("Sorry, You Lost!");
end if;
end if;
until command = 'q';
writeln("Goodbye! Thanks for playing!");
end func;

Sample run:

Hello, Welcome to rock-paper-scissors
Please type in 1 for Rock, 2 for Paper, 3 for Scissors, q to quit 1
You Played: Rock
Computer Played: Scissors
Yay, You Won!
Please type in 1 for Rock, 2 for Paper, 3 for Scissors, q to quit 2
You Played: Paper
Computer Played: Scissors
Sorry, You Lost!
Please type in 1 for Rock, 2 for Paper, 3 for Scissors, q to quit 3
You Played: Scissors
Computer Played: Paper
Yay, You Won!
Please type in 1 for Rock, 2 for Paper, 3 for Scissors, q to quit q
Goodbye! Thanks for playing!

Sidef[edit]

const rps = %w(r p s)
 
const msg = [
"Rock breaks scissors",
"Paper covers rock",
"Scissors cut paper",
]
 
say <<"EOT"
\n>> Rock Paper Scissors <<\n
** Enter 'r', 'p', or 's' as your play.
** Enter 'q' to exit the game.
** Running score shown as <your wins>:<my wins>
EOT
 
var plays = 0
var aScore = 0
var pScore = 0
var pcf = [0,0,0] # pcf = player choice frequency
var aChoice = pick(0..2) # ai choice for first play is completely random
 
loop {
var pi = Sys.scanln("Play: ")
pi == 'q' && break
 
var pChoice = rps.index(pi)
 
if (pChoice == -1) {
STDERR.print("Invalid input!\n")
next
}
 
++pcf[pChoice]
++plays
 
# show result of play
">> My play: %-8s".printf(rps[aChoice])
 
given ((aChoice - pChoice + 3) % 3) {
when (0) { say "Tie." }
when (1) { "%-*s %s".printlnf(30, msg[aChoice], 'My point'); aScore++ }
when (2) { "%-*s %s".printlnf(30, msg[pChoice], 'Your point'); pScore++ }
}
 
# show score
"%-6s".printf("%d:%d" % (pScore, aScore))
 
# compute ai choice for next play
given (plays.rand.int) { |rn|
case (rn < pcf[0]) { aChoice = 1 }
case (pcf[0]+pcf[1] > rn) { aChoice = 2 }
default { aChoice = 0 }
}
}

Sample run:

>> Rock Paper Scissors <<

** Enter 'r', 'p', or 's' as your play.
** Enter 'q' to exit the game.
** Running score shown as <your wins>:<my wins>

Play: r
>> My play: s       Rock breaks scissors           Your point
1:0   Play: p
>> My play: p       Tie.
1:0   Play: r
>> My play: s       Rock breaks scissors           Your point
2:0   Play: s
>> My play: p       Scissors cut paper             Your point
3:0   Play: r
>> My play: p       Paper covers rock              My point
3:1   Play: p
>> My play: r       Paper covers rock              Your point
4:1   Play: q

Tcl[edit]

package require Tcl 8.5
 
### Choices are represented by integers, which are indices into this list:
### Rock, Paper, Scissors
### Normally, idiomatic Tcl code uses names for these sorts of things, but it
### turns out that using integers simplifies the move-comparison logic.
 
# How to ask for a move from the human player
proc getHumanMove {} {
while 1 {
puts -nonewline "Your move? \[R\]ock, \[P\]aper, \[S\]cissors: "
flush stdout
gets stdin line
if {[eof stdin]} {
puts "\nBye!"
exit
}
set len [string length $line]
foreach play {0 1 2} name {"rock" "paper" "scissors"} {
# Do a prefix comparison
if {$len && [string equal -nocase -length $len $line $name]} {
return $play
}
}
puts "Sorry, I don't understand that. Try again please."
}
}
 
# How to ask for a move from the machine player
proc getMachineMove {} {
global states
set choice [expr {int(rand() * [::tcl::mathop::+ {*}$states 3])}]
foreach play {1 2 0} count $states {
if {[incr sum [expr {$count+1}]] > $choice} {
puts "I play \"[lindex {Rock Paper Scissors} $play]\""
return $play
}
}
}
 
# Initialize some state variables
set states {0 0 0}
set humanWins 0
set machineWins 0
 
# The main game loop
while 1 {
# Get the moves for this round
set machineMove [getMachineMove]
set humanMove [getHumanMove]
# Report on what happened
if {$humanMove == $machineMove} {
puts "A draw!"
} elseif {($humanMove+1)%3 == $machineMove} {
puts "I win!"
incr machineWins
} else {
puts "You win!"
incr humanWins
}
puts "Cumulative scores: $humanWins to you, $machineWins to me"
# Update the state of how the human has played in the past
lset states $humanMove [expr {[lindex $states $humanMove] + 1}]
}

Sample run:

