Ray-casting algorithm: Difference between revisions

Added Algol 68
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{{task|Classic CS problems and programs}}
{{Wikipedia|Point_in_polygon}}
 
<br>
Given a point and a polygon, check if the point is inside or outside the polygon using the [[wp:Point in polygon#Ray casting algorithm|ray-casting algorithm]].
 
Line 18 ⟶ 20:
An intuitive explanation of why it works is that every time we cross
a border, we change "country" (inside-outside, or outside-inside), but
the last "country" we land on is surely ''outside'' (since the inside of the polygon is finite, while the ray continues towards infinity). So, if we crossed an odd number of borders we waswere surely inside, otherwise we waswere outside; we can follow the ray backward to see it better: starting from outside, only an odd number of crossing can give an ''inside'': outside-inside, outside-inside-outside-inside, and so on (the - represents the crossing of a border).
 
So the main part of the algorithm is how we determine if a ray intersects a segment. The following text explain one of the possible ways.
Line 29 ⟶ 31:
[[Image:posslope.png|128px|thumb|right]]
[[Image:negslope.png|128px|thumb|right]]
 
Let us take into account a segment AB (the point A having y coordinate always smaller than B's y coordinate, i.e. point A is always below point B) and a point P. Let us use the cumbersome notation PAX to denote the angle between segment AP and AX, where X is always a point on the horizontal line passing by A with x coordinate bigger than the maximum between the x coordinate of A and the x coordinate of B. As explained graphically by the figures on the right, if PAX is greater than the angle BAX, then the ray starting from P intersects the segment AB. (In the images, the ray starting from P<sub>A</sub> does not intersect the segment, while the ray starting from P<sub>B</sub> in the second picture, intersects the segment).
 
Line 46 ⟶ 49:
'''if''' Py < Ay '''or''' Py > By '''then'''
'''return''' false
'''else''' '''if''' Px >= max(Ax, Bx) '''then'''
'''return''' false
'''else'''
Line 70 ⟶ 73:
'''end''' '''if'''
 
(To avoid the "ray on vertex" problem, the point is moved upward of a small quantity &nbsp; <big>&epsilon;</big>.)
<br><br>
 
=={{header|11l}}==
{{trans|Python}}
 
<syntaxhighlight lang="11l">T Pt
Float x, y
 
F (x, y)
.x = x
.y = y
 
F String()
R ‘Pt(x=#., y=#.)’.format(.x, .y)
 
T Edge
Pt a, b
 
F (a, b)
.a = a
.b = b
 
F String()
R ‘Edge(a=#., b=#.)’.format(.a, .b)
 
T Poly
String name
[Edge] edges
 
F (name, edges)
.name = name
.edges = edges
 
V _eps = 0.00001
V _huge = 1e+100
V _tiny = 1e-100
 
F rayintersectseg(=p, edge)
V a = edge.a
V b = edge.b
I a.y > b.y
swap(&a, &b)
I p.y == a.y | p.y == b.y
p = Pt(p.x, p.y + :_eps)
 
V intersect = 0B
 
I (p.y > b.y | p.y < a.y) | (p.x > max(a.x, b.x))
R 0B
 
I p.x < min(a.x, b.x)
intersect = 1B
E
Float m_red, m_blue
I abs(a.x - b.x) > :_tiny
m_red = (b.y - a.y) / Float(b.x - a.x)
E
m_red = :_huge
I abs(a.x - p.x) > :_tiny
m_blue = (p.y - a.y) / Float(p.x - a.x)
E
m_blue = :_huge
intersect = m_blue >= m_red
R intersect
 
F ispointinside(p, poly)
R sum(poly.edges.map(edge -> Int(rayintersectseg(@p, edge)))) % 2 == 1
 
F polypp(poly)
print("\n Polygon(name='#.', edges=(".format(poly.name))
print(‘ ’(poly.edges.map(e -> String(e)).join(",\n ")"\n ))"))
 
V polys = [
Poly(name' ‘square’, edges' [Edge(Pt(0, 0), Pt(10, 0)), Edge(Pt(10, 0), Pt(10, 10)), Edge(Pt(10, 10), Pt(0, 10)), Edge(Pt(0, 10), Pt(0, 0))]),
Poly(name' ‘square_hole’, edges' [Edge(Pt(0, 0), Pt(10, 0)), Edge(Pt(10, 0), Pt(10, 10)), Edge(Pt(10, 10), Pt(0, 10)), Edge(Pt(0, 10), Pt(0, 0)), Edge(Pt(2.5, 2.5), Pt(7.5, 2.5)), Edge(Pt(7.5, 2.5), Pt(7.5, 7.5)), Edge(Pt(7.5, 7.5), Pt(2.5, 7.5)), Edge(Pt(2.5, 7.5), Pt(2.5, 2.5))]),
Poly(name' ‘strange’, edges' [Edge(Pt(0, 0), Pt(2.5, 2.5)), Edge(Pt(2.5, 2.5), Pt(0, 10)), Edge(Pt(0, 10), Pt(2.5, 7.5)), Edge(Pt(2.5, 7.5), Pt(7.5, 7.5)), Edge(Pt(7.5, 7.5), Pt(10, 10)), Edge(Pt(10, 10), Pt(10, 0)), Edge(Pt(10, 0), Pt(2.5, 2.5))]),
Poly(name' ‘exagon’, edges' [Edge(Pt(3, 0), Pt(7, 0)), Edge(Pt(7, 0), Pt(10, 5)), Edge(Pt(10, 5), Pt(7, 10)), Edge(Pt(7, 10), Pt(3, 10)), Edge(Pt(3, 10), Pt(0, 5)), Edge(Pt(0, 5), Pt(3, 0))])]
 
V testpoints = [Pt(5, 5), Pt(5, 8),
Pt(-10, 5), Pt(0, 5),
Pt(10, 5), Pt(8, 5),
Pt(10, 10)]
 
print("\n TESTING WHETHER POINTS ARE WITHIN POLYGONS")
L(poly) polys
polypp(poly)
print(‘ ’testpoints[0.<3].map(p -> ‘#.: #.’.format(p, I ispointinside(p, @poly) {‘True’} E ‘False’)).join("\t"))
print(‘ ’testpoints[3.<6].map(p -> ‘#.: #.’.format(p, I ispointinside(p, @poly) {‘True’} E ‘False’)).join("\t"))
print(‘ ’testpoints[6.. ].map(p -> ‘#.: #.’.format(p, I ispointinside(p, @poly) {‘True’} E ‘False’)).join("\t"))</syntaxhighlight>
 
{{out}}
<pre style="height:20em;overflow:scroll">
 
TESTING WHETHER POINTS ARE WITHIN POLYGONS
 
Polygon(name='square', edges=(
Edge(a=Pt(x=0, y=0), b=Pt(x=10, y=0)),
Edge(a=Pt(x=10, y=0), b=Pt(x=10, y=10)),
Edge(a=Pt(x=10, y=10), b=Pt(x=0, y=10)),
Edge(a=Pt(x=0, y=10), b=Pt(x=0, y=0))
))
Pt(x=5, y=5): True Pt(x=5, y=8): True Pt(x=-10, y=5): False
Pt(x=0, y=5): False Pt(x=10, y=5): True Pt(x=8, y=5): True
Pt(x=10, y=10): False
 
Polygon(name='square_hole', edges=(
Edge(a=Pt(x=0, y=0), b=Pt(x=10, y=0)),
Edge(a=Pt(x=10, y=0), b=Pt(x=10, y=10)),
Edge(a=Pt(x=10, y=10), b=Pt(x=0, y=10)),
Edge(a=Pt(x=0, y=10), b=Pt(x=0, y=0)),
Edge(a=Pt(x=2.5, y=2.5), b=Pt(x=7.5, y=2.5)),
Edge(a=Pt(x=7.5, y=2.5), b=Pt(x=7.5, y=7.5)),
Edge(a=Pt(x=7.5, y=7.5), b=Pt(x=2.5, y=7.5)),
Edge(a=Pt(x=2.5, y=7.5), b=Pt(x=2.5, y=2.5))
))
Pt(x=5, y=5): False Pt(x=5, y=8): True Pt(x=-10, y=5): False
Pt(x=0, y=5): False Pt(x=10, y=5): True Pt(x=8, y=5): True
Pt(x=10, y=10): False
 
Polygon(name='strange', edges=(
Edge(a=Pt(x=0, y=0), b=Pt(x=2.5, y=2.5)),
Edge(a=Pt(x=2.5, y=2.5), b=Pt(x=0, y=10)),
Edge(a=Pt(x=0, y=10), b=Pt(x=2.5, y=7.5)),
Edge(a=Pt(x=2.5, y=7.5), b=Pt(x=7.5, y=7.5)),
Edge(a=Pt(x=7.5, y=7.5), b=Pt(x=10, y=10)),
Edge(a=Pt(x=10, y=10), b=Pt(x=10, y=0)),
Edge(a=Pt(x=10, y=0), b=Pt(x=2.5, y=2.5))
))
Pt(x=5, y=5): True Pt(x=5, y=8): False Pt(x=-10, y=5): False
Pt(x=0, y=5): False Pt(x=10, y=5): True Pt(x=8, y=5): True
Pt(x=10, y=10): False
 
Polygon(name='exagon', edges=(
Edge(a=Pt(x=3, y=0), b=Pt(x=7, y=0)),
Edge(a=Pt(x=7, y=0), b=Pt(x=10, y=5)),
Edge(a=Pt(x=10, y=5), b=Pt(x=7, y=10)),
Edge(a=Pt(x=7, y=10), b=Pt(x=3, y=10)),
Edge(a=Pt(x=3, y=10), b=Pt(x=0, y=5)),
Edge(a=Pt(x=0, y=5), b=Pt(x=3, y=0))
))
Pt(x=5, y=5): True Pt(x=5, y=8): True Pt(x=-10, y=5): False
Pt(x=0, y=5): False Pt(x=10, y=5): True Pt(x=8, y=5): True
Pt(x=10, y=10): False
</pre>
 
=={{header|Ada}}==
polygons.ads:
<syntaxhighlight lang="ada">package Polygons is
 
type Point is record
X, Y : Float;
end record;
type Point_List is array (Positive range <>) of Point;
subtype Segment is Point_List (1 .. 2);
type Polygon is array (Positive range <>) of Segment;
 
function Create_Polygon (List : Point_List) return Polygon;
 
function Is_Inside (Who : Point; Where : Polygon) return Boolean;
 
end Polygons;</syntaxhighlight>
 
polygons.adb:
<syntaxhighlight lang="ada">package body Polygons is
EPSILON : constant := 0.00001;
 
function Ray_Intersects_Segment
(Who : Point;
Where : Segment)
return Boolean
is
The_Point : Point := Who;
Above : Point;
Below : Point;
M_Red : Float;
Red_Is_Infinity : Boolean := False;
M_Blue : Float;
Blue_Is_Infinity : Boolean := False;
begin
if Where (1).Y < Where (2).Y then
Above := Where (2);
Below := Where (1);
else
Above := Where (1);
Below := Where (2);
end if;
if The_Point.Y = Above.Y or The_Point.Y = Below.Y then
The_Point.Y := The_Point.Y + EPSILON;
end if;
if The_Point.Y < Below.Y or The_Point.Y > Above.Y then
return False;
elsif The_Point.X > Above.X and The_Point.X > Below.X then
return False;
elsif The_Point.X < Above.X and The_Point.X < Below.X then
return True;
else
if Above.X /= Below.X then
M_Red := (Above.Y - Below.Y) / (Above.X - Below.X);
else
Red_Is_Infinity := True;
end if;
if Below.X /= The_Point.X then
M_Blue := (The_Point.Y - Below.Y) / (The_Point.X - Below.X);
else
Blue_Is_Infinity := True;
end if;
if Blue_Is_Infinity then
return True;
elsif Red_Is_Infinity then
return False;
elsif M_Blue >= M_Red then
return True;
else
return False;
end if;
end if;
end Ray_Intersects_Segment;
 
function Create_Polygon (List : Point_List) return Polygon is
Result : Polygon (List'Range);
Side : Segment;
begin
for I in List'Range loop
Side (1) := List (I);
if I = List'Last then
Side (2) := List (List'First);
else
Side (2) := List (I + 1);
end if;
Result (I) := Side;
end loop;
return Result;
end Create_Polygon;
 
function Is_Inside (Who : Point; Where : Polygon) return Boolean is
Count : Natural := 0;
begin
for Side in Where'Range loop
if Ray_Intersects_Segment (Who, Where (Side)) then
Count := Count + 1;
end if;
end loop;
if Count mod 2 = 0 then
return False;
else
return True;
end if;
end Is_Inside;
 
end Polygons;</syntaxhighlight>
 
Example use:
 
main.adb:
<syntaxhighlight lang="ada">with Ada.Text_IO;
with Polygons;
procedure Main is
package Float_IO is new Ada.Text_IO.Float_IO (Float);
Test_Points : Polygons.Point_List :=
(( 5.0, 5.0),
( 5.0, 8.0),
(-10.0, 5.0),
( 0.0, 5.0),
( 10.0, 5.0),
( 8.0, 5.0),
( 10.0, 10.0));
Square : Polygons.Polygon :=
((( 0.0, 0.0), (10.0, 0.0)),
((10.0, 0.0), (10.0, 10.0)),
((10.0, 10.0), ( 0.0, 10.0)),
(( 0.0, 10.0), ( 0.0, 0.0)));
Square_Hole : Polygons.Polygon :=
((( 0.0, 0.0), (10.0, 0.0)),
((10.0, 0.0), (10.0, 10.0)),
((10.0, 10.0), ( 0.0, 10.0)),
(( 0.0, 10.0), ( 0.0, 0.0)),
(( 2.5, 2.5), ( 7.5, 2.5)),
(( 7.5, 2.5), ( 7.5, 7.5)),
(( 7.5, 7.5), ( 2.5, 7.5)),
(( 2.5, 7.5), ( 2.5, 2.5)));
Strange : Polygons.Polygon :=
((( 0.0, 0.0), ( 2.5, 2.5)),
(( 2.5, 2.5), ( 0.0, 10.0)),
(( 0.0, 10.0), ( 2.5, 7.5)),
(( 2.5, 7.5), ( 7.5, 7.5)),
(( 7.5, 7.5), (10.0, 10.0)),
((10.0, 10.0), (10.0, 0.0)),
((10.0, 0.0), ( 2.5, 2.5)));
Exagon : Polygons.Polygon :=
((( 3.0, 0.0), ( 7.0, 0.0)),
(( 7.0, 0.0), (10.0, 5.0)),
((10.0, 5.0), ( 7.0, 10.0)),
(( 7.0, 10.0), ( 3.0, 10.0)),
(( 3.0, 10.0), ( 0.0, 5.0)),
(( 0.0, 5.0), ( 3.0, 0.0)));
begin
Ada.Text_IO.Put_Line ("Testing Square:");
for Point in Test_Points'Range loop
Ada.Text_IO.Put ("Point(");
Float_IO.Put (Test_Points (Point).X, 0, 0, 0);
Ada.Text_IO.Put (",");
Float_IO.Put (Test_Points (Point).Y, 0, 0, 0);
Ada.Text_IO.Put
("): " &
Boolean'Image (Polygons.Is_Inside (Test_Points (Point), Square)));
Ada.Text_IO.New_Line;
end loop;
Ada.Text_IO.New_Line;
Ada.Text_IO.Put_Line ("Testing Square_Hole:");
for Point in Test_Points'Range loop
Ada.Text_IO.Put ("Point(");
Float_IO.Put (Test_Points (Point).X, 0, 0, 0);
Ada.Text_IO.Put (",");
Float_IO.Put (Test_Points (Point).Y, 0, 0, 0);
Ada.Text_IO.Put
("): " &
Boolean'Image
(Polygons.Is_Inside (Test_Points (Point), Square_Hole)));
Ada.Text_IO.New_Line;
end loop;
Ada.Text_IO.New_Line;
Ada.Text_IO.Put_Line ("Testing Strange:");
for Point in Test_Points'Range loop
Ada.Text_IO.Put ("Point(");
Float_IO.Put (Test_Points (Point).X, 0, 0, 0);
Ada.Text_IO.Put (",");
Float_IO.Put (Test_Points (Point).Y, 0, 0, 0);
Ada.Text_IO.Put
("): " &
Boolean'Image (Polygons.Is_Inside (Test_Points (Point), Strange)));
Ada.Text_IO.New_Line;
end loop;
Ada.Text_IO.New_Line;
Ada.Text_IO.Put_Line ("Testing Exagon:");
for Point in Test_Points'Range loop
Ada.Text_IO.Put ("Point(");
Float_IO.Put (Test_Points (Point).X, 0, 0, 0);
Ada.Text_IO.Put (",");
Float_IO.Put (Test_Points (Point).Y, 0, 0, 0);
Ada.Text_IO.Put
("): " &
Boolean'Image (Polygons.Is_Inside (Test_Points (Point), Exagon)));
Ada.Text_IO.New_Line;
end loop;
end Main;</syntaxhighlight>
 
Output:
<pre>Testing Square:
Point(5.0,5.0): TRUE
Point(5.0,8.0): TRUE
Point(-10.0,5.0): FALSE
Point(0.0,5.0): FALSE
Point(10.0,5.0): TRUE
Point(8.0,5.0): TRUE
Point(10.0,10.0): FALSE
 
Testing Square_Hole:
Point(5.0,5.0): FALSE
Point(5.0,8.0): TRUE
Point(-10.0,5.0): FALSE
Point(0.0,5.0): FALSE
Point(10.0,5.0): TRUE
Point(8.0,5.0): TRUE
Point(10.0,10.0): FALSE
 
Testing Strange:
Point(5.0,5.0): TRUE
Point(5.0,8.0): FALSE
Point(-10.0,5.0): FALSE
Point(0.0,5.0): FALSE
Point(10.0,5.0): TRUE
Point(8.0,5.0): TRUE
Point(10.0,10.0): FALSE
 
Testing Exagon:
Point(5.0,5.0): TRUE
Point(5.0,8.0): TRUE
Point(-10.0,5.0): FALSE
Point(0.0,5.0): FALSE
Point(10.0,5.0): TRUE
Point(8.0,5.0): TRUE
Point(10.0,10.0): FALSE</pre>
 
=={{header|ALGOL 68}}==
{{Trans|Lua}}
<syntaxhighlight lang="algol68">
BEGIN
 
MODE POINT = STRUCT( REAL x, y );
 
MODE POLYGON = STRUCT( STRING name, FLEX[ 1 : 0 ]POINT points );
PROC contains = ( POLYGON self, POINT p )BOOL:
BEGIN
BOOL odd := FALSE, REAL eps = 1e-9;
PROC rayseg = ( POINT p in, a in, b in )BOOL:
BEGIN
PROC max = ( REAL m, n )REAL: IF m > n THEN m ELSE n FI;
PROC min = ( REAL m, n )REAL: IF m < n THEN m ELSE n FI;
POINT p := p in, a := a in, b := b in;
IF y OF a > y OF b THEN POINT t = a; a := b; b := t FI;
IF y OF p = y OF a OR y OF p = y OF b THEN y OF p+:= eps FI;
IF y OF p < y OF a OR y OF p > y OF b OR x OF p > max( x OF a, x OF b )
THEN FALSE
ELIF x OF p < min( x OF a, x OF b )
THEN TRUE
ELSE
REAL red = IF x OF a = x OF b THEN max real ELSE ( y OF b - y OF a ) / ( x OF b - x OF a ) FI;
REAL blu = IF x OF a = x OF p THEN max real ELSE ( y OF p - y OF a ) / ( x OF p - x OF a ) FI;
blu >= red
FI
END # rayseq # ;
 
INT len points = ( UPB points OF self - LWB points OF self ) + 1;
FOR i FROM LWB points OF self TO UPB points OF self DO
POINT a = ( points OF self )[ i ];
POINT b = ( points OF self )[ ( i MOD len points ) + 1 ];
IF rayseg( p, a, b ) THEN odd := NOT odd FI
OD;
odd
END # contains # ;
 
[]POLYGON polygons =
( ( "square"
, ( ( 0, 0 ), ( 10, 0 ), ( 10, 10 ), ( 0, 10 ) )
)
, ( "squarehole"
, ( ( 0, 0 ), ( 10, 0 ), ( 10, 10 ), ( 0, 10 ), ( 2.5, 2.5 ), ( 7.5, 2.5 ), ( 7.5, 7.5 ), ( 2.5, 7.5 ) )
)
, ( "strange"
, ( ( 0, 0 ), ( 2.5, 2.5 ), ( 0, 10 ), ( 2.5, 7.5 ), ( 7.5, 7.5 ), ( 10, 10 ), ( 10, 0 ), ( 2.5, 2.5 ) )
)
, ( "hexagon"
, ( ( 3, 0 ), ( 7, 0 ), ( 10, 5 ), ( 7, 10 ), ( 3, 10 ), ( 0, 5 ) )
)
);
[]POINT points = ( ( 5, 5 ), (5 , 8 ), ( -10, 5 ), ( 0, 5 ), ( 10, 5 ), ( 8, 5 ), ( 10, 10 ) );
 
FOR p FROM LWB polygons TO UPB polygons DO
POLYGON poly = polygons[ p ];
print(( "Does '", name OF poly, "' contain the point..", newline ) );
FOR i FROM LWB points TO UPB points DO
POINT pt = points[ i ];
print( ( " ( ", fixed( x OF pt, -5, 1 ), ", ", fixed( y OF pt, -5, 1 ), " ) " ) );
print( ( IF contains( poly, pt ) THEN " true" ELSE " false" FI, newline ) )
OD;
print( ( newline ) )
OD
 
END
</syntaxhighlight>
{{out}}
<pre>
Does 'square' contain the point..
( 5.0, 5.0 ) true
( 5.0, 8.0 ) true
( -10.0, 5.0 ) false
( 0.0, 5.0 ) false
( 10.0, 5.0 ) true
( 8.0, 5.0 ) true
( 10.0, 10.0 ) false
 
Does 'squarehole' contain the point..
( 5.0, 5.0 ) false
( 5.0, 8.0 ) true
( -10.0, 5.0 ) false
( 0.0, 5.0 ) false
( 10.0, 5.0 ) true
( 8.0, 5.0 ) true
( 10.0, 10.0 ) false
 
Does 'strange' contain the point..
( 5.0, 5.0 ) true
( 5.0, 8.0 ) false
( -10.0, 5.0 ) false
( 0.0, 5.0 ) false
( 10.0, 5.0 ) true
( 8.0, 5.0 ) true
( 10.0, 10.0 ) false
 
Does 'hexagon' contain the point..
( 5.0, 5.0 ) true
( 5.0, 8.0 ) true
( -10.0, 5.0 ) false
( 0.0, 5.0 ) false
( 10.0, 5.0 ) true
( 8.0, 5.0 ) true
( 10.0, 10.0 ) false
</pre>
 
=={{header|AutoHotkey}}==
{{works with|AutoHotkey L}}
<lang ahk>
<syntaxhighlight lang="ahk">Points :=[{x: 5.0, y: 5.0}
PiP(P,N) ; P is point, N is number of sides
, {x: 5.0, y: 8.0}
{
, {x:-10.0, y: 5.0}
count := 0
, {x: 0.0, y: 5.0}
Loop %N%
, {x: 10.0, y: 5.0}
If ray_intersects_segment(P,A_Index)
, {x: 8.0, y: 5.0}
count++
, {x: 10.0, y:10.0}]
if mod(count,2)
Square :=[{x: 0.0, y: 0.0}, {x:10.0, y: 0.0}
return false ; P isn't in the polygon
, {x:10.0, y: 0.0}, {x:10.0, y:10.0}
else
, {x:10.0, y:10.0}, {x: 0.0, y:10.0}
return true ; P is in the polygon
, {x: 0.0, y:10.0}, {x: 0.0, y: 0.0}]
Sq_Hole:=[{x: 0.0, y: 0.0}, {x:10.0, y: 0.0}
, {x:10.0, y: 0.0}, {x:10.0, y:10.0}
, {x:10.0, y:10.0}, {x: 0.0, y:10.0}
, {x: 0.0, y:10.0}, {x: 0.0, y: 0.0}
, {x: 2.5, y: 2.5}, {x: 7.5, y: 2.5}
, {x: 7.5, y: 2.5}, {x: 7.5, y: 7.5}
, {x: 7.5, y: 7.5}, {x: 2.5, y: 7.5}
, {x: 2.5, y: 7.5}, {x: 2.5, y: 2.5}]
Strange:=[{x: 0.0, y: 0.0}, {x: 2.5, y: 2.5}
, {x: 2.5, y: 2.5}, {x: 0.0, y:10.0}
, {x: 0.0, y:10.0}, {x: 2.5, y: 7.5}
, {x: 2.5, y: 7.5}, {x: 7.5, y: 7.5}
, {x: 7.5, y: 7.5}, {x:10.0, y:10.0}
, {x:10.0, y:10.0}, {x:10.0, y: 0.0}
, {x:10.0, y: 0.0}, {x: 2.5, y: 2.5}]
Exagon :=[{x: 3.0, y: 0.0}, {x: 7.0, y: 0.0}
, {x: 7.0, y: 0.0}, {x:10.0, y: 5.0}
, {x:10.0, y: 5.0}, {x: 7.0, y:10.0}
, {x: 7.0, y:10.0}, {x: 3.0, y:10.0}
, {x: 3.0, y:10.0}, {x: 0.0, y: 5.0}
, {x: 0.0, y: 5.0}, {x: 3.0, y: 0.0}]
Polygons := {"Square":Square, "Sq_Hole":Sq_Hole, "Strange":Strange, "Exagon":Exagon}
For j, Poly in Polygons
For i, Point in Points
If (point_in_polygon(Point,Poly))
s.= j " does contain point " i "`n"
Else
s.= j " doesn't contain point " i "`n"
Msgbox %s%
 
point_in_polygon(Point,Poly) {
n:=Poly.MaxIndex()
count:=0
loop, %n% {
if (ray_intersects_segment(Point,Poly[A_Index],Poly[mod(A_Index,n)+1])) {
count++
}
}
if (mod(count,2)) { ; true = inside, false = outside
return true ; P is in the polygon
} else {
return false ; P isn't in the polygon
}
}
</lang>
 
ray_intersects_segment(P,A,B) {
=={{header|C}}==
;P = the point from which the ray starts
;A = the end-point of the segment with the smallest y coordinate
;B = the end-point of the segment with the greatest y coordinate
if (A.y > B.y) {
temp:=A
A:=B
B:=temp
}
if (P.y = A.y or P.y = B.y) {
P.y += 0.000001
}
if (P.y < A.y or P.y > B.y) {
return false
} else if (P.x > A.x && P.x > B.x) {
return false
} else {
if (P.x < A.x && P.x < B.x) {
return true
} else {
if (A.x != B.x) {
m_red := (B.y - A.y)/(B.x - A.x)
} else {
m_red := "inf"
}
if (A.x != P.x) {
m_blue := (P.y - A.y)/(P.x - A.x)
} else {
m_blue := "inf"
}
if (m_blue >= m_red) {
return true
} else {
return false
}
}
}
}</syntaxhighlight>
{{out}}
<pre>---------------------------
Ray-casting_algorithm.ahkl
---------------------------
Exagon does contain point 1
Exagon does contain point 2
Exagon doesn't contain point 3
Exagon doesn't contain point 4
Exagon does contain point 5
Exagon does contain point 6
Exagon doesn't contain point 7
Sq_Hole doesn't contain point 1
Sq_Hole does contain point 2
Sq_Hole doesn't contain point 3
Sq_Hole doesn't contain point 4
Sq_Hole does contain point 5
Sq_Hole does contain point 6
Sq_Hole doesn't contain point 7
Square does contain point 1
Square does contain point 2
Square doesn't contain point 3
Square doesn't contain point 4
Square does contain point 5
Square does contain point 6
Square doesn't contain point 7
Strange does contain point 1
Strange doesn't contain point 2
Strange doesn't contain point 3
Strange doesn't contain point 4
Strange does contain point 5
Strange does contain point 6
Strange doesn't contain point 7
 
---------------------------
Required includes and definitions:
OK
---------------------------</pre>
 
=={{header|BASIC}}==
<lang c>#include <stdio.h>
==={{header|ANSI BASIC}}===
{{trans|FreeBASIC}}
{{works with|Decimal BASIC}}
<syntaxhighlight lang="basic">1000 PUBLIC NUMERIC x,y
1010 LET x=1
1020 LET y=2
1030 !
1040 DEF isLeft2(L(,),p()) = -SGN( (L(1,x)-L(2,x))*(p(y)-L(2,y)) - (p(x)-L(2,x))*(L(1,y)-L(2,y)))
1050 !
1060 FUNCTION inpolygon(p1(,),p2())
1070 LET k=UBOUND(p1,1)+1
1080 DIM send (1 TO 2,2)
1090 LET wn=0
1100 FOR n=1 TO UBOUND(p1,1)
1110 LET index=MOD(n, k)
1120 LET nextindex=MOD(n+1, k)
1130 IF nextindex=0 THEN LET nextindex=1
1140 LET send(1,x)=p1(index,x)
1150 LET send(2,x)=p1(nextindex,x)
1160 LET send(1,y)=p1(index,y)
1170 LET send(2,y)=p1(nextindex,y)
1180 IF p1(index,y)<=p2(y) THEN
1190 IF p1(nextindex,y)>p2(y) THEN
1200 IF isleft2(send,p2)>=0 THEN !'=
1210 LET wn=wn+1
1220 END IF
1230 END IF
1240 ELSE
1250 IF p1(nextindex,y)<=p2(y) THEN
1260 IF isleft2(send,p2)<=0 THEN !'=
1270 LET wn=wn-1
1280 END IF
1290 END IF
1300 END IF
1310 NEXT n
1320 LET inpolygon = wn
1330 END FUNCTION
1340 !
1350 DIM type(1 TO 2)
1360 !
1370 DIM square(4,2)
1380 MAT READ square
1390 DATA 0,0,10,0,10,10,0,10
1400 !
1410 DIM hole(4,2)
1420 MAT READ hole
1430 DATA 2.5,2.5,7.5,2.5,7.5,7.5,2.5,7.5
1440 !
1450 DIM strange(8,2)
1460 MAT READ strange
1470 DATA 0,0,2.5,2.5,0,10,2.5,7.5,7.5,7.5,10,10,10,0,2.5,2.5
1480 !
1490 DIM exagon(6,2)
1500 MAT READ exagon
1510 DATA 3,0,7,0,10,5,7,10,3,10,0,5
1520 !
1530 ! printouts
1540 FOR z=1 TO 4
1550 SELECT CASE z
1560 CASE 1
1570 PRINT "squared"
1580 PRINT "(5,5) ";TAB(12);
1590 MAT READ type
1600 DATA 5,5
1610 IF inpolygon(square,type) <> 0 THEN PRINT "in" ELSE PRINT "out"
1620 MAT READ type
1630 DATA 5,8
1640 PRINT "(5,8) ";TAB(12);
1650 IF inpolygon(square,type) <> 0 THEN PRINT "in" ELSE PRINT "out"
1660 PRINT "(-10,5) ";TAB(12);
1670 MAT READ type
1680 DATA -10,5
1690 IF inpolygon(square,type) <> 0 THEN PRINT "in" ELSE PRINT "out"
1700 Print "(0,5) ";Tab(12);
1710 MAT READ type
1720 DATA 0,5
1730 IF inpolygon(square,type) <> 0 THEN PRINT "in" ELSE PRINT "out"
1740 Print "(10,5) ";Tab(12);
1750 MAT READ type
1760 DATA 10,5
1770 IF inpolygon(square,type) <> 0 THEN PRINT "in" ELSE PRINT "out"
1780 PRINT "(8,5) ";TAB(12);
1790 MAT READ type
1800 DATA 8,5
1810 IF inpolygon(square,Type) <> 0 THEN PRINT "in" ELSE PRINT "out"
1820 PRINT "(10,10) ";TAB(12);
1830 MAT READ type
1840 DATA 10,10
1850 IF inpolygon(square,Type) <> 0 THEN PRINT "in" ELSE PRINT "out"
1860 PRINT
1870 CASE 2
1880 PRINT "squared hole"
1890 PRINT "(5,5) ";TAB(12);
1900 MAT READ type
1910 DATA 5,5
1920 IF NOT inpolygon(hole,Type)<>0 AND inpolygon(square,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
1930 Print "(5,8) ";Tab(12);
1940 MAT READ type
1950 DATA 5,8
1960 IF NOT inpolygon(hole,Type)<>0 AND inpolygon(square,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
1970 PRINT "(-10,5) ";TAB(12);
1980 MAT READ type
1990 DATA -10,5
2000 IF NOT inpolygon(hole,Type)<>0 AND inpolygon(square,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
2010 PRINT "(0,5) ";TAB(12);
2020 MAT READ type
2030 DATA 0,5
2040 IF NOT inpolygon(hole,Type)<>0 AND inpolygon(square,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
2050 PRINT "(10,5) ";TAB(12);
2060 MAT READ type
2070 DATA 10,5
2080 IF NOT inpolygon(hole,Type)<>0 AND inpolygon(square,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
2090 PRINT "(8,5) ";TAB(12);
2100 MAT READ type
2110 DATA 8,5
2120 IF NOT inpolygon(hole,Type)<>0 AND inpolygon(square,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
2130 PRINT "(10,10) ";TAB(12);
2140 MAT READ type
2150 DATA 10,10
2160 IF NOT inpolygon(hole,Type)<>0 AND inpolygon(square,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
2170 PRINT
2180 CASE 3
2190 PRINT "strange"
2200 PRINT "(5,5) ";TAB(12);
2210 MAT READ type
2220 DATA 5,5
2230 IF inpolygon(strange,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
2240 PRINT "(5,8) ";TAB(12);
2250 MAT READ type
2260 DATA 5,8
2270 IF inpolygon(strange,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
2280 PRINT "(-10,5) ";TAB(12);
2290 MAT READ type
2300 DATA -10,5
2310 IF inpolygon(strange,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
2320 PRINT "(0,5) ";TAB(12);
2330 MAT READ type
2340 DATA 0,5
2350 IF inpolygon(strange,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
2360 PRINT "(10,5) ";TAB(12);
2370 MAT READ type
2380 DATA 10,5
2390 IF inpolygon(strange,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
2400 PRINT "(8,5) ";TAB(12);
2410 MAT READ type
2420 DATA 8,5
2430 IF inpolygon(strange,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
2440 PRINT "(10,10) ";TAB(12);
2450 MAT READ type
2460 DATA 10,10
2470 IF inpolygon(strange,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
2480 PRINT
2490 CASE 4
2500 PRINT "exagon"
2510 PRINT "(5,5) ";TAB(12);
2520 MAT READ type
2530 DATA 5,5
2540 IF inpolygon(exagon,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
2550 PRINT "(5,8) ";TAB(12);
2560 MAT READ type
2570 DATA 5,8
2580 IF inpolygon(exagon,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
2590 PRINT "(-10,5) ";TAB(12);
2600 MAT READ type
2610 DATA -10,5
2620 IF inpolygon(exagon,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
2630 PRINT "(0,5) ";TAB(12);
2640 MAT READ type
2650 DATA 0,5
2660 IF inpolygon(exagon,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
2670 PRINT "(10,5) ";TAB(12);
2680 MAT READ type
2690 DATA 10,5
2700 IF inpolygon(exagon,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
2710 PRINT "(8,5) ";TAB(12);
2720 MAT READ type
2730 DATA 8,5
2740 IF inpolygon(exagon,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
2750 PRINT "(10,10) ";TAB(12);
2760 MAT READ type
2770 DATA 10,10
2780 IF inpolygon(exagon,Type)<>0 THEN PRINT "in" ELSE PRINT "out"
2790 PRINT
2800 END SELECT
2810 NEXT z
2820 END
</syntaxhighlight>
{{out}}
<pre>
squared
(5,5) in
(5,8) in
(-10,5) out
(0,5) out
(10,5) in
(8,5) in
(10,10) out
 
squared hole
(5,5) out
(5,8) in
(-10,5) out
(0,5) out
(10,5) in
(8,5) in
(10,10) out
 
strange
(5,5) in
(5,8) out
(-10,5) out
(0,5) out
(10,5) in
(8,5) in
(10,10) out
 
exagon
(5,5) in
(5,8) in
(-10,5) out
(0,5) out
(10,5) in
(8,5) in
(10,10) out
</pre>
 
=={{header|C}}==
<syntaxhighlight lang="c">#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <math.h>
 
typedef struct { double x, y; } vec;
typedef struct { int n; vec* v; } polygon_t, *polygon;
double x, y;
} point_t;
 
#define BIN_V(op, xx, yy) vec v##op(vec a,vec b){vec c;c.x=xx;c.y=yy;return c;}
typedef struct {
#define BIN_S(op, r) double v##op(vec a, vec b){ return r; }
point_t *vertices;
BIN_V(sub, a.x - b.x, a.y - b.y);
int edges[];
BIN_V(add, a.x + b.x, a.y + b.y);
} polygon_t;</lang>
BIN_S(dot, a.x * b.x + a.y * b.y);
BIN_S(cross, a.x * b.y - a.y * b.x);
 
/* return a + s * b */
Polygons for testing:
vec vmadd(vec a, double s, vec b)
{
vec c;
c.x = a.x + s * b.x;
c.y = a.y + s * b.y;
return c;
}
 
/* check if x0->x1 edge crosses y0->y1 edge. dx = x1 - x0, dy = y1 - y0, then
<lang c>point_t square_v[] =
solve x0 + a * dx == y0 + b * dy with a, b in real
{
cross both sides with dx, then: (remember, cross product is a scalar)
{0,0}, {10,0}, {10,10}, {0,10},
x0 X dx = y0 X dx + b * (dy X dx)
{2.5,2.5}, {7.5,0.1}, {7.5,7.5}, {2.5,7.5}
similarly,
};
x0 X dy + a * (dx X dy) == y0 X dy
there is an intersection iff 0 <= a <= 1 and 0 <= b <= 1
 
returns: 1 for intersect, -1 for not, 0 for hard to say (if the intersect
point_t esa_v[] =
point is too close to y0 or y1)
*/
int intersect(vec x0, vec x1, vec y0, vec y1, double tol, vec *sect)
{
vec dx = vsub(x1, x0), dy = vsub(y1, y0);
{3,0}, {7,0}, {10,5}, {7,10}, {3,10}, {0,5}
double d = vcross(dy, dx), a;
};
if (!d) return 0; /* edges are parallel */
 
a = (vcross(x0, dx) - vcross(y0, dx)) / d;
polygon_t esa =
if (sect)
{
*sect = vmadd(y0, a, dy);
esa_v,
{ 0,1, 1,2, 2,3, 3,4, 4,5, 5,0, -1 }
};
 
if (a < -tol || a > 1 + tol) return -1;
polygon_t square =
if (a < tol || a > 1 - tol) return 0;
{
square_v,
{ 0,1, 1,2, 2,3, 3,0, -1 }
};
 
a = (vcross(x0, dy) - vcross(y0, dy)) / d;
polygon_t squarehole =
if (a < 0 || a > 1) return -1;
{
square_v,
{ 0,1, 1,2, 2,3, 3,0,
4,5, 5,6, 6,7, 7,4, -1 }
};
 
return 1;
polygon_t strange =
}
 
/* distance between x and nearest point on y0->y1 segment. if the point
lies outside the segment, returns infinity */
double dist(vec x, vec y0, vec y1, double tol)
{
vec dy = vsub(y1, y0);
square_v,
vec x1, s;
{ 0,4, 4,3, 3,7, 7,6, 6,2, 2,1, 1,5, 5,0, -1 }
int r;
};</lang>
 
x1.x = x.x + dy.y; x1.y = x.y - dy.x;
Check for intersection code:
r = intersect(x, x1, y0, y1, tol, &s);
if (r == -1) return HUGE_VAL;
s = vsub(s, x);
return sqrt(vdot(s, s));
}
 
<lang c>#define MAXfor_v(Ai,B z, p) for(((A)i = 0, z = p->(B))?(A):(B)v; i < p->n; i++, z++)
/* returns 1 for inside, -1 for outside, 0 for on edge */
#define MIN(A,B) (((A)>(B))?(B):(A))
int inside(vec v, polygon p, double tol)
#define minP(A,B,C) ( (((A)->C) > ((B)->C)) ? (B) : (A) )
#define coeff_ang(PA,PB) ( ((PB)->y - (PA)->y) / ((PB)->x - (PA)->x) )
#define EPS 0.00001
inline bool hseg_intersect_seg(point_t *s, point_t *a, point_t *b)
{
/* should assert p->n > 1 */
double eps = 0.0;
int i, k, crosses, intersectResult;
if ( s->y == MAX(a->y, b->y) ||
vec *pv;
s->y == MIN(a->y, b->y) ) eps = EPS;
double min_x, max_x, min_y, max_y;
if ( (s->y + eps) > MAX(a->y, b->y) ||
(s->y + eps) < MIN(a->y, b->y) ||
s->x > MAX(a->x, b->x) ) return false;
if ( s->x <= MIN(a->x, b->x) ) return true;
double ca = (a->x != b->x) ? coeff_ang(a,b) :
HUGE_VAL;
point_t *my = minP(a,b,y);
double cp = (s->x - my->x) ? coeff_ang(my, s) :
HUGE_VAL;
return cp >= ca;
}</lang>
 
for (i = 0; i < p->n; i++) {
The ray-casting algorithm:
k = (i + 1) % p->n;
min_x = dist(v, p->v[i], p->v[k], tol);
if (min_x < tol) return 0;
}
 
min_x = max_x = p->v[0].x;
<lang c>bool point_is_inside(polygon_t *poly, point_t *pt)
min_y = max_y = p->v[1].y;
 
/* calculate extent of polygon */
for_v(i, pv, p) {
if (pv->x > max_x) max_x = pv->x;
if (pv->x < min_x) min_x = pv->x;
if (pv->y > max_y) max_y = pv->y;
if (pv->y < min_y) min_y = pv->y;
}
if (v.x < min_x || v.x > max_x || v.y < min_y || v.y > max_y)
return -1;
 
max_x -= min_x; max_x *= 2;
max_y -= min_y; max_y *= 2;
max_x += max_y;
 
vec e;
while (1) {
crosses = 0;
/* pick a rand point far enough to be outside polygon */
e.x = v.x + (1 + rand() / (RAND_MAX + 1.)) * max_x;
e.y = v.y + (1 + rand() / (RAND_MAX + 1.)) * max_x;
 
for (i = 0; i < p->n; i++) {
k = (i + 1) % p->n;
intersectResult = intersect(v, e, p->v[i], p->v[k], tol, 0);
 