Your move? [R]ock, [P]aper, [S]cissors: rock
I play "Scissors"
You win!
Cumulative scores: 1 to you, 0 to me
Your move? [R]ock, [P]aper, [S]cissors: r
I play "Paper"
I win!
Cumulative scores: 1 to you, 1 to me
Your move? [R]ock, [P]aper, [S]cissors: s
I play "Paper"
You win!
Cumulative scores: 2 to you, 1 to me
Your move? [R]ock, [P]aper, [S]cissors: sciss
I play "Paper"
You win!
Cumulative scores: 3 to you, 1 to me
Your move? [R]ock, [P]aper, [S]cissors: p
I play "Paper"
A draw!
Cumulative scores: 3 to you, 1 to me
Your move? [R]ock, [P]aper, [S]cissors: zaphod beeblebrox
Sorry, I don't understand that. Try again please.
Your move? [R]ock, [P]aper, [S]cissors: r
I play "Scissors"
You win!
Cumulative scores: 4 to you, 1 to me
Your move? [R]ock, [P]aper, [S]cissors: ^D
Bye!

TorqueScript[edit]

Rock Paper Scissors in TorqueScript:

 
while(isobject(RockPaperScissors))
RockPaperScissors.delete();
 
new scriptObject(RockPaperScissors);
 
function RockPaperScissors::startGame(%this)
{
%this.idle = true;
echo("Starting rock paper scissors, please type choose(\"choice\"); to proceed!");
}
 
function RockPaperScissors::endGame(%this)
{
%this.idle = true;
}
 
function RockPaperScissors::main(%this)
{
%this.idle = 0;
 
if(getRandom(1,2) == 1)
{
%result = %this.getChoiceByUserFrequency();
}
else
{
%c[0] = "rock";
%c[1] = "paper";
%c[2] = "scissors";
 
%result = %c[getRandom(0,2)];
}
 
%userChoice = %this.current;
 
%winner = thisVSthat(%userChoice,%result);
 
if(%winner == 0)
{
echo("You both chose "@%[email protected]", tie!");
}
else
if(%winner == 1)
{
echo("You chose "@%[email protected]" computer chose "@%[email protected]", you win!");
}
else
if(%winner == 2)
{
echo("You chose "@%[email protected]" computer chose "@%[email protected]", you lose!");
}
 
%this.idle = true;
}
 
function RockPaperScissors::getChoiceByUserFrequency(%this)
{
%weakness["rock"] = "paper";
%weakness["paper"] = "Scissors";
%weakness["scissors"] = "rock";
 
%a[0] = %this.choice["rock"];
%a[1] = %this.choice["paper"];
%a[2] = %this.choice["Scissors"];
 
%b[0] = "rock";
%b[1] = "paper";
%b[2] = "scissors";
 
for(%i=0;%i<3;%i++)
{
%curr = %a[%i];
 
if(%temp $= "")
{
%temp = %curr;
%tempi = %i;
}
else
if(%curr > %temp)
{
%temp = %curr;
%tempi = %i;
}
}
 
return %weakness[%b[%tempi]];
}
 
function choose(%this)
{
%rps = rockPaperScissors;
 
if(!%rps.idle)
{
return 0;
}
else
if(%this !$= "rock" && %this !$= "paper" && %this !$= "scissors")
{
return 0;
}
 
%rps.choice[%this]++;
%rps.current = %this;
%rps.main();
 
return %this;
}
 
function thisVSthat(%this,%that)
{
if(%this !$= "rock" && %this !$= "paper" && %this !$= "scissors")
{
return 0;
}
else
if(%that !$= "rock" && %that !$= "paper" && %that !$= "scissors")
{
return 0;
}
 
%weakness["rock"] = "paper";
%weakness["paper"] = "Scissors";
%weakness["scissors"] = "rock";
 
if(%weakness[%this] $= %that)
{
%result = 2;
}
else
if(%weakness[%that] $= %this)
{
%result = 1;
}
else
%result = 0;
 
return %result;
}
 

To begin do:

 
RockPaperScissors.startGame();
 

Choose and play!

 
choose("Rock");
 

=> You chose rock computer chose paper, you lose!

TI-83 BASIC[edit]

PROGRAM:RPS
:{0,0,0}→L1
:{0,0,0}→L2
:Lbl ST
:Disp "R/P/S"
:Disp "1/2/3"
:Lbl EC
:Input A
:If A>3 or A<1
:Then
:Goto NO
:End
:randInt(1,3+L1(1)+L1(2)+L1(3)→C
:If C≤1+L1(1)
:Then
:2→B
:Goto NS
:End
:If C>2+L1(2)
:Then
:1→B
:Else
:3→B
:End
:Lbl NS
:L1(A)+1→L1(A)
:If A=B
:Then
:Disp "TIE GAME"
:L2(3)+1→L2(3)
:Goto TG
:End
:If (A=1 and B=2) or (A=2 and B=3) or (A=3 and B=1)
:Then
:Disp "I WIN"
:L2(1)+1→L2(1)
:Else
:Disp "YOU WIN"
:L2(2)+1→L2(2)
:End
:Lbl TG
:Disp "PLAY AGAIN?"
:Input Str1
:If Str1="YES"
:Then
:ClrHome
:Goto ST
:Else
:Goto EN
:End
:Lbl NO
:ClrHome
:Pause "PICK 1,2, or 3"
:ClrHome
:Goto EC
:Lbl EN
:ClrHome
:Disp "I WON:"
:Disp L2(1)
:Disp "YOU WON:"
:Disp L2(2)
:Disp "WE TIED:"
:Disp L2(3)
:Disp "BYE"
 

uBasic/4tH[edit]