/* picked a bad point, ray got too close to vertex.
re-pick */
if (!intersectResult) break;
 
if (intersectResult == 1) crosses++;
}
if (i == p->n) break;
}
return (crosses & 1) ? 1 : -1;
}
 
int main()
{
vec vsq[] = { {0,0}, {10,0}, {10,10}, {0,10},
int cross = 0, i;
{2.5,2.5}, {7.5,0.1}, {7.5,7.5}, {2.5,7.5}};
for(i=0; poly->edges[i] != -1 ; i+=2) {
if ( hseg_intersect_seg(pt,
&poly->vertices[ poly->edges[i] ],
&poly->vertices[ poly->edges[i+1] ]) )
cross++;
}
return cross%2 != 0;
}</lang>
 
polygon_t sq = { 4, vsq }, /* outer square */
Testing:
sq_hole = { 8, vsq }; /* outer and inner square, ie hole */
 
vec c = { 10, 5 }; /* on edge */
<lang c>#define MAKE_TEST(S) do { \
vec d = { 5, 5 };
printf("point (%.5f,%.5f) is ", test_points[i].x, test_points[i].y); \
 
if ( point_is_inside(&S, &test_points[i]) ) \
printf("%d\n", inside(c, &sq, 1e-10));
printf("INSIDE " #S "\n"); \
printf("%d\n", inside(c, &sq_hole, 1e-10));
else \
 
printf("OUTSIDE " #S "\n"); \
printf("%d\n", inside(d, &sq, 1e-10)); /* in */
} while(0);
printf("%d\n", inside(d, &sq_hole, 1e-10)); /* out (in the hole) */
 
return 0;
}</syntaxhighlight>
 
 
 
=={{header|C#}}==
{{trans|Java}}
<syntaxhighlight lang="C#">
using System;
 
class RayCasting {
 
static bool Intersects(int[] A, int[] B, double[] P) {
if (A[1] > B[1])
return Intersects(B, A, P);
 
if (P[1] == A[1] || P[1] == B[1])
P[1] += 0.0001;
 
if (P[1] > B[1] || P[1] < A[1] || P[0] >= Math.Max(A[0], B[0]))
return false;
 
if (P[0] < Math.Min(A[0], B[0]))
return true;
 
double red = (P[1] - A[1]) / (P[0] - A[0]);
double blue = (B[1] - A[1]) / (B[0] - A[0]);
return red >= blue;
}
 
static bool Contains(int[][] shape, double[] pnt) {
bool inside = false;
int len = shape.Length;
for (int i = 0; i < len; i++) {
if (Intersects(shape[i], shape[(i + 1) % len], pnt))
inside = !inside;
}
return inside;
}
 
public static void Main(string[] args) {
double[][] testPoints = new double[][] {
new double[] { 10, 10 }, new double[] { 10, 16 }, new double[] { -20, 10 },
new double[] { 0, 10 }, new double[] { 20, 10 }, new double[] { 16, 10 },
new double[] { 20, 20 }
};
 
foreach (int[][] shape in shapes) {
foreach (double[] pnt in testPoints)
Console.Write($"{Contains(shape, pnt),7} ");
Console.WriteLine();
}
}
 
readonly static int[][] square = new int[][] {
new int[] { 0, 0 }, new int[] { 20, 0 }, new int[] { 20, 20 }, new int[] { 0, 20 }
};
 
readonly static int[][] squareHole = new int[][] {
new int[] { 0, 0 }, new int[] { 20, 0 }, new int[] { 20, 20 }, new int[] { 0, 20 },
new int[] { 5, 5 }, new int[] { 15, 5 }, new int[] { 15, 15 }, new int[] { 5, 15 }
};
 
readonly static int[][] strange = new int[][] {
new int[] { 0, 0 }, new int[] { 5, 5 }, new int[] { 0, 20 }, new int[] { 5, 15 },
new int[] { 15, 15 }, new int[] { 20, 20 }, new int[] { 20, 0 }
};
 
readonly static int[][] hexagon = new int[][] {
new int[] { 6, 0 }, new int[] { 14, 0 }, new int[] { 20, 10 }, new int[] { 14, 20 },
new int[] { 6, 20 }, new int[] { 0, 10 }
};
 
readonly static int[][][] shapes = new int[][][] { square, squareHole, strange, hexagon };
}
</syntaxhighlight>
{{out}}
<pre>
True True False True False True False
False True False False False True False
True False False False False True False
True True False False False True False
 
</pre>
 
=={{header|C++}}==
{{works with|C++|11}}
{{trans|D}}
<syntaxhighlight lang="cpp">#include <algorithm>
#include <cstdlib>
#include <iomanip>
#include <iostream>
#include <limits>
 
using namespace std;
 
const double epsilon = numeric_limits<float>().epsilon();
const numeric_limits<double> DOUBLE;
const double MIN = DOUBLE.min();
const double MAX = DOUBLE.max();
 
struct Point { const double x, y; };
 
struct Edge {
const Point a, b;
 
bool operator()(const Point& p) const
{
if (a.y > b.y) return Edge{ b, a }(p);
if (p.y == a.y || p.y == b.y) return operator()({ p.x, p.y + epsilon });
if (p.y > b.y || p.y < a.y || p.x > max(a.x, b.x)) return false;
if (p.x < min(a.x, b.x)) return true;
auto blue = abs(a.x - p.x) > MIN ? (p.y - a.y) / (p.x - a.x) : MAX;
auto red = abs(a.x - b.x) > MIN ? (b.y - a.y) / (b.x - a.x) : MAX;
return blue >= red;
}
};
 
struct Figure {
const string name;
const initializer_list<Edge> edges;
 
bool contains(const Point& p) const
{
auto c = 0;
for (auto e : edges) if (e(p)) c++;
return c % 2 != 0;
}
 
template<unsigned char W = 3>
void check(const initializer_list<Point>& points, ostream& os) const
{
os << "Is point inside figure " << name << '?' << endl;
for (auto p : points)
os << " (" << setw(W) << p.x << ',' << setw(W) << p.y << "): " << boolalpha << contains(p) << endl;
os << endl;
}
};
 
int main()
{
const initializer_list<Point> points = { { 5.0, 5.0}, {5.0, 8.0}, {-10.0, 5.0}, {0.0, 5.0}, {10.0, 5.0}, {8.0, 5.0}, {10.0, 10.0} };
point_t test_points[] = { {5,5}, {5,8}, {2,2},
const Figure square = { "Square",
{0,0}, {10,10}, {2.5,2.5},
{ {{0.010,5 0.0}, {210.20,7 0.40}}, {{10.0,5 0.0}, {10.0,5 10.0}}, {-4{10.0, 10.0}, {0.0, 10.0}}, {{0.0, 10.0}, {0.0, 0.0}} };
int i };
for(i=0; i < sizeof(test_points)/sizeof(point_t); i++) {
MAKE_TEST(square);
MAKE_TEST(squarehole);
MAKE_TEST(strange);
MAKE_TEST(esa);
printf("\n");
}
 
const Figure square_hole = { "Square hole",
return EXIT_SUCCESS;
{ {{0.0, 0.0}, {10.0, 0.0}}, {{10.0, 0.0}, {10.0, 10.0}}, {{10.0, 10.0}, {0.0, 10.0}}, {{0.0, 10.0}, {0.0, 0.0}},
}</lang>
{{2.5, 2.5}, {7.5, 2.5}}, {{7.5, 2.5}, {7.5, 7.5}}, {{7.5, 7.5}, {2.5, 7.5}}, {{2.5, 7.5}, {2.5, 2.5}}
}
};
 
const Figure strange = { "Strange",
The test's output reveals the meaning of <cite>coherent results</cite>: a point on the leftmost vertical side of the square (coordinate 0,5) is considered outside; while a point on the rightmost vertical side of the square (coordinate 10,5) is considered inside, but on the top-right vertex (coordinate 10,10), it is considered outside again.
{ {{0.0, 0.0}, {2.5, 2.5}}, {{2.5, 2.5}, {0.0, 10.0}}, {{0.0, 10.0}, {2.5, 7.5}}, {{2.5, 7.5}, {7.5, 7.5}},
{{7.5, 7.5}, {10.0, 10.0}}, {{10.0, 10.0}, {10.0, 0.0}}, {{10.0, 0}, {2.5, 2.5}}
}
};
 
const Figure exagon = { "Exagon",
=={{header|Common Lisp}}==
{ {{3.0, 0.0}, {7.0, 0.0}}, {{7.0, 0.0}, {10.0, 5.0}}, {{10.0, 5.0}, {7.0, 10.0}}, {{7.0, 10.0}, {3.0, 10.0}},
{{3.0, 10.0}, {0.0, 5.0}}, {{0.0, 5.0}, {3.0, 0.0}}
}
};
 
for(auto f : {square, square_hole, strange, exagon})
Points are represented as cons cells whose car is an x value and whose cdr is a y value. A line segment is a cons cell of two points. A polygon is a list of line segments.
f.check(points, cout);
 
return EXIT_SUCCESS;
<lang lisp>(defun point-in-polygon (point polygon)
}</syntaxhighlight>
{{output}}
As D.
 
=={{header|CoffeeScript}}==
Takes a polygon as a list of points joining segments, and creates segments between them.
<syntaxhighlight lang="coffeescript"> Point = (@x,@y) ->
 
pointInPoly = (point,poly) ->
segments = for pointA, index in poly
pointB = poly[(index + 1) % poly.length]
[pointA,pointB]
intesected = (segment for segment in segments when rayIntesectsSegment(point,segment))
intesected.length % 2 != 0
 
rayIntesectsSegment = (p,segment) ->
[p1,p2] = segment
[a,b] = if p1.y < p2.y
[p1,p2]
else
[p2,p1]
if p.y == b.y || p.y == a.y
p.y += Number.MIN_VALUE
 
if p.y > b.y || p.y < a.y
false
else if p.x > a.x && p.x > b.x
false
else if p.x < a.x && p.x < b.x
true
else
mAB = (b.y - a.y) / (b.x - a.x)
mAP = (p.y - a.y) / (p.x - a.x)
mAP > mAB</syntaxhighlight>
 
=={{header|Common Lisp}}==
Points are represented as cons cells whose car is an x value and whose cdr is a y value. A line segment is a cons cell of two points. A polygon is a list of line segments.
<syntaxhighlight lang="lisp">(defun point-in-polygon (point polygon)
(do ((in-p nil)) ((endp polygon) in-p)
(when (ray-intersects-segment point (pop polygon))
Line 245 ⟶ 1,297:
((null m-blue) t)
((null m-red) nil)
(t (>= m-blue m-red)))))))))</langsyntaxhighlight>
 
Testing code
<syntaxhighlight lang="lisp">(defparameter *points*
 
<lang lisp>(defparameter *points*
#((0 . 0) (10 . 0) (10 . 10) (0 . 10)
(2.5 . 2.5) (7.5 . 2.5) (7.5 . 7.5) (2.5 . 7.5)
Line 283 ⟶ 1,334:
do (format t "~&~w ~:[outside~;inside ~]."
test-point
(point-in-polygon test-point polygon)))))</langsyntaxhighlight>
 
=={{header|D}}==
<syntaxhighlight lang="d">import std.stdio, std.math, std.algorithm;
 
immutable struct Point { double x, y; }
immutable struct Edge { Point a, b; }
immutable struct Figure {
string name;
Edge[] edges;
}
 
bool contains(in Figure poly, in Point p) pure nothrow @safe @nogc {
static bool raySegI(in Point p, in Edge edge)
pure nothrow @safe @nogc {
enum double epsilon = 0.00001;
with (edge) {
if (a.y > b.y)
//swap(a, b); // if edge is mutable
return raySegI(p, Edge(b, a));
if (p.y == a.y || p.y == b.y)
//p.y += epsilon; // if p is mutable
return raySegI(Point(p.x, p.y + epsilon), edge);
if (p.y > b.y || p.y < a.y || p.x > max(a.x, b.x))
return false;
if (p.x < min(a.x, b.x))
return true;
immutable blue = (abs(a.x - p.x) > double.min_normal) ?
((p.y - a.y) / (p.x - a.x)) :
double.max;
immutable red = (abs(a.x - b.x) > double.min_normal) ?
((b.y - a.y) / (b.x - a.x)) :
double.max;
return blue >= red;
}
}
 
return poly.edges.count!(e => raySegI(p, e)) % 2;
}
 
void main() {
immutable Figure[] polys = [
{"Square", [
{{ 0.0, 0.0}, {10.0, 0.0}}, {{10.0, 0.0}, {10.0, 10.0}},
{{10.0, 10.0}, { 0.0, 10.0}}, {{ 0.0, 10.0}, { 0.0, 0.0}}]},
{"Square hole", [
{{ 0.0, 0.0}, {10.0, 0.0}}, {{10.0, 0.0}, {10.0, 10.0}},
{{10.0, 10.0}, { 0.0, 10.0}}, {{ 0.0, 10.0}, { 0.0, 0.0}},
{{ 2.5, 2.5}, { 7.5, 2.5}}, {{ 7.5, 2.5}, { 7.5, 7.5}},
{{ 7.5, 7.5}, { 2.5, 7.5}}, {{ 2.5, 7.5}, { 2.5, 2.5}}]},
{"Strange", [
{{ 0.0, 0.0}, { 2.5, 2.5}}, {{ 2.5, 2.5}, { 0.0, 10.0}},
{{ 0.0, 10.0}, { 2.5, 7.5}}, {{ 2.5, 7.5}, { 7.5, 7.5}},
{{ 7.5, 7.5}, {10.0, 10.0}}, {{10.0, 10.0}, {10.0, 0.0}},
{{10.0, 0}, { 2.5, 2.5}}]},
{"Exagon", [
{{ 3.0, 0.0}, { 7.0, 0.0}}, {{ 7.0, 0.0}, {10.0, 5.0}},
{{10.0, 5.0}, { 7.0, 10.0}}, {{ 7.0, 10.0}, { 3.0, 10.0}},
{{ 3.0, 10.0}, { 0.0, 5.0}}, {{ 0.0, 5.0}, { 3.0, 0.0}}]}
];
 
immutable Point[] testPoints = [{ 5, 5}, {5, 8}, {-10, 5}, {0, 5},
{10, 5}, {8, 5}, { 10, 10}];
 
foreach (immutable poly; polys) {
writefln(`Is point inside figure "%s"?`, poly.name);
foreach (immutable p; testPoints)
writefln(" (%3s, %2s): %s", p.x, p.y, contains(poly, p));
writeln;
}
}</syntaxhighlight>
{{out}}
<pre>Is point inside figure "Square"?
( 5, 5): true
( 5, 8): true
(-10, 5): false
( 0, 5): false
( 10, 5): true
( 8, 5): true
( 10, 10): false
 
Is point inside figure "Square hole"?
( 5, 5): false
( 5, 8): true
(-10, 5): false
( 0, 5): false
( 10, 5): true
( 8, 5): true
( 10, 10): false
 
Is point inside figure "Strange"?
( 5, 5): true
( 5, 8): false
(-10, 5): false
( 0, 5): false
( 10, 5): true
( 8, 5): true
( 10, 10): false
 
Is point inside figure "Exagon"?
( 5, 5): true
( 5, 8): true
(-10, 5): false
( 0, 5): false
( 10, 5): true
( 8, 5): true
( 10, 10): false</pre>
 
=={{header|Factor}}==
To test whether a ray intersects a line, we test that the starting point is between the endpoints in y value, and that it is to the left of the point on the segment with the same y value. Note that this implementation does not support polygons with horizontal edges.
<syntaxhighlight lang="factor">USING: kernel prettyprint sequences arrays math math.vectors ;
IN: raycasting
 
: between ( a b x -- ? ) [ last ] tri@ [ < ] curry bi@ xor ;
 
: lincomb ( a b x -- w )
3dup [ last ] tri@
[ - ] curry bi@
[ drop ] 2dip
neg 2dup + [ / ] curry bi@
[ [ v*n ] curry ] bi@ bi* v+ ;
: leftof ( a b x -- ? ) dup [ lincomb ] dip [ first ] bi@ > ;
 
: ray ( a b x -- ? ) [ between ] [ leftof ] 3bi and ;
 
: raycast ( poly x -- ? )
[ dup first suffix [ rest-slice ] [ but-last-slice ] bi ] dip
[ ray ] curry 2map
f [ xor ] reduce ;</syntaxhighlight>
Usage:
<syntaxhighlight lang="factor">( scratchpad ) CONSTANT: square { { -2 -1 } { 1 -2 } { 2 1 } { -1 2 } }
( scratchpad ) square { 0 0 } raycast .
t
( scratchpad ) square { 5 5 } raycast .
f
( scratchpad ) square { 2 0 } raycast .
f</syntaxhighlight>
 
=={{header|Fortran}}==
{{works with|Fortran|95 and later}}
 
The following code uses the <tt>Points_Module</tt> defined [[Closest pair problem#Fortran|here]].
 
This module ''defines'' "polygons".
<syntaxhighlight lang="fortran">module Polygons
 
<lang fortran>module Polygons
use Points_Module
implicit none
Line 326 ⟶ 1,511:
end subroutine free_polygon
 
end module Polygons</langsyntaxhighlight>
 
The ray casting algorithm module:
<syntaxhighlight lang="fortran">module Ray_Casting_Algo
 
<lang fortran>module Ray_Casting_Algo
use Polygons
implicit none
Line 406 ⟶ 1,590:
end function point_is_inside
 
end module Ray_Casting_Algo</langsyntaxhighlight>
 
'''Testing'''
<syntaxhighlight lang="fortran">program Pointpoly
 
<lang fortran>program Pointpoly
use Points_Module
use Ray_Casting_Algo
Line 432 ⟶ 1,615:
polys(4) = create_polygon(pts, (/ 11,12, 12,10, 10,13, 13,14, 14,9, 9,11 /) )
 
names = (/ "square", "square hole", "strange", "exagonhexagon" /)
 
p = (/ point(5,5), point(5, 8), point(-10, 5), point(0,5), point(10,5), &
Line 449 ⟶ 1,632:
end do
 
end program Pointpoly</langsyntaxhighlight>
 
=={{header|FreeBASIC}}==
Inpolygon by Winding number method
<syntaxhighlight lang="freebasic">Type Point
As Single x,y
End Type
 
Function inpolygon(p1() As Point,p2 As Point) As Integer
#Macro isleft2(L,p)
-Sgn( (L(1).x-L(2).x)*(p.y-L(2).y) - (p.x-L(2).x)*(L(1).y-L(2).y))
#EndMacro
Dim As Integer index,nextindex
Dim k As Integer=UBound(p1)+1
Dim send (1 To 2) As Point
Dim wn As Integer=0
For n As Integer=1 To UBound(p1)
index=n Mod k:nextindex=(n+1) Mod k
If nextindex=0 Then nextindex=1
send(1).x=p1(index).x:send(2).x=p1(nextindex).x
send(1).y=p1(index).y:send(2).y=p1(nextindex).y
If p1(index).y<=p2.y Then
If p1(nextindex).y>p2.y Then
If isleft2(send,p2)>=0 Then '=
wn=wn+1
End If
End If
Else
If p1(nextindex).y<=p2.y Then
If isleft2(send,p2)<=0 Then'=
wn=wn-1
End If
End If
End If
Next n
Return wn
End Function
 
 
Dim As Point square(1 To 4) ={(0,0),(10,0),(10,10),(0,10)}
 
Dim As Point hole(1 To 4) ={(2.5,2.5),(7.5,2.5),(7.5,7.5),(2.5,7.5)}
 
Dim As Point strange(1 To 8) ={(0,0),(2.5,2.5),(0,10),(2.5,7.5),_
(7.5,7.5),(10,10),(10,0),(2.5,2.5)}
 
Dim As Point exagon(1 To 6) ={(3,0),(7,0),(10,5),(7,10),(3,10),(0,5)}
 
'printouts
For z As Integer=1 To 4
Select Case z
Case 1: Print "squared"
Print "(5,5) " ;Tab(12);
If inpolygon(square(),Type<Point>(5,5)) Then Print "in" Else Print "out"
Print "(5,8) " ;Tab(12);
If inpolygon(square(),Type<Point>(5,8)) Then Print "in" Else Print "out"
Print "(-10,5) " ;Tab(12);
If inpolygon(square(),Type<Point>(-10,5)) Then Print "in" Else Print "out"
Print "(0,5) " ;Tab(12);
If inpolygon(square(),Type<Point>(0,5)) Then Print "in" Else Print "out"
Print "(10,5) " ;Tab(12);
If inpolygon(square(),Type<Point>(10,5)) Then Print "in" Else Print "out"
Print "(8,5) " ;Tab(12);
If inpolygon(square(),Type<Point>(8,5)) Then Print "in" Else Print "out"
Print "(10,10) " ;Tab(12);
If inpolygon(square(),Type<Point>(10,10)) Then Print "in" Else Print "out"
Print
Case 2:Print "squared hole"
Print "(5,5) " ;Tab(12);
If Not inpolygon(hole(),Type<Point>(5,5)) And inpolygon(square(),Type<Point>(5,5)) Then Print "in" Else Print "out"
Print "(5,8) " ;Tab(12);
If Not inpolygon(hole(),Type<Point>(5,8)) And inpolygon(square(),Type<Point>(5,8))Then Print "in" Else Print "out"
Print "(-10,5) " ;Tab(12);
If Not inpolygon(hole(),Type<Point>(-10,5))And inpolygon(square(),Type<Point>(-10,5)) Then Print "in" Else Print "out"
Print "(0,5) " ;Tab(12);
If Not inpolygon(hole(),Type<Point>(0,5))And inpolygon(square(),Type<Point>(0,5)) Then Print "in" Else Print "out"
Print "(10,5) " ;Tab(12);
If Not inpolygon(hole(),Type<Point>(10,5))And inpolygon(square(),Type<Point>(10,5)) Then Print "in" Else Print "out"
Print "(8,5) " ;Tab(12);
If Not inpolygon(hole(),Type<Point>(8,5))And inpolygon(square(),Type<Point>(8,5)) Then Print "in" Else Print "out"
Print "(10,10) " ;Tab(12);
If Not inpolygon(hole(),Type<Point>(10,10))And inpolygon(square(),Type<Point>(10,10)) Then Print "in" Else Print "out"
Print
Case 3:Print "strange"
Print "(5,5) " ;Tab(12);
If inpolygon(strange(),Type<Point>(5,5)) Then Print "in" Else Print "out"
Print "(5,8) " ;Tab(12);
If inpolygon(strange(),Type<Point>(5,8)) Then Print "in" Else Print "out"
Print "(-10,5) " ;Tab(12);
If inpolygon(strange(),Type<Point>(-10,5)) Then Print "in" Else Print "out"
Print "(0,5) " ;Tab(12);
If inpolygon(strange(),Type<Point>(0,5)) Then Print "in" Else Print "out"
Print "(10,5) " ;Tab(12);
If inpolygon(strange(),Type<Point>(10,5)) Then Print "in" Else Print "out"
Print "(8,5) " ;Tab(12);
If inpolygon(strange(),Type<Point>(8,5)) Then Print "in" Else Print "out"
Print "(10,10) " ;Tab(12);
If inpolygon(strange(),Type<Point>(10,10)) Then Print "in" Else Print "out"
Print
Case 4:Print "exagon"
Print "(5,5) " ;Tab(12);
If inpolygon(exagon(),Type<Point>(5,5)) Then Print "in" Else Print "out"
Print "(5,8) " ;Tab(12);
If inpolygon(exagon(),Type<Point>(5,8)) Then Print "in" Else Print "out"
Print "(-10,5) " ;Tab(12);
If inpolygon(exagon(),Type<Point>(-10,5)) Then Print "in" Else Print "out"
Print "(0,5) " ;Tab(12);
If inpolygon(exagon(),Type<Point>(0,5)) Then Print "in" Else Print "out"
Print "(10,5) " ;Tab(12);
If inpolygon(exagon(),Type<Point>(10,5)) Then Print "in" Else Print "out"
Print "(8,5) " ;Tab(12);
If inpolygon(exagon(),Type<Point>(8,5)) Then Print "in" Else Print "out"
Print "(10,10) " ;Tab(12);
If inpolygon(exagon(),Type<Point>(10,10)) Then Print "in" Else Print "out"
Print
End Select
Next z
Sleep</syntaxhighlight>
Output:
<pre>squared
(5,5) in
(5,8) in
(-10,5) out
(0,5) out
(10,5) in
(8,5) in
(10,10) out
 
squared hole
(5,5) out
(5,8) in
(-10,5) out
(0,5) out
(10,5) in
(8,5) in
(10,10) out
 
strange
(5,5) in
(5,8) out
(-10,5) out
(0,5) out
(10,5) in
(8,5) in
(10,10) out
 
exagon
(5,5) in
(5,8) in
(-10,5) out
(0,5) out
(10,5) in
(8,5) in
(10,10) out</pre>
 
=={{header|Go}}==
'''Segment solution, task algorithm'''
 
The first solution given here follows the model of most other solutions on the page in defining a polygon as a list of segments. Unfortunately this representation does not require that the polygon is ''closed''. Input to the ray-casting algorithm, as noted in the WP article though, is specified to be a closed polygon. The "strange" shape defined here is not a closed polygon and so gives incorrect results against some points. (Graphically it may appear closed but mathematically it needs an additional segment returning to the starting point.)
<syntaxhighlight lang="go">package main
 
import (
"fmt"
"math"
)
 
type xy struct {
x, y float64
}
 
type seg struct {
p1, p2 xy
}
 
type poly struct {
name string
sides []seg
}
 
func inside(pt xy, pg poly) (i bool) {
for _, side := range pg.sides {
if rayIntersectsSegment(pt, side) {
i = !i
}
}
return
}
 
func rayIntersectsSegment(p xy, s seg) bool {
var a, b xy
if s.p1.y < s.p2.y {
a, b = s.p1, s.p2
} else {
a, b = s.p2, s.p1
}
for p.y == a.y || p.y == b.y {
p.y = math.Nextafter(p.y, math.Inf(1))
}
if p.y < a.y || p.y > b.y {
return false
}
if a.x > b.x {
if p.x > a.x {
return false
}
if p.x < b.x {
return true
}
} else {
if p.x > b.x {
return false
}
if p.x < a.x {
return true
}
}
return (p.y-a.y)/(p.x-a.x) >= (b.y-a.y)/(b.x-a.x)
}
 
var (
p1 = xy{0, 0}
p2 = xy{10, 0}
p3 = xy{10, 10}
p4 = xy{0, 10}
p5 = xy{2.5, 2.5}
p6 = xy{7.5, 2.5}
p7 = xy{7.5, 7.5}
p8 = xy{2.5, 7.5}
p9 = xy{0, 5}
p10 = xy{10, 5}
p11 = xy{3, 0}
p12 = xy{7, 0}
p13 = xy{7, 10}
p14 = xy{3, 10}
)
 
var tpg = []poly{
{"square", []seg{{p1, p2}, {p2, p3}, {p3, p4}, {p4, p1}}},
{"square hole", []seg{{p1, p2}, {p2, p3}, {p3, p4}, {p4, p1},
{p5, p6}, {p6, p7}, {p7, p8}, {p8, p5}}},
{"strange", []seg{{p1, p5},
{p5, p4}, {p4, p8}, {p8, p7}, {p7, p3}, {p3, p2}, {p2, p5}}},
{"exagon", []seg{{p11, p12}, {p12, p10}, {p10, p13},
{p13, p14}, {p14, p9}, {p9, p11}}},
}
 
var tpt = []xy{
// test points common in other solutions on this page
{5, 5}, {5, 8}, {-10, 5}, {0, 5}, {10, 5}, {8, 5}, {10, 10},
// test points that show the problem with "strange"
{1, 2}, {2, 1},
}
 
func main() {
for _, pg := range tpg {
fmt.Printf("%s:\n", pg.name)
for _, pt := range tpt {
fmt.Println(pt, inside(pt, pg))
}
}
}</syntaxhighlight>
{{out}}
<pre>
square:
{5 5} true
{5 8} true
{-10 5} false
{0 5} false
{10 5} true
{8 5} true
{10 10} false
{1 2} true
{2 1} true
square hole:
{5 5} false
{5 8} true
{-10 5} false
{0 5} false
{10 5} true
{8 5} true
{10 10} false
{1 2} true
{2 1} true
strange:
{5 5} true
{5 8} false
{-10 5} false
{0 5} false
{10 5} true
{8 5} true
{10 10} false
{1 2} true
{2 1} false
exagon:
{5 5} true
{5 8} true
{-10 5} false
{0 5} false
{10 5} true
{8 5} true
{10 10} false
{1 2} false
{2 1} false
</pre>
'''Closed polygon solution'''
 
Here input is given as a list of N vertices defining N segments, where one segment extends from each vertex to the next, and one more extends from the last vertex to the first. In the case of the "strange" shape, this mathematically closes the polygon and allows the program to give correct results.
<syntaxhighlight lang="go">package main
 
import (
"math"
"fmt"
)
 
type xy struct {
x, y float64
}
 
type closedPoly struct {
name string
vert []xy
}
 
func inside(pt xy, pg closedPoly) bool {
if len(pg.vert) < 3 {
return false
}
in := rayIntersectsSegment(pt, pg.vert[len(pg.vert)-1], pg.vert[0])
for i := 1; i < len(pg.vert); i++ {
if rayIntersectsSegment(pt, pg.vert[i-1], pg.vert[i]) {
in = !in
}
}
return in
}
 
func rayIntersectsSegment(p, a, b xy) bool {
if a.y > b.y {
a, b = b, a
}
for p.y == a.y || p.y == b.y {
p.y = math.Nextafter(p.y, math.Inf(1))
}
if p.y < a.y || p.y > b.y {
return false
}
if a.x > b.x {
if p.x > a.x {
return false
}
if p.x < b.x {
return true
}
} else {
if p.x > b.x {
return false
}
if p.x < a.x {
return true
}
}
return (p.y-a.y)/(p.x-a.x) >= (b.y-a.y)/(b.x-a.x)
}
 
var tpg = []closedPoly{
{"square", []xy{{0, 0}, {10, 0}, {10, 10}, {0, 10}}},
{"square hole", []xy{{0, 0}, {10, 0}, {10, 10}, {0, 10}, {0, 0},
{2.5, 2.5}, {7.5, 2.5}, {7.5, 7.5}, {2.5, 7.5}, {2.5, 2.5}}},
{"strange", []xy{{0, 0}, {2.5, 2.5}, {0, 10}, {2.5, 7.5}, {7.5, 7.5},
{10, 10}, {10, 0}, {2.5, 2.5}}},
{"exagon", []xy{{3, 0}, {7, 0}, {10, 5}, {7, 10}, {3, 10}, {0, 5}}},
}
 
var tpt = []xy{{1, 2}, {2, 1}}
 
func main() {
for _, pg := range tpg {
fmt.Printf("%s:\n", pg.name)
for _, pt := range tpt {
fmt.Println(pt, inside(pt, pg))
}
}
}</syntaxhighlight>
{{out}}
<pre>
square:
{1 2} true
{2 1} true
square hole:
{1 2} true
{2 1} true
strange:
{1 2} false
{2 1} false
exagon:
{1 2} false
{2 1} false
</pre>
'''PNPoly algorithm'''
 
This solution replaces the <code>rayIntersectsSegment</code> function above with the expression from the popular PNPoly algorithm described at https://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html. The expression is not only simpler but more accurate.
 
This solution is preferred over the two above.
<syntaxhighlight lang="text">package main
 
import "fmt"
 
type xy struct {
x, y float64
}
 
type closedPoly struct {
name string
vert []xy
}
 
func inside(pt xy, pg closedPoly) bool {
if len(pg.vert) < 3 {
return false
}
in := rayIntersectsSegment(pt, pg.vert[len(pg.vert)-1], pg.vert[0])
for i := 1; i < len(pg.vert); i++ {
if rayIntersectsSegment(pt, pg.vert[i-1], pg.vert[i]) {
in = !in
}
}
return in
}
 
func rayIntersectsSegment(p, a, b xy) bool {
return (a.y > p.y) != (b.y > p.y) &&
p.x < (b.x-a.x)*(p.y-a.y)/(b.y-a.y)+a.x
}
 
var tpg = []closedPoly{
{"square", []xy{{0, 0}, {10, 0}, {10, 10}, {0, 10}}},
{"square hole", []xy{{0, 0}, {10, 0}, {10, 10}, {0, 10}, {0, 0},
{2.5, 2.5}, {7.5, 2.5}, {7.5, 7.5}, {2.5, 7.5}, {2.5, 2.5}}},
{"strange", []xy{{0, 0}, {2.5, 2.5}, {0, 10}, {2.5, 7.5}, {7.5, 7.5},
{10, 10}, {10, 0}, {2.5, 2.5}}},
{"exagon", []xy{{3, 0}, {7, 0}, {10, 5}, {7, 10}, {3, 10}, {0, 5}}},
}
 
var tpt = []xy{{1, 2}, {2, 1}}
 
func main() {
for _, pg := range tpg {
fmt.Printf("%s:\n", pg.name)
for _, pt := range tpt {
fmt.Println(pt, inside(pt, pg))
}
}
}</syntaxhighlight>
 
=={{header|Haskell}}==
<langsyntaxhighlight lang="haskell">import Data.Ratio
 
type Point = (Rational, Rational)
Line 499 ⟶ 2,135:
(py /= by || ay < py)
((ax, ay), (bx, by)) = side
line = carrier side</langsyntaxhighlight>
 
=={{header|J}}==
<langsyntaxhighlight lang="j">NB.*crossPnP v point in closed polygon, crossing number
NB. bool=. points crossPnP polygon
crossPnP=: 4 : 0"2
Line 510 ⟶ 2,146:
p2=. (x0-/X) < (x0-x1) * (y0-/Y) % (y0 - y1)
2|+/ p1*.p2
)</langsyntaxhighlight>
 
Sample data:
<langsyntaxhighlight lang="j">SQUAREV=: 0 0 , 10 0 , 10 10 ,: 0 10
SQUAREV=: SQUAREV, 2.5 2.5 , 7.5 0.1 , 7.5 7.5 ,: 2.5 7.5
 
Line 523 ⟶ 2,159:
STRANGE=: (0 4,4 3,3 7,7 6,6 2,2 1,1 5,:5 0) , .{ SQUAREV
 
POINTS=: 5 5,5 8,2 2,0 0,10 10,2.5 2.5,0.01 5,2.2 7.4,0 5,10 5,:_4 10</langsyntaxhighlight>
 
Testing:
<langsyntaxhighlight lang="j"> (<POINTS) crossPnP every ESA;SQUARE;SQUAREHOLE;STRANGE
1 1 1 0 0 1 1 1 0 1 0
1 1 1 0 0 1 1 1 0 1 0
0 1 1 0 0 1 1 1 0 1 0
1 0 0 0 0 0 0 1 0 1 0</langsyntaxhighlight>
 
=={{header|Java}}==
<syntaxhighlight lang="java">import static java.lang.Math.*;
 
public class RayCasting {
 
static boolean intersects(int[] A, int[] B, double[] P) {
if (A[1] > B[1])
return intersects(B, A, P);
 
if (P[1] == A[1] || P[1] == B[1])
P[1] += 0.0001;
 
if (P[1] > B[1] || P[1] < A[1] || P[0] >= max(A[0], B[0]))
return false;
 
if (P[0] < min(A[0], B[0]))
return true;
 
double red = (P[1] - A[1]) / (double) (P[0] - A[0]);
double blue = (B[1] - A[1]) / (double) (B[0] - A[0]);
return red >= blue;
}
 
static boolean contains(int[][] shape, double[] pnt) {
boolean inside = false;
int len = shape.length;
for (int i = 0; i < len; i++) {
if (intersects(shape[i], shape[(i + 1) % len], pnt))
inside = !inside;
}
return inside;
}
 
public static void main(String[] a) {
double[][] testPoints = {{10, 10}, {10, 16}, {-20, 10}, {0, 10},
{20, 10}, {16, 10}, {20, 20}};
 
for (int[][] shape : shapes) {
for (double[] pnt : testPoints)
System.out.printf("%7s ", contains(shape, pnt));
System.out.println();
}
}
 
final static int[][] square = {{0, 0}, {20, 0}, {20, 20}, {0, 20}};
 
final static int[][] squareHole = {{0, 0}, {20, 0}, {20, 20}, {0, 20},
{5, 5}, {15, 5}, {15, 15}, {5, 15}};
 
final static int[][] strange = {{0, 0}, {5, 5}, {0, 20}, {5, 15}, {15, 15},
{20, 20}, {20, 0}};
 
final static int[][] hexagon = {{6, 0}, {14, 0}, {20, 10}, {14, 20},
{6, 20}, {0, 10}};
 
final static int[][][] shapes = {square, squareHole, strange, hexagon};
}</syntaxhighlight>
 
<pre>
true true false true false true false
false true false false false true false
true false false false false true false
true true false false false true false
</pre>
 
=={{header|Javascript}}==
<syntaxhighlight lang="javascript">
/**
* @return {boolean} true if (lng, lat) is in bounds
*/
function contains(bounds, lat, lng) {
//https://rosettacode.org/wiki/Ray-casting_algorithm
var count = 0;
for (var b = 0; b < bounds.length; b++) {
var vertex1 = bounds[b];
var vertex2 = bounds[(b + 1) % bounds.length];
if (west(vertex1, vertex2, lng, lat))
++count;
}
return count % 2;
 
/**
* @return {boolean} true if (x,y) is west of the line segment connecting A and B
*/
function west(A, B, x, y) {
if (A.y <= B.y) {
if (y <= A.y || y > B.y ||
x >= A.x && x >= B.x) {
return false;
} else if (x < A.x && x < B.x) {
return true;
} else {
return (y - A.y) / (x - A.x) > (B.y - A.y) / (B.x - A.x);
}
} else {
return west(B, A, x, y);
}
}
}
 
var square = {name: 'square', bounds: [{x: 0, y: 0}, {x: 20, y: 0}, {x: 20, y: 20}, {x: 0, y: 20}]};
var squareHole = {
name: 'squareHole',
bounds: [{x: 0, y: 0}, {x: 20, y: 0}, {x: 20, y: 20}, {x: 0, y: 20}, {x: 5, y: 5}, {x: 15, y: 5}, {x: 15, y: 15}, {x: 5, y: 15}]
};
var strange = {
name: 'strange',
bounds: [{x: 0, y: 0}, {x: 5, y: 5}, {x: 0, y: 20}, {x: 5, y: 15}, {x: 15, y: 15}, {x: 20, y: 20}, {x: 20, y: 0}]
};
var hexagon = {
name: 'hexagon',
bounds: [{x: 6, y: 0}, {x: 14, y: 0}, {x: 20, y: 10}, {x: 14, y: 20}, {x: 6, y: 20}, {x: 0, y: 10}]
};
 
var shapes = [square, squareHole, strange, hexagon];
var testPoints = [{lng: 10, lat: 10}, {lng: 10, lat: 16}, {lng: -20, lat: 10},
{lng: 0, lat: 10}, {lng: 20, lat: 10}, {lng: 16, lat: 10}, {lng: 20, lat: 20}];
 
for (var s = 0; s < shapes.length; s++) {
var shape = shapes[s];
for (var tp = 0; tp < testPoints.length; tp++) {
var testPoint = testPoints[tp];
console.log(JSON.stringify(testPoint) + '\tin ' + shape.name + '\t' + contains(shape.bounds, testPoint.lat, testPoint.lng));
}
}
</syntaxhighlight>
 
=={{header|Julia}}==
{{trans|Python}}
 
'''Module''':
<syntaxhighlight lang="julia">module RayCastings
 
export Point
 
struct Point{T}
x::T
y::T
end
Base.show(io::IO, p::Point) = print(io, "($(p.x), $(p.y))")
 
const Edge = Tuple{Point{T}, Point{T}} where T
Base.show(io::IO, e::Edge) = print(io, "$(e[1]) ∘-∘ $(e[2])")
 
function rayintersectseg(p::Point{T}, edge::Edge{T}) where T
a, b = edge
if a.y > b.y
a, b = b, a
end
if p.y ∈ (a.y, b.y)
p = Point(p.x, p.y + eps(p.y))
end
 
rst = false
if (p.y > b.y || p.y < a.y) || (p.x > max(a.x, b.x))
return false
end
 
if p.x < min(a.x, b.x)
rst = true
else
mred = (b.y - a.y) / (b.x - a.x)
mblu = (p.y - a.y) / (p.x - a.x)
rst = mblu ≥ mred
end
 
return rst
end
 
isinside(poly::Vector{Tuple{Point{T}, Point{T}}}, p::Point{T}) where T =
isodd(count(edge -> rayintersectseg(p, edge), poly))
 
connect(a::Point{T}, b::Point{T}...) where T =
[(a, b) for (a, b) in zip(vcat(a, b...), vcat(b..., a))]
 
end # module RayCastings</syntaxhighlight>
 
'''Main''':
<syntaxhighlight lang="julia">using Printf
 
let A = Point(0.0, 0.0),
B = Point(0.0, 10.0),
C = Point(10.0, 10.0),
D = Point(10.0, 0.0),
E = Point(2.5, 2.5),
F = Point(2.5, 7.5),
G = Point(7.5, 7.5),
H = Point(7.5, 2.5),
I = Point(3.0, 0.0),
J = Point(7.0, 0.0),
K = Point(10.0, 5.0),
L = Point(7.0, 10.0),
M = Point(3.0, 10.0),
N = Point(0.0, 5.0),
testpts = (Point(5.0, 5.0), Point(5.0, 8.0), Point(-10.0, 5.0), Point(0.0, 5.0),
Point(10.0, 5.0), Point(8.0, 5.0), Point(10.0, 10.0))
 
square = RayCastings.connect(A, B, C, D)
square_withhole = vcat(square, RayCastings.connect(E, F, G, H))
strange = RayCastings.connect(A, E, B, F, G, C, D, E)
exagon = RayCastings.connect(I, J, K, L, M, N)
 
println("\n# TESTING WHETHER POINTS ARE WITHIN POLYGONS")
for poly in (square, square_withhole, strange, exagon)
println("\nEdges: \n - ", join(poly, "\n - "))
println("Inside/outside:")
for p in testpts
@printf(" - %-12s is %s\n", p, RayCastings.isinside(poly, p) ? "inside" : "outside")
end
end
end</syntaxhighlight>
 