This implementation uses a 6-bits binary scheme, where the lower three bits represent the choice of the user and the higher three bits the choice of the computer:


This example is incorrect. Please fix the code and remove this message.
Details: This example does not seem to use the weighted average AI from the task description.
 20 LET P=0: LET Q=0: LET Z=0
30 INPUT "Rock, paper, or scissors (1 = rock, 2 = paper, 3 = scissors)? ", A
40 IF A>3 THEN GOTO 400
50 IF A=3 THEN LET A=4
60 IF A<1 THEN GOTO 400
70 C=RND(3) : LET D=4: FOR B=1 TO C+1 : LET D = D+D : NEXT : GOTO (A+D)*10
90 Z=Z+1 : PRINT "We both chose 'rock'. It's a draw." : GOTO 30
100 P=P+1 : PRINT "You chose 'paper', I chose 'rock'. You win.." : GOTO 30
120 Q=Q+1 : PRINT "You chose 'scissors', I chose 'rock'. I win!" : GOTO 30
170 Q=Q+1 : PRINT "You chose 'rock', I chose 'paper'. I win!" : GOTO 30
180 Z=Z+1 : PRINT "We both chose 'paper'. It's a draw." : GOTO 30
200 P=P+1 : PRINT "You chose 'scissors', I chose 'paper'. You win.." : GOTO 30
330 P=P+1 : PRINT "You chose 'rock', I chose 'scissors'. You win.." : GOTO 30
340 Q=Q+1 : PRINT "You chose 'paper', I chose 'scissors'. I win!" : GOTO 30
360 Z=Z+1 : PRINT "We both chose 'scissors'. It's a draw." : GOTO 30
400 PRINT "There were ";Z;" draws. I lost ";P;" times, you lost ";Q;" times." : END

A sample game:

Rock, paper, or scissors (1 = rock, 2 = paper, 3 = scissors)? 1
You chose 'rock', I chose 'paper'. I win!
Rock, paper, or scissors (1 = rock, 2 = paper, 3 = scissors)? 2
You chose 'paper', I chose 'scissors'. I win!
Rock, paper, or scissors (1 = rock, 2 = paper, 3 = scissors)? 3
You chose 'scissors', I chose 'paper'. You win..
Rock, paper, or scissors (1 = rock, 2 = paper, 3 = scissors)? 1
You chose 'rock', I chose 'paper'. I win!
Rock, paper, or scissors (1 = rock, 2 = paper, 3 = scissors)? 2
We both chose 'paper'. It's a draw.
Rock, paper, or scissors (1 = rock, 2 = paper, 3 = scissors)? 3
You chose 'scissors', I chose 'rock'. I win!
Rock, paper, or scissors (1 = rock, 2 = paper, 3 = scissors)? 4
There were 1 draws. I lost 1 times, you lost 4 times.

UNIX Shell[edit]

Works with: Bourne Again Shell version 4
#!/bin/bash
choices=(rock paper scissors)
 
# comparison function, works like Perl
# winner x y = 2 if y beats x, 1 if x beats 1, 0 if it's a tie
winner() {
local left="$1" right="$2"
echo $(( (3 + left - right) % 3 ))
}
 
 
human_counts=(1 1 1)
human_count=3
computer_counts=(0 0 0)
games=0 human=0 computer=0
 
PS3="What do you throw? "
while true; do
select choice in rock paper scissors quit; do
if [ -z "$choice" ]; then choice="$REPLY"; fi
if [ "$choice" = "quit" ]; then
break 2
fi
for (( h=0; h<${#choices[@]}; ++h )); do
if [ "${choices[h]}" = "$choice" ]; then
break
fi
done
if (( h < 3 )); then
break
fi
echo "Unrecognized choice. Try again!"
done
 
let n=RANDOM%human_count
for (( c=0; c<${#human_counts[@]}; ++c )); do
let n-=${human_counts[c]}
if (( n < 0 )); then
break
fi
done
let computer_counts[c]+=1
echo
echo "You chose ${choices[h]^^}"
echo "I chose ${choices[c]^^}"
w="$(winner "$c" "$h")"
case "$w" in
2) echo "YOU WIN!"; let human+=1;;
0) echo "TIE!";;
1) echo "I WIN!"; let computer+=1;;
*) echo "winner returned weird result '$w'";;
esac
echo
let games+=1
(( human_counts[(h+1)%3]+=1, human_count+=1 ))
done
 
echo
echo "We played $games games. You won $human, and I won $computer."
for (( i=0; i<3; ++i )); do
echo "You picked ${choices[i]} $(( human_counts[ (i+1)%3 ] - 1 )) times."
echo "I picked ${choices[i]} $(( computer_counts[i] )) times."
done