{{out}}
<pre># TESTING WHETHER POINTS ARE WITHIN POLYGONS
 
Edges:
- (0.0, 0.0) ∘-∘ (0.0, 10.0)
- (0.0, 10.0) ∘-∘ (10.0, 10.0)
- (10.0, 10.0) ∘-∘ (10.0, 0.0)
- (10.0, 0.0) ∘-∘ (0.0, 0.0)
Inside/outside:
- (5.0, 5.0) is inside
- (5.0, 8.0) is inside
- (-10.0, 5.0) is outside
- (0.0, 5.0) is outside
- (10.0, 5.0) is inside
- (8.0, 5.0) is inside
- (10.0, 10.0) is outside
 
Edges:
- (0.0, 0.0) ∘-∘ (0.0, 10.0)
- (0.0, 10.0) ∘-∘ (10.0, 10.0)
- (10.0, 10.0) ∘-∘ (10.0, 0.0)
- (10.0, 0.0) ∘-∘ (0.0, 0.0)
- (2.5, 2.5) ∘-∘ (2.5, 7.5)
- (2.5, 7.5) ∘-∘ (7.5, 7.5)
- (7.5, 7.5) ∘-∘ (7.5, 2.5)
- (7.5, 2.5) ∘-∘ (2.5, 2.5)
Inside/outside:
- (5.0, 5.0) is outside
- (5.0, 8.0) is inside
- (-10.0, 5.0) is outside
- (0.0, 5.0) is outside
- (10.0, 5.0) is inside
- (8.0, 5.0) is inside
- (10.0, 10.0) is outside
 
Edges:
- (0.0, 0.0) ∘-∘ (2.5, 2.5)
- (2.5, 2.5) ∘-∘ (0.0, 10.0)
- (0.0, 10.0) ∘-∘ (2.5, 7.5)
- (2.5, 7.5) ∘-∘ (7.5, 7.5)
- (7.5, 7.5) ∘-∘ (10.0, 10.0)
- (10.0, 10.0) ∘-∘ (10.0, 0.0)
- (10.0, 0.0) ∘-∘ (2.5, 2.5)
- (2.5, 2.5) ∘-∘ (0.0, 0.0)
Inside/outside:
- (5.0, 5.0) is inside
- (5.0, 8.0) is outside
- (-10.0, 5.0) is outside
- (0.0, 5.0) is outside
- (10.0, 5.0) is inside
- (8.0, 5.0) is inside
- (10.0, 10.0) is outside
 
Edges:
- (3.0, 0.0) ∘-∘ (7.0, 0.0)
- (7.0, 0.0) ∘-∘ (10.0, 5.0)
- (10.0, 5.0) ∘-∘ (7.0, 10.0)
- (7.0, 10.0) ∘-∘ (3.0, 10.0)
- (3.0, 10.0) ∘-∘ (0.0, 5.0)
- (0.0, 5.0) ∘-∘ (3.0, 0.0)
Inside/outside:
- (5.0, 5.0) is inside
- (5.0, 8.0) is inside
- (-10.0, 5.0) is outside
- (0.0, 5.0) is outside
- (10.0, 5.0) is inside
- (8.0, 5.0) is inside
- (10.0, 10.0) is outside</pre>
 
=={{header|Kotlin}}==
{{trans|D}}
<syntaxhighlight lang="scala">import java.lang.Double.MAX_VALUE
import java.lang.Double.MIN_VALUE
import java.lang.Math.abs
 
data class Point(val x: Double, val y: Double)
 
data class Edge(val s: Point, val e: Point) {
operator fun invoke(p: Point) : Boolean = when {
s.y > e.y -> Edge(e, s).invoke(p)
p.y == s.y || p.y == e.y -> invoke(Point(p.x, p.y + epsilon))
p.y > e.y || p.y < s.y || p.x > Math.max(s.x, e.x) -> false
p.x < Math.min(s.x, e.x) -> true
else -> {
val blue = if (abs(s.x - p.x) > MIN_VALUE) (p.y - s.y) / (p.x - s.x) else MAX_VALUE
val red = if (abs(s.x - e.x) > MIN_VALUE) (e.y - s.y) / (e.x - s.x) else MAX_VALUE
blue >= red
}
}
 
val epsilon = 0.00001
}
 
class Figure(val name: String, val edges: Array<Edge>) {
operator fun contains(p: Point) = edges.count({ it(p) }) % 2 != 0
}
 
object Ray_casting {
fun check(figures : Array<Figure>, points : List<Point>) {
println("points: " + points)
figures.forEach { f ->
println("figure: " + f.name)
f.edges.forEach { println(" " + it) }
println("result: " + (points.map { it in f }))
}
}
}</syntaxhighlight>
<syntaxhighlight lang="scala">fun main(args: Array<String>) {
val figures = arrayOf(Figure("Square", arrayOf(Edge(Point(0.0, 0.0), Point(10.0, 0.0)), Edge(Point(10.0, 0.0), Point(10.0, 10.0)),
Edge(Point(10.0, 10.0), Point(0.0, 10.0)),Edge(Point(0.0, 10.0), Point(0.0, 0.0)))),
Figure("Square hole", arrayOf(Edge(Point(0.0, 0.0), Point(10.0, 0.0)), Edge(Point(10.0, 0.0), Point(10.0, 10.0)),
Edge(Point(10.0, 10.0), Point(0.0, 10.0)), Edge(Point(0.0, 10.0), Point(0.0, 0.0)), Edge(Point(2.5, 2.5), Point(7.5, 2.5)),
Edge(Point(7.5, 2.5), Point(7.5, 7.5)),Edge(Point(7.5, 7.5), Point(2.5, 7.5)), Edge(Point(2.5, 7.5), Point(2.5, 2.5)))),
Figure("Strange", arrayOf(Edge(Point(0.0, 0.0), Point(2.5, 2.5)), Edge(Point(2.5, 2.5), Point(0.0, 10.0)),
Edge(Point(0.0, 10.0), Point(2.5, 7.5)), Edge(Point(2.5, 7.5), Point(7.5, 7.5)), Edge(Point(7.5, 7.5), Point(10.0, 10.0)),
Edge(Point(10.0, 10.0), Point(10.0, 0.0)), Edge(Point(10.0, 0.0), Point(2.5, 2.5)))),
Figure("Exagon", arrayOf(Edge(Point(3.0, 0.0), Point(7.0, 0.0)), Edge(Point(7.0, 0.0), Point(10.0, 5.0)), Edge(Point(10.0, 5.0), Point(7.0, 10.0)),
Edge(Point(7.0, 10.0), Point(3.0, 10.0)), Edge(Point(3.0, 10.0), Point(0.0, 5.0)), Edge(Point(0.0, 5.0), Point(3.0, 0.0)))))
 
val points = listOf(Point(5.0, 5.0), Point(5.0, 8.0), Point(-10.0, 5.0), Point(0.0, 5.0),
Point(10.0, 5.0), Point(8.0, 5.0), Point(10.0, 10.0))
 
Ray_casting.check(figures, points)
}</syntaxhighlight>
{{out}}
<pre>points: [Point(x=5.0, y=5.0), Point(x=5.0, y=8.0), Point(x=-10.0, y=5.0), Point(x=0.0, y=5.0), Point(x=10.0, y=5.0), Point(x=8.0, y=5.0), Point(x=10.0, y=10.0)]
figure: Square
Edge(s=Point(x=0.0, y=0.0), e=Point(x=10.0, y=0.0))
Edge(s=Point(x=10.0, y=0.0), e=Point(x=10.0, y=10.0))
Edge(s=Point(x=10.0, y=10.0), e=Point(x=0.0, y=10.0))
Edge(s=Point(x=0.0, y=10.0), e=Point(x=0.0, y=0.0))
result: [true, true, false, false, true, true, false]
figure: Square hole
Edge(s=Point(x=0.0, y=0.0), e=Point(x=10.0, y=0.0))
Edge(s=Point(x=10.0, y=0.0), e=Point(x=10.0, y=10.0))
Edge(s=Point(x=10.0, y=10.0), e=Point(x=0.0, y=10.0))
Edge(s=Point(x=0.0, y=10.0), e=Point(x=0.0, y=0.0))
Edge(s=Point(x=2.5, y=2.5), e=Point(x=7.5, y=2.5))
Edge(s=Point(x=7.5, y=2.5), e=Point(x=7.5, y=7.5))
Edge(s=Point(x=7.5, y=7.5), e=Point(x=2.5, y=7.5))
Edge(s=Point(x=2.5, y=7.5), e=Point(x=2.5, y=2.5))
result: [false, true, false, false, true, true, false]
figure: Strange
Edge(s=Point(x=0.0, y=0.0), e=Point(x=2.5, y=2.5))
Edge(s=Point(x=2.5, y=2.5), e=Point(x=0.0, y=10.0))
Edge(s=Point(x=0.0, y=10.0), e=Point(x=2.5, y=7.5))
Edge(s=Point(x=2.5, y=7.5), e=Point(x=7.5, y=7.5))
Edge(s=Point(x=7.5, y=7.5), e=Point(x=10.0, y=10.0))
Edge(s=Point(x=10.0, y=10.0), e=Point(x=10.0, y=0.0))
Edge(s=Point(x=10.0, y=0.0), e=Point(x=2.5, y=2.5))
result: [true, false, false, false, true, true, false]
figure: Exagon
Edge(s=Point(x=3.0, y=0.0), e=Point(x=7.0, y=0.0))
Edge(s=Point(x=7.0, y=0.0), e=Point(x=10.0, y=5.0))
Edge(s=Point(x=10.0, y=5.0), e=Point(x=7.0, y=10.0))
Edge(s=Point(x=7.0, y=10.0), e=Point(x=3.0, y=10.0))
Edge(s=Point(x=3.0, y=10.0), e=Point(x=0.0, y=5.0))
Edge(s=Point(x=0.0, y=5.0), e=Point(x=3.0, y=0.0))
result: [true, true, false, false, true, true, false]
</pre>
 
=={{header|Liberty BASIC}}==
Translated from C code at: http://alienryderflex.com/polygon/
 
Displays interactively on-screen.
<syntaxhighlight lang="lb">NoMainWin
Global sw, sh, verts
 
sw = 640 : sh = 480
WindowWidth = sw+8 : WindowHeight = sh+31
UpperLeftX = (DisplayWidth -sw)/2
UpperLeftY = (DisplayHeight-sh)/2
Open"Ray Casting Algorithm" For Graphics_nf_nsb As #g
#g "Down; TrapClose [halt]"
h$ = "#g"
 
Dim xp(15),yp(15)
#g "when leftButtonDown [halt];when mouseMove checkPoint"
#g "when rightButtonDown [Repeat]"
 
[Repeat]
#g "Cls;Fill 32 160 255; Color white;BackColor 32 160 255"
#g "Place 5 460;\L-click to exit"
#g "Place 485 460;\R-click for new polygon"
 
'generate polygon from random points
numPoints = rand(4,15)
verts = numPoints
For i = 0 To numPoints-1
xp(i) = rand(20,620)
yp(i) = rand(40,420)
Next
Call drawPoly h$, verts, "white"
#g "Flush"
Wait
 
[halt]
Close #g
End
 
'Point In Polygon Function
Function pnp(x, y, numSides)
j= numSides-1: oddNodes = 0
For i = 0 To numSides-1
If ((yp(i)<y) And (yp(j)>=y)) Or ((yp(j)<y) And (yp(i)>=y)) Then
f1 = y - yp(i):f2 = yp(j) - yp(i): f3 = xp(j) - xp(i)
If (xp(i) + f1 / f2 * f3) < x Then oddNodes = 1 - oddNodes
End If
j = i
Next
pnp = oddNodes
End Function
 
'draw the polygon
Sub drawPoly h$, verts, colour$
#h$, "Color ";colour$
j = verts-1
For i = 0 To verts-1
#h$ "Line ";xp(j);" ";yp(j);" ";xp(i);" ";yp(i)
j = i
Next
End Sub
 
'change message and color of polygon
Sub checkPoint h$, x, y
If pnp(x,y,verts) Then
#h$ "Color 32 160 255;BackColor 32 160 255"
#h$ "Place 5 0;BoxFilled 150 20;Color white"
#h$ "Place 7 15;\Mouse In Polygon"
Call drawPoly h$, verts, "red"
Else
#h$ "Color 32 160 255;BackColor 32 160 255"
#h$ "Place 5 0;BoxFilled 150 20;Color white"
#h$ "Place 7 15;\Mouse Not In Polygon"
Call drawPoly h$, verts, "white"
End If
End Sub
 
Function rand(loNum,hiNum)
rand = Int(Rnd(0)*(hiNum-loNum+1)+loNum)
End Function </syntaxhighlight>
 
=={{header|Lua}}==
<syntaxhighlight lang="lua">function Point(x,y) return {x=x, y=y} end
 
function Polygon(name, points)
local function contains(self, p)
local odd, eps = false, 1e-9
local function rayseg(p, a, b)
if a.y > b.y then a, b = b, a end
if p.y == a.y or p.y == b.y then p.y = p.y + eps end
if p.y < a.y or p.y > b.y or p.x > math.max(a.x, b.x) then return false end
if p.x < math.min(a.x, b.x) then return true end
local red = a.x == b.x and math.huge or (b.y-a.y)/(b.x-a.x)
local blu = a.x == p.x and math.huge or (p.y-a.y)/(p.x-a.x)
return blu >= red
end
for i, a in ipairs(self.points) do
local b = self.points[i%#self.points+1]
if rayseg(p, a, b) then odd = not odd end
end
return odd
end
return {name=name, points=points, contains=contains}
end
 
polygons = {
Polygon("square", { Point(0,0), Point(10,0), Point(10,10), Point(0,10) }),
Polygon("squarehole", { Point(0,0), Point(10,0), Point(10,10), Point(0,10), Point(2.5,2.5), Point(7.5,2.5), Point(7.5,7.5), Point(2.5,7.5) }),
Polygon("strange", { Point(0,0), Point(2.5,2.5), Point(0, 10), Point(2.5,7.5), Point(7.5,7.5), Point(10,10), Point(10,0), Point(2.5,2.5) }),
Polygon("hexagon", { Point(3,0), Point(7,0), Point(10,5), Point(7,10), Point(3,10), Point(0,5) })
}
points = { Point(5,5), Point(5,8), Point(-10,5), Point(0,5), Point(10,5), Point(8,5), Point(10,10) }
 
for _,poly in ipairs(polygons) do
print("Does '"..poly.name.."' contain the point..")
for _,pt in ipairs(points) do
print(string.format(" (%3.f, %2.f)? %s", pt.x, pt.y, tostring(poly:contains(pt))))
end
print()
end</syntaxhighlight>
{{out}}
<pre>Does 'square' contain..
( 5, 5)? true
( 5, 8)? true
(-10, 5)? false
( 0, 5)? false
( 10, 5)? true
( 8, 5)? true
( 10, 10)? false
 
Does 'squarehole' contain..
( 5, 5)? false
( 5, 8)? true
(-10, 5)? false
( 0, 5)? false
( 10, 5)? true
( 8, 5)? true
( 10, 10)? false
 
Does 'strange' contain..
( 5, 5)? true
( 5, 8)? false
(-10, 5)? false
( 0, 5)? false
( 10, 5)? true
( 8, 5)? true
( 10, 10)? false
 
Does 'hexagon' contain..
( 5, 5)? true
( 5, 8)? true
(-10, 5)? false
( 0, 5)? false
( 10, 5)? true
( 8, 5)? true
( 10, 10)? false</pre>
 
=={{header|Nim}}==
{{trans|D}}
<syntaxhighlight lang="nim">import fenv, sequtils, strformat
 
type
Point = tuple[x, y: float]
Edge = tuple[a, b: Point]
Figure = tuple[name: string; edges: seq[Edge]]
 
 
func contains(poly: Figure; p: Point): bool =
 
func raySegI(p: Point; edge: Edge): bool =
const Epsilon = 0.00001
if edge.a.y > edge.b.y:
# Swap "a" and "b".
return p.raySegI((edge.b, edge.a))
if p.y == edge.a.y or p.y == edge.b.y:
# p.y += Epsilon.
return (p.x, p.y + Epsilon).raySegI(edge)
if p.y > edge.b.y or p.y < edge.a.y or p.x > max(edge.a.x, edge.b.x):
return false
if p.x < min(edge.a.x, edge.b.x):
return true
let blue = if abs(edge.a.x - p.x) > minimumPositiveValue(float):
(p.y - edge.a.y) / (p.x - edge.a.x)
else:
maximumPositiveValue(float)
let red = if abs(edge.a.x - edge.b.x) > minimumPositiveValue(float):
(edge.b.y - edge.a.y) / (edge.b.x - edge.a.x)
else:
maximumPositiveValue(float)
result = blue >= red
 
result = (poly.edges.filterIt(p.raySegI(it)).len and 1) != 0
 
 
when isMainModule:
 
const
Polys: array[4, Figure] =
[("Square",
@[(( 0.0, 0.0), (10.0, 0.0)), ((10.0, 0.0), (10.0, 10.0)),
((10.0, 10.0), ( 0.0, 10.0)), (( 0.0, 10.0), ( 0.0, 0.0))]),
("Square hole",
@[(( 0.0, 0.0), (10.0, 0.0)), ((10.0, 0.0), (10.0, 10.0)),
((10.0, 10.0), ( 0.0, 10.0)), (( 0.0, 10.0), ( 0.0, 0.0)),
(( 2.5, 2.5), ( 7.5, 2.5)), (( 7.5, 2.5), ( 7.5, 7.5)),
(( 7.5, 7.5), ( 2.5, 7.5)), (( 2.5, 7.5), ( 2.5, 2.5))]),
("Strange",
@[(( 0.0, 0.0), ( 2.5, 2.5)), (( 2.5, 2.5), ( 0.0, 10.0)),
(( 0.0, 10.0), ( 2.5, 7.5)), (( 2.5, 7.5), ( 7.5, 7.5)),
(( 7.5, 7.5), (10.0, 10.0)), ((10.0, 10.0), (10.0, 0.0)),
((10.0, 0.0), ( 2.5, 2.5))]),
("Hexagon",
@[(( 3.0, 0.0), ( 7.0, 0.0)), (( 7.0, 0.0), (10.0, 5.0)),
((10.0, 5.0), ( 7.0, 10.0)), (( 7.0, 10.0), ( 3.0, 10.0)),
(( 3.0, 10.0), ( 0.0, 5.0)), (( 0.0, 5.0), ( 3.0, 0.0))])
]
 
TestPoints: array[7, Point] =
[(5.0, 5.0), (5.0, 8.0), (-10.0, 5.0), (0.0, 5.0), (10.0, 5.0), (8.0, 5.0), (10.0, 10.0)]
 
for poly in Polys:
echo &"Is point inside figure {poly.name}?"
for p in TestPoints:
echo &" ({p.x:3},{p.y:3}): {poly.contains(p)}"</syntaxhighlight>
 
{{out}}
<pre>Is point inside figure Square?
( 5, 5): true
( 5, 8): true
(-10, 5): false
( 0, 5): false
( 10, 5): true
( 8, 5): true
( 10, 10): false
Is point inside figure Square hole?
( 5, 5): false
( 5, 8): true
(-10, 5): false
( 0, 5): false
( 10, 5): true
( 8, 5): true
( 10, 10): false
Is point inside figure Strange?
( 5, 5): true
( 5, 8): false
(-10, 5): false
( 0, 5): false
( 10, 5): true
( 8, 5): true
( 10, 10): false
Is point inside figure Hexagon?
( 5, 5): true
( 5, 8): true
(-10, 5): false
( 0, 5): false
( 10, 5): true
( 8, 5): true
( 10, 10): false</pre>
 
=={{header|OCaml}}==
{{Trans|C}}
<syntaxhighlight lang="ocaml">type point = { x:float; y:float }
 
<lang ocaml>type point = { x:float; y:float }
type polygon = {
Line 588 ⟶ 2,855:
(s.y +. _eps) < (min a.y b.y) ||
s.x > (max a.x b.x) then (false)
else if s.x <= (min a.x b.x) then (true)
else
if s.x <= (min a.x b.x) then (true)
else begin
let ca = if a.x <> b.x then (coeff_ang a b) else (huge_val) in
let my = min_y ~a ~b in
let cp = if (s.x -. my.x) <> 0.0 then (coeff_ang my s) else (huge_val) in
if (cp >= ca then (true) else (false)
end
;;
 
Line 633 ⟶ 2,898:
print_newline()
) test_points;
;;</langsyntaxhighlight>
 
=={{header|Perl}}==
<langsyntaxhighlight lang="perl">use strict;
use List::Util qw(max min);
 
Line 673 ⟶ 2,938:
 
return ($m_blue >= $m_red) ? 1 : 0;
}</langsyntaxhighlight>
 
Testing:
<syntaxhighlight lang="perl"># the following are utilities to use the same Fortran data...
 
<lang perl># the following are utilities to use the same Fortran data...
sub point
{
Line 689 ⟶ 2,953:
push @poly, [ $pts->[$sides->[$i]-1], $pts->[$sides->[$i+1]-1] ];
}
\@poly;
}
 
Line 697 ⟶ 2,961:
point(3,0), point(7,0), point(7,10), point(3,10) );
 
my %pgs = (
my @squared = create_polygon(\@pts, [ 1,2, 2,3, 3,4, 4,1 ] );
my @squaredhole squared => create_polygon(\@pts, [ 1,2, 2,3, 3,4, 4,1, 5,6, 6,7, 7,8, 8,5 ] );,
my @strange squaredhole => create_polygon(\@pts, [ 1,52, 52,3, 3,4, 4,81, 85,76, 6,7,3, 37,28, 28,5 ] );,
my @exagon strange => create_polygon(\@pts, [ 111,125, 125,104, 104,138, 138,147, 147,93, 93,2,11 2,5 ]) ;),
exagon => create_polygon(\@pts, [ 11,12, 12,10, 10,13, 13,14, 14,9, 9,11 ]) ,
);
 
my @p = ( point(5,5), point(5, 8), point(-10, 5), point(0,5), point(10,5), &
point(8,5), point(10,10) );
 
foreach my $pol ( "squared",sort "squaredhole",keys "strange", "exagon"%pgs ) {
no strict 'refs';
print "$pol\n";
my @$rp = @$pgs{$pol};
foreach my $tp ( @p ) {
print "\t($tp->[0],$tp->[1]) " .
( point_in_polygon($tp, \@$rp) ? "INSIDE" : "OUTSIDE" ) . "\n";
}
}</langsyntaxhighlight>
 
=={{header|Phix}}==
<!--<syntaxhighlight lang="phix">-->
<span style="color: #008080;">constant</span> <span style="color: #000000;">inf</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">1e300</span><span style="color: #0000FF;">*</span><span style="color: #000000;">1e300</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">rayIntersectsSegment</span><span style="color: #0000FF;">(</span><span style="color: #004080;">sequence</span> <span style="color: #000000;">point</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">sequence</span> <span style="color: #000000;">segment</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">sequence</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">a</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">b</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">segment</span>
<span style="color: #004080;">atom</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">pX</span><span style="color: #0000FF;">,</span><span style="color: #000000;">pY</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">point</span><span style="color: #0000FF;">,</span>
<span style="color: #0000FF;">{</span><span style="color: #000000;">aX</span><span style="color: #0000FF;">,</span><span style="color: #000000;">aY</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">a</span><span style="color: #0000FF;">,</span>
<span style="color: #0000FF;">{</span><span style="color: #000000;">bX</span><span style="color: #0000FF;">,</span><span style="color: #000000;">bY</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">b</span><span style="color: #0000FF;">,</span>
<span style="color: #000000;">m_red</span><span style="color: #0000FF;">,</span><span style="color: #000000;">m_blue</span>
<span style="color: #000080;font-style:italic;">-- ensure {aX,aY} is the segment end-point with the smallest y coordinate</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">aY</span><span style="color: #0000FF;">></span><span style="color: #000000;">bY</span> <span style="color: #008080;">then</span>
<span style="color: #0000FF;">{</span><span style="color: #000000;">bX</span><span style="color: #0000FF;">,</span><span style="color: #000000;">bY</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">a</span>
<span style="color: #0000FF;">{</span><span style="color: #000000;">aX</span><span style="color: #0000FF;">,</span><span style="color: #000000;">aY</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">b</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">pY</span><span style="color: #0000FF;">=</span><span style="color: #000000;">aY</span> <span style="color: #008080;">or</span> <span style="color: #000000;">pY</span><span style="color: #0000FF;">=</span><span style="color: #000000;">bY</span> <span style="color: #008080;">then</span>
<span style="color: #000080;font-style:italic;">--
-- Consider a ray passing through the top or left corner of a diamond:
-- /
-- --- or -
-- ^ \
-- In both cases it touches both edges, but ends up outside in the
-- top case, whereas it ends up inside in the left case. Just move
-- the y co-ordinate down a smidge and it'll work properly, by
-- missing one line in the left/right cases and hitting both/none
-- in the top/bottom cases.
--</span>
<span style="color: #000000;">pY</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">0.000001</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">pY</span><span style="color: #0000FF;"><</span><span style="color: #000000;">aY</span> <span style="color: #008080;">or</span> <span style="color: #000000;">pY</span><span style="color: #0000FF;">></span><span style="color: #000000;">bY</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #004600;">false</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">pX</span><span style="color: #0000FF;">></span><span style="color: #7060A8;">max</span><span style="color: #0000FF;">(</span><span style="color: #000000;">aX</span><span style="color: #0000FF;">,</span><span style="color: #000000;">bX</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #004600;">false</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">pX</span><span style="color: #0000FF;"><</span><span style="color: #7060A8;">min</span><span style="color: #0000FF;">(</span><span style="color: #000000;">aX</span><span style="color: #0000FF;">,</span><span style="color: #000000;">bX</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #004600;">true</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">aX</span><span style="color: #0000FF;">!=</span><span style="color: #000000;">bX</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">m_red</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">(</span><span style="color: #000000;">bY</span><span style="color: #0000FF;">-</span><span style="color: #000000;">aY</span><span style="color: #0000FF;">)/(</span><span style="color: #000000;">bX</span><span style="color: #0000FF;">-</span><span style="color: #000000;">aX</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">else</span>
<span style="color: #000000;">m_red</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">inf</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">aX</span><span style="color: #0000FF;">!=</span><span style="color: #000000;">pX</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">m_blue</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">(</span><span style="color: #000000;">pY</span><span style="color: #0000FF;">-</span><span style="color: #000000;">aY</span><span style="color: #0000FF;">)/(</span><span style="color: #000000;">pX</span><span style="color: #0000FF;">-</span><span style="color: #000000;">aX</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">else</span>
<span style="color: #000000;">m_blue</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">inf</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">return</span> <span style="color: #000000;">m_blue</span> <span style="color: #0000FF;">>=</span> <span style="color: #000000;">m_red</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">inside</span><span style="color: #0000FF;">(</span><span style="color: #004080;">sequence</span> <span style="color: #000000;">point</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">sequence</span> <span style="color: #000000;">poly</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">bool</span> <span style="color: #000000;">res</span> <span style="color: #0000FF;">=</span> <span style="color: #004600;">false</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">poly</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">rayIntersectsSegment</span><span style="color: #0000FF;">(</span><span style="color: #000000;">point</span><span style="color: #0000FF;">,</span><span style="color: #000000;">poly</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">])</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">res</span> <span style="color: #0000FF;">=</span> <span style="color: #008080;">not</span> <span style="color: #000000;">res</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">return</span> <span style="color: #000000;">res</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">instr</span><span style="color: #0000FF;">(</span><span style="color: #004080;">integer</span> <span style="color: #000000;">flag</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">integer</span> <span style="color: #000000;">expected</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">string</span> <span style="color: #000000;">res</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{</span><span style="color: #008000;">"in"</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"out"</span><span style="color: #0000FF;">}[</span><span style="color: #000000;">2</span><span style="color: #0000FF;">-</span><span style="color: #000000;">flag</span><span style="color: #0000FF;">]</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">flag</span><span style="color: #0000FF;">!=</span><span style="color: #000000;">expected</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">res</span> <span style="color: #0000FF;">&=</span> <span style="color: #008000;">"*** ERROR ***"</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">return</span> <span style="color: #000000;">res</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">instar</span><span style="color: #0000FF;">(</span><span style="color: #004080;">integer</span> <span style="color: #000000;">flag</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">return</span> <span style="color: #008000;">"* "</span><span style="color: #0000FF;">[</span><span style="color: #000000;">2</span><span style="color: #0000FF;">-</span><span style="color: #000000;">flag</span><span style="color: #0000FF;">]</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">constant</span> <span style="color: #000000;">test_points</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{{</span><span style="color: #000000;">5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">5</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">8</span><span style="color: #0000FF;">},{-</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">5</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">5</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">5</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">8</span><span style="color: #0000FF;">,</span><span style="color: #000000;">5</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">10</span><span style="color: #0000FF;">}}</span>
<span style="color: #000080;font-style:italic;">--constant NAME = 1, POLY = 2, EXPECTED = 3</span>
<span style="color: #008080;">constant</span> <span style="color: #000000;">test_polygons</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{</span>
<span style="color: #0000FF;">{</span><span style="color: #008000;">"square"</span><span style="color: #0000FF;">,</span> <span style="color: #0000FF;">{{{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">}},{{</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">10</span><span style="color: #0000FF;">}},{{</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">10</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">10</span><span style="color: #0000FF;">}},{{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">10</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">}}},</span>
<span style="color: #0000FF;">{</span><span style="color: #004600;">true</span><span style="color: #0000FF;">,</span><span style="color: #004600;">true</span><span style="color: #0000FF;">,</span><span style="color: #004600;">false</span><span style="color: #0000FF;">,</span><span style="color: #004600;">false</span><span style="color: #0000FF;">,</span><span style="color: #004600;">true</span><span style="color: #0000FF;">,</span><span style="color: #004600;">true</span><span style="color: #0000FF;">,</span><span style="color: #004600;">false</span><span style="color: #0000FF;">}},</span>
<span style="color: #0000FF;">{</span><span style="color: #008000;">"square hole"</span><span style="color: #0000FF;">,</span> <span style="color: #0000FF;">{{{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">}},{{</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">10</span><span style="color: #0000FF;">}},{{</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">10</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">10</span><span style="color: #0000FF;">}},{{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">10</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">}},</span>
<span style="color: #0000FF;">{{</span><span style="color: #000000;">2.5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">2.5</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">7.5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">2.5</span><span style="color: #0000FF;">}},{{</span><span style="color: #000000;">7.5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">2.5</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">7.5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">7.5</span><span style="color: #0000FF;">}},{{</span><span style="color: #000000;">7.5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">7.5</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">2.5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">7.5</span><span style="color: #0000FF;">}},{{</span><span style="color: #000000;">2.5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">7.5</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">2.5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">2.5</span><span style="color: #0000FF;">}}},</span>
<span style="color: #0000FF;">{</span><span style="color: #004600;">false</span><span style="color: #0000FF;">,</span><span style="color: #004600;">true</span><span style="color: #0000FF;">,</span><span style="color: #004600;">false</span><span style="color: #0000FF;">,</span><span style="color: #004600;">false</span><span style="color: #0000FF;">,</span><span style="color: #004600;">true</span><span style="color: #0000FF;">,</span><span style="color: #004600;">true</span><span style="color: #0000FF;">,</span><span style="color: #004600;">false</span><span style="color: #0000FF;">}},</span>
<span style="color: #0000FF;">{</span><span style="color: #008000;">"strange"</span><span style="color: #0000FF;">,</span> <span style="color: #0000FF;">{{{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">5</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">2.5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">2.5</span><span style="color: #0000FF;">}},{{</span><span style="color: #000000;">2.5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">2.5</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">10</span><span style="color: #0000FF;">}},{{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">10</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">2.5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">7.5</span><span style="color: #0000FF;">}},{{</span><span style="color: #000000;">2.5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">7.5</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">7.5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">7.5</span><span style="color: #0000FF;">}},</span>
<span style="color: #0000FF;">{{</span><span style="color: #000000;">7.5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">7.5</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">10</span><span style="color: #0000FF;">}},{{</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">10</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">}},{{</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">2.5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">2.5</span><span style="color: #0000FF;">}}},</span>
<span style="color: #0000FF;">{</span><span style="color: #004600;">true</span><span style="color: #0000FF;">,</span><span style="color: #004600;">false</span><span style="color: #0000FF;">,</span><span style="color: #004600;">false</span><span style="color: #0000FF;">,</span><span style="color: #004600;">false</span><span style="color: #0000FF;">,</span><span style="color: #004600;">true</span><span style="color: #0000FF;">,</span><span style="color: #004600;">true</span><span style="color: #0000FF;">,</span><span style="color: #004600;">false</span><span style="color: #0000FF;">}},</span>
<span style="color: #0000FF;">{</span><span style="color: #008000;">"exagon"</span><span style="color: #0000FF;">,</span> <span style="color: #0000FF;">{{{</span><span style="color: #000000;">3</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">7</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">}},{{</span><span style="color: #000000;">7</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">5</span><span style="color: #0000FF;">}},{{</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">5</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">7</span><span style="color: #0000FF;">,</span><span style="color: #000000;">10</span><span style="color: #0000FF;">}},{{</span><span style="color: #000000;">7</span><span style="color: #0000FF;">,</span><span style="color: #000000;">10</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">3</span><span style="color: #0000FF;">,</span><span style="color: #000000;">10</span><span style="color: #0000FF;">}},{{</span><span style="color: #000000;">3</span><span style="color: #0000FF;">,</span><span style="color: #000000;">10</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">5</span><span style="color: #0000FF;">}},{{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">5</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">3</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">}}},</span>
<span style="color: #0000FF;">{</span><span style="color: #004600;">true</span><span style="color: #0000FF;">,</span><span style="color: #004600;">true</span><span style="color: #0000FF;">,</span><span style="color: #004600;">false</span><span style="color: #0000FF;">,</span><span style="color: #004600;">false</span><span style="color: #0000FF;">,</span><span style="color: #004600;">true</span><span style="color: #0000FF;">,</span><span style="color: #004600;">true</span><span style="color: #0000FF;">,</span><span style="color: #004600;">false</span><span style="color: #0000FF;">}}</span>
<span style="color: #0000FF;">}</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">name</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">poly</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">expected</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">tp</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">test_polygons</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
<span style="color: #0000FF;">{</span><span style="color: #000000;">name</span><span style="color: #0000FF;">,</span><span style="color: #000000;">poly</span><span style="color: #0000FF;">,</span><span style="color: #000000;">expected</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">test_polygons</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]</span>
<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"\n%12s:"</span><span style="color: #0000FF;">,{</span><span style="color: #000000;">name</span><span style="color: #0000FF;">})</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">j</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">test_points</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">tp</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">test_points</span><span style="color: #0000FF;">[</span><span style="color: #000000;">j</span><span style="color: #0000FF;">]</span>
<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">" %s, %-4s"</span><span style="color: #0000FF;">,{</span><span style="color: #7060A8;">sprint</span><span style="color: #0000FF;">(</span><span style="color: #000000;">tp</span><span style="color: #0000FF;">),</span><span style="color: #000000;">instr</span><span style="color: #0000FF;">(</span><span style="color: #000000;">inside</span><span style="color: #0000FF;">(</span><span style="color: #000000;">tp</span><span style="color: #0000FF;">,</span><span style="color: #000000;">poly</span><span style="color: #0000FF;">),</span><span style="color: #000000;">expected</span><span style="color: #0000FF;">[</span><span style="color: #000000;">j</span><span style="color: #0000FF;">])})</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #7060A8;">puts</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"\n\n\n"</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span> <span style="color: #008080;">to</span> <span style="color: #000000;">10</span> <span style="color: #008080;">do</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">j</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">test_polygons</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
<span style="color: #7060A8;">puts</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">" "</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">poly</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">test_polygons</span><span style="color: #0000FF;">[</span><span style="color: #000000;">j</span><span style="color: #0000FF;">][</span><span style="color: #000000;">2</span><span style="color: #0000FF;">]</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">k</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span> <span style="color: #008080;">to</span> <span style="color: #000000;">10</span> <span style="color: #008080;">do</span>
<span style="color: #7060A8;">puts</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">instar</span><span style="color: #0000FF;">(</span><span style="color: #000000;">inside</span><span style="color: #0000FF;">({</span><span style="color: #000000;">k</span><span style="color: #0000FF;">+</span><span style="color: #000000;">0.5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">10.5</span><span style="color: #0000FF;">-</span><span style="color: #000000;">i</span><span style="color: #0000FF;">},</span><span style="color: #000000;">poly</span><span style="color: #0000FF;">)))</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #7060A8;">puts</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"\n"</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<!--</syntaxhighlight>-->
{{out}}
<pre>
square: {5,5}, in {5,8}, in {-10,5}, out {0,5}, out {10,5}, in {8,5}, in {10,10}, out
square hole: {5,5}, out {5,8}, in {-10,5}, out {0,5}, out {10,5}, in {8,5}, in {10,10}, out
strange: {5,5}, in {5,8}, out {-10,5}, out {0,5}, out {10,5}, in {8,5}, in {10,10}, out
exagon: {5,5}, in {5,8}, in {-10,5}, out {0,5}, out {10,5}, in {8,5}, in {10,10}, out
 
 
********** ********** * ****
********** ********** * * ******
********** ********** * ** *******
********** *** ** * ******* ********
********** *** ** ******* **********
********** *** ** * ******** **********
********** *** ** ********** ********
********** *** ** ********** *******
********** ********** **** ******
********** ********** * ****
</pre>
 
=={{header|PHP}}==
<syntaxhighlight lang="php">
<?php
 
function contains($bounds, $lat, $lng)
{
$count = 0;
$bounds_count = count($bounds);
for ($b = 0; $b < $bounds_count; $b++) {
$vertex1 = $bounds[$b];
$vertex2 = $bounds[($b + 1) % $bounds_count];
if (west($vertex1, $vertex2, $lng, $lat))
$count++;
}
 
return $count % 2;
}
 
function west($A, $B, $x, $y)
{
if ($A['y'] <= $B['y']) {
if ($y <= $A['y'] || $y > $B['y'] ||
$x >= $A['x'] && $x >= $B['x']) {
return false;
}
if ($x < $A['x'] && $x < $B['x']) {
return true;
}
if ($x == $A['x']) {
if ($y == $A['y']) {
$result1 = NAN;
} else {
$result1 = INF;
}
} else {
$result1 = ($y - $A['y']) / ($x - $A['x']);
}
if ($B['x'] == $A['x']) {
if ($B['y'] == $A['y']) {
$result2 = NAN;
} else {
$result2 = INF;
}
} else {
$result2 = ($B['y'] - $A['y']) / ($B['x'] - $A['x']);
}
return $result1 > $result2;
}
 
return west($B, $A, $x, $y);
}
 
$square = [
'name' => 'square',
'bounds' => [['x' => 0, 'y' => 0], ['x' => 20, 'y' => 0], ['x' => 20, 'y' => 20], ['x' => 0, 'y' => 20]]
];
$squareHole = [
'name' => 'squareHole',
'bounds' => [['x' => 0, 'y' => 0], ['x' => 20, 'y' => 0], ['x' => 20, 'y' => 20], ['x' => 0, 'y' => 20], ['x' => 5, 'y' => 5], ['x' => 15, 'y' => 5], ['x' => 15, 'y' => 15], ['x' => 5, 'y' => 15]]
];
$strange = [
'name' => 'strange',
'bounds' => [['x' => 0, 'y' => 0], ['x' => 5, 'y' => 5], ['x' => 0, 'y' => 20], ['x' => 5, 'y' => 15], ['x' => 15, 'y' => 15], ['x' => 20, 'y' => 20], ['x' => 20, 'y' => 0]]
];
$hexagon = [
'name' => 'hexagon',
'bounds' => [['x' => 6, 'y' => 0], ['x' => 14, 'y' => 0], ['x' => 20, 'y' => 10], ['x' => 14, 'y' => 20], ['x' => 6, 'y' => 20], ['x' => 0, 'y' => 10]]
];
$shapes = [$square, $squareHole, $strange, $hexagon];
 
$testPoints = [
['lng' => 10, 'lat' => 10],
['lng' => 10, 'lat' => 16],
['lng' => -20, 'lat' => 10],
['lng' => 0, 'lat' => 10],
['lng' => 20, 'lat' => 10],
['lng' => 16, 'lat' => 10],
['lng' => 20, 'lat' => 20]
];
for ($s = 0; $s < count($shapes); $s++) {
$shape = $shapes[$s];
for ($tp = 0; $tp < count($testPoints); $tp++) {
$testPoint = $testPoints[$tp];
echo json_encode($testPoint) . "\tin " . $shape['name'] . "\t" . contains($shape['bounds'], $testPoint['lat'], $testPoint['lng']) . PHP_EOL;
}
}</syntaxhighlight>
{{out}}<pre>{"lng":10,"lat":10} in square 1
{"lng":10,"lat":16} in square 1
{"lng":-20,"lat":10} in square 0
{"lng":0,"lat":10} in square 1
{"lng":20,"lat":10} in square 0
{"lng":16,"lat":10} in square 1
{"lng":20,"lat":20} in square 0
{"lng":10,"lat":10} in squareHole 0
{"lng":10,"lat":16} in squareHole 1
{"lng":-20,"lat":10} in squareHole 0
{"lng":0,"lat":10} in squareHole 0
{"lng":20,"lat":10} in squareHole 0
{"lng":16,"lat":10} in squareHole 1
{"lng":20,"lat":20} in squareHole 0
{"lng":10,"lat":10} in strange 1
{"lng":10,"lat":16} in strange 0
{"lng":-20,"lat":10} in strange 0
{"lng":0,"lat":10} in strange 0
{"lng":20,"lat":10} in strange 0
{"lng":16,"lat":10} in strange 1
{"lng":20,"lat":20} in strange 0
{"lng":10,"lat":10} in hexagon 1
{"lng":10,"lat":16} in hexagon 1
{"lng":-20,"lat":10} in hexagon 0
{"lng":0,"lat":10} in hexagon 1
{"lng":20,"lat":10} in hexagon 0
{"lng":16,"lat":10} in hexagon 1
{"lng":20,"lat":20} in hexagon 0
</pre>
 
=={{header|PicoLisp}}==
<syntaxhighlight lang="picolisp">(scl 4)
 
(de intersects (Px Py Ax Ay Bx By)
(when (> Ay By)
(xchg 'Ax 'Bx)
(xchg 'Ay 'By) )
(when (or (= Py Ay) (= Py By))
(inc 'Py) )
(and
(>= Py Ay)
(>= By Py)
(>= (max Ax Bx) Px)
(or
(> (min Ax Bx) Px)
(= Ax Px)
(and
(<> Ax Bx)
(>=
(*/ (- Py Ay) 1.0 (- Px Ax)) # Blue
(*/ (- By Ay) 1.0 (- Bx Ax)) ) ) ) ) ) # Red
 
(de inside (Pt Poly)
(let Res NIL
(for Edge Poly
(when (apply intersects Edge (car Pt) (cdr Pt))
(onOff Res) ) )
Res ) )</syntaxhighlight>
Test data:
<pre style="height:20em;overflow:scroll">(de Square
( 0.0 0.0 10.0 0.0)
(10.0 0.0 10.0 10.0)
(10.0 10.0 0.0 10.0)
( 0.0 10.0 0.0 0.0) )
 
(de SquareHole
( 0.0 0.0 10.0 0.0)
(10.0 0.0 10.0 10.0)
(10.0 10.0 0.0 10.0)
( 0.0 10.0 0.0 0.0)
( 2.5 2.5 7.5 2.5)
( 7.5 2.5 7.5 7.5)
( 7.5 7.5 2.5 7.5)
( 2.5 7.5 2.5 2.5) )
 
(de Strange
( 0.0 0.0 2.5 2.5)
( 2.5 2.5 0.0 10.0)
( 0.0 10.0 2.5 7.5)
( 2.5 7.5 7.5 7.5)
( 7.5 7.5 10.0 10.0)
(10.0 10.0 10.0 0.0)
(10.0 0.0 2.5 2.5) )
 
(de Exagon
( 3.0 0.0 7.0 0.0)
( 7.0 0.0 10.0 5.0)
(10.0 5.0 7.0 10.0)
( 7.0 10.0 3.0 10.0)
( 3.0 10.0 0.0 5.0)
( 0.0 5.0 3.0 0.0) )</pre>
Output:
<pre style="height:20em;overflow:scroll">: (inside (5.0 . 5.0) Square)
-> T
: (inside (5.0 . 8.0) Square)
-> T
: (inside (-10.0 . 5.0) Square)
-> NIL
: (inside (0.0 . 5.0) Square)
-> NIL
: (inside (10.0 . 5.0) Square)
-> T
: (inside (8.0 . 5.0) Square)
-> T
: (inside (10.0 . 10.0) Square)
-> NIL
 
: (inside (5.0 . 5.0) SquareHole)
-> NIL
: (inside (5.0 . 8.0) SquareHole)
-> T
: (inside (-10.0 . 5.0) SquareHole)
-> NIL
: (inside (0 . 5.0) SquareHole)
-> NIL
: (inside (10.0 . 5.0) SquareHole)
-> T
: (inside (8.0 . 5.0) SquareHole)
-> T
: (inside (10.0 . 10.0) SquareHole)
-> NIL
 
: (inside (5.0 . 5.0) Strange)
-> T
: (inside (5.0 . 8.0) Strange)
-> NIL
: (inside (-10.0 . 5.0) Strange)
-> NIL
: (inside (0 . 5.0) Strange)
-> NIL
: (inside (10.0 . 5.0) Strange)
-> T
: (inside (8.0 . 5.0) Strange)
-> T
: (inside (10.0 . 10.0) Strange)
-> NIL
 
: (inside (5.0 . 5.0) Exagon)
-> T
: (inside (5.0 . 8.0) Exagon)
-> T
: (inside (-10.0 . 5.0) Exagon)
-> NIL
: (inside (0.0 . 5.0) Exagon)
-> NIL
: (inside (10.0 . 5.0) Exagon)
-> T
: (inside (8.0 . 5.0) Exagon)
-> T
: (inside (10.0 . 10.0) Exagon)
-> NIL</pre>
 
=={{header|PureBasic}}==
The code below is includes a GUI for drawing a polygon with the mouse that constantly tests whether the mouse is inside or outside the polygon. It displays a message and changes the windows color slightly to indicate if the pointer is inside or outside the polygon being drawn. The routine that does the checking is called inpoly() and it returns a value of one if the point is with the polygon and zero if it isn't.
<syntaxhighlight lang="purebasic">Structure point_f
x.f
y.f
EndStructure
Procedure inpoly(*p.point_f, List poly.point_f())
Protected.point_f new, old, lp, rp
Protected inside
If ListSize(poly()) < 3: ProcedureReturn 0: EndIf
LastElement(poly()): old = poly()
ForEach poly()
;find leftmost endpoint 'lp' and the rightmost endpoint 'rp' based on x value
If poly()\x > old\x
lp = old
rp = poly()
Else
lp = poly()
rp = old
EndIf
If lp\x < *p\x And *p\x <= rp\x And (*p\y - lp\y) * (rp\x - lp\x) < (rp\y - lp\y) * (*p\x - lp\x)
inside = ~inside
EndIf
old = poly()
Next
ProcedureReturn inside & 1
EndProcedure
 
If InitSprite()
If InitKeyboard() And InitMouse()
OpenWindow(0, 0, 0, 800, 600, "Press [Esc] to close, [Left mouse button] Add Point, [Right mouse button] Clear All Points.", #PB_Window_ScreenCentered | #PB_Window_SystemMenu)
OpenWindowedScreen(WindowID(0), 0, 0, 800, 600, 1, 0, 0)
SetFrameRate(60)
EndIf
Else
MessageRequester("", "Unable to initsprite"): End
EndIf
 
NewList v.point_f()
Define.point_f pvp, mp
Define Col, EventID, mode.b, modetxt.s
Repeat
Delay(1)
EventID = WindowEvent()
ExamineKeyboard()
ExamineMouse()
ClearScreen(Col)
mp\x = MouseX()
mp\y = MouseY()
If MouseButton(#PB_MouseButton_Left)
AddElement(v())
v()\x = mp\x
v()\y = mp\y
Delay(100)
EndIf
If MouseButton(#PB_MouseButton_Right)
ClearList(v())
Delay(100)
EndIf
StartDrawing(ScreenOutput())
If LastElement(v())
pvp = v()
ForEach v()
LineXY(pvp\x, pvp\y, v()\x, v()\y, RGB(0, $FF, 0)) ;Green
Circle(pvp\x, pvp\y, 5, RGB($FF, 0, 0)) ;Red
pvp = v()
Next
EndIf
Circle(MouseX(), MouseY(), 5, RGB($C0, $C0, $FF)) ;LightBlue
 
If inpoly(mp, v())
modetxt = "You are in the polygon."
Col = RGB(0, 0, 0)
Else
modetxt = "You are not in the polygon."
Col = RGB($50, $50, $50)
EndIf
DrawText((800 - TextWidth(modetxt)) / 2, 0, modetxt)
StopDrawing()
FlipBuffers()
Until KeyboardReleased(#PB_Key_Escape) Or EventID = #PB_Event_CloseWindow</syntaxhighlight>
 
=={{header|Python}}==
<divsyntaxhighlight stylelang="height:50em;overflow:scrollpython"><lang python>from collections import namedtuple
from pprint import pprint as pp
import sys
Line 765 ⟶ 3,484:
 
def polypp(poly):
print ("\n Polygon(name='%s', edges=(" % poly.name)
print (' ', ',\n '.join(str(e) for e in poly.edges) + '\n ))')
 
if __name__ == '__main__':
Line 809 ⟶ 3,528:
Pt(x=10, y=10))
print ("\n TESTING WHETHER POINTS ARE WITHIN POLYGONS")
for poly in polys:
polypp(poly)
print (' ', '\t'.join("%s: %s" % (p, ispointinside(p, poly))
for p in testpoints[:3]))
print (' ', '\t'.join("%s: %s" % (p, ispointinside(p, poly))
for p in testpoints[3:6]))
print (' ', '\t'.join("%s: %s" % (p, ispointinside(p, poly))
for p in testpoints[6:]))</lang></divsyntaxhighlight>
 
'''Sample output'''
Line 873 ⟶ 3,592:
 
'''Helper routine to convert Fortran Polygons and points to Python'''
<syntaxhighlight lang="python">def _convert_fortran_shapes():
<div style="height:20em;overflow:scroll">
<lang python>def _convert_fortran_shapes():
point = Pt
pts = (point(0,0), point(10,0), point(10,10), point(0,10),
Line 900 ⟶ 3,618:
print ' ', ',\n '.join(str(e) for e in p.edges) + '\n )),'
print ' ]'
_convert_fortran_shapes()</lang></divsyntaxhighlight>
 
=={{header|R}}==
<langsyntaxhighlight Rlang="r">point_in_polygon <- function(polygon, p) {
count <- 0
for(side in polygon) {
Line 946 ⟶ 3,664:
}
}
}</langsyntaxhighlight>
 
<langsyntaxhighlight Rlang="r">######## utility functions #########
 
point <- function(x,y) list(x=x, y=y)
Line 960 ⟶ 3,678:
}
pol
}</langsyntaxhighlight>
 
<langsyntaxhighlight Rlang="r">#### testing ####
 
pts <- list(point(0,0), point(10,0), point(10,10), point(0,10),
Line 987 ⟶ 3,705:
p$x, p$y, point_in_polygon(polygons[[polysi]], p), names(polygons[polysi])))
}
}</langsyntaxhighlight>
 
=={{header|Racket}}==
Straightforward implementation of pseudocode
<syntaxhighlight lang="scheme">
#lang racket
 
(module pip racket
(require racket/contract)
 
(provide point)
(provide seg)
(provide (contract-out [point-in-polygon? (->
point?
list?
boolean?)]))
 
(struct point (x y) #:transparent)
(struct seg (Ax Ay Bx By) #:transparent)
(define ε 0.000001)
(define (neq? x y) (not (eq? x y)))
 
(define (ray-cross-seg? r s)
(let* ([Ax (seg-Ax s)] [Ay (seg-Ay s)]
[Bx (seg-Bx s)] [By (seg-By s)]
[Px (point-x r)] [Pyo (point-y r)]
[Py (+ Pyo (if (or (eq? Pyo Ay)
(eq? Pyo By))
ε 0))])
 
(define Ax2 (if (< Ay By) Ax Bx))
(define Ay2 (if (< Ay By) Ay By))
(define Bx2 (if (< Ay By) Bx Ax))
(define By2 (if (< Ay By) By Ay))
 
(cond [(or (> Py (max Ay By)) (< Py (min Ay By))) #f]
[(> Px (max Ax Bx)) #f]
[else (cond
[(< Px (min Ax Bx)) #t]
[else
(let ([red (if (neq? Ax2 Bx2)
(/ (- By2 Ay2) (- Bx2 Ax2))
+inf.0)]
[blue (if (neq? Ax2 Px)
(/ (- Py Ay2) (- Px Ax2))
+inf.0)])
(if (>= blue red) #t #f))])])))
 
(define (point-in-polygon? point polygon)
(odd?
(for/fold ([c 0]) ([seg polygon])
(+ c (if (ray-cross-seg? point seg) 1 0))))))
 
(require 'pip)
 
(define test-point-list
(list
(point 5.0 5.0)
(point 5.0 8.0)
(point -10.0 5.0)
(point 0.0 5.0)
(point 10.0 5.0)
(point 8.0 5.0)
(point 10.0 10.0)))
 
(define square
(list (seg 0.0 0.0 10.0 0.0)
(seg 10.0 0.0 10.0 10.0)
(seg 10.0 10.0 0.0 10.0)
(seg 0.0 0.0 0.0 10.0)))
 
(define exagon
(list (seg 3.0 0.0 7.0 0.0)
(seg 7.0 0.0 10.0 5.0)
(seg 10.0 5.0 7.0 10.0)
(seg 7.0 10.0 3.0 10.0)
(seg 0.0 5.0 3.0 10.0)
(seg 3.0 0.0 0.0 5.0)))
 
(define (test-figure fig name)
(printf "\ntesting ~a: \n" name)
(for ([p test-point-list])
(printf "testing ~v: ~a\n" p (point-in-polygon? p fig))))
 
(test-figure square "square")
(test-figure exagon "exagon")
</syntaxhighlight>
 
{{out}}
<pre>
testing square:
testing (point 5.0 5.0): #t
testing (point 5.0 8.0): #t
testing (point -10.0 5.0): #f
testing (point 0.0 5.0): #f
testing (point 10.0 5.0): #t
testing (point 8.0 5.0): #t
testing (point 10.0 10.0): #f
 
testing exagon:
testing (point 5.0 5.0): #t
testing (point 5.0 8.0): #t
testing (point -10.0 5.0): #f
testing (point 0.0 5.0): #f
testing (point 10.0 5.0): #t
testing (point 8.0 5.0): #t
testing (point 10.0 10.0): #f
</pre>
 
=={{header|Raku}}==
(formerly Perl 6)
<syntaxhighlight lang="raku" line>constant ε = 0.0001;
sub ray-hits-seg([\Px,\Py], [[\Ax,\Ay], [\Bx,\By]] --> Bool) {
Py += ε if Py == Ay | By;
if Py < Ay or Py > By or Px > (Ax max Bx) {
False;
}
elsif Px < (Ax min Bx) {
True;
}
else {
my \red = Ax == Bx ?? Inf !! (By - Ay) / (Bx - Ax);
my \blue = Ax == Px ?? Inf !! (Py - Ay) / (Px - Ax);
blue >= red;
}
}
 
sub point-in-poly(@point, @polygon --> Bool) {
so 2 R% [+] gather for @polygon -> @side {
take ray-hits-seg @point, @side.sort(*.[1]);
}
}
my %poly =
squared =>
[[[ 0.0, 0.0], [10.0, 0.0]],
[[10.0, 0.0], [10.0, 10.0]],
[[10.0, 10.0], [ 0.0, 10.0]],
[[ 0.0, 10.0], [ 0.0, 0.0]]],
squaredhole =>
[[[ 0.0, 0.0], [10.0, 0.0]],
[[10.0, 0.0], [10.0, 10.0]],
[[10.0, 10.0], [ 0.0, 10.0]],
[[ 0.0, 10.0], [ 0.0, 0.0]],
[[ 2.5, 2.5], [ 7.5, 2.5]],
[[ 7.5, 2.5], [ 7.5, 7.5]],
[[ 7.5, 7.5], [ 2.5, 7.5]],
[[ 2.5, 7.5], [ 2.5, 2.5]]],
strange =>
[[[ 0.0, 0.0], [ 2.5, 2.5]],
[[ 2.5, 2.5], [ 0.0, 10.0]],
[[ 0.0, 10.0], [ 2.5, 7.5]],
[[ 2.5, 7.5], [ 7.5, 7.5]],
[[ 7.5, 7.5], [10.0, 10.0]],
[[10.0, 10.0], [10.0, 0.0]],
[[10.0, 0.0], [ 2.5, 2.5]],
[[ 2.5, 2.5], [ 0.0, 0.0]]], # conjecturally close polygon
exagon =>
[[[ 3.0, 0.0], [ 7.0, 0.0]],
[[ 7.0, 0.0], [10.0, 5.0]],
[[10.0, 5.0], [ 7.0, 10.0]],
[[ 7.0, 10.0], [ 3.0, 10.0]],
[[ 3.0, 10.0], [ 0.0, 5.0]],
[[ 0.0, 5.0], [ 3.0, 0.0]]];
my @test-points =
[ 5.0, 5.0],
[ 5.0, 8.0],
[-10.0, 5.0],
[ 0.0, 5.0],
[ 10.0, 5.0],
[ 8.0, 5.0],
[ 10.0, 10.0];
for <squared squaredhole strange exagon> -> $polywanna {
say "$polywanna";
my @poly = %poly{$polywanna}[];
for @test-points -> @point {
say "\t(@point.fmt('%.1f',','))\t{ point-in-poly(@point, @poly) ?? 'IN' !! 'OUT' }";
}
}</syntaxhighlight>
{{out}}
<pre>squared
(5.0,5.0) IN
(5.0,8.0) IN
(-10.0,5.0) OUT
(0.0,5.0) OUT
(10.0,5.0) IN
(8.0,5.0) IN
(10.0,10.0) OUT
squaredhole
(5.0,5.0) OUT
(5.0,8.0) IN
(-10.0,5.0) OUT
(0.0,5.0) OUT
(10.0,5.0) IN
(8.0,5.0) IN
(10.0,10.0) OUT
strange
(5.0,5.0) IN
(5.0,8.0) OUT
(-10.0,5.0) OUT
(0.0,5.0) OUT
(10.0,5.0) IN
(8.0,5.0) IN
(10.0,10.0) OUT
exagon
(5.0,5.0) IN
(5.0,8.0) IN
(-10.0,5.0) OUT
(0.0,5.0) OUT
(10.0,5.0) IN
(8.0,5.0) IN
(10.0,10.0) OUT</pre>
 
=={{header|REXX}}==
Over half of the REXX program is devoted to specifying/defining/assigning the points for the test cases and for the various polygons.
 
Code was added to facilitate easier specification of polygon sides by just specifying their &nbsp; ''vertices'' &nbsp; instead of specifying their &nbsp; ''line segments''.
<syntaxhighlight lang="rexx">/*REXX program verifies if a horizontal ray from point P intersects a polygon. */
call points 5 5, 5 8, -10 5, 0 5, 10 5, 8 5, 10 10
A= 2.5; B= 7.5 /* ◄───── used for shorter arguments (below).*/
call poly 0 0, 10 0, 10 10, 0 10 ; call test 'square'
call poly 0 0, 10 0, 10 10, 0 10, A A, B A, B B, A B ; call test 'square hole'
call poly 0 0, A A, 0 10, A B, B B, 10 10, 10 0 ; call test 'irregular'
call poly 3 0, 7 0, 10 5, 7 10, 3 10, 0 5 ; call test 'hexagon'
exit 0 /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
in$out: procedure expose point. poly.; parse arg p; #= 0
do side=1 to poly.0 by 2; #= # +intersect(p, side); end /*side*/
return # // 2 /*ODD is inside. EVEN is outside.*/
/*──────────────────────────────────────────────────────────────────────────────────────*/
intersect: procedure expose point. poly.; parse arg ?,s; sp= s + 1
epsilon= '1e' || (-digits() % 2)
Px= point.?.x; Ax= poly.s.x; Bx= poly.sp.x
Py= point.?.y; Ay= poly.s.y; By= poly.sp.y /* [↓] do vertex swap.*/
if Ay>By then parse value Ax Ay Bx By with Bx By Ax Ay
if Py=Ay | Py=By then Py= Py + epsilon
if Py<Ay | Py>By | Px>max(Ax, Bx) then return 0
if Px<min(Ax, Bx) then return 1
if Ax\=Bx then red = (By-Ay) / (Bx-Ax)
else red = i"1e" || (digits() *2) /* ◄─── infinity.*/
if Ax\=Px then return (Py-Ay) / (Px-Ax) >= red
else return 1
/*──────────────────────────────────────────────────────────────────────────────────────*/
points: wx= 0; wy= 0; do j=1 for arg(); parse value arg(j) with xx yy
wx= max(wx, length(xx) ); call value 'POINT.'j".X", xx
wy= max(wy, length(yy) ); call value 'POINT.'j".Y", yy
end /*j*/
call value point.0, j-1 /*define the number of points. */
return /* [↑] adjust J (for DO loop)*/
/*──────────────────────────────────────────────────────────────────────────────────────*/
poly: @= 'POLY.'; parse arg Fx Fy /* [↓] process the X,Y points.*/
n= 0
do j=1 for arg(); n= n + 1; parse value arg(j) with xx yy
call value @ || n'.X', xx ; call value @ || n".Y", yy
if n//2 then iterate; n= n + 1 /*Inside? Then skip this point.*/
call value @ || n'.X', xx ; call value @ || n".Y", yy
end /*j*/
n= n + 1 /*POLY.0 is # segments(sides).*/
call value @ || n'.X', Fx; call value @ || n".Y", Fy; call value @'0', n
return
/*──────────────────────────────────────────────────────────────────────────────────────*/
test: say; do k=1 for point.0; w= wx + wy + 2 /*W, WX, WY ≡are various widths*/
say right(' ['arg(1)"] point:", 30),
right( right(point.k.x, wx)', 'right(point.k.y, wy), w) " is ",
right( word('outside inside', in$out(k) + 1), 7)
end /*k*/
return /* [↑] format the output nicely*/</syntaxhighlight>
{{out|output|text=&nbsp; when using the default inputs:}}
<pre>
[square] point: 5, 5 is inside
[square] point: 5, 8 is inside
[square] point: -10, 5 is outside
[square] point: 0, 5 is outside
[square] point: 10, 5 is inside
[square] point: 8, 5 is inside
[square] point: 10, 10 is outside
 
[square hole] point: 5, 5 is outside
[square hole] point: 5, 8 is inside
[square hole] point: -10, 5 is outside
[square hole] point: 0, 5 is outside
[square hole] point: 10, 5 is inside
[square hole] point: 8, 5 is inside
[square hole] point: 10, 10 is outside
 
[irregular] point: 5, 5 is inside
[irregular] point: 5, 8 is outside
[irregular] point: -10, 5 is outside
[irregular] point: 0, 5 is outside
[irregular] point: 10, 5 is inside
[irregular] point: 8, 5 is inside
[irregular] point: 10, 10 is outside
 
[hexagon] point: 5, 5 is inside
[hexagon] point: 5, 8 is inside
[hexagon] point: -10, 5 is outside
[hexagon] point: 0, 5 is outside
[hexagon] point: 10, 5 is inside
[hexagon] point: 8, 5 is inside
[hexagon] point: 10, 10 is outside
</pre>
 
=={{header|Rust}}==
{{trans|Python}}
<syntaxhighlight lang="rust">use std::f64;
 
const _EPS: f64 = 0.00001;
const _MIN: f64 = f64::MIN_POSITIVE;
const _MAX: f64 = f64::MAX;
 
#[derive(Clone)]
struct Point {
x: f64,
y: f64,
}
 
#[derive(Clone)]
struct Edge {
pt1: Point,
pt2: Point,
}
 
impl Edge {
fn new(pt1: (f64, f64), pt2: (f64, f64)) -> Edge {
Edge {
pt1: Point { x: pt1.0, y: pt1.1 },
pt2: Point { x: pt2.0, y: pt2.1 },
}
}
}
 
struct Polygon {
edges: Vec<Edge>, // Polygon has to be created with counter-clockwise coordinates
}
 
fn pt_in_polygon(pt: &Point, poly: &Polygon) -> bool {
let count = poly.edges
.iter()
.filter(|edge| ray_intersect_seg(pt, edge))
.count();
 
count % 2 == 1
}
 
fn ray_intersect_seg(p: &Point, edge: &Edge) -> bool {
let mut pt = p.clone();
let (mut a, mut b): (&Point, &Point) = (&edge.pt1, &edge.pt2);
if a.y > b.y {
std::mem::swap(&mut a, &mut b);
}
if pt.y == a.y || pt.y == b.y {
pt.y += _EPS;
}
 
if (pt.y > b.y || pt.y < a.y) || pt.x > a.x.max(b.x) {
false
} else if pt.x < a.x.min(b.x) {
true
} else {
let m_red = if (a.x - b.x).abs() > _MIN {
(b.y - a.y) / (b.x - a.x)
} else {
_MAX
};
let m_blue = if (a.x - pt.x).abs() > _MIN {
(pt.y - a.y) / (pt.x - a.x)
} else {
_MAX
};
m_blue >= m_red
}
}
 
fn main() {
let p = |x, y| Point { x, y };
let testpoints = [p(5.0, 5.0), p(5.0, 8.0), p(-10.0, 5.0), p(0.0, 5.0), p(10.0, 5.0), p(8.0, 5.0), p(10.0, 10.0)];
let poly_square = Polygon {
edges: vec![
Edge::new((0.0, 0.0), (10.0, 0.0)),
Edge::new((10.0, 0.0), (10.0, 10.0)),
Edge::new((10.0, 10.0), (0.0, 10.0)),
Edge::new((0.0, 10.0), (0.0, 0.0)),
],
};
let poly_square_hole = Polygon {
edges: vec![
Edge::new((0.0, 0.0), (10.0, 0.0)),
Edge::new((10.0, 0.0), (10.0, 10.0)),
Edge::new((10.0, 10.0), (0.0, 10.0)),
Edge::new((0.0, 10.0), (0.0, 0.0)),
Edge::new((2.5, 2.5), (7.5, 2.5)),
Edge::new((7.5, 2.5), (7.5, 7.5)),
Edge::new((7.5, 7.5), (2.5, 7.5)),
Edge::new((2.5, 7.5), (2.5, 2.5)),
],
};
let poly_strange = Polygon {
edges: vec![
Edge::new((0.0, 0.0), (2.5, 2.5)),
Edge::new((2.5, 2.5), (0.0, 10.0)),
Edge::new((0.0, 10.0), (2.5, 7.5)),
Edge::new((2.5, 7.5), (7.5, 7.5)),
Edge::new((7.5, 7.5), (10.0, 10.0)),
Edge::new((10.0, 10.0), (10.0, 0.0)),
Edge::new((10.0, 0.0), (2.5, 2.5)),
],
};
let poly_hexagon = Polygon {
edges: vec![
Edge::new((3.0, 0.0), (7.0, 0.0)),
Edge::new((7.0, 0.0), (10.0, 5.0)),
Edge::new((10.0, 5.0), (7.0, 10.0)),
Edge::new((7.0, 10.0), (3.0, 10.0)),
Edge::new((3.0, 10.0), (0.0, 5.0)),
Edge::new((0.0, 5.0), (3.0, 0.0)),
],
};
print!("\nSquare :");
for pt in &testpoints {
print!(" {:?}", pt_in_polygon(pt, &poly_square));
}
print!("\nSquare with hole:");
for pt in &testpoints {
print!(" {:?}", pt_in_polygon(pt, &poly_square_hole));
}
print!("\nStrange polygon :");
for pt in &testpoints {
print!(" {:?}", pt_in_polygon(pt, &poly_strange));
}
print!("\nHexagon :");
for pt in &testpoints {
print!(" {:?}", pt_in_polygon(pt, &poly_hexagon));
}
println!();
}</syntaxhighlight>
{{out}}
<pre>
Square : true true false false true true false
Square with hole: false true false false true true false
Strange polygon : true false false false true true false
Hexagon : true true false false true true false
</pre>
 
=={{header|Scala}}==
{{trans|D}}
<syntaxhighlight lang="scala">package scala.ray_casting
 
case class Edge(_1: (Double, Double), _2: (Double, Double)) {
import Math._
import Double._
 
def raySegI(p: (Double, Double)): Boolean = {
if (_1._2 > _2._2) return Edge(_2, _1).raySegI(p)
if (p._2 == _1._2 || p._2 == _2._2) return raySegI((p._1, p._2 + epsilon))
if (p._2 > _2._2 || p._2 < _1._2 || p._1 > max(_1._1, _2._1))
return false
if (p._1 < min(_1._1, _2._1)) return true
val blue = if (abs(_1._1 - p._1) > MinValue) (p._2 - _1._2) / (p._1 - _1._1) else MaxValue
val red = if (abs(_1._1 - _2._1) > MinValue) (_2._2 - _1._2) / (_2._1 - _1._1) else MaxValue
blue >= red
}
 
final val epsilon = 0.00001
}
 
case class Figure(name: String, edges: Seq[Edge]) {
def contains(p: (Double, Double)) = edges.count(_.raySegI(p)) % 2 != 0
}
 
object Ray_casting extends App {
val figures = Seq(Figure("Square", Seq(((0.0, 0.0), (10.0, 0.0)), ((10.0, 0.0), (10.0, 10.0)),
((10.0, 10.0), (0.0, 10.0)),((0.0, 10.0), (0.0, 0.0)))),
Figure("Square hole", Seq(((0.0, 0.0), (10.0, 0.0)), ((10.0, 0.0), (10.0, 10.0)),
((10.0, 10.0), (0.0, 10.0)), ((0.0, 10.0), (0.0, 0.0)), ((2.5, 2.5), (7.5, 2.5)),
((7.5, 2.5), (7.5, 7.5)),((7.5, 7.5), (2.5, 7.5)), ((2.5, 7.5), (2.5, 2.5)))),
Figure("Strange", Seq(((0.0, 0.0), (2.5, 2.5)), ((2.5, 2.5), (0.0, 10.0)),
((0.0, 10.0), (2.5, 7.5)), ((2.5, 7.5), (7.5, 7.5)), ((7.5, 7.5), (10.0, 10.0)),
((10.0, 10.0), (10.0, 0.0)), ((10.0, 0.0), (2.5, 2.5)))),
Figure("Exagon", Seq(((3.0, 0.0), (7.0, 0.0)), ((7.0, 0.0), (10.0, 5.0)), ((10.0, 5.0), (7.0, 10.0)),
((7.0, 10.0), (3.0, 10.0)), ((3.0, 10.0), (0.0, 5.0)), ((0.0, 5.0), (3.0, 0.0)))))
 
val points = Seq((5.0, 5.0), (5.0, 8.0), (-10.0, 5.0), (0.0, 5.0), (10.0, 5.0), (8.0, 5.0), (10.0, 10.0))
 
println("points: " + points)
for (f <- figures) {
println("figure: " + f.name)
println(" " + f.edges)
println("result: " + (points map f.contains))
}
 
private implicit def to_edge(p: ((Double, Double), (Double, Double))): Edge = Edge(p._1, p._2)
}</syntaxhighlight>
{{out}}
<pre>points: List((5.0,5.0), (5.0,8.0), (-10.0,5.0), (0.0,5.0), (10.0,5.0), (8.0,5.0), (10.0,10.0))
figure: Square
List(Edge((0.0,0.0),(10.0,0.0)), Edge((10.0,0.0),(10.0,10.0)), Edge((10.0,10.0),(0.0,10.0)), Edge((0.0,10.0),(0.0,0.0)))
result: List(true, true, false, false, true, true, false)
figure: Square hole
List(Edge((0.0,0.0),(10.0,0.0)), Edge((10.0,0.0),(10.0,10.0)), Edge((10.0,10.0),(0.0,10.0)), Edge((0.0,10.0),(0.0,0.0)), Edge((2.5,2.5),(7.5,2.5)), Edge((7.5,2.5),(7.5,7.5)), Edge((7.5,7.5),(2.5,7.5)), Edge((2.5,7.5),(2.5,2.5)))
result: List(false, true, false, false, true, true, false)
figure: Strange
List(Edge((0.0,0.0),(2.5,2.5)), Edge((2.5,2.5),(0.0,10.0)), Edge((0.0,10.0),(2.5,7.5)), Edge((2.5,7.5),(7.5,7.5)), Edge((7.5,7.5),(10.0,10.0)), Edge((10.0,10.0),(10.0,0.0)), Edge((10.0,0.0),(2.5,2.5)))
result: List(true, false, false, false, true, true, false)
figure: Exagon
List(Edge((3.0,0.0),(7.0,0.0)), Edge((7.0,0.0),(10.0,5.0)), Edge((10.0,5.0),(7.0,10.0)), Edge((7.0,10.0),(3.0,10.0)), Edge((3.0,10.0),(0.0,5.0)), Edge((0.0,5.0),(3.0,0.0)))
result: List(true, true, false, false, true, true, false)
</pre>
 
=={{header|Smalltalk}}==
{{works with|GNU Smalltalk}}
 
The class Segment holds the code to test if a ray starting from a point (and going towards "right") intersects the segment (method <tt>doesIntersectRayFrom</tt>); while the class Polygon hosts the code to test if a point is inside the polygon (method <tt>pointInside</tt>).
<syntaxhighlight lang="smalltalk">Object subclass: Segment [
 
<lang smalltalk>Object subclass: Segment [
|pts|
Segment class >> new: points [ |a|
Line 1,070 ⟶ 4,296:
^ ( cnt \\ 2 = 0 ) not
]
].</langsyntaxhighlight>
 
'''Testing'''
<syntaxhighlight lang="smalltalk">|points names polys|
 
<lang smalltalk>|points names polys|
 
points := {
Line 1,115 ⟶ 4,340:
].
' ' displayNl.
]</langsyntaxhighlight>
 
=={{header|Tcl}}==
<langsyntaxhighlight Tcllang="tcl">package require Tcl 8.5
proc point_in_polygon {point polygon} {
Line 1,175 ⟶ 4,400:
} {
puts "$point in $poly = [point_in_polygon $point $poly]"
}</langsyntaxhighlight>
 
=={{header|Ursala}}==
Line 1,182 ⟶ 4,407:
value if it's outside, using the algorithm described above.
For points on the boundary the result is unspecified.
<langsyntaxhighlight Ursalalang="ursala">#import flo
 
in =
Line 1,188 ⟶ 4,413:
@lrzyCipPX ~|afatPRZaq ~&EZ+fleq~~lrPrbr2G&& ~&B+fleq~~lrPrbl2G!| -&
~&Y+ ~~lrPrbl2G fleq,
^E(fleq@lrrPX,@rl fleq\0.)^/~&lr ^(~&r,times)^/minus@llPrll2X vid+ minus~~rbbI&-</langsyntaxhighlight>
This test program tries it on a couple of examples.
<langsyntaxhighlight Ursalalang="ursala">#cast %bL
 
examples =
Line 1,196 ⟶ 4,421:
in* <
((0.5,0.6),<(0.,0.),(1.,2.),(1.,0.)>),
((0.5,0.6),<(0.,0.),(1.,1.),(1.,0.)>)></langsyntaxhighlight>
output:
<pre><true,false></pre>
 
=={{header|Visual Basic .NET}}==
{{trans|Java}}
<syntaxhighlight lang="vbnet">Imports System.Math
 
Module RayCasting
 
Private square As Integer()() = {New Integer() {0, 0}, New Integer() {20, 0}, New Integer() {20, 20}, New Integer() {0, 20}}
Private squareHole As Integer()() = {New Integer() {0, 0}, New Integer() {20, 0}, New Integer() {20, 20}, New Integer() {0, 20}, New Integer() {5, 5}, New Integer() {15, 5}, New Integer() {15, 15}, New Integer() {5, 15}}
Private strange As Integer()() = {New Integer() {0, 0}, New Integer() {5, 5}, New Integer() {0, 20}, New Integer() {5, 15}, New Integer() {15, 15}, New Integer() {20, 20}, New Integer() {20, 0}}
Private hexagon As Integer()() = {New Integer() {6, 0}, New Integer() {14, 0}, New Integer() {20, 10}, New Integer() {14, 20}, New Integer() {6, 20}, New Integer() {0, 10}}
Private shapes As Integer()()() = {square, squareHole, strange, hexagon}
 
Public Sub Main()
Dim testPoints As Double()() = {New Double() {10, 10}, New Double() {10, 16}, New Double() {-20, 10}, New Double() {0, 10}, New Double() {20, 10}, New Double() {16, 10}, New Double() {20, 20}}
 
For Each shape As Integer()() In shapes
For Each point As Double() In testPoints
Console.Write(String.Format("{0} ", Contains(shape, point).ToString.PadLeft(7)))
Next
Console.WriteLine()
Next
End Sub
 
Private Function Contains(shape As Integer()(), point As Double()) As Boolean
 
Dim inside As Boolean = False
Dim length As Integer = shape.Length
 
For i As Integer = 0 To length - 1
If Intersects(shape(i), shape((i + 1) Mod length), point) Then
inside = Not inside
End If
Next
 
Return inside
End Function
 
Private Function Intersects(a As Integer(), b As Integer(), p As Double()) As Boolean
 
If a(1) > b(1) Then Return Intersects(b, a, p)
If p(1) = a(1) Or p(1) = b(1) Then p(1) += 0.0001
If p(1) > b(1) Or p(1) < a(1) Or p(0) >= Max(a(0), b(0)) Then Return False
If p(0) < Min(a(0), b(0)) Then Return True
Dim red As Double = (p(1) - a(1)) / (p(0) - a(0))
Dim blue As Double = (b(1) - a(1)) / (b(0) - a(0))
 
Return red >= blue
End Function
End Module</syntaxhighlight>
{{out}}
<pre>
True True False True False True False
False True False False False True False
True False False False False True False
True True False False False True False
</pre>
 
=={{header|Wren}}==
{{trans|Java}}
{{libheader|Wren-fmt}}
<syntaxhighlight lang="wren">import "./fmt" for Fmt
 
class RayCasting {
static intersects(a, b, p) {
if (a[1] > b[1]) return intersects(b, a, p)
if (p[1] == a[1] || p[1] == b[1]) p[1] = p[1] + 0.0001
if (p[1] > b[1] || p[1] < a[1] || p[0] >= a[0].max(b[0])) return false
if (p[0] < a[0].min(b[0])) return true
var red = (p[1] - a[1]) / (p[0] - a[0])
var blue = (b[1] - a[1]) / (b[0] - a[0])
return red >= blue
}
 
static contains(shape, pnt) {
var inside = false
var len = shape.count
for (i in 0...len) {
if (intersects(shape[i], shape[(i + 1) % len], pnt)) inside = !inside
}
return inside
}
 
static square { [[0, 0], [20, 0], [20, 20], [0, 20]] }
 
static squareHole { [[0, 0], [20, 0], [20, 20], [0, 20], [5, 5], [15, 5], [15, 15], [5, 15]] }
 
static strange { [[0, 0], [5, 5], [0, 20], [5, 15], [15, 15], [20, 20], [20, 0]] }
 
static hexagon { [[6, 0], [14, 0], [20, 10], [14, 20], [6, 20], [0, 10]] }
 
static shapes { [square, squareHole, strange, hexagon] }
}
 
var testPoints = [[10, 10], [10, 16], [-20, 10], [0, 10], [20, 10], [16, 10], [20, 20]]
for (shape in RayCasting.shapes) {
for (pnt in testPoints) Fmt.write("$7s ", RayCasting.contains(shape, pnt))
System.print()
}</syntaxhighlight>
 
{{out}}
<pre>
true true false true false true false
false true false false false true false
true false false false false true false
true true false false false true false
</pre>
 
=={{header|zkl}}==
{{trans|Raku}}
<syntaxhighlight lang="zkl">const E = 0.0001;
fcn rayHitsSeg([(Px,Py)],[(Ax,Ay)],[(Bx,By)]){ // --> Bool
if(Py==Ay or Py==By) Py+=E;
if(Py<Ay or Py>By or Px>Ax.max(Bx)) False
else if(Px<Ax.min(Bx)) True
else try{ ( (Py - Ay)/(Px - Ax) )>=( (By - Ay)/(Bx - Ax) ) } //blue>=red
catch(MathError){ Px==Ax } // divide by zero == ∞, only blue?
}
fcn pointInPoly(point, polygon){ // --> Bool, polygon is ( (a,b),(c,d).. )
polygon.filter('wrap([(ab,cd)]){ a,b:=ab; c,d:=cd;
if(b<=d) rayHitsSeg(point,ab,cd); // left point has smallest y coordinate
else rayHitsSeg(point,cd,ab);
})
.len().isOdd; // True if crossed an odd number of borders ie inside polygon
}</syntaxhighlight>
<syntaxhighlight lang="zkl">polys:=T( //(name,( ((a,b),(c,d)),((a,b),(c,d))... ), ... )==(nm,(ln,ln..) ..)
T("squared",
T(T(T( 0.0, 0.0), T(10.0, 0.0)),
T(T(10.0, 0.0), T(10.0, 10.0)),
T(T(10.0, 10.0), T( 0.0, 10.0)),
T(T( 0.0, 10.0), T( 0.0, 0.0)))),
T("squaredhole",
T(T(T( 0.0, 0.0), T(10.0, 0.0)),
T(T(10.0, 0.0), T(10.0, 10.0)),
T(T(10.0, 10.0), T( 0.0, 10.0)),
T(T( 0.0, 10.0), T( 0.0, 0.0)),
T(T( 2.5, 2.5), T( 7.5, 2.5)),
T(T( 7.5, 2.5), T( 7.5, 7.5)),
T(T( 7.5, 7.5), T( 2.5, 7.5)),
T(T( 2.5, 7.5), T( 2.5, 2.5)))),
T("strange",
T(T(T( 0.0, 0.0), T( 2.5, 2.5)),
T(T( 2.5, 2.5), T( 0.0, 10.0)),
T(T( 0.0, 10.0), T( 2.5, 7.5)),
T(T( 2.5, 7.5), T( 7.5, 7.5)),
T(T( 7.5, 7.5), T(10.0, 10.0)),
T(T(10.0, 10.0), T(10.0, 0.0)),
T(T(10.0, 0.0), T( 2.5, 2.5)),
T(T( 2.5, 2.5), T( 0.0, 0.0)))), # conjecturally close polygon
T("exagon",
T(T(T( 3.0, 0.0), T( 7.0, 0.0)),
T(T( 7.0, 0.0), T(10.0, 5.0)),
T(T(10.0, 5.0), T( 7.0, 10.0)),
T(T( 7.0, 10.0), T( 3.0, 10.0)),
T(T( 3.0, 10.0), T( 0.0, 5.0)),
T(T( 0.0, 5.0), T( 3.0, 0.0)))),
);
testPoints:=T(
T( 5.0, 5.0),
T( 5.0, 8.0),
T(-10.0, 5.0),
T( 0.0, 5.0),
T( 10.0, 5.0),
T( 8.0, 5.0),
T( 10.0, 10.0)
);
foreach name,polywanna in (polys){
name.println();
foreach testPoint in (testPoints){
println("\t(%6.1f,%6.1f)\t".fmt(testPoint.xplode()),
pointInPoly(testPoint,polywanna) and "IN" or "OUT");
}
}</syntaxhighlight>
{{out}}
<pre>
squared
( 5.0, 5.0) IN
( 5.0, 8.0) IN
( -10.0, 5.0) OUT
( 0.0, 5.0) OUT
( 10.0, 5.0) IN
( 8.0, 5.0) IN
( 10.0, 10.0) OUT
squaredhole
( 5.0, 5.0) OUT
( 5.0, 8.0) IN
( -10.0, 5.0) OUT
( 0.0, 5.0) OUT
( 10.0, 5.0) IN
( 8.0, 5.0) IN
( 10.0, 10.0) OUT
strange
( 5.0, 5.0) IN
( 5.0, 8.0) OUT
( -10.0, 5.0) OUT
( 0.0, 5.0) OUT
( 10.0, 5.0) IN
( 8.0, 5.0) IN
( 10.0, 10.0) OUT
exagon
( 5.0, 5.0) IN
( 5.0, 8.0) IN
( -10.0, 5.0) OUT
( 0.0, 5.0) OUT
( 10.0, 5.0) IN
( 8.0, 5.0) IN
( 10.0, 10.0) OUT
</pre>
 
{{omit from|Lilypond}}
 
[[Category:Geometry]]
